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MMORPG.com Discussion Forums

All Posts by evianwater

All Posts by evianwater

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301 posts found

How do they even have these problems ? This shit is all so convoluted. So 1.0 was unfinished, 2.0 is a great game, but crippled by extremely poor planning for launch ?

 

Why are there so many codes, so many ways to register, so little information on how to do it, and so many friggin account pages ?

 

If they couldn't handle multiple outlets for their game, they shouldn't have set it up to be sold through places like Amazon and Gamestop..etc

 

The overwhelming feeling of being second class to the Japanese customers is getting very frustrating too (now I know how EU players feel)

 

(I'm one of those people that is "registered" as an EU customer..despite being NA and using an 18 digit code..that was repeatedly sent back with Error 3 messages)

I have my Amazon.com pre-order code (they send it right after you pre-order) but I get an "Error 3" message, anyone else get that ?
I preordered in june or july and still dont have an early access code...anyone have this problem ? (from Amazon.com)

I have a major problem with "guns" being in high-fantasy MMOs, and I blame WoW for the growing usage of them. Even primitive guns don't make sense. 

 

Ninja's on the other hand..they fit just fine. Not sure why anyone would be so against it. I'd be happy for EQN not to be so strictly Euro-high fantasy and include other elements like they did with DoN and a few things in Eq2...you already have monks that are most definitely not "European"

Am I the only one who found it wierd that they linked guns and ninjas ? You have one that starts in about 1400-1600 (depending on your usage of "gun") and another that is up to a two thousand years before guns.

 

They're so far apart when it comes to the question of "fitting" in high fantasy that it just didn't make sense.

Originally posted by Zorgo
Originally posted by krulux

I've been reviewing and watching the Everquest Next reveal videos this morning (again).. and you know, actually enjoying all of the hype! 

As I am enjoying myself I noticed the number of thumbs up vs. the thumbs down on each video and the general flavor of the comments as such.

 

Well, the legion has spoken.  Overwhelmingly, the thumbs up and general comments are proof... EQN is being accepted by the general masses. 

The running thumb count for the channel is:

Thumbs Up - 6416

Thumbs Down - 305

 

Best up-voted comment:

  • David Georgeson - "What do you guys think? Do you like it?"

    Someone from? the audience - "TAKE MY MONEEY!!"

     

 

 

 

Of the 6416 I believe we have about 16 of them posting here.

Of the 305 I believe we have 298 of them posting here.

MMORPG.com forums are a haven for negativity. Just like at the venom with which people talk about SWTOR, GW2, WoW, Everquest 2...etc (In other words all of the current most successful and profitable games out there).

 

You'd think no one plays any of these games anymore.

Originally posted by pvpirl

 


Originally posted by bingbongbros
Alrighty the naysayers and trolls have found there way in.  Let me see here...

 

 

- No Levels/Horizontal Progression

- Voxel built world/fully destructable

- Minecraft building style ability throughout Norrath

- 8 starting classes, up to 40 interchangeable advanced classes

- Permanent changes to the world via Rally Calls (PQ's), described as being the lore of the game as you shape the world.

- Layered world, able to break through to deeper parts of the planet.

- Factions that matter, like in EQ1. KOS to certain towns/guards

 

I could go on, but with a starting list like this what else do you people want? Set aside the character models, and set aside the limited hotbar.  WHAT ELSE COULD YOU POSSIBLY WANT!

 

And how the hell can you still call this a themepark?


 

I said this in another thread and I'll say it here. A sandbox means freedom, not being able to literally dig in the sand. Georgeson and Co. went to great lengths to mention how one could not negitively impact rallying calls, how one could not in essence act as a counterpart to the "Heroic" and virtuous image the devs envision all of the players opining to represent. I can't be a healer or tank, my role in combat is relegated to DPS, and despite the patchwork answers to these questions given at SOE live, your advancement and achievement will be tied directly to DPS contribution.

"Play your way, as long as it is doing DPS, and following the storyline" isn't a Sandbox.

Seriously, for sake of argument, remove the voxels and currently-empty promises of storybricks (which two of the most acclaimed sandboxes, UO and SWG had neither of) would EQN still be a sandbox? No. It wouldn't. It's a chassis of minecraft built to carry mechanical parts from MOBA titles, coupled with what was the latest and greatest and trendiest combat system at that time in EQN's development, GW2, without waiting to see how that system panned out.

Everything in EQN hinges on middleware. Unproven, and currently non-functioning middleware.

 

I was hoping you'd post in this thread. 

 

Your definition of a "Sandbox" seems a bit like anarchy, not a game. Remember UO ? Attack anything in a city and you insta-died. Steal..and "Guards!" insta-die, try to build a house ? Sorry too much shit is already here, or sorry too close to a dungeon, sorry too close to a city. Remember SWG ? Where they had missions for cash, where you were limited again by borders ? Where there was definitive "level" progression on planets ?

 

All of these sandboxes had structure, just because you could play around in the center doesn't mean they were free.

 

Also, you keep bringing up this idea that "Everyone is a dps" yet..we saw a tank, combat is far from finished (this game isn't even alpha) and yet you know exactly what the combat style will be. There's no way in hell anyone got that from either the reveal or the classes panel. The closest thing I recall was when someone compared combat to GW2 in the classes panel and asked if you could be support they got a round-about answer about "Well everyone has to do some kind of damage"

They've also alluded to their being tanks, but not npcs that will sit and hit one dude because he has anger procs or Terror of Thule over and over while getting ass-raped by 30 rogue,wizards, and rangers(teehee).

 

 

Originally posted by Jetrpg
Originally posted by nilden
Originally posted by Jetrpg
Originally posted by tkreep
UO and SWG did fine without levels

Odd i played SWG a lot and it had vertical character progression driven by exp ie levels. They were Vertical not horizontial this is the topic being disscussed not if their is an arbitrary term used called levels.

 

OP is right mmorpgs are made by their effective use of Vertical content .. not the other way around.

Really what level were you in SWG?

The last character i made was a level 120ish SP Commando/TKA and you?  Wow i played the game you?

You played the game post NGE...they added levels with NGE. Before NGE they had different sort of levels where you'd apply exp to skills of your choice for different classes. (Yes that still counts as levels..just with more player input)

Originally posted by tkreep
UO and SWG did fine without levels

UO had levels..they were called skills

 

SWG had levels (they even had exp) they were called skills.

 

 

I personally do prefer the SWG model, where you can pick and choose your skills and such in advancement trees and mix and match. EQN seems like it kind of has that..kind of.

Originally posted by ThomasN7
When all you have is a tech demo I don't think it was wise idea to show anyone without solid gameplay because first impressions are everything. SOE is their own worst enemy. Then again it wouldn't have mattered anyway, very few  like the art style and the GW2 style combat with only 8 skills per class. 

This is kind of how I feel..unless they are genuine about using the Roundtable to change the game. I'll believe that when they put something meaningful up there (like combat, classes, trinity, art style) instead of..."Do you like Ratonga?"

Originally posted by ThomasN7
When all you have is a tech demo I don't think it was wise idea to show anyone without solid gameplay because first impressions are everything. SOE is their own worst enemy. Then again it wouldn't have mattered anyway, very few  like the art style and the GW2 style combat with only 8 skills per class. 

Don't make assumptions. The vocal minority might not like the art style, but they picked it with good market research,

 

Also, the whole "8 skills" thing is the next phase of MMOs, Eq2 is stupid with how many skills you get, and its very difficult to balance. WoW has tons of just useless crap and a rotation of maybe 5 skills you use (that's being generous)

 

So the question became..all the fluff ? or just make it realistic.

Yeah, they really picked possibly the worst looking stylized character they could have in the Kerran...it looks just, so bad.
Originally posted by magickal32
I love how some people automatically condemn a game that is far from finished, and they have yet to try.  There are things I do like about Eqnext, and things I don't like, same with all games.  I think the "cartoony" graphics are a bonus.  I really don't see why so many people will hate on those type of graphics like that is what makes or breaks a game.  As long as the graphics aren't a total eyesore, gameplay is my primary concern.   I will reserve judgement for when I can actually try the game.

This is kind of the point..no one has any idea how the game actually plays. It's all rampant speculation, and SOE needs to jump on it. They're aware of the comparisons to GW2 combat and have tried to stress while there are similarities it's not the same. That's kind of what its being condemned for most of all.

Thank you, can't friggin wait to play a monk-type class again.

I suppose it was all expected, I don't remember a time when there was ever as much positive reaction to anything here as the mounds of negativity.

 

I get the feeling that if Smedley saved a baby from a burning building people would say "He probably set the building on fire"

 

Or if EA donated millions to funding cancer research, people would opine "Yeah but you have to buy the Cure separately"

 

----

 

That said, to  what this post is actually about. I wanted to bring up a couple trends I've been noticing :

 

Everyone has their own opinion of what a sandbox is :

I mean literally EVERYONE, hell, some people see any structure at all as anti-sandbox. I don't understand what people expect..some of the descriptions I've seen or gripes about EQN would make UO or SWG seem like they werent sandbox games.

 

People are very paranoid about Landmark :

 

We all cry for a sandbox. We're literally given one to play in and the cries turn to "They're outsourcing development and making us do it!" or "It's too much like minecraft"

 

This should be a crafter's wetdream..but I suppose everyone is too focused on any idea of intellectual property (which considering you're using all of their tools and resources..would be very hard to argue, even down to textures)

 

The cartoony art-style :

 

Yes...I freaking hate it, I don't feel like it fits with the serious nature of EQ and it makes the game seem like a joke. That said, its still early and I can hope they alter things a little, its too late to change the style, but it can be toned down (The human female wasn't awful, most of the outrage is over Mufasa)

 

Also, bare in mind EQ2's art-style initially was very much the "clay-look" that we saw for EQN, so there is at least precedent in eq games for that.

 

 

Endless Speculation : 

The reveal was kinda crap, we learned very little about the game. This has led people to run around screaming doom and gloom. It's frustrating from both sides, but hopefully that will change as more information is released.

Absolutely not..it would make no damn sense.

 

Not to mention it's too damn "WoW" for me..WoW played fast and loose with the idea of high fantasy just to appeal to broader audience. 

Originally posted by pvpirl

the reveal killed the very modest expectations I had for EQN.

Heres a gaming using middleware as the groundbreaking features, that placed so much emphasis on nonfactor gimmick features like SOEmote that the graphic style was specifically crafted to accommodate it much to the determent of the fanbases' reaction.

Voxel-based destructibility is a novelty and for a game that centered its' off-putting class system on AI, which wasn't demonstrable at the reveal, coupled with a combat-style from a game which did poorly as a result. Sandbox means freedom, not literally being able to dig up sand.

So, after outsourcing the content to the playerbase, and utilizing middleware for the meat of the game, all they had left was the Everquest IP, world, and lore, which they summarily eviscerated for the sake of simplification of content and market-research i.e. 1 starting zone, 1 elf race, smart ogres.

I love that you have so much more knowledge about a game not even in Alpha than everyone else +1 for creativity :) 

Originally posted by Krimzin
I noticed that there isn't the same gap between FFXIV and EQN now, that there was a couple weeks ago. FFXIV is going up and EQN is going down. I for one changed my hype from 10 to 4 after seeing the reveal.

Or it could be that EQN's reveal is done, and its clear its no where near even Beta testing...

 

and FFXIV is coming out in what..two and a half weeks ?

 

Such a troll..

 

Not to mention the "hype" level for games is a bunch of crap anyway on this site, but that said..EQN still has 8.6..so..not sure what you're talking about. (not like it was ever at a 9 or anything )

LOL

 

Good one..GW2 clone..

Originally posted by zwei2
Originally posted by evilastro
You can say whatever you feel like mate.

Isn't that is what a forum about?

No, this forum is about bitching, paranoid delusions, and showing the world your grandiose delusion of your self and your own importance :) 

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