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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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984 posts found
Originally posted by Safra

:::snicker::: Probably freaking the CIA and NSA out tonight, "Great! Now we have NO idea what a large portion of the country is up to"



NSA, maybe; but CIA, do they ever? :P



I think the datacenter probably wasn't even the cause of the problem anyways - datacenter got UPSes and backup power generators. Servers probably got gracefully shut down.


I reckon it more likely that the ISP's data exchange facility that connects the datacenter to the rest of the world got KOed by the the storm (which explains the suddenness of it, and the lack of the shutdown messages).

I forgot to add Anarchy Online is probably also up there (might even be WAAAAY up there because unlike Lotro and AoC, it is original; not only that, it lore spanned 10s of thousands of years of timeline)

Originally posted by Torgrim
LOTRO hand downs no question about it.


It is true; but of course to be fair LoTR has an unfair advantage - it is from a classic series of books and epic movies that has been translated in to many languages lol :P


Also I don't get why so many people say WoW or Guild Wars... BOTH of their lores and stories are an absolute mess. The are kinda like the added tales and side stories series books of Star Wars.


If anything AoC would be more up there than both of those (but of course again Conan is from acclaimed books and movies).



Originally posted by angzt

and how exactly did they cheat on pong again?

By removing the ping, obviously

What is pvp? Baby don't hurt me, don't hurt me, no more!
Originally posted by Galadourn

It's YOU, the players, that have destroyed Darkfall, because you can't tell an FPS game from an RPG one.

Probably shouldn't introduce FPS combat mechanics, if they meant for it to be RPG...


Just saying ;)

Originally posted by nerovipus32
Rift did this and got applauded for it, wow does it and it gets hate.

^ This.


PS: I think any housing feature adding into mmo r good features. WoW should probably have done this in their first expansion.

Originally posted by Craio
Would you play this game? (extreme permadeath)

When  you said "extreme permadeath" I thought you mean you have a cyanide needle next to your seat and if your toon dies the needle will inject you and kill you too, lol


What you are saying is not that bad, but it won't be very popular at all. The fact that you are suggesting to not even allow to recreate a character on the server is a big problem - because you are not giving people the chance to learn the game AND make friends.


A large part of MMO is about meeting people and making friends. Otherwise you probably be better off playing Skyrim.

Why choose? Play both - they are not coming out at the same time anyways (Elite: Dangerous will be quite a bit later as I recall) and both are instant classics the minute they are announced anyways.


If past work is anything to judge by I believe Star Citizen will be more detailed in terms of the player environment (and so far it seems to be that way) whereas Elite: Dangerous will be more detailed in terms of the universe and interstellar geo-politics itself

Originally posted by GuyClinch

SOE? Seriously? Whats' the deal with 'taking chances' bout actually making a good game? If we are grading publishers by the amount of hype they generate out of a legacy of garbage then they are number 1.

Without someone to test out new innovations there will never be advances across the board between all competitors.


SOE might be crap in terms of quality and support however the different game mechanics and engines they tries are a lot more diverse than many other developers.


I guess you are probably one of those people that believe space programs are a waste of money as well judging by your comment, lol

Originally posted by azmundai

What I said is completely relevant. No one working in the real word makes 100% profit. Most people are lucky to make 40% of what their product sells for.

^ That is actually exactly right.


I can tell you from my experience of working at a shoe manufacturing company before, even the company themselves that runs their own shoe shop and makes their own shoe, they only make about 10% profit off their sales.


This is because there is a whole swarm of maintenance and running cost and everything they have account for.


The only profession so far that I know of that makes anywhere near 100% profit are drug dealers, lol :P

Originally posted by Tissmogi

It's been mentioned many times and says so on the SOE website, that you need to bring your own tools like 3DSMax etc. to create new Assets. They are not selling the "lego buildings" you make since everyone could make those themselves.

I will accept part of that. HOWEVER, they are still providing you WITH a platform in which your creation is useful or enjoyed, and without which, you are just doing it for free pretty much.

What do the running costs of the game have to do with the content an artist creates?

EVERYTHING. Without the great obviously there would be no point for one to create arts FOR the game wouldn't it?

1 * 0 = 0. Simple arthematics.

If you sell let's say a 3D model of a car to a racing game do they charge you for their development cost of the game, the coffee they drink and the water they use?

They already did dude. All costs were already accounted for. When you work in a job ALL costs of employing you has already been considered. If you happen to work in a company an are friends with the dudes that work in the finance department, ask them about company costs and they will tell you a similar breakdown. ALL costs are ALWAYS accounted for in business.



Originally posted by Nitth

I've said it before, It needs to be inline with other development agreements: 60/40 or 70/30. more ratio to the creator, less to the wholesaler.

But in Landmark the "wholesaler" provides you with the tools and the room to do it in.


How many painter or sculptor out there will get their artist materials and tools sponsored to them, lol? (don't bother answering. I can tell you there is NONE. Even IF your arts has a permanent patron you STILL have to buy your own tools and mats)


On top of development cost, THEY have to pay for the servers, the electricity and the internet cost to run it, in addition to hiring the staff, AND providing the staff WITH the necessary benefits and insurance AS WELL AS basic sustenance like coffee, running water, flushing toilet, etc etc.


In other words, are people seriously complaining about that? lol


Besides, if you make houses in one GAME you are not really a pro-artist anyways - how many people play that ONE game as oppose to buy arts in real life? lol


It is more like doing shizz for fun and relaxation WHILE getting paid... don't see how people can be complaining about that

Firstly, if it is invite only, it is not really an mmo then isn't it? Since it won't be "massively multiplayer" but just a multiplayer game.


Secondly, why are people in this forum keeps on thinking up ways for mmos to NOT make money, lol? Game development is, afterall, a profession and a business. Game developers needs to eat like the rest of us too.


I'm actually more interested in the game now that I know they ban asshats and jerks.


Thanks for the advertisement OP, lol

Originally posted by AlBQuirky


Originally posted by Loktofeit

Originally posted by jeeshadow

Originally posted by goldtoof
Strictly speaking starwars is more like a fantasy than true sci-fi.

Strictly speaking, you pulled little factoid out of your ass.

Casually rambling, the movie is space opera but the game seems sci-fi...


a loose interpretation of sci-fi... if you made a really generic fantasy MMO, renamed the races and made the buildings look futuristic.

It seems sci-fi sorta at that point.

With the release of Episode 1, Star Wars tried to "scientificize" the "mythology" of Jedi powers, making the one element I saw as fantasy disappear. Jedi powers stopped being all about "some mystically vague force that linked all things together" to "some specific measurable bacteria" that gave Jedi their powers.


And they realise how wrong they were to do that, and subsequently did not mention that anymore in episode 2 and 3 :P

Originally posted by xpiher

Sometimes, it was based on a person playing the game too well and being accused of hacking due to killing 8 people by yourself because the players are really bad in Asia since they are playing for the first time, aren't used to full loot, and aren't used to FPS games that play like quake-lite.

lol to all 3 red parts. None of those are true and generalization (may even be a bit of a racial generation).

1. Players are really bad in Asia? Tell that to the Starcraft and CS pro-circuit, lol

2. Aren't used to full loot? There are already several mmos in Asia that are free-for-all pvp (for example AoW) and full loot.

3. Aren't used to FPS games? Once again a lot of FPS champs in pro-circuits comes out of Asia, buddy (not necessarily more than euro but definitely more than US)

Originally posted by Phlacc

Gamers are mostly whiney, little brats who don't even know what they really want. No thanks. As a developer, I sure wouldn't want direct access to all the abuse all day.

Not true at all. Generalization.


If you look at the movie forums and sports forums of the western countries you will see the same whiners.


It is actually the consumers from the Western Hemisphere are the most whiney brunch of little brats, regardless of what products/services it is ;)

Originally posted by Benkestok
The deep hatred between The Empire and Chaos, is what makes 40k what it is. Necrons are just bad guys from space, so is the tyranids. But Empire vs Chaos is brother vs brother, its a fight that puts on display the faults of the human race, and also the biggest strenght. The feelings in this conflict is beyong anything else in warhammer. Now orks,.,,, well, they are lolz,, but thats about it.

Not so much "hatred" per se, Chaos are just manifestation of evil is all (Chao gods are created from bad/aggressive emotions and thoughts of sentient beings, originally, if you are well-versed in the lore).


So you are right Chaos actually had a plot - a intertwining link between Humans, Eldars and Chaos.


Necron's plot is a lot more forced and don't feel fit in (war with the First Ones, Ctan, etc).

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