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All Posts by Wizardry

All Posts by Wizardry

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5821 posts found

The point is ALWAYS missed when this discussion comes up.If it is a ROLE playing game you should expect a RPG and NOT a linear questing treadmill because that is NOT what a RP game stands for.Point being if you can't play a RP game then you should not be playing it,the genre should NOT change it's entire meaning to cater to people with no time.

The argument of no time is the lamest argument anyone could come up with.It is like saying all the SPORTS leagues should quit having teams and go with 1 vs 1 players because people don't have time to form teams.You know what really happens,those who can play TEAM oriented sports do it and those that can't don't,it is really simple.

It works that way everywhere in life,nothing should cater or change itself for you,it is up to each individual to find something that works for them,it is called choice.

The problem is that right now ,there is literally ZERO choice,every single game is catering to the larger mass and changing what RP'ing stands  for just to make more profit.

I find it unacceptable,it is like food companies changing what a food is ,adding in tons of chemicals to make a bigger profit.Someone drinks what they think is OJ then reads the label and all it is chemicals,sugar,glucose ,fructose,carageenan ect ect.

Sure there are going to be businesses all around the world changing the very fabric of what an item or something should be,but it NEVER makes it right.

 

Good graphics for me is nothing what those poll selections offer.I want graphics no matter high end or low end to have good definition in the textures.Then i prefer to see "sections" in the model and not just one mesh with several cheap looking textures painted onto it.An example would be say a Goblin roaming the land with a backpack on his back that moves on it's own,perhaps shoulder pads that also flap as he moves,detail like that.

I want detail everywhere in my game,that is how i know a developer cared to put the effort into their game.

Another area is buildings,i really hate any developer that makes 2D buildings with no insides,that is a VERY slack effort and tells me the rest of the game will have the same slack effort.

It is that detail that tells me if a game has some heart and soul put into it or is a game that looks like it rolled off an assembly line.

What the heck is a C rpg?

Why this new era of people have so many terms is beyond me,why not just a RPG played online hence a MMORPG.

I don't want Divinity and definitely don't want that 1995  looking trails in the sky.What i want is very simple a no hand holding no linear XP questing game,just an old fashion rpg that is all about playing WITH other players not against them in pvp.

You would think with the thousands of mmorpg's out there i could have a second after my beloved FFXI but nope,everyone is making games that are a mix n mash of god who knows what they are aiming for.It is like every game now tries to cater to everyone but fails at catering to anyone.

IMO people are so bored they are buying anything with any hype  that is new so it drives up unwarranted sales on every new game.I crave for a good new game but there is literally nothing on the market that i would even play totally for FREE,that is how sad the market is.

To PROVE  my point it was announced that at least 37% of purchases on Steam are NEVER played and the more common rpg's are like less than 50% are never played.So people are just buying because and for no other reason.

My excitement now a days is waiting for my Pizza and Wings to arrive,even late i end up more pleased than any games i see.

 

I can't stand ANY form of bragging to justify playing a game.That is why i don't like ladders or any rank system,i play a game to have FUN and nothing more,i don't need to stroke my ego or show off.

These type of systems almost ALWAYS support those who play a ton of hours ,far more than any normal gamer.That being said it tarnishes all form of ranking as nothing moire than a cheap gimmick.

I wonder if people would play MOBA's or FPS's or any other type E-Sport /pvp if there was no bragging rights?I mean we always hear people say they are playing for the FUN but i somehow doubt it.

As to the poster worrying about a rant,they SHOULD be a LOT more cherished than any other discussion because guess how you IMPROVE a game?You ONLY improve a game by pointing out it's "potential flaws" you NEVER improve a game by sitting passive and sugar coating it.I mention this because i would hope EVERYONE wants a game to improve?

I find it odd the author "thinks" that auto crafting in FE is legit or even a good thing.

We are SUPPOSE to be playing a RP game not an automated computer system even yes we are playing computer code we are not suppose to be RP a computer.

I don't think i have to explain what RP is do i and NO automated crafting is not it.You should have to at least "pretend" you are crafting the item and there is no way an item can craft itself,it is not even 1% plausible so imo a VERY lame idea.

FFXI's was more complex and EVERYTHING aside fro ma few npc tells had to be discovered.The ONLY thing FFXI's system lacked was housing items to which i give full props to EQ2 and it's housing system.

If not for the massive amount of cheating"RMT" crafting would have played a HUGE role in the game economy ,more so than any other game.

A perfect example of other games NOT being good is in FFXI you actually had to craft your ammo and equip it,MOST games don't even have ammo crafting nor ammo either,makes you wonder how lame a game is not having any ammo yet is firing arrows and bullets.

Food:Yes Food mattered more in FFXI than again any other game,from accuracy to boosts for any class and yes it mattered IN COMBAT ,not out of combat,although there was some out of combat benefit as well.

I will have to say i enjoyed EQ2's original design but problem is EVERY player is a min maxxer meaning any craft that is not the highest tier was not wanted,i think SOE could have fixed that while not nerfing the whole system.

BTW i did play quite a bit of FE and really only tried it because i heard of the crafting.It was not as good as sounds on paper but overall was ok.

I think at this point we have heard most fo the same complaints sooo.

I think it is time for Trion to talk to the community and tell us their intentions.I see it as a bad design and imo you NEVER make a game WORSE to justify a cash shop system.A cash shop is suppose to support a f2p game not ruin it,that is why i like to hear Trion's side of the story as to why the whole LP idea and what it is SUPPOSE to accomplish.

Since LP tackles almost every single aspect of the game,we would need to hear a very in depth explanation by Trion because it is not a simple idea.Auto kick is something i have scoffed at for years,i never had to worry about it during my FFXI years yet seems every single dev is worried about a few pennies a day.IMIO all an auto kick system does is support botting/RMT and hammers the legit players again not a good idea.

My problem with Trion is like so many devs they like to hide behind websites as their ONLY form of community relations,they seem to never want to talk to the people that really matter,the PLAYERS.

I feel it most certainly is easy if can afford the time and money.There leis the problem ,it is always about the Benjamin's.

As to games that allow players to make the quests,i find that type of system to be extremely limited as witnessed by Neverwinter,i can't stand how boring those repetitive quests are.In NW every fight and every quest feels the same,the only way to make quality quests is by the developer and NOT by utilizing Storybrick's or some other form of automated system,it is by HARD work ...EFFORT !!.

The dialogue and story behind each quest would be easier if devs actually put some thought into their game LONG before they start to make it.You can't just wing the story as you go and start making up BS like calling it  a Living Story.Get you entire game's Lore in order from the start and make those stories happen.

What makes me sad is that so many truly don't understand that the BEST story is what each player makes of his gaming experience,it is NOT the dialogue you follow and every other player follows that same dialogue.

The key to a good story is to bring the world to life and try to make it as realistic as possible or should i use the term "plausible".You need Eco systems,wandering NPC's with AI,Creatures that wander map to map to map instead of locked into their AA14 or BB45 area code.We need resources to be used up ,at least for long periods of time,that way it brings meaning to every quest you run.Fetch me some magic water...ok but the magic well is surrounded by Giants.You need to gather several players to combat those Giants.However they are strong to everything except Fire based weapons,so you need to craft those first.Then you need to FIND that Fire Elemental to capture it's magic to be able to imbue your weapons with Fire .ect ect,the story can be long and different for every player.

When you take part in ANY discussion you SHOULD point to examples and guess what examples are in  the gaming industry? >>>GAMES ,yes that includes SWG.

It is no different than if you start talking with some friends about the best Pizza joints or Pubs,you are always going to get examples of this place or that place.

I think MANY also feel some older games were nothing more than entry level gaming because it actually was not that long ago that we got the first real wave of MMORPG gaming.Even in the year 2014 imo this genre is VERY stagnant and it is because costs are just too high,almost nobody is willing to risk a real TRIPLE AAA expenditure on a game for fear it busts.Yes older games had the luxury of less overhead and cost but they also were technically VERY limited.

Originally posted by Loktofeit
Originally posted by 0effort
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A small post I wrote a few hours ago,

Since post-WoW-era there has been an increasing feeling that modern MMOrpgs are catering more to the solo experience...

If Furcadia, Asheron's Call, SWG, UO, EVE, Planet Entropia, There, Second Life and Toontown never existed then I'd say your rant had some basis in reality. However...

Most of those are prior to Wow and games like Eve are one dimensional pvp games and Eve has VERY little content and what is usually soloed.I played AC and again soloing was often but still an older game not post Wow.Pitting players AGaiNST each other in pvp is not being social if anything you more than likely end up with anger towards each other.OVE is how you bring players TOGETHER not pvp.

The statement is most certainly correct,i just mentioned that very thing in my disapproval of FFXIV.I said that the game makes the same mistake every other modern game is doing and that is catering to 99% soloing with the other 1% being instance grouping.You don't make an MMO to solo and to instance,it removes the very reason you have internet gaming.

Entropia i have also played and like Eve i would hardly call it a social game but yes it comes closer to the RP aspect than most games.

There have been VERY few MMO type designs EVER in the history of mmorpg's,UO EQ1 VERY old games and the other is also old >>FFXI,everything else is an antisocial game.

Originally posted by Dreamo84
I think the obvious point to make here. Is that if Smedley was really doing so bad he probably would have been forced to resign by now...

It's easy to look from the outside and think poorly because we don't like the direction or decisions they've made. But if he were actually costing Sony money rather than making them money I don't think he'd have been left in charge so long.

I actually think SOE is doing really well right now. But the opinions of a dozen hardcore and vocal haters on these forums can kind of make it look like that's not true.

It wouldn't surprise me if Landmark is already profitable and it's not even out of closed beta. DCUO is a hit on PS4/PS3 as a F2P. PS2 will probably do even better I would imagine. Console players love shooting each other lol.

No... I think he's doing fine. Though I could be wrong but we are all just basing this off our own opinions and assumptions rather than any real data.

They just recently closed 3 games,that is not a sign of doing well.The TCG was the worst move,i played it and supported it and SOE's effort from day 1 was VERY slack.That is John's job as head of SOE NA,he needs to make sure the EFFORT is there.I am saying the effort was VERY slack is FACT not opinion,i was there every step of the way and they VERY rarely responded to the multitude of bug reports and other questions users had about the TCG.We are talking MONEY spent on the game and yet players would lose out on matches because of bugs and have to beg SOE for their money back.These bugs and complaints were massive and probably why SOE figured easier to just give up than try to fix all their problems.

I can point to a recent FACT.They recently had lost some Landmark users plots,losing their information in the process.All that hard work that someone put in is lost forever.Remember the SWG ordeal,they claimed the old information was lost.Ok not the end of the world except SOE seems to have more problems than ANY other dev on the planet.Heck they bring their servers down almost every single day for what they call maintenance.Square Enix does not have to bring their servers down almost NEVER in over 11-12 years aside from when they have to make a major update.

The thing that blows my mind more than anything is WHY on earth do they not run back up servers?You would think they would care at least 1% about their supporters hard work to make sure it is not lost but nope,they don't care.

Now in saying all of this,i still stand by the customer support employees,they have always been the best part of SOE throughout the years.

Should be noted that this is ONLY a 64 bit game,so anyone trying to play with 32 bit Windows cannot do so.

 

I mentioned this before.I once made a Battle.net account to play Wow.Now this was several years after i first played Wow when it released.I guess about 6 or so years later,i wanted to see if anything changed.I might also add that during those 6 or 7 years Wow had been out i never once got any email from Blizzard,except possibly when i stopped my account back in the first year,i don't remember.

Anyhow long story short,the very first day after trying Wow again,i got an email stating my account stopped for some violation.I did not click any links and went directly to Blizzard.Turns out my account was halted,but what got me infuriated was HOW anyone would know i just started up a new WOW account and were able to hack into it on the first night only hours after i logged out.I first started up my trustworthy Trend Micro and found no problems with security.

I then sent Blizzard a very nasty email stating i was not pleased with their security one bit and did not care about the account either.What i was worried about was my CC information that Blizzard seemed so slack in protecting.

I am in firm belief that either they sell information of trial users and/or they have some sort of security problems.Point being that your account may very well be in jeopardy but as others mentioned NEVER click an y link inside an email.It is worse than that,do not even open an email unless you are certain of the sender because i once had my email account hacked just from opening an email that i thought was from a GF because the heading used her name.

 

I am going to toss in my 2 cents and might seem off a bit but i am certain of this.

The REAL problem with gaming is every player or the majority are looking for a game to play like Wow ,which is solo and easy play.

If you incorporate grouping into your game design it gives players a chance to talk with others and learn with others,that way everything is not a mess of confusion.

I mention this because it seems to me this player has been playing SOLO or alone this makes learning any game a real tough chore and imo far less enjoyable.This is not the players fault,this is the game developer's fault.Even if true that questing stops or slows down by level 30,that is a very long time to play single player WOW all over again.

This is why i have quit supporting and no longer play these single player game designs.I also despise ANY game that is using tons of hand holding like ! or ? or an y colored markers over npc heads.As soon as i see that i know it is another Wow clone to which i have no interest.Developers need to wake up,there is no longer any longevity for copy cat same old same old games.

IMO really big business is more about ass kissing not making the best choices.EA for example has a bad reputation but the last guy in charge was actually well respected and liked yet they decided he had to go,which led to the so called  stepping down ordeal.

I doubt the board looks at each individual area of SOE and blames Smedley,yet we as gamer's know he is ruining SOE online games.Soe is still having great success with their consoles and some single player games have also done well so overall the board sees it as turning the corner.

We as gamer's however have seen the overall change in online gaming and i think do not like it.I used to consider SOE as my favorite top gaming entity,yes even more so than Square Enix but that has long changed,SOE has dropped right off the charts while Square remains decent enough but also not as good as i once cherished.

I think one area alone will ruin ALL of SOE games and that is this new FAKE direction of f2p or as i like to call it "All out cash shop gaming".Having no set direction or price will always leave a foul taste in my mouth,i don't like secrets or gimmicks i want to know straight up what i am getting for my initial investment and what to expect long term.

I truly believe SOE has no long term plans,they just wing it as they go and look for ideas to  make rmt work in their favor.This is what almost all the developers are doing now,market the crap out of each new game and make a ton of up front money,then let the game slowly slip away and die.I look at SOE's efforts on their EQ2 xpacs and i just shake my head not even clsoe to FAIR value,imo an utter crap effort and this is how i see SOE right now,it is up to them or the guy in charge to change our opinion of SOE.

Wow i could not even stay on topic reading all of that because it became VERY clear the game is very poorly implemented as far as cash shop goes.That is far too many areas of a game to be involved with RMT,FAR too many and using the word far is a big time understatement.

Player's should be abler to just login and play the game and not have to look over the cash shop for every single action they want to take.

Even looking at the one aspect of having to login for 8 hours to recoup 1/5th of their points is a big time no and really enforces the intention to be anything but a greed design.

I have not yet done the research but i am more than certain the % of players leaving games is above 50% in the first 5-6 months.Then when you consider 150 bucks to be a patron that is the equivalent of forcing players to pay into a 10 month subscription.Usually anything over 3 months carries a bonus so in reality paying 150 up front would be a full year and considering the majority never stick around that long,it is already TOO much.Point being there should not even be a cash shop until after the players have played a full year.

What this proves is the new age gimmicks are ways to yield MORE than a sub fee would be.

Sad that Landmark is not yet a game but instead a modern Minecraft and nothing more.The only news or update should be how Landmark is going to be a game.IMO it was never intended to be a game but just a way for SOE to make some money from ONE aspect of EQNext and doing it long before the actual game "NEXT" is finished.

As to the marketplace,how could you NOT know the whole design was leading to cash shop,that is SOE's 100% design plan for ALL their games.Also they announced very early on that to sell your game ideas it would cost you money and that you would share a % with SOE in the sale.

If your TRUE intention was to get players to help create the content,then that should be FREE after all they are making YOUR game the content,instead it was ALWAYS about a way for SOE to profit in pretty much the only way they could from the idea.

SOE has never been fully honest about their intentions,so of course we the onlookers have to form our own opinions on SOE's agenda,imo that is fair because misleading is imo just another form of lying to your customers.

If SOE does not start to change their ways they will lose a lot of supporters,more so than they have already lost from game closures and the SWG ordeal.

Originally posted by cyberpunkhobo
Sounds good. I love it when I don't have to make a dozen alts just to try out different play-styles. Besides, getting pigeonholed into a role for the entire length of a character's career because of a choice you made at character creation is so yesterday.

You  never had to make alts in FFXI unless you feel you needed a mule.

A Sub CLASS system is by far the better alternative,it gives your player tons more longevity and reason to play him all the while still giving the versatility of this modern rant of classless systems.

IMO a classless system  is a cop out for the developer,it is a lazy design of which there is no need for if using a sub class system.

Instead of making constant excuses or trying to tell us the WHY,devs should put in some effort into the grouping and bringing players together,then there would be no need to make anymore excuses.If you have 20+k active users on a server ,you cannot possibly tell me that you can't find 1 of each needed class to form a measly 4-6 man group.The ONLY reason there has ever been a problem is when a game is designed to SOLO,then finding players to group with becomes a real problem,but that is a weak game design not an excuse.

I am sure that if Blizzard wanted they could shut down streamers and Twitch TV from broadcasting their property.The reason is Twitch Tv and the broadcaster are making money broadcasting copyrighted material.However i think Blizzard also understands that the market is a fine line,if you cross it and piss off enough customers you might lose ALL of them and gain a bad reputation to go along with it.

Twitch was bought by Google or some giant like that can't remember exactly,i don't really like Twitch .tv's operation.

 

I believe devs keep designing this way because they look at the alternative and believe a high % of gamer's will not accept the alternative.

There is really only ONE way to become a better more experienced Warrior and that is to act out as a Warrior and to raise his skills by utilizing his skills.You should NEVER become a more experienced Warrior chasing around yellow exclamation marks.FFXI already did it correctly,you could argue it could have been done better to which i would agree but differently,nope.

So these modern games do not see the players accepting a kill mobs type game to gain xp and if they did the next wave of players would not accept a SLOWISH xp grind.We already see the crying and acceptance of develoeprs now making quests auto updated,you don't even return to the NPC with those bear skins...well i guess they were shipped with some courier service in a mere seconds and the NPC found out and gave you your reward.../lol ../not.So how else to keep players interested and that is to make a few thousand simple boring so called quests.You have to remember that running from yellow marker to yellow marker wastes a lot of time over the months,just look at Wizard 101 and how they make players run from one end of a map to the other end for every quest to make it looks like a lot of content because you waste hours running around.

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