| 2723 posts found | |
|---|---|
|
Planetside 2 and The Secret World are 3 factions
General Discussion « Warhammer 40K: Dark Millennium Online 12/18/11 12:16:28 PM
Originally posted by Avathos And so is Dominus. 3 games, though Dominus is more Sandparky than the other 2, that might do quite well. http://www.dominusthegame.com/ |
|
|
Most Complete List of Sandbox MMO's?
The Pub at MMORPG.COM « General Discussion 12/18/11 10:47:43 AM
I'd include Dominus on that list; http://www.dominusthegame.com/ |
|
Originally posted by wormywyrm There is something to be acknowledged here. Rift is by far a more superior massively-multiplayer game that encourages community involvement and commeraderie around an open environment effect with their game-play features. That while TOR is undoubtedly a single-player game with a multi-user component for cooperative small-party instanced play with a rich cinematic feature.
Neither game is going to die, however, the casual gamer community should be rejoicing with what they have access to, while we've watched 60-70% of the remaining subscriber base leave said games 3-6 months post launch out of sheer boredom and bewilderment as to why their paying $15/month for something so rudimentary. |
|
|
Star Wars Galaxies: Story of the Week: Star Wars Comes and Goes
News Discussion « General Discussion 12/17/11 10:20:23 PM
Originally posted by Storman1977 Look at it this way; now everyone's a winner with TOR welfare game-play entitlements. Bright-side, right? |
|
|
What will you buy in F2P MMO shop
The Pub at MMORPG.COM « General Discussion 12/17/11 10:56:35 AM
I've found that League of Legends does it best. Non-stat gain shop where you can delight in skins and additional build slots. And its one of the greatest success stories in on-line gaming as a result. |
|
Originally posted by free2play Guess this is where I step-in to bring up ArenaNet and a buy-to-play model of rich content without the pay-to-win cash-shop.
Wrong is wrong, though most mmo consumers don't know that. |
|
|
What is the point of Lightside/Darkside?
General Discussion « Star Wars: The Old Republic 12/16/11 12:52:39 PM
Choice does not matter in this game, really, other than from a humerous and entertaining single-player /character build story standpoint. For a cinematic rpg, that's great.
I would like to have more plot, story and game-play features, consequence and unique rewards that distinguish me from a massively-multiplayer standpoint as a Republic Character that makes dark choices, though. |
|
|
Lack of group content and MMO features.
General Discussion « Star Wars: The Old Republic 12/16/11 10:02:10 AM
Originally posted by white_wolf22 I have never heard anyone say it doesnt have group content, but TOR doesn't have enough massively multiplayer content and features to make it a mmorpg; its' emphasis is that of a a solo rpg / cooperative online rpg, not a massively multiplayer game. That I've heard.
The only feature today is being able to host 100's of players simultaneously on a server cluster as those players complete single-player quests while shouting in chat "lfg for a 4-player instance"; having 95% of conent that is single-player and cooperative play doesn't make for massively-multiplayer; a term coined by Richard Garriott, the creator of Ultima Online in 1997. And a term that has been dumbed-down since then by other publishers to gain more attention for their deceptively simple single-player / multi-user / corpg game-play products.
As with other developers with misleadingly promoted supposed mmo's, and written about by the less intellectualy honest, Bioware’s interpretation of massively-multiplayer is not about community-centric and community encouraged and reliant large-scale engaging, interactive, cooperative and competitive organic game-play, it is not about the massively-multipler factional struggle of the Empire Community vs the Republic Community with features that encourage community incentivised cooperative game-play, but about being in a way-station lobby with our avatars “looking” for another 3 players to play along-side with for a 4-person instanced flashpoint against artificial intelligence.
Bioware hasn't demonstrated keystone massively-multiplayer elements, unless it is mingling in a lobby with 50 other players or placing a crafted item on a auction house that is undermined by single-player PvE drops. It isnt world pvp either, aside from giving one the impression that their worldly factional conflict is WoW’s instanced Wintergrap 2.0.
So, after playing your CORPG Flashpoint or Heroic once or twice, with 4 players vs AI, listening to the story the first time through, the following runs immediately become a generic instanced dungeon that one is expected to find entertaining over and over and over and over again? No replay value there for many, that I've also heard.
So yea, where is the massively-multiplayer in this game, is the concern I've heard voiced most. Not that it lacks redundantly played and shoe-box instanced group content of 4 players versus predictable AI.
|
|
|
[POLL] Fans OF Guild Wars 2, What is your profession? PT1
General Discussion « Guild Wars 2 12/15/11 9:12:51 PM
I like the idea of Necro. :) |
|
|
Biggest immersion killing feature - the static world.
General Discussion « Star Wars: The Old Republic 12/15/11 9:01:16 PM
Originally posted by Margulis What you mentioned is not how mmo's are. This is why that TOR is largely considered a single-player / cooperative online rpg; not a "massively multiplayer"game.
It will not be addressed by Bioware. It would take another 5-years to turn this skeleton into a mmo. |
|
|
SWTOR's Launch Has Been "Staggering"
General Discussion « Star Wars: The Old Republic 12/14/11 2:14:33 PM
Its a game, man. Its not even a PvP game, so any correlation to that which makes any point utilizing it (pvp) a moot one. Just be appreciative that there is another quality game on the market and go with it. |
|
|
Star Wars: The Old Republic: Early Access Moves Up! Pre-load Begins Now!
News Discussion « General Discussion 12/13/11 9:53:00 PM
Originally posted by Ozmodan Pre-load her and get a name and server that you think she'd like :) |
|
|
Dont care. Im glad TOR launched. it is not a pvp game, never will be. |
|
|
James Ohlen posts about "What's next for TOR"
General Discussion « Star Wars: The Old Republic 12/13/11 9:07:19 PM
We have, we have, we have....promise, promise, promise. Time is up...what you see is what you get. Do not bet on futures. It never works out, and this kind of false anticipation just ends in tears.
Just be happy the game launched. |
|
|
Pre-tram Ultima Online has to be on every sandbox list. Come to think of it, there would be no mmorpg.com if it weren't for Richard Garriott, who coined the term. |
|
Originally posted by tixylix Not sure about that, but there is a clear disconnect and clear remiss of the de-evolution or dumbing down of mmo's from UO -> EQ -> WOW ->SWTOR. From massively-multiplayer games being massively-multiplayer in a single persistent world, with more open-world and community-centric organic content & rich features, to being single / cooperative online role-playing with heavily instanced redundantly confining maps and inorganic content with limited features.
Todays so-called mmorpg's, a term first introduced and coined by Richard Garriott with Ultima Online, are nothing more than inorgaic repetitive cooperative online multiplayer games that are void of player interactivity, influence and replayability.
They are not virtual worlds (examples being AoC, WAR, STO, and seen with SWTOR) where all there is massively is people concurrently play in the same world and launch into a cooperative instance from a controlled pve lobby, then funneled down a linear path of quest hubs as they redundantly perform the same pve kill 10 rats mini-game ad nauseam; that as they queue for an instanced 8v8 shoe-box third-person shooter match of attack/defend.
The vast majority of today’s mmorpg’s are shallow attempts at ‘massively-multiplayer’, void of organic activities accomplished by players whose activities in a world should leave a trail which can be adopted, shared, lost or impact someone else's trail or activity in that virtual world in a cooperative and competitive means.
You are playing multi-user single-player & cooperative online games; not massively-multiplayer games today. Just saying.
|
|
|
Every MMORPG out or in development has been ruined for me by Skyrim.
The Pub at MMORPG.COM « General Discussion 12/10/11 3:31:51 PM
Originally posted by Lobotomist Excellent perspective. From massively-multiplayer games being massively-multiplayer with more open-world and community-centric organic content & rich features, to being single / cooperative online role-playing with heavily instanced redundantly confining maps and inorganic content with limited features. |
|
|
Do I buy SWTOR? You decide!
General Discussion « Star Wars: The Old Republic 12/09/11 6:21:46 PM
OP...run away from TOR. Based on "your" likes and dislikes, and knowing that PvP is probably horrid and lacks no replay value compared to WoW or Rift, and seeing as though you really disliked Rift, there is probably a 0.0 chance you'll have any appreciation for TOR. |
|
|
General: Kingdoms of Amalur: Hands-on Preview
News Discussion « General Discussion 12/09/11 4:55:34 PM
Nice. Hope it gets on steam soon. I'd like to get this as part of my familiarization with the mmo. |
|
|
TOR Replayability: New Interview Speaks to That
General Discussion « Star Wars: The Old Republic 12/09/11 4:30:41 PM
Originally posted by Paragus1 Absolutely right. Which is why the fact of the matter is that most people do not have fun repeatedly doing similar content over and over and over again. Evident by ~60-80% of origonal box purchasers to past themepark mmorpgs not re-subbing 3-6months post launch.
Lets see if the content does transcend that of a single-player or redundantly played third-person shooter. Many are skeptical, but we'll see if this subscription-based cinematic story themepark online game "retains" more of their audience at the 3, 6, and 12-month mark.
So, yea, I hope massively-multiplayer content is pushed through regularly. |
|