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All Posts by Magiknight

All Posts by Magiknight

17 Pages First « 3 4 5 6 7 8 9 » Last
335 posts found
Originally posted by Aceshighhhh
Originally posted by Magiknight
It's another dumb way to lead players around by the nose. That's all you need to know.

Do you have a better suggestion as to how to properly implement quests? An event system definitely would make the experience feel a lot more natural.

 

I for one don't enjoy chain-talking to npc's and constantly scrolling down just to recieve my reward, and I'd bet most people would agree. 

YES! MAKE people EXPLORE. Make quests an optional and mysterious part of the game. Don't let people know what the reward will be ahead of time. Don't show them exactly where they need to go. Make the quests DIFFICULT so that they are about QUALITY and NOT QUANTITY!

It's another dumb way to lead players around by the nose. That's all you need to know.
MMOs are already dead. Only there shadows remain.
The anime .hack//SIGN is on youtube. It has the original Japanese voices with english subtitles. The translation is a lot better than the one used for the official US voice overs. The translation on youtube makes a lot more sense.
No but maybe you can help me find a square circle.
Originally posted by thinktank001

If the cash shop model was a bit better, then I would be hyped, but it is just typical F2P trash. 

 

Taking the ability to trade away from players unless they spend on the cash shop really kills it for me.   Maplestory has a similar, but less restrictive rule with their free market areas, and IMHO it just kills enjoyability of the game.  

Now I wont play it.

I want a porn MMO.

It looks fun. What is it going to be like? I've never heard anything but good things about the first PSO

 

They all it a "multiplayer online RPG." That's what 90% of the games released under the title MMO should be called. At least they are honest

The OP is right. Everyone saying that community doesn't matter needs to find a new genre.

Apparently the developers of modern MMOs are scared of any meaningful differences between characters. In a specific game, each character you make will be just as good as every other character you make. This is accomplished by eliminating any racial differences (nevermind gender), making each class a hybrid, eliminating mandatory group content, and some other things I will talk about.

 

A different race is going to have different qualities. There is a quote by Einstein that goes something like..... "If you test a fish and monkey by having them climb a tree you will not know what else a fish can do" (This is usually used to criticize standardized tests). The point is that they are different and do different things. Now look at modern MMOs. Every race can do every class and craft, and everything else, just as well as every other race. It's so false and made up. Not everything is equal. Some races will do some things better than other. The stat differences are negligable and where there are stat differences they do not matter. The differences are purely cosmetic. You're actually only playing one race. Nevermind how shallow the different histories and lore are between the races.

Once you have your race you can pick a class. Most classes anymore are hybrids. A tank will have healing and damage dealing capabilities. A dps will have defensive capabilities. A healer will have dps capabilities. This is done to make the player feel "powerful." By powerful I mean you wont have to depend on other characters. For example, a healer wont need a dps, a tank wont need a healer, etc. Even if they do need each other sometimes then it will be the exception and not the rule.

If there were real differences then people would need to cooporate to a higher degree. If you chose a certain race then you would be better suited for specific classes. Trying to put together a group requires making choices about who is in it. People of certain race / class combinations would be more valuable than other race / class combinations. So putting together a group would require decisions. In a modern MMO people just say they want this or that class, usually with some flexibility concerning which class they actually want, and that's about as far as it goes. A MMO I am talking about might require you to settle with someone who wanted to play a race / class combination that doesn't go so well together but you NEED that class in your group so you decide to work with them. They may surprise you.

Eliminating mandatory group content, and only making grouping preferable, is done to allow everyone to enjoy the meaningless differences between each other. It's ironic that people are CRAZY about character customization but that NONE of the customization actually means anything. If people wanted meaningful differences then they would have to sacrifice and compromise.

The man speaks the truth. Not many people do.
The OP speaks the truth.
This thread has to be the most ridiculous one I have ever seen on mmorpg.com
Slow combat was really nice for meeting people

I have never heard anyone say "GEE I LOVE GRINDING!!!"

 

Wow

Really.... Who in the hell says something like that? I don't care if you ask an old school or "modern" era gamer. Nobody says I can't wait to spend the next day grinding so that I can gain some levels. If you asked an old school gamer about the grind he might say it's a necessary evil. If you asked a "modern" gamer he might say he wants combat to be faster and doesn't mind grinding as long as the combat is fast paced, but he really just wants to get to the end game.

 

Wow

 

WHO HAS EVER SAID I LOVE THE GRIND?!

The NDA is just there for developers to be a bitch. 90% of the games suck anyways
Originally posted by MMOExposed
Originally posted by Magiknight
Originally posted by rommello

for quests

auto get all quests from whever the hell u are (with auto track/move to its locations), or have the option to get all quests from wherever you are, along with dynamic events/quests & secret unlockable quests from certain conditions

 

for everything else i have no clue

 

i wants dot hack

This is a great example of having your hand held in an MMO

not at all. Seem more like that person describe having a system that auto gives quest when you enter area, similar to GW2's events and hearts, so you can explore and gain quest and never have to go to a quest giver or hub to ask for the quest first. it just starts whenever you are near it.

 

seem like a good idea. didnt like how GW2 did it, but it can be done better.

You also never have to explore or wonder where quests are. If by "enhance" you mean "simplify" then it's a good idea.

Originally posted by MMOExposed
Originally posted by Magiknight
Originally posted by MMOExposed
Originally posted by Magiknight
Originally posted by MMOExposed
Originally posted by Magiknight
SLOW them down. When you are smashing buttons, think Street Fighter, then the game can not support an active community. No one has the chance to talk to other people when it is that fast. Make the game have HARD PVE so that they are united against it. This helps band them together. Eliminate "hand holding." The players should have to figure out things for themselves.

I am not sure what you mean by slow down. have example in MMO terms.

Mostly, the combat. Draw out the battles so they last a while. While you're fighting a monster you should be able to communicate with your team mates using a keyboard. So you can't just be spamming one skill after the next. Make people think about what skills they will have to use and coordinate with their team mates. Maybe long cool downs on the skills. Put in some down time between fights.

Most battles I am in in "modern" mmos involves running from one monster to the next to spam the same buttons over and over again. It doesn't matter if you're with solo or in a group.

ok but what will you be doing during these long periods between attacks?

Since there are other people around, hopefully connecting with them. If everyone's hand isn't being held in the game then they will be able to exchange information about how to do things in the game. They can talk about things they have figured out. Like a quest someone found or a really rare treasure or monster or tactic. fOf course, they could also talk about real world things. If the world is dangerous and, again, your hand isn't being held, then they might be preparing for their next fight.

But why slow down combat to do this? you can already do this. people talk all the time.

People can not spam skills nonstop and type coherent sentences at the same time. It's physically impossible.

Originally posted by rommello

for quests

auto get all quests from whever the hell u are (with auto track/move to its locations), or have the option to get all quests from wherever you are, along with dynamic events/quests & secret unlockable quests from certain conditions

 

for everything else i have no clue

 

i wants dot hack

This is a great example of having your hand held in an MMO

Originally posted by MMOExposed
Originally posted by Magiknight
Originally posted by MMOExposed
Originally posted by Magiknight
SLOW them down. When you are smashing buttons, think Street Fighter, then the game can not support an active community. No one has the chance to talk to other people when it is that fast. Make the game have HARD PVE so that they are united against it. This helps band them together. Eliminate "hand holding." The players should have to figure out things for themselves.

I am not sure what you mean by slow down. have example in MMO terms.

Mostly, the combat. Draw out the battles so they last a while. While you're fighting a monster you should be able to communicate with your team mates using a keyboard. So you can't just be spamming one skill after the next. Make people think about what skills they will have to use and coordinate with their team mates. Maybe long cool downs on the skills. Put in some down time between fights.

Most battles I am in in "modern" mmos involves running from one monster to the next to spam the same buttons over and over again. It doesn't matter if you're with solo or in a group.

ok but what will you be doing during these long periods between attacks?

Since there are other people around, hopefully connecting with them. If everyone's hand isn't being held in the game then they will be able to exchange information about how to do things in the game. They can talk about things they have figured out. Like a quest someone found or a really rare treasure or monster or tactic. fOf course, they could also talk about real world things. If the world is dangerous and, again, your hand isn't being held, then they might be preparing for their next fight.

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