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All Posts by Magiknight

All Posts by Magiknight

35 Pages « 1 2 3 4 5 6 7 » Last
694 posts found
Originally posted by Gorwe
As for the movies: really? I'll give one rather banal example. Hercules. Truthfully, did you expect TitanQuest:Herc edition when going in? I certainly did not and thought it as a very imaginative use of classic mythology. It was anything but a copy. If it was the Main antagonist would be either Zeus/Hera or Nemean Lion(lol!). See how crappy the copy sounds? That was that former "Legend of Herc"-really crappy and pointless movie.

As for games:

This argument is starting to get on my nerves. If you want to play old games-GO PLAY OLD GAMES! I am currently playing NWN and love every minute of it! You certainly won't catch me crying how RPGs aren't what "they used to be"(whatever that may be). And after trying Diablo 2 after playing Diablo 3, I really have to say that in some cases nostalgia for better/happier times(when you coincidentally used to play said game) REALLY distorts the vision of a game. Does D3 need some changes? Yes. Is it better than D2? Yes. Is D2 present if you want to play it? Yes. All these arguments apply to most MMOs. Ok not for SWG or WAR or Vanguard, but at least two of those three will be fixed in a due time. You can pay almost ANY game ANY way you want(free, p2p, legit, private, as any role on one char, etc) and the complaining is still around?

Learn to let the past go. That's one of Keys to happiness(true happiness).

You CANT played old school MMOs. They've all changed. there are some small private servers, but that's another story.

Originally posted by LacedOpium

 

The genre is going through a natural process of evolution.  Nothing more, nothing less.  These decline, rose colored glasses, where have you gone, I miss you so much, type threads are starting to become a bit redundant.

 

Evolution is not improvement

 

Originally posted by maybebaked
Movies, books and TV shows used to be unique too.

Many books, TV SHows, and movies are still unique

Everquest, AO, and FFXI all had quite a bit of money thrown into them when they started. They're all junk now and have had money thrown at them. I'm not sure that's the issue.

http://www.nytimes.com/2003/06/12/technology/voyager-to-a-strange-planet.html

This article describe the life of a person who played Anarchy Online around.....2002 (I think). You wont find this kind of stuff in new MMOs.

Wait, are there people here saying that AA has an old school (pre WoW) feel to it?

I might have to play it....

If you're really interested in what made MMOs living breathing worlds then read the article I'm providing a link too.

 

 

Edit: nevermind with the link. If you want to know you're going to have to find stories about people playing Everquest and AO and FFXI.

 

Edit: yeah I did find the article.

 

http://www.nytimes.com/2003/06/12/technology/voyager-to-a-strange-planet.html

AO, Everquest, and FFXI in their early to mid years.

http://www.theguardian.com/technology/gamesblog/2013/jul/08/dragons-tale-mmorpg-gambling-bitcoin

 

Now people can gamble away money to pay for it.

Originally posted by NobleNerd
Originally posted by aesperus

Honestly, I hate to say it but, the players.

I am so sick of people being stuck on this linear, quest grindy, reward driven, level-based progression model.

We have the ability to play these games differently, yet we chose not to and complain that they aren't different. I would love to see a change in mentality that would actually allow for different types of MMOs to exist. I would love to see more sandboxy games that don't rely heavily on quests or pvp. But I would love to see them actually thrive, instead of being really small, clunky, niche genres.

I'd love to see more RPGs using the zelda model of progression. Obtain tools to allow you to traverse more of the gameworld, over simply getting a high enough lvl to survive.

I'd love to see more interactive combat (I miss the skillchain system FFXI had, for example).

I'm not huge on crafting, but it would also be nice to see more interesting crafting systems in these games. Though again, if it's too intricate, people don't seem to bother using them.

- Though, I will also say that I've met a lot of really great people through these games. So it really has been a mixed bag. I just wish the status quo was a bit different. Maybe in a few years.

Nail on the head!

Seeing you brought up FFXI... let's continue along that road. I miss what FFXI offered when it came to community and communication. People took the time to talk to one another, not troll the chat-ways. Modern MMO games and players have created a toxic community of griefers and trolls that do not even try to fit into a game world nor be a part of the game world.

Skill chains in FFXI were nice... LOTRO also had a similar system. 

You can't have the kind of community you used to have with modern, fast paced, combat in MMOs. If I wanted to smash buttons as fast as I can I would play street fighter.

Originally posted by Alders

There's no more danger while running through zones.

I remember the first time i tried to run from San d'oria to Jeuno in FFXI.  I decided to do it at night, which meant more dangerous mobs,  and was met with death after death until i teamed up with some folks.

I miss that aspect.

First trip to Jueno was soooo hard!

Originally posted by Spankster77
Originally posted by DavisFlight

Some of the stories are beautifully written. The problem is, no matter how well written, it isn't going to be anywhere near as good as a singleplayer game.

Unless you do what SWTOR did, dedicate all your time and money into making your MMO NOT feel like an MMO. And at the end of the day, SWTOR is still just a shitty version of KOTOR.

The only stories MMOs can tell well are simulated world stories, meaning tons of players getting involved, or little things you stumble across. You can't make a singleplayer feel like the sole hero without shattering the illusion.

Scripted linear stories are NOT meant for MMOs. Everything that has tried to put them in there has just hurt the genre.

^ this is what I am talking about.  In MMOs lore, setting, and back story are extremely important but following a linear in depth storyline (i.e. GW2, ESO, SW:ToR) makes the game feel like a single player RPG by setting people on a strict path that you follow to progress, only the mood is killed when the fate of the world rests on your shoulders and your shoulders alone to kill said creature or complete said ritual and there are 15 other people doing it next to you. 

 

IMO what made the early MMOs so immersive was the fact that they gave you a sense of what was going on, some general direction and an awesome fantasy environment to do what you wanted in it. 

Again, just because terrible games have done stories terribly doesn't mean that stories are a bad idea for MMOs

Originally posted by DavisFlight
Originally posted by Magiknight
Originally posted by Spankster77

My number one complaint about most modern day MMOs is that they lack immersion.  Games are so focused on features, balance, storyline, etc but most seem to lack the ability to make the gamer feel attached and immersed in their character and in the game. 

 

I know some will say that storyline is what captures the gamer but I would disagree.  Sure storyline and it's delivery are important but these things by themselves do not captivate most gamers.  A good example is watching a sport verses playing a sport, which is similar to what I am talking about with most modern MMOs.  When I first picked up EQ and WoW I felt like I was the story, my character was part of a ever changing digital world and my purpose there was to pwn players and NPCs alike.  I have yet to play a game since TBC WoW that has made me feel like that.  I was never particularly immersed in the WoW storyline but I was deeply immersed in my character and I felt as if he had a purpose inside that digital world.   

When you say that "games are so focused on....storyline" you have to be kidding. The storylines are jokes. Bad stories implemented badly. Just because they are bad stories doesn't mean stories shouldn't be in MMOs.

The #1 complaint about modern MMOs that I have is their efficiency and need for more content all the time.

Some of the stories are beautifully written. The problem is, no matter how well written, it isn't going to be anywhere near as good as a singleplayer game.

Unless you do what SWTOR did, dedicate all your time and money into making your MMO NOT feel like an MMO. And at the end of the day, SWTOR is still just a shitty version of KOTOR.

The only stories MMOs can tell well are simulated world stories, meaning tons of players getting involved, or little things you stumble across. You can't make a singleplayer feel like the sole hero without shattering the illusion.

Scripted linear stories are NOT meant for MMOs. Everything that has tried to put them in there has just hurt the genre.

SWTOR had a terrible story and was a terrible MMO. That's no argument against MMOs having good stories. A story doesn't have to have you be the sole hero.

Originally posted by Spankster77

My number one complaint about most modern day MMOs is that they lack immersion.  Games are so focused on features, balance, storyline, etc but most seem to lack the ability to make the gamer feel attached and immersed in their character and in the game. 

 

I know some will say that storyline is what captures the gamer but I would disagree.  Sure storyline and it's delivery are important but these things by themselves do not captivate most gamers.  A good example is watching a sport verses playing a sport, which is similar to what I am talking about with most modern MMOs.  When I first picked up EQ and WoW I felt like I was the story, my character was part of a ever changing digital world and my purpose there was to pwn players and NPCs alike.  I have yet to play a game since TBC WoW that has made me feel like that.  I was never particularly immersed in the WoW storyline but I was deeply immersed in my character and I felt as if he had a purpose inside that digital world.   

When you say that "games are so focused on....storyline" you have to be kidding. The storylines are jokes. Bad stories implemented badly. Just because they are bad stories doesn't mean stories shouldn't be in MMOs.

The #1 complaint about modern MMOs that I have is their efficiency and need for more content all the time.

Pre WoW no one would have said that MMOs are just about the combat. People like that would be playing DotA or COD or whatever else.
Companies already exists whose sole purpose is to integrate gambling into games that already exist
BURN THE CASH SHOPS!!!!! BURN THEM DOWN!!!!!!

I winced when I read the OP say "Did you ever think that it is just impossible to create one MMORPG that satisfies every type of playstyle at once?" Why would you create a MMO like that? Anyone with taste will realize it's terrible.

 

Then I got to where he advocated for instanced dungeons and I couldn't go on. I wont play it.

Originally posted by Beelzebobbie

Don't get this at all, sure new games have more options and you aren't forced to communicate with people all the time. Sure were all standing around a boss about 40 people bashing it and we mostly don't speak to each other, why?

Well maybe cause I am speaking with my friends on skype whom I am playing with, maybe that's is why I don't speak to everyone all the time.

Newer games have an option to things other ways the standing around asking in a chat or making small talks. 

All this doesn't make a game antisocial it just brings other ways to be social, like "we have invented the phone now we can call each other and don't have to right letters all the time".

It's progress, evolution this is the why most people want there games today, otherwise it wouldn't like this.

It's almost impossible to argue with this.

"Things are the way they are because I want them that way."

No way I'm reading all this but I totally support the OP.
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