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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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1096 posts found
Rapture event
General Discussion « ArcheAge
10/23/14 8:03:58 PM
Originally posted by Ludwik

I don't consider it to be cheating. It's evening the playing field.

I wanted to know, "evening the playing field" against what exactly?

 

In AA if you are not planning to grab a castle (which clearly your guild is not, since you only have a few people as you say) there are really nothing competitive about the game. It is a game of "personal improvement".

 

Even if you ARE going for castle it is a game of 70vs70, supergearing only 4 guys out of 70 is like a drop in the ocean.

 

There are so many ways to get gear that DOESN'T require money (hasla, GHA, etc) that it is ridiculous imo to even use competition as an excuse. On top of that once you get to a certain level of gear there is really not enough difference or ehough improvement in stats between getting GHA gears vs spending 25000 gold on celestial gears. If your skill rotation is correct and you get the jump you will still be killing people.

 

You are not talking LoL here. This "evening the playing field" justification is absolute nonsense.

Originally posted by d_20

I agree that this game would not be fun without land.

 

Actually it is land OR fishing.

 

A lot of people who play AA I think don't realise that if you don't get land at the moment, you would want to do sports fishing. Sports fishing will also open up a whole different leveling and economy path for you - and the investment cost into fishing is a hell of a lot cheaper than farming but gives A LOT more xp in comparison - 5k XP a bait taken (per bait taken, as in REGARDLESS of whether you actually get the fish or not).

 

So join a pug fishing raid (or fish at a fish spawn in one of them inland lakes if you can't find one - of course the fishes pays a lot less but the XPs you get are around the same).

Drill Sergeant: Look soldier, you don't like me, and I don't like you.
Homer: I like you.
Sgt: Well, uh, alright... You like me, but I don't like you!
Homer: Maybe you'd like me if you got to know me?

OP you've obviously never played APB.

 

Try playing a game where people actually thinks they are gangster and tries to talk in a gangster accent. Now THAT'S bad community.

Originally posted by Vesavius

 No, let him share his well thought out wisdom with us. It really is fascinating to be allowed into the inner thoughts of a great mind.

For instance, future generations will be able to hold open symposiums on what the hell point no.2 even meant, and the debates on what the author was intending when he used the word 'especially' in point no.1 will be deep and lengthy.

I can only hope more WoW players stop by to offer their insights into a game they have never played. It clearly is an untapped mine of brilliance.

 

^ Simply brilliant

 

This whole thread reminds of the movie A Few Good Men, where Tom Cruise brought in 2 witnesses that are going to testify that they don't know the defendent at all

Originally posted by Callidor
Originally posted by Vesavius
Originally posted by Sourajit
Originally posted by Vesavius
Originally posted by Adren

This is the reason why I am quitting...The game requires to much. This game is for hardcore, its just if your gonna play this casual its gonna take you a LONG time to be competitive

If you have a guild that can just give u everything then you've got it made.

 

Points I agree with.

This game is niche, it's for the invested player, not the casual drop in for 30 mins a night to run a dungeon guy, I agree. It is 'hardcore' in a way that most modern players won't like. saying that, if you wish to invest and pay in, AA, IMO, will pay you back 100 times over.

Good guilds are essential. This is an interdependent social game that relies on you having a solid support network of good people. 

Most mmo's are very social games.

Some are, most these days really aren't.

I reached max level and the guilds i tried are mostly support made guilds. Didn't find many actual players in game. I quit because whatever the game has to offer does not appeal me and the community side is pretty dead. 

I have no idea what you are saying here tbh. 

I mean, I accept that it doesn't appeal to you, and that's fine, but to make a statement like 'the community side'is pretty dead' is ridiculous to me based on the game I have experienced. I have found AA to be hugely interdependent and community based.

I haven't played a game that is so guild/ social network based for over a decade tbh.

You say the "guilds" you tried? Maybe you should try sticking around, investing in, and progressing with one... Maybe then you would see the side of the game i am describing.

Guild hoppers will never appreciate this game.

I need FUN and clean and decent player interaction. 

Well, fun is subjective, so I won't argue that, but maybe for the other thing the issue is you?

 

Fun is subjective. Its why there are hundreds of posts like this, in spite of the ridiculous amount of hours you waste white knighting for it.  Its too bad you cant change the majority of peoples opinions on AA with sheer willpower, that would make you a Jedi.

There is subjectivity, and then there is plain falsehood.

 

The following opinions will definitely be considered as plain falsehoods:

1. There are no social interactions in this game (clearly false, because it is above anything, in fact is a guild and commerce game)

2. Not much population, which is also clearly false. Just look at the jury queue alone (NOT the game log in queue) and you know how much people are playing the game at any one time, on one faction on one server.

3. Pay-to-win. Clearly false because there is basically nothing you can buy in AA cash shop that you CAN'T buy with ingame gold (that is, including patron status).

 

Not saying what you said is falsehood at all, just thought I point this out generally since these are points which naysayers keeps referring too.

 

Hasla is hardly a grind compare the the real grinds I've done in the past, such as WoW Vanila pvp rank grind or SWTOR Battlemaster randomly-rolled-container armor pieces grind, now those are some terrible grinds.

 

It isn't even half the grind compare to grinding out WoW Vanilla's Alterac Valley's Unstoppable Force. THOSE were grinds.

Originally posted by Amjoco

Or 5) The game just isn't for everyone and they post their opinions about it.

The best place to check any new release is in it's official forum. This game still has players in the General Forums complaining with little to no in game help among the discussions. Sure there are a few questions about things in game and help, but most are just negative posts.

The problem is the posters here are saying this is isn't for anyone - therefore is blind hate.

 

If there are that many people playing it still it obviously is for someone.

 

You know which game has little to no complaint on this forum when it for first released? Wildstar. Look at how bad it tanked.

 

I n conclusion - the mood of this forum is irrelevant to the actual picture of the popularity of any game.

Originally posted by dandurin
Originally posted by Sourajit
Originally posted by Jean-Luc_Picard

By the way, the reason why they restore cheater accounts is quite obvious...

Trion are starving for players. Many have left in the first weeks and even asked for refunds because they weren't able to get what the game promised.

The servers are starving for players. 

The population has dropped and most I had a word with are bored. The causal gamers did try the quest line way of levelling but after 40ish you are forced to craft or spend much virtual currency to continue through mana / health (FOOD/POTS)  regeneration manipulation part of the game.

It is kind of sad to see a game plummet with population even before the updates come in.

I just checked the server screen after reading this and every single server is either "High" or "Queue".

 

I logged in for 10 minutes on my old toon on a Day 1 server and immediately got a whisper from someone trying to buy my unfinished house.

 

Yeap, it's a ghost town Mr. Drama.

 

Just ignore them.

 

For some reason there are folks who just like to create threads to rip on Archeage... I suspect those are prolly the same folks who wants to solo Archeage and not getting anywhere... Archeage is a guild game, NOT a solo game.

 

Back on point, the server is way overpopulated still in fact. The jury queue is a good indication of this (You can only be eligible for Jury duty if you complete the Jury quest line which is available after lvl 30, and you have to be online to queue. there are always close to 2k people in the queue during peak and even at off peak, at least 1k, and that's NOT counting in players who aren't allow to queue for whatever reason such as crime, prison, haven't done the quest chain, etc. So there are still WAAAAYYY too many players per server).

To OP,  you don't know what hardcore is until you actually have the stomach to roll some off-ass spec for pvp lol ( like Inquisitor or Ranger, or any of the tier 5 or 6 specs that has virtually no synergy)

Originally posted by Darth-Batman
Originally posted by aRtFuLThinG
Originally posted by Saur0n
You only have to pay for gw2 once.  It's always my, "go to game".

...and you don't even have to pay in AA if you don't want to.

 

Your point?

...and you don't have to pay in AA if you don't want to experience the full game.

I fixed it for you.

Please kindly shows us which part is inaccessible in AA without money.

 

PS: Here is a tip for you. Don't say housing, as patron status can be purchase with in APEX, which in turn can be paid for with in game gold.

Because the developer can't really do fluid looking melee in first person.

 

You will always look like a hand holding a stick wacking something in first person melee combat. There is no way to introduce spins and jumps in melee attack moves in first person melee as it will just gives people motion sickness or seizures looking at the screen.

Originally posted by Viper482

The worst part of the game right now for me is the Hasla weapons grind. Everyone in the game gets stuck in the same small area of one zone to farm the same mobs for these stupid token. There is a different token for each weapon, you need to collect 150 of each particular token for the weapon you want. This is for the weakest tier. It is a pathetic and mindless grind that  basically pisses all  over the rest of what is an awesome game.

I have no idea why people complains about Hasla grind. It is probably one of the easiest grind that I've done - form a raid, make sure there are no one rolling for the same token as you, and just do it for about an hour or so a day.

 

You could probably get your T1 Hasla weap in about a week.

 

That's a non-grind compare the crap I have to go through with the pvp gear grind in WoW Vanilla or SWTOR's battlemaster gear when SWTOR first launches (that RNG on opening those PVP gear containers was just plain annoying, considering that you have to grind enough pvp tokens to even got a chance to buy that container. It was a double grind with RNG).

Considering in the past mmo that have lifetime subscription (for example LoTRO of Carbine pedigree) costs somewhere around $200-300, $1000 for lifetime subscription for ANY game is waaaaay beyond reasonable price.

 

$1000 can easily buy you the highest level of membership of a football club (that include box seats to all home games, food, drinks and team jerseys) for a year, or a couple of iPhones/Samsung Galaxies, or an entirely need mid-spec PC, or a top end graphic card, or a dune buggy.

 

It is way too high for lifetime sub for an mmo, ANY mmo.

Originally posted by Gdemami

The value of labour is determined by time - total hours people spend mining.

LP has no economy role, it is a gimmick user for game monetization.

... which is NOT representable in an MMO in most cases, because some activities are automatable and do not represent "true time"

 

For example in "true time" there is no way that chopping a tree will takes longer than making armor. However it is unreasonable also to ask players to sit 4 hours in front of a PC crafting a piece of armor, so LP is used as a compressed representation.

 

On top of that, not all "labor" are of the same value. If so, there would be no need to have specialization in crafting, just as if there would be no pay difference between an unskilled laborer and an engineer. However BOTH are not the case.

 

It is actually a very good representation. You are just obsessed with the whole monetization thing (which is totally false actually considering labor pots only costs 4-6g in auctioneer, hardly anything and certainly very few will spend real money on).

 

If you are talking about Carrot Dash being money-grabbing then at least that would be reasonable. Complaining about LP is just plain not.

Originally posted by Gdemami

 


Originally posted by Talonsin
I really like the LP system now as well.  If there was no LP system, people would be camping the resource nodes 24/7.  Due to the LP system, I can run into a cave and farm iron for 20 minutes and even if there is another person or two there, they will leave soon due to a shortage of LP.  Its like the game allows me my share of the iron since no one can farm it 24/7.  I remember certain resource spawns in SWG were camped 24/7 and holocron spots the same, this prevents that from happening.

 

 

If you play the game like a job and log in 4 to 6 hours a day I can understand your feelings that LP limits you from crafting as much as you like.  I do see the designers vision of not allowing power players to craft 24/7 and bring the price of end-game items down and crash the market.  With the LP system, the crafting skills you earn will be worth something and the potions or weapons you make wont be driven down to minimum profit by a bunch of botters pumping them out 24/7.

 

Is it perfect?  NOPE but is it a step in the right direction, YEP.


 

That is an issue of resource gathering, not a benefit of LP system.

Not exactly. It is an issue on putting a value on labor, which a lot of games tends NOT to do and which in reality matters in a proper economy simulation.

 

It actually makes sense.

There is this clear money grabbing and people are complaining that AA is pay to win? lol

 

I'm still waiting for this game to be released after all these multiple rounds of funding...

Originally posted by Saur0n
You only have to pay for gw2 once.  It's always my, "go to game".

...and you don't even have to pay in AA if you don't want to.

 

Your point?

Originally posted by gw1228

I cancelled my sub already but I just wanted to share my first week with this game.

 

My sub expires 10/28

 

Mind telling us how?

 

Since patron status (even for the lowest pack) doesn't even end until 11/16... don't see how you would even be subbing atm

Originally posted by ThumbtackJ
Originally posted by Archlyte
Originally posted by Mavolence

Dune

Dune would be awesome. What Timeframe would you use?

Dune would be cool during the Machine Crusade era.

I agree MMO base on the Butlerian Uprising would have a lot more freedom of back story.

 

I always feel that Anarchy Online's backstory is a bit of a rip off, in a sense, to Dune's backstory in the broader sense (of course they do have their own original elements, such as the nanotech thing).

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