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All Posts by Magiknight

All Posts by Magiknight

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722 posts found
So every time I try to create a character it tells me I need a premium account. I thought this was free. What am I doing wrong?
I don't see why this is an issue at all.
It's even for OS X! So exciting. Downloading now.
I don't really get what you're saying about the Trinity but I agree with everything else. Stories are usually done terribly, too much solo content, and too easy.

Topics like these confuse me very much for many reasons.

 

#1 You can't control what a developer does

#2 It's much more disgusting that people play P2W games than it is for people to make them. It shows a kind of cultural disease.

#3 What do you mean by "winning?" Are we talking about PVP or getting to end game the fastest?

#4 If it's PVP then that's fucked up. If it's getting to end game the fastest than it's a flawed game (like most MMOs) anyways.

#5 If you're paying to win then it must not be a game that's fun to play on its own.

I'm pretty sure instancing is the worst thing to ever happen to MMOs
Just say it. It's ANOTHER WoW clone.
OP. Please find another avatar. Wiseman is not an appropriate Avatar. Change it to Grahf or something.
Xenoblade Chronicles X is an RPG that is going to have online elements. Diablo, DOTA, and LOL are all mentioned on this site. Xenoblade Chronicles X is going to be better than those so it's the only game I'm looking forward too.
I don't know where to start
How do you "dumb down" games where you just smash buttons as fast as you can? Street Fighter was less dumb.
I like the columns the OP writes. He gets what set MMOs apart.
FFXI should definitely be on the list. I don't know if I would call it more difficult then EQ. There are some real horror stories about EQ. People would die in places and not be able to recover their corpse. It's a close call. FFXI, in general, was harder to level and craft.

The author is dead on. I've said this like a 100 times in my rants about modern MMOs.

Bring back class dependencies!

Originally posted by Loktofeit
Originally posted by Magiknight
Originally posted by Eronakis
Originally posted by Loktofeit
Originally posted by Eronakis
It's appalling of how many comments on this thread are "what I say is correct and fact".

"It does work. There is a market for it for sure." - a poster in this thread

That was based of the poll of this thread. I should've been more clear. I don't know how big this market is for this niche. There is one. Is it big enough for a title? I don't know. You don't know either.

People always turn this matter into a question of its economic feasibility. I always look at it as a cultural question. I could care less whether the company that makes the right MMO for me makes 100s of millions of 10s of millions or millions or a million or nothing. For instance, take single player games. I wont touch GTA no matter how much money it has made. It's garbage no matter how many people buy it and play it. Games like Primordia, on the order hand....

Whether or not a person not making it cares if it is a profitable venture is irrelevant. 

99% of the people here are not developing a game in any way and they always discuss it's economic feasibility. We should all probably drop the topic of it being economically feasible.

Originally posted by Eronakis
Originally posted by Loktofeit
Originally posted by Eronakis
It's appalling of how many comments on this thread are "what I say is correct and fact".

"It does work. There is a market for it for sure." - a poster in this thread

 

 

That was based of the poll of this thread. I should've been more clear. I don't know how big this market is for this niche. There is one. Is it big enough for a title? I don't know. You don't know either.

People always turn this matter into a question of its economic feasibility. I always look at it as a cultural question. I could care less whether the company that makes the right MMO for me makes 100s of millions of 10s of millions or millions or a million or nothing. For instance, take single player games. I wont touch GTA no matter how much money it has made. It's garbage no matter how many people buy it and play it. Games like Primordia, on the order hand....

Sounds like the OP should be making an MMO. I'd play it.
Originally posted by Dihoru
Originally posted by sludgebeard
Originally posted by nariusseldon
Originally posted by Magiknight
 

Death penalties matter because it makes the world dangerous. If you're loosing gear or levels when you die and it takes a lot to get the gear or levels then you're going to think about what you're doing and who you're doing it with. Dying in WoW amounted to loosing money that took you 15 minutes to get. Hence it's inconsequential. Looking a level when you die or some gear means that now you might not even be able to do what you were trying to do when you died. It makes it a world because it creates a cyclic play style. WoW had a linear play style.

 

 

Hence, a big DP will reduces exploration, risk taking, and players will be less likely to try out new build/combat style just because they worry about losing stuff.

No wonder most games have light penalty to encourage experimentation. Even D3 ... with its optional PD ... players are testing builds in soft-core before using it in HC.

 

I have to disagree with you here, to date almost all of the MMos with harsh death penalty didn't hinder exploration at all for the player base. I think what you are referring to is hindering "solo exploration", which again is the principle different in this discussion that many are avoiding.

EQ was not made for the Solo player, Exploring without a group could defiently get you killed and if you expected to play the game solo you weren't playing the game the way it was constructed. Don't get me wrong there's times in EQ where certain classes can solo but that isn't what the premise/mechanics dictate from a normal play session.

 

imagine playing DnD solo? Doesn't make a whole lot of sense does it? The same principle can be applied to EQ. I'm sorry but MMOs don't need to be creates to appease solo gamers, they are a big market yes, but again you can have a perfectly successful game without catering to there demographic.

A game should cater to all playstyles not just your own... there should be areas where exploration is highly dangerous and others where there aren't , there should be safe areas where you can do solo work and frontier zones where you need others, etc,etc,etc. The way you guys go about it you want a hyper niche title for people who want to play Dark Souls online with others.

There is no such thing as a game that caters to everyone. To cater to everyone it would have to cater to no one.

Originally posted by SavageHorizon

Those that only play mmo's are missing out on some great games.

 

Xenoblade is a great single player game with MMO elements or elements that would be best suited for MMOs. It works as a single player game, but would be an amazing MMO.

Originally posted by nariusseldon
Originally posted by Magiknight
 

Death penalties matter because it makes the world dangerous. If you're loosing gear or levels when you die and it takes a lot to get the gear or levels then you're going to think about what you're doing and who you're doing it with. Dying in WoW amounted to loosing money that took you 15 minutes to get. Hence it's inconsequential. Looking a level when you die or some gear means that now you might not even be able to do what you were trying to do when you died. It makes it a world because it creates a cyclic play style. WoW had a linear play style.

 

 

Hence, a big DP will reduces exploration, risk taking, and players will be less likely to try out new build/combat style just because they worry about losing stuff.

No wonder most games have light penalty to encourage experimentation. Even D3 ... with its optional PD ... players are testing builds in soft-core before using it in HC.

 

If the game is hard then you will have to innovate, DP or no DP. You might HAVE to travel from one city to another and it might be very dangerous. Some people will die on the way and suffer the harsh death penalty. Other people will hear about this and look for ways to avoid dying on the journey. People will spread word about how they completed the journey and maybe even help those who still need to do it. This creates community. I hate 99% of online communities, because they aren't communities, but MMOs used to have communities.

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