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All Posts by MustaphaMond

All Posts by MustaphaMond

11 Pages 1 2 3 4 5 6 7 » Last
218 posts found
NCFail
General Discussion « Aion
9/06/09 2:10:58 PM
Originally posted by Newt
Originally posted by MustaphaMond
Originally posted by mortality

WTH does QQ mean?

 

Just got in cue for Siel (about 5-10 min. ago now). Now at race select screen. Hope all can log in and have a great time^^

BTW, there are a few explanations of what QQ'ing is. Essentially, it's raging and throwing a tantrum. Some say it comes from Warcraft II when defeated players would "Alt + Q + Q" to auto exit match and program. Also, it has some resemblence to crying eyes... with tears streaming out the side of them (but, I think the gaming context is more accurate).

In any case, it just means to whine/complain/irrationally rage against something.

 

QQ is an emoticon.  Its 2 eyes with tears coming out of the corner (the tail of the Q)

 

 

Hence the reason I wrote "Also, it has some resemblence to crying eyes... with tears streaming out the side of them (but, I think the gaming context is more accurate)." in the very post you quoted.

 

I'm not just making up the Warcraft connection, either.  These aren't the best sources, but whatever:

 

Contrary to popular belief, QQ is not a set of crying eyes. It actually originated with the advent of Warcraft II. On battlenet, you could press ALT+Q+Q to immediately exit the match and program. Thus the term "QQ" was to tell people to just quit because they are unskilled. The term later developed and lost it's origin and is usually mistaken as crying eyes.

In contemporary gamer culture, QQ has become the mainstream emoticon for crying eyes, though it is still often used in it's traditional sense.

- http://www.urbandictionary.com/define.php?term=qq

 

This term came from the Warcraft series. The quick way to exit out of the game and enter back into the chat lobby was to press alt then Q twice, hence QQ. It also vaguely resembles an emote of crying eyes.

- http://www.wowwiki.com/QQ

NCFail
General Discussion « Aion
9/06/09 1:26:15 PM
Originally posted by mortality

WTH does QQ mean?

 

Just got in cue for Siel (about 5-10 min. ago now). Now at race select screen. Hope all can log in and have a great time^^

BTW, there are a few explanations of what QQ'ing is. Essentially, it's raging and throwing a tantrum. Some say it comes from Warcraft II when defeated players would "Alt + Q + Q" to auto exit match and program. Also, it has some resemblence to crying eyes... with tears streaming out the side of them (but, I think the gaming context is more accurate).

In any case, it just means to whine/complain/irrationally rage against something.

just got in, guys (NA player).  Hope you can as well and that you have fun.

* edit = and then it spit me right back out, nvm... made it as far as the select server screen ;^^

NEW Aion piano!
General Discussion « Aion
9/06/09 1:21:36 AM
Originally posted by justamemory

:)

 

oh cool I forgot about that piece. let me seee if I can make teh majix wit it :p

 

You're still going to do "Brown Sanctuary" too, right?

Right? ;^_^

Hey, you are the one who said the devs know best.  Now you want to say if they put jumping in the game, then they did so just to please dumb gamers because their "intelligent gamers" obviously can see no real benefit to jumping so why else would they put it in the game! More power to you.

Still, it's not consistent that when they agree with your viewpoint, they are wise sages.  But, if they just so happen to put jumping into the game, your faith is replaced by cynicism.  Thinking like... Clearly, the only reason they would do such a thing is to cater to gamers other than the "intelligent" gamers.  They couldn't possibly have any other reasons to put jumping into the game.  That's lunacy!

How sad that if they do put jumping into the game, and they do it for a very cool reason (like to use it in some combat situation or whatever), it seems that all a person like you will think is "stupid devs putting stupid features into the game for stupid players."

You set yourself apart from other gamers over and over again, placing yourself in the "intelligent" group while implying that anybody who disagrees with you is obviously in a very different group.  Isn't it POSSIBLE that both groups can have valid points and neither is more or less intelligent for feeling the way they do?  Is that not even remotely achievable in your world?
 

Originally posted by Hyanmen

The developers came to a same conclusion as I did... sure, I may not know better than you do, but the developers? I'll make an outrageous claim and say that they might actually know.

 

Okay...?

 

Originally posted by Albos

At gamescom the square enix devs noted that they are thinking about adding jumping in the game. Don't think the game is ready yet there is a lot of work still being done I'm sure jumpin will be added.

 

So, I guess if they add it to the game you will suddenly see the light then, 'cause they know better even if we don't.  My point remains, there are two sides to the coin and just because it hasn't always been in the series and doesn't fit your conception of what the series is doesn't mean that things can't change.

Your Halo analogy is a stretch, because RTS features relative to a game like Halo is a pretty big deviation from what the game is about.  Jumping in an MMO, FF game or not, is a bit more commonplace and might actually be part of the game, not just a side feature or add-on.

NEW Aion piano!
General Discussion « Aion
9/05/09 6:40:02 PM
Originally posted by stayontarget

God I cant remember, I think it might be on the asmodian side come to think of it, right after the big tree and were you go to meet the old lady and relive your past.  There was a banjo filler when you got to the two NPC's standing by the road I think.

 

Maybe the music you are talking about is the same that plays when you bring the Eyelash Kobold over to the shugo in the cage (Elyos)?  Or possibly when you return the Porghus to the Shepherd girl in that village (can't remember the name atm)...?

Yea that might be the same song.

 

It's not this, is it?

WOOT...yes

god that is such a good song for the time and place in the game..  :D

 

Ah, cool.  Yes, Aion does a great job blending environments and moments in the game with the soundtrack.  I can't even begin to imagine how the above track would sound arranged on piano, but if it is even possible, Justamemory will surely tear it up.  If not, oh well... still so many good pieces of music in this game.  Justamemory's arrangements are great too (sound like they could play as the game music and sometimes I play them as mp3/looped when I'm grinding in a zone and I'm tired of the music---if not listening to other music).

NEW Aion piano!
General Discussion « Aion
9/05/09 6:22:09 PM
Originally posted by stayontarget
Originally posted by MustaphaMond
Originally posted by stayontarget

God I cant remember, I think it might be on the asmodian side come to think of it, right after the big tree and were you go to meet the old lady and relive your past.  There was a banjo filler when you got to the two NPC's standing by the road I think.

 

Maybe the music you are talking about is the same that plays when you bring the Eyelash Kobold over to the shugo in the cage (Elyos)?  Or possibly when you return the Porghus to the Shepherd girl in that village (can't remember the name atm)...?

Yea that might be the same song.

 

It's not this, is it?

NEW Aion piano!
General Discussion « Aion
9/05/09 6:14:16 PM
Originally posted by stayontarget

God I cant remember, I think it might be on the asmodian side come to think of it, right after the big tree and were you go to meet the old lady and relive your past.  There was a banjo filler when you got to the two NPC's standing by the road I think.

 

Maybe the music you are talking about is the same that plays when you bring the Eyelash Kobold over to the shugo in the cage (Elyos)?  Or possibly when you return the Porghus to the Shepherd girl in that village (can't remember the name atm)...?

Originally posted by Hyanmen

I personally think that they're dumb, because they want jumping to a game that doesn't even benefit from it in the first place. 

Maybe they're too simple to understand it though, which makes them just ignorant- then it's understandable.

It's like wanting RTS elements in Halo... and not just wanting it the "yeah that'd be a cool feature"-way but "WITHOUT IT THE GAME FAILS IT'S TEH STANDARD IN TODAY'S GAEMS"-way. Doesn't that sound a bit stupid to you too? Yeah.

 

what sounds stupid/dumb to me is a random person on the internet setting the boundaries and parameters for a video game and speaking with a voice of authority that they know, for sure, what benefits a feature can and cannot bring to a game.

Considering many of us play games because we like to see how they push the envelope, change, and evolve... just because YOU have determined that the game doesn't benefit from jumping doesn't mean there's no chance that it MIGHT. Just because YOU can't conceive of any possible benefit that jumping could bring to the gameplay or the experience doesn't mean that it MIGHT actually make the game better (and could take the series, and SE in a new direction of sorts in the same way a lot of the other innovations we've seen in the series throughout the past).

I don't know how you are so certain that jumping brings nothing to the game.  The argument could be "it is the industry standard" but, it's deeper than that.  Considering they are planning something new for the battle system, maybe jumping could have a place in that.  Who knows?

Still, what BENEFITS does non-jumping bring to the game?  I will grant the "no bunnies hopping all around the screen" or exploits by jumping into spots where mobs can't access... but, you talk about jumping bringing no benefits to the gameplay, what benefit does "non-jumping" really bring?
 

NEW Aion piano!
General Discussion « Aion
9/05/09 5:48:29 PM

just in time for OB~!

ty^^

Originally posted by WSIMike
Originally posted by MustaphaMond

The sticking point in your example is that the "realism" they want ALLOWS them to do something, while the "realism" you are talking about LIMITS what they can do.  Gamers want access to as many features as they can have, the closer to reality and the more abilities it gives them, the better.  Realistic limitations?  Not so much...

It's realism either way. I can get up, go outside and jump up and down. Yes, that's realistic. However, I cannot jump at full height, repeatedly at length, non-stop for very long before I have to stop to get my breath back. It's a realistic action married with a realistic physical limitation. You can't say "I want realism" in favor of jumping, but then say "I don't want realism" in response of being limited by stamina. If so, then you (you in general, not you specifically, Mustapha) don't really want realism.

Again, I have no problem with jumping for a sense of "immersion" or,  moreso, an added gameplay dynamic (ie. jumping is necessary to aspects of the game, exploration, etc). However, when there are people jumping all over the place, non-stop, when there's no reason to, or it's inappropriate under the circumstances,
 it's very annoying, it's very distracting and yes... it's very unrealistic. 

People in favor of jumping for a sense of realism have a right to their opinion. I believe
 it would be more realistic for jumping to be limited to some kind of endurance bar or something. That's my opinion.

 

 

Yeah, I can accept that and it doesn't really matter to me one way or another.  However, I did want to present the case that jumping is just one of those things some people expect in game.  I find it outrageous how those who want jumping are condescended to in this thread ("DUMB MASSES"), but I know you didn't say that (at least I think so).

I frankly don't care, I would enjoy the game fine both ways (would prefer non-jumping, actually), but I think it's a bit much when some of you who favor non-jumping insult other people and call them dumb just for wanting what is pretty standard in a lot of games.

Okay, maybe that makes them the "dumb masses" because they are basing their preference on their experiences with a broader field of games vs. some of the smugness found in this thread.  People can want something in a game and it doesn't automatically make them dumb, despite how superior and all-knowing some of you believe yourselves to be.

I find the "dumb masses" generalization just... well, dumb.  I'm sorry to WSIMike since you didn't make that comment.  Still, I'm sure there are plenty of people who wouldn't mind seeing some sort of jumping in a FF game, even if they've played the series from its NES origins.  I know FF is not a "jumping" game, but that doesn't mean a player who thinks "why not?" is a freaking moron and its insulting that some of you discredit a person's opinion and right to think because you have it "all figured out."

It does not make a person "dumb" to think, "why not?"  When they overexaggerate and write a thread about a *major* concern like no jumping (which is pretty unimportant in the grand scheme of what can go right/wrong in a game), then that is dumb.  But, if people just say "I would like jumping because a lot of games have jumping" it doesn't automatically make them part of the "dumb masses."  Maybe they are longtime, diehard FF players and have just decided jumping would fit.  How do you know that they are dumb, hyanmen?

Whatever, I'm caring entirely too much about something that I don't even really support.  Still, I can be "against jumping in XIV" and still see the other side's point without calling them dumb or likening them to little more than human cattle/sheep...

Aion to FFXIV
General Discussion « Aion
9/04/09 4:55:59 PM

I won't be jumping ship.  I will play both games at once (giving XIV a chance).  I plan on investing enough time and effort into Aion (and others will be helping me so much) that I intend to play it and to continue playing it even when XIV launches.  I plan on playing both simultaneously, though I will probably become slightly less active in Aion if XIV is a lot more involved than "more casual friendly" implies (which I bet it will be).

Still, I think by the time XIV launches I will be through a lot of Aion's content and I will mostly play to help my legion, though I will still participate in events and whatnot if others are game.  Especially with Aion's crafting set up ("craft all" feature), I think it should be no problem to play XIV while still making progress in Aion.  We'll see, though.  A lot of that depends on the quality of XIV and how complex it proves.  As others rightly point out, SE will make casual players feel like they can still accomplish stuff, but I don't think the game will be without its hardcore aspects.  I will just have to save those for later.  Playing both seems very reasonable.  I'm not one to rush through content, though.  So, I always can find something to do in whatever game I'm playing.

Originally posted by Dameonk

The only time not being able to jump in FFXI ever bothered me was when I was in front of a ledge that was like 3 feet high and I had to go all the way around the other side of the obstacle just to get on top of that area.

I don't mind not having a jump button, but a way to climb on top / hop off of obstacles realistically would be nice.

 

You obviously weren't a taru... <(;-_-)>

We couldn't see over half the stuff right in front of us (short walls, rails, a small rock)... Your three foot ledge = Mt. Everest to us.

If there was a /climb command in XI, the Taru's would've busted out climbing gear and started repelling down short little drops (or climbing up them using pickaxes and whatnot).... XD

Originally posted by toddze
Originally posted by MustaphaMond

The sticking point in your example is that the "realism" they want ALLOWS them to do something, while the "realism" you are talking about LIMITS what they can do.  Gamers want access to as many features as they can have, the closer to reality and the more abilities it gives them, the better.  Realistic limitations?  Not so much...

And, I can't say it surprises me.  Yes, I play a game and I want to jump.  Ever since the days of Super Mario Bros., jumping has been an important part of gaming for me.  And no, when I play the same game that I can jump in, I don't want a stamina bar LIMITING how often I can jump (now, mobs who could hear me jumping around in the forest... I'd actually like that).  But, in general, limitations don't fly because I play games to DO things beyond what I can do in RL, not face the same limitations that I do here.

That's the difference.

(BTW, it's not a deal-breaker for me, either... but, it does feel strange not being able to jump, in almost any game).

 

Super mario has jumping obstacle. You miss you die. MMO's dont. Well the majority of them. How will you like miss jumping and fall to your death? Having to eat a big xp loss cause no one can raise you?

Sure put jumping obsticals in an MMO I am not aginst that. Atm there no real need to jump in an MMO. Other than to be "cute" and try jumping places you dont belong. Most map exploits invole jumping anyways so unless its needed just leave it out.

 

Like I said, I'm playing Devil's Advocate.  XI was actually one of my favorite games of all time, and I know Mario is of a very different genre than an MMO (and especially an MMORPG like FFXI or FFXIV).

Still, I was just trying to point out that jumping in a game is pretty normal.  Yes, in early RPG's it was rare...  But, things have changed a lot in recent years.

Does that change the fact that the people who hop-hop-hop around like bunnies aren't annoying?  No.  Does it make it truly "realistic" that they can jump over and over again without getting tired?  Not really.

All I was saying is that it's not really about "realism" for people who miss jumping in a game.  It's something that they are feeling is almost a "standard feature" of games, and when a game doesn't have it they just feel like it's incomplete.

Kinda like buying a new car, but it's a stick.  Even though there was a time when "automatic transmission" was optional and you had to pay extra for it, over the years it has become pretty much standard (though you can still get vehicles with a stick shift).  If you walked into a dealership today to look at a new(er) car, as soon as you sat in it you would see the stick shift and remark "whoa, it's doesn't have automatic transmission?  Sorry, that's a deal breaker..."

That's not a good example because some people can't drive a stick, while all gamers can play a game where you can't jump.  Still, my point remains that jumping, or swimming, or whatever other feature some people cling to are becoming industry standards.

I know that the FF games don't really feature these abilities, but c'mon... It's one of the most innovative series in gaming.  They change things from game to game, they add new stuff, and they tweak the gameplay continually.  It's not unthinkable to wonder why the game doesn't have jumping.

Now, the OP's "major concern" is a bit much, but it's alarming how some of you deride those who want jumping just because it's not in the game that you love.  I was just trying to point out that it's all but "standard", even if there are still games around that don't have jumping in them (i.e., those games are the rare stick shift you will encounter and marvel about).

It's not as extreme as the car comparison, but the point I'm making is valid.  If some of you would just rather argue about it than genuinely try to see it from the other side, fine.  I was just trying to help a few of you see that it's not unreasonable to want jumping in a game, final fantasy game or not.

As games change and people get used to certain features that were once optional becoming more and more common, long-standing series either change or hold onto their past practices.  In many ways, I'm glad SE stays true to the IP (most of the time...), but that doesn't mean things can't ever change.  I've just never been a fan of orthodoxy/dogmatic thinking, I guess.

The sticking point in your example is that the "realism" they want ALLOWS them to do something, while the "realism" you are talking about LIMITS what they can do.  Gamers want access to as many features as they can have, the closer to reality and the more abilities it gives them, the better.  Realistic limitations?  Not so much...

And, I can't say it surprises me.  Yes, I play a game and I want to jump.  Ever since the days of Super Mario Bros., jumping has been an important part of gaming for me.  And no, when I play the same game that I can jump in, I don't want a stamina bar LIMITING how often I can jump (now, mobs who could hear me jumping around in the forest... I'd actually like that).  But, in general, limitations don't fly because I play games to DO things beyond what I can do in RL, not face the same limitations that I do here.

That's the difference.

(BTW, it's not a deal-breaker for me, either... but, it does feel strange not being able to jump, in almost any game).

*edit: and I say all of this to play devil's advocate.  I'm actually a fan of Aion's flight timer because it's more realistic than just endless flight.  Still, jumping is a common element of gaming, but the "realistic" stamina bar isn't.  When you can't jump in a game, it feels like something standard is not included.  When you can jump, but there's a stamina bar, you feel like something standard has been needlessly nerfed ....

Originally posted by NeverLand7
Originally posted by MustaphaMond

As I said before, those players probably don't know what in the hell they are doing.  But, a lot of your complaints seem centered around graphics and environments (though you originally mentioned lack of PvP, if I'm not mistaken), so in that case, at least I know that something about the graphics is off to you and reminds you of Vanguard.  I guess that will do.


You are mistaken, because I never said a word about PvP. The games core style reminded me of Vanguard on steroids in regards to what was shown in the gameplay videos.

As for the exact specifics of why I do not like the graphics/environments etc, I found the worlds design to be too cold, dark and bland looking, and the graphics style too classical and routine.

The gameplay and It's flow did not spark interest in me.

I was highly anticipating XIV, and on paper everything sounded great, but after seeing the gameplay videos, I was quite shocked, thus I expressed it through this thread.

Where were you when I was praising the game and speaking lovely and highly of it in my other threads? But all of a sudden I say it does not appeal to me and it reminds me of Vanguard on steroids and your on me like a rot wiler on a peice of fresh meat.

 

Ah, I see where I made the mistake (I saw somebody else quoted complaining about lack of PvP in Vanguard and confused you two, my apologies). And, while I don't agree, at least I know what you mean now about not liking the graphics/gameplay videos.

The "cold" feeling you describe is important. I didn't really notice the same, but as more gameplay videos come out, I will keep an eye out for anything that gives that impression.

And, I know that I come on strong, but I actually remember posting on one of your posts about moogles as a playable race, so I'm not sure what you mean.  I'm an intense person, but it's mostly because I want to compare what people's reasons for liking/disliking a game are to my own (just to see if it shows me something more about the game that I hadn't noticed).

I can't wait to start referring to myself as a "chair seller" when I talk to my legion mates (;^_^)

Originally posted by Benjola
Originally posted by Zartanyen
Seems like the chair selling garbage need it's own thread.

 

 

No it does not.

But you made it anyway and now you are cluttering up the forum scenery.

You are a forum gipsy.

 

LMAO... XD

Originally posted by Zartanyen

That is nice but as you pointed out the people went to designated points where you went to them they did not just roll down any old street and set up shop in the middle of the street or town.

If you have to have this system then why not do as you pointed out with your RL story have a place for the people to set their shops up not to be in the way of people playing the game have them in their own market square.

 

The designated points weren't designated.  The vendors (and people) went there because that is where people have gone and will always go for that type of thing.  That city has been there forever, and people have been selling stuff in that area like that for ages.  Outside of health permits and some basic permits to set up stalls, I was always told that it was a very "first come, first serve" thing and vendors set up their stalls where they please (so long as it didn't threaten public safety or block the neighboring businesses... which in Aion would be the npc's).

In fact, vendors could set up stands on the sidewalks across the streets or elsewhere so long as they didn't impede traffic.  What that meant was up to the police, I guess.  Still, you rarely saw a stand set up even on an adjacent sidewalk because it meant less customers.  You would see it from time to time, though... just some random trailer on some sidestreet... why they set up there, who knows?

However, foot traffic was what determined where people set up their shops in that city.  It was a FFA.  The fact it is so organized is just because the same families and people have been doing it for so long it becomes systemized.  That's my point.  You don't need an authority telling people where to vend when human nature and the market sorts it out fine.

I'm sorry if it appears cluttered to you, but I feel like if I have to go to some zone away from the teleporter pad and the foot traffic, it limits my ability to sell.  I don't know... I've noticed a lot of negative feelings toward personal stores, so maybe the market really will regulate itself and people won't use them.  That will solve the problem faster than NCSoft adding in designated vending areas.

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