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All Posts by Septs_Shadow

All Posts by Septs_Shadow

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10 posts found
Originally posted by Coldren
Originally posted by Thaenei

I still would like to have UO 2.

At the time they cancelled it i could not believe it.

I still want a game like this (skill based no levels, skilll tree with hundreds of skills ...)

 

 

Couldn't agree more. UO is still the best MMO I've ever played. It does, however, suffer very bad from issues due to it's age. It's time for a reboot.

Picture UO, Pre-tram, with all the lessons learned since then, corrected, brought into a modern client, 3D or graphics.. Keep the geography exactly as is.. Keep custom housing, the crafting, and the highly customizable everything, from dyes to skills.. Now add city wars (Each city is it's own faction, instead of the current "Factions" system) and siege.  In a true 3D client? Yes please!

 

All of that right there.

Some of my fondest MMO memories were on the Catskills shard.  That game promoted real player communities, something that has been hard to find since.

Originally posted by paulscott

The most intimidating part about programming is actually doing every last example in the books that you have.  With no exemptions, after all if it's too easy to do because you know it you should have had it done in the time it took to decide not to do it.  If you actually do that and then a handful of independant projects you will tend to be better than a lot of "self proclaimed pocket programmers".

Granted the downside to teaching yourself is that you learn how to program code but never have anyone teach you how to write code(so you/others can quickly read it).

Very sound advice.

Right now I am going the self taught route while saving up money to return to school.  I have a degree in multimedia already with various art software (such as Maya), but I want to return for the programming side of things.  The college here started up a game design program within their computer science program with a variety of programming languages.  So, doing a bit of prep work before I can afford to sign up for that.

I do as it is interesting to see things from both sides (developer minds and player minds).  I also do because I am taking the steps towards being a developer myself one day (I can do the art part, just picked up a very large book on C++ which is a bit intimidating heh).

 

 

UO was my first MMORPG and to date it is still the one I have had the most fun in.  I started on Atlantic then moved to Catskills.  No player community I have come accross has been as great as the old Catskills community.

I totally agree with the OP.

I am only 25, but started with MUDs and RP chatrooms  and moved on to UO in 97.  Games now, I do not find the same fun in.  They are too linear and do little to let players create an actual community. MMORPGs now have lost the RP aspect due to saturation of the masses which leads to a less mature player base (with that, I find many mature non rpers who play on rp servers, their reason: "to play with a more mature crowd").

I play newer MMOs and something happens that I didn't use to feel.  I hit a wall of advancement, gotten the best gear through pve dungeons, have a high pvp ranking and done this with many alts.  I feel like I have beaten the game, and to me, a MMO should be continuous without this feeling.  

Sure, games gain new content with expansions or live updates, but lately such things have been a one time view and move on in coordinance with how progression in the game is set up. 

Now, there isn't to say that nostalgia doesn't weigh in towards, but that can not be used as a total escuse for the feelings towards current mmos.

It could make for some pretty awesome scenes.  Escaping city guards, stealing someone's wallet and taking off with it in an epic chase, seeing the flickering light  ontop the mountains and there is only the hard way to get up there, just to name a few.

 

If this was implemented into an MMO though, either a large focus of the game would need to be centered around the movement, or some sort of athletics / acrobatics skill would need to be in place.  Otherwise everyone would just be flipping around everywhere and no roads or doors would ever be used.

Doing some research, getting ideas down on paper I had a thought while reading about necromancy.

Could divination as in the fortune telling type aspect of it be feasable in an mmo? For ease lets say it is your standard sword and sorcery game with PvE and PvP content.

On wikipedia these types of divination are listed"

"* Omens and omen texts. "The most primitive, clumsy, but enduring method...is the simple recording of sequences of unusual or important events." (1976:236) Chinese history offers scrupulously documented occurrences of strange births, the tracking of natural phenomena, and other data. Chinese governmental planning relied on this method of forecasting for long-range strategy. It is not unreasonable to assume that modern scientific inquiry began with this kind of divination; Joseph Needham's work considered this very idea.

* Sortilege (cleromancy). This consists of the casting of lots, or sortes, whether with sticks, stones, bones, beans, coins, or some other item. Modern playing cards and board games developed from this type of divination.

* Augury. Divination that ranks a set of given possibilities. It can be qualitative (such as shapes, proximities, etc.): for example, dowsing (a form of rhabdomancy) developed from this type of divination. The Romans in classical times used Etruscan methods of augury such as hepatoscopy (actually a form of extispicy). Haruspices examined the livers of sacrificed animals. Note that augury is normally considered to specifically refer to divination by studying the flight patterns of birds.

* Spontaneous. An unconstrained form of divination, free from any particular medium, and actually a generalization of all types of divination. The answer comes from whatever object the diviner happens to see or hear. Some religions use a form of bibliomancy: they ask a question, riffle the pages of their holy book, and take as their answer the first passage their eyes light upon. Other forms of spontaneous divination include reading auras and New Age methods of Feng Shui such as "intuitive" and Fuzion."
 

I could see some simple things such as you perform the action (ritual, rune casting, reading pig intestines or what have you) and gain a temporary buff that may increase defensive attributes (you gain some insight on being attacked later, so you are prepared) or increase the amount of money or loot that drops from things (you learn where fortune is); but these seem a bit standard, simple and a bit boring in the long wrong (maybe low level or skill rank abilities would be ok).

Other than that though it seems a bit difficult to have anything more complicated because the game can not see into the player's future.  I was thinking though, what if it sort of created things for the player?

Say they receive a vision or determine from rune casting or whatnot that "Death awaits them in the town of Trisendale".   A tag is sort of added to their character, that while in that area / zone (the town of Trisendale) there is a % chance of say, a mugger npc appearing, shanking the player and taking his gold, or something to that effect.  An alternative would be "There is good fortune in the crying caves..." as sort of a puzzle: Have two caves side by side with a light waterfall coming from them, when the player finds it and comes in range of the area, spawn a treasure chest (and possibly something guarding it).

There are problems with this I see with this though, as time restrictions would have to be put in place (maybe they have to be in the area within a few hours).  Also no matter how many random things are put in, people will always have a guide on the internet saying what each thing means (taking the fun out of any puzzel solving, or signs of impending doom).

Just thought I would post this up here and see what other's thoughts on it were.

The game needs some polish, but it has come a long way since launch.

 

One thing to note in regards to your review.  They just added in a token system for the RvR gear, so the gold bags in keeps are not the only way to get the gear now.

tri force

 

Photoshop + Zbrush + Maya = Triforce

It is still around.  Here is the link to H.P. Lovecraft's complete works.

www.dagonbytes.com/thelibrary/lovecraft/

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