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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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1086 posts found
Originally posted by Rusque

Vikings were generally nomadic farmers and no more warlike than any other group of people's at that time. They were labeled as savages and barbarians because they were fairly illiterate, followed pagain beliefs, and due to their smaller nomadic lifestyle didn't have as much of a standing military type system.

 Mostly true except Vikings were NOT nomadic, in any way.

Viking lands and holdings were hereditary and static, and they don't rely on herding as a way of life (they are mostly hunters and farmers).

They raid in summer months to stock up supplies for the rest of the year. The usually returns to their homeland and holdings - that is, unless they migrate to other areas or they hire themselves out as mercenaries. Some even went as far as Byzantine Empire to hire themselves out as bodyguards of the nobility.

Nomadic would be more like Mongols where they don't farm and totally relies on cattle to survive.

Originally posted by Lawtoween
Originally posted by taurak

I have to say personally, that I like the spikey armor.

 

I know it doesn't really fit in with traditional "viking" history, BUT this is not typical viking history, this is an alternate path.

 

Vikings were very savage warriors, and given the opportunity, skill and knowledge I VERY HIGHLY believe they would have put as many spikes on their armor as possible, and also very likely human skulls as well!! I also know this is the TDD race we're talking about but given what happened to the world as far as lore is seemingly headed in a very new direction, which I love by the way, these races could, and surely did gain some knowedge of new things from experiencing the apocalypse.

 

I'm looking forward to seeing some savagery in the artistic style, heads on pikes by the gates of villiages and things like that!! This is WAR!! (not warhammer lol)

Are you suggesting that the vikings of real history would not have had "the opportunity, skill and knowledge" required to put spikes and human skulls on their armor?  Indeed, as a previous poster pointed out, their knowledge and skill would have certainly prevented them from taking the opportunity to put spikes on their armor. 

As for human skulls, I think other materials make far better force dampers without creating the shrapnel and gory vision blocking mess that would result when the enemy smashed one on your body.  On pikes outside your keep and along roads as a warning to others, now that's something I can see happening.  Although I'm not sure I want to see it in this game (very often).

 Viking of real history don't have horns and spikes on their armor.

In fact most don't wear armor at all.

Armors were expensive, usually only the Thanes and Jarls can afford them.

Also, horns and spikes are impractical in real combat - you are more likely to pinch yourself than the opponent. That's why none of the real dark age armors actually have spikes. It has nothing to do with skills or savagery. Only armor that weren't actually being used in real-life have useless decorations and spikes, ie. display armor. Vikings are no more savage than Angle-Saxons or Celts or Romans - they are all mostly farmers in peacetime.

If you want to see what realistic vikings look like, watch the TV series Vikings on History Channel.

Defiance is quite different from TR actually.
Greedy Monder Gluckers!
Originally posted by Roguewiz

The bigger the game, the worse the community is, IMO.  Not because the game itself is bad or the people it attracts is bad, but the liklihood of meeting that "jerk" increases tenfold.  

 Not true. Many games that have small population that have bad communities (such as APB, MO) show correlation against this trend.

It seems there are more correlation between more hardcore pvp focused game that concern less with teamwork but more with competition and greed tend to have less ideal community.

If the said games actually allow for players to identify with thugs/criminal factions the community seems to be even worse.

Originally posted by ForumPvP
is there vanilla servers ? vanilla DFO without exploilers and other scum and interest meter rises 13%.

 Never possible, with any mmo, regardless of population size.

Originally posted by SBFord

Scum & Villainy update.

 Somehow that is such an apt name for an EA update, lol

Originally posted by Anubisan

The population in game is fine, especially considering the type of game this is.

FYI - This is the wrong place to come for any actual information about the game. Almost everyone who posts here are extremely jaded and negative towards the game.

 The population is non-existent, considering ANY type of game it can be.

PS: People become jaded in a game for a reason. Most people don't have time to hate something for no reason (dislike maybe, but not campaign against it just for giggles - especially not when it is most of the former population)

 

Originally posted by CrystalDreamer59
Should I Try Second Life

 No probably should concentrate on the first

Be warned...
General Discussion « Defiance
4/02/13 10:03:00 PM
Originally posted by UnrealRpg

We're also doing DLC and guess what: much of the content in them will be free for everyone. We don't split you away from your friends and have you pay us to be alone in a dungeon. That would be weird. From producer of defience.  

 Love that quote. An obvious snide on swtor, lol

Originally posted by zevenzeros
I have chose to wait it out as im pretty sure this game will go free to play at some point. Free to play with a good cash shop and decent expansions for like 10-20$ every new season of the tv show seems like what this game should have been.

 It is free to play after client has been purchased.

No different from GW2 or buying Borderlands 2.

If you want a free client as well I don't know what to tell you.

Originally posted by cm01

Progressive updates throughout its lifetime. So basically just like every mmorpg on the market? Released way too early, hardly any content, no end game. Is receiving updates over time something new that Defiance brings to the table? No, I didn't think so.

 You seem to have forgotten that it is 60 bucks for access to the servers without monthly fee or swtor-style microtransactions, also content updates (except from major expansions) and unlimited playtime.

Seems like a good deal to me, just like GW2 and Diablo 3.

Also - Defiance is NOT A MMORPG - it's a shooter. Even Trion said it is a shooter.

Westernizing = allowing profanity and include a profanity filter for the kids.
Originally posted by Acapella75
Dont think Mobas count since they arent MMOs.  Neither is PoE

 OP said MMO, not MMORPG.

That's any games that is massively multiplayer.

Originally posted by Hokibukisa

I guess if people are willing to pay for it, charge em. But damn, this kickstarter is focusing on it like its such a privilege to play an unfinished mmo.

 There is the market, and there are customers (whether they be foolish or smart).

/end

For example, WarZ.

Originally posted by bcbully
Originally posted by aRtFuLThinG

1 Mil RMB is like around 125k in US Dollars btw.

it's 150k usd. Winner take all.

 Operative word being AROUND bud.

I didn't check the exact exchange rate, but it is always around 1 to 7 or 8 between USD and RMB.

1 Mil RMB is like around 125k in US Dollars btw.

Best I think is probably LoTRO.

Worst is APB. No Contest. If anyone other game besides APB obviously they haven't tried APB.

Swtor/GW2/WoW and any of those those ones are actually pretty stock standard of most MMO community and people are just hating if they are naming them as "worst". They are not particularly good or bad, just depends on who you ran into.

APB 90% of the people are rude and unhelpful in game, not to mention some people in that game actually thinks they are gangster.

Originally posted by fanglo

So to me this sounds like if I'm a crafter who makes bows, I won't be able to sell those bows in my inn? Just food and drink?

 That's what inns do you know, sell foods and drinks.

You don't see KFC selling guns either.

lol.

Originally posted by Stiler
Originally posted by aRtFuLThinG
Originally posted by Stiler
Originally posted by grimjakk

I find Wushu's kidnapping system annoying at best... troubling at worst. 

I'm not sure I want to play, or to recommend a game where people are drugging women on the street, stuffing them into bags, and selling them to brothels... that's a little too much historical verisimilitude for my taste.

You can kidnap anyone, male or female, and sell them to a variety of people, geisha houses are just one shop that takes them.

Also historically, many females in geisha houses were sold to them by their own parents. Geisha's are not all prosititutes like many western peopel assume they are all high-class prosititues.

Obviously in CU geisha houses aren't the norm and probably wouldn't fit/make sense in the game.

 

 Geisha is not Chinese culture mate. This is a game of CHINESE history, not Japanese.

 

Please be careful when you talk about chinese culture in front of people who are from Chinese culture lol

<----

 

Also I agree with grimjakk I can see kidnap system being annoying... log off, log in, lost money, wtf? What did I do?

That sounded annoying on paper already.

 

 

My bad, I stand corrected.

 

As far as the kindnapping, you don't LOSE money you already have obtained, you simply lose the money you would have "gained" from your offline npc working their job (because they were kidnapped). You odn't "lose" anything nor do you suffer from any kind of gameplay-releated thing.

You merely lose money you would have gained and have a debuff placed on you which doesn't allow you to gain money from offline jobs for 5 hours (which you can get rid of if you want to).

 Oh that's sounds okay then.

But if that's the case what is the actual gain then for the kidnapper? Cuz you get hostile rep as well right?

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