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All Posts by Magiknight

All Posts by Magiknight

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734 posts found

I winced when I read the OP say "Did you ever think that it is just impossible to create one MMORPG that satisfies every type of playstyle at once?" Why would you create a MMO like that? Anyone with taste will realize it's terrible.

 

Then I got to where he advocated for instanced dungeons and I couldn't go on. I wont play it.

Originally posted by Beelzebobbie

Don't get this at all, sure new games have more options and you aren't forced to communicate with people all the time. Sure were all standing around a boss about 40 people bashing it and we mostly don't speak to each other, why?

Well maybe cause I am speaking with my friends on skype whom I am playing with, maybe that's is why I don't speak to everyone all the time.

Newer games have an option to things other ways the standing around asking in a chat or making small talks. 

All this doesn't make a game antisocial it just brings other ways to be social, like "we have invented the phone now we can call each other and don't have to right letters all the time".

It's progress, evolution this is the why most people want there games today, otherwise it wouldn't like this.

It's almost impossible to argue with this.

"Things are the way they are because I want them that way."

No way I'm reading all this but I totally support the OP.
I never played SWG and probably couldn't get into a sand box MMO. That being said I'm all for the MMOs of 2003. They were far more diverse than what we have to choose from today. I have no doubt it was a better game.
Originally posted by PioneerStew

I am intrigued as to what people think a hardcore game actually is.  To me it seems to refer to a time sink.  People seem to equate effluxion of time with difficulty.  Strangely these games involve what I find to be a lot of tedious repetition to achieve something that would come far more quickly in a more 'casual' game.  

Anyway, I have never considered myself hardcore.  I do not have the time for it and I find repetition tedious.  So what is hardcore? 

When MMOs were hardcore, I would only play them on the weekends. I was busy most weekdays so it wasn't practical to play them during weekdays. I spent less time playing hardcore MMOs then I did WoW. Wow was casual and I could play it anytime I wanted. So since I played it more it was more of a time sink than a hardcore MMO.

"Tedious repetition" does not get to what's at the heart of a hardcore (PVE) MMO. There is plenty of repetition in WoW, as their is in FFXI. I don't know how many times I ran around a zone killing everything in sight in WoW. Likewise, in FFXI I would spend a lot of my time with a group of other players tucked away in a corner hoping they would win the next fight.

A few things make a hardcore (PVE) MMO.

The first is that their is danger. Dying has consequences. In WoW I would pay some gold to repair my armor and farm that back in 20 minutes. Say I am max level in FFXI and I die in the middle of a tough fight. I might lose a level and put my party at a disadvantage. Also, if you die in WoW you can usually try again and succeed. If you die in FFXI there is usually no chance you're going to win unless you change something substantial about your approach (which you might not be able to do).

The second is that it takes prolonged effort to get your character to reach a goal. In FFXI to obtain the optical hat you would have to collect items from various parts of the world. You were just as likely to die at as you were to find these items since they were in very dangerous areas. If you died trying you weren't likely to try again for a long time and in the mean time you would work on something else. Once you had all of the items you would have to find 17 other people who had also collected these items. Once the 18 of you were ready you would fight an incredibly hard monster. Sometimes the party would wipe. That means the days you spent collecting those items were all for nothing. If you beat the monster you got a cool hat. WoW, on the other hand, would never dare let you go away empty handed when you'd invested so much.

People change according to the system in place. With a system like FFXIs people would help just to help or be part of something bigger than themselves. It would takes hours to get all 18 people the optical hat and sometimes people would stay all of those hours to help you even though they already had an optical hat. WoW........I never needed help or could help anyone.

A hardcore MMO will have character classes that are dependent on each other. If you're playing FFXI and fighting the monster for the optical hat and don't have enough white mages or paladins or black mages then you are going to die. You are not even going to level without a white mage or a tank. In WoW I could join up with anyone and beat just about anything in the open world.

1. Efficiency: Such as instances, dungeon finder, quest hubs, and over involved party finders

2. Rush to End Game

3. Ease. Every mainstream MMO is ridiculously easy. Haven't played Wildstar but I strongly suspect I'd find it easy.

The people arguing over how many SECONDS the cooldown is just prove that the game isn't worth playing on so many levels. The people, the pace, etc
For everyone talking about the global cooldown length. I don't know if you're talking to me or not. I never actually timed it when I played and the actual length of the cool down isn't the point of my post.
Originally posted by Allacore69

 


Originally posted by Magiknight

Originally posted by Allacore69  

Originally posted by Magiknight

Originally posted by Allacore69  

Originally posted by Magiknight Allacore69     You can take a screen shot in any FPS and find that many people playing it too.
  I guess i'm glad this is an mmo and not an fps. Apples and bananas dude.
Wow.   But you took the screenshot as if it proved that there were lots of people playing. It only proves that there is as many people playing it as a FPS.
  The screenshot is from a small area that is not even a hub at all. this is out in the wild. I play Defiance, PS2, And Firefall and never seen this many people ever. Well I guess this is all the people you will see in an fps in an entire fps game. So yeah FPS vs. MMO.......FF XIV ARR FTW !! Try again.
The reason you haven't seen that many people in Defiance, PS2, and Firefall is probably because of all the instancing and phasing going on. There populations might be smaller. But a game with a smaller population could still make more of a community if it didn't use instancing or phasing. In older MMOs you used to be able to see how many people were online on your server. Not anymore.

 

I play a FPS with 30 other people for however long a match takes. Then I go to another match with 30 mostly different people. In an hour I've played with maybe 100 people. Doesn't mean anything....


 


Please for the love of god i'm begging you, what game? What FPS? I will run out and drop money right now if thats the case.

No money needed. it's free. Cube 2. Enjoy.

Originally posted by Allacore69

 


Originally posted by Magiknight

Originally posted by Allacore69  

Originally posted by Magiknight Allacore69     You can take a screen shot in any FPS and find that many people playing it too.
  I guess i'm glad this is an mmo and not an fps. Apples and bananas dude.
Wow.

 

But you took the screenshot as if it proved that there were lots of people playing. It only proves that there is as many people playing it as a FPS.


 

The screenshot is from a small area that is not even a hub at all. this is out in the wild. I play Defiance, PS2, And Firefall and never seen this many people ever. Well I guess this is all the people you will see in an fps in an entire fps game. So yeah FPS vs. MMO.......FF XIV ARR FTW !!

Try again.

The reason you haven't seen that many people in Defiance, PS2, and Firefall is probably because of all the instancing and phasing going on. There populations might be smaller. But a game with a smaller population could still make more of a community if it didn't use instancing or phasing. In older MMOs you used to be able to see how many people were online on your server. Not anymore.

I play a FPS with 30 other people for however long a match takes. Then I go to another match with 30 mostly different people. In an hour I've played with maybe 100 people. Doesn't mean anything....

Originally posted by Allacore69

 


Originally posted by Magiknight
Allacore69

 

 

You can take a screen shot in any FPS and find that many people playing it too.


 

I guess i'm glad this is an mmo and not an fps.

Apples and bananas dude.

Wow.

But you took the screenshot as if it proved that there were lots of people playing. It only proves that there is as many people playing it as a FPS.

Originally posted by Allacore69

 


Originally posted by Magiknight
I don' know. When I played it there was like a half of a second pause between between mashing keys and buttons due to the global cool down. So boring. I'll stick with Tekken. Sometimes when my party was fighting monsters to get exp we would have to stop for 30 seconds. That's SO inefficient. Another inconvenience was having to wait on people to walk back to the party after they died. So obviously the monsters are too hard.

 


UUUMMMmmmmm duh. Have you ever played an mmo? And you GCD goes down. Mine is 1 second. Soon I'll have it at .5 seconds. But you would know that if you really played.

And fyi, every mmo, when you die in the dungeon, you have to run back. Good thing FF XIV ARR put in the shortcut to get back to your party faster. But you played the game and knew that right? Or are you just trying to pick fights?

My entire post was sarcastic. I thought it was dripping with sarcasm.

In reality, my views are that the cool downs should be longer, when you die there should be consequences, and monsters should be harder.

Allacore69

 

You can take a screen shot in any FPS and find that many people playing it too.

I don't know. When I played there was like a half a second pause between between mashing keys and buttons due to the global cool down. So boring. I'll stick with Tekken. Sometimes when my party was fighting monsters to get exp we would have to stop for 30 seconds. That's SO inefficient. Another inconvenience was having to wait on people to walk back to the party after they died. So obviously the monsters are too hard.

1000s of people playing in a persistent world. There should be a reason for playing with the other people. For example, the game is HARD and you have to rely on them. A community develops around that.

Most modern games that have the title MMO most certainly are not MMOs. They are full of instancing and phasing. There is 0 need to have other people in the game (other than as a perk).

That's the trick that most MMOs use. Lots of apparent options. But not of them matter. It's basically one choice dressed up in 1000 different costumes.
Originally posted by Torgrim

I so much hate the word endgame, why are endgame 2-3 dungeons you have to do hundreds of times to get the gear you want then it will be obselete when the next update goes live.

Why has this obselete gameplay been so popular, why do you like this kind of gameplay?, I mean as soon as you got everything you have you have start all over again, everything you have invested, time, money are gone.

Why do you like endgame?

 

Endgame should take years to get to

To everyone who responded, thank you.

I think I'll just wait until my macbook dies to get a new one :)

A lot of people are asking "Why a macbook?" I don't play a whole lots of games. I try out the occasional mmo in bootcamp and play a few emulators in osx.  When I'm not gaming I find osx to be a better operating system for me.

 

Also, the reason I am upgrading is because my laptop was making some strange noises. Someone mentioned how hot macs can get and they are absolutely right. I found out that it was my fan making the noise. The noise stopped after I opened up my laptop and clean the fan. It just got me worried and thinking about upgrading. Also, the Radeon 6750M has some trouble running max settings with some games I play.

Originally posted by syntax42

Why a Mac?  Is there something it does that you absolutely must have?  Or are you just buying it because you're an Apple addict and can't take a risk on a PC being just as good for less money?

Also, why a laptop?  A desktop gets significantly better performance for the money spent.  If you don't move your computer around a LOT, a desktop makes more sense to own.  Even if you travel occasionally, it might make sense to buy an inexpensive laptop in addition to a desktop.

I do move around quite a bit. The last time I moved I had all of my stuff packed in a very small area and there's no way I could have fit a desktop.

I like OSX. I hate windows. Based on experiences. OSX hardly ever crashes and I've never had a virus.

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