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All Posts by MustaphaMond

All Posts by MustaphaMond

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319 posts found
Originally posted by Xzen
Originally posted by Vryheid

So anyways, did anyone else think it was weird that this "prison" had nothing in the way of guards or obstacles besides one useless locked door?

How about you make a guild that patrols the island and kill any one that tries to escape. =P

W-w-wait a second!? You mean the GAMERS should actually use the tools provided to fill in the gaps left by the omission of themepark elements? /mindblown

 

(clearly, some of us are more conditioned by themeparks than others)

Originally posted by DAS1337

I must be an elitist then.

 

I pointed out what I saw in the video.  The opening sequence looks bland and simply not finished.  The player in it isn't using the game mechanics corrently and then standing on top of a tower for half the video, doing nothing.  My bad, apparently truth is too hard to people to take.

 

Good for him for making the video.  It doesn't mean I think it's a good representation of the game.  I hope the jail breakout story get's fleshed out.  I'm actually more worried about that, then some guy who isn't as good as myself or others controlling their characters.  I just mentioned that because it's annoying to watch in a video.

 

Yes, you are elitist... because you complained about really small stuff in one video of the nearly 100 that Amate has uploaded. And, as he explained before, you really think a nearly useless skill like "kick" should be keybound? Sorry, I'll leave that skill to clicking and bind a useful skill instead, thank-you-very-much...

 

And, as was explained (but you seem to ignore it), Amate was standing on the tower so long because he was waiting for an AFK party member. Personally, I'm glad to see any clips of this game that I can and I find Amaterasu's uploads to be very good ones. Look through the 100 or so ArcheAge uploads and you'll see he does a good job of presenting many aspects of the game and gameplay.

 

The types of complaints you are making are more fitting for a certain vlogger that MMORPG is constantly promoting (names starts with a "P" and ends with a "ket"). Now *there* is a "gamer" who doesn't know how to use the basic controls of a game.

 

Finally, if you are so good at controlling your characters, where are your videos? Seriously, lets see some of that precision control. I wanna see your l33t skillz, bro. Post dem vidyas.... do eeeeeeeet....

Originally posted by DAS1337

I wish real gamers got to put these videos up...  this person is not only a mouse clicker.. they aren't even targetting anything.  It hurts to even watch it.

 

That and half of the video is this person trying to figure out how to jump onto the side of the tower.. and then failing and almost killing themselves.

 

Just from the video.. it seems like they could have done better.  I hope they add to that opening sequence, as it looks pretty bland and boring.

 

I guess Amate already spoke to this, but I just wanted to add THIS.

 

Looks like a pretty damned impressive healing job from where I'm sitting. And, like Amate said, where are your videos? Until we can bask in your greatness, save the Monday morning quarterbacking for another time and place.

 

Very few NA/EU players are in CBT and posting videos, so just be happy that people like Amate are putting so much stuff out there for all of us to enjoy.

 

The elitism anymore is too much. I was bummed out that it looks like I won't find a good guild for this game (because I'm "too old"), but now I'm kinda glad I'll just go off and do my own thing. I might get facerolled all the time, but at least I wont' have to deal with all the smug assholes passing judgment from atop their high horses.

Originally posted by Dredphyre

How long before the number of prison visits becomes a badge of honor among griefers?

 

Not long.

 

And to the person who mentioned bounties, just ask Raph Koster and any pre-Trammel UO player how much of a deterrent a bounty system is: http://gdcvault.com/play/1015142/It-s-All-Games-Now (see 43:15 - 43:55)

Originally posted by Rhoklaw

So let me get this straight...

Someone spends a day or even a week collectings stuff...

Then someone comes along and steals it all in 10 minutes...

Even if he gets caught, he only has to spends 30 minutes in jail?

 

Where does it say "full loot"?

Originally posted by BadSpock
Originally posted by MustaphaMond

Also, how hard is it for you to understand that "world building" can mean much more than building/destorying structures?

Not sure if troll or if just stu... =/

Point just flew right over this one, and please, watch the flaming / name calling I'd hate to report you.

I perfectly understand how world building can and does mean a lot more than building/destroying structures.

 

I was just about to say "nvm" since I see what you were doing now. My bad and sorry to intrude on your lesson.

Originally posted by BadSpock
Originally posted by Starpower

If you can build housing using various components then it has one of the most important sandbox elements. I would call Vanguard a sandbox/themepark hybrid. It allows you to not only create houses and castles but also ships you can use in the gameworld. Both UO and EvE are sandbox games even moreso than the former examples

If you can build permanent structure in the gameworld and destroy them then you have a true sandbox. In the spirit of freedom it's generally accepted you have that same freedom stretching to other aspects of the game but if your character is rigid with no way of molding it, giving you complete freedom to build and create everything else. It's still a fully fledged sandbox game. it may not be a game you want to play but it would still be a sandbox

You couldn't destroy structures in UO, so I guess UO was not a true sandbox to you?

Also couldn't destroy structures in SWG, so must not be a true sandbox.

Neither in FFXI. No construction or destruction.

 

Where are you getting FFXI from? Seriously... Besides you, who has said FFXI is a "sandbox"...? Did I miss it? XD

 

Also, how hard is it for you to understand that "world building" can mean much more than building/destroying structures?

 

Not sure if troll or just stu... =/

Originally posted by BadSpock
Originally posted by barezz

I would love to see a good sandbox game come out that didn't have open world PvP or try and sell itself as a PvP game and see how it does.

SWG, FFXI, and UO post-Trammel split (when it was at the height of its popularity) were all examples of sandbox games with little or consensual PvP.

All 3 were/are fairly popular.

UO is on a 13 year run, still charging a sub fee, SWG ended but ran for 8 years with a sub fee, and FFXI I beleive is still up and running with a sub fee and doing well (probably helped FFXI that FFXIV crashed and burned)

There is a market for PvE sandboxes with optional PvP.

 

As somebody who played FFXI from launch (and still has an active sub and logs in from time to time to craft and put my wares up on the AH), FFXI is *NOT* a sandbox. To some extent, there is *some* freedom as far as what you do in the game (mostly because of the extent of the many rails that are provided to ride), but FFXI doesn't deserve to be put in the same category as SWG and UO. With EQ, perhaps. But, it is a themepark with some sandboxy aspects along the periphery of the game.

 

As for your other point about building in the game (and UO only featuring housing as far as what players can build), what about the amazing and diverse choices for crafting, gathering, resource management and refinement that UO offered? What about being able to go into the wild and find and tame animals (including mounts), then sell those mounts to other characters? *edit to add: What about mining and smithing, namely characters creating some of the best gear in the game (and also repairing it as it got damaged because gear degraded with use/over time)?

 

Those kinds of features and the actions related to them were as much about "world building" as the actual erecting of physical structures like houses ever was....

I think if people are really honest with themselves, there is a case to be made for both sides. Here is some (hopefully relevant) copypasta from a post I made over at archeagesource.com where people were debating the need for a "death penalty" of some kind when players die as a result of PvP combat:

 

This is a long-standing debate that has been going on for decades. Some interesting thoughts on both sides of the matter can be found HERE and HERE (the top half).

 

Personally, I am all for open PvP FFA (with perhaps a few safe zones such as npc cities). I feel meaningful risk forces blues to band together and enhances the community of the game, reinforcing the interdependence between players and alliances of guilds, ultimately spawning emergent play. A bit more about this is included in the second half of THIS INSIGHTFUL ESSAY from Koster's blog and THIS decent write up about the appeal of UO pre-trammel (though that author botches a couple of facts/details).

 

Even though I support PvP FFA and feel that PK's bring something important to a game, I understand how "PvP'ing" often turns into needless griefing and can destroy the community and game world/experience. It's a very delicate balance, quite similar to ecology and predator-prey models, but what is unfortunate is that many reds are simply *NOT* smart hunters and they don't understand that you have to let your prey survive and proliferate to guarantee a continual hunt. Griefing and tormenting people to the point that the prey/carebears/noob's ragequit can turn the game into a ghost town and ultimately limits the chances for profitable and fun PvP/PK'ing...

 

So, to address the actual topic of the OP, there should be penalties for dying beyond the debuff and the timesink of having to walk back to the spot of the battle (or a new hunting ground). I think, at the very least, AA should embrace something like what GW2 is supposedly going to do: after X number of deaths, armor/weapons degrade and require repair. Not only would this provide a costly consequence for repeated deaths, but it would reinforce the economy-side of the game. I can still remember how in UO the very act of fighting (even PvE) would reduce the effectiveness and condition of armor/weapons (potentially resulting in them breaking, if I remember correctly). It made access to a PC blacksmith a necessity and you got to know your local smithies (and many of them would get skill gains for repairing your gear). I used to like to tip them for their service, as well, even though they normally gave me my money back.  :D

 

Also, I think it would be reasonable for the PK to get some percentage of the money that their prey was carrying when they died (10%? 50%? 100%?), with a very low chance of looting an actual peace of gear or random inventory item from the dead player's body.... That said, I did like the earlier suggestion (can't remember by whom) that higher level players who kill lowbies would not be able to get any loot from their "victory."

 

IMO, the pro-"real death penalty" camp are correct that a meaningful consequence is needed if only because risk yields rewards. It's just a matter of balancing between the two camps and having some kind of mechanism in place to check griefing (which is very hard to do, admittedly). UO struggled with it (and their "solution" of a reputation system didn't work, and the eventual creation of Trammel essentially destroyed the game). Still, the Dundee write up on Raph's blog points to the reality that there are other solutions to this problem than what we are typically used to seeing. What's more, these solutions could work if the game's dev are willing to work at the problem (and not just try to find an easy one-size-fits-all solution that are commonplace in today's MMORPG's). I, for one, still remember the great thrill of helping other blues take out one of those murderous reds (but I don't forget the hard knocks and lack of fun that is the result of being continually griefed by players who view the game as little more than a hunting ground for ganking up-and-comers).

 

I'm not sure if this was a useful post, but I hope it contributes something to the discussion =/

Originally posted by Charas

Quoted from the ArcheAge wikipedia page :

The developers promise a community like that of Ultima Online, PvE comparable to typical sandboxes and PvP taken from Lineage 2. The game itself is developed as a “sandbox” – where the player is completely free to choose what to do and how to live. Expanding on this, characters won't be subject to strict limitations on growth, such as is the case in other MMOs....The game's designers want players to have a big impact on the world; each server will be unique due to players developing their world’s history and exploring the map in different directions.

Not a pure sandbox you say?

 

 

Promises and reality are two different things (and this is coming from somebody who is *very* excited about AA and what it looks like it will offer).

 

From what has been seen in CBT, there is a quest system (a pretty standard one at that)... and I've seen videos of cutscenes with VA (so, presumably there is a storyline of some kind). Finally, it looks like there will be specific times for sieges (weekends), caps on the number of participants, and conditions that need to be met for participating (a mob drop). So, I do think calling it a hybrid isn't a total misnomer. However, considering the open-endedness and highly freeform way players can interact with the world, I think calling it a sandbox with some themepark flavor is more accurate. I think the devs are trying to make sure there is just enough rails to guide and help out players who are more accustomed to stuff like WoW, but the actual meat of the game will be heavily slanted towards the sandbox side of things. Just an observation....

Originally posted by BadSpock

-Archeage looks promising too, but combat looks very 2004 standard as well as questing - but will the sandbox elements make up for that? I don't know - for me, I don't care if I can build a forest/castle or hang glide if I am forced to grind levels in a quest hub "kill 10 rats" with tab targetting.

They kind of seem to be throwing in just about every system in every other MMO - rifts, naval combat, keep/castle sieging... would be cool if they pull it off but maybe biting off a lot more than they can chew like DF did?

 

Mentioning AA in the same context of DF? Really?

 

AA has something that DF will never have = Jake Song ( not to mention piles and piles of cash: "The budget of the game is 25 million dollars. 15 million of investments from GigaMedia and 10 million from [XL Games'] budget." ~http://archeagesource.com/topic/26-all-that-we-know-about-archeage/ <--a legit source that cites another legit source, http://www.aaportal.net ).

 

Another thing about all that $$$ is that $30 million stretches much farther in S.Korea than it does in the West. The salaries of quality game developers over there is about half of what game devs are paid here in the West, at least according to this poster (no citation where he/she is getting the info., but the point they make seems legit based upon other things I've read about S.Korea's economy). He/she also rightfully points out that S.Korean game devs likely work more hours for less pay than their Western counterparts. I'll just put the relevant section of their post, though like I said, there is no explanation for where the info. comes from:

XLGames (Jake Songs new company) started with $300m won (30million us)for the initial budget of the development of ArcheAge, but has gotten export contracts for ArcheAge in several countries. Now he sits on top of $600m won+ extra funds/credits he can choose to utilize. With this much funding they decided to upgrade Archeage to Cry Engine 3.

That's right ArcheAge has a huge budget.

Remember, $300m is like $600m ~ $1200m if spent on game developers in korea. They get nearly half the salary compared to western developers while they work atleast twice more hours with no extra payments.

 

Being in that kind of position is Aventurine's wetdream....

 

Oh, and did I mention Jake Song...? Because, seriously, he's mutha*)$)ing Jake Song, yo!.... and I'd be SHOCKED if one of the major creative talents behind one of the most important MMO's ever (for Korea and the whole world) isn't making sure the first major title of his new company is a smashing success.

 

Now, with all that being said, I didn't pick AA because, as others have pointed out, we probably won't see it until 2013 here in the West (that's if we're *lucky*). So, I guess if I have to pick a title from the OP's choices, it will be GW2 and/or TSW. I'd like to see Tera do well too, if only to show devs that MMORPG's can deviate from the "norm" as far as combat systems go, but having played Aion and seeing how similar the quest system is in both games (i.e., bland), I think Tera will have a real uphill battle.

 

That's not to say AA's questing doesn't look bland because, frankly, it does. But all of the other features you allude to are what that game is going to be about, at least to those who are playing it as a sandbox. I've read beta testers who explain you can actually make real progress in the game crafting, building, farming, gathering, etc. (and I don't mean the kind of minimal progress you saw in Aion from crafting either). If that's really true is yet to be seen, but for me, the stars are aligning for AA to be a breakout title for the resurgence of sandbox titles (as long as they can find a Western publisher, which seems probable given the game's development with a "western audience" in mind).

Originally posted by CyclopsSlay

Yes, love how gorgeous the world is.

Night time sailing on a Catamaran from one of Steparu's streams - http://www.youtube.com/watch?v=7ufIJHx78UI

Older, but still nice

"Nice" is an understatement in my book. ;) ... I hope the beta testers keep 'em coming... and thanks for sharing that link (I hadn't seen it yet)!

 

The sea-faring life in AA looks amazing... You got all of the adventure and beautiful scenery, but none of the scurvy/dying in a storm! Sign me up! (yo ho, yo ho... a pirate's life for meh!) ... ;D

 

I find it very interesting that the island in the video you link to above and THIS VIDEO and THIS VIDEO all appear to be the same place (or at least in the same general area if I am seeing the map correctly).

 

Considering that THIS VIDEO shows it will be likely that players can build houses there, the fact that so many people know about that spot (and it being the midway point between two land masses) means it will probably be prime real estate for outlaws/pirates.

 

And, because I just can't let the nautical side of this game die, one more.... DAWN

Hail and well met to all of you fine UO vets... After reading so many of the responses here and in "part 1", I just wanted to say that I'm so glad that so many of us still have such deep feelings for this game. As a result, I can't resist putting this here for all of us who "had a dream and the heart and the will and the power" to move earth, carve stone, mold hill and channel stream in that very special place: http://www.youtube.com/watch?v=zSZoRm-4mVM

 

What secrets we could tell, indeed....

 

I know a lot of you probably feel nostalgic and sad, wanting to relive that magic. I can only respond by saying that so much of the magic was created by us, with the game providing a bewitching vehicle for accessing what was inside us.

 

FWIW, I have been watching more and more ArcheAge videos and have found myself impressed with the open-ended feeling of the world and the fact that, for the first time in a long time, it feels like I am seeing a virtual world (not a flashy backdrop for a themepark's rails). If AA does indeed make it's way over here, and the world is as open and free-form as it appears, I invite all of you who are interested to come experience and explore that world with me. In other words, please remember my name and contact me here... I have made a mental note of many of you. I would be honored to create that magic again in a new world with people who know that games go much deeper than leet gear or reaching max level. Some will say that we wear rose-colored lenses and are sentimental fools in our nostalgia for what will never be again. But, you and I know better....

 

With that, fare thee well, friends (and even you murderous reds)... Wherever your gaming adventures take you, I hope you seed that place with the special brand of creativity that we all can remember. That magic won't die if we keep it alive and show the new up-and-comers that games are much more than their ruleset and achieving "victory." They are, at times, portals to a whole new realm of thought, feeling, and expressivity. Good luck... and safe journies.

 

Oh, and for any who didn't like "Stones" w/ lyrics (even though the song actually really does have lyrics): http://www.youtube.com/watch?v=qHRhq8bc-58

P.S. For any of the salty Jack Tars still up in the place, check out this breath-taking view of the sun/sky/water from a crow's nest (courtesy of CB player "Amate", AAsource name Amaterasu, YT account AmaterasuOkamiYami): http://www.youtube.com/watch?v=Y1M_wyiAzqM

 

(sorry if already posted, or if there are better videos... I love it, though, fwiw)

Originally posted by CyclopsSlay
Originally posted by MustaphaMond
Originally posted by CyclopsSlay
Originally posted by RefMinor
Fantastic, although I never associated dancing on tables in underpants to be particularly piratical, I hope that bit is optional

Just a little drunken table dance... :D 

 

And let me guess... they were singing faldee raldee raldee raldee rye-eye-doe!!! ;D

That, or this...

http://www.youtube.com/watch?v=7iQsVwbvK7U <- Actual gameplay footage ... lol

Pour, Oh pour the Pirate Sherry!

Originally posted by snapfusion
Originally posted by MustaphaMond
Originally posted by snapfusion
Originally posted by Sylvarii

Think they really have given the dwarfs that western feel,this could come from any western MMO.

 

And then the new eastern themed humans..

Hariharans

Apprently the Haritharans humans and the more western Nuians humans hate each others gut,what for know one knows yet.

 

I was interested until Michael Jackson showed up in the third picture.............

 

Did you even bother to watch any of the character creation videos ???

 

While some of the (limited) models available in CB probably don't appeal to you, there are some (the human at the very start) that look pretty standard/"normal."

 

So, I don't really understand... do you not like the *CONCEPT ART* above because you think your toon would *have* to look like that? Or do you just think nobody else should be able to look like that if they wanted to?

 

P.S. At risk of being a total jerk, you really think MJ (at any stage of his career) looked like that? If so, please see an optician.... immediately! (and I sure hope you don't drive there) xP

I understand that MY character is not going to look like Michael Jackson with a cutlass but its the same old same old affeminate male character model art out of Korea,  It has always puzzled me why  this culture is so obsessed with portraying man as child or girl like or creating some sort of unisex race.  Who knows.

LMAO... I still don't see the resemblance to MJ, but I will concede the point about many Korean MMO's featuring "affeminate" character model art (and actual in-game models, for that matter). Also, I'm glad to see that you are still talking like you will play. I'm also somebody who won't have a character that will "look like Michael Jackson with a cutlass," so it's good to know there will be at least one other person who isn't a clone of the above concept art... ;)

I even like to make some of my toons look "ugly" and battleworn, depending on their class and my plans for them. I have a feeling this game will accommodate players of every stripe (and I don't mind what other people do, tbh). Still, I hope there is enough customization that I can make at least one of my toons look something like this:

Originally posted by Venom2506
I remembered I posted here! Well, a few days after, but I did :p
So you mean to tell me if I made videos of myself claiming to be a great driver of cars with manual transmissions (i.e., stick shifts), you would give me a pass if I made a "first impression" video of myself driving some new model car and, all the while, I kept grinding the gears while I drove it? That's what I feel like I'm seeing in her video (i.e., somebody who claims to have gaming background who doesn't know how to do some very BASIC things like changing camera view).
The thing is, I don't believe she's claiming she's a great player or anything? She's just giving out her impressions. I can give my opinion on a car, and yet I'm not a specialist or anything. That I know how to shift manual gear because I live in a country where automatic gear is rare doesn't make me any better than you at judging cars, but I'll grant you I'd just disregard you if you told me that the gear sucks because you're not used to them. That's what I did with Pokket's video, she clearly doesn't like this kind of controls, well, I'll look for the opinion of someone who likes them if I'm interested in feedback that fits more my tastes. But that doesn't make Pokket's video worthless, it's just diverging opinions. I'm not sure I'm explaining myself too well though, so I'll just leave it at that. (god I hate that quote format). To sum up, you got to take it as face value, it's someone giving her opinion on something. DIsagreeing with her is completely fine, but most of the comments go farther than that.
Well, I am basing what I am saying on THIS VIDEO. When a person makes videos to guide others, it implies they view themselves as an expert or at least as somebody who is more knowledgable than others. It doesn't help when she refers to herself as our "go to person" for learning about healing and runs through a list of games she's played to establish her credibility/gaming pedigree (again, an action that is meant to establish the validity of her giving advice on the subject). So, based on her own videos and actions, I get the impression that she portrays herself as more knowledgable than most about games. The funny thing is, as I've said many times in this thread, one of the games she claims to have played is Aion. As somebody who played cleric and reached level cap not long after launch, I can tell you that one of the most basic controls you learn after learning to walk and use your skills is knowing how to change your camera view and zoom (this becomes even more important later on given the prevalence of flight in the game and the necessity of watching out for players from the enemy faction when you are in the Abyss). Honestly, if I sat down to play Tera, I would expect myself to know how to change the camera view in about 30 seconds because I've played Aion, a game that is very similar to Tera. It is VERY ODD that she does not know how to change it while claiming to have healed in Aion and she even goes as far as to make false claims about how the camera controls work in Tera during the video. So, my initial point stands.
And, I think you misunderstood what I was saying about cars... I also drive a stick, though I live where automatics are common. While you might not consider yourself an expert on cars, based on what you've told me (that you know how to shift manual gear), I would be rather surprised if your claim about knowing how to shift manual gear cars (i.e., "I've healed in Aion") was contradicted by you uploading a "first impression" video of some new model where you do nothing but grind the gears (i.e., cannot change camera view). I'm saying, if she is going to say she has played Aion and healed in it, then it doesn't make sense for people to defend her inability to change the camera by saying stuff like "well, she's new to Tera, give her a break!!!" Either she's played Aion and somehow she just never learned how to change the camera in that game (which is really hard to believe for me), or she wasn't being truthful...  or, she was just being lazy in the Tera video and made a BS claim about not being able to change the camera view/zoom. Which reason it really is, I can only guess (sloppiness? laziness? lack of skill?). But, if you have other explanations, I'd love to hear them because I can't see how a vet of Aion can't figure something like this out and even goes as far as to make erroneous claims about Tera's controls in the process of blowing my freaking mind with her apparent ineptitude.
It's not expecting her to "know every rope of the game" at all (nice strawman there, btw). It's being surprised and calling bullshit when she doesn't know how to operate one of the most basic controls. It's seeing past her gender and actually questioning the so-called "content" of what she has to offer

It's not a strawman argument, it's an example. I picked the most obvious one, but if you look at all the comments, you can make a whole list of what she should know, and that list is absurdly long. You might not, but clearly some people expect her to know everything.


Excuse me, but you were responding to *MY* post, not "all of the comments." So, I responded in kind. And by saying it's not fair to expect her to know every rope of the game, you are ignoring what I was saying. I was very specific about my gripes, yet you changed the subject by expanding it to everybody's general complaints. Creating a false point that the person you are debating never made (just so that you can knock it down) is the definition of a strawman argument. As I said before, what I expect of somebody who claims to have played Aion is that he/she SHOULD KNOW HOW TO CHANGE THE CAMERA VIEW (or if they don't, it should take them all of a few minutes to figure it out).

 

P.S. @BizkitNL -- She calls it a "review" at one point.... Just look at the last sentence in her own post (#96)....

Cherry-picking words is not classy man :p The article is called "first impression", should we expect her to double-check every word she uses because otehrwise it's going to be used against her? I'm playing a table-top game, picking words like that to justify a sily point that otherwise obviously goes against the spirit of the rules is called rules lawering, and imho it's bad form. It is a first impression, the article says so.


Considering you are responding to something that isn't even directed at you, who are you to talk about what is and isn't bad form? Even so, I am pointing out that she herself makes this small mistake by letting the word "review" slip into her own comments about the video. So, when people like BizkitNL tear into her detractors because it's an "impression" and not a review, i think it's fair to point out that even she slipped the wrong word in there earlier in this thread. I just find it obvious whiteknighting if somebody attacks her detractors for using that word, but ignores when she does the very same thing.
  
I had left this topic alone and was happy to let the whiteknights do their thing while I concluded that her opinions and any other videos of hers that get posted are not worth my time. I'm not really sure why you reopened this can of worms. I know that nobody is perfect with a new game, but stuff like changing the camera view is pretty elementary and it is very suspicious that she doesn't know how to do this type of stuff in this video. It obviously makes me think she is being guided about what to say in her videos and people are hoping to cash in somehow on "cool gamer chick" making videos about something she doesn't really get. I could be wrong, but there are a lot of valid complaints in this thread and people who are noticing many of the same inconsistencies that I see.
Originally posted by DannyGlover

Western. Publisher. Now.

+1, Murtaugh... The publishing houses don't seem to understand that some of us are getting too damn old for this genre ;)

Originally posted by CyclopsSlay
Originally posted by RefMinor
Fantastic, although I never associated dancing on tables in underpants to be particularly piratical, I hope that bit is optional

Just a little drunken table dance... :D 

 

And let me guess... they were singing faldee raldee raldee raldee rye-eye-doe!!! ;D

I want to go on the record in saying that I actually think the scheduled sieges make sense, but I understand the disappointment about the cap on players (and that people can't watch them, at least the way things are). With that being said, I think shadanwolf played DAoC, and from what I know of that game, a big part of the strategy and political intrigue was that 24/7 RvR means longevity is just as important as strength. As others have pointed out, it's just not practical to expect that of players anymore, however, so scheduled times makes sense. I do think they need to include a siege in the middle of the week, however, because not everybody can play on the weekend. Likewise, some of us are nightowls and/or work odd hours, so it leaves us out as well if they only take place at peak times. It's just one thing that will disappoint people, but there are so many other things in this game that I look forward to doing that, for me, it's a minor point of concern.

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