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All Posts by evianwater

All Posts by evianwater

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294 posts found
This is pretty interesting..as of writing this the "Like" and "Dislike" were tied at 49.1% each.
Originally posted by Purutzil

Granted its all rampant speculation with little merit in how it will turn out... I was going to answer...

 

but then I realized the worst part.

 

Children crying about cartoony graphics. Yes... I'm quite sick of hearing the little kids crying its to kiddie for them and going on rampant tirades about it on the forums since they think playing it will make them seem uncool to their 5th grade classmates. 

 

Maybe when the kids all settle down and head off to bed, then I can give a good objective response to what I seen in the 'reveal' that leaves me 'worried' more so then disappointed since its not even out or in any solid state to make judgements on and its silly to do so.

Today I learned : Having an opinion about art style that is in opposition to Purutzil's makes me a "kiddie" 

 

:D Knowledge is power!

Originally posted by fs23otm
Originally posted by evianwater

Art style is very important (not gameplay important, but its still a big part of the expirience)

 

There's been at best "mixed" reaction to the art style in EQN, and obvious a lot of it has been very negative. The style has been compared to WoW, Wildstar, Firefall..etc

 

Smed and Georgeonsen were adamant about making sure we knew the game still has time to change and that we can help change it that we're "making OUR game together" as they put it.

 

Well put up a poll on your roundtable about the art style, let us have our say in the platform you've chosen for developer to player interaction. 

 

All that said..I'm still going to play the game, but the artstyle was incredibly dissapointing to me. To me this is not EQ's style, its more like their Clone Wars kiddie game with the ridiculous over-exaggerated eyes and other facial features along with the clay-mation style hair and bright colors.

Incorrect.... negative people just voice their opinions more. The art style is great.... if you don't like it don't play

The Art style may be great...to you. You, and I, are small portions of the population that will play this game. I think what you missed in my original post was using THEIR OWN TOOL!

They went on at lengths about the round table feature..but your'e saying it shouldn't be used because..negative people voice their opinions more ? Where's the logic in having the tool in the first place then ?

Art style is very important (not gameplay important, but its still a big part of the expirience)

 

There's been at best "mixed" reaction to the art style in EQN, and obvious a lot of it has been very negative. The style has been compared to WoW, Wildstar, Firefall..etc

 

Smed and Georgeonsen were adamant about making sure we knew the game still has time to change and that we can help change it that we're "making OUR game together" as they put it.

 

Well put up a poll on your roundtable about the art style, let us have our say in the platform you've chosen for developer to player interaction. 

 

All that said..I'm still going to play the game, but the artstyle was incredibly dissapointing to me. To me this is not EQ's style, its more like their Clone Wars kiddie game with the ridiculous over-exaggerated eyes and other facial features along with the clay-mation style hair and bright colors.

Originally posted by Tiller
Originally posted by MikeB
Originally posted by Purutzil

Hurray a graphic style that won't look outdated 2 years after launch like EQ2 did! 

 

Really, can't people realize 'realistic' makes it extreme easy for the game to look graphically outdated extra quick?

Exactly. I'm personally a fan of realistic art styles, but the reason we're seeing these stylized approaches a lot lately has to do with the fact they hold up way better over time.

Yep. Imagine what WoW would look like now if had photo realistic graphics. I'm sure would could find some games to compare that with from that era. It would look crap tbh. At one time SWG looked good, over time it didn't age well. WoW has to an extent aged well because of the stylized look.

I disagree..Wow has not aged well at all. The graphics were bad when they were released and they still are. Just because it doesnt look realistic doesn't mean you can't tell it's old. Harsh lines, limited detail..yeah, still looks bad. I'd say SWG looks better then WoW still, same with luclin models in eq1 or eq2's graphics (all the same era, some predating)

I blame WoW for this cartoony crap.

 

That was my only gripe about the game though, and i got over it in SWToR, I'll get over it in this game. I'll look at Archage and Black Desert for realistic graphics and proportions.

Originally posted by caremuchless

^^ Glad you liked it. No one can dictate what another person enjoys.

 

But in all fairness, it doesn't matter what kind of show we could put on.

 

Ever seen a horrible movie? 

 

Do you think you could have made one better?  

A movie and a keynote address are two very different animals. Kind of like comparing a gecko and a komodo dragon.

 

I wonder what exactly people expected from the address ? It was always going to be just a few little nudges, a bit of patting themselves on the back, dry comedy that often falls flat, and a thank you to the fans.

 

Hell the only problem I had with it was that in their "nostalgia" powerpoint where they showed pictures of Eq's development they had an eq2 screenshot on their 2002 slide for EQ.

 

People needed to realize this is the intro I think, it's not the big reveal, it's not what people paid to go see. This is just an extra "Welcome to the show", honestly it shouldn't have even been streamed.

 

Meh..I liked it, thought the rapper was funny, thought the host was funny, Smed was kinda meh, but still had good moments. The EQN theme sounded great.

 

But positivity isn't what mmorpg.com forums are known for, so go on and flame away about how terrible it all was and pretend you could put on a better show :)

Originally posted by Vasel

I am skeptical its going to be the same Asian mmo ported to western market that we have seen before. that's originaly designed for spoiled rich Asian kids spending 16 hours a day playing. I am not apposed to some  game time as I put in 40 hours a week if I find it enjoyable. But I have been burned before Lineage 1 and 2, Aion Tera ect. Tell me how this is not going to be more of the same?

 

 

 

 

This is what I've never understood...

 

You would consider not playing a game because other people can play it more than you and advance faster ? Why would it matter if it took 500 hours to reach end-game ? That's one of the major problems in games now since 2004 (eq2/wow). Endgame is "the game" and everything before is just prepping you for it..you should take the time to enjoy the whole game.

Yes, pre-ordered

So you like the graphics, Character creation isn't finished (more options in phase 4), not sure what you wanted from combat ? It's simple sure..wasn't going to be action combat, but at least it's sped up.

 

I just don't really see the point in the post..

Originally posted by Mtibbs1989
Originally posted by evianwater

Ugh, another one of these threads ? "OMG It's all too easy for me! I'm such a bad ass."

 

People so  often mistake time investment for difficulty. There was nothing hard about Eq1, it just took a lot of time (the mechanics were no more difficult than Wow's raids, you just tended to wipe more and you had to organize more people. )

" Oh come on guys EQ1 wasn't that hard. You only wipe more than WoW and have to be more organized." Ermm... Doesn't that make it harder than WoW?

This argument is so damn tired, and then they release a hard game (Dark Souls for example) and a very small niche plays it.

I don't play Dark Souls because it's a boring single-player game, yawn.

If you really want difficulty, why not add it for yourself ? Handicap yourself, or is that too much for you to do on your own? In SWTOR..play without a companion, In GW2, don't focus on getting the best gear. Etc Etc..get creative and you can make any game difficult.

 Lol Oh I've got an Idea, try to play through level 80 content on a level 1! However, I did that. It was actually quite funny I died many times to get to the level 80 zones.

People scream "I want it to be harder" but they never give an example of how.

I don't even know how to answer this question because I don't have a bloody clue what you want.

 Well, imagine WoW but actually hard. Content takes no time at all to go through. Even in the raiding scene.

"Harder than GW2"...well that's so damn subjective it cant' be answered. Do you want more grind ? Do you want Death Touch raid bosses like EQ ? Do you want target reticles to go away, making you guess where some aoe effect will land ? PBAOEs like Eq? 

 Death touch raid bosses? SO YOU DID PLAY EQ1 still case and point as to how hard EQ1 was :3

This thread comes off as so cynical, I doubt anything would please you, so probably stay away. From your post slamming just about every MMO ever made..I'd say you should probably think about another way to spend your free-time too. Take up chess.

You know another MMO I liked that was/is hard. Anarchy Online, that game's fun. Too bad I'm still waiting for their vaporware graphics engine.

 

Eq1 (This was, is, and probably always will be my favorite mmo) wasn't nearly as hard as people like to pretend. It just required people! That's it. Think about CT..just have DT catchers. Think about Ssra, just have off-tanks and healers...etc etc etc. 

 

What made it seem harder was lack of information, there were no target reticles, guides were on fan-sites, guilds would give mis-information to misguide competing guilds. 

 

Basically the "difficulty" came from two things : numbers of players and immaturity of the genre ( not having features). 

 

So if you wanted hard..take away all the features and information. Change 10 -man "groups" and 24 man "raids" to what it was in Eq...as few or as many people as you can muster, but gear the boss toward 30+

 

There were also no addons : no dps trackers, no hate trackers, no timers. Everything was hidden, you wont find a game that does that now and honestly probably wouldn't want it.

 

Ugh, another one of these threads ? "OMG It's all too easy for me! I'm such a bad ass."

 

People so  often mistake time investment for difficulty. There was nothing hard about Eq1, it just took a lot of time (the mechanics were no more difficult than Wow's raids, you just tended to wipe more and you had to organize more people. )

 

This argument is so damn tired, and then they release a hard game (Dark Souls for example) and a very small niche plays it.

If you really want difficulty, why not add it for yourself ? Handicap yourself, or is that too much for you to do on your own? In SWTOR..play without a companion, In GW2, don't focus on getting the best gear. Etc Etc..get creative and you can make any game difficult.

 

People scream "I want it to be harder" but they never give an example of how.

I don't even know how to answer this question because I don't have a bloody clue what you want.

 

"Harder than GW2"...well that's so damn subjective it cant' be answered. Do you want more grind ? Do you want Death Touch raid bosses like EQ ? Do you want target reticles to go away, making you guess where some aoe effect will land ? PBAOEs like Eq? 

 

This thread comes off as so cynical, I doubt anything would please you, so probably stay away. From your post slamming just about every MMO ever made..I'd say you should probably think about another way to spend your free-time too. Take up chess.

Your poll is great! So unbiased, perhaps you should try to get a job with Reuters or AP ? -_-

It's hyped because it's a third incarnation of what many hundreds of thousands if not millions of people have considered the Best MMO ever made...and also the second oldest and first extremely successful.

 

Don't compare it to SWTOR because they were completely different animals..SWTOR was bioware's first mmo, there was basis for what to expect. 

I think it's funny that there's so much hatred for Smed...yet so much love for original EQ (which was Smed's baby). 

 

He got a bad rap for SWG despite the fact that it was a Lucas Arts decision to do the GU..and a Lucas Arts decision to keep the changes even after the initial horrendous reaction, just look up quotes from the now fired head of the project.

(forgot her name a long time ago, but she got axed shortly after saying something like "give the game 3 months, it'll bounce back" )

Originally posted by Yalexy

First of all, WoW is not the only succesful MMO with a subscription... but that aside, WoW simply had not alot of competition back when it was released and it is actually rather well developed and has solid endgame-content.

The mass of MMOs these days are released unpolished and aren't polished enoughed. People play them for some 3 month and then move on as it got boring after the all the content was done.

Look at SWTOR... I maxed three characters and managed to equip all of them with the best gear, which was T2 back then... all within the first three month after release.
Same goes for TSW, allthough I only made one char, as you could allready do everything with a single one. After I had aquired everything 10.4/10.4 there was nothing to do anymore but to wait for the next content-patch or 10.5, etc...

WoW has been around for so long, that there's tons of content, and people who are not hardcore-raiders do actually enjoy the older content, so the game can keep alot of casual players attached.

Other MMOs could've been succesful, but they were rather unfinished and buggy in the beginning, like AoC for example, which had actually very good raiding-content for endgame T1-T3. The hardmodes in RotG were challenging and fun aswell.
Anyways, the game never got off due to the many bugs and the very high hardware-requirements.

Developers need to take their time, and not rush the release because they're pressured by a publisher or their shareholders. This is the only way to polish the game enough and to have all hands free for content after release. Good and fun content is the most cruicial part really, as people get bored pretty fast.

Its interesting you mention Polish, endgame, and to a lesser degree difficulty...as bonuses for WoW.

 

When WoW released, the difficulty was childish compared to other MMOs at the time, the endgame was nonexistant, and it was one of the worst launches as far as stability in history. It has had horrendous problems with hacking and account security.

 

The very things that made WoW succesfull (like the easy difficulty) are what MMOs are still trying right now, the problem is WoW capitalized first, built up the stable of content, and has coasted ever since. Other games with comparable content : Eq, Eq2, UO...are either out-dated, or lacking in one aspect. Eq2 for example is basically the same game as WoW, it released a month before WoW and had the first large-scale voice-overs. It however never had solid pvp.

Originally posted by Jemcrystal
WoW lets people mess with the UI and make game mods.  No other mmo will do that.

You don't know much about other games if you believe that...

Simple ;

 

Timing. 

 

WoW was the first mega-hit (previous highs were always sub million in NA, WoW maxed at I think 3 or 4 mil in NA). When it was in its prime, F2P was considered an afterthought, it's only in the last 2 years or so that f2p has become such a prime model. Or I should say the hybrid model which works like extended trials.

 

Don't mistake games like SWTOR, Eq2, LoTR as f2p though. It's a misnomer, they are all sub games that have f2p parts to them.

 

Wow will eventually have to go F2p if they want to keep their numbers, they just had a larger pool of sub players that it didn't matter if they lost 4 million (which they have now) subscribers.

This post is hilarious. I don't know if it's the fact that it's someone so bent out of shape about what other people or doing...or the joke of a "poll" which is basically 3 ways to say yes, and a 4th to make you feel guilty for saying no.

 

It's like a Worth-The-Wait sex ed program lol

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