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All Posts by evianwater

All Posts by evianwater

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294 posts found
Thank you, but I suppose my install is different. I do not have an SWTOR folder in my Appdata. All of my swtor files run from an EA folder in program files (x86)
Where is this "client_settings" ini file ?  I've been looking and I can't find it in my swtor folder.

Total war sells a "add blood" package for 5 bucks..but you're concerned about skimpy outfits ? 

 

 

Originally posted by Creslin321
Originally posted by Isturi
Originally posted by Kyleran
Originally posted by Isturi
Originally posted by fiontar

...?

The point of your OP was to slam anyone who doesn't thnk GW2 is a the greatest game ever by calling it too difficulut for them to play (no MMORPG is hard) attacking their skill in PVP or cognitive thinking abilities in terms of determining what they find fun. 

"After they get fed up with the difficult game play that enriches GW2 after they get tied of losing a lot or all the time in PVP after they realize that they cant comperhind the meaning of having fun in a very well devoloped game"

You hid that behind an insincere question asking when they would being voicing their displeasure by calling the title "dead".

Realize such claims are using hyperbole to make their point that players are leaving a title in droves (ie see TOR) and cancelling their subs.  Will be a hard thing to verify in GW2 since no one pays a sub fee, heck, GW1 was dead to me years ago but apparently people kept playing for some reason.

GW2 will not appeal to some segment of the market no matter how well made it is.  The developers made some design choices that will ensure that it will displease a fairly large core of the MMORPG marketplace over the long haul and they'll move on to other games once they become available.  Heck, don't be surprised when a lot of folks return to WOW in September because they actually enjoy it's design.

And no matter what people say, GW2 lacks a really key feature that most MMORPG's have and many people play them for, nearly endlless character progression in terms of power.  For some of us it isn't enough to just get another good looking piece of gear.  But that's OK, people will still make new games for us  too.

There, I guess I just started calling GW2 fail today, so you can start the clock.

 

 

Please do not ASSUME to know what I thought when I posted my OP you are further from the truth. That being I feel GW2 is one of the best MMO's that is comming out to date. Very simple point. Why do you and other nagitive people read in between the lines and phyco analize me? I am acualy surprised by your thoughts concedering I find most of your post very entertaining and thoughtful. I am dissapointed that you and others that share this thought pertend to know my reasons behind my OP. I bid you adue.

I agree that Fiontar is off in his assessment, because I was in the threads in the SWTOR forum that basically drove you to post this ;).  Now that said...let me get to the heart of the matter here.

I am one of those who actually is happy about the fact that TOR did not do well.  I know, you probably think I'm sick...but let me explain.

For years I have watched game after game come out that just tried to copy the WoW model, but then add a "gimmick" or two.  Rift added rifts and a different class system.  WAR's gimmick was RvR and a focus on PvP.  AoC's gimmick was action combat.  But outside of these gimmicks, these games were all very similar to WoW.

ALL of these games wound up flopping, and I made several posts about how this approach simply would not work because there is no way that these games can be a better WoW than WoW itself.  Then SWTOR comes around, and surprise surprise, its gimmick is story.  It is basically just a copy of WoW, but with a voice acted and animated story.

But this time it is a huge budget game made by a very reputable developer, AND it features one of the most beloved IPs ever.  So I really saw SWTOR as the ultimate test of my theory.  If any game could succeed with the "WoW model + gimmick" concept, it would be SWTOR....but SWTOR wound up not doing so well.

Basically, the whole thing made me feel vindicated in the statements I've been making for years that WoW model + gimmick just does not work.

GW2 on the other hand, differs from WoW in many fundamental ways...it does not use the WoW model + gimmick design.

GW2 Is still the same type of MMO as WoW..and let's be honest, EQ (which was the original that WoW copied.) It just has more gimmicks than most of the other copies that have come out. It's still very much in line with the linear progression model. 

 

You can talk all you want about WvWvW..but that's basically just a souped up version of WAR's (WAR had excellent RVR..the greatest tragedy was seeing that game fail soooo badly.) 

 

You can talk about the "lack of the trinity class system" but you still have a class system that locks you into whatever class you choose. (as opposed to a game like UO where you never picked a "class" you just got skills and could always pick a different skill)

 

GW2 is *not* some brand new innovative game..it's mind numbing when people pretend it is. I personally like the game, but that's because I loved games like EQ, EQ2, Wow..to some extent, SWTOR, WAR..etc

 

The only hope there is is that GW2 will learn from previous failures and realize the single biggest deathknell for a game is sluggish content. Not every game can be WoW and crap out an xpac ever 2 years and still keep the majority happy.

Originally posted by colddog04

I just did an event in the Ice Steppes and on the way there, maybe 10% of the time I heard music. It reminded me of Minecraft in that there is no music forever and then it plays a short piece. After the event was over, there was still no music at all for ~ 5 more minutes (when I gave up).

 

The ambient sounds are really well done when you start to pay attention to them, but I think they should have an option to loop music at the very least. Have you reported this complaint on the official boards?

I've just been putting it on the comments section of all the Beta pop-ups.

Originally posted by Semibrucelee

funny because I was wondering if they had a repeat music in the audio options since i like it so much

Never said I didn't like the music..just that I rarely hear it.

There's a tiny bit of music just now. But that kind just proves what I'm saying. I guess it's taboo to speak negatively about GW2..but *personally* I prefer music more often then once every 40 minutes. Reminds me of eq1..it had a good score..but was under utilized.

The Icesteppes in the Norn area. Zero music.

There's something wrong with my settings then..because I honestly can't remember hearing music. Plenty of FX, but no music. I double and tripple checked looking for some kind of "mute music" button or some such but never found one.

And as for all the responses I must be missing something..because I can't recall any moment in three beta tests where I was immersed by music. 

 

I used to think "combat music" was an annoying feature in video games until the lack of in in GW2.

Originally posted by Sovrath
Originally posted by evianwater

It might be a good sign that this is one of my major complaints, but it is a complaint.

 

There seems to be a great lack of music in Guild Wars 2, whether you're just exploring or in the midst of furious combat, music *always* adds an important element to the expirience.

 

Music is key to setting the mood to a video game just like it is in any major movie, and the complete lack of it is...strange.

 

Can someone tell me if this was ever mentioned before ? That perhaps they just haven't added it for the betas ? Or did they really decide it wasn't worth their time ?

ugh.

You realize that music in movies isn't necessarily a good thing right? and that a movie can be over scored and that can pull away from the actual acting among other things? I recall "Great Expectations" and writhing in my seat because the music was not only ever present but it also insisted on forcing the viewer into a mindset as opposed to allowing the acting and the cinematogrpahy to create the mood.

There are great movies that have no music at all or minimal music. There are too many crappy movies that have music everywhere.

I think the music in GW2 is actually very good and doesnt' take away from the game at all. It's there but it's not in your face.

Well there's a difference between music being over-done..and music just not being there at all. There's a reason why there are composers that are so well known, adding music to a medium like a video game or a movie is an art in it of itself.

 

If it it is done well, it can change the entire feel of the movie/game and take it to a higher plataeu. If its' done poorly..well..it destroys the medium.

It might be a good sign that this is one of my major complaints, but it is a complaint.

 

There seems to be a great lack of music in Guild Wars 2, whether you're just exploring or in the midst of furious combat, music *always* adds an important element to the expirience.

 

Music is key to setting the mood to a video game just like it is in any major movie, and the complete lack of it is...strange.

 

Can someone tell me if this was ever mentioned before ? That perhaps they just haven't added it for the betas ? Or did they really decide it wasn't worth their time ?

Players do quit *in part* over nerfs. I mean I quit WoW partially due 5 straight patches that made my dk go from a dot-focused class to a spike damage class. It's not so much the nerfing of skills, its completely changing the playstyle of a class (Blood DK anyone ?)

 

The nerfs in 1.3 are far from dramatic..anyone pretending otherwise is just trying to whine for the sake of whining. Self-healing has always been a joke for shadows/assassins anyway. I mean you get a 2% heal for crits on dots..what good was that doing anyway ? 

 

That said..the class would be fine if the heals were completely removed. What I didn't understand was the armor nerf to the shadow/assassin tank buff..but, I seriously doubt it's nearly as big a deal as the OP mentioned.

 

Oh..and the OP probably doesn't play any class that was "nerfed" anyway.

Originally posted by Searias
Originally posted by evianwater

A hybrid model like EQ2 would be horrible. Putting restrictions and crap so it's impossible to play at max level without a paying sub.

 

I hope a company figures out a model that works better than any we have right now. I do always feel a little upset that I'm paying to sub to a game I already bought (I've felt that way since paying my first sub fee for 9 bucks to UO, and I remember being livid when EQ when up to 12 bucks a month..)

 

I like GW2's idea of buy to play..and then pay for xpacs. But their cash shop worries me.


Probably something close to Age of Conan's model. In the end their main goal would be to increase the number of subbed users, than having free to play users.

That was EQ2's goal as well. It's worked for them, and for EQ. I just think it's such a slap in the face to put gear restirctions, and then call it f2p. Basically it means "Extended trial, to almost max level" 

 

Especially in later stage games that have gear saturation, so the tiers don't mean nearly as much as they once did. 

Rebel, just let the thread die. She's just trying to keep it going. Logic prevailed to anyone who actually cared. She's been proven to be nothing more than a troll.

A hybrid model like EQ2 would be horrible. Putting restrictions and crap so it's impossible to play at max level without a paying sub.

 

I hope a company figures out a model that works better than any we have right now. I do always feel a little upset that I'm paying to sub to a game I already bought (I've felt that way since paying my first sub fee for 9 bucks to UO, and I remember being livid when EQ when up to 12 bucks a month..)

 

I like GW2's idea of buy to play..and then pay for xpacs. But their cash shop worries me.

He also says :

 

"I don't think subscriptions ever go away, but when you have an IP as broad as Star Wars, we're definitely going to look at opportunities to grow that business and look at different ways of bringing customers in and serving them," 

"I don't think subscriptions ever go away

 

This is just your typical "unique reader" grab story for a silly blog. Massively is as bad about misleading headlines as Yahoo! news

Originally posted by bossalinie

SWTOR caused our national debt to default.

EA could've ended world hunger, and bought everyone an island to re-create the story of Lost...

 

with how much they spent on SWTOR.

 

.....

 

Said an "analyst" from Marketwatch

Originally posted by Wicoa

That alone cost a small fortune.  You can go on about plucking numbers out of thin air or "haters" ganging up on poor old swtor, all I know is those people got paid good money and probably lots of it.

Yes 500 mill sounds about right factoring in the extra costs they added ontop of what is an expensive genre to make a game for.

I think you're greatly over-valuing the voice actors...

 

Voice acting isn't some cushy gig that nets you six figures (unless you're on the very very high end.)

 

The Bureau of Labor statistics puts Voice acting at about $22 an hour. (With a range from $7 an hour to $77 an hour)

 

So lets get crazy and throw out some silly numbers.

 

800 voice actors, each working for 1 hour, being paid the average = $17,600

 

Now I can't remember how many hours of voice acting I read were in SWTOR...for some reason the number 250,000 keeps popping in my head.

 

$22 x 250,000 hours = $ 5,500,000. 

 

That's a very very small portion of even 80 million, let alone 200-500 million.

 

(Of course these numbers are just averages, and they don't mean anything. This post is to give perspective.)

 

 

Edit : Let's get really crazy...

 

$22 x  1,000,000 hours = $22,000,000. 

Originally posted by Teala
Originally posted by evianwater
Originally posted by Teala
Originally posted by evianwater
Originally posted by Teala
 

Hey  wait, you said I made the number up and you had never heard of it.   I said I did hear of it.  You said prove it.  I did.  So there you go.  Right or wrong...you give me a number you can back up and I'll use that number.  Until then I am taking the largest number thrown out there because in my opinion, based on the everything we know about when went into the making of this game and I bet it is closer to 500 mil.   You can disagree all you want...that is fine...until you can give me a solid number I'm going with my opinion.

I'll make the two points I'm trying to make very simple :

 

1. There is not a number that is valid. 80m Isn't valid, neither is 500m. But I'd tend to lean closer to a number that has more then a *single* analyst saying it.

 

2. SWTOR is not nearly big enough to have a major affect on a company as big as EA. 

 

and since you like google so much : http://techie-buzz.com/gaming/cost-develop-video-game.html and wrap your noodle around how many games EA develops in a 5-10 year period (I can't remember how long Bioware was in development)


I'm just saying.   Is it a coincidence or isn't it?   Funny that EA's stocks nose dive at about the same rate they have lost players.   I just think that is really interesting.

It's not a coincidence because you're comparing a stock that has had a negative correlation for 4 years and saying a single event in the 4th year is the cause.

 

You're not taking *anything* else into account. All you're doing is trying to piss people off.


If you are getting pissed because I point out a funny coincidence...that is my fault?  I am trying to show that there is a coincidence her.  It is not made up.   EA's stocks climbed as the released of SWTOR grew near.  It peaked at the launch.  After the launch the stocks start going down.   It's as if the stock went down as more and more players left and it is still going down.   If you do not think there is something odd there and care to speculate as to why it would follow that weird pattern then don't.  If you are getting angry becuase I point that out.  ::shrugs:: Not my fault.

Again..you ignore half of what I say. Do you understand what a negative correlation is ?

 

It's what these analysts tend to use when predicting growth or decline. Including stocks. 

 

I don't have the free time or desire to do it, but I'd be willing to bet on the salary from the 500m genius from Market watch that if you took the average EA stock price from 2008 to 2012, December 2011-June 2012 would not be an outlier.

 

And just another note : Many of EA's premier titles are in a lull at this point. Madden, Fifa, NCAA, etc...etc...etc

 

You don't think that could be linked to a drop in stock prices ? Or that it was recently labeled the *worst* company in the world ?

 

Edit : Take Madden as an example, a premier title for EA, that has been selling very poorly since 2007. 

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