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"BioWare Considers Free-to-Play For The Old Republic"
General Discussion « Star Wars: The Old Republic 6/15/12 8:08:36 PM
He also says :
"I don't think subscriptions ever go away, but when you have an IP as broad as Star Wars, we're definitely going to look at opportunities to grow that business and look at different ways of bringing customers in and serving them," "I don't think subscriptions ever go away
This is just your typical "unique reader" grab story for a silly blog. Massively is as bad about misleading headlines as Yahoo! news |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 7:58:23 PM
Originally posted by bossalinie EA could've ended world hunger, and bought everyone an island to re-create the story of Lost...
with how much they spent on SWTOR.
.....
Said an "analyst" from Marketwatch |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 7:40:40 PM
Originally posted by Wicoa I think you're greatly over-valuing the voice actors...
Voice acting isn't some cushy gig that nets you six figures (unless you're on the very very high end.)
The Bureau of Labor statistics puts Voice acting at about $22 an hour. (With a range from $7 an hour to $77 an hour)
So lets get crazy and throw out some silly numbers.
800 voice actors, each working for 1 hour, being paid the average = $17,600
Now I can't remember how many hours of voice acting I read were in SWTOR...for some reason the number 250,000 keeps popping in my head.
$22 x 250,000 hours = $ 5,500,000.
That's a very very small portion of even 80 million, let alone 200-500 million.
(Of course these numbers are just averages, and they don't mean anything. This post is to give perspective.)
Edit : Let's get really crazy...
$22 x 1,000,000 hours = $22,000,000. |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 7:21:28 PM
Originally posted by Teala Again..you ignore half of what I say. Do you understand what a negative correlation is ?
It's what these analysts tend to use when predicting growth or decline. Including stocks.
I don't have the free time or desire to do it, but I'd be willing to bet on the salary from the 500m genius from Market watch that if you took the average EA stock price from 2008 to 2012, December 2011-June 2012 would not be an outlier.
And just another note : Many of EA's premier titles are in a lull at this point. Madden, Fifa, NCAA, etc...etc...etc
You don't think that could be linked to a drop in stock prices ? Or that it was recently labeled the *worst* company in the world ?
Edit : Take Madden as an example, a premier title for EA, that has been selling very poorly since 2007. |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 7:11:31 PM
Originally posted by Teala It's not a coincidence because you're comparing a stock that has had a negative correlation for 4 years and saying a single event in the 4th year is the cause.
You're not taking *anything* else into account. All you're doing is trying to piss people off. |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 7:08:00 PM
Originally posted by Teala I'll make the two points I'm trying to make very simple :
1. There is not a number that is valid. 80m Isn't valid, neither is 500m. But I'd tend to lean closer to a number that has more then a *single* analyst saying it.
2. SWTOR is not nearly big enough to have a major affect on a company as big as EA.
and since you like google so much : http://techie-buzz.com/gaming/cost-develop-video-game.html and wrap your noodle around how many games EA develops in a 5-10 year period (I can't remember how long Bioware was in development) |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 6:56:54 PM
And just to clarify so it's not misunderstood that was the 4th source that was repeating the *same* analyst from Marketwatch : Doug Creutz |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 6:54:15 PM
Originally posted by Teala Did you read these sources ? I stopped after the 4th source that was just a site repeating one analyst from Marketwatch. It's the same analyst over and over..and even in one of the sources it says the dude from Marketwatch threw out a 500 mil figure, then two sentences later mentions another analyst says 80 million.
This just shows.. no one effing knows! |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 6:40:30 PM
^ This!
2008, when luxuries became a risky investment. |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 6:39:43 PM
Originally posted by Teala How do you even speculate that there's only "one reason" why EA's stocks would fall ?
There's so many damn variables..and EA is a *huge* company. Hell even their last Madden performed poorly, and their NBA games.
It could also be related to a market that sees video games as a luxury, and under current economic pressure there's less spending on luxury items. Why would you invest in a company that sells luxury right now ?
It just sounds like you're trying to stir up trouble for the sake of it... |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 6:36:35 PM
Originally posted by Teala Or..you could post your source when making a claim like that to start a post ? Burden of proof is on you, you made the claim.
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Tor down to 200k to 300k players Left
General Discussion « Star Wars: The Old Republic 6/15/12 6:30:23 PM
Didn't we have a thread like this already ?
Where you can't actually guess the numbers..because there are no numbers to extrapolate anything from ?
Besides the point though,
When did 300k become a failure ? At eq's peak, arguably the second-most succesful MMO in the brief history of the genre..it had 550k subs.
UO, the first major success, had less then 200k.
Would you call either of these failures ? (Or call them failures now ? hovering around 100-250k pop each, and still making money..)
If WoW hadn't cornered the Asian market, would 300k look that bad compared to 900k-1 mil ?
As long as WZ's pop, and people are around to talk to, quest with. SWTOR is fine with me, and with the server transfers, it's exactly that. |
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If it is true that SWTOR cost near 500mil...
General Discussion « Star Wars: The Old Republic 6/15/12 6:14:37 PM
EA's stocks are bad because the company is incredibly mismanaged. All they do is buy up small companies, force some new product out of those companies that fails, then dissolve the company...Oh..and remake shit like Madden over and over again benefiting from one of the biggest illegal monopolies no one seems to care about.
Where'd you even come up with the 500 mil figure though ? Never heard that..anywhere, or even anything remotely close to that. The highest I ever heard was 150 mil, with most people figuring the cost was around 50-100.
SWTOR has already made profit for EA just on box sales (if we assume figures are around 100 mil) anyway, let alone the recurring subs, the 3 month subs, and the 6 month subs people have paid for.
I remember hearing something like 1.3 million boxes were sold..lets just average it to 60 bucks a box (I say 60 bucks a box, ignoring CE because not all of that 60 bucks is profit.) Thats 78 mil right there, without a single sub. Assume 500,000 members pay *1 month* sub..thats another 7.5 mil. (Keep in mind, all of this is straight out of my ass, none of these numbers are "real" its to prove a point that the cost of the game could very easily have been covered even before release, or shortly there-after.)
Edit : Also..looking at the very low-end numbers that people are pulling out of their booty about SWTOR sub numbers (300k). 300k subs over 6 months = 27 mil.
Just another random, unfounded figure to point out how pretending SWTOR was some major cataclysmic failure for EA is silly. Even if they at worst broke even, it wouldn't be putting a dent in any earnings report.
What you could say, is that the market perceiving the game as a failure might have a negative affect on EA in the future. But that's not quantifiable. |
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Massively calls it a mess, r/SWTOR rages
General Discussion « Star Wars: The Old Republic 6/15/12 8:20:38 AM
Eh not sure how they've been messy..
Very very few problems with the actual transfers. They process very quickly. The transfers are pretty obvious. (West coast PvP servers -> to west coast pvp servers, RP-Pvp servers -> to rp-pvp servers...)
I think this is much better then what Rift did with the free transfers early on. All the other games I've played have always charged for server transfers or just merged servers completely.. So that's about the extent of my expirience. |
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SWTOR's story still shines as one of the best parts of mmoRPGS to date for me. While I didn't always like the stories (Consular for example felt dull.) some where great, if a bit rushed at times.
GW2 just doesn't have the same feel, perhaps it's not being able to make any choice for yourself. It's more like watching a movie then telling your own story. The characters also seem fairly forgettable, many are introduced quickly, then just fade away.
There's the little tag that says "work in progress" on all the cinematics, but I seriously doubt this late in development they'd make any changes that would make it nearly as encompassing as the SWTOR story.
The only brightside I can see is that with the story being more simplistic in GW2 (and the voice overs, since there's only one route to go, not several). We *should* get faster story content updates then SWTOR. |
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Main reason why SWTOR flopped?
General Discussion « Star Wars: The Old Republic 6/03/12 6:06:14 AM
You can't call a came that made profit a flop. Just stating that real quick.
But to run with your premise, it's simple :
The Market (That is..you..and me..and everyone else on this forum.)
We're faaar too picky, and expect way too much of *new* mmos. Until we get over that every game will "flop". Perhaps the lessons of Rift and SWTORwill lower expectations to a realistic level. If they haven't..GW2 will "flop" too, and TSW will..etc..etc |
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Will this game be worth the $60 unlike d3?
General Discussion « Guild Wars 2 5/30/12 12:15:58 PM
I've already recieved more out of my beta weekend for my pre-purchase then I recieved from the steaming pile of crap that is d3.
D3 was the most dissapointing game of this decade for me. Guild Wars 2 would be hard pressed to meet that distinction. Plus you have a company that is more customer friendly behind it. Blizzard is notorious for milking shipped content until the very last second, then releasing addons. |
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Here's hoping it's not an MMO..
And please get over SWG..the game had tons and tons of flaws. It was completely player driven, so when populations dwindled around 05, the game started to suck. Populations were fading because it had no content updates. Hell Both Rift and SWTOR have had more content updates in their first 6 months then SWG did in years.
NGE was seen as necessary for a reason..not just to fuck with people. The game was dying a slow painful death.
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Tor down to 200k to 300k players Left
General Discussion « Star Wars: The Old Republic 5/29/12 6:38:24 PM
I'm confused to the point of the OP?
Your numbers dont actually have solid data behind it..
Servers that are claimed "dead" like Vrook Lamar..I play on and don't see the server as "dead" by any means..so..I don't get that. They remind me of low pop servers on most games today. They stay "Light", "Standard" occasionally on weekends.
These next few months decide whether SWTOR will fail or succeed in the long run. The "mega server" rumours could be the best possible solution for a game that's been hit more by an unreasonable consumer base then actual flaws.
My only hope that comes out of all of this is that one of two things happens :
1. MMORPG players start to realize that a game in its first year will not have all the bells and whisltes of a game that has been in constant development for 5+ years.
2. Companies will build a game, ignore release dates and release it when it was finished. They will stop trying to capitalize on the disgruntled mmorpg players, and build a quality game that has longevity rather then a quick cash burst.
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The MMO landscape changed in 2004-2006. But people and companies are assuming it stayed the same..it hasn't. The massive numbers of people leaving new games (Rift, SWTOR...soon to be added : GW2 and TERA) should be a wake up call.
It's ironic that by "voting with your wallet" consumers are destroying the mmo industry. What's the point of investing in building a game that will be abandoned in 3 months because it doesn't have "X" ? It's like everyone expects a game to be perfect, and I think nostalgia has a big part in this.
Every new game is held to a higher standard then the game before it. Hopefully the non-sub model of GW2 will give it some slack. |
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I always liked the idea of race mattering. Thought it was great in Shadowbane that larger races had more hp, same with Eq1..
But in the age of "fairness", why not just make the nameplate scale ? So for smaller races like the Asura, they have a larger nameplate to make up for a lack of physical size. And larger races have smalelr nameplates ? |
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