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All Posts by aRtFuLThinG

All Posts by aRtFuLThinG

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1116 posts found
Originally posted by Aerowyn
Originally posted by Torvaldr
Originally posted by Lord.Bachus
Originally posted by azzamasin
Originally posted by mmoski
The Foundry is a huge step forward in MMO gaming, when players are given tools, amazing things happen, things that can make a game far more popular than would have been expected, and mould the game in a different light.

I think its the single greatest innovative feature to come to this genre since the inception of the MMORPG.  But thats personal opinion and is no way indicitive of proveable fact.

I said this before,,, fully agree with this..

 

But the future of the foundry and ccomparable systems is fully based on this one game, and how much these developers keep ugrading the foundry untill it becomes a set that allows people to develop their very own MMO´s.. but thats still a very very long way to go.

I think it will be the future of pc gaming period, but it's been a long time coming to mmos.  Cryptic really deserves some credit with this one.  Games, and more importantly IPs, last longer and flourish if players can create and contribute.

GoG is having a sale on System Shock 2.  I read an assoicated modding guide and there is a very dedicated community of gamers that mod the game.  I was surprised that the game has lasted this long and it's really because of those modders.

Torchlight 2 just released their in house editor and mods tools.  That IP has a very dedicated mod community.  The crazy thing is I paid $20 for that game and they've updated and added more free content than some mmos I've played.  Runic is an amazing studio.

Cryptic is really pioneering here because of the quality and depth of their editor and how well the missions integrate into the game world.

i also think it's funny when people chime in with dev content is way better than player created and such.. but in my experience in games like skyrim or nwn player made stuff was a lot of fun in many cases and also lasted me a LOT longer overall as long as you have a decent population of people making content... only issue is in single player games you have more free reign to create anything in games like skyrim as the creation tool allows you can recreate absolutely anything totally changing the games ruleset to however you want. In nw we are limited to just quests but it's still a big step in the right direction

 Agreed.

I think it might indicate the possibly that Devs are often types not good storytellers, good as they might be in developing a game.

And good storytellers are not very often necessarily have the know-how in making games.

This is why I think the Foundry is a good thing also - it makes gamemaking/mastering accessible to storytellers.

Originally posted by jmcdermottuk

I had to vote yes. Any game that's going to focus purely on RvR has got to have CD included. If you're defending a keep and the gate is breached your natural 2nd line of defence will be your shield wall. If the enemy can just run through that then what's the fucking point?

What, the gate goes and we're fucked? Nah. Gotta be able to block the opposition or it's just too simplistic. I've seen arguments for and against CD and the word realism gets thrown around a lot. I don't see anything wrong with a more realistic system tbh, but what I don't want it to be is too easy. The ability to slow down your enemy by throwing bodies at them is exactly as it should be.

 This.

One of the best aspect about WAR is you can prevent people from entering the keep by stacking up shea numbers at the door once it breached (which is how it was supposed to be, in siege warfare).

If you can just run through defense at will and assassinate them from behind there is really not much point in defending sieges.

I got a feeling that a lot of those that voted no are people who likes to run stealth classes or caster classes that favours having no obstruction at all (like for example the more survivable hybrid caster classes). Casters that are squishy, range non-caster classes or tanks I can't forsee will like having no CD at all (I guess that's why the poll is 1/3 saying no CD is good).

It is called "housing" because construction has been called housing since the English language was invented.

It is not "soft". It is English language.

They can't call it "building" since building can too easily be both a noun AND a verb.

Construction is NOT a term suitable for fantasy traditionally since it is an Industrial Age term.

Engineering traditionally refers to something else in old English (ie. siege engine and such).

The traditional term that would've been perfect would be Masonry. However that's a term too narrow as it doesn't describe residential housing as well, which CU has.

So we are back to housing.

 

lol

 

 

Originally posted by aligada87
Originally posted by lordtwisted
Originally posted by aRtFuLThinG

Whether it is worth it or not is personal opinion.

 

However I think that if you can't even fork out $60 to buy a game potentially for a genre that you might like, I think your financial situation is suspect and you probably shouldn't even be playing games.

 

The only way it will absolutely not be worth it is if you are not a fan of sci-fi in general.

WTF? Just because I am unemployed and had to pimp myself out for $60 (took 3 weeks of work to do so) I shouldn't be playing games? Who are you to judge?  :p

that guy was just wrong for judging people who cant freely fork out 60 buks for a game. btw it doesn't mean that some won't fork out 60 buks for a game means they have financial issues.

 Not judging, just stating facts.

You are playing PC games here, not iPhone/android apps.

Everything costs money. Not to mention the rig REQUIRED to play comfortably those game itself is probably not cheap.

Even if it is free to play you will be paying for it some other way... very expensively. Just look at swtor.

There is no free lunch.

$60 bucks is 6 cheap lunchs at today's price index. It is not as if what were are saying is is $150 bucks, or a virtual item for $60 bucks. You are talking about intellectual property here - people who had and will still work hours (since it is free ongoing minus DLC)and have to have money to eat too to entertain you.

$60 for game and unlimited access to their server for the duration of the game's lifetime - I think that's pretty freakin' cheap.

But I guess only your freebie matters - other people don't need to feed their families.

 

 

Also your comment on Eve is inconsequential and comical, and has nothing to do with topic at hand (hence I didn't quote it).

Originally posted by Fritzpower
Disney Destroying STAR WARS

 OP...

Disney hasn't even done anything yet.

Lucasarts is just a brand name. If George Lucas is no longer the boss, why call it "Lucas"arts anymore?

I'm sure if someone else bought out Disney they won't keep the name Disney either,since that's was the owners surname.

 

 

 

 

Originally posted by ForumPvP

Some more nails in the consoles coffin. 

 Yes exactly it is console that is on the decline, not PC.

As I mentioned earlier, emulators, virtualization and thin clienting has basically remove the need to have delicate platforms.

PC can potentially use all the peripherials that console can use (or be simulated into using), however consoles on the other hand have limitations on PC peripherials.

Also, as someone as people mentioned before, PC seems to have a longer overall lifespan nowadays.

Finally PC can easily handle titles that have game editors/builders, such as Fallout, Neverwinter Nights, Skyrim, etc. Console doesn't allow such type of creativity.

Whether it is worth it or not is personal opinion.

 

However I think that if you can't even fork out $60 to buy a game potentially for a genre that you might like, I think your financial situation is suspect and you probably shouldn't even be playing games.

 

The only way it will absolutely not be worth it is if you are not a fan of sci-fi in general.

Originally posted by Sevenstar61
Originally posted by FromHell
Originally posted by Sevenstar61
Originally posted by ForumPvP
Originally posted by FromHell

news@11 there are no real space sim MMOs neither in Hero engine or any other engine, except EvE and that engine is done by CCP in house.

Show ANY MMO space sim gameplay. And I mean MMO space sim, not a quick match instance shoot'em up like Moonbreakers  or that lobby game Star Conflict, which isn't a real space sim MMO either.

i think you got it.

Anhd EVE is not a space sim anyway

EvE is very much a space sim, just not a joystick controlled twitch space sim 

OK... limited SIM then....

 

Edit: I actually sub EVE...

 No you are originally correct, Eve is a space strat, not a space sim.

Sim means it would be a simulator. Considering that you are not directly driving the ship, but instead telling it were to go from an external view, it is not a simulator.

Eve is way more strategy than driving, anyday.

If Eve is considered a space sim, then technically Defiance and APB will also be survival sim/gunsim too - bu they are not.

Originally posted by ericbelser
Originally posted by Zecktorin
Heres your problem. join an outfit. Nothing like you and your buddys screaming come at me with a tank zerg or screaming like little girls because your being chased by an entire platoon of air support.

No offense, but comments like this really make no sense to me.

If you don't like the game mechanics or style, or you simply cannot play because of the bugs/problems how does joining a unit help? Nor does being in a unit change the messed up draw distances, rendering failures or other in game problems when you can play.

 It is because planetside 2 is a wargame.

You really can't play it properly without an outfit - you can't fight a war with 1 person.

Originally posted by OhMyGoth
All i do is pve, this build works better for me then cloak did. I still die from time to time, but no where near as much as i did with cloak. Then again, i might of just had a bad build for cloak. This build keeps me alive a lot longer and allows me to take more damage, not to mention does a hell of a lot more damage.

 I think it might also have to do with what you use with cloak build.

Cloak build seems to me favors long range low fire rate high damage weaps. So you actually want to clear an area before you go in. The crit stacking on high ground, etc seems to support that.

I normally have LMG/sniper for main and shotgun for oh crap moments. Cloak for me seems to be more for escape/disengage and ambush (not really for assassin type of sneaking and killing). I rarely die from that build actually (unless I'm totally surrounded - and even then the chance of escape is still reasonably good from my experience).

I tried high rate of fire guns but they don't seem to do very well with cloaks and cloak perks.

Originally posted by AlBQuirky

 


Originally posted by Helleri
A few people have said open world PvP now. And I must confess I am not all too certain as to what is meant by that...

 

But, if it is anything like Aika online was I can understand it easily being a failed design aspect. Aika Online had it as PvP everywhere (there was a non-PvP server but you recieved less experience for playing on it). That isn't to say newbs were constantly killed and could never progress. Areas that were meant for lower levels were typically hard to reach and survive in accept by the strongest players. And their interest when breaking into these areas was mainly high difficulty loot.



Open World PvP is just that, PvP everywehere. Some games try to give players a "safe zone", like their starting city. Think of it as your character is always flagged for PvP. For me, that is just too much "excitement."

 

 Yeah agreed. You can't fight all the time and have to watch your back all the time. It is too exhausting for most people.

This si not a Co-op/PvE build I take it?

I can't see it Aggressive build being too useful in pve, since you in pve you want a build that focus more on suustainability and maximize loots.

Originally posted by Quizzical
Originally posted by aRtFuLThinG

Bioware probably should've developed their own engine. Might have been better off (or better yet, even make money from selling the engine to others).

Making an engine for your own game and making an engine to license to others are two different animals.  If you make an engine for your own game, then you say, I don't need this capability for my particular game, so I don't need to implement it in the engine at all.  Adding more than that is just bloat that makes it harder to follow what your engine does and may harm performance.  But if your game engine only has the capabilities that your particular game needs and nothing more, then no one is going to want to license it, as other engines will have a lot more of the capabilities that they need.

 I did say "better yet", meaning the engine sales part is optional.

I know you like to defend that fact that Bioware had it hard with Hero engine, but that doesn't change the fact that they did made a wrong decision. Even, as the OP's article says, they freely admitted that.

Originally posted by Quizzical

One hundred players on your screen at once, moving around in real time with independent 3D graphics?  Really?  I'm skeptical, as that really is hard to do.  It's not just that drawing 100 is hard; if you actually have 100 on your screen at once with anything other than an isometric overhead view, then you probably have an awful lot more than 100 who are close enough that the server needs to tell you where they are.  You can spin the camera around awfully fast, and if you don't even start loading assets until the camera moves, it will take a while for players who are just behind you to appear.

Maybe they can do 20 players on a screen at once.  Maybe they can have 100 in an area, with usually 5-10 actually on your screen at once and occasionally spiking up to 20.  But 100 players on your screen at once animated independently and with independent 3D graphics, with the location of all players updated promptly in real time and without killing your frame rate?  I want a YouTube video of that, and I want to count.  Because I'm skeptical.

 Why don't you just Google those "evidence" yourself? It is not as if those videos are private domain, lol.

 

Real hacked?

Could be a veiled attempt to find an excuse to close up shop without more negative reaction.

Originally posted by kadepsyson

They will not be replaced in our lifetime.

 Probably won't, ever.

We may see computers or computer-like devices becoming increasingly portable, however the modularity and options will probably not decrease, but increase with time - because at the end of the day it is more cost effective to both the consumer and the manufacturer to provide modularity for generic devices to allow customer for whatever functions that they want.

Even PDAs are  modular - it is just modular in it's function by going the applications route rather than the hardware route.

 

If anything the trend seem to indicate the opposite of what the OP says - the delicated system for specific function seems to be a dying breed. With the increasing computing power, there seems to be no need for delicate machines or thin clients - all you need is a low cost client that is powerful enough for customising on the end user level. And with the advent of emulation, VMWare virtualization and other thin clienting applications such as Citrix the need for delicated machines becomes even less necessary. People would want MORE generic devices instead so they can support virtualization and remote clients.

Originally posted by tute
One thing was successful and that is the absolutely gorgeous environments.  Give me better space combat and I will gladly return.

 Planetside 2's environment was even more "gorgeous" (in terms of ambience lighting and graphics) and yet the engine was developed entirely in house.

Bioware probably should've developed their own engine. Might have been better off (or better yet, even make money from selling the engine to others).

Originally posted by ktanner3

It's also affecting his memory of the AI because after the NGE the AI in that game was crap along with the combat. 

 The AI in swtor was not good either.

In games like Defiance or GW2 mobs are smart enough to dodge things and run for cover.

Originally posted by itbewilly

Games with permanent weapons that cost as much as two or three months of sub fees = uninstalled or ignored completely. All Points Bulletin to this day is the only game i regretted every buying/paying a sub for. It lasted about as long as a Kardashian Wedding then one RTW died and Gamersfirst took over and perm weapons fully modded/upgraded hit the cash shop for $40-$50+ USD i logged out and never played it again.

I can tolerate most anything else.

 I agree they really killed their own market with their whole weapon prices and gambling to get gear (Nano) thing.

Originally posted by Quizzical

7)  You can have 100 players on your screen with independent graphics, independent movements and attacks, moving around in real-time rather than turn-based, and without killing your frame rate or overloading your Internet connection.

Any one of those is a long, long way away from implying the next.  And color me skeptical that they can do #7.

 That maybe but that is by no means a monumental task... considering games like APB or even AoC or WAR already did it, so I doubt that FFXIV can't at least achieve some of that.

If such a medicore game like APB can do it (WITH fully customizable models mind you), I don't see how SWTOR can be doing soooo badly with just 10 people and no fully customizable cars WITH fully customizable tattoos/logos/colours/clothing or explosions or smoke effects.

the version of Heroes engine use by SWTOR must've been really terrible.

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