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All Posts by Wizardry

All Posts by Wizardry

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6349 posts found

I don't like the Cryptic game engine nor any of their games.Yes i did find some enjoyment in NW for about 3 weeks but then it became repetitive and boring.

Your free to like STO but i was so turned off by that game i quit and deleted in first couple hours.

I expect very shallow game design from Cryptic,games that look and play like free to play games.They talk about going in the direction of action,i call it arcade type game play,something that never has longevity,games that you might pop in from time to time but never feel compelled to spend any money on them.I would not get hyped at all over any new game by Cryptic/PWE,prefer to sit back and see the result then judge it.

If they had of put some depth into NW it could have been a decent game but linear questing is just sooooooooooo old now that i can't get into any game going that route.

What turns me right off is seeing a you tuber praising this like it is the best game ever made by GOD himself.Then he disables the comments,so in other words he got PAID to hype the game up with his FREE entry into the game.It was obvious when his video showed that he knew nothing about the game play but praised it like he knew everything about the game play.

This discredits the Russian developer for paying people to praise it.

Generated map,structures look far too repeated meaning there are few assets.

I have no idea WHY the craze for pvp from gamer's,it seems every single pvp game has tons of downloads,people play them like they are great,then they disappear from the hype scene altogether in a very short time.There is simply not enough versatility in this type of game and combat.I prefer magic and ranged options but in these type of games ranged is often horrible accuracy or people just cheat.So ends up as in your face wild swinging of weapons and really no skill and to me no fun.

What happened to the over hyped Reign of Kings,yep people already forgot about it.ALL of these games bank on early access money until they die out,thanks for the easy money.

Originally posted by MikotoMisaka
Soo, the game isn't F2P, it's B2P. Educate yourselves people.

I am very educated on entire game design.

B2p does not mean that is it,there could be added cash shop as well, imo there likely will be,i would bet on it.

As others mentioned,any form of added rmt in a game that involves pvp is a sure fire way to fail but imo i don't like it anywhere in a game not even if just PVE.

The problem is that games like this have a VERY small window for success,so they NEED to follow the "misleading" f2p or b2p option that almost every developer is using at this point in time.

I still believe sub fees are 100% the best option,nothing is misleading that way,no hidden costs down the road.If you feel your game won't cut it because of a forced sub fee,then offer a free trial,that has been done for years now.Imo when games don't use sub fee+free trial,they are hiding the true agenda of the game,which is usually trying to get MORE than a sub fee.IMO b2p is worse than f2p because they both end up with a cash shop only b2p forces an intro trial cost that SHOULD be done with a FREE TRIAL.

Games that do not run sub fees are designed to support a cheaper running game in  every single aspect from support to GM's to updates,to new content which is usually only paid for in expansion packs.

There is one massive problem with a design like this and i have seen it on other games.


Games like this often need a ton of space to store all those items and eventually you end up with tons of trash that wastes time trying to get rid of it.He mentions the goal is to create a player driven system,that has been done with simple auction houses and vendor npc's before so there is definitely a hidden agenda that he is not willing to share with us.

I feel they are simply cutting corners,avoiding auction house,avoiding vendors.There is likely  some added cost to buying more space to be able to hold all the materials.

It would or should say can be an interesting system IF there are systems within the design.Example Ruins of Magic game had a system where by you could combine materials as did other games such as vanilla Silkroad Online.

He made a HUGE mistake in W101,almost all ,like 99% of the drops were trash and just took up valuable space.Then there were restrictions on selling to other players obviously to support a cash shop,so imo i have yet to see this guy know how to do in game drops and currency in a proper manner.

IMO this game has a LOT to prove,on systems and drops and game play.

Although i consider it way more value than D3 that is not saying much.

Imo it is not really a game,the fun is building your class,after that is is what i call SPAM killing and that is the entire game in a nutshell,hence why i say not really a game.

When all you do is press directional keys and spam kill that makes for a shallow gaming,not much code needed and nothing to add variety to your game play.No matter you click some quest,it still involves going out and spamming your way through,there is literally zero thought in combat,it is all about your build.

I also hate the lack of view,same as in MOBA's,it is just real budget gaming that might be fun for a week or two but then you realize,why bother.


As poster 2 already said ...too late.It is not even about that,it is about the whole design of the game,imo is was a cheap budget design,one that with marketing might show some early success but would fail eventually with no long term staying power.

I do not like cartoony graphics,especially cheap looking ones.It ruins every possible visual in the game and guess what ,this is 3d VIDEO gaming,not the era of muds.Even your housing is weaker when it does not look good,items don't looks good,effects don't look good basically nothing looks good.So then we always hear "well game play matters more",wrong ,the ENTIRE game matters especially since 99% of the games are all the same,so you can't use the argument that game matters more when every other game is doing the same thing,with linear game play and tons of hand holding.

It is really simple,they went for a budget design,that is always going to be a crap shoot.They should be happy theior marketing made them some money,but judging how every game for the last 7 years has died off quickly after a few months,they should not be surprised their game did as well.

You want staying power,you need to put in the effort and cost otherwise expect in and out player base gaming.

It is neither,it is about ROLES in general,not just 3.

You can have a role to buff and debuff/dispel ,heal, tank/taunt ,puller,dps,enfeebles,and although i wouldn't say CC is a role it is a role one with the skill would use if needed.I say as needed because imo the best combat structure is one at a time not multiple foes always needing CC,that is imo sloppier combat and no way a tank could taunt 5/6/7/8 creatures at once,although games do have aoe taunts which i don't believe is a realistic mechanic,aoe damage shoudl serve that role.

I guess to sum it up even easier,non Trinity is just sloppy uncontrolled combat,no hate control random healing which is often very non realistic in form of do some maneuver and you auto heal the group or do a somersault and auto heal nearby players,always just something dumb looking.I think non Trinity is more a LAZY cheap design because nobody iun real life would go into any combat situation uncontrolled in a frenzy sort of fashion.Combat should always be controlled and organized,not each person does their maximum dps and uses some cheap mechanic to auto heal,that to me is amateur game design.

WASD is a 100% no go for me,is there no key mapping?
Originally posted by ReallyNow10

And I think it's going to be Pantheon.  They just seem to be getting the basic design right.

Ummm a big huge NOPE,not even close.

There has been a trend in the market place over last few years and that trend is VERY obvious>>>>BUDGET game design.You are not going to create anything EPIC or grand with budget game designs or kickstarters or any kind of free handouts from gamer's.

I have lost so much faith in this industry that i have near given up looking and find myself not interested in playing anything at all.I just started up Hearthstone for the first time in 4 months,played 2 games got bored,left game.I tried login into my fave FFXI,i was just not interested,logged out.I search all over for something that might bide some time for a few weeks but just nothing at all.

Almost every single game now looks like less than 2 years of production and many look like freeware or less than 6 months of work,developers are selling us total rubbish.I am not about to follow the pack and just buy anything and everything because i am bored,i rather just watch a movie or chew the fat with friends,walk the dogs whatever,gaming right now is very boring to me.

I feel it will not be a thing for a very long time because it has to be incorporated into the game.I have yet to see a single developer of late design a full fledged triple a game in a very long time.So to think a dev is going to incorporate some great use out of VR sets is imo a fare stretch.What i expect to see is meaningless 3d vision,sort of like saying "how much of an impact has 3D glasses had on the movie industry?"Almsot none,i see  the same thing for gaming,we are just not ready nor do we have solid developers willing to put in the effort.

Well since f2p and b2p are two very important aspects of how operations work,it seems they are simply NOT willing to listen.

They used the tern  "to illicit a negative response" well i have news for them,EVERY single comment can conjure up negative responses,it again proves they do not want to listen to any alternatives but just wan t people to go into reddit and say "THIS GAME IS GREAT,everyone come play".

Here is the the TRUTH,if you are not willing to listen to community,fire your community team or fire the people not willing to listen.If your game is not doing well,fire the people not willing to change or listen or both.

Sounds to me like some VERY stubborn egos who just want negativity to go away,yet lack of players proves it is not as simple as BLAMING a word but instead,the people in charge NEED to get their act together.

IMO they nailed their own coffin from day 1,they had some early success based on marketing NOT the game.I did not like any of the game's design and i really want to find a quality game to play,so it was frustrating to see yet another budget type game design trying to market itself rather than spend money on the game.

I do give them credit for a great marketing campaign but as i mentioned,the game MUST be there eventually if you hope for longevity.You can blame gamer's for negative comments all you want,that has NEVER changed my mind on a game,i play games i feel are worth playing,so it is a poor excuse by their staff.

I already made a pact to not support any early access gaming unless it is free.I really strive for large epic like finished products.

A Quest should be a sort of discovery,what the OP is looking for is more an errand boy run.

Quests not only should be about discovery but about EPIC game play.If yo uhave already unlocked a quest,it could no longer be a quest.

All these super cheap super lazy developers are just naming their games mmorpg's and quests and every other stigma attached title because they can,not because they fit the definition.

Quests should not even offer xp as they have nothing to do with becoming a more skillful player.If you wantr to run repeatable errands for some type of reward,i see nothing wrong with that,but they should not be called quests.


He quit trying to compete because he is not very creative.Instead he figure way back when testing rmt servers in eq2,that he might be able to take any rehashed,favorable idea and soak as much money as possible from those he reels in and do it with less cost,less effort.It seemed to work because he turned all eq2 into rmt servers,.Since then he has leaned in that direction for every game he touches.

h1z1 is the dead giveaway,even to naive gamer's.He has no possible way to make anymore money from that game,player base is dying,he simply ran a popular zombie theme gimmick,pretended to be early access,but soaked 30 bucks from maybe a million players.

He will let that game fade and try new popular gimmicks,he has become a copy cat developer on a freeware budget.

I think of Smed,i think of amateur hour game design.The only reason he stuck around was because e was the and somehow contracted in a deal to keep himself around with DB games.His time will run out,he never accomplished a single thing,it was his employyees that did it all,starting with BRAD back in the day.

PVP is very easy and costs very little to implement.I really wish gamer's would quit being impatient and quit supporting cheap game design,it only encourages the likes of Blizzard and 99% the rest to make cheap sloppy games.

Almost every single developer knows how to design a great game,but choose not to because they can get away selling crap like h1z1 or selling ships w/o a game like SC,or pvp oriented games with toss abilities in a hat because their too lazy to designclasses and balance/test them.

quit supporting thesevunfinished games,quit falling for early access bs and make sure there is a solid complete game supported by pvp.Don't pay for a pvp standalone product,those games are low budget freeware quality.

I can't believe devs keep turning out these rehashed games.I assume from the entire design,it is just too easy and costs so little that they can keep turning these designs over and over based on a new face.

 No healersonothing but solo spam and of course will reinforce heal pots for cas shop sale.

I have no idea why people keep supporting hand holding single player game designs in a mmo role playing game.

there is such thing as smart gameplay in many games it is the added simpleton xp that some games add in that should not.

as to working hard,you are never smart enough the first time or many so you have to work hard.quite often a job requires 90% hard work,so there is no way around it.

the reason we are getting a lot of cheap combat designs is very simple.less code,less effort,less ideas,less testing/balancing,less ai all adds up to saving tons of money.the same things happen with auto map generation it saves tons of cost and time.

gamer's should be knowledgeable by now to spot all the cheap corner cutting.lack od DIFFERENT models,those cheap 2-3 factionpvp games,1 starting town or area,crtoony graphics are there for only one reason,lower poly lower effort and cost.

i have to once again point at one the biggest CON jobs of the century.....h1z1.released FOR SALE ,1 map,1 player model,3 vehicles none with splash effects through water,a simple set of handgun,rifle,assault rifle and add ons and only one playable mode BR,whereby most of the game assets are removed like zombies,the real purposeof the game.most of the assets are repeated all over the 1 map.

it has been idk 6 mnths at least since a playable game and only 1 map.ONE person could make at least 2 maps by now,so tells you how little assests are put into the game.even the only skill factor which is point n aim is more often random spray fire with loads of bunny hopping,so yes game development has hit an all time LOW .


a couple of those games are not even close to games yet,so comes off more as marketing.

WS as number 2,that seems a very big stretch since that concept had already been done better and in case of ffxiv looking a ton better doing it.he says ws did not get the visiility...lmao itgot tons right here on this site more so hthan it deserved,similiar to Crowfall being over marketed here.

to each their own of course,but to me any game claiming to be a mmo but plays like a single player game is not a mmo.also you are not role playing if you have no role and are just following a linear path.

the game is sort of a mess because it is a big game.

i sense two problems any former wow player will encounter.

1 min maxing and having that knowledge too easy to come by.

2 massive linear gameplay.

first of all eq2 has thesecocepts as well just not lumped in a super easy linear fashion,you might have to actually explore the world as EVERY game should make you is only the cheap free xp i can't stand that games out as if it were something earned.

the simple of it in eq2 is that you can level up in several areas,so there is no need to min max aside from learning the varios master spells from different races.

if you still feel the need to get everythingyou can stop your xp bar and just build up pts,an idea i actually wish all games used.

there are some hidden quests such as the harvesting quests,but if you explore and play all the game has to offer,you will learn a lot ovr time.

a large world is meant to be explored not hand held and told where to go because that would not be your game but instead the same linear paththat everyone follows.

they made sure not to mention HOW ideas are purchased and that would be very important to know.

would be interesting to know what other players can store inside a town and how items could be sold.i feel this is the perfect idea for player to player trading,perhaps a way to keep rmt out of towns and out of game.

not a fan of the aged old 'best loot' is always in some form of raid system,it alienates those not wanting to waste hours to organize one.raiding often doest NOT equate to more difficult anyhow.

value/rare drops should come from rare spawns that are a tad tougher but not needing 24 players to fight them.i would rather see it as a tmed boss that is surrounded by minions  and if not claimed within 5 minutes he despawns.

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