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All Posts by Cik_Asalin

All Posts by Cik_Asalin

44 Pages 1 2 3 4 5 6 7 » Last
869 posts found
Originally posted by redjackal

Thanks. That narrows it down quite a bit for me. I will look into Darkfall and Mortal Online to see which one I like. I'm not interested in Eve with spaceships.

 

I wouldnt recommend Mortal Online in the slightest at the moment.  It will leave you with a huge sense of disappointment, and a false sense, because it is far from fully developed to attempt an accomplished launch.  In 3-6 months perhaps.

However, Darkfall is a mature, open fantasy mmorpg, with a purely player-driven ecosystem.  As mentioned before, just about everything is player gathered and made.  The diversity of skills, crafting, exploration, and development is pretty rich and complete enough to make it a worth-while look. 

Keep in mind that Darkfall is also the most unforgiving mmorpg where your not handed wads of in-game items and cash for completing quests, where safe areas of non-conflict are few; again, players influence the game-play rather than a pre-determined code of tethered, predictable and escapable mobs.

Edit add: Darkfall is not a game of conventional theme-park character levels, but skill.  Everything in this game from combat, magic, jumping, swiming, running, resting, etc. is all skill-based.  The more often you perform such action, the greater your skill in it becomes.

Originally posted by Psalms 

That's unpossible!! 

 

. . .but that's not a word.

Originally posted by Soki123

Just putting this out there because I want my early days of DAOC back. I know it wont really be matched but what is everyones opinion on the best pvp game out there now?

 

*opening can of worms*

 

lol....this is going to be interesting to see where it falls.  Darkfall and Aion are the 2 favored PvP games, I believe, on the market today. Not because I looked at your poll, but b/c I know where, or at least I believe I think I understand where your coming from, having played for several years.  I lean towards Darkfall on the US1 server though; with the complete player-driven ecosystem and a very broad range of activities to be had solo, group, pvp, and soon to be better pve with the upcoming patch.

Lctwo.  There are a few games out there.  But i post this with caution b/c of my impression of your WoW experience for 2 years of doing the same Raids over and over and over, and not sure if combined dynamic (as opposed to static) PvP&PvE content is what you're looking for.  Having said that...this is my take, having been around the block.

 

LotRO is a beautifully developed game, a little dated, but popular with their PvE centric game-play, story, etc. 

Aion is a wonderfully developed game, one of the most graphically beautiful games, with one of the broadest range of inter-twined PvE and PvP that seems to drive community cooperation within a dynamic game-play environment where player vs player and player vs environment is well balanced and accessable.   Aion's story is rich and engaging, and the game-play makes it personal to your character, which can draw you in a little more as well.  Its overall development places it as one of the top mmorpg content games, I believe.

AoC was a poorly developed game and very poorly implemented game, where you have to ask yourself whether the developers will ever get it right.  It sorely lacked PvE and PvP environmental content and character game-play purpose.  It was largely abandoned soon after its release, but not having been back, someone else might be better suited to chime-in. 

Darkfall is a mature game that isn't for many that want to 'cruise-control' their entertainment experience.  Its a wonderful player-driven and influenced experience.  This game is one where you make everything or forage or loot for everything (for the most-part) that impacts your character.  Your not handed wads of gold or items that are going to bump your character from quests. The story-board is yours and the other clans and players to make.  It is pretty much a blank-slate game where you fend for yourself or along with a clan to advance your standing and character's development.  There are safe-spots where you can enjoy skilling-up, but the world is one of the largest and non-instanced game-play environments on the market today.  Graphics are very nice and combat with your skills, that you have to skill-up, whether it be archery, melee, or magic, is more like a first-person-shooter.

Hope some of that helps.

Originally posted by Nasir64

I just want to clear a few things up around here about the myth that keeps on showing up in these forums. The fact is there is no where near 300k players. These are accounts. . .

For the most part, most know that, and it isn't much different for other games that are very popular like eve is.  But for me, thanks for pointing out the obvious.


Not interested in joining a clan, but wondering if there are US1 players that are non-tagged nomads that play together for support and the obvious occasional romp.  Sendme a PM.

Originally posted by Yamota

It feels like Darkfall all over again. Which is a shame because I like to play sandbox over themepark but that does not mean that other features can be lacking.

 

Yamota, it just seems that your a very clever DF hater, and have been for a while.  Is MO an opportunity to switch sites to another game to complain about?

 

Yamota, I'm curious to know which sandbox you have and are playing, and which you enjoyed the most.

Should help WAR. But in teh long-run, who knows.  The same tedium of raid after raid after raid, is the reason for my past departure from WAR....the tedium of the same scenarios again and again and again.  But that is perhaps the same for any mmorpg eventually. . .just happened alot quicker with WAR for me.

Very good idea and implementation.  This game is so unforgiving and outside the mainstream of what the vast majority have experienced in mmorpgs for the last 10 years, that a support group like this for guidance is helpful.

Originally posted by FreddyNoNose
Originally posted by Shaman4Left

The game it`s self should not be designed for soloing, mmorpgs are all about communites and playing with others, I think mmorpgs should have solo classes, like in EQ had solo classes such as the necromancer/beastmaster etc, but the game it`s self was not designed for solo. If people want to solo there should be class options for them to do so, but developers should never design game content with soloing in mind.


 

While it's cool to have and express your opinion, you really don't have enough power to affect the mmo industry. 

 

Haha...and as it seems, based on the last 5 years of mmorpg development and success, or lack-there-of, the industry shuns consumer input.

Every mmorpg I've played is a hybrid of requirements for grouping and vast ability for soloing at varying stages and quests.  So, I cant comprehend the wish for absolute forced grouping and content that is nothing but for groups a majority of the time.  The one game I dropped rather quickly was Guild Wars...wasnt that mostly a group oriented game?

MO is certainly worth looking into and perhaps test-driving.  The more freedom of player-influenced game-types the better.

It is a wonderful game....i've been playing it a bit much lately, but it is a game to rival and is certainly not showing signs of dieing anytime soon.

Originally posted by Fariic
Originally posted by deviladvent

Hello fanboy :) i met lots of you


 

Word?

Funny you should say that.
The guy I quoted,
Runs or contributes to a Darkfall fansite.

What do you do for Tasos?

 

It's Tacos.

Originally posted by thexrated 

Blizzard has produced many quality titles, but few innovative ones.

Innovation wasn't and isn't their strong-suit, but their very clean and full development as well as their relentless marketing imho.

For all we know Star Trek can be as good as Stargate Worlds. /wink Or SWG. /double wink

 

Franchise means nothing when time and again, developers have proven to be able to screw up anything.  This genre has a horrible reputation of rehashing and repackaging the same game-play with rushed agendas and questionable developers, so its okay to be concerned.

Originally posted by Sovrath
Originally posted by Waterlily
Originally posted by Edroe

well actually it is an MMO. It looks like its just not an MMORPG. They did say it was set in a persistant world so its not exaclty CounterStrike

 

Ok, a game keeping track does not make it an MMO.

BG / Diablo / NN all keep track of your ranking and stats and gear, they are not MMO however.

 

It's all instanced as far as I can tell, you just co-op with another person, and the game keeps track of your gear.

There is nothing Massive Multiplayer in this game, nothing. And as far as I could tell, it's not a role playing game either. You're just a spy in an instance.


 

I think people need to realize that as time goes by the definition of what an MMO is will change.

It's only natural that it will evolve into something that is different from the very first games.

Of course one could come up with a different name for every change that an online game incorporates into its design but it probably is easier to think of any online game that allows access by multitudes of people as an MMO or at least a flavor of MMO.

In the end it will all come under the moniker of MMO.

Screw the semantics.  A FPS that has a lobby system (CrimeCraft) and perhaps this?, , ,are not mmo's, but FPS's. 

AoC

Originally posted by Drachasor
Originally posted by Cik_Asalin
Originally posted by Drachasor
Originally posted by Cik_Asalin

Just sticking my head in and finding it amazing that the OP and others are ridiculing an environment where ships have roles and are alternately better or designed for some roles over others.

 

Amazing if in real-life that military ships or vehicles were specifically designed to be more appropriate for various functions -- ohh, wait. 

You should actually read some of the thread.  I don't have a problem with ships having roles.  I have a problem with the ridiculous roles they picked.  Magic Healing Ships and such are silly and not right for Star Trek.
 

 

I read the comments...again, the fact remains that I find it ridiculous that you find it ridiculous that a non-ridiculous role for a ship is ridiculous.  Good thing those ridiculous roles are nothing akin to what a role might be in combat. . . .ohhh, wait again.

Yeah, a ship that magically heals other ships isn't ridiculous.  Whatever. :P
 

Your in the wrong website if you have issues, let alone problems with anything SciFi or Fantasy related; rofl. And to think that someone magically "beaming" from one place to another is any less ridiculous in such an environment is in-and-of iteself the most humorous comment I've heard in a long time...lol. /wipes tear of ridiculousness

 

Originally posted by Drachasor
Originally posted by Cik_Asalin

Just sticking my head in and finding it amazing that the OP and others are ridiculing an environment where ships have roles and are alternately better or designed for some roles over others.

 

Amazing if in real-life that military ships or vehicles were specifically designed to be more appropriate for various functions -- ohh, wait. 

You should actually read some of the thread.  I don't have a problem with ships having roles.  I have a problem with the ridiculous roles they picked.  Magic Healing Ships and such are silly and not right for Star Trek.
 

 

I read the comments...again, the fact remains that I find it ridiculous that you find it ridiculous that a non-ridiculous role for a ship is ridiculous.  Good thing those ridiculous roles are nothing akin to what a role might be in combat. . . .ohhh, wait again.

44 Pages 1 2 3 4 5 6 7 » Last