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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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1086 posts found
Originally posted by Darth-Batman
Originally posted by aRtFuLThinG
Originally posted by Saur0n
You only have to pay for gw2 once.  It's always my, "go to game".

...and you don't even have to pay in AA if you don't want to.


Your point?

...and you don't have to pay in AA if you don't want to experience the full game.

I fixed it for you.

Please kindly shows us which part is inaccessible in AA without money.


PS: Here is a tip for you. Don't say housing, as patron status can be purchase with in APEX, which in turn can be paid for with in game gold.

Because the developer can't really do fluid looking melee in first person.


You will always look like a hand holding a stick wacking something in first person melee combat. There is no way to introduce spins and jumps in melee attack moves in first person melee as it will just gives people motion sickness or seizures looking at the screen.

Originally posted by Viper482

The worst part of the game right now for me is the Hasla weapons grind. Everyone in the game gets stuck in the same small area of one zone to farm the same mobs for these stupid token. There is a different token for each weapon, you need to collect 150 of each particular token for the weapon you want. This is for the weakest tier. It is a pathetic and mindless grind that  basically pisses all  over the rest of what is an awesome game.

I have no idea why people complains about Hasla grind. It is probably one of the easiest grind that I've done - form a raid, make sure there are no one rolling for the same token as you, and just do it for about an hour or so a day.


You could probably get your T1 Hasla weap in about a week.


That's a non-grind compare the crap I have to go through with the pvp gear grind in WoW Vanilla or SWTOR's battlemaster gear when SWTOR first launches (that RNG on opening those PVP gear containers was just plain annoying, considering that you have to grind enough pvp tokens to even got a chance to buy that container. It was a double grind with RNG).

Considering in the past mmo that have lifetime subscription (for example LoTRO of Carbine pedigree) costs somewhere around $200-300, $1000 for lifetime subscription for ANY game is waaaaay beyond reasonable price.


$1000 can easily buy you the highest level of membership of a football club (that include box seats to all home games, food, drinks and team jerseys) for a year, or a couple of iPhones/Samsung Galaxies, or an entirely need mid-spec PC, or a top end graphic card, or a dune buggy.


It is way too high for lifetime sub for an mmo, ANY mmo.

Originally posted by Gdemami

The value of labour is determined by time - total hours people spend mining.

LP has no economy role, it is a gimmick user for game monetization.

... which is NOT representable in an MMO in most cases, because some activities are automatable and do not represent "true time"


For example in "true time" there is no way that chopping a tree will takes longer than making armor. However it is unreasonable also to ask players to sit 4 hours in front of a PC crafting a piece of armor, so LP is used as a compressed representation.


On top of that, not all "labor" are of the same value. If so, there would be no need to have specialization in crafting, just as if there would be no pay difference between an unskilled laborer and an engineer. However BOTH are not the case.


It is actually a very good representation. You are just obsessed with the whole monetization thing (which is totally false actually considering labor pots only costs 4-6g in auctioneer, hardly anything and certainly very few will spend real money on).


If you are talking about Carrot Dash being money-grabbing then at least that would be reasonable. Complaining about LP is just plain not.

Originally posted by Gdemami


Originally posted by Talonsin
I really like the LP system now as well.  If there was no LP system, people would be camping the resource nodes 24/7.  Due to the LP system, I can run into a cave and farm iron for 20 minutes and even if there is another person or two there, they will leave soon due to a shortage of LP.  Its like the game allows me my share of the iron since no one can farm it 24/7.  I remember certain resource spawns in SWG were camped 24/7 and holocron spots the same, this prevents that from happening.



If you play the game like a job and log in 4 to 6 hours a day I can understand your feelings that LP limits you from crafting as much as you like.  I do see the designers vision of not allowing power players to craft 24/7 and bring the price of end-game items down and crash the market.  With the LP system, the crafting skills you earn will be worth something and the potions or weapons you make wont be driven down to minimum profit by a bunch of botters pumping them out 24/7.


Is it perfect?  NOPE but is it a step in the right direction, YEP.


That is an issue of resource gathering, not a benefit of LP system.

Not exactly. It is an issue on putting a value on labor, which a lot of games tends NOT to do and which in reality matters in a proper economy simulation.


It actually makes sense.

There is this clear money grabbing and people are complaining that AA is pay to win? lol


I'm still waiting for this game to be released after all these multiple rounds of funding...

Originally posted by Saur0n
You only have to pay for gw2 once.  It's always my, "go to game".

...and you don't even have to pay in AA if you don't want to.


Your point?

Originally posted by gw1228

I cancelled my sub already but I just wanted to share my first week with this game.


My sub expires 10/28


Mind telling us how?


Since patron status (even for the lowest pack) doesn't even end until 11/16... don't see how you would even be subbing atm

Originally posted by ThumbtackJ
Originally posted by Archlyte
Originally posted by Mavolence


Dune would be awesome. What Timeframe would you use?

Dune would be cool during the Machine Crusade era.

I agree MMO base on the Butlerian Uprising would have a lot more freedom of back story.


I always feel that Anarchy Online's backstory is a bit of a rip off, in a sense, to Dune's backstory in the broader sense (of course they do have their own original elements, such as the nanotech thing).

Originally posted by grimal
Originally posted by Archlyte

If I only get one I would choose Traveller. The game would have to be able to have procedurally generated worlds and populations, but with the economic features as well as space combat and all that.  Would be awesome. Especially if you could do speculative trading like in the PnP rules.

Traveller?  Is that a book or movie or?

Traveller was a very old school sci-fi RPG from back in the day. Good RPG. Very extensive back stories and class system.

Megatraveller 2 was a good PC game from back in 1990's.


I personally would love to see them make Battletech into a sandbox RPG, properly this time, none of those Mechwarrior online crap.

I think it is not because of like/dislike.


It is more because of likelihood that sci-fi are a lot harder to create and balance. Space and planets are a lot more expansive than a continent and a lot harder to get it right, and with sci-fi (technology setting) there are simply too much stuff that you have to put in, because of the fact that it is a future setting.


Otherwise it is no different from a fantasy game and people with go "why do we still have to go to mailbox??? It is the future man!!" or "why do we have to drive??? It is the future we should be flying everywhere!!", a problem that currently both SWTOR and Wildstar has.

Originally posted by Thestrain
Originally posted by aRtFuLThinG
Originally posted by doodphace
Originally posted by NagilumSadow
Originally posted by doodphace
Originally posted by syltmacka

its sad but true, bioware is a great company but they dont listen to the community ala customers. and this will be the downfall of it.

i still enjoy the game, but i kinda want new species and whatnot instead of playing house.

Off rails space combat and player housing were 2 of the most requested features....and Bioware implemented both. As a matter of fact, as far as implementing large game systems based off of player feedback alone, Bioware is one of the best.

....Also, Cathar (new species) was added not too long ago.


Yes, after they realized the mmo was in free fall they started listening; on the other hand, it required  management housecleaning before it happened.

Be that as it may, they are currently one of the best (if not the best) mmo developers who have implemented entire game systems into their games based almost 100% on player requests.


Are you sure you are talking about EA here?

EA are not developers. It is a publisher company.

....and they own Bioware and tells them what they can/can't do



Originally posted by doodphace
Originally posted by NagilumSadow
Originally posted by doodphace
Originally posted by syltmacka

its sad but true, bioware is a great company but they dont listen to the community ala customers. and this will be the downfall of it.

i still enjoy the game, but i kinda want new species and whatnot instead of playing house.

Off rails space combat and player housing were 2 of the most requested features....and Bioware implemented both. As a matter of fact, as far as implementing large game systems based off of player feedback alone, Bioware is one of the best.

....Also, Cathar (new species) was added not too long ago.


Yes, after they realized the mmo was in free fall they started listening; on the other hand, it required  management housecleaning before it happened.

Be that as it may, they are currently one of the best (if not the best) mmo developers who have implemented entire game systems into their games based almost 100% on player requests.


Are you sure you are talking about EA here?

Originally posted by ClippersNBA

1. August 2nd, 2013, EQ Next revealed.

2. Blizzard's team all watched it together in a conference room. Titan died instantly before the show was over and someone was fired.

3. The next day, August 3rd 2013, the new secret project began: Clone EQ Next, but make it even better, a la Wow>EQ2.

4. Obviously, Blizzard must save face and cannot reveal that they're copycats, so they decided to pretend that Titan was still going on for another year and then pretended to end it at that time to throw everyone off.

In my opinion, it's the best explanation. Titan is still being developed and it will either be World of Warcraft Next, or Worlds of Starcraft Next.

No sorry there is only one reason:


1. Blizzard announces a project called Titan, then Microsoft released a game call "Titanfall" to put a hex on them. And they did fall.


Hex Worked.


Story end

Originally posted by JoeyConnelly
There's a TON of land in the game that could easily hold houses; land that has neither flora nor fauna on it. Why they've relegated housing to these little suburbs is beyond me. (Especially after Ultima Online had non-instanced housing thoroughly figured out YEARS ago.)

There should also be limits to how many homes can be owned per account. (Again, something UO figured out and implemented in THE LAST MILLENNIUM.)

I think it is because they want to foster a the true value of being the landowning class and the value of labor, just like the real world.


Hence why they also implemented labor points.


If land has not specific purposes like in SWG then they would've never cared about labor points and limited amount of land and instead let people run factories.


They want people to trade labor vs material and so forth, thus creating a microcosm of society and a need for guild or family relationship.

Originally posted by angerbeaver

I believe the game is not garnered for single player play.

Got a big guild/alliance? Use their land to farm. Use their raids to get trade packs. Use their raids to get Hasla tokens etc etc...


^ This.


Most ignored comment in this thread, yet most true.

I think thread all I see is:


People who don't like Archeage for whatever reason = pay for any advantage is pay to win


People who don't mind Archeage = pay to win is paying for items that directly affects your power level


I myself have a very lose opinion of pay to win, as I realises DEVELOPERS HAS TO MAKE MONEY. As long as they are not selling things in cash shop that are not directly obtainable in game, they are just a sub-game of a different implementation, not pay to win.


People takes the Free 2 Play motto too literally... if it is really free, than why would they be running the game? For love? Who the f**k are you that they gotta love you? lol

Originally posted by Kopogero

When you said: "I was making 100k a year. If I did not I would of never worked on any of the games I have as a programmer ever..." You made it clear why you are in this "business", this "job". You are in it for the money. With that type of attitude, you'll most likely never do something amazing or break some records in the gaming market.

So another words, in your opinion only delicated amateurs makes good games.




I don't think that makes sense myself. I think pros are pros for a reason - they devote their time and energy in it, to the extent that they risk their daily bread to make it happen.


Amateurs on the other hand are the ones that don't amount to anything because they don't have the will to commit wholeheartedly and risking it all to give this a try, as a career.

Originally posted by raystantz

 So, yes..I can play as a free player, and access everything a sub player can, its just going to take more time to do it...


is this the simple answer?

Basically yes.


There are no limitation of anything in this game like only patron status can use epic gears or anything like that (like how SWTOR did it).


And you can't buy gears with stats directly from cash shop.

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