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All Posts by evianwater

All Posts by evianwater

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304 posts found
Originally posted by Krimzin
I noticed that there isn't the same gap between FFXIV and EQN now, that there was a couple weeks ago. FFXIV is going up and EQN is going down. I for one changed my hype from 10 to 4 after seeing the reveal.

Or it could be that EQN's reveal is done, and its clear its no where near even Beta testing...

 

and FFXIV is coming out in what..two and a half weeks ?

 

Such a troll..

 

Not to mention the "hype" level for games is a bunch of crap anyway on this site, but that said..EQN still has 8.6..so..not sure what you're talking about. (not like it was ever at a 9 or anything )

LOL

 

Good one..GW2 clone..

Originally posted by zwei2
Originally posted by evilastro
You can say whatever you feel like mate.

Isn't that is what a forum about?

No, this forum is about bitching, paranoid delusions, and showing the world your grandiose delusion of your self and your own importance :) 

Originally posted by BatCakez

- A way to get the community to build the game for you.

- A way to have actual input on how the game looks in a small way, also a way to make some profit (40% if it sticks to current model) off dicking around

- Another sneaky means for designers to profit.

- A very open way for designers on both sides to profit from intellectual property that is created in concert (Tools supplied by SOE, ideas supplied by public)

 

Originally posted by BearKnight

Think about it...what has the industry needed for the past 10years? Large companies to stop copying each other, and finally take a real risk to bring the industry back in-line.

 

So what did SOE decide to do? They decided to mash all the absolute guaranteed concepts together into one giant product to assure them money. This isn't a risk whatsoever when you think about it.

-GW2 style combat, most notably the only selling point of GW2, other than their Art-Style (Which is superior to EQN's by far, imo)

-Cartoony low-poly character designs, aka: WoW 2013 ArtStyle, to capitolize on super casuals (mostly kids) who refuse to upgrade their aging 8year old PC's.

-Cherry picked sandbox world-based mechanics to draw upon the "Sandbox" crowd. Whether or not it is a gimmick has yet to be seen as we've only been shown tech-demos. We don't actually know how everything will fit together until Launch.

-Self-proclaimed SWG-Cloned crafting system. Just about the only redeeming quality just for the fact that the Dev's are actually trying their best to move away from (insert item, get item) of the current themepark system.

-Most likely a highly modular UI addon-based system similar to WoW/Rift/Aion.

-GW2's trinity-less system which is more of a newer hipster concept that has yet to be proven to actually be a good thing. I've seen entire guilds vanish into offline status because they just don't "Feel" like they're serving a purpose in their Guild or with their character. Ironically enough It was noticed that people started creating their own "Roles" in GW2 such as psuedo-tank/puller/healer etc to the limits that the game allowed. People like to have a role, it's natural given our RL standards of thought regarding purpose.

 

 

We'll just have to see how this one plays out. It's just frutrating that they've decided to feed on the term "Sandbox" when they're mucking it up with so much Themepark-based ideology. The fact that yet another company is trying to break an MMO onto the Console market may by a major decisive factor in whether or not it fails (personally I'm aiming towards them falling on their faces, and blaming the "Sandbox Model" on not being lucrative).

 

 

So no, to those of you whom only saw "Sandbox!" and thought SOE is taking a "Risk", they most certainly are NOT. Sandbox gameplay is simply a evolution of time and technology. We didn't have the tech 15years ago to simulate billions, with a B, of Voxels for destructable/interactable environments. We do now, so it is only natural to progress from static Themeparks -> Sandbox.

 

What TRULY would be a Risk would be if they had decided to take Everquest 1, made the world a Voxel based world, and had worked more on making the world a living thing with a non-cartoony Art-Style using DAOC's positional combat system for which we have YET to see a repeat of yet! There's a reason DAOC has a place in the hall of "Best MMOs of all Time"...an amazing combat system is one of those that made DAOC the best along side the RvR of course :P.

 

Does a "Risk" require open world PvP? Hell no, but it wouldn't hurt to have some diversity going on up in this potato!!

 

Huh..this just smacks of angsty anger. You realize SOE is the only company in the last five years or so to take a "Risk" as you say ? Heard of a game called Wizardry ? It bombed, because it was too big of a risk. They tested out perma-death basically.

 

They're also taking several risks by departing from core concepts that made EQ,EQ2 and WoW sucessfull. 

 

Don't get me wrong, I hate the art-style...but pretending that means they arent taking risks is stupid, and I think its ironic that in order for them to take these risks you want..you want them to copy other games (just not the games they're currently copying) lol

Originally posted by NomadMorlock

Tank/Heal/DPS

Tank/Heal/DPS/Crowd Control

Tank/Heal/DPS/Crowd Control/Alternate Support Type, etc

 

It's the need for players with abilities very different from each other that make group play exciting and strategic.  Walking away from roles is moving in the wrong direction.  It results in everyone being the same and is detrimental to community and strategic game play.

 

This may not be the only way to make an MMO in which interdependency is important, but its the only proven way!  There are many examples of games which have walked away from this which have failed. 

 

Jeff Butler stated that developers created this problem year ago and they were not going to live with it any longer.  I have to disagree with him here.  This is not a problem.  It's the beginning of an unfinished system.  Finish it..flesh it out even more.

 

Abandoning it ruins diversity of game play.

This was something eq1 excelled at for a long time that slowly went away. For a long time you had to have a Tank, a Healer, A CC, and a Slow/Debuffer, this was especially so on raids.

 

I understand the idea of not wanting people to be forced to play what they dont want to etc, but I always felt a lot of that problem came from people being unable to solo a "X" class. There were always more Sks then Warriors for example, more Shamans/druids than clerics.

 

The multi-classing system seems to fix that a little bit, but what worries me is that when at the class panel they were asked about support classes, support seems like a very secondary idea.

Originally posted by ropenice
Originally posted by Victor_Krugermy character over time and make them stronger.

 

 

  Guildwars 2 is a themepark game , Sandbox games are different and are not for everyone. There is progression in EQ Next with different level of Tiers that progress your character. I think it comes done too what role-playing games(including pen and paper) are too you, some like to power level and care more about stats, others care more about story and role-playing. Sandbox games are more about story and living in the world interacting with other players and creating your own stories by doing what you want to instead being told where to go with restrictions.

 

As a DnD alum, I do like the idea of bringing a pnp rpg system to the world and never really liked the min/max approach. The thing will be how well they implement it. I want to group up to explore/fight and not zerg. Other games with the DE/public quests, it seems like no one wanted or needed to group to win through the encounters. I know some people don't like forced grouping, but it might be the only way to get people to group. If a high % of players don't choose to group, it will be much harder for others to get a group. And if the combat is action and without dependency on other classes (trinity), many won't group, leaving it hard to find group. But I am excited about the opportunity to be on the evil mobs side in a conflict.

Oh..there will be plenty of min/maxing. Go listen to the Class Panel. The min/maxing it seems will just come with the combination of classes and finding that perfect combo + items (they mentioned items will directly effect skills, like lowering costs, increasing damage of skills etc)

 

They threw around comparisons to League of Legends a lot and Magic the Gathering.

People seem to equate "Sandbox" with "no progression" and I dont know why lol.

 

It seems like those people never played UO or SWG (probably the two most succesful/ relatable sandbox games, along with EVE)

 

UO had a SKILL system that you *had* to progress in order to do things, ontop of that they had a gear treadmill that you *had* to do to see content.

 

Be a blacksmith : Skill progression/ no combat

Be a warrior : skill progression/gear progression

Mage : same..etc etc etc

 

The sandbox aspect came from the mix and match of different skills and such (this is what made UO and SWG so great)

 

So to sum it up, at least for me :

Crafting is viable as the main goal of a character

Mix and match "create-a-class" mechanics

Exploration

Housing (free roam housing, not instanced shit that's not very customizable)

Multiple ways to enjoy the game, all of which are valid

------

 

To me that's a sandbox game, and a very good one. Lack of skill/level progression doesn't make a game a sandbox, its a strange concept and I'm very confused as to how they're going to make a No stat-gear, no-level game work. 

We'll see, but I'm assuming they'll cave just like GW2 did. 

I'm not really on board with this...if it was more like UO maybe. Requiring a set of gear to advance a "tier" ? That just sounds like a different type of time sink.

 

I'm trying to withhold my judgement until there is more info however. Progression is kind of a necessary part of an mmo if you want any kind of retention. And no that doesn't just mean getting "better" at your class and/or getting new armor.

Originally posted by DavidinWA
Well it appears not to be a landslide victory for one way or the other. I imagined as such, and I wonder how this poll would do if put on the round table. 

I really think this would be an excellent use of the round-table. But will they have the balls ?

This is pretty interesting..as of writing this the "Like" and "Dislike" were tied at 49.1% each.
Originally posted by Purutzil

Granted its all rampant speculation with little merit in how it will turn out... I was going to answer...

 

but then I realized the worst part.

 

Children crying about cartoony graphics. Yes... I'm quite sick of hearing the little kids crying its to kiddie for them and going on rampant tirades about it on the forums since they think playing it will make them seem uncool to their 5th grade classmates. 

 

Maybe when the kids all settle down and head off to bed, then I can give a good objective response to what I seen in the 'reveal' that leaves me 'worried' more so then disappointed since its not even out or in any solid state to make judgements on and its silly to do so.

Today I learned : Having an opinion about art style that is in opposition to Purutzil's makes me a "kiddie" 

 

:D Knowledge is power!

Originally posted by fs23otm
Originally posted by evianwater

Art style is very important (not gameplay important, but its still a big part of the expirience)

 

There's been at best "mixed" reaction to the art style in EQN, and obvious a lot of it has been very negative. The style has been compared to WoW, Wildstar, Firefall..etc

 

Smed and Georgeonsen were adamant about making sure we knew the game still has time to change and that we can help change it that we're "making OUR game together" as they put it.

 

Well put up a poll on your roundtable about the art style, let us have our say in the platform you've chosen for developer to player interaction. 

 

All that said..I'm still going to play the game, but the artstyle was incredibly dissapointing to me. To me this is not EQ's style, its more like their Clone Wars kiddie game with the ridiculous over-exaggerated eyes and other facial features along with the clay-mation style hair and bright colors.

Incorrect.... negative people just voice their opinions more. The art style is great.... if you don't like it don't play

The Art style may be great...to you. You, and I, are small portions of the population that will play this game. I think what you missed in my original post was using THEIR OWN TOOL!

They went on at lengths about the round table feature..but your'e saying it shouldn't be used because..negative people voice their opinions more ? Where's the logic in having the tool in the first place then ?

Art style is very important (not gameplay important, but its still a big part of the expirience)

 

There's been at best "mixed" reaction to the art style in EQN, and obvious a lot of it has been very negative. The style has been compared to WoW, Wildstar, Firefall..etc

 

Smed and Georgeonsen were adamant about making sure we knew the game still has time to change and that we can help change it that we're "making OUR game together" as they put it.

 

Well put up a poll on your roundtable about the art style, let us have our say in the platform you've chosen for developer to player interaction. 

 

All that said..I'm still going to play the game, but the artstyle was incredibly dissapointing to me. To me this is not EQ's style, its more like their Clone Wars kiddie game with the ridiculous over-exaggerated eyes and other facial features along with the clay-mation style hair and bright colors.

Originally posted by Tiller
Originally posted by MikeB
Originally posted by Purutzil

Hurray a graphic style that won't look outdated 2 years after launch like EQ2 did! 

 

Really, can't people realize 'realistic' makes it extreme easy for the game to look graphically outdated extra quick?

Exactly. I'm personally a fan of realistic art styles, but the reason we're seeing these stylized approaches a lot lately has to do with the fact they hold up way better over time.

Yep. Imagine what WoW would look like now if had photo realistic graphics. I'm sure would could find some games to compare that with from that era. It would look crap tbh. At one time SWG looked good, over time it didn't age well. WoW has to an extent aged well because of the stylized look.

I disagree..Wow has not aged well at all. The graphics were bad when they were released and they still are. Just because it doesnt look realistic doesn't mean you can't tell it's old. Harsh lines, limited detail..yeah, still looks bad. I'd say SWG looks better then WoW still, same with luclin models in eq1 or eq2's graphics (all the same era, some predating)

I blame WoW for this cartoony crap.

 

That was my only gripe about the game though, and i got over it in SWToR, I'll get over it in this game. I'll look at Archage and Black Desert for realistic graphics and proportions.

Originally posted by caremuchless

^^ Glad you liked it. No one can dictate what another person enjoys.

 

But in all fairness, it doesn't matter what kind of show we could put on.

 

Ever seen a horrible movie? 

 

Do you think you could have made one better?  

A movie and a keynote address are two very different animals. Kind of like comparing a gecko and a komodo dragon.

 

I wonder what exactly people expected from the address ? It was always going to be just a few little nudges, a bit of patting themselves on the back, dry comedy that often falls flat, and a thank you to the fans.

 

Hell the only problem I had with it was that in their "nostalgia" powerpoint where they showed pictures of Eq's development they had an eq2 screenshot on their 2002 slide for EQ.

 

People needed to realize this is the intro I think, it's not the big reveal, it's not what people paid to go see. This is just an extra "Welcome to the show", honestly it shouldn't have even been streamed.

 

Meh..I liked it, thought the rapper was funny, thought the host was funny, Smed was kinda meh, but still had good moments. The EQN theme sounded great.

 

But positivity isn't what mmorpg.com forums are known for, so go on and flame away about how terrible it all was and pretend you could put on a better show :)

Originally posted by Vasel

I am skeptical its going to be the same Asian mmo ported to western market that we have seen before. that's originaly designed for spoiled rich Asian kids spending 16 hours a day playing. I am not apposed to some  game time as I put in 40 hours a week if I find it enjoyable. But I have been burned before Lineage 1 and 2, Aion Tera ect. Tell me how this is not going to be more of the same?

 

 

 

 

This is what I've never understood...

 

You would consider not playing a game because other people can play it more than you and advance faster ? Why would it matter if it took 500 hours to reach end-game ? That's one of the major problems in games now since 2004 (eq2/wow). Endgame is "the game" and everything before is just prepping you for it..you should take the time to enjoy the whole game.

Yes, pre-ordered
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