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Originally posted by Newt
QQ is an emoticon. Its 2 eyes with tears coming out of the corner (the tail of the Q)
Hence the reason I wrote "Also, it has some resemblence to crying eyes... with tears streaming out the side of them (but, I think the gaming context is more accurate)." in the very post you quoted.
I'm not just making up the Warcraft connection, either. These aren't the best sources, but whatever:
Contrary to popular belief, QQ is not a set of crying eyes. It actually originated with the advent of Warcraft II. On battlenet, you could press ALT+Q+Q to immediately exit the match and program. Thus the term "QQ" was to tell people to just quit because they are unskilled. The term later developed and lost it's origin and is usually mistaken as crying eyes. In contemporary gamer culture, QQ has become the mainstream emoticon for crying eyes, though it is still often used in it's traditional sense. - http://www.urbandictionary.com/define.php?term=qq
This term came from the Warcraft series. The quick way to exit out of the game and enter back into the chat lobby was to press alt then Q twice, hence QQ. It also vaguely resembles an emote of crying eyes. |
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Originally posted by mortality
Just got in cue for Siel (about 5-10 min. ago now). Now at race select screen. Hope all can log in and have a great time^^ BTW, there are a few explanations of what QQ'ing is. Essentially, it's raging and throwing a tantrum. Some say it comes from Warcraft II when defeated players would "Alt + Q + Q" to auto exit match and program. Also, it has some resemblence to crying eyes... with tears streaming out the side of them (but, I think the gaming context is more accurate). In any case, it just means to whine/complain/irrationally rage against something. |
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just got in, guys (NA player). Hope you can as well and that you have fun. * edit = and then it spit me right back out, nvm... made it as far as the select server screen ;^^ |
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Originally posted by justamemory
You're still going to do "Brown Sanctuary" too, right? Right? ;^_^ |
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Hey, you are the one who said the devs know best. Now you want to say if they put jumping in the game, then they did so just to please dumb gamers because their "intelligent gamers" obviously can see no real benefit to jumping so why else would they put it in the game! More power to you. Still, it's not consistent that when they agree with your viewpoint, they are wise sages. But, if they just so happen to put jumping into the game, your faith is replaced by cynicism. Thinking like... Clearly, the only reason they would do such a thing is to cater to gamers other than the "intelligent" gamers. They couldn't possibly have any other reasons to put jumping into the game. That's lunacy! How sad that if they do put jumping into the game, and they do it for a very cool reason (like to use it in some combat situation or whatever), it seems that all a person like you will think is "stupid devs putting stupid features into the game for stupid players." You set yourself apart from other gamers over and over again, placing yourself in the "intelligent" group while implying that anybody who disagrees with you is obviously in a very different group. Isn't it POSSIBLE that both groups can have valid points and neither is more or less intelligent for feeling the way they do? Is that not even remotely achievable in your world? |
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Originally posted by Hyanmen The developers came to a same conclusion as I did... sure, I may not know better than you do, but the developers? I'll make an outrageous claim and say that they might actually know.
Okay...?
Originally posted by Albos
So, I guess if they add it to the game you will suddenly see the light then, 'cause they know better even if we don't. My point remains, there are two sides to the coin and just because it hasn't always been in the series and doesn't fit your conception of what the series is doesn't mean that things can't change. Your Halo analogy is a stretch, because RTS features relative to a game like Halo is a pretty big deviation from what the game is about. Jumping in an MMO, FF game or not, is a bit more commonplace and might actually be part of the game, not just a side feature or add-on. |
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Originally posted by stayontarget
It's not this, is it? WOOT...yes god that is such a good song for the time and place in the game.. :D
Ah, cool. Yes, Aion does a great job blending environments and moments in the game with the soundtrack. I can't even begin to imagine how the above track would sound arranged on piano, but if it is even possible, Justamemory will surely tear it up. If not, oh well... still so many good pieces of music in this game. Justamemory's arrangements are great too (sound like they could play as the game music and sometimes I play them as mp3/looped when I'm grinding in a zone and I'm tired of the music---if not listening to other music). |
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Originally posted by stayontarget Yea that might be the same song.
It's not this, is it? |
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Originally posted by stayontarget
Maybe the music you are talking about is the same that plays when you bring the Eyelash Kobold over to the shugo in the cage (Elyos)? Or possibly when you return the Porghus to the Shepherd girl in that village (can't remember the name atm)...? |
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Originally posted by Hyanmen
what sounds stupid/dumb to me is a random person on the internet setting the boundaries and parameters for a video game and speaking with a voice of authority that they know, for sure, what benefits a feature can and cannot bring to a game. Considering many of us play games because we like to see how they push the envelope, change, and evolve... just because YOU have determined that the game doesn't benefit from jumping doesn't mean there's no chance that it MIGHT. Just because YOU can't conceive of any possible benefit that jumping could bring to the gameplay or the experience doesn't mean that it MIGHT actually make the game better (and could take the series, and SE in a new direction of sorts in the same way a lot of the other innovations we've seen in the series throughout the past). I don't know how you are so certain that jumping brings nothing to the game. The argument could be "it is the industry standard" but, it's deeper than that. Considering they are planning something new for the battle system, maybe jumping could have a place in that. Who knows? Still, what BENEFITS does non-jumping bring to the game? I will grant the "no bunnies hopping all around the screen" or exploits by jumping into spots where mobs can't access... but, you talk about jumping bringing no benefits to the gameplay, what benefit does "non-jumping" really bring? |
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just in time for OB~! ty^^ |
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Originally posted by WSIMike
Yeah, I can accept that and it doesn't really matter to me one way or another. However, I did want to present the case that jumping is just one of those things some people expect in game. I find it outrageous how those who want jumping are condescended to in this thread ("DUMB MASSES"), but I know you didn't say that (at least I think so). I frankly don't care, I would enjoy the game fine both ways (would prefer non-jumping, actually), but I think it's a bit much when some of you who favor non-jumping insult other people and call them dumb just for wanting what is pretty standard in a lot of games. Okay, maybe that makes them the "dumb masses" because they are basing their preference on their experiences with a broader field of games vs. some of the smugness found in this thread. People can want something in a game and it doesn't automatically make them dumb, despite how superior and all-knowing some of you believe yourselves to be. I find the "dumb masses" generalization just... well, dumb. I'm sorry to WSIMike since you didn't make that comment. Still, I'm sure there are plenty of people who wouldn't mind seeing some sort of jumping in a FF game, even if they've played the series from its NES origins. I know FF is not a "jumping" game, but that doesn't mean a player who thinks "why not?" is a freaking moron and its insulting that some of you discredit a person's opinion and right to think because you have it "all figured out." It does not make a person "dumb" to think, "why not?" When they overexaggerate and write a thread about a *major* concern like no jumping (which is pretty unimportant in the grand scheme of what can go right/wrong in a game), then that is dumb. But, if people just say "I would like jumping because a lot of games have jumping" it doesn't automatically make them part of the "dumb masses." Maybe they are longtime, diehard FF players and have just decided jumping would fit. How do you know that they are dumb, hyanmen? Whatever, I'm caring entirely too much about something that I don't even really support. Still, I can be "against jumping in XIV" and still see the other side's point without calling them dumb or likening them to little more than human cattle/sheep... |
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I won't be jumping ship. I will play both games at once (giving XIV a chance). I plan on investing enough time and effort into Aion (and others will be helping me so much) that I intend to play it and to continue playing it even when XIV launches. I plan on playing both simultaneously, though I will probably become slightly less active in Aion if XIV is a lot more involved than "more casual friendly" implies (which I bet it will be). Still, I think by the time XIV launches I will be through a lot of Aion's content and I will mostly play to help my legion, though I will still participate in events and whatnot if others are game. Especially with Aion's crafting set up ("craft all" feature), I think it should be no problem to play XIV while still making progress in Aion. We'll see, though. A lot of that depends on the quality of XIV and how complex it proves. As others rightly point out, SE will make casual players feel like they can still accomplish stuff, but I don't think the game will be without its hardcore aspects. I will just have to save those for later. Playing both seems very reasonable. I'm not one to rush through content, though. So, I always can find something to do in whatever game I'm playing. |
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Originally posted by Dameonk
You obviously weren't a taru... <(;-_-)> We couldn't see over half the stuff right in front of us (short walls, rails, a small rock)... Your three foot ledge = Mt. Everest to us. If there was a /climb command in XI, the Taru's would've busted out climbing gear and started repelling down short little drops (or climbing up them using pickaxes and whatnot).... XD |
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Originally posted by toddze
Super mario has jumping obstacle. You miss you die. MMO's dont. Well the majority of them. How will you like miss jumping and fall to your death? Having to eat a big xp loss cause no one can raise you? Sure put jumping obsticals in an MMO I am not aginst that. Atm there no real need to jump in an MMO. Other than to be "cute" and try jumping places you dont belong. Most map exploits invole jumping anyways so unless its needed just leave it out.
Like I said, I'm playing Devil's Advocate. XI was actually one of my favorite games of all time, and I know Mario is of a very different genre than an MMO (and especially an MMORPG like FFXI or FFXIV). Still, I was just trying to point out that jumping in a game is pretty normal. Yes, in early RPG's it was rare... But, things have changed a lot in recent years. Does that change the fact that the people who hop-hop-hop around like bunnies aren't annoying? No. Does it make it truly "realistic" that they can jump over and over again without getting tired? Not really. All I was saying is that it's not really about "realism" for people who miss jumping in a game. It's something that they are feeling is almost a "standard feature" of games, and when a game doesn't have it they just feel like it's incomplete. Kinda like buying a new car, but it's a stick. Even though there was a time when "automatic transmission" was optional and you had to pay extra for it, over the years it has become pretty much standard (though you can still get vehicles with a stick shift). If you walked into a dealership today to look at a new(er) car, as soon as you sat in it you would see the stick shift and remark "whoa, it's doesn't have automatic transmission? Sorry, that's a deal breaker..." That's not a good example because some people can't drive a stick, while all gamers can play a game where you can't jump. Still, my point remains that jumping, or swimming, or whatever other feature some people cling to are becoming industry standards. I know that the FF games don't really feature these abilities, but c'mon... It's one of the most innovative series in gaming. They change things from game to game, they add new stuff, and they tweak the gameplay continually. It's not unthinkable to wonder why the game doesn't have jumping. Now, the OP's "major concern" is a bit much, but it's alarming how some of you deride those who want jumping just because it's not in the game that you love. I was just trying to point out that it's all but "standard", even if there are still games around that don't have jumping in them (i.e., those games are the rare stick shift you will encounter and marvel about). It's not as extreme as the car comparison, but the point I'm making is valid. If some of you would just rather argue about it than genuinely try to see it from the other side, fine. I was just trying to help a few of you see that it's not unreasonable to want jumping in a game, final fantasy game or not. As games change and people get used to certain features that were once optional becoming more and more common, long-standing series either change or hold onto their past practices. In many ways, I'm glad SE stays true to the IP (most of the time...), but that doesn't mean things can't ever change. I've just never been a fan of orthodoxy/dogmatic thinking, I guess. |
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The sticking point in your example is that the "realism" they want ALLOWS them to do something, while the "realism" you are talking about LIMITS what they can do. Gamers want access to as many features as they can have, the closer to reality and the more abilities it gives them, the better. Realistic limitations? Not so much... And, I can't say it surprises me. Yes, I play a game and I want to jump. Ever since the days of Super Mario Bros., jumping has been an important part of gaming for me. And no, when I play the same game that I can jump in, I don't want a stamina bar LIMITING how often I can jump (now, mobs who could hear me jumping around in the forest... I'd actually like that). But, in general, limitations don't fly because I play games to DO things beyond what I can do in RL, not face the same limitations that I do here. That's the difference. (BTW, it's not a deal-breaker for me, either... but, it does feel strange not being able to jump, in almost any game). *edit: and I say all of this to play devil's advocate. I'm actually a fan of Aion's flight timer because it's more realistic than just endless flight. Still, jumping is a common element of gaming, but the "realistic" stamina bar isn't. When you can't jump in a game, it feels like something standard is not included. When you can jump, but there's a stamina bar, you feel like something standard has been needlessly nerfed .... |
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Originally posted by NeverLand7
Ah, I see where I made the mistake (I saw somebody else quoted complaining about lack of PvP in Vanguard and confused you two, my apologies). And, while I don't agree, at least I know what you mean now about not liking the graphics/gameplay videos. The "cold" feeling you describe is important. I didn't really notice the same, but as more gameplay videos come out, I will keep an eye out for anything that gives that impression. And, I know that I come on strong, but I actually remember posting on one of your posts about moogles as a playable race, so I'm not sure what you mean. I'm an intense person, but it's mostly because I want to compare what people's reasons for liking/disliking a game are to my own (just to see if it shows me something more about the game that I hadn't noticed). |
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Seems like the chair selling garbage need it's own thread.
General Discussion « Aion 9/02/09 8:02:11 PM
I can't wait to start referring to myself as a "chair seller" when I talk to my legion mates (;^_^) |
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Seems like the chair selling garbage need it's own thread.
General Discussion « Aion 9/02/09 6:54:41 PM
Originally posted by Benjola
No it does not. But you made it anyway and now you are cluttering up the forum scenery. You are a forum gipsy.
LMAO... XD |
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Aion-The good, The bad, and The are you kidding me??
General Discussion « Aion 9/02/09 6:42:22 PM
Originally posted by Zartanyen
The designated points weren't designated. The vendors (and people) went there because that is where people have gone and will always go for that type of thing. That city has been there forever, and people have been selling stuff in that area like that for ages. Outside of health permits and some basic permits to set up stalls, I was always told that it was a very "first come, first serve" thing and vendors set up their stalls where they please (so long as it didn't threaten public safety or block the neighboring businesses... which in Aion would be the npc's). In fact, vendors could set up stands on the sidewalks across the streets or elsewhere so long as they didn't impede traffic. What that meant was up to the police, I guess. Still, you rarely saw a stand set up even on an adjacent sidewalk because it meant less customers. You would see it from time to time, though... just some random trailer on some sidestreet... why they set up there, who knows? However, foot traffic was what determined where people set up their shops in that city. It was a FFA. The fact it is so organized is just because the same families and people have been doing it for so long it becomes systemized. That's my point. You don't need an authority telling people where to vend when human nature and the market sorts it out fine. I'm sorry if it appears cluttered to you, but I feel like if I have to go to some zone away from the teleporter pad and the foot traffic, it limits my ability to sell. I don't know... I've noticed a lot of negative feelings toward personal stores, so maybe the market really will regulate itself and people won't use them. That will solve the problem faster than NCSoft adding in designated vending areas. |
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