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All Posts by liberalguy

All Posts by liberalguy

6 Pages 1 2 3 4 5 6 »
118 posts found
Originally posted by Quesa

The idea that PL setup this "engagement" to put a wedge between friendly entities doesn't sound like PL.  They are for fights and using meta-gaming to down the big fish as well as rape regions filed with noobs and pubbies.

Buddying up to Test to try and cause stress within the CFC is the very definition of meta-gaming. The only part of this that doesn't sound like PL is how obvious they are being about it.

Originally posted by Eleazaros
I have been involved in voting, keeping up on events, etc.

This CSM is crap-tastic.

The changes CCP is putting in caught THEM by surprise - they were "notified" of it slightly in advance of the letters - it had nothing to do with what the CSM had been dealing with.

We have a 'blue" nullsec - the reason the goons are in highsec is they are OUT OF TARGETS in nullsec.  Delve is mopping up, DRF is too big and 'friendly", test is in their back pocket...

They are so bored sitting there that even PL is out threatening market terrorism and they all talk about their corps "trillions of isk" banks while moaning at CCP to gut materials in other space while beefing up nullsec incomes and easing their management/logistics situations.

The CSM has been lobbiests for the equivalent of bankers & brokers whining to CCP - the government - about how they deserve more income to "help the game economy"...  Sure - we've all seen what happens when the rich just get given more to try and fix problems.

If *YOU* paid attention to what the hell has been going on, I'm sure you'd be able to see it for yourself.  It was the player base that caused such a ruccus and the large amount of accounts going inactive that has caused this reaction by CCP.

The CSM? ...

Get some proper representation in there - not these fat-cats that'll do nothing but whine about their incomes while sitting on huge banks.  The game doesn't need more coddling of nullsec.  It needs more combat down there and that won't happen by giving nullsec even more "value".

Wow...you are literally wrong about every single point in your post.

Go mine some ice in Gallente space. I hear that's entertaining these days...

Originally posted by divmax

lol, completely transparent. Eurogamer just "got" hold of the internal post and published it because they are that interested in posts made by the Mitt. Then it just "went" viral.


Transparent ploy and head up his own ass. 


If CCP had not buckled the very first time Goonswarm threatened them and purposefully crashed the forums with their threadnaughts then all these years later, they would have avoided many "media circuses" caused by EVE's resident troublemakers.

Yeah because Eve was so much better when developers were secretly helping their favorite corps with massive advantages that nobody else had access to.  The person with his head up his own ass isn't The Mittani.

Originally posted by Ozmodan

Eve has a major problem with many 0.0 battles , it is almost always whoever brings the most capitals which of course is ridiculous.  Capitals without a bevy of support ships should be sitting ducks for a fleet that is better balanced.  But of course this will not get changed because many of the vets would howl, they just can't stand having to learn some tactics.

Supercap nerfs are on the way that will accomplish exactly what you are talking about. Alliances that depend solely on their supercap superiority are going to be decimated. The tears of the elite pvp alliances like PL will be delicious.

I play Eve. I love Eve.

Nothing in that video is ever going to happen. Dust, if it is ever released, will flop because it's going to be a console shooter that becomes forgotten as soon as the new shiny comes out after its release. Console kiddies are the most ADHD people on the planet so the fact that they are spending so much development time on something doomed to fail is depressing.

Originally posted by Phry
Originally posted by Furor

eve is a nice game but its like watching microsoft excel spreadsheet, i use it for work and it could be fun for those people to me its just boring. its got potential but again its a niche market.

only someone who had never played Eve would make that comparison.. there are no spreadsheets in Eve.. and what your referring to is that at some point in the past, someone said that you need to use a program like excel to keep track of market trading in Eve..  that doesnt mean its in the game.. and continous quotes like yours just highlight your lack of knowledge.

Either he never played or he never left high sec space. Most people I know that hate Eve played the trial for a couple weeks and did nothing but run missions (which are horrible) or mined (which is even worse). Eve allows you to do almost anything you want including scamming. Why do so many people limit themselves to the two worst things in the game and then complain that it's boring?

Goons are now in charge of the Council of Stellar Management so fun times are surely coming!

It's really not difficult to get a character into a big nullsec alliance. I start new characters all the time to use as spies and have been able to get in several corps without too much effort. Find an alliance that you're interested in and check out their corporations' description for recruiting info and convo the recruiters.

Originally posted by evemaster00

Hulkageddon isn't about killing macros, it's about killing real players

So what? CCP has made it very clear that people taking part in Hulkageddon aren't breaking any rules.

If you don't like then don't participate in it.

Nullsec lag
Jita (General) « EVE Online
1/07/11 6:00:56 AM

Credit should be given to CCP for the work they have put in to solving the problem of lag in large fleet battles in 0.0 space. I've been fighting IT Alliance and their pets in Fountain for the last few weeks and the fights are so much better than they were even a few months ago. We've been having fights with between 800-1000 people and while there is still some lag it isn't keeping us from fighting. Guns don't get stuck, jumping through gates doesn't end up in a frozen client, logistics reps and ECM are working, etc. There is still *some* lag but I haven't had to restart my client to load grid in quite a while.

There is also a Monitor widget in the client that is interesting to watch while you're in big battles. Hit Control-Alt-Shift-M to bring it up and watch the 'Outstanding' tab. It will show you actions that have been queued up and are waiting to be processed by the server. It's great for those times when there is a bit of lag because you don't feel the need to mash buttons to get something to happen which puts added stress on the node.

If you were one of the many people who left the game because of the lag you should definitely check it out again. It's not perfect yet but it is much improved.

Originally posted by Typhado

Removing learning skills is something I've never been in support of. I like the deapth it adds, rewards patience, it's metgame with no direct affects on combat but it's still a part of the game.

However I am vastly outnumbered by those who find this part of the game boring, they want it removed so CCP deciding to side with them isn't something worth lots of complaining.

I keep seeing this statement about learning skills adding depth or complexity to the game. Could you explain exactly how? They are skills that make other skills train faster. They don't affect any other part of the game. There's zero complexity there.

They basically caused a ton of people to quit the game in their first month because they were told they needed to train learning skills...so they sat in a station in their frigate and did nothing but train learning skills, got bored and quit.

Like others have said, you're getting your SP back and your attributes are being bumped so you're not losing anything. It's not dumbing down the game--it's simply removing an awkward mechanic that should never have been put in the game in the first place.

Originally posted by Teala

 Also, do not listen to the players that have been playing for going on 3+ years as to the fact that you can catch up and play with the people that have been playing 3+ years.  The game does not allow you to - ever catch up with those that have been playing for years. 

Since I've been reading these forums I've seen you bring up this issue over and over and over again. I've also seen several people explain to you, in great deal, that it doesn't matter.

You can only fly one ship at a time so if a 3+ year vet is running around in a T1 cruiser none of the points he has for battleships is going to help him. If his cruiser is fit with autocannons then none of the skillpoints he has in missiles is going to help him. If you fight him none of the skillpoints he has in trading, manufacturing, inventing, etc are going to help him. 

People should also stop obsessing about one-on-one encounters between a vicious vet and a poor newbie...the vast majority of encounters in Eve are in gang or fleet fights where a 1-day-old newbie in a rifter can be just as important as the 3-year-old vet in a T3 cruiser.

Posters who continue to flog this "omg ull never katch up!!!" point are just making themselves look both ignorant and petty.

New players should figure out what they enjoy doing and spend their skills doing that...not worrying that they aren't going to catch up to people when catching up doesn't really matter.

So Indiana Jones is Star Warsy and Iconic? It's good to see the NGE is still doing its job for SWG...

Originally posted by Wolfy2449

Then it is not balanced pvp, its ganging or gaining an advantage which doesnt really have anything to do with balanced 1v1 pvp

In an mmo that focuses on balanced pvp every class should have an equal chance of winning against another clas(in eves case that are no classes its about same ships since you cant compare ships to counter ships). Skills affect balanced pvp in a situation that 1 player sleeps for the first 10 seconds of the encounter or is forced to fight a 3v1 of course the skill points matter less, still skill points are important and still make a difference

No game ever made could balance PvP to your standards. If they did the game would be ridiculously boring...everybody would attack for 10 points of damage and healers would all heal for 10 points of damage and nobody would ever die.

People who whine about balanced PvP usually don't understand what they are really asking for.

Well done, OP! You got ten pages of people responding to your trolling.

Originally posted by Magron

LOL I wonder if they'll suceed in gaining players faster than they walk away in disgust...talk about a deathrace.

If anybody's tempted by the apparent depth and complexity of eve, keep walking.  They're gutting the game into a FPS to mesh with the dust console game they're working on.

Show me on the doll where the bad game touched you...

For anybody thinking about playing Eve...this guy has no idea what he's talking about.

Originally posted by OldBiker

@Gdemami, There is no reasoning with some people. 

The people who make the argument that the older players have this huge advantage will never learn.  They don't want to know the truth.  They are just looking for an excuse to justify quiting Eve instead of facing the fact that they are to lazy to learn the game.

I made a new character just for fun and I was doing solo piracy in a Punisher with about two weeks of training.  I downed characters that were over a year old.  It has been said many times on these forums but people refuse to believe it; skill > skillpoints.

While skill is part of it what people need to understand is that you can only fly one ship at a time so if you're flying a Drake, for example, any skill points you have in Gallente blaster ships isn't going to help you. If a new player starts the game and focuses just on Drake skills when he maxes them out he will be equal to the guy who's been playing for six years and has 50 million+ skillpoints when he's in a Drake.

The "oh noes I'll never catch up" argument is stupid and the only people who still bring it up these days are people that have some sort of agenda against the game.

Also (to address some other posts in the thread), having the learning skills isn't having the entire game handed to you on a platter...it's just removing a bad game mechanic that never made sense and never fit in with the rest of the game.

The amount of hurf blurfing in this thread is amazing.

This is fantastic news and anybody complaining about the death of learning skills is, quite literally, a sperging neckbeard loser.

Indiana Jones is obviously Star Warsy and Iconic.

The stench of desperation coming from Smed's office must be getting unbearable...

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