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All Posts by Carcer

All Posts by Carcer

2 Pages 1 2 »
23 posts found

I'm surprised your nickname isn't the Hater, I hope you don't talk to people like this in real life. 

Luckly years of good money decisions and building long turm friendships through kindness and respect has left me with all the resources needed to make this happen.  I got all the advise I need for now, found the engine I am going to use and put out employee searches for 100k+/y programmers.  I will be back in a few years with beta opertunties.  Goodbye for now.

Originally posted by TheHatter
Originally posted by Carcer

She is an artest and I am a writer,

 

The I and E are on the opposite sides of the keyboard........... some typo. :-|


 

Not when you are typing on a black berry, but yes I totally fuck up my I's and E's.

The wife and I are big fantasy fans, we are planning to make are own mmo.   She is an artist and I am a writer, between the two of us we have some graphic design knowledge. However, this maybe the biggest project I have ever taken on. 

 

What are all the resources I need to make this project a reality and where can I get them?

 

update:

Need more info on game engines.  Spefically oned for suporting 2D graphics & turned based combat.

http://forums.worldofwarcraft.com/thread.html?topicId=19377462978&sid=1
 

Imagine if wow made it so you could leave your faction behind and become an outlaw on pvp servers! Most pvp players view themselves as rebel like anyways for chosing to pvp over pve  anyways so why not give them more ways and reasons to kill each other?  It is not like this is a new consept anyways, infact many mmos set up there pvp systems where if you chose to pvp you are cast out w/e pve areas are and treated like outlaws.  Please bump my wow post and see if the sugestion even has a chance to be looked at!

Originally posted by Whipp555

Got a feeling you may just be slightly underplaying the difficulty it is to make an MMO compared to an Single player experience ..you missed it somewhere in the sweeping generalisations you made ...but to go on and make my own id say comparing a true MMO to a 1 player game is like comparing writing a book to reading one..

However the way many developers appear to be going is to create a 1 player game that..quite a lot of people play at the same time..rather than a fully built world you make your own adventures in..in the end you might be right .

 

I wave the bullshit flag on this.  It is not that it is harder it is that they see it as left profitable.  The biggest MMO company in the world was so small it was bought by the people who made barbies horse adventure.  You are underestimating the dificulty of keeping a single and multiplayer expierence.  It takes more money, longer development and tons more polish.  Plus the high quality of game designers payed to develop single player games verse the comunty collage/ online degree game designers mmo designers employ is huge. Infact, most game players are on par or better than mmo game designers  and push the product out faster as CoH acdently proved when they lit there fans make content. 

Originally posted by Cyborg99
Originally posted by Carcer

In what way?  There graphics are better, there immersion values are greater,  There game progression is smoother and less repetative, and there objectives(aka quests) are clearer and better developed and take less time to do.  WoW is simply inferior from any investment standpoint. 


 

WoW offers more playtime which equals better value.

You are provably wrong, taking more time to do something does not increase somethings value.  The value of the quality of a game is factered by how fun the game is over the time played.   For example Oblivion has over 150 hours of pure lore, questing, fighting, and unique scripted events.   Once you factor out in-game travel, waiting on others, repeating content and grinding how much quality game play time does wow really offer?

In what way?  There graphics are better, there immersion values are greater,  There game progression is smoother and less repetative, and there objectives(aka quests) are clearer and better developed and take less time to do.  WoW is simply inferior from any investment standpoint. 

Right now 99% of mmo are absolute garbage (Not going to argue this point ).  There is WoW  then everything else is an absolute waste of time, and wow itself is not a good game compared to games from any real game genra.  WoW (or any mmo) can't hold a candle to games like Fallout 3, prototype, infamous, Orange Box, fable II, mass effect, etc. 

The solution is simply make better games, and it will happen.  over the next 5 years we will  see  mmos that keeps updated with latest game engines, keep up with graphic "generation's" , updates it lore monthly, has live events multiple times a week, and most importantly removes level/gear progression in favor of achievements/ titles/tabards/ and style based progression (like xbox did and many others have ripped off).  A truelly great game doesn't need gear/level progression to keep players hooked and game like wow that do are not good games. 

This is list of things you could be doing other than playing mmos life is so short its a shame to waste on the human equivalent of a hamster treadmill. Please help me make the list even longer!

Bike riding
pogo sticking
basketball
baseball
football
soccer
track
muscle building
writing
reading
running
drawing
editing wiki
wood carving
sculpting
painting
dating
hang out at the mall
walk
jog
run
knife throwing
hunting
fishing
racing
drag racing
play tag
bull fighting
roller blade
ice skate
skate board
study
chearleading
play chess
visit a museum
learn to sing
learn to play an instrument
join the military
learn to cook
volunteer for a charity
box
wrestle
join a cult up to the point they try to get you to pay then quit
try stand up comedy
learn cpr
learn to fly
join the space program
grow a garden
learn to unicycle
learn to walk on stilts
buy a motorcycle
buy a dirt bike
go to a concert
Role play in real life
create a magazine
throw parties
hit the clubs
get a job at a circus
travel the country
play the piano
learn a second language
create your own mmo
learn to fight
 

two questions
General Discussion « Darkfall
5/02/09 10:12:45 PM

I will wait for the north american server, or mortal online.  Which ever comes first, I am not desprite. 

two questions
General Discussion « Darkfall
5/02/09 7:44:12 PM

Can this game be down loaded online, and does it have northamerican servers?

Almost every mmo has a healer class, wich mmo was your favorite to heal in and why? 

I am looking for an mmo that I can play through as a healer, from the start.  I play wow but I am afraid if I join I will have to solo through the content to progress and I really don't want to do that.

A pvp discussion forum would be great.  I am surprised there is not one already.  Add one please!

I am quiting War and all mmos for good.  I decided I am going to take the time I used to play mmos and focus on writing.  MMOs are just not constructive and I feel it is having a negative impact on my life,  to put it simply it is time for me to move on.  

Title says it all,  Contact snappers, Fognoggin, or any of members (look via search) to join.  We plan to have are own forum & vent server up soon.  Are main focus is playing together, be it any sitwation and current character ranks range is tier one characters but we we acsept anyone with open arms. 

Dark elves in general are just too....purple. I like the color purple, I just don't like that much purple.

I played a barb in EQ2, it was not competision.   The game flaws were far worse than WoW and Wars combined and it has only gotten worse

True enough, however WoW was there only worth wile chose then. War would be seeing the same numbers wow did if it didn't have competion like wow did however it does. 

 

That said there are mmos with devs who don't give a rats ass about the game.  In fact aside from war and guild wars I don't of any devs that actually get emotionaly invested in the game. 

 

As for your edit, all it takes to be new news is releasing an expansion.  Thats why wow  will release one anytime competision comes out with this formula:  level cap raised by 10 lvls (thats a couple of  weeks), new character and or race (thats up to a month), new instances and raids (thats another month too a year)  its an effective formula to keep people paying and bring in new people.  WoWs biggest success is balance time wasting with peoples interest levels, I swear they have it to a sience. 

Read the patch notes, the game is getting better!  The biggest thing they having going for them now is that they have active devs that care about the game.  They are releasing content and fixxing major content problems all the time.  The problems with this game are obviose, but most of it can be boiled down to "Released a year or two too soon" . 

 

That said anyone remeber WoWs first year? I have yet to have to wait 8 hours just to log on just for the server to crash once I got in... so yes war is sucking balls right now but WoW was allot worse off it's first year so I am not worried. 

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