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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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1101 posts found
Originally posted by kadepsyson

They will not be replaced in our lifetime.

 Probably won't, ever.

We may see computers or computer-like devices becoming increasingly portable, however the modularity and options will probably not decrease, but increase with time - because at the end of the day it is more cost effective to both the consumer and the manufacturer to provide modularity for generic devices to allow customer for whatever functions that they want.

Even PDAs are  modular - it is just modular in it's function by going the applications route rather than the hardware route.


If anything the trend seem to indicate the opposite of what the OP says - the delicated system for specific function seems to be a dying breed. With the increasing computing power, there seems to be no need for delicate machines or thin clients - all you need is a low cost client that is powerful enough for customising on the end user level. And with the advent of emulation, VMWare virtualization and other thin clienting applications such as Citrix the need for delicated machines becomes even less necessary. People would want MORE generic devices instead so they can support virtualization and remote clients.

Originally posted by tute
One thing was successful and that is the absolutely gorgeous environments.  Give me better space combat and I will gladly return.

 Planetside 2's environment was even more "gorgeous" (in terms of ambience lighting and graphics) and yet the engine was developed entirely in house.

Bioware probably should've developed their own engine. Might have been better off (or better yet, even make money from selling the engine to others).

Originally posted by ktanner3

It's also affecting his memory of the AI because after the NGE the AI in that game was crap along with the combat. 

 The AI in swtor was not good either.

In games like Defiance or GW2 mobs are smart enough to dodge things and run for cover.

Originally posted by itbewilly

Games with permanent weapons that cost as much as two or three months of sub fees = uninstalled or ignored completely. All Points Bulletin to this day is the only game i regretted every buying/paying a sub for. It lasted about as long as a Kardashian Wedding then one RTW died and Gamersfirst took over and perm weapons fully modded/upgraded hit the cash shop for $40-$50+ USD i logged out and never played it again.

I can tolerate most anything else.

 I agree they really killed their own market with their whole weapon prices and gambling to get gear (Nano) thing.

Originally posted by Quizzical

7)  You can have 100 players on your screen with independent graphics, independent movements and attacks, moving around in real-time rather than turn-based, and without killing your frame rate or overloading your Internet connection.

Any one of those is a long, long way away from implying the next.  And color me skeptical that they can do #7.

 That maybe but that is by no means a monumental task... considering games like APB or even AoC or WAR already did it, so I doubt that FFXIV can't at least achieve some of that.

If such a medicore game like APB can do it (WITH fully customizable models mind you), I don't see how SWTOR can be doing soooo badly with just 10 people and no fully customizable cars WITH fully customizable tattoos/logos/colours/clothing or explosions or smoke effects.

the version of Heroes engine use by SWTOR must've been really terrible.

Originally posted by udon
Originally posted by Burntvet
Originally posted by Deivos

To clarify the previous response, no.

It's still lobby based and focuses on finite maps and numbers of players within a given map.

This likely won't change.


This ^. Still a lobby shooter with mechs and terrible balance and game management.

I never felt that MWO being a lobby shooter was a bad thing for that game.  The other issues this game has however has kept me from player since the game went "open beta" with cash shop and no resets about a year eariler than it should have.

 It was a terrible thing for the game.

Considering that Mechwarrior 1, Mechwarrior 2: Mecenaries and Mechwarrior 4: Mercenaries I think was the idea for most people had when they originally heard of MWO.

The fact that they can't even implement a proper mercenary or house mechwarrior mechanic (whih somehow even with the technology of Mechwarrior 1 managed to achieve) speak volumes of how short it fell even when compare to it's non-mmo predecessors and how lazy the developer was when it comes to delivering the vision of a Mechwarrior MMO (all their effort was in the shooter aspect, none of them was in gameplay).

It wasn't even a proper Mechwarrior game to be honest (since there isn't even an arena mode where you can fight on Solaris VII at the very least). It was just deathmatches galore, nothing more.

Originally posted by FromHell

My impression is this is all a placeholder and in the future we will actually get into fully customizable ships and fly them out manually into space

 I think it WAS a placeholder in it's better days.

However that plan has long since changed and they had to rush to push it out, it is probably is no longer part of the plan in the near future (if there is one).

Originally posted by Zuvielify
Originally posted by TheKraut

- Bullet drop. This combined with the short draw distance makes BF3 look like a simulator.

I'm a little torn about bullet drop (and target leading). I would really like to have those features, but I'm not sure the masses would appreciate that change. 

I don't think bullet drop fits this game at all since all combat occurs at such short range and such fast pace.

Bullet drops are for games like Armas where fights can occur at over 400m and things are not going to zerg to your melee range

I think if they added bullet drop, they'd need to make headshots more meaningful. Sure, for regular mobs, it's instakill, but elite mobs take multiple headshots (depending on the weapon). Or maybe make distance shots more powerful. The farther you are the more crit damage you get. Yes, I know that is already an EGO power, but it's not strong enough as is to make up for the added diffculty level.

 You can stack headshot crit using mods (crit barrel). It makes quite a bit of difference.

Originally posted by UnleadedRev

They should just re-design the whole game, because right now its FAIL.

The worsrt AAA MMO to be released ever. Its a shallow game, with a nightmarish UI, broken features, missign features, broken weapon mechanics, non existant social features, it would be a better single player game than an MMO.

Loot sucks, quests are hosed, contracts are hosed, the list goes on and on and on.

Save your money until a year goes by and the game is either re-designed, shut down, or by a miracle is fixed.

Oh BTW, the game is a POOR reflection of the TV series.

 You are wrong, because it is NOT an MMO, and they didn't even advertise it as one.

This one wrong pretty much invalidates your whole arguement.


Originally posted by redcapp

Personally, I would much rather pay one flat subscription rate than mess around with pay to win f2p games, or b2p games with "convenience/cosmetic items" only.

 For RvR/PvP mmos, definitely agree.

For PvE games... well f2p might be better as you can much more easily have the option to drop it when you get bored with it.

Originally posted by Ulorik

Are there enough people willing to pay a subscription for a pure RvR game?

 Of course there are.

If there were enough people around to sustain 4 such type of games (Darkfall, WAR, Eve and to a minute extent, MO), surely the crowd is big enough to support 1 very well made one.

OP is right. EveryTHING, not just every game, has rules.

Even the universe has a set of rules (called Mathematics) in which matter and energy works along, otherwise nothing will be formed.

Absolute chaos cannot build systems.

Games are construct of science - because all games are based on mathematical principle in some way, all games can be represented by mathematical modelling, and that is in itself is because games are modelling of one part of the real world or another.

The only question is whether the representation was feasible/workable or not, in turn which determine whether the game rules was good or bad.

OP, you are paranoid.

It was merely 2 old friends cross promoting each other's product.

You do know that these 2 guys were friends and they founded Origin together back in the 80s, right?

Originally posted by Ginaz
I don't know why people try to rush their asses through the content so they can "finish" the game.  It happens all the time in every MMO.  Seriously, f**k those people and their opinions.

 It was the WoW effect - ever since WoW people have been given the expectation that the need to rush in order to get ahead and stay ahead of the crowd.

People seems to forget that some games are cooperative game, NOT competitive game.

This game is one such type of cooperative game.


WoW ruined a lot of people's expectations of online games.

Originally posted by Stiler

Now I am speaking of western style armour mainly.  In Eastern cutlure with Japan for example they could wear crests on their helms and things.

 Only cavalry armors do. Infantry armors are in fact pretty similar to the West (with the exception that Chinese and Japanese tends to prefer banded or scale mail, probably because the weapons types that the soldier will be facing are different from the West).

Originally posted by Rusque

Vikings were generally nomadic farmers and no more warlike than any other group of people's at that time. They were labeled as savages and barbarians because they were fairly illiterate, followed pagain beliefs, and due to their smaller nomadic lifestyle didn't have as much of a standing military type system.

 Mostly true except Vikings were NOT nomadic, in any way.

Viking lands and holdings were hereditary and static, and they don't rely on herding as a way of life (they are mostly hunters and farmers).

They raid in summer months to stock up supplies for the rest of the year. The usually returns to their homeland and holdings - that is, unless they migrate to other areas or they hire themselves out as mercenaries. Some even went as far as Byzantine Empire to hire themselves out as bodyguards of the nobility.

Nomadic would be more like Mongols where they don't farm and totally relies on cattle to survive.

Originally posted by Lawtoween
Originally posted by taurak

I have to say personally, that I like the spikey armor.


I know it doesn't really fit in with traditional "viking" history, BUT this is not typical viking history, this is an alternate path.


Vikings were very savage warriors, and given the opportunity, skill and knowledge I VERY HIGHLY believe they would have put as many spikes on their armor as possible, and also very likely human skulls as well!! I also know this is the TDD race we're talking about but given what happened to the world as far as lore is seemingly headed in a very new direction, which I love by the way, these races could, and surely did gain some knowedge of new things from experiencing the apocalypse.


I'm looking forward to seeing some savagery in the artistic style, heads on pikes by the gates of villiages and things like that!! This is WAR!! (not warhammer lol)

Are you suggesting that the vikings of real history would not have had "the opportunity, skill and knowledge" required to put spikes and human skulls on their armor?  Indeed, as a previous poster pointed out, their knowledge and skill would have certainly prevented them from taking the opportunity to put spikes on their armor. 

As for human skulls, I think other materials make far better force dampers without creating the shrapnel and gory vision blocking mess that would result when the enemy smashed one on your body.  On pikes outside your keep and along roads as a warning to others, now that's something I can see happening.  Although I'm not sure I want to see it in this game (very often).

 Viking of real history don't have horns and spikes on their armor.

In fact most don't wear armor at all.

Armors were expensive, usually only the Thanes and Jarls can afford them.

Also, horns and spikes are impractical in real combat - you are more likely to pinch yourself than the opponent. That's why none of the real dark age armors actually have spikes. It has nothing to do with skills or savagery. Only armor that weren't actually being used in real-life have useless decorations and spikes, ie. display armor. Vikings are no more savage than Angle-Saxons or Celts or Romans - they are all mostly farmers in peacetime.

If you want to see what realistic vikings look like, watch the TV series Vikings on History Channel.

Defiance is quite different from TR actually.
Greedy Monder Gluckers!
Originally posted by Roguewiz

The bigger the game, the worse the community is, IMO.  Not because the game itself is bad or the people it attracts is bad, but the liklihood of meeting that "jerk" increases tenfold.  

 Not true. Many games that have small population that have bad communities (such as APB, MO) show correlation against this trend.

It seems there are more correlation between more hardcore pvp focused game that concern less with teamwork but more with competition and greed tend to have less ideal community.

If the said games actually allow for players to identify with thugs/criminal factions the community seems to be even worse.

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