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Originally posted by redjackal
I wouldnt recommend Mortal Online in the slightest at the moment. It will leave you with a huge sense of disappointment, and a false sense, because it is far from fully developed to attempt an accomplished launch. In 3-6 months perhaps. However, Darkfall is a mature, open fantasy mmorpg, with a purely player-driven ecosystem. As mentioned before, just about everything is player gathered and made. The diversity of skills, crafting, exploration, and development is pretty rich and complete enough to make it a worth-while look. Keep in mind that Darkfall is also the most unforgiving mmorpg where your not handed wads of in-game items and cash for completing quests, where safe areas of non-conflict are few; again, players influence the game-play rather than a pre-determined code of tethered, predictable and escapable mobs. Edit add: Darkfall is not a game of conventional theme-park character levels, but skill. Everything in this game from combat, magic, jumping, swiming, running, resting, etc. is all skill-based. The more often you perform such action, the greater your skill in it becomes. |
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Originally posted by Psalms
. . .but that's not a word. |
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Originally posted by Soki123
*opening can of worms*
lol....this is going to be interesting to see where it falls. Darkfall and Aion are the 2 favored PvP games, I believe, on the market today. Not because I looked at your poll, but b/c I know where, or at least I believe I think I understand where your coming from, having played for several years. I lean towards Darkfall on the US1 server though; with the complete player-driven ecosystem and a very broad range of activities to be had solo, group, pvp, and soon to be better pve with the upcoming patch. |
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Lctwo. There are a few games out there. But i post this with caution b/c of my impression of your WoW experience for 2 years of doing the same Raids over and over and over, and not sure if combined dynamic (as opposed to static) PvP&PvE content is what you're looking for. Having said that...this is my take, having been around the block.
LotRO is a beautifully developed game, a little dated, but popular with their PvE centric game-play, story, etc. Aion is a wonderfully developed game, one of the most graphically beautiful games, with one of the broadest range of inter-twined PvE and PvP that seems to drive community cooperation within a dynamic game-play environment where player vs player and player vs environment is well balanced and accessable. Aion's story is rich and engaging, and the game-play makes it personal to your character, which can draw you in a little more as well. Its overall development places it as one of the top mmorpg content games, I believe. AoC was a poorly developed game and very poorly implemented game, where you have to ask yourself whether the developers will ever get it right. It sorely lacked PvE and PvP environmental content and character game-play purpose. It was largely abandoned soon after its release, but not having been back, someone else might be better suited to chime-in. Darkfall is a mature game that isn't for many that want to 'cruise-control' their entertainment experience. Its a wonderful player-driven and influenced experience. This game is one where you make everything or forage or loot for everything (for the most-part) that impacts your character. Your not handed wads of gold or items that are going to bump your character from quests. The story-board is yours and the other clans and players to make. It is pretty much a blank-slate game where you fend for yourself or along with a clan to advance your standing and character's development. There are safe-spots where you can enjoy skilling-up, but the world is one of the largest and non-instanced game-play environments on the market today. Graphics are very nice and combat with your skills, that you have to skill-up, whether it be archery, melee, or magic, is more like a first-person-shooter. Hope some of that helps. |
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Originally posted by Nasir64 For the most part, most know that, and it isn't much different for other games that are very popular like eve is. But for me, thanks for pointing out the obvious. |
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Not interested in joining a clan, but wondering if there are US1 players that are non-tagged nomads that play together for support and the obvious occasional romp. Sendme a PM. |
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Originally posted by Yamota
Yamota, it just seems that your a very clever DF hater, and have been for a while. Is MO an opportunity to switch sites to another game to complain about?
Yamota, I'm curious to know which sandbox you have and are playing, and which you enjoyed the most. |
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Will free trials save AOC or WAR??
The Pub at MMORPG.COM « General Discussion 11/25/09 7:48:41 PM
Should help WAR. But in teh long-run, who knows. The same tedium of raid after raid after raid, is the reason for my past departure from WAR....the tedium of the same scenarios again and again and again. But that is perhaps the same for any mmorpg eventually. . .just happened alot quicker with WAR for me. |
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[NEW] Invites new players to Darkfall for 30 days to Lean the Game
General Discussion « Darkfall 11/25/09 11:28:31 AM
Very good idea and implementation. This game is so unforgiving and outside the mainstream of what the vast majority have experienced in mmorpgs for the last 10 years, that a support group like this for guidance is helpful. |
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I do not believe mmorpgs should be designed for soloing.
The Pub at MMORPG.COM « General Discussion 11/25/09 11:17:01 AM
Originally posted by FreddyNoNose
While it's cool to have and express your opinion, you really don't have enough power to affect the mmo industry.
Haha...and as it seems, based on the last 5 years of mmorpg development and success, or lack-there-of, the industry shuns consumer input. |
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I do not believe mmorpgs should be designed for soloing.
The Pub at MMORPG.COM « General Discussion 11/25/09 11:10:18 AM
Every mmorpg I've played is a hybrid of requirements for grouping and vast ability for soloing at varying stages and quests. So, I cant comprehend the wish for absolute forced grouping and content that is nothing but for groups a majority of the time. The one game I dropped rather quickly was Guild Wars...wasnt that mostly a group oriented game? |
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MO is certainly worth looking into and perhaps test-driving. The more freedom of player-influenced game-types the better. |
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It is a wonderful game....i've been playing it a bit much lately, but it is a game to rival and is certainly not showing signs of dieing anytime soon. |
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Originally posted by Fariic
Word? Funny you should say that. What do you do for Tasos?
It's Tacos. |
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Originally posted by thexrated Innovation wasn't and isn't their strong-suit, but their very clean and full development as well as their relentless marketing imho. |
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Why is no one ever happy? Come in, it's Star Trek!
General Discussion « Star Trek Online 11/23/09 12:31:31 AM
For all we know Star Trek can be as good as Stargate Worlds. /wink Or SWG. /double wink
Franchise means nothing when time and again, developers have proven to be able to screw up anything. This genre has a horrible reputation of rehashing and repackaging the same game-play with rushed agendas and questionable developers, so its okay to be concerned. |
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Originally posted by Sovrath
I think people need to realize that as time goes by the definition of what an MMO is will change. It's only natural that it will evolve into something that is different from the very first games. Of course one could come up with a different name for every change that an online game incorporates into its design but it probably is easier to think of any online game that allows access by multitudes of people as an MMO or at least a flavor of MMO. In the end it will all come under the moniker of MMO. Screw the semantics. A FPS that has a lobby system (CrimeCraft) and perhaps this?, , ,are not mmo's, but FPS's. |
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AoC |
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PROOF: Crusier=Tank, Science=Support, Escort=DPS
General Discussion « Star Trek Online 11/22/09 9:35:52 PM
Originally posted by Drachasor
I read the comments...again, the fact remains that I find it ridiculous that you find it ridiculous that a non-ridiculous role for a ship is ridiculous. Good thing those ridiculous roles are nothing akin to what a role might be in combat. . . .ohhh, wait again. Yeah, a ship that magically heals other ships isn't ridiculous. Whatever. :P Your in the wrong website if you have issues, let alone problems with anything SciFi or Fantasy related; rofl. And to think that someone magically "beaming" from one place to another is any less ridiculous in such an environment is in-and-of iteself the most humorous comment I've heard in a long time...lol. /wipes tear of ridiculousness
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PROOF: Crusier=Tank, Science=Support, Escort=DPS
General Discussion « Star Trek Online 11/22/09 8:52:46 PM
Originally posted by Drachasor You should actually read some of the thread. I don't have a problem with ships having roles. I have a problem with the ridiculous roles they picked. Magic Healing Ships and such are silly and not right for Star Trek.
I read the comments...again, the fact remains that I find it ridiculous that you find it ridiculous that a non-ridiculous role for a ship is ridiculous. Good thing those ridiculous roles are nothing akin to what a role might be in combat. . . .ohhh, wait again. |
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