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All Posts by Laughing-man

All Posts by Laughing-man

163 Pages 1 2 3 4 5 6 7 » Last
3242 posts found
Originally posted by Konfess

This is not a new story, It was even covered on this site as a feature.  It showed a farm house screen grab off a monitor.  It is not a swg reboot, but a game "they think" is made in the mold of swg.  Again not SWG 2.0 but the flavor of the game.

 

Originally posted by SBFord
Thing is, one of the comments Smedley made about Clone Wars was something to do with licensing. From what I've read, this will not be a SW game, but a new IP in the spirit of SWG. Maybe?

 

Oh and BTW.

/end thread

This plus the fact that as was previously mentioned in this thread that game was H1Z1, Smed even said he was sorry that he said that on twitter after the fact because of how upset all the SWG fans were about seeing a zombie game.

Originally posted by lugal
People really need to learn that Trion is not the dev for this game.

Pardon, how does that effect them when it comes to downtime and being fair with who can access the server when?

Oh, it doesn't?

I see... so your point is irrelevant, gotcha.

Originally posted by Dauzqul
Originally posted by An4thor
Originally posted by Dauzqul
Originally posted by An4thor

Did you even play ArcheAge or just felt entitled to make this post?

Either way, legit players can easily get cash shop stuff from AH, even after 1 month after release. 

Also you say only wait to get things is from the boxes, then a few lines later you say you can get them from the AH...at least be somewhat consistent when you write a thread.

 

I've played ArcheAge for a long time.

Explain to me how a new player can make money. I'd like to hear this.

"archeage gold free to play"

5 words, 5 seconds, google. It's not hard belive me!

That's all it took to find 6-7 guides....

You played AA for a long time, so i guess you are at least a founder? Have you played as f2p? Or just assumed things and felt the need to defend them?

I've 2 f2p friends and they are having a blast without patron, since patron is useless when you can't have land; might aswell just buy pots.

Stating that patron is unimportant tells me that you don't know much about this game or its economy.

Patron is extremely important due to the max labor and regen. That is crucial and virtually the only way to make money in this game.

I have several non patron friends who are top PVPers and have PLENTY of money.

No offense but maybe you aren't playing 'smarter' you're playing 'harder'. 

Try sport fishing?

Originally posted by Dauzqul

Small example:

The best two mounts in the game"

Carrot Dash - The fastest trade-pack mount in the game.

Racing Zebra - A blend of the two best mounts in the game (elk + horse).

Except they were both temporary mounts with no 'advantage' over other mounts.  You can't obtain either any more.

You're allowed to have multiple accounts.

You must have done something.

Been in queue an hour, still 1888 people ahead of me.

I am patron, it's working as intended.

/sigh

Originally posted by Distopia
Originally posted by DMKano
Originally posted by Lonecrow66
Dont even bother waiting. Its a total cookie cutter mmo grindfest by going from ! To ? Without reading a thing. No using your brain at all. But there is hope with old school guy making games like project gorgon.
 

You've missed the actual game - the ? and ! are a tutorial.

 

That doesn't seem to be how they advertise their questing...

From day one they said that the game had questing as mostly a tutorial.

Jake Song said this game would be a hybrid theme park sand box game, with elements to ease theme park players into a sand box game.

I think some of you should perhaps do some research.

NA player here.

Ollo server.

Been in queue over 5 hours today.

Yes I'm a patron and yes It's working as intended.

Lots of hate going on in this comments section, by a lot of people who didn't even bother to read about the game or watch the video.

Pretty standard MMORPG comments.  (you guys disappoint me daily)

Honestly this is the best launch I've seen in my history playing MMOs.

Since 1997.

It had no downtime for the servers, they came up only about 20 minutes late, I personally didn't have to wait in a queue until after I crashed one time a few hours in, the queue worked well didn't have to wait too long, game was relatively bug free and had good quest flow for a massive influx of people all at once.

Everyone I know cut the line.

In a land grab game, that's main focus in PVP, there are that many suckers out there.

That's what this photo set shows.

Sorry, no respect or fellowship until after land grab!

Labor points are just FFXIV's Fatigue System only they made it so you can PAY to negate it.

FFXIV's Fatigue system was one of the worst ideas and one of the main reasons FF14 failed hard core and was totted as the worst MMO to ever launch at the time.

So yeah, Labor Points are horrible, sorry Bill I don't agree at all, I tried to read and I tried to understand but this system doesn't balance out no lifers and non no lifers, it makes people with deep wallets negate the balancing system.

I mean originally you couldn't even use the AH as a free to play player?  They had the balls to call this a F2P game?

I'm sooo confused and saddened.

Originally posted by GeezerGamerIt really doesn't matter how you decide to define "Pay to Win" . What matters is that this will be a game where those who spend the most money each month will be the ones with the most power. Call that convenience if you want to, it won't change the reality that they bought their way there.

Exactly.

You can pretty up the term however you like, the simple fact of the mater is you gain in game advantage with real money. 

It even has gambling essentially with the treasure boxes, that's pretty sketchy right there too, gambling innately in a game like that seems like a major red flag.

Originally posted by Nitth

Truth is "P2W" (although this isn't) sells.

So wait, P2W is inevitable, yet this isn't pay to win.  That is what you are saying?

Huh?

Why isn't this pay to win?  It seems like honestly the people who are saying it is are winning by a landslide right now.

Originally posted by Proudsoul1
As a Paying Patron ( I like that Paying Patron ) Tell me why shouldnt I be in front of a F2P player. I paid for a Founders pack I supported the game I will be a parton a long time. If you want to play the game for free thats great but please dont cry and moan when you are limited . also EVERY f2p game give subs priority when logging in.

Because as a game MARKETED as a free to play game, it will depend on an active community for it's market to flourish (ALL sandbox games are extremely community based in this way) with free to play players (the ones who are your target audience with your ads all over the place saying 'free to play') being treated like 2nd class citizens see how long they stick around to make that market and that virtual world feel populated.

Oh they won't?

Gee wonder why.

Originally posted by SirBalin
I really don't get how players can get upset with companies not compensating for their crappy IP's?  

do you mean their crappy ISP?

because it's well within their realm of ability to do so, and other companies have done so with little effort.

Originally posted by Gestankfaust
Originally posted by manaek
Originally posted by Bladestrom
In a semi hardcore pvp sandbox that's a game breaker if it were true, is there no technical mitigation in place? Seems unlikely they would not have considered this.

Watch the video. Game was designed by Korean developer. They have no need for the systems such as this in Korea. Check the video, its should give you some impression. I was shocked when I first fought a mob. Horrible experience.Even ESO compared to this is fluid and precise. It is indeed game breaker.

Quit reading after this....

Because?

OP has at this point thoroughly proven his point, he is correct, there is a literal mountain of evidence pointing to this being a very real problem.

Those of us who played FFXIV & FFXIV ARR know all about 'server live state' and that is partially what is going on here.

If you refuse to read the evidence that is up to you, but sadly, it only leaves you lacking valuable information, and makes you look a bit silly for posting negatively on a subject that has been settled about a billion times over.

very silly actually.

Originally posted by TiamatRoar

....okay, in retrospect, are you SURE the OP wasn't a joke?  (or a poke at FFXIV).

 

Cause in retrospect, it's technically saying that "Keeping Funding In House" and "Make sure it's from a ridiculously popular franchise" are more important factors than "Have a game that's good and fun." (since that last one isn't anywhere on the list)

 

I suppose upon re-reading the OP slowly, it's basically saying the most important factor is to keep funding in-house.  ....hmm, interesting premise for a topic, I suppose (although again, I still feel it's a flawed one when you have that other huge factor of it being a Final Fantasy game in there.  You can't really say "A + B = C, therefore A = C!" so long as B is there.

Because good and fun are subjective and objective.

Meanwhile the other things are not.

Are you serious?

Originally posted by Quicksand
Originally posted by Thestrain

1.) Keep funding in house.

2.) Successful launch with minimal hiccups on console as well as PC.

3.) Make sure to have a popular IP with huge following both in Asia as well as West.

4.) Profit!!!

Having deep pockets like SE also helps. But it is much easier ride to success when you don't have investors looming over you 24/7.

Considering most of us that bought FFXIV, bought it when it actually launched, suffered through arguably the worst mmo launch ever, then saw the game servers close so that its completely reworked and "FIXED" version could open up. So how you call FFXIV a "Successful launch with minimal hiccups" is confusing.

 

But clearly your thread is designed to illustrate the fact that you are enjoying FFXIV, so in that regard, Glad you are having fun.

Because ARR and 14 are different games.

LITERALLY ANYONE who played 14 and ARR knows this, original 14 was essentially a sandbox game, ARR is a very linear theme park game.

There is no way you could mistake the two games for the same game unless you are doing it intentionally.

Edit:  Also seeing the way you are flaming people... well it's pretty obvious to see your motivations here.

In case you really ARE ignorant to the facts of the mater, SE remade 14 from the ground up, something that other development teams have looked at and said would take 5 years they did in one and a half.  You can capslock and be all melodramatic all you like, it doesn't change facts.

Originally posted by Kyleran
Originally posted by AndrewGoat
Originally posted by Kyleran
Seriously, you must push through to level 30 and beyond, and you need root join a large active guild, much more important than almost any game you've played.

Do both of those things and you may find something pretty amazing.

If you have to 'push through to level 30', then perhaps the game developers should reevaluate their game design. It's 2014, man. That's all I have to say.

No really, we need a better breed of players, who have the patience and perseverance to see things through to the end. I realize these are perhaps generational values and perhaps you can't help yourself.

These were virtues back in the day, they can be again. 

As others have mentioned, if you can't/won't do this, AA is definitely not the game for you, walk away now.

 

See, many of us who have patience and perseverance don't want to waste it on a game that doesn't know what it is...

It's a Sandpark that is burning both ends of the candle.  Oh it has instancing!   it has open world!   It has raids!   It has dungeons!   It has... too many things for too many niches and it's going to not be able to keep up the development pace to keep any of them satisfied.

It also compromises far too much, for instance... INSTANCES?  In my sandbox?    :-( 

You remember UO, when it was the only game Kyleran.  This game isn't what we were dreaming of was it?

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