| 7 posts found | |
|---|---|
|
Sounds like you just talked yourself back into playing again there mate.
I think Eve should be remembered for the game that permitted it's own developers to embezzle virtual property and cash, advantage their friends and behave wholly inappropriately for months, and possibly years with practically zero come-back. ...and just to repeat, that's from someone who didn't PvP.
|
|
|
There's a lot of discussion here about Eve, as anyone would have expected. But they are very different games that happen to have been developed to function in the same virtual-scape of space. For me, comparing the two is a bit like comparing DAOC and WoW: Yes, they are both MMO's that work the fantasy theme and exist in a fantasy land, but I don't think you could push the comparison much further, because - They are both developed to be different games that, by design, are developed to play differently. I think this is important to anyone worried or concerned about how one compares to the other. I'm sure this won't stop the comparisons, but hopefully it will help some folk to see where, in my personal opinion, JGE isn't trying to go. Sincere apologies for not being able to answer some of the other questions posed. I can discuss issues around topics already covered in the Preview, but that's about it. Pas.
|
|
|
No worries Ishkariot. I'm in the same boat: Looking forward to the full game, loads of people to fight, and side with, and a galaxy of systems to explore.
|
|
Originally posted by bigbudder
There is a software application which is free and proven, and uses two ordinary GPU's. Check out the thread on the Squad pages (link in Wolphards post above) for info. |
|
Originally posted by Jack_Target
Conversely, i would imagine that if you asked an astronaut, space travel is one of the most claustrophobic experiences out there. That's why we create stations, so we can exist without the shackles of environmental suits. @Bigbudder - Hah! Strange you post that. As I speak, my other project is taking form... A triple screen setup; inspired by JGE. I have a thread open on this very subject in my squad forum. I'm getting the tech low-down on how this is achieved, and i'm really excited about it. |
|
|
Similarly i've not played BP. What i would say, is to basically reinforce my opinion in the preview: I came at JGE with a somewhat negative view, having seen quite a bit of video footage. To me it looked 'arcady' or 'cartoony' if you wish. Actual play changed my opinion quite quickly. It's a lot more of a gritty experience than i had expected, and to my way of thinking, not for those who like to shove coins into slots. I think the arcady-ness perception comes from the majority of existing footage showing the small ship avatar moving around the ui as you fly. It's reminiscent of space games of the 80's and 90's. Slip into first-person and that perception is immediately dashed. It's hard to explain precisely. It's simply that the game didn't play how it looks like it might. This could be down to the complexity of flight and combat, the adult nature of the avatars and NPC's, or the fact that the ships you shoot down fly dowsed in flames just before they explode. I'm not sure if that helps at all. I think you just need to get your hands on it to really see what i mean. Pas.
|
|
|
Hi all and thanks for the kind words. I haven't played Battlespace, sorry. Freelancer, on the other hand, was my mainstay for over a year. I have discussed flight dynamics, but i must say that JGE has the potential for far greater complexity. You can (and i did) fly in simple WASD mode if you wish and do very well. Or you can go to the other extreme and map vertical strafing, roll, pitch, yaw etc if you so choose. There are obvious comparisons between the two. However, i would say that, as a real general comment, Freelancer felt somewhat more arcadey and much smaller than JGE. Cheers,
Pas. |
|
| 1 Page | 1 |