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All Posts by Magiknight

All Posts by Magiknight

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732 posts found

But what's the point in playing a MMO if I can't kill everything in sight non stop and reach end game in a few weeks so that I can complain that there isn't any content and then move onto the next game which is the same thing????

 

End sarcasm.

Originally posted by mbd1968

I would say the first step would be to decide if you want a mainstream or niche MMO and budget accordingly. Decide what features you want then do some market research to find out how many people would actually be interested in playing this type of MMO and what type of payment model they would prefer.

If there is enough interest mock up a demo to try and get some funding. I have no clue about the rest as I have no experience in SW design.

Sounds like you're better suited for that stuff then me.

Originally posted by mmoguy43
I've never played that RPG. What makes it so good? How would this game be different than.. FF14?

Oh, FFXIV.

FFXIV had people crammed into zones chasing one point in the game after the next. XB has a much larger world and there isn't as much hand holding. If there ever is a MMO like Xenoblade heaven forbid that it has instances (like FFXIV).

I could run around killing one thing after the next in FFXIV, nonstop. In XB there is a lot of stuff that will kill you.

Going through a zone in FFXIV feels totally different than XB. In FFXIV you're just there for the quest hub to kill x number of creatures and level and you generally never come back once you're at a higher level than  that area. In XB you're there because you're climbing a freaking Titan, from foot to head, and trying to reach a destination. There are nooks and crannies to explore and things you need to come back to go later (if you want). FFXIV feels linear compared to XB.

When I played FFXIV I simply clicked the same three buttons over and over to defeat enemy after enemy nonstop. I just had to wait for the 2 second (I think it was 2 seconds) global cool down timer. Cooldowns in XB range from something like 15 seconds to 2 minutes per skill. In general the combat is slower. Battles with monsters the same level as you require you to coordinate with the other people in your party to topple an enemy or get positioned for certain skills. When I partied in FFXIV it was still just a button spam fest.

Dialogue in FFXIV made me want to die. Too long and pointless.

 

Originally posted by mmoguy43
I've never played that RPG. What makes it so good? How would this game be different than.. FF14?

Like all of Tetsuyas games it has an amazing story. The cutscenes and voice acting is top notch once you get used to the British accents. The game keeps you guessing about who is who. What you originally set out to do turns out to be not such a great idea. Those you set out to destroy become your friends and some of those closest to you end up not being people you side with. And it deals with the typical Tetsuya theme of defying fate, creating your own world, and killing god.

The world looks AMAZING. Nevermind that it's on Wii. You climb a dead giant Titan and go through the insides of another dead Titan. I don't think another game has used height and distance the way this game does. When you're standing on one Titan you can see the other one way off in the distance towering over you. When you fall it really feel like you're falling. The draw distance is very detailed. It's also a very open world.

The reason it would be a good MMO is because it is INFLATED. What could be a 50 hour rpg actually takes about 120 hours to complete. The inflated stuff is actually kind of boring. But if you add lots of PEOPLE in the world it becomes social. Instead of trying to figure out where to get a certain item you've been trying to get for an hour other people could help you. Some of the world monsters only spawn under certain conditions so instead of waiting around all alone for it to spawn there would be other people around. Basically it's not a RPG that holds your hand from point A to point B ad infinitum or that tells you exactly how to do something. Communities come up around difficult situations like these when things to be figured out.

There are quest markers but they aren't used to the extent that they are in WoW. I usually hate quest markers because they make things so easy but Xenoblade only uses when you are close to your objective or if it's to advance the story.

Some of the boss battles are very hard. I died a lot :(

There's a lot to go into in terms of skills and other stuff in the game but it's too much!

It just feels like a MMO. So many quests. Combat is very MMOish. Huge world to explore.

Originally posted by mbd1968

I would say the first step would be to decide if you want a mainstream or niche MMO and budget accordingly. Decide what features you want then do some market research to find out how many people would actually be interested in playing this type of MMO and what type of payment model they would prefer.

If there is enough interest mock up a demo to try and get some funding. I have no clue about the rest as I have no experience in SW design.

Well unfortunately I'm not planning on designing a MMO anytime soon.

However, I do know what I like.

Originally posted by Muke
Originally posted by Magiknight
Take the single player RPG Xenoblade. Add more zones to make the world bigger. Get rid of the quest markers. Change party size from 3 to 5-8. Don't add instances. Add a death penalty. Leave the world monsters that take like an hour to kill. Increase difficulty of regular monsters. Slow down the fights just a little. Perfect.

+ Then try to survive with a small base of players and struggle to get new subscribers while your current population is complaining that WoW is so much better and easier.

 

Ideals are good, fact remains that there are bills that need to be paid, in the end: it is a product that needs to be sold.

Xenoblade sold very well. I'm just saying make it massive and online.

Take the single player RPG Xenoblade. Add more zones to make the world bigger. Get rid of the quest markers. Change party size from 3 to 5-8. Don't add instances. Add a death penalty. Leave the world monsters that take like an hour to kill. Increase difficulty of regular monsters. Slow down the fights just a little. Perfect.
Games that are playable for more than a few months are extinct.
Originally posted by zwei2

And the MMOCasino is born!

 

"Good evening sir. The customer at seat 10263 will like to PVP you in Blackjack. Do you accept?"

 

......

 

Seriously, MMORPG can only go so far. As I had said, unless the player can be transported into the virtual world and play as their own avatar, nothing innovative will overturn the current MMO scene.

ROFL. Wait until gambling is legalized on the internet.

Originally posted by AlBQuirky

 


Originally posted by Magiknight

Originally posted by AlBQuirky
So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

 

Wow... The entitlement is strong in this one.



There is virtually only ONE style of MMO that exists anymore. Anyone who likes that style has over a dozen MMOs to chose from. If you don't like that style, your choices become very limited. A WoW style MMO is fine, as long as there are more choices.

I agree 100%. There are many, many more themeparks than sandboxes. I wish there were more choices, but alas, there are not.

 

Also, what kind of sandbox do they create?
- What kind of PvP? Full Loot? Open World? Flag-able? Realm/Faction PvP? A combination of the previously mentioned? PvE only? A 50/50 mix of PvP and PvE?
- What about Crafting? Or Housing? Included? Deep systems? Tagged on at the very last? Ignored?
- What setting? High Fantasy? Low Fantasy? Sci-Fi? Real world? Apocalyptic with Zombies? Medieval? Survival?
- What kind of combat? Tab Target? Action? A mix of the two?
- How bad is the Death Penalty? Perma-death? Near Perma-Death (like 100 lives)? If a player dies in a battle, do they NOT get back into the fight? Maybe a simple respawn at some specific point, costing a couple of silver pieces per level? XP loss? Stat degradation?

These are just off the top of my head. There is no "one sandbox" to rule them all :)

I don't really get into sanboxes, not that I've given them much of a chance. I'm looking for a challenging PVE themepark.

Originally posted by Tygranir
Originally posted by Magiknight
Originally posted by Tygranir

Why don't you just find a game you like and stick to it, instead of complaining about other games not being what you are looking for? 

 

If you have helpful criticism, that is fine. Saying themeparks are bad or killing the genre is just plain selfish, as this is your opinion and has no grounds for gainful discussion.

I wish!

Helpful Criticism: Get rid of cash shops, insta travel, instances, hybrid classes. Make races matter, not just aesthetically. Slow down PVE combat and make it harder. Harsh death penalty. World dungeons and monsters. Make end game less of a focus.

So.... why aren't you playing Rust or Wurm?

Are those sandboxes?

Originally posted by Tygranir

Why don't you just find a game you like and stick to it, instead of complaining about other games not being what you are looking for? 

 

If you have helpful criticism, that is fine. Saying themeparks are bad or killing the genre is just plain selfish, as this is your opinion and has no grounds for gainful discussion.

I wish!

Helpful Criticism: Get rid of cash shops, insta travel, instances, hybrid classes. Make races matter, not just aesthetically. Slow down PVE combat and make it harder. Harsh death penalty. World dungeons and monsters. Make end game less of a focus.

Originally posted by ozmono
Originally posted by Magiknight
Originally posted by ozmono
Originally posted by Magiknight
Originally posted by Covet78
Originally posted by Magiknight
Originally posted by AlBQuirky

So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

Wow... The entitlement is strong in this one.

There is virtually only ONE style of MMO that exists anymore. Anyone who likes that style has over a dozen MMOs to chose from. If you don't like that style, your choices become very limited. A WoW style MMO is fine, as long as there are more choices.

Planetside

Eve-online

Perpetuum

World of tanks/planes

Everquest next landmark

Vindictus

 

it took me 15 seconds to make this list of games that are not like wow.

How many of those are heavily instanced? How many have insta travel? How many have races that are only different aesthetically? How many are "solo friendly"? How many have no or a virtually non existent death penalty?

I'll give you eve. I don't know anything about EQNL but I'm not holding my breath.

Your fighting a losing battle here mate. They are different. They aren't all MMOs but they are very different. That said more MMOs could be added to that list.

Well I'm looking for a MMO....

If you insist. The majority were already MMOs even if not MMORPGs but I can add more. I'll keep to MMORPGs instead of MMOs

Uncharted Waters Online

Wurm Online

Darkfall

Mortal Online

Age of Wushu

 

That's not trying very hard either. It's a losing battle.

Not doing cash shops either.

Originally posted by Robokapp

I had a quest to kill 10 rats in EVE once...

 

get it? :)

Xenoblade is a single player RPG that gets quests more right for MMOs than modern themeparks do.

Originally posted by ozmono
Originally posted by Magiknight
Originally posted by Covet78
Originally posted by Magiknight
Originally posted by AlBQuirky

So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

Wow... The entitlement is strong in this one.

There is virtually only ONE style of MMO that exists anymore. Anyone who likes that style has over a dozen MMOs to chose from. If you don't like that style, your choices become very limited. A WoW style MMO is fine, as long as there are more choices.

Planetside

Eve-online

Perpetuum

World of tanks/planes

Everquest next landmark

Vindictus

 

it took me 15 seconds to make this list of games that are not like wow.

How many of those are heavily instanced? How many have insta travel? How many have races that are only different aesthetically? How many are "solo friendly"? How many have no or a virtually non existent death penalty?

I'll give you eve. I don't know anything about EQNL but I'm not holding my breath.

Your fighting a losing battle here mate. They are different. They aren't all MMOs but they are very different. That said more MMOs could be added to that list.

Well I'm looking for a MMO....

Originally posted by Covet78
Originally posted by Magiknight
Originally posted by AlBQuirky

So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

Wow... The entitlement is strong in this one.

There is virtually only ONE style of MMO that exists anymore. Anyone who likes that style has over a dozen MMOs to chose from. If you don't like that style, your choices become very limited. A WoW style MMO is fine, as long as there are more choices.

Planetside

Eve-online

Perpetuum

World of tanks/planes

Everquest next landmark

Vindictus

 

it took me 15 seconds to make this list of games that are not like wow.

How many of those are heavily instanced? How many have insta travel? How many have races that are only different aesthetically? How many are "solo friendly"? How many have no or a virtually non existent death penalty?

I'll give you eve. I don't know anything about EQNL but I'm not holding my breath.

Edit: Also, a lot of those are sandboxes. I don't really get into those.

Originally posted by AlBQuirky

So, since *you* don't like a certain style of MMO, they should NOT exist for those that DO like them?

Wow... The entitlement is strong in this one.

There is virtually only ONE style of MMO that exists anymore. Anyone who likes that style has over a dozen MMOs to chose from. If you don't like that style, your choices become very limited. A WoW style MMO is fine, as long as there are more choices.

WOW. Who plays a MMO to swim under water??? WOW.
+1
Originally posted by Ender4

There is a wave of games trying to break the clone WoW genre of MMORPG, when those games come out hopefully there is something good to play. Until then we get garbage like FFXIV, WildStar and ESO.

+1

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