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MMORPG.com Discussion Forums

All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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Originally posted by Mors.Magne

I don't know why people have such a fetish for Chaos or the Orks - they are mundane by comparison. 

Mainly because Chaos and Orks are more powerful in smaller tabletop combat settings.

 

Same reason why people don't like Tau as much (because they are not very good if you don't have range).

 

That and plus the emo/goth crowd like to associate themselves with Chaos, lol

Originally posted by Galadourn
Originally posted by Crucial
Originally posted by Shadanwolf

Full loot...one word

NO

Full loot...one word

YES

what scared you, attracted me

the problem usually is, not many are attracted to such games. And those that are complain about low populations.

I don't get why gamemakers only go for the "all or nothing" approach - either full loot free for all pvp or no loot limited pvp.

 

Why can't they just do a hybrid system that only allows you to loot money that is not in bank / harvested resources that is on the person and not actually allow people to loot gears, open pvp?

 

I'm sure everyone hate to lose all their gears (because no one wants to gear grind for the same gears, all the time) but people generally should be okay with losing some money or resources.

Don't know what the rest is but definitely the following 3:

AO - most detailed lore of all scifi mmorpgs

SWG - Most "virtual world" of all scifi mmorpgs

EVE - Most detailed game mechanics of all scifi mmorpgs

Why fix WoW at this stage?

 

Even Blizzard wants it to die... if it wasn't making them so much money still. The engine is so old there is just no saving it (unless you rebuild the thing).

I think over the years old school MMOers has come to define "living world" as:

- Having player run towns and housing

- Having player run vendors

- Having the dynamics of economy dictated by player crafted items, NOT by looted items

- Having dynamic resources that changes in quality/cycle over time

- Having true day and night cycles

 

Event, while funs, is not necessary "living world" per se. It is more like "lively"

 

"Lively" and "Living world" are not the same thing. Living world is about social simulation aspect, whereas "lively" means it is robust and has a decent size player population and has stuff to do.

I think it might work.

 

There are people out there just want low fantasy setting with none of the magic crap - ie. mount & blade but mmo version.

 

So this idea might be good.

 

The crowdfunding part, no so good though.

Originally posted by iridescence
Originally posted by aRtFuLThinG

Women are willing to spend money on the things they even marginally likes and if they are housewives, have the time to shop for them too.

 

You are probably willing to spend money on games where you pretend to kill dragons or fly space ships around. Why do you think this is any more silly than that?

One thing, if this game does capture its source material well it probably will be much better written than most MMO plots so that's a plus.

 

 

Hmmm I don't know where I said otherwise...

 

I was saying this mmo is a GOOD idea (business case wise - read the last paragraph in my post plz). Not sure where you read I think it was silly in my post... :/

 

I was merely pointing out that male and female's spending habit are different, which is fact. A marketing survey fact. Females actually are more willing to micro spend than guys (which might turn out to be better for mmos), whereas guys are more likely to spend on big ticket items.

 

Originally posted by TheMaahes
Originally posted by nariusseldon

http://www.tentonhammer.com/opinions/ever-jane-pride-prejudice-and-hope-in-mmo-innovation

Not that i will play it, or chip in for the kickstarter.

But certainly it is new. The question is whether old bitter MMORPG veterans are going to rant about "cutsy 10 guys" quests?

 

I don't see their being enough fans of both online gaming and Jane Austin to make it even a niche game; they would need the support of someone like Felicia Day to help market it.

You'll be surprise how easy it is to make "women" money.

 

For example, why are desserts and lollies so successful wherever they are? Women money. For example, the most expensive rental of any shop in the world was a corner store in Causeway Bay in HK... and what do they sell you ask? Snacks and sweets - to mostly women crowds who go shopping and female office workers who come out at lunch time and after work to snack.

 

Why female fashion designers can get so rich recycling the same styles, while using pretty medicore materials? Women money.

 

Why does Sex and the City, 50 Shades of Grey, Desperate Housewives etc. makes so much money? Women money.

 

Women are willing to spend money on the things they even marginally likes and if they are housewives, have the time to shop for them too.

 

I think it is a very smart attempt by gamemakers at making new money. Jane Austin fans are possibly the same fans that watches Sex and the City and 50 Shades of Grey, lol.

Originally posted by boris20
LOL they will chew up the content and get bored just as fast as the English version. The game will become just as stale in time.

If you pay attention to how mmos r doing in Asia, you will know that Asian players has less attention deficient disorder than Western players and can deal better with grinds (in fact, thrive on grinds).

 

That's why mmos do better in Asia than US, and also why Starcraft and CS can last so long in Asia (and TV stations can make money out of them).

The only question I have is why is Life is Feudal's logo a knife and a sickle arrange in a way to look like a communist party symbol?

 

Isn't Feudalism the direct opposite of communism? lol

 

Just found that odd

Originally posted by Gravarg

Consoles are dying, and it's all the Big 3's fault. 

Well to be fair console do cost more to develop compare to PC hardwares or handheld devices and their functionality (hence revenue stream) are less.

 

Handheld devices can just basically uses the same base OS and just do minor patches to it or upgrade the hardware, release it as new version and earn more money.

 

Consoles however they have to to release an entirely new thing everytime to want to go from 1 complete generation to the next (for example from 32 bit to 64), and people only buy them to play games, not check facebook or call friends, which means occasional gamers are less willing to waste money on it.

 

If console dies it is more because of the nature of what it is more than anything I think.

I think this is probably a result of console makers realising that they are not, and probably never will, be able compete on the same grounds as tablets, ipads, and PDA phones.

 

Hence they stop trying and trying to reidentify their own niche (which is slowly being invaded by those same handheld devices).

Originally posted by DamonVile

I could see that being why someone would like the game play aspects better than TOR. That's really a sandbox vrs themepark argument :) SWG was a better game ;)

But as for star wars though...isn't it about epic stories where the entire galaxy hangs in the balance ? Nothing about swg was really "epic". Even if it didn't have the star wars name on it, would it really of changed the game that much ?

Actually if you look at the polls on favourite characters (that is NOT about lightsabers/sowrdplay), then not really...

http://www.escapistmagazine.com/forums/read/18.267121-Poll-Favorite-Starwars-character?page=2

http://news.cnet.com/8301-17938_105-57568244-1/friday-poll-which-star-wars-character-should-get-the-first-spin-off-film/

Look at how many people vote for Bounty Hunters and Smuggler character types.

More people want to be/like to be powerful loners in a game, rather then an epic hero/villain dedicated to a cause. 

Probably the same reason why people like cowboy movies.

 

 

Originally posted by Vermillion_Raventhal

I like SWG better than SWTOR online but I still disagree.  SWTOR is a good story telling game maybe not a great MMO.  It was much more movie like than SWG.  SWG is very mundane in comparison because your not some world changing hero/villain type like most of the main characters in the movies.  

That's the whole point why SWG was favoured. A lot of people who play a Star Wars mmo/or rpg do not really wanna be a hero/villain of a story...

 

They just wanted to be a grey character of their own making.

Originally posted by immodium
Didn't think an MMO had to have a persistent world.

If it doesn't have a persistent world it can't really be called "mmorpg"

It might be an mmo, it might be an rpg, but not mmorpg.

The whole point of mmorpg is that you are sharing your rpg with with most of players playing the same game. If it is not persistent than that means they are not necessarily viewing the same "world" as you at any given time, or that the historical data of the world is irrelevant, which means they are not in your rpg world (or which means you are all not in an rpg because rpg relies on historical data), which means it is not an "mmorpg"

 

Originally posted by monochrome19
Lol it took me 3 months to get to 50 in WoW when I first started, greatest 3 months ever. But thats a story for another time. Anywhosie, the rest of you want no levels? So you want everyone to be equal ALL the time? Sounds kinda bland if you ask me.

Levels =/= progressions.

 

You can have the respectable (with diminishing returns) skill tree method (which was used by SWG, Defiance, or even no MMO like Payday 2, etc) which can pretty much amount to the same thing.

 

Experience points still matters, just that it is not represented in levels but in skill points.

 

 

Originally posted by Livnthedream
Lol. So much butthurt. Whether he is a douchebag or not is immaterial, he is absolutely right. But hey guys, denigrate him and continue to believe that you magically know more.

Actually he is absolutely wrong.

 

Gamer's PC preference was not even about controllers.

 

It is about that fact that PC is an open platform that you can install whatever OS you want on it (or even run both) so that you don't have to own a dozen of consoles instead; and the fact that PC is moddable, whether it be hardware wise of the fact that you can only develop game editors or mods FROM PC.

 

Controllers doesn't even matter a to 10th of those things above.

 

That guy actually is very biased. He does realise that his staff develops those games USING PCs right?

It shouldn't even be about levels at all.

 

It should be a system similar to pre-NGE SWG (skill tree, you get a maximum number of points at max experience, choose any combination of skills in the trees you want, and can respec at cost to points which needs to be re-earned).

Originally posted by Zeeraha

I think in SV's case it is more issue of risk handling. Although SV does not have many subs (around 2000), they are quite sensitive to not lose those subs. If core system falls due to even one line of code which is missing "free memory" command (I experienced it in one older project), whole server could go down after x amount of time online, without devs knowing the exact cause (it could be only a leak on reserved memory for one small process), only after extensive search while wasting precise time. This was only exagerated example. 

All these technical details aside, the BIGGER question is how can SV possibility afford a decent programmer, whether it is per job or perm basis?

 

As someone said before 2k subs they earn monthly around $30k not including borrowed money and donations.

 

$30K split between the already existing staffs, bosses own takings, cost of maintaining hardware, connections, power bills, etc... how much can they possibly have left for a coder monthly? $2k? $3k?

 

Dude you can't even get a level 1 Tech Support at $2k-$3k before tax... that's lower than/close to the mimimum wage. You can't get coder of ANY ability for that price.

 

If outsource is even MORE expensive. $2-$3k a month almost quite certainly can't get contractors/freelancers that is any good. The reason why people go freelance/contract is to make MORE money, not LESS.

Originally posted by Jedau

(like the rest of my pvp guild soon)

You pvp in swtor? There's the problem right there.

 

Swtor was never a good pvp game.

 

I've pvped for the first 3 mths from launch, got all the top tier pvp gears at the time, realise it is quite boring and unbalanced (plus they messed up Ilum and only got WZs), and quit.

 

Play swtor for pvp will never be fun for long.

 

I was suckered into pvp in swtor because of sci-fi and lightsabers, but realise later the mistake of my choice. Swtor is not a pvp game.

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