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Originally posted by Fariic
Actually the unlocking of different skills when you reach "certain" milestones is more of something solid to look forward to at a static point. As skills go up there is always some benefit, although the game does a piss poor job of explaining exactly what that is in all instances. For instance, each school of magic has a spell that decreases the mana cost of all spells in the given school. When your character is out of mana, and you attempt to cast a spell, it tells you in chat why the spell cant cast. Something like: "You need 6.52 mana to cast the spell. You currently have 3.46" With each increment of the skill you can physically see the mana cost go down. Its just that in most cases you dont have a numerical representation of how much you benefit from any given skill gain. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/10/09 2:26:58 PM
Overlords are inside of racial cities? And towers didnt shoot you? Amazing. What race? I want to reroll one of those guys. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/09/09 1:25:09 PM
Originally posted by cosimusta -what i meant by macro to get resources was of course a macro to harvest it. Not a macro that magically creates it. -never said you could macro for equipment. You putting words in my mouth. -Raising your combat skills does help your dmg. It does this by raising your skill level so that you can use better weapons without them breaking insanely quick, by raising stats like quickness that raise your overall dps, and by granting you access to spells that do more dmg. I might be leaving some other methods out. -The fact that there is not targetting in DF has nothign to do with the alignment system? How about i swing horizontally and accidentally hit 2 players in one swing and no im flagged for 2 minutes. That's the kind of thing that is frustrating. -here's an example of an exploit. I go into a hobgoblin camp and stand on the roof and all the hobglobins pile together at the wall below me, and occasionally run in lil circles while i nuke em down with mana missle. Here's another example. I'm blue, my teammate is blue, and you're blue. Me and him take turns hitting you and backing off every 10 seconds until you're dead. -This is not new stuff at all man. Same stuff from beta pretty much with a few differences. Hope everything is clear for you now.
You raise some good points, but they are not necessarily exploits, they are more an abuse of current game mechanics. When someone says exploit I would consider that to be duping gold or items, going invisible, teleport hacking, etc. You are correct about the weapon and spell damage. But nearly every skill in game increases your attributes in one way or another. so really performing any action in the game has the same effect, including swimming, just sprinting around, or taking your horse for a stroll. I am not sure if you are aware, but there are actually 2 types of standard attacks. A "left to right" swing if you will, and a "top to bottom swing". You can switch from one to the other at will, and is used for exactly this purpose. If 5 guys are whacking away on a mob with something that swings with a very wide arc (polearms being the best example) you will in fact all hit each other. You need to switch to overheard swings in close quarters and then you only hit what is directly in front of you. Taking that a step further I actually fell in love with this mechanic because it can work in your favor, and it brings a new element to mmorpgs which is the ability to hit multiple mobs with melee attacks that are not necessarily an AOE (area of effect) ability. If three mobs charge me I can actually swing my polearm from left to right and hit all three. I freakin' love that. You make a good point about abusing the landscape to in essence become invulnerable. This definitely exists in places in this game, and many other games as well. The problem is if you are sitting on the roof and no one else is around then you have aggroed the whole camp to you. Which means when you hop off and try and loot anything you will get gang banged. Also, you do not mention that nearly all mobs, including goblins have ranged attacks either arrows or spells so you are not invulnerable completely. |
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Darkfall: The Conversion of a Self Styled Carebear
News & Features Discussion « General Discussion 5/08/09 6:19:27 PM
Kelly, I just got around to reading your article and I must say it's well done. I look forward to your next one. Its funny to see the same trolls in all the Darkfall correspondant threads saying the identical things over and over :). I think if they ever open up a new "opinion" tab they should also put in a new "petting zoo" tab where all the cute little trolls can gather together and we can pet them, feed them, and discipline them when necessary. I am not sure why people ask why the correspondant articles are often coming from people that enjoy playing the game they are writing about. The correspondant program was designed to grab individuals actively playing and involved in all walks of mmorpgs to write pieces on various topics and news from inside the game they play. The key here is "actively playing". If someone subscribed to a game and thought it sucked, hence ending their subscription... how can they write ongoing pieces for the site if they no longer play the game? The correspondant program works great because you can get first hand knowledge of the current ongoings on any mmorpg from people who actually play, and continue to play. If the game changes in a positive way, you'll know. If the game changes in a negative way, you'll know. If a new aspect of the game is discovered, you'll know. Paragus's writeup on his raft and subsequent boatride was a great example of this. How else would you get this information? And for those of you that dislike the correspondant program, the articles, the writers, or the placement of said articles... the first line of every correspondant article state's clearly that its a correspondant article and who its by. So they are simple to avoid should you desire to do so. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 5:09:08 PM
Originally posted by Fariic
Stop it! You're lying. I have watched fist hand people AFK macroing archery. Someone AFK macroing lesser magic to 100 hundred in a night or two is gaining a massive advantage over someone who's playing legit. There is a world of dif. between 99 mana missile and 20. The macroed person also gains access to other spells at a much higher rate then someone playing legit. Av just removed the cooldown for ES. There is a world of dif. between AFK macroing and legal macroing. I have no problem with being at your computer and doing it, and do it myself. It's not being there that is a problem. AFK macroing is the same thing as botting; even if it's considerably less advanced. Players are actually using the same software to macro that is used in other games to bot. I know this for a FACT and have been incredibly vocal on the official forums that people running autoit at the same time as DFO should be banned. It's software that FPS games will ban you fork, Blizzard will ban you for running it at the same time as WoW. Ask me why I quit my guild? One of the rampant cheats people are using in game is the loot macro; something you didn't even mention even though it's probably the MOST discussed cheat on the official forums. Tasos NEVER said that they didn't ban anyone for afk macroing; thier official stance is very clear, it's been posted in the news forums on more then one occasion. Cheating, no matter how rare or rampant is NEVER a non issue in a game. You're implication that it is, even though you admit that you'll see people doing it, is just disturbing and wrong. The fact that a correspondent would actually be willing to write a piece in wich he admits that you'll see people cheating is just beyond me! That's not a good thing! If you can walk into any racial town and see people openly macroing at the bank at any time in the day, and say there are bans for macroing... I am sorry to say thats simply not the case. If you can show me one newb town on the map where you won't hear the sounds of mana missiles flying and arrows being shot, I will be utterly shocked and amazed. I'm done discussing the validity of macroing, its like debating religion. Everyone believes what they believe. This article simply discusses the negatives of the game, nothing more nothing less. Agree, disagree, you are free to do either. In part 3 we will take a deeper look into the skill system, and part 4 will be all about combat. Until then... |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 4:54:55 PM
Originally posted by xzyax http://forums.darkfallonline.com/showthread.php?t=182316 "We banned 213 cheaters today. These are the people using 3rd party programs to cheat with. They were not banned for macroing, they were banned for cheating. They were automatically detected and also verified manually in a variety of ways. This number represents 90% of the cheaters in Darkfall right now. The rest have also been detected, and we’re waiting for them to be verified before we ban them as well. These people were warned repeatedly. They chose to believe that we cannot detect what’s going on in our game. They took the word of the makers of these hacks over the word of the creators and administrators of the game. There are no exceptions. We don’t care if journalists, clan leaders, or our friends are among them. They were cheating in order to gain an unfair advantage over the rest of us. They deserve to be banned. What comes into play here is something called “selfish punishment” in social science. Cheaters are likely to be some of the most outspoken people against cheating, and more likely to report cheaters. This is as so to maximize the benefit for themselves - taking it away from others. This is also the case here; we recognize some of the people from the boards habitually accusing the company for not doing anything and complaining that cheating is rampant in Darkfall, when in reality it’s not. If you cheat in the game, you will lie about it too. Whenever we ban a cheater he or she will appeal to the community, denying it on the forums. Then come the excuses to Darkfall support about their little brother, their roommate, or about their account being hacked. So now we expect a couple of hundred people to take to the boards. Threads along these lines will be removed and posters will be banned. Darkfall Support has been instructed to not provide more than the automated ban message. Do not side with these people just because you may have played with them and didn’t happen to observe them cheating. They were cheating beyond a shadow of a doubt, detected and verified in more than one ways. There is no appeals process, our decision is final, and we will not reveal our methods. We will keep aggressively detecting and banning players that cheat in the game. If you’re not running 3rd party cheats, you have nothing to worry about. Those that don’t take our word for it, will be banned like those banned today. Thank you, I made the key elements bold. I say again, they have never banned people for AFK macroing. Please walk into any racial newb town and you will see this to be the case. Just to prove a point:
In Philadelphia, you can't put pretzels in bags based on an Act of 1760. Alaska law says that you can't look at a moose from an airplane. In Corpus Christie, Texas, it is illegal to raise alligators in your home. In Miami, it is forbidden to imitate an animal. It is against the law to mispronounce the name of the State of Arkansas in that State.
But again, if someone shooting gold into the air all night long somehow strips the fun out of the game world for you, then thats that with that. Umm... did you not even look at the link I put out there for you?
Did Tasos post this link or not? forums.darkfallonline.com/showthread.php
Have they posted a new policy on AFK macroing since that one? You are saying that the 213 banned is the TOTAL players banned?
I'm sorry, you are wrong on this one. Tell you what. Post your stance on AFK macroing on the official DarkFall boards and see how many players, mods, and Devs agree with your stance... and I'll do the same. Heck, just make a poll on the official boards asking how many agree with your stance. You are wrong on this one... not looking good for a Coorespondant of a game advocating that players can cheat at will and not get banned. Especially when there is a post on the News section of the official site that says just the opposite. I didn't advocate anything, in fact I deeply oppose macroing. I but also take note to anyone who says macroing (in the case of Darkfall) gives some kind of deep game breaking advantage because it doesn't. And yes, I stand by my statement that a single player has never been banned from Darkfall for AFK macroing to date. Will this change in the future? Maybe. But please dont make statements that I advocate and promote cheating because neither statement is true. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 4:38:36 PM
Originally posted by xzyax
Umm... you do realize that is absolutely false and incorrect... right?
forums.darkfallonline.com/showthread.php "Any macroing or disruptive skilling up within the protective radius of the towers is strictly forbidden. Offenders will be kicked. Repeat offenders will be banned."
"Unattended macroing anywhere is forbidden. Offenders will be kicked. Repeat offenders will be banned."
You do realize that AFK and unattended mean the same thing...right? http://forums.darkfallonline.com/showthread.php?t=182316 "We banned 213 cheaters today. These are the people using 3rd party programs to cheat with. They were not banned for macroing, they were banned for cheating. They were automatically detected and also verified manually in a variety of ways. This number represents 90% of the cheaters in Darkfall right now. The rest have also been detected, and we’re waiting for them to be verified before we ban them as well. These people were warned repeatedly. They chose to believe that we cannot detect what’s going on in our game. They took the word of the makers of these hacks over the word of the creators and administrators of the game. There are no exceptions. We don’t care if journalists, clan leaders, or our friends are among them. They were cheating in order to gain an unfair advantage over the rest of us. They deserve to be banned. What comes into play here is something called “selfish punishment” in social science. Cheaters are likely to be some of the most outspoken people against cheating, and more likely to report cheaters. This is as so to maximize the benefit for themselves - taking it away from others. This is also the case here; we recognize some of the people from the boards habitually accusing the company for not doing anything and complaining that cheating is rampant in Darkfall, when in reality it’s not. If you cheat in the game, you will lie about it too. Whenever we ban a cheater he or she will appeal to the community, denying it on the forums. Then come the excuses to Darkfall support about their little brother, their roommate, or about their account being hacked. So now we expect a couple of hundred people to take to the boards. Threads along these lines will be removed and posters will be banned. Darkfall Support has been instructed to not provide more than the automated ban message. Do not side with these people just because you may have played with them and didn’t happen to observe them cheating. They were cheating beyond a shadow of a doubt, detected and verified in more than one ways. There is no appeals process, our decision is final, and we will not reveal our methods. We will keep aggressively detecting and banning players that cheat in the game. If you’re not running 3rd party cheats, you have nothing to worry about. Those that don’t take our word for it, will be banned like those banned today. Thank you, I made the key elements bold. I say again, they have never banned people for AFK macroing. Please walk into any racial newb town and you will see this to be the case. Just to prove a point:
In Philadelphia, you can't put pretzels in bags based on an Act of 1760. Alaska law says that you can't look at a moose from an airplane. In Corpus Christie, Texas, it is illegal to raise alligators in your home. In Miami, it is forbidden to imitate an animal. It is against the law to mispronounce the name of the State of Arkansas in that State.
But again, if someone shooting gold into the air all night long somehow strips the fun out of the game world for you, then thats that with that. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 4:31:12 PM
Originally posted by Fariic We will simply have to agree to disagree on the times. Accounts sold in 5 minutes or less, I dont know what else to say. Can you please explain how AFK macroing grants anyone some kind of massive advantage? They do not ban you for AFK macroing, they never have and they never will. They have made one giant banning of 200+ players, and in the news section Tasos specifically mentioned that macroing was not a factor. In fact, in my article where I talk about macroing, I took a picture of a guy afk macroing swimming in town :). If you go to Heimdal in Dwarf land, you will see at least half a dozen people macroing in the water there at any given time of the day. I am sure the same goes for all newb towns all over the world. I personally am not a fan of macroing, never have and never will be. Others are the min / maxers that feel every hour not in the game is some kind of gain that is lost. To each his own. If I felt someone else's AFK macro someone hurt me in any way, I would be up in arms as well. But the truth is I have profited heavily off of AFK macroers by snaeaking into clan towns, killing them, looting their arrows and reagents, banking them and repeating. Macroing AFK is a huge risk for skills that matter... all of this was fairly well laid out in the article. I am sorry you feel someone macroing up skills like swimming and resting someone have this tremendous advantage over you in PvP, PvE, or any other aspect of the game. Macros have exited in every skill based game going back to UO. I would be "shocked" if anyone who had ever played UO didnt know what 8x8 meant. Or anyone who ever played Asherons Call didnt know what UCM meant. Or anyone who played Eve Online had never heard the term "macro miner". Macroing is a biproduct of skill based systems, always has been and always will be.
Unattended macroing anywhere is forbidden. Offenders will be kicked. Repeat offenders will be banned. Afk macroing gives you an advantage because I can set up a macro to cast magic or shot a bow and then go to sleep or work while my character continues to progress. The normal player actually has to log out at some point. I shouldn't have to explain how afk macroing gives an advantage over legitimate players or why it's considered cheating in pretty much every MMO out. Av has made it very clear, see the link and quote above, that if you get caught afk macroing you can get banned. 8x8 was an exploit. It wasn't just a macro and EA banned people for it; my brother included. Edit: You can stop telling people that the accounts were selling out in 5 min or less because it's a lie. Edit again: I'm really irritated with this article. I LOVE the correspondents program and appreciate it. However, this article and a lot of what you've posted in this thread is misinformation; the very thing you attempted to adress in your piece. You were wrong on numerous accounts in the article, you were wrong about a few things in this thread as well. If you're going to be a correspondent you should at least be knowledgable in what you're writing about. If you read the TOS of any game, you will see all sorts of strange things. As much as I hate macroing, I will again make this statement. No one has been banned to date for macroing, afk or otherwise. As I have explained several times, you make it sound as though anyone has the ability to launch spells and arrows all night long without penalty. This is extremely innaccrutate. Arrows and spell reagents are not free. They are damned expensive! So if you choose to shoot gold into the air all night long then so be it. If we all had bottomless pockets that regrew gold while we slept, then I would agree with your point on unfair advantages. Since this is clearly not the case, I again, have to respectfully disagree. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 3:46:16 PM
Originally posted by Fariic Post 16 has nothing to do with why you have informatin in the article that became irrelivent over a month ago. I purchased the game the start of the second week. Nitpicking? You wrote an article making the acusation of misinformation floating around and your atricle has information that is wrong! In the first 2 weeks of the shop opening one of the biggest contributers outside of the demand that prevented people from purchasing the game was. No. People playing the game legitimatly do not gain the same advantage of people that afk macro. "To be honest, the rest of the "problems" you will see discussed on the message forums are non issues. The most talked about topic is obviously regarding rampant cheating." Either you wrote the article or you didn't. You can't say that you didn't call it a non issue when it's clearly written in the article. Did you write it? If yes then you yourself used the words non issue. You were trying to down play the problem as not being that big a deal. I do know how to read between the lines. Edit: We will simply have to agree to disagree on the times. Accounts sold in 5 minutes or less, I dont know what else to say. Can you please explain how AFK macroing grants anyone some kind of massive advantage? They do not ban you for AFK macroing, they never have and they never will. They have made one giant banning of 200+ players, and in the news section Tasos specifically mentioned that macroing was not a factor. In fact, in my article where I talk about macroing, I took a picture of a guy afk macroing swimming in town :). If you go to Heimdal in Dwarf land, you will see at least half a dozen people macroing in the water there at any given time of the day. I am sure the same goes for all newb towns all over the world. I personally am not a fan of macroing, never have and never will be. Others are the min / maxers that feel every hour not in the game is some kind of gain that is lost. To each his own. If I felt someone else's AFK macro someone hurt me in any way, I would be up in arms as well. But the truth is I have profited heavily off of AFK macroers by snaeaking into clan towns, killing them, looting their arrows and reagents, banking them and repeating. Macroing AFK is a huge risk for skills that matter... all of this was fairly well laid out in the article. I am sorry you feel someone macroing up skills like swimming and resting someone have this tremendous advantage over you in PvP, PvE, or any other aspect of the game. Macros have exited in every skill based game going back to UO. I would be "shocked" if anyone who had ever played UO didnt know what 8x8 meant. Or anyone who ever played Asherons Call didnt know what UCM meant. Or anyone who played Eve Online had never heard the term "macro miner". Macroing is a biproduct of skill based systems, always has been and always will be. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 3:27:01 PM
Originally posted by Overfiend138 Am I mistaken in that the resource nodes outside of clan cities give the same 51 resources and regenerate at the same rate as ones found around newb cities, and ever other place in the game? I actually found an uninhabitted island where half of the nodes are ore. I have never seen another single player on the island. I go there twice a day and come back with like TONs of ore. Its actually been my bread and butter for 2 weeks now. Try exploring some and get away from the newb areas if you cant find nodes. They are literally everywhere. And they are all identical... |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 3:24:15 PM
Originally posted by 0theri0n
I guess that depends on if you are playing or not :). That being said a trial is a great idea. But truthfully the way they are focusing their attention, it seems the next 6 months will be consumed by patches, content additions, and primarily opening up new servers in Europe as well as North America. Truthfully if its so much work just to buy the damn game I doubt we will see a trial ever :). But here's to hoping. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 3:22:02 PM
Originally posted by Fariic That is a very legit question, and is answered in my next part of the overview on skills. Darkfall is very strange in the way it works its skills, and its not like other skill based games (UO, AC, etc). Darkfall does everything it can to put as much of the final outcome of a battle into the hands of the player themselves. We will call this player skill. They do this by offering advantages to higher skills, but not necessarily how you would expect. For instance if I have a skill of 1 in sprint, I will run just as fast as someone that has 100 sprint skill. The difference will be that my stamina will deplete faster at a skill level of 1, meaning I can travel that much farter while sprinting the higher my skill goes. In regards to combat fighting skills do 3 things:
* They make you consume less stamina per swing (more ttacks before you are out of stam) * At skill level 1 you can use any weapon in the game. However each weapon (all items really) have a durability that decreases with use. Once it reaches 0 it breaks and disappears, no repair skills or repair NPCs... the item is gone forever. The more higher rank (higher end) the weapon, the faster it will degrade without proper skill. So this saves you a shitload of money later on because the real high end stuff is insanely expensive, and if it breaks after an hour its hardly worth it. Very neat system in that it allows anyone to use anything, but for a price * Using weapon skills increase your strength (or dex for archery) which also secondarily increases your damage
ARE YOU STILL PLAYIG THE GAME! You have informatin in your article that is WRONG! The alignment system was changed over a month ago. Edit: You also made a comment in this thread about clan cities not giving any real benefit and that is also WRONG. Clan cities have access to vendors that sell things you can't get unless you have a city and have placed that vendor. See post #16, this explians that the articles are often submitted weeks before they are published. It was patched after I submitted my article. In fact it was patched after I submitted my third part :). See the above post in regards to your clan city vendor comment. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 3:20:09 PM
Originally posted by Fariic
Based on you list of items here I just have 1 question. And please bear with me, as it is an honest question... If combat skils do not effect damage or hit rate, or I'm assuming effect the outcome of combat at all, why are there combat skills?
I'd also like to know how you could never macro for resources? Because I macroed for resources before they implimented the harvesting toggle. And I would really like to know if Andy is still playing the game. Edit: If you're going to be a correspondent for a game you should at least be playing that game. I'm quickly coming to the conclusion that Andy isn't playing any longer as much of the things I'm seeing him write aren't relevant to the game today, or he's very uniformed about some of the mechanics of the game.
To answers your comments:
* You cannot macro to the capacity of massive gains as some are suggesting. As I have already stated, each node carries 51 resources and can be wiped in 8-10 minutes. If you have a macro that can run from resource to resource, hide from PKs, defends against PKs, run to the bank when you are full of resources, switch tools when they break with use, then I stand corrected. If your macro just pressed the mouse button 51 times instead of you doing it with your finger, I fail to see the game breaking nature of this. * Your comment on special vendors in towns that are not available elsewhere is false. There was one spell in the game which was bugged and only appeared in Player Cities (on T2 Mage vendors) and this was the spell Teleport Anchor which allows you to bind a runestone to a location. As of a patch or two ago, this was fixed and is now found in all racial capital cities |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 3:14:06 PM
Originally posted by Fariic Read post #16, this explains the discrepency in the alignment info. Artciles are submitted up to 2 weeks prior to posting. I noted the changes as soon as the article was posted. For anyone that tried to buy the game the first few weeks, it was gone in 5 minutes. I am not sure what to tell you. From what I am told recently the store has been open for as long as 45 minutes, as you claim. I am not sure why you are nitpicking about the digital download. You give them 50 bucks, you get the game to download, you pay your 15 bucks a month after your free month like every other mmorpg. You cant buy it in a store. Not sure why that was confusing. I never said cheating was a non issue, thats why it was mentioned in the article relating to "the downside of Darkfall". AFL macroing does "occur" (hrm) a lot. I mention this as well. The reasons its a non issue were explained clearly. If you want to macro something that will make a difference, every arrow shot, or spell cast will cost you the same as someone using the same attacks on legit targets. On one hand you lose the cost, the other you supplement it. If you want to take your hard earned arrows and reagents and shoot them in the air go ahead. I prefer to use my gold to make more of it. Or at least break even. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 3:05:45 PM
Originally posted by oddjobs74
Based on you list of items here I just have 1 question. And please bear with me, as it is an honest question... If combat skils do not effect damage or hit rate, or I'm assuming effect the outcome of combat at all, why are there combat skills? That is a very legit question, and is answered in my next part of the overview on skills. Darkfall is very strange in the way it works its skills, and its not like other skill based games (UO, AC, etc). Darkfall does everything it can to put as much of the final outcome of a battle into the hands of the player themselves. We will call this player skill. They do this by offering advantages to higher skills, but not necessarily how you would expect. For instance if I have a skill of 1 in sprint, I will run just as fast as someone that has 100 sprint skill. The difference will be that my stamina will deplete faster at a skill level of 1, meaning I can travel that much farter while sprinting the higher my skill goes. In regards to combat fighting skills do 3 things:
* They make you consume less stamina per swing (more ttacks before you are out of stam) * At skill level 1 you can use any weapon in the game. However each weapon (all items really) have a durability that decreases with use. Once it reaches 0 it breaks and disappears, no repair skills or repair NPCs... the item is gone forever. The more higher rank (higher end) the weapon, the faster it will degrade without proper skill. So this saves you a shitload of money later on because the real high end stuff is insanely expensive, and if it breaks after an hour its hardly worth it. Very neat system in that it allows anyone to use anything, but for a price * Using weapon skills increase your strength (or dex for archery) which also secondarily increases your damage |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 2:58:39 PM
Originally posted by Overfiend138 I have been a DF player since day one until a couple weeks ago. As a solo player in the newb cities it may be a non issue, this is not where the bulk of the players who actually matter in the game play. (by "matter" I mean those that belong to the guilds who are shaping this PvP sandbox world) Money is not an issue in this game for those that belong to the large guilds / alliances, resources are just about unlimited in and around player cities. Because of territory control you don't have much at all to risk as far as getting ganked. This gives these guild members an unnatural advantage over those who do not have access to these resources and is, in effect, a game breaking imbalance, especially when the death penalty is what it is (which, for the record, is what I like about this game in the first place.) This coupled with the fact that the guilds that have built these cities did so from exploits that were available from day 1. I couldn't understand how these cities were springing up so early in the game until I learned of the mob glitch that caused some camps to drop 500g each, which was very quickly taken advantage of. Next thing we see is people running around with 100 rigor from abusing another exploit (yeah try fighting a naked ork with 100 rigor sometime, it's not fun). Also, let's face it, Aventurine never stress tested their servers. Everyone who bought the game up to this point has been involved in a paid beta program. Had they waited and done an open or even just a larger scale closed beta test for bug reporting purposes and capacity tests, this game could have could have been much finer tuned. Instead we have a community that was built on exploits and has enabled an unfixable imbalance in the game. Most of us that have left are waiting for the NA server to come up in hope that the exploits will be fixed and everyone can start on a level playing field. However, since the Aventurine team can't even get enough manpower to update their front page and seemingly always are addressing crashes due to hardware or connectivity issues, this just doesn't seem like it will be coming to fruition any time soon. So yes, I understand, have used, and now bash the mechanics of the game. I will say the fact that they actually did take action on the hackers is a good sign. But they have a long way to go before they get subs back.
You bring up 2 good points. The first 3 days the game was released there were issues with mobs becoming out of synch with the world. This made it so that many camps did not actually attack back. The players in beta apparently knew where the higher end mob camps were and when they realized the sync issues they began to exploit. This is both a true and legit statement. They then garnered the 10k gold necessary to purchase a clanstone and grabbed a city. Keep in mind 10k is actually not that much. Consider your clan has 100 players, and each players donates 100g. This is the equivalent of killing 25 - 30 goblins. At any rate this caused people to gain cities faster than normal. However this is brought up time and time again as some sort of game breaking issue where in reality it is not. Games like Ultima online used to cost a shitload to build a castle or a large structure. But its not like these were popping up on day 1 :). In Darkfall there are set plots of land laid out for hamlets (small cities) all the way up to the full cities. I believe there are 97 total spread out all over the place. It doesnt matter if players grabbed all 97 sites on day 1, day 11, day 111, day 1111 or whatever. At some point all cities are going to be owned. FYI any and all cities can be stolen, and this includes any and all resources spent on building the city up. Once you take it over its yours. Its called sieging. Cities change hands on a daily basis, and I have been called on more than one occasion as a solo mercenary who does good work in city defense. I have been paid quite hansomly on several occasions. The second comment you make is also valid, about the stress testing. However, at some point they have to release like any mmorpg. 30 days from now the game will be be better than it was 30 days ago. In fact, every mmorpg works that way. Lord of the Rings Online, one of the most stable mmorpgs ever released, contantly adds content. Would they hold many more subs if they waited years (until now) to release with the included content that has been developed over the past several years? Probably. But at some point the developement needs to stop, the game needs to be released, and what didnt make it into release becomes future content. Your comment about clans having some fair unbalance is not as accurate. Owning a city provides only one real benefit other than having a safe area outside of the newbie cities to hang out in. That benefit is having in town nodes for various resources. These nodes are the equivalent of 20 or so regular nodes in one, and regen very slowly. This happens to be the only way to harvest rare ore other than killing the spefic golems themselves. This is the reason cities are both sought after and warred after. The resources are typically turned into building blocks used to create more structures in the city. It actually takes massive amounts of resources to build structures in Darkfall. But say they have an unfair advantage is like complaining that the well orgranized group of 100 just slayed the dragon and is flashing all sorts of loot in your face, all the while you tried and failed to solo the dragon on your own. I am a through and through solo player and have been all the way back to UO. I like grouping with close friends but I am not a fan of clans, especially large "leet" ones. But its not fair for me as a player to expect to accomplish the same thing as a large clan for that very reason. Some clans literally have hundreds and hundreds of active players. But claiming an unbalance is a bit harsh. Its just a numbers game short and simple. The rigor exploit was well known and was corrected within 10 days of the game's release. It was actually fixed before I even knew what rigor was. This was again used by beta testers that apparently already knew about it. And as you have already pointed out there werent enough beta testers :). And we have done quite a few tests against people with 100 rigor. Through normal play to this point your should have around 30-50 rigor which gives .3 - .4 in your applicable defenses. 100 Rigor gives you 1.0. A suit of scale (which is mid grade armor, costs 1000 gold or so for a full suit) gives you about 7.0 or so to your applicable defenses. So exploiting at this point would put you at about 8.0 vs 7.4 in the given defensive area. Thats approximately a 7.5% advantage to the beta players who decided to exploit in the first 10 or so days the game went live. If you went to another server, played for 60 days or so, and all of the towns are swallowed up by clans, won't your same issues with the alleged imbalance exist? |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 2:35:10 PM
Originally posted by cosimusta Ok I have to call bullshit on your comments :). Hmm where to start:
If you don't like the game thats ok, many won't. Just make sure what you post is accurate and up to date. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 12:33:59 PM
Originally posted by khaelf Your post is well thought out, but again is devoid of many concepts. For one, you like to use Ultima Online as the example of what they did right, and what in your opinion Darkfall does wrong. In reality UO had far more exploits, far more cheating, then most mmorpgs in history. It was the pioneer this is to be expected. But if you are going to compare the good, please show both sides and compare the bad. Throughout UO's history there were all sorts of duping bugs, primarily for gold but for resources as well. There were also MANY player trading exploits that have popped up over the years. The alignment system is not perfect. I mentioned this in my article. However 2 months into it and they have already made large strides in balancing it, and Im sure more will come. I'm not sure why you make it seem as though what is here is here to stay and can never at any time be fixed, changed, balanced or altered in any way. The crux of the entire post revolves around this all important statement: There is not a single issues in Darkfall that cant be patched and balanced out of the game. Not a single one. The core of the game is solid. Games with no solid core can't be changed, Age of Conan being the example. Games can try and change their core, Star Wars Galaxies being the example of that :). You call the game a grind because its slow gaining skills. I think thats one of the large problems in this game where people expect to play 24 / 7 and see and do all there is to the game in a month... much like you saw with World of Warcraft expansions. This game was not designed in a way where you max your weapon, magic or archery skills in a week. If you are a high end mage, then you earned it. If your goal is to become the max skill level in everything then perhaps this is not the game for you. If you play the game, simply play it... go pk, siege, PvE, craft and trade, your skills will go up naturally and over time, with use as intended. Skills will feel like a grind if your sit in town shooting spells and arrows into the air watching your skill gains. 99% of the cheating videos you see are recycled videos from the first 2 weeks of the game. I actually saw the boat video and from what I heard it was a legit exploit. In one way this is a shame but in another it's almost expected. In one of the first games to actually intoduce sailable ships... and then kick it up a notch and offer up all out naval warfare (even against other cities) I will be expecting major balance issues, tweaks, and exploit fixes to be incoming. I think this may be a ways out though since the amount of big boats crafted to date can still be counted with my own two hands. Lastly, to put things into perspective, I had 1500 words max to use in this article. Your entire post was 100 words short of my entire article. |
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Darkfall: Overview Part II, Looking at the Down
News & Features Discussion « General Discussion 5/08/09 7:26:47 AM
Originally posted by Overfiend138
I explained clearly in my article why macroing is a non issue, but I shall reiterate here. I never said macroing doesn't happen, because it absolutely does. Macroing magic, and archery takes resources (arrows and reagents). Gold in this game is tough to come by. Arrows, and reagents especially are very expensive in this game. As an example, a newbie goblin will drop 5 gold about 75% of the time. Reagents on average cost 3g EACH. So if you have arrows or reagents you really want to be using those on monsters to try and recoup some of your costs. If someone wants to spend their money with zero return, and blow off arrows or spell in the air then more power to them. This in no way effects how you play, or your character in any way. If they earn enough money to blow arrows and reagents on the thin air, then so be it. Not to mention they have big red targets painted on their backs for anyone sneaking into their city because you can hear bow shots and spell casting from a mile away. Please understand the mechanics of the game before bashing them. Macroing is, and will continue to be a non issue in this game. The same as it has been in UO for 10 years running now. |
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Darkfall: Game Overview, Part One
News & Features Discussion « General Discussion 5/07/09 6:07:19 PM
Originally posted by Sanguinia
Maybe he did play it. We don't know. There are plenty of people playing the game already. Games don't need to have 11 million subscribers to be a success. [They just need that many to be the best! I agree. Eve Online is one of the most highly regarded MMORPGs. They just hit 6 years running and just announced a record of 300k subscriptions. Thats it! They still manage to pump out epic amounts of content on a regular basis and none of the content is paid for. If the game is fun, players will come. |
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