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All Posts by MustaphaMond

All Posts by MustaphaMond

16 Pages « 1 2 3 4 5 6 7 » Last
319 posts found
Originally posted by Raekon

- GW1

- Jade Dynasty

- Uncharted Waters

- Lost Saga

and these are only a few out of the countless mmos tha are NOT P2win

They are all out for years now and their methods never changed.

So the "one day will be different" comment doesn't stick either.

Fair enough. I don't know Jade Dynasty/Lost Saga enough to respond (but I'll assume you're correct). However, I've read many threads here where UWO players insist the game in P2W though, so not so sure about including that one. Even so, I just didn't think there were "countless" f2p mmo's that aren't p2w... I stand corrected though.

Just saw your second part. Okay, got it. My bad.

Originally posted by Wizardry

I think the housing is going to be too small,i can't speak for Korean gamers but it seems they are content with different ideas.Example we know they like the clutter of stalls in games and here we saw massive amounts of boxes surrounding a house and a bunch of kitty kats littering the roof.

This game i think needs to shore up the entire player made zone otherwise NA players will get bored quickly,not with the whoel game but with the housing ideas.One example is to shore up the storage space,i don't think anmyone wants to see a hundredd boxes littered around every house.Also the actual insides and NOT a zone is amazing but far too small,i would like to see housing at least twice the size even if it means taking longer to get one.

You know, there was a time (even in the US) when houses were *much* smaller. It is only a recent development that our culture has begun to believe that bigger is better. In fact, there are only a handful of industrialized countries which suscribe to this belief. This is a well discussed issue in the media. Furthermore, "too small" to some is just right for others. In fact, there is a whole tiny house movement happening out there as we speak....

 

As for "kitty kats littering" the roof and "a hundredd boxes littered around every house"... in a game that is about freedom and being able to literally "create" a world within a persistent world, those are the kinds of things that should be *ENCOURAGED*, not coded away! Some people like their HOA keeping everything looking uniform and cookie cutter, while some people prefer to live in a more "anything goes" environment. There are pro's and cons to each approach. With an HOA, individuality and creativity is normally inhibited, but you can rest easy knowing that your neighbors can't paint their house neon pink. Without an HOA, homeowners can be much more free and can potentially create amazing, "artsy" neighborhoods (but run the risk of having bad neighbors who don't keep their yard up or paint their house a "weird" color or whatever). Different strokes for different folks.

 

If you don't like the boxes, why not go play a different game instead of the devs taking away the option of putting boxes everywhere for the rest of us? The more choices and ways for players to do unique and eye-catching things, the better. If that's not your opinion, go play a game that will cater to what you want. This game provides players with the ability to customize and let their imaginations run wild. No matter how much of an eyesore it proves, I will never inhibit another person's right to express themselves. I can tell them it looks weird, I can say I hate it, but I wouldn't ever want the devs to take it out of the game on my account (or anybody else's). I want to make choices, not have choices made for me on account of somebody who doesn't think anybody wants to see feature XYZ. About the only place I draw the line is if people find some way to do things that younger players shouldn't see (at least not in a game with a "15+" age rating). But boxes and kittehs on the roof? Please, Sir.... I want some MOAR!!!

Originally posted by TGSOL
Originally posted by dudeduder45
Originally posted by MustaphaMond

Item shops almost always lead to P2W.

 

Can somebody tell me a game with an item shop that's not like that? If it's not, how much do you want to bet it will be one day? Having the mechanism in place is the first step. It starts off innocent enough ("cosmetic" items... "minimal" convenience items... etc.). But, as time progresses, the rewards will become better and better (and more tempting) while the IG means of acquiring the goods will become more and more difficult/tedious. I have no feelings one way or the other about this game, but this sure isn't going to be a "B2P"-only title. The very reason they are including an item shop is to lay the foundation and mechanism by which players will begin to fork over money for IG items that *DO* matter. It's all about people getting accustomed and used to the idea of an item shop. Once they have a degree of familiarity, the P2W beast will emerge in its true form....

Gw1

^ this. The scenario Mustapha describes has plagued practically every F2P MMO so far, but the one exception to this rule is found in the previous game of the very same developers who are making GW2. That's very promising.

I realize GW1 fits the criteria I asked for, but my point is that every other game with an item shop tends to go the way of P2W eventually. GW1 might never, same with GW2, but the whole "gem system" strikes me as a way to make a much easier transition. I think at a certain point, game companies look to P2W as a way to get the last drops of revenue out of a dying game (provided an item shop exists to allow them to do so).

 

Maybe both games will survive forever, but I was trying to point out that if things start to go bad, having an item shop leads to P2W. It just makes it too easy to ignore for a struggling company. Sure, things are great now, but with an item shop present, it's all one step closer to P2W. You can trust who you want, but exchanging money for *any* kind of items introduces possibilities to the game that almost always lead to the inevitable paying for an advantage of some kind. Even now, people are listing all kinds of items that are bothering them. Things can change before release, but people have a right to be wary.

 

It would be great if GW2 actually succeeds beyond expectations and doesn't turn into a P2W model (this genre needs different payment models than the two extremes), but that doesn't change the fact that I detest item shops and remain very skeptical about how things will go with this particular game because it has one. It doesn't matter what their track record is... I've seen too many great companies gut their flagship IP's for a quick buck, so it's not easy to trust prior performance. Maybe ANet will remain an upstanding company forever, but even the best are bought out by greedy people who run once great companies like factories, trying to suck every dime out of the place before running it into the ground.

Item shops almost always lead to P2W.

 

Can somebody tell me a game with an item shop that's not like that? If it's not, how much do you want to bet it will be one day? Having the mechanism in place is the first step. It starts off innocent enough ("cosmetic" items... "minimal" convenience items... etc.). But, as time progresses, the rewards will become better and better (and more tempting) while the IG means of acquiring the goods will become more and more difficult/tedious. I have no feelings one way or the other about this game, but this sure isn't going to be a "B2P"-only title. The very reason they are including an item shop is to lay the foundation and mechanism by which players will begin to fork over money for IG items that *DO* matter. It's all about people getting accustomed and used to the idea of an item shop. Once they have a degree of familiarity, the P2W beast will emerge in its true form....

Originally posted by nariusseldon
Originally posted by RefMinor
Originally posted by nariusseldon

Raph should create game more and write blogs less. He has not done anything successful (or even less successful) lately, has he?

Talking is cheap. Designing and implementing a good game, on the other hand, is hard and much more valuable.

I am guessing from your insightful contribution that you did not read the article.

I did .. he did some rambling about playing a merchant in SWG, and that AH is not good for that class.

Opinions like that means very little.

Lots of people, including you, spouts lots about your OPINIONS about good game designs here. Number of successful game developers here .. exactly zero. In fact, only Cuathon is even trying. Sure, discussing game design is fun .. so we do it for entertainment.

Raph, OTOH, is supposed to be a game developers, not like us. I don't see he is being much successful lately. Most likely beacuse he is holding onto the past, holding onto OLD ideas, and fail to innovate. Look at him .. he is talking about old old games. I suppose it is just human nature when he fails, he has to hold onto past glory to get a ego boost.

 

Um, yeah... he's so busy holding onto past glory what with all of his work in social gaming at Playdom. That's why about 1/3 of the posts here are people wishing that Raph would get back into MMO's... because he actually moved on from his "past glory" and is trying to bring the same depth and complexity to a new genre of gaming. It's hard to imagine now, but think of the possibility of devs like him bringing the same depth and complexity to social gaming as he brought to LegendMUD, UO, and SWG. I know people here hate social gaming, but with the proper development and a lot more depth, I bet some cool games are just around the corner and we all might have to reevaluate what we think about those "crappy little flash games."

Originally posted by Pivotelite

....I don't think it is possible for someone to be dissapointed in everything that is potentially coming to the market this year.

You must not know this place then! ;P

(for those who haven't checked out Tencent Game's page yet):

http://age.qq.com/#/age_image/image_game_wallpaper

Originally posted by DannyGlover

Props to Koster for starting in UO and SWG. Maybe one day he'll actually see a game through. That'll be a treat.

 

It's pretty common in the game industry that lead designers (especially those as talented as Koster) work on a game and see it launch, make some core improvements and changes within a short window of time, then hand the reigns over to others and move on to new projects.

 

In Raph's case, he left UO to work on SWG. He left SWG for EQ2/indepedent pursuits (possibly knowing that changes like NGE were in the pipeline and wanting no part of it... no idea). Still, while some devs stick with a project for its life, I bet it's actually quite rare.

For somebody whose stated goal was to "give back," OP sure strikes me as suffering from the same entitlement attitude that's more and more common nowadays.

 

If you love the game and wanted to give back to the community, keep your site up and make what it offers unique and special and people will be happy for your contribution. If you are thinking "giving back" means providing stuff that most publishers do now as an afterthought, then think again.

Originally posted by Lobotomist

Interesting , thought the game was not translated yet

 

It's not. Some NA/EU press received keys for the Korean closed beta tests (hence the Korean). And some people are playing via more "shady" means. Many of the videos on YT are from various beta testers (some Russian, some Korean, some English speaking). A lot of the information available on various fan sites was posted by beta testers (or people who have been following the various fansites devoted to AA).

 

There's talk of another closed beta test (CBT5)... the most recent just ended and lasted quite a long time (80 days if I'm not mistaken).

Originally posted by Ichmen

i am kinda impressed by AA's arch type classes.. thats pretty neat wish i could understand korean fonts though lol or lewis could have had abit more time or knowledge explaining the differant types (kinda like his GW2 vids)

 

You can see four example classes (warrior, priest, wizard, chaser) here: http://www.archeage.com/en/contents/gameinfos/ability/11

 

(Click "advanced" and choose three of the options to check out the many awesome, unique combinations).

 

You can also find descriptions (and some videos) for *some* of the skills here (at least those seen in CBT4): http://archeagesource.com/forum/17-new-articles-guides/

 

Enjoy~!

Ok, I'm sold!
General Discussion « ArcheAge
3/13/12 12:45:18 AM
@Sovrath yeah I guess steam punk is a stretch. Wasn't really trying to say it is steam punk, more like if steam punk is okay, then why would the canons/tanks be so out of left field. I mean, castle building and siege warfare changed dramatically with the emergence of canons 1500-1750s. Look at some of the designs for siege weapons by Leonardo da Vinci from that period (and gliders based on the shape of bird wings). The stuff in AA looks like a stylized "early renaissance" fantasy setting to me (with many fantastic embellishments of eastern and western designs). The tanks are just mobile artillery platforms. Clearly, they are not like a totally realistic weapon but they are not completely out of the realms of possibilities. Must admit I would like better if other players or mounts had to move the canons though. As for the disco lights that's actually IG and happens when enough characters in an area emote /dance (or whatever the actual command is). I admit its cheesy, but I see potential there. It would be awesome if devs take it to deeper places, like say triggering a natural event, if players danced while forming a circle and all moving in a giant clockwise or counterclockwise fashion. Maybe too politically incorrect, but I think it would be cool for IG RP/religion if players could have things like "rain dances" where the dance emote would actually trigger related animations (e.g., storm clouds, lightning, wind, rain).... I still see far more to like than the things that don't fit. It's a pity the stuff bothers you so much but games can't appeal to everybody, I suppose. PS CyclopsSlayer beat me to the disco light explanation. Hate typing on my phone xD
Ok, I'm sold!
General Discussion « ArcheAge
3/12/12 10:50:02 PM
Originally posted by wrightstuf

Never said AA wasnt or wont be playable...I said it is and will be a POS. Its has diff bells and whistles than Mortal Online, but when all is said and done, it looks like the same open pvp sandbox POS

I'm sure you'll have a blast playing it (with the other 29 people :p) untill it dies 3 months after its released....if that ever happens

 

Okay, you said sandbox games with open world pvp are "the suck" and that it will be lucky if they are "niche" games. And now you are repeating your claim that 30 people will play it and it will last all of 3 months. Unfortunately, games like UO, EVE, the Lineage games (2 in particular) would run contrary to your claim. Maybe you think massive numbers of subs are the only metric by which to gauge a game's success, but I've never been one to hop on bandwagons just because everybody else is doing it. If it is a smaller population and it winds up being a "niche" game, then so be it. As long as it sticks around like EVE and offers the depth, excitement, and creativity seen in a game like that, I could care less if the masses play it (except that it needs enough subs to be solvent and warrant more development/growth...). Oh, and if you hate the game so much, why are you reading a post about it and posting hate for it. Go play whatever game you enjoy... or is raining on the parades of people who are excited about something your "game" of choice?

 

In any case, to liken a game with a budget like AA has, and with an expected global footprint that includes Korea, China, Russia, and NA/EU (hopefully sooner rather than later), to MO is like comparing Apples and dog shit. MO is some fly by the night title held together with a string and a prayer, AA is the first AAA title from the design studios of one of the fathers of MMORPG's.... HUGE difference.

 

Originally posted by Sovrath

I'll be honest, I'm very dissapointed that the game has tanks. I've never liked the mixing of fantasy with technology.

 

Tanks? Where have you seen this? That's new to me, but I admit I haven't watched every video or read every write up. As for the mix of fantasy and tech.... You got a thing against steampunk?

I agree that it can be an immersion killer if somebody is running around killing ppl with a swordfish while wearing a tuxedo (I'm looking at you, Aion), and I admit that I've seen AA videos where players are just messing around and they are wearing something strange (but I've also seen serious pvp where ppl looked "normal'). Still, for all the immersion killers in these kinds of games, I find it easy to ignore out of place clothing. But, then again, I often find myself thinking it is easier to ignore walking eyesores than to hold the expectation that devs and other gamers should have one less choice because I don't like something. Anyway, to each their own. I just think loud clothing is often part of festivals, so we gotta fight for our right to (dress up for) paaaaaaaaarties!!!!! ;P

Guess I will have to give it a try again. I played it once not long ago, but not for long. First impressions really do matter, I guess... even if things are fine now, I still get bad feelings when I play 5 because of how they released it (and how messed up it was). I hope I didn't convince anybody not to play it, those were just my reasons 4 is superior (and a big part of that was my impressions of 5, no matter the improvements to it now). Anyway, hopefully they learned from that disaster and when/if they release 6, they actually make a real effort to release a semi-playable game this time =/

Ok, I'm sold!
General Discussion « ArcheAge
3/12/12 4:46:46 PM
Originally posted by wrightstuf
Originally posted by Bizzybeast

I'm literally SICKENED by people who say this game isn't exciting. You aren't into MMORPGs at all if you say that. It has almost every single element from every successful MMORPG in history. Hell even EVE's new ground war game will probably be played on some corner of AA.. So even space stuff is in this game.

Sure some of you don't read much of anything, but the guy aboves strawberry story is just one of the endless possibilities in this game. A hungry adventurer stumbles into a farm and eats some fruit, angry farmer yells and attracts a nearby pestering spider that chases him up a tree. Adventurer kills spider and clears debt.

Its almost obnoxious how many different things you can do in this game. Sadly.. Without a north american server. I fear this game will never be playable by the likes of me. :(

 

spare me...i'd go a bit further than "not excited" to say it looks like a crap game.

sandbox type MMO with open world PvP is the suck. sure all you ganker kiddies (all 30 of you) will love it.

c'mon name one MMO like this that was worth a damn. Even Eve, arguably the only half ass successful one just has its niche player base. this game will come and go, prob just like mortal online or other similar craptastic games.

not to mention, you fall madly in love with this game and its hardly even out of the gate? it could be a year of promices followed by a toss into the vaporware bin.

I should be the one "sickened" lol

 

 

Mortal Online? Seriously?

 

Your the second person I've directly seen compare this game to that POS. *BIG* difference between MO and AA: $35million budget and JAKE SONG (lead dev behing Lineage)! The two games don't even deserve to be grouped together in the same sentence.

 

AA, as it exists now (not all the way finished, missing half its races, whole world is not ready yet, etc.) is still far more playable than most AAA mmo's that are released. There are a few points of the game I could do without, but the tools and features that already are IG and functional are something I haven't seen in a AAA title in a looooong time.

 

Frankly, if people don't like this game, I guess that's good. Just stay away and let the rest of us enjoy its gorgeous world and open-ended gameplay. Have fun riding the rails in the FOTM themepark. I'll be too busy building castles, sailing, climbing trees, fighting PK's, RP'ing, etc. to even notice you're not there ;P

Originally posted by eyeswideopen

One of the things I've always hated with Korean and other asian mmos, the constant need to put in modern clothing, fairy friggin' wings, and other nonsensical crap into their games regardless of what the game is supposed to be.

Originally posted by dougmysticey

I have been quietly following this game with some high hopes. Now, I don't know about you, but I was turned off a bit by the guy in board shorts, the checkered bikinis, and the people in 1930s prison garb with capes.

I know this was a beta event and I hope these items were beta only but this would be a huge immersion killer to me. I love the concept of a sandbox game like this but some times too much freedom is...well...too much.

 

Um, the prison garb is what players get to wear when jailed. The other festive garb is probably just that (and there is no indication yet if players will be able to reskin actual gear with "out of place" clothing). And, come on... it was an event to celebrate the close CBT4... people were cutting lose!

 

I suppose you both think the crazy guy at the party wearing a lampshade, and the hot drunk chick dancing up on the table, are examples of "nonsensical crap" that you "have to put up with" too.... At least dougmysticey gets that it was an event, but I still think he *totally* misses the festive nature of the environment. It's a PARTY and people were goofing off. Why should they be totally serious and dressed not to kill your immersion?

 

Buncha crotchety party-poopers up in the place.... =/

Np... ppl do like 5, so you never know... but, I play 4 and try to pretend 5 never happened... so, it all depends on taste. 5 is cheap enough to try, but i still wouldn't pay anything for it xD ... YMMV
Originally posted by Jimmac

I have been a fan of the Civ series since Civ 1 and Colonization, but have yet to try Civ 5. Would anyone care to explain why Civ 4 is superior? It would be much appreciated...so thanks!

 

Several reasons, some which have probably been addressed in recent patches. A big issue is they tried to streamline the game in 5 (simpler tech trees, less options in building on tiles).

 

1) The lead dev tried to make the game more like "Panzer General" (hexagonal grid, one unit to a tile, more "human-like" AI, simplified choices to reduce the micromanagement that is common in most of the earlier games). The effect was to make a game that many hardcore fans felt was "Civ-lite".... not to mention the fact that the AI change totally contradicted Sid Meier's own thoughts on the matter (07:13 - 11:22).

Furthermore:

  • The hexagonal tiles and single unit per tile were pretty decent improvements EXCEPT the more "human-like" AI was broken and about as rational as a cranky two year old... (e.g., friendly AI would hate you for mysterious reasons, declare war when getting destroyed by another Civ, and all kinds of similarly perplexing actions).
  • The hexagonal tiles/single unit per tile also had a great amount of promise in making battles more interesting (instead of the "stack of death" common in earlier titles), but the AI's ability to fight battles/move units/make smart attacks is non-existent. Perhaps it was improved, but at launch, the AI would leave vulnerable units like catapults exposed and would attack strong points and lose units like a drunken general on a suicide mission... Because most AI's declared war, even if you were maintaining a strong army and playing friendly and going for cultural/diplomatic/tech victory, most games became war campaigns because AI's were so warlike.
  • The new hex tiles/etc. would have made player vs. player fights interesting, but at least at launch (and for quite awhile after), multiplayer mode was unplayable and many players complained of connection issues and enormous problems with lag.
 
2) Worse still, all the "streamlining" and making the game "more fun" by making it "simpler" really changed Civ from a TBS games that gave players the sense of being "gods" (or great builders of nations) to being bored board gamers who were just racing through a (more or less) linear tech tree and often watching as one of the war-mongering AI's on the other side of the world swept the board because nearly every game had a warmongering AI that would just sweep across the weak AI opponents.
 
 
3) Even though Civ IV vanilla was hardly the gem it is now when it was first released, Civ V had a LOT of bugs and people who looked at the code found many spots where the code was rushed/sloppy and outright unfinished. It made for a lot of strange bugs and a feeling that the game wasn't play-tested and that players were paying for the "privilege" of beta-testing a partially finished game that is a poor imitation of its predessors (and even guts some of the core elements of the earlier games).
 
 
4) All of these things that made the game feel unfinished and  like an incredibly broken, enormous letdown for long-time fans of the game point to the sad reality that 2kgames was on the verge of bankruptcy, had cut staff and rushed Civ 5 to release in order to save the company (banking that long-time fans would buy the game expecting it to embody the same level of excellence of most of the earlier titles).
 
 
5) To me, the worst part was the unpredictable and inexplicable AI. Many enraged players took to the forums to vent their nerdrage and posted links to videos like the one up top, with Sid Meier himself pointing out what players think of "unpredictable" AI. Fans of the series howled that the AI was not transparent and felt "unreal", which was the biggest flaw to the whole game and was not the "improvement" that Jon Shafer promised.
 
 
* I should note I still own a copy of Civ V but don't have it installed. Many of the problems above could have been addressed in patches, but long after I first bought it, a quick look through forums showed that many problems still existed. Such a shame. I just gave up, but it might be better now. I still agree with other people's suggestion that you buy Civ IV complete and enjoy some BtS (and some of the better mods). To me, Civ 5 seems like a different game with a Civ skin. Was a huge disappointment, but glad that at least some people in this thread could enjoy it. Probably the last Civ game I'll ever buy without trying them out first from now on (they lost a trusting fan with 5's shoddy state at release).
 
 
P.S. They did add some other interesting features (city states), but they were somewhat broken and players found all kinds of way to exploit them (and also noted all kinds of weird quirks as far as the AI's attitudes and actions toward city states). A good example of the broken AI would be if a Civ (lets say Americans/Washington) lost a city state to the AI, you take the city and give it back to Washington... talk to Washington after and he is furious because you invaded his "ally" (the liberated city state). So many quirks like that killed the immersion and made the game a failed blend between panzer general/board game and epic god/building TBS game....

Enjoy your cruise, Testers! (if it indeed happens, of course).

 

P.S. People might be surprised to learn that FFXI's AH is now global (no taxes for bazaaring within Jeuno, either... not sure about Whitegate, but probably the same as Jeuno). The change made the mules I had in each city pointless. Also took away the fun of finding a niche where people didn't sell items and making bank by being the only seller (e.g., selling "insect paste" in Bastok ftw).

 

Also, I'm a bit surprised that people didn't mention something that was discussed over on ArcheageSource.com ... namely, there have been games in the past where players could write up a short "ad" that would display over the heads of their toon/npc vendor. Shoppers could use a search feature to look for specific items and any sellers with that item in their inventory would be set apart from the others by the ad over their head changing color. An arrow/waypoint could even lead you to the various shops that had your item. This all could have been a suggestion, not an IG system, but I'm pretty sure people were talking about it like it was in previous games (combination of SWG and one of the Lineage games, I think...). Of course, there are "EvE" like systems too where you can buy any item from regional AH's, but you have to pick them up wherever they are:

  • I like how FFXIV's retainer system is coming along. they have different wards for item types and a data base that you can search for an item and get a list of retainers that have that item and where they are located. I think a system like that would work well in Archeage and wouldnt keep the prices of stuff on a decline like most AH's do. ~Xalic
  • If I remember, the search function would just highlight which Retainers (NPC salesperson) which had the item you were seeking. You still needed to go and check the prices and quantitie. Another example would also be EVE. They have a auction type system, but the markets are divided by regions and products still need to be picked up from where they are being sold. Something could be translated into AA where locations would be Shops and regions would be territories. ~Jojin
  • In the current version, they have the location, quantity, price, and product description all on the database. Back awhile ago, SWG didn't use to have the price, quantity, and product description. Although I could be wrong on that. ~Borawan Denali
  • Im fine with highlighting shops. But the search should not be based on the stuff inside the shop but on the advertisement text the players write themselves. This would add more variety and creativity to the market which would otherwise look pretty boring. ~Cavarath
  • I really like that idea Cavarath, only problem I see with it is the fact that one would have to scroll through endless pages of advertisement. Which would basically be like searching through private shop except your standing still and reading text, in which case I would prefer forcing players to go shop searching because to some extent it will force player interaction. ~Borawan Denali
  • You havent understood i think. This has been used in L2. There were private shops where the players could put in a few words of advertisement which has afterwards been shown above their head. The players had a action to search those advertisements to special phrases. And the advertisements that consisted the phrases has been highlighted and the player had to/could travel through the city checking the prices and the actual stuff within the shop. ... You press on the button like on a skill, type in your keyword, and press ok. Afterwards are all shops (the advertisements are above the heads of the characters) colored differently (Green instead of violet, orange or yellow). ~Cavarath
  • As for auction house it shouldn't be global, more like separate database for each continent/faction. Maybe doing a waypoint to seller system, when you want to put something for sale you place it on your NPC vendor, and it adds automaticly to the auction database with the price and the waypoint to the vendor, you shouldnt be able to buy it by clicking on buyout button and go to mail and collect it, instead you should go to the the vendor and buy it from there. So that the auction house to be just a "read only" thing to browse the gods, this is to speed up the trading process a bit, and not being needed to search 100++ personal shops 1by1, and spamming chat for hours. ~LleXx

Anyway, the point remains that global AH *DOES* contribute to RMT and detracts from player interaction. Having some kind of search feature that cuts down on the browsing required to find relevant items would solve most of the problems people are raising as far as spending forever to find what you need from player run bazaars.

 

I hope they change things and, at the very least, make AH's regional. As others have pointed out, it makes ZERO sense to have an AH where the "enemy" factions can buy goods from each other.

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