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All Posts by vaultbrain

All Posts by vaultbrain

3 Pages 1 2 3 »
48 posts found
Originally posted by Einstein-DF
Originally posted by vaultbrain
Originally posted by WSIMike
Originally posted by ChinaCat

"Making things up"?   That's a pretty serious allegation.    Your own words I quoted say it all.   If you like to elaborate, please do.   It would be fun to see your interpretation of....

 "Aventurine going belly-up is probably the best thing that could happen to DarkFall. DarkFall might stand a chance of getting picked up by a competent developer, and realize at least a portion of it's potential."

What games do you actually like?  Perhaps that will give us insight on what you mean by a "competent developer".   All the so called developers considered competent, like Blizzard, SoE and the like, merely put out easy to consume products.   Nothing wrong with that, as many people love gentle games with no risk.

-CC


China... Come on.

You seem to be a pretty intelligent person, and I think you know darn well the point he made by highlighting those two specific statements in red. It's pretty obvious. I think you're being deliberately obtuse here.

But just in case...
His point, as I read it, is that if AV goes under, that hopefully a "competent developer" - as in, one that would do DF justice by getting it closer to what it was hyped to be - would pick it up, correct the glaring issues and turn it into the game everyone's waited for all these years, and make it work.

He's not referring to a developer who would pick it up and try to turn it into a themepark game with PvP by consent only, etc.

Now, xyzax can correct me if I'm wrong here, but I'm pretty certain that's what he meant.


 

Unfortunately, that isnt whats going to happen when AV takes its dirt nap.

Darkfall will be considered a failure of a game. No developer is going to want to throw any money away on a failed game. Its a bad business strategy and that is what all development companies are at their core, a business.

Also, thanks to Darkfall's failure, its going to set sandbox open PvP games back in the eyes of competant developers. It will cause them to gravitate even further away from such style MMORPGS and remain on the mainstream track of level class themepark EQ clones which currently inundate the market. The new developement teams that have skill and potential will see Darkfall's failure (and soon enough, Mortal Online's) and believe it was the open PvP and sandbox world that drove players away, when it fact it was the ineptitude of the developement team that created the game that caused its down fall. 

So, to all of those who are hoping to see open PvP sandbox games, I say, dont hold your breath. Because as long as these small, no name, no brain, companies keep trying, and failing, to make one, they are going to keep detering the larger, well funded and competant companies from making one.  

But, when you think about it, how could anyone really expect a bunch of shooter junkies to make a good MMORPG?

 

 

You have alot of hate in your system bro, alot.

 

Darkfall is a good game, MO will perhaps be a good game in a year or two.

 

Chill out.

 

Enjoy your games.

 

Play AION beta, coming out on the 6th of September. Perhaps it will help you out man, at least psychologically. CO is coming out too, try that.


 

No hate, just a lot of harsh truths. But, of course, it would appear as hate to a fanboi.

Originally posted by outfctrl

Granted, there arent many people playing the game, but its not a ghost town.  I played last year for awhile and people were giving me all kinds of cool items and a huge amount of money.  Plus, I placed a large house in a matter of a few hours.  That was unheard of years ago.

UO is a game of imagination and dreaming.  No glitzy graphics.

I played the game back in 1997 when there was no Trammel.  When anyone could kill you.  I started out in the City of Trinsic and PK'ers roamed just outside looking to gank you and take all your items.  I had to get my hiding skill up just to survive.

Anyways, I think you will enjoy the game.


 

Oh, thats bull about the PKs camping just outside the walls of trinsic. If they did that, then every blue glory hound or person looking to collect a bounty would have been out there killing them. More trammie propaganda trying to make the old days look like a 24/7 gankfest.

Take it from someone who ACTUALLY played in the old days, It was a lot of things back then, but a gank fest wasnt one of them. No, thats just crap flung by the lousy players who got owned by 1 guy and lost a Ruin sword and a suit of armor, then ran into town and claimed they just got jumped by 12 guys. Then, when no one listened because it was obviously bullshit, they went on the forums and whined and cried. Unfortunately, the developers of the game believed this crap and made trammel. Then EA wormed their way into total control of the game and utterly killed it with AOS, trying to make UO into another item dependent EQ clone.

The most you'd ever get "ganked" by was maybe 2-3 guys at peek hours in a popular dungeon like Hythloth or around the Bone Wall in Deciet or in Destard. Other than that, youd encounter the lone red out in the wilderness once in a while.

Originally posted by MaeEye
Originally posted by vaultbrain
Originally posted by HolaHola
Originally posted by Defect

I could not disagree with you more. This is just more destruction of what used to be a good game. I don't suppose it matters anymore really, it has already been tarnished beyond recognition.

 

AoS was a mistake yes. But with imbuing and making it possible to combine powerscrolls, they will even out the playingfield alot. Its not that hard to get the stuff for imbuing - and its really easy to get 105 and 110 scrolls.

The client still need some more work indeed. Thats why its in beta. But its allready alot better then what KR ever was.

Also they will announce some PvP content after UO:SA are released. Read stratics board  with Draconis answers AND the interview with the Dev. Cal here: gamesblog.ugo.com/games/ultima-online-12-years-down-12-years-to-go

Let me Quote from that interview:

UO was like the Wild West in its early days, everything seemed fairplay and you took your life in your hands when you left town; does that still exist in today's UO?
Calvin: That's something we're going to try to do in two pieces. We're going to have an announcement after this launch about another piece that will turn UO back into the Wild, Wild West that everyone wants.



 


 

LOL, and you actually believe them? HA, they will never be able to remake the game into the wild wild west it used to be unless they put in classic servers, which EA will NEVER do. Its just another ploy to get people to come back and play the shitty post AOS crap that killed UO and line their greedy inept pockets with more money.

What are they going to do? Put in more Seige servers? HA!

 

I highly doubt EA is lining their pockets with UO anymore.

 

UO is still one of the most immerse and in depth MMO out there, no one can argue with that.  Sure AoS was a hit in the groin to the players, but I almost welcome it these days.  I think there is more strategy to UO now rather than the old days. 

 

What I do miss is the sense of feeling in danger though.  That is something I welcome back with arms wide open.

 

What EAMythic does with UO anymore is for the fans.  Not the money.  They want to keep the current player base happy and I think they are.  What I think they are trying to do now is to get some of the old folks back that have not played since the T2A days.  We'll see if this works.


 

Strategy? What Strategy? All that matters in UO now is who has the fastest hacks and most uber artifacts. There is no strategy anymore, that went out the window when AOS came around and item dependency took over. More specifically, when Artifact item dependency took over.

There was more strategy in the old days than there is now. Back then, you didnt know what other people were going to do, what weapons they were using, whether or not their weapons were poisoned, where they a tank mage, were they just an all out warrior, were they a theif warrior and would steal your mages regs? All of these came into account and all had to be factored in. Today, all it is about is who has the more uber set of gear. Tell me where the strategy is there?

HA! EA does NOTHING for the fans of UO. NOTHING! If that were the case, they would have listened to their main forums on stratics when they were being FLOODED with requests from old players and current for classic servers. But did they listen? NO. they continued with the post AOS shit pile content that drove everyone away. And look at the game now. Its a frigging ghost town.

So, yeah, go ahead EA, continue with the post AOS crap and SA. Maybe once the real games quit followed by the gold farmers and house horders, UO will finally get shut down and put out of its misery.

Or, hopefully, the true King of Britannia will return to his broken lands and heal them, restoring them to their former glory.

Originally posted by WSIMike
Originally posted by ChinaCat

"Making things up"?   That's a pretty serious allegation.    Your own words I quoted say it all.   If you like to elaborate, please do.   It would be fun to see your interpretation of....

 "Aventurine going belly-up is probably the best thing that could happen to DarkFall. DarkFall might stand a chance of getting picked up by a competent developer, and realize at least a portion of it's potential."

What games do you actually like?  Perhaps that will give us insight on what you mean by a "competent developer".   All the so called developers considered competent, like Blizzard, SoE and the like, merely put out easy to consume products.   Nothing wrong with that, as many people love gentle games with no risk.

-CC


China... Come on.

You seem to be a pretty intelligent person, and I think you know darn well the point he made by highlighting those two specific statements in red. It's pretty obvious. I think you're being deliberately obtuse here.

But just in case...
His point, as I read it, is that if AV goes under, that hopefully a "competent developer" - as in, one that would do DF justice by getting it closer to what it was hyped to be - would pick it up, correct the glaring issues and turn it into the game everyone's waited for all these years, and make it work.

He's not referring to a developer who would pick it up and try to turn it into a themepark game with PvP by consent only, etc.

Now, xyzax can correct me if I'm wrong here, but I'm pretty certain that's what he meant.


 

Unfortunately, that isnt whats going to happen when AV takes its dirt nap.

Darkfall will be considered a failure of a game. No developer is going to want to throw any money away on a failed game. Its a bad business strategy and that is what all development companies are at their core, a business.

Also, thanks to Darkfall's failure, its going to set sandbox open PvP games back in the eyes of competant developers. It will cause them to gravitate even further away from such style MMORPGS and remain on the mainstream track of level class themepark EQ clones which currently inundate the market. The new developement teams that have skill and potential will see Darkfall's failure (and soon enough, Mortal Online's) and believe it was the open PvP and sandbox world that drove players away, when it fact it was the ineptitude of the developement team that created the game that caused its down fall. 

So, to all of those who are hoping to see open PvP sandbox games, I say, dont hold your breath. Because as long as these small, no name, no brain, companies keep trying, and failing, to make one, they are going to keep detering the larger, well funded and competant companies from making one.  

But, when you think about it, how could anyone really expect a bunch of shooter junkies to make a good MMORPG?

Originally posted by cfurlin

Well, let's see...

1. There are still 24 official shards (servers) running.

2. It's still impossibe to find a spot for a house on most shards. BTW, you MUST have an active account or your house degrades and disappears.

I'd say there are quite a large number of players.


 

And all of those houses are owned by people with multiple accounts and are members of UO housing who sell houses for RL cash, much like the Gold farmers sell gold for RL cash, two things which AOS helped make very possible and added to the downfall of UO.

Those who arent house horders or gold farmers are hackers and cheater who now have total and unchecked dominance over the game because EA did nothing to stop them. Hell, Id even say they know the games coding better than the developers do.

bottom line, UO is dead. SA is just another pile of garbage that is going to be tossed onto the heap that has already been dumped onto the game.

UO's only hope now is that Richard Garriot pulls his head out of the clouds and instead gets UO back from EA and fixes it.

Originally posted by HolaHola
Originally posted by Defect

I could not disagree with you more. This is just more destruction of what used to be a good game. I don't suppose it matters anymore really, it has already been tarnished beyond recognition.

 

AoS was a mistake yes. But with imbuing and making it possible to combine powerscrolls, they will even out the playingfield alot. Its not that hard to get the stuff for imbuing - and its really easy to get 105 and 110 scrolls.

The client still need some more work indeed. Thats why its in beta. But its allready alot better then what KR ever was.

Also they will announce some PvP content after UO:SA are released. Read stratics board  with Draconis answers AND the interview with the Dev. Cal here: gamesblog.ugo.com/games/ultima-online-12-years-down-12-years-to-go

Let me Quote from that interview:

UO was like the Wild West in its early days, everything seemed fairplay and you took your life in your hands when you left town; does that still exist in today's UO?
Calvin: That's something we're going to try to do in two pieces. We're going to have an announcement after this launch about another piece that will turn UO back into the Wild, Wild West that everyone wants.



 


 

LOL, and you actually believe them? HA, they will never be able to remake the game into the wild wild west it used to be unless they put in classic servers, which EA will NEVER do. Its just another ploy to get people to come back and play the shitty post AOS crap that killed UO and line their greedy inept pockets with more money.

What are they going to do? Put in more Seige servers? HA!

Scam?
General Discussion « Mortal Online
8/30/09 3:14:51 AM

Is this game a scam? Probably not.

Is it a major rip-off? Oh yeah.

True, the Mortal developers admitted they are low on cash and are going to release the game with little to no content, but does that really make things right? All they are doing is telling people youre going to be playing a crappy game. How does that justify anything? They are bascially being honest about ripping you off, yet there are people who defend them. Why? Because you want to believe this game will succeed? Well, be prepared to have those beliefs shattered when the game goes belly up. I dont say that to troll, I say it because its what has the highest probablility of happening.

I mean, come on, they have basically admitted they are inept at making MMOs. What good can possibly come of this game? A game is only as good as its developers. If you have inept developers youre going to have a poorly put together game. And, because of this games failure, its going to cast more of a shadow on open PvP sandbox MMOs and deter the talented development teams, you know, the ones who actually know what they are doing, from trying to make them and force them to stick with the mainstream EQ clones we have all come to loathe and despise.

Well, at this rate, I dont think EA will put in classic servers. They are intent on destroying UO and ruining it into obilvion.

Originally posted by ghoul31

But the big companies won't make games like this. So we have to settle for whatever these small companies can make.

 


 

 

The big compaies dont make games like this because games like this arent mainstream (IE WoW Clone). So, they sit back, continue to pump out WoW clone after WoW clone, all in the hopes that their clone will replace the original.

What needs to happen is for one of these small companies to make a highly successful open PvP sandbox game and generate a ton of press for doing so, even though this did happen once upon a time *cough*UO*cough*. Unfortunately, thanks to companies like Aventurine making abominations like Darkfall, it makes the bigger, way more resourceful and competant companies turn a blind eye to the concept of sandbox open PvP games. What the Mortal developers dont seem to realize is that if Mortal does fail (and by the looks of things, that is becoming more and more likely) it will be another black mark against the open PvP game. So, for the overall sake of open PvP games, I hope Mortal does succeed, but Im not going to hold my breath.

But if Mortal does manage to make it big and generate enough press and achieve an impressive number of subscriptions, you'll see the large companies start to take notice and start making open PvP sandbox games.

Originally posted by Genleo

Has anyone seen the website, apparently beta is coming out around july 12th... ok thats great right?

 

have you seen the descriptions of the classes? there are 9 classes but only 3 of them have descriptions...

 

Have you seen the huge map?? Oh right.. there is only one location so far...

 

Im so sick of indepdent companies taking on huge tasks they can't  handle.!!!  If you can't do it then hand it over to a company that will actually look like its reputable.

 

So far this looks like a fail to me, another Darkfall but we will see... in 2 weeks i guess.


 

I agree that Mortal looks like another Darkfall. Does it mean its going to fail like Darkfall is, maybe, maybe not. My opinion, yes, its going to fail. Not as quickly as Darkfall failed, but it will fail. The nudity in game will buy SV some time with the pervo sub fees after real gamers find out how much the game fails, but ultimately, Mortal will join many other MMOs in the reject bin.

But, maybe, against the odds, Mortal will succeed. If it does, then good, its progress for open sandbox PvP games. But, from what ive read so far, this game, unfortunately, doesnt stand much of a chance. Their devs maybe honest, and thats good, but in the long run, honesty doesnt get a game properly developed nor does it keep it operational.

Is this game as ready as they claim it is? Probably not.

Originally posted by Nizur

So I wonder how many people will make a female toon now and run around without any armor or clothing, just so they can watch things jiggle?


 

Wont happen. Its a first person view only game. So no making a girly character just to stare at her, because you'll never be able to see your character. 

Anyway, on to the topic at hand.

Full frontal nudity.... heh, its funny to see Star Vault is trying to take the AOC approach to attract the pervo subs. I mean, thats whats bascially keeping AOC afloat is the horney losers whacking off to some pixle tits. However, I applaud Star Vaults willingness to take things further and go all out with the nudity. Not only are they appealing to the lone jerkers, they obvisouly want to appeal to the cyber fiends as well and appeal to the loney female gamers out there too. Way to think outside the box by showing it.

I mean, sure, it smacks of desperation, but youve got to give them credit for at least trying. Because, when the actual gamers have left due to the games epic  failing in all aspects, its going to be those sexually perverted souls who keep the poultry subfees coming in and the game just barely keeping its head above water.

Darkfall will kill itself, that much is evident. Give it a few more months, a couple hundred more crashes, and a tons more failures to deliever on promised content, and Darkfall will join the millions of other failed MMOs in the great trasbin on failure ideas.

As for Mortal, Im not expecting anything spectacular. First person camera, small ingame world, clone characters, and drab repetitve game play will ensure Mortal follows in Darkfall's footsteps.

Originally posted by aswindl8

So I read somwhere that the game may or may not have gone through a turn around after a shift in leadership at Funcom.  Is this true?  Can anyone who is playing vouch for this?  I re-installed last september / october ish and saw no on online and called is quits again.  Are people actually playing again / is there more content now?!


 

Dead? No. Dying a slow and agonizing death? Yes.

Suggested course of action: Spend the $14.99 a month on a pile of cheap junk food. Its less mind rotting that Aoc and has waaaaay more content.

Originally posted by AmazingAvery

I remember you writing something like this not long ago on another post. Left me scratching my head because the whole game was positioned as a Guild Vs Guild environment.

I know many solo crafters whom would negiotiate with guilds at a certain level in Tier to be able to craft goods, this paid dividends because many of the resources were gathered by the guild, the crafter had the prestige, the experience, the goods through not very much hard work, and everyone came out on top. This also could leave pure drama too, ripe for backstabbing, infiltration, suggestion and information passed onto enemies for cost, fortune and crafting goods.

Afterall socializing in an mmorpg is something that one would expect to take place. At the same time remembering point one, if your a solo guy with 3 friends then as put out there at the start, in the guides, the tutorial and community all knew the way it was going to be.

The premise set with 9 guild cities per server means you only need to find one amenable to the request, more often than not they search you, the crafter out for your expertise.

Either that or you join a guild fight your way up, build the city, advance it, and have the ability to further improve your trade with your friends as part of that guild.

The tools are there, they work, it is up to the person and within the premise there is quite a bit of freedom but there is base line rules too.

Have you ever crafted or seen the demand for Cultural Gear? It is pretty immense over the two main servers I play, then factor that in again with a guild.

As a crafter guilds are your customers too.

The next patch introduces several new crafting abilites, items, quests and so on.


 

Theres socializing, and then theres just being blatantly screwed. I socialize, I have friends I do play with on AoC, however, to have to go through all the hassle of joining a guild, IE registering on the guild website, downloading Vent or TS, then having to raid with them several times, just so you can master out crafting, is rediculous.

Sure, all that stuff about community "awareness" and such is a nice though, but this is an MMORPG. They are jerkoff magnets. The attract some of the most insane people I have ever encountered, and I live in NY, okay. NY is full of crazy homless people with tin foil hats scraming the government and aliens are trying to control their minds. They are SANE compared to some of the guild leaders I have tried to negotiate with to master my crafting. My Guardian is level 80 still stuck at level 60 crafting because I cant get into a REASONABLE guild, because none of them are reasonable. Its all, sign up on this, or pay me this amount of gold, BTW my highest character only has about 5 gold, most guilds charge 10 or more just to join to craft, or download Vent.

I did all of this for several guilds. I put up with their constant screaming over VENT during a raid because things didnt go right, I put with listening them talk bullshit all the time, went on over 15 raids, and still, they wouldnt let me join to finish the crafting. Every time I asked, I got told you havent proven yourself yet, with the other guild members laughing every time the leader said it. Eventually, I realized, they werent going to let me join. 6 guilds this happened with. 10 wouldnt let me join because I couldnt pay the gold.

No, community works when it doesnt consist largely of assholes, jerk offs, and general retards. And sadly, this is what most of AoC's community consists of, ESPECIALLY the guild leaders. They use the crafting, holding it ransome, to get people to do things for them, a level of control that cant be trusted with mature people, let alone immature asswipes like the ones I have encountered. I guess funcom assumed that giving the game an M rating would help keep the moron population down and allow for a crafting system like this..... Sadly, they were wrong.

Originally posted by WazMeister

Hi all

 

Not played UO for years and I mean years!


Still got my chars though, Treasure hunter, Mage, Warrior etc but so much has changed its scary!

 

I'm concentrating on my Treasure hunter atm fishing loads for SOS though hardly any come up anymore... Nots ure if its a good way to make money but only way I know atm.

 

 

My main question is, I want to go hunt for some good gold as my mage. Whats the best places to farm gold, everyones so rich ingame in the Millions and I just have 5k.. lol

Any suggestions are brilliant.

 

Thanks

 


 

you want gold in UO? All you need to do is fork out like 100 bucks RL cash and buy a couple of billion from a gold farmer. Its not hard to find them, just ask, well, anyone, considering thats ALL that plays UO anymore.

Originally posted by talismen351

The topic is a dead horse...don't ya think if they were gonna do something like that it woulda been done by now?

Perhaps all the 'Trammies" as you call em, are just sick of people whining incessantly about bringing back classic servers.


 Yeah and people were sick of hearing carebears and wusses whining incessantly about getting PKed and looked way back when, with all of their crying, whining, and calling for an end to the open PvP. People told them over and over it was a dead horse issue, but they kept on anyway. And look what it got them: trammel.

So, you know what, I say, learn from the past. It seems that games developers listen to those who make the most noise and gives them what they want. By that logic, all the people who want classic servers need to do is do what the carebears did all those years ago and we'll get our classic servers just like they got trammel.

Originally posted by Netzoko

I can't help but cringe at the massive amounts of posts with stuff like, "I played from release to about 2 years after, now the game sucks. The old UO was better"

You guys have -no- idea what you're even talking about. You know defines a vet in a game? Playing it for a long period of time. This same thing happened with SWG. Just because you started playing at release does not mean you are the all-knowing veterans. Vets are the ones who stuck around and played the game for what it was. Even today UO is more alive than 95% of the MMOs on this site. Even new games like AoC and WAR... you run around for hours and never see anyone. Hop on UO and you are again in a massively online game.

To sum up: The people who claim to be vets who played for a few years do NOT have the right to bash the game. The real players are sick of you wannabes trashing a game you know nothing about.


 

Agreed. I played from just after release up to Mondain's Legacy, at which point the game was so Fked up I couldnt even play it anymore.

Seriously, you had to have endured the hells of Trammel, AOS, and Samurai Empire to truly call yourself a veteran of that butchering of UO.

You know, Ive read the UO forums on stratics and every time someone posts a thread about making classic servers,  all the trammies bitch and whine incessantly about how the topic is a dead horse and how its never going to happen. I thought, just for some laughs, a bunch of people should sign on there and start spamming their forums with classic server threads over and over, just to piss those wusses off.

Its just a thought, though.

In AoC, when a player reaches level 60 crafting quests and completes them, they are told they cannot progress any further in the crafting unless they join a guild that has a city and uses their crafting facilities. Now, Funcon..... er....Funcom, is slick about their crafting by not mentioning this to new players who wish to pursue skills in crafting, letting them continue under the illusion that they can master out their crafting normaly, like the majority of ther MMORPGs do.

As it stands now, the crafting in AoC is pretty much useless. This requirement to have to join a guild makes even more so. It screws the non guild players and makes crafting even more unappealing.

So, I ask you? Was it ever a good idea for Funcom to do this with crafting? Or was it just another screwup in a long line of Funcom Screw ups?

Personally, I feel it was a HUGE screw up.

Meh, dont even bother returning. The crafting is still crap, the content is non existant, and all the devs are worried about is nerfing the PvP even more with their next half assed patch update. I mean, come on people, its Funcom, expect nothing short of failure and disapointment.

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