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All Posts by Opticron

All Posts by Opticron

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Become a citizen of planet!

Entropia Universe takes Virtual World Citizenship to a whole new level!

Entropia Universe takes Virtual World Citizenship to a whole new level!

Planet Calypso introduces a groundbreaking Citizenship System that includes Land Lot Deeds with an expected annual return on investment of up to 30%.

Gothenburg, Sweden, November 8th, 2011 – MindArk, developer of Entropia Universe, announced today that it will introduce a groundbreaking new Citizenship System. This system will provide planet-wide revenue sharing to participants, as well as a forthcoming political system that will allow users to influence the future development of the planet.

“The Citizenship System will have a strong impact on the social and virtual worlds industry”, said Jan Welter Timkrans, Chairman of MindArk, “Now people can make money using their game-playing skills and by engaging in the micro transactions economy. They can both share in the revenues of their favourite world and help decide its future via the political system! “

The new system will allow participants of Entropia Universe to acquire a Land Lot deed. This deed grants holders citizenship on Planet Calypso, along with political voting rights. Citizens of Planet Calypso will receive a share in the planet partner Gross Revenue. Based on Planet Calypso’s performance over the last twelve months, the potential ROI (Return of Investment) of such shares is expected to be between 27% - 30% per year.

Jan Welter Timkrans: “So far, land management in Entropia Universe has been a very exclusive thing, as the market price for land area deeds have ranged from $5,000 on the low end, to upwards of $500,000. Now, participants of all levels and budgets can manage a piece of an entire virtual world for $100 USD – less than the price of two regular PC games. The Citizenship System brings a new era in MMO and Virtual World participation, something people have been crying out for. It will bring value to people who are passionate about games and global online culture.”

The new Citizenship System will showcase the economics of a successful Planet Partner on the Entropia Universe platform. Planet Calypso is a profitable Virtual world. It is the oldest of the planets in Entropia Universe, has over 1 million registered users and over $ 400,000,000 USD per year in user-to-user transactions.

In total, sixty thousand (60,000) Land Lot deeds will be created, each representing a 100 square meter plot on Planet Calypso. Starting on November 8, 2011, batches of these deeds will be offered on the Entropia Universe auction. Each Land Lot deed will have a start-bid price and a buyout price of 1000 PEDs ($100 USD). The Land Lot deeds will be implemented as stackable items, and will be made available in single units, as well as in stacks of 5, 10, 20, 50, and 100. Batches will continue to be offered on the auction until the entire sixty thousands deeds have been sold.

Each Land Lot deed entitles the holder to a share of the 50% planet partner Gross Revenue generated by Planet Calypso. Payouts of revenue share dividends to deed holders will be made once per week, as opposed to once per year or once per month for many other investments!"

The Land Lot deeds are tradable just like any other item in Entropia. Revenue share dividends will be paid once per week, to whichever participant currently holds the deed at the time of disbursement.

The success and profitability of the planet will determine the revenue received as a land lot deed holder. If Calypso becomes more popular, the ROI will be higher; similarly, if the popularity of Calypso decreases, the ROI would also decrease. First revenue payouts are planned for the beginning of December 2011.

Once every six months, audited figures will be presented on MindArk’s homepage so that deed holders can verify their revenue share payouts.

Current land area deed holders on Calypso will be entitled to one free land lot deed. This does not include deeds for claim battle areas, houses, apartments, shops or sub-divided areas, only Outback Land Areas (OLAs). Treasure Island, FOMA, Crystal Palace and Medusa’s Head will receive one deed, issued to the main estate manager. Management of existing Outback Land Areas will remain unaffected.

Land Lot Deed holders will have the opportunity to take part in a Calypso Citizenship land grab. Certain areas will be opened on Calypso where deed holders can stake out their land plots. This system development is scheduled to begin in 2012.

Land Lot Deed holders will be able to build house(s) on the plot(s) they have staked out. (Minimum of 9 plots in a 3x3 format suitable for a structure). This system development is scheduled to begin in 2013.

Additionally, a comprehensive political system is planned that will allow Land Lot Deed holders to become directly involved with decisions affecting the future development of Calypso, with voting power relative to the number of Land Lot Deeds held. This system development is also scheduled to begin in 2012.

This information has been released prior to the official press release planned for 16th November as a courtesy to Entropia Universe participants. Further information and specifications may be applied.

Further information and clarification.

Land Lot Deeds can be found on the Entropia Universe auction, under the ‘Global’ location (selectable in the top right-hand corner of the auction interface), and are sold by the avatar James Bowerbird EstateBroker.

Land Lot deeds will be added to the Entropia Universe global auction at varying times throughout the day so that participants from all timezones will have an opportunity to acquire deeds during the initial offering.

The Land Lot deeds are tradeable just like any other item in Entropia Universe. Revenue share dividends will be paid once per week, into the PED card balances of all participants currently holding Land Lot deeds at the time of disbursement. Land Lot deeds need not be held in an avatar’s carried inventory; as long as the deed(s) are included on the ‘My Items’ list, dividends will be received.

The Planet Partner Revenue paid to Planet Calypso (AR Universe AB) will be divided equally: 50% paid to Land Lot deedholders and the remaining 50% to cover the ongoing development, marketing and operating costs of Planet Calypso.

Land Lot deeds are unable to be looted in PVP areas.

www.entropiauniverse.com / http://www.planetcalypso.com

The official launch trailer: http://www.youtube.com/watch?v=cBpuI3phF6A

The game can be played for free but if you would enjoy it is rather subjective. It can require quite alot of grinding or a lot of luck to get ingame funds and you will need to research alot of (economy) information to be succesful. So if you like a challenge, are social enough to make the grind bareable by talking and having fun with others and you don't mind the fact that everything you do is linked to real money then you might enjoy it.

Entropia Universe is a collection of different mmorpg's (planets) that share the same game systems and accounts. So once you make an account/avatar on one planet you can travel (for a fee) to different planets, each with a seperate theme, mobs, etc. You bring the skills and items you acquire with you so atm it feels like the same game with different environments to travel to.

Once again it is possible to gather your society and fight for the control of a land area. These battles will be more frequent than before, and also have a new twist.

Each land area that can be taken over by a society has a fort on it. If the area is managed by a society when a battle is started, they can try to defend the fort for a given time period. If successful, they will keep the land area for another management period (around a week).

However, if the attackers manage to destroy the fort's main control room, the Land Area Marker is unlocked. Any society can then claim (Operate) this marker and try to defend it with their lives. They need to keep at least one society member alive within a 30-meter range of the marker until the given time period expires. The society that achieves this wins the battle and can manage the land area until the next Landgrab battle.

For full release notes visit: http://planetroster.entropiauniverse.com/updates/

     

Some pics to accompany the post :)

 

Anyone with a talent for writing about Planet calypso related events, interviews or other noteworthy information now has the chance to be rewarded for their efforts. In order to promote the new official forums First Planet Company will give 100 PED's ($10) for every article that they will publish on their frontpage. All you have to do is point community representative Hanne towards your work and she'll decide wether or not it'll be published. For full details and rules go to:

http://www.planetcalypsoforum.com/content.php?124-The-Frontpage-needs-you!

Furthermore, they also organized a tutorial writing competition for different areas in the game like hunting, mining, economy, etc. Every winning tutorial will earn you a piece of Community Recognition Award armor (http://www.entropedia.info/Info.aspx?chart=Armor&name=Community_Recognition_Award). The deadline for this competition is Nov 1st 2010. For full details visit:

http://www.planetcalypsoforum.com/content.php?123-Tutorial-Competition

Hades..wha? Is that some forgotten outpost? Never heard of it :P

Planet Calypso Redesigns CAPITAL CITY

Further enhancements to new colonist experience

Göteborg, Sweden - October 8, 2010/GameBlast/ - First Planet Company, developer and publisher of the largest real money Massively Multiplayer Online Game, announced today the newest version is available for download.  This update brings a brand new Port Atlantis, the Tenderfoot Grounds for new players, new missions and an amazing new vehicle to the world. 

Planet Calypso is proud to open the Tenderfoot Grounds right outside its new capital Port Atlantis.  This new area allows inexperienced players to truly learn what the game is about, in a setting made just for them.  It introduces a new area to hunt and mine in, along with its very own microeconomy.  This microeconomy includes the ability to hunt, mine, trade and sell items as usual; however the difficulty levels and values are kept low enough for new players to enjoy.  Additionally players can still use all new equipment they received in the Gateway, allowing them to play in Tenderfoot Grounds without spending a single dollar.   Once colonists feel they are ready to take on the full game world they can leave the area and enter Planet Calypso's society.

 

FEATURES

RESETTLEMENT UPDATE

A New Port Atlantis

The three corporations, Omegaton, Genesis Star and Chikara, have completed a major redevelopment project, rebuilding Port Atlantis on top of the walls of the original town. With towering skyscrapers, white beaches and an open marina, the beautiful sprawling city is a resort and a port of entry to the exciting Planet Calypso, the planet of opportunity and adventure!

A great part of the project was the geo-engineering of the area where Port Atlantis resides. It was in this phase of the project where the walls to the first Port Atlantis were found, and it was decided that a new Port Atlantis should be built at the location. Some of the old walls are still visible at the north end of the new town.

Without features like Bank Neverdie and the Port Atlantis Mall, Port Atlantis wouldn't really be Port Atlantis, so these were moved to the new site. There are also new and exciting vistas to explore and hang out, and maybe even a familiar face.

 

Expanded Introduction

A series of new quests introduces some of the mechanics and functions to new players.

New Swamp Camp

The Swamp Camp is again a proper swamp, and now it is a lot closer to Port Atlantis. The Swamp Camp missions have been moved from the old swamp to the new swamp.

New Iron Challenge

At the old Swamp Camp (the one that really wasn't a swamp), there's a new Iron Challenge available for the brave.

New Missions

In addition to the introduction missions, Iron Challenge and adapted Swamp Camp missions, there are more than a dozen new missions to explore.

In total, this release holds more than 30 new quests.

New vehicle

There's one new vehicle to get into, the brand new Omegaton Pitbull, a six-wheeled all-terrain beast that can carry anyone anywhere. It's well-armored, with great load capacity and off-road capabilities. This chunk of hardware is a hunter's or a miner's best friend.

 

Hi,

Could someone from the mmorpg.com staff please get in contact with me through mail or pm about some content i submitted. I've tried to pm/email some people a few times but got no reply.

Thanks,

Originally posted by Ozmodan

Nice tilt at windmills.  When the masses feed the few, it is a pyramid scheme.  When it looks like one, sounds like one, feels like one, it is one. 

Next time you want to rant about pyramid schemes, first find out what they are.  Try Amway or Mary Kay Cosmetics, both are obvious pyramid schemes and they are obviously quite economically sustainable.

Amazing the disinformation some game proponents can put out.

You're grasping at straws, there are better definitions out there than the way things look,sound and feel to you. I do know something i'm ranting about and if i'm not mistaken Amway was acquitted from being a pyramid scheme a few years back, do you claim to know better than a court judge? Besides that, MLM has even less to do with EU because there is no product/service players sell/provide themselves. Yes from a skill level view EU's playerbase is probably shaped like a pyramid as in most MMO's but money therein moves in all directions not just up and it comes in or goes out at any level too so it's not just the masses feeding the few. If you consider that a pyramid scheme you might as well consider every organisation/society/country a pyramid scheme.

 

"Fortune is guiding our affairs better than we ourselves could have wished. Do you see over yonder, friend Sancho, thirty or forty hulking giants? I intend to do battle with them and slay them. With their spoils we shall begin to be rich for this is a righteous war and the removal of so foul a brood from off the face of the earth is a service God will bless." -Don Quixote.

 

Maybe we're all fighting our own windmills

When you turn your back towards the sun you'll be faced with your own shadow.

Some internet definitions on pyramid schemes (http://www.google.nl/search?q=define%3A+pyramid+scheme&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:nl:official&client=firefox-a) . All of them have a few common themes but none apply to EU:

  • Active recruitment, in a pyramid scheme there's a direct link between the people you recruit and your personal income.
In EU there's no such link, i could recruit 1000 depositing players and all that income could go to a person that did no recruiting at all, in fact it could go to one of those 1000 newly recruited players.
  • In a pyramid scheme money only comes in at the lowest level and goes out at the top.
In EU money comes in and goes out at all layers, newcomers deposit and might withdraw. High-rollers mortgage their house to buy a nightclub in space.
  • Pyramid schemes are non-sustainable business models
EU has been around for more than 8 years, it has improved alot over those years and still is improving with every regular update. I'd say it's business model is sustainable.
  • Pyramid schemes don't offer any products/services.
EU offers a virtual world to play in. There are several examples of people playing without depositing. There are ways to participate in EU without investing money, can you say the same about a pyramid scheme?
 
 
I've said it before and i'll say it again. EU is not a simple MMO to play, you'll have to learn the market, understand the patterns and adopt to any changes to be succesful. If you can't do that you have several options: One is to accept that fact that you're paying to play a game and like me set a limit for yourself on how much you're willing to spend.  Another is to post every chance you get that it's all a big scam/casino/pyramid scheme while blisfully ignoring the fact that when you turned your back on it you were only faced with your own failure.
Originally posted by zabTH

I have to admit, there was absolutely nothing informative or useful about that guide. I played since CB 2 (on and off) and I know fine well that the game has a great deal more going for it, as well as against it than this 'guide' reveals.

As a beginner, the world is your oyster and you can break even eventually. In fact it's a challenge many people set themselves and surprisngly, it can work.

I know you seem to be a lover of this game mate, but why couldn't you have filled your review with the same passion you have as you do for the game?

I hate to be so negative, but, sadly it's true!

Sorry to hear you didn't like it. I'm always open to suggestions for improvements though so what kind of things would you like to see in a guide like this and consider them useful and informative? Also, since you've been playing off and on since CB 2 (Closed Beta 2?) i'm quite curious as to what you'd say are the biggest things going for and against it.

For anyone claiming this game is too expensive and people looking for a rather objective first few months player experience i suggest reading:

http://www.mmorpg.com/discussion2.cfm/thread/276057/4-Months-in-Entropia-A-players-story-from-beginning-until-now.html

Originally posted by Xianthos

Side notice : Your wallte should be huge ;-) Its kinda the luxury version of MMO. If you arent spending a lot of money (1000+ dollars), you wont be able to enjoy this game.

While a huge wallet is always nice, it all depends on your definition of enjoying the game. If investing1000+ dollars is your thing that is possible, if you're like me and spend alot less while still enjoying the game that's possible too

As a real side note:

FPC (Planet calypso developers) introduced a separate newcomer area a while ago. Any new players will start there instead of Port Atlantis. This new area will provide several starting missions to try out professions like hunting, mining and crafting and you'll be given some very basic equipment. After doing all the missions there players who teleport to the mainland will arrive in PA and can resume this guide from there.

A few additions taken from www.entropiagateway.com:

 

Vehicle solution for the Gateway

As some of you have found out, the newcomer area Calypso Gateway that we released yesterday, was never built for vehicles. The lack of terminals, in particular a storage terminal, means that Vehicles lost on the Calypso Gateway cannot be recovered.

Of course we don’t want you to lose your vehicles. MindArk will move all vehicles from Calypso Gateway to mainland Calypso storage approximately once per day. So remember to drive safely and to pick up your vehicle after use when visiting Calypso Gateway!


Cayuze mission

The Cayuze Mission to kill 200 creatures in the designated area is currently bugged. We’re aware of this and working on it.
Not enough bombs/ammo, or equipment breaks too fast

A lot of you experienced not having enough bombs or ammo, or that the rookie equipment broke down before finishing your missions on Calypso Gateway. We are working on a tweak for that, for when the newcomers start using the Gateway. Until then it is possible to finish missions using normal Calypso equipment (non-rookie versions). Remember to get your hunting and mining missions before heading out!

 

Omegaton Representative

He’s located on the first floor. There’s a televator in the middle of the main building you can use to change floors. We will change this to be more clearly marked.

Some examples of what Vehicles like like:

The stats of the ones handed out by devs for free:

Thanks for the updates Alpha, The servers are back up and the new VU is live, good luck finding the FPC ppl

 

 

.....Hate being stuck at work atm and having very little time to play tonight too

The first shipment of vehicles is about to arrive on Calypso, shortly after VU 11.2 goes live First Planet Calypso officials will travel around the planet and hand out free vehicles to people they meet so be sure to  keep an eye out for them.

VU 11.2 is scheduled to be released the 21st of June. For the whole story check out: http://www.planetcalypso.com/news/pages/2010/06/18/2066/index.xml

Originally posted by Kaelaan21
...

And no.. I'm not arguing social values. I'm calling the game as it is instead of using hidden marketing terms to avoid the fact that it is not a normal MMORPG. My only problem with the developer is that they do not release the odds of which you have to "earn winnings". It's like buying lottery tickets without the odds displayed for a cash prize limit that you don't know.... or.... going to a poker table and playing a hand while the dealer never has to reveal their cards.... or... playing on a roulette table that all the numbers are missing. It's blatently wrong when the game itself is used as a gambling medium.

 ...

I'm curious what kind of odds you would like the developers to release because it's not that simple. In a lottery you buy a ticket and hope for the best, same with a roulette table. In EU player skills and avatar skills affect your "winnings" by choosing the right mobs to hunt with the right weapons at the right level for example. You can't factor those skills into odds of a return rate.

It's very easy to have a strong opinion about EU in general or Planet Calypso/Rocktropia specific and every thread here tends to turn into a scam/casino discussion. Because real money is involved emotions tend to run high and in a RCE that's the last thing you need as it will make you loose that money even faster. For many people who tried it and lost alot of money in the game it is much easier to claim it's a scam, casino or anything else instead of admitting they failed where others made it work. They will try to support their claims by posting rediculous examples like getting 20c return on $10 or write how long they have played. In turn the players who love the game will climb on their soapbox and do the exact opposite. As cliche as it might sound, and it has as been said several times already, the truth probably lies somewhere in the middle. Yes you can loose money real fast if you play your arse off like in every other MMO but you can also stretch it out quite a while if you play it smart, do research and can stick to your goals.

To try and bring this thread back on topic of the article a bit again, do you think a MMO might be a viable option for the music industry as a new medium. Would you go to virtual concerts while gaming or browse music from artists in a virtual music store? And if you're an artist or play in a band, would you try performing in such a virtual world? I admire Neverdie for following his dream and taking the risks that come with trying new things like these, i wish him the best of luck.

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