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All Posts by Magiknight

All Posts by Magiknight

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680 posts found
No one will except a moderate death penalty and you want to go all the way to permadeath?
Originally posted by mmoguy43
Please share some games you find that are really fun when it comes to multiplayer interaction or unique mechanics designed around multiplayer that trump what you can get in an MMO. It would be great to discover a game offering a better or different multiplayer experience that might be hard to find in MMOs.

This question assumes that MMOs have the same aim as other online games. I would hope that isn't the case.

Originally posted by Jurred
I'm not a fan of waiting to attack another player, and just standing still while they attack you. You might as well be playing checkers or something...

Chess is a good game. Better than WoW

I'm almost sold. (Hate booting to windows on my mac). Are there instances?
Originally posted by jesad
Originally posted by Gorwe
You sound imbalanced. Try catching a breath, drinking water slowly and calming down. If that doesn't help, try proper breathing techniques. Trust me they work 110%.

After that, think what is it that got you so riled up. Think if you can fix it. If you can't even influence it, let alone fix it, forget about it ASAP. Get in the control of yourself and don't let your precious energy seep like this. Control is good and as sweet as the sweetest of nectars.

After that and only after that will we talk about MMOs. There are things and there are things, eh?

That was awesome..............HAHA!

No, seriously OP, it seems like you are describing a couple of titles that have already existed.  Quite a few actually, but I mean, what is a good story?  That's completely the opinion of the individual.  I completely loved the story of the Erudites and the Ethernaughts in Everquest 2.  Heck, several of the stories in several of those expansions were just awesome.  Meanwhile other people, people who probably didn't even take the time to really read what was going on, had different opinions.

More importantly though it seems that the problems that you are having are coming from what I call "trouble with the masses".

See, there are two consistencies working in tandem between both your real world and your fantasy world.  Those consistencies are that as you grow and become more of an individual your worlds, and the people in them, also grow and become more individual, and in the midst of all of this individuality it becomes difficult to find persons or settings that conform to your specific individual choices on how to be.

The simple solution to this is to either adjust yourself so that you fit more properly into the mass.  Go out and get a football jersey or a baseball hat, take up having strong opinions about things like race, religion, or politics (you really don't have to know what you're talking about, you just have to have an opinion) and voice those opinions as often as you can in as many places as you can until you draw enough attention to yourself to attract other fantics of the same type, or settle down, shut your mouth, keep your head to the grindstone and your nose clean and look down on all of those other people (coincidentally this can also be done while wearing a football jersey or a baseball hat) until you find yourself in a community association meeting talking to people who, like yourself, look down on other people who are not just like them, or, in the case of an MMORPG, go on out there and find the best build for XYand Z and powerlevel to endgame and join the wave of people that help keep this genre and its many titles afloat.

You can do any and all of those things and become a part of the pack, gain accolades, make friends, and live a happy life.

And trust me bro, you have no idea how many of the people there are that do those things I listed above who are not even CLOSE to as into those things as they pretend to be.  Many of them, just like you will be if you choose to go that route, are just following along so that they have something to talk to each other about Monday morning at work/school.

Or......

You can just be patient.  Do you.  And wait for someone that understands you to finally come along.  Which might happen and might not depending on how sick and twisted a little puppy you really are.

No matter which thing you choose though, your anger is mis-placed if you are angry at the games and not yourself and your own choices.

The Dali Lama says...."Happiness is not something ready made.  It comes from your own actions."

Abraham Lincoln says...."Most people are as happy as they make up their minds to be."

So my advice to you, if you are not happy with the way things are going in this genre of games, is to start playing a different genre of games and check back on this bad boy later.

There's always still Pen and Paper, LARP, acting, and writing.

Epicietus says...."There is only one way to happiness and that is to cease worrying about things which are beyond the power of our will."

The translation to that is "If you don't make games and you don't make people then you may as well quit yer bitchen cause it ain't gonna change anything."

I have no idea what you're talking about

Originally posted by jesad
Originally posted by Magiknight
About the current state of affairs in MMOs (other things too). What could they have been.......? Who hasn't thought sadly about this question?

I'd like to hear what you thought they could have been.

In a word, worlds. I probably wouldn't be as interested in another world if I wasn't so pissed at this one.

There could be places to explore, instead of just going from point A to point B. Grinding would grant people the opportunity to bond and form cliques. Now we have grinds that involve smashing buttons over and over and going from point A to B ad infinitum. Stories could be good.... No instances so that people aren't transported to a small group game for 50% of their MMO experience. Getting to end game should take a LOT longer so that people are invested in their character.

It's too painful to talk about

Originally posted by Hulluck

I am definitely bored of mmo's currently. Not angry though. Probably a combination of reasons that really don't matter and would be nothing but boring post # 123981023498432689327410981237328471290723419832147895r983246124908123 if I tried to hammer them out.  Hopefully something comes along and grabs me again. I do enjoy gaming. It could also just be time for me to find another hobby.

When you find another hobby make %100 sure that it can't harm you.

About the current state of affairs in MMOs (other things too). What could they have been.......? Who hasn't thought sadly about this question?
Oculus is the scariest movie ever. How am I supposed to sleep with a mirror by my bed?
OP. Consider yourself lucky. You're not in a relationship anymore.

"Themepark" has become synonymous with "terrible MMO" or "rush to end game" or "quest grind" or "instance heavy MMO" or "solo friendly." I wont play them either. Not until they are worlds again.

The idea that the only other thing a MMO can be is a sandbox is ridiculous.

The ONLY company left with the resources, means, team, and vision to develop a good MMO is monolithsoft.
I hate posts like the one the OP made. There are DOZENS of MMOS with huge numbers of skills. One comes along that DARES to change a SMALL thing and BAM.
Originally posted by dbgager
Originally posted by Magiknight
Originally posted by dbgager
Originally posted by Magiknight
Originally posted by dranael
Would make the game a thousand times better.  Make it a option for players to only alow groups inside or be public.  RIght now they  are so f*cking packed with people they have no feel of danger.

If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.

That does nothing to address the fact that dungeons and all dungeon quest feel meaningless and insignificant because there are dozens of people doing the exact same thing at the same time. Things like waiing in line with 6 other people to let the guy out of a cell you are supposed to rescue kill immersion completelly.

MMO has the term massive in in. 5-6 other people isn't massive. Again, if it was DIFFICULT, there would not be dozens of people doing the exact same thing.

And you don't understand the difference between an instanced ( Just you or you and your group ) and public dungeon..

I know exactly what the difference is. And I hate instances.

Originally posted by dbgager
Originally posted by Magiknight
Originally posted by dranael
Would make the game a thousand times better.  Make it a option for players to only alow groups inside or be public.  RIght now they  are so f*cking packed with people they have no feel of danger.

If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.

That does nothing to address the fact that dungeons and all dungeon quest feel meaningless and insignificant because there are dozens of people doing the exact same thing at the same time. Things like waiing in line with 6 other people to let the guy out of a cell you are supposed to rescue kill immersion completelly.

MMO has the term massive in it. 5-6 other people isn't massive. Again, if it was DIFFICULT, there would not be dozens of people doing the exact same thing.

Originally posted by dranael
Would make the game a thousand times better.  Make it a option for players to only alow groups inside or be public.  RIght now they  are so f*cking packed with people they have no feel of danger.

If world dungeons don't feel dangerous it's because they're NOT dangerous. No amount of instancing will change the difficulty of a dungeon. You want difficulty? Make the monsters harder to kill. Add a death penalty. Making fighting more than one monster at a time disastrous. Make parts of the dungeons areas you have to sneak through because if you do any fighting the whole party will most certainly die.

Now it is certain. There will never be another good MMO.
Originally posted by Xasapis
Originally posted by Magiknight
I would rather die than play another MMO where you rush to end game.

You can rush any game to end game, ESO included. Lets not forget that the first guy to hit 50 on ESO did it in 17 hours.

 

The OP is not feeling viable in PvP even with the pre-50 boost, which is another issue. Well, I guess having only one PvP zone in the whole game is both a blessing and a curse. That boost may not be strong enough, but in any other open world PvP game, your lower level would have to deal with higher levels without having any kind of boost.

No one rushed to end game in old scool EQ or FFXI.

I would rather die than play another MMO where you rush to end game.
Dido. Hate them.
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