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All Posts by Wizardry

All Posts by Wizardry

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Was it not just yesterday they were still in the process of contacting all their outlets to remove copies?So it takes time and yes it will happen,i think at this point there is no doubt.IMO they are not only still finishing contacts maybe  tomorrow this happens and they need to make sure their press speech sounds like the President ,all politically correct and such.I can't wait to here how they cover up their lies ,i am sure this will be a butter up to fans,like "we love you so much,that is why we offer this great product to you "  "we wan to give more choice" "we want to open the game up to more people".

There is ONLY one reason ever for a business decision>>>profit,they couldn't care less about any individual gamer,they don't even know you.

Yep the entire game to me felt like one of their single player games just adding the internet.Even their design of 3 players is straight off of their single player games.I believe it was KOTOR ,i have played most of their games but to be honest not a real fan and none of the games really were all that great for me.

I have no idea who the system guys were or if they had any control or were told what to do,but man o man,they  had to of been from the single player game design's,because nothing felt like a good mmo.Whomever designed the combat and mob AI and setup also is just terrible at their job,i would never hire those guys.

MY gut tells me this game has to be filed under "could have been great" but SOMEONE or a few people in charge RUSHED this game out because they realized the budget was just going to be too big.

I feel it would not have taken all that much more either,perhaps 4 months,to add in a few EPIC content ideas,my idea being ships and npc's invading various cities/outposts.The combat needed more depth and the UI and that 3mob idea needs to go and the game would be fine.I would have also updated the graphics,those graphics re still 100% identical to KOTOR,that is why i feel they may have even ripped off some assets,textures from that game idk.

In comparison i am currently playing a rather cheap POE but the depth and detail is pretty darn good for what the game is trying to be ...a Diablo clone.However i can see the use of shaders/lighting nice textures/detail it just looks miles better than SWTOR and it most certainly should not,even though  the two games are several years apart,POE is not an EPIC IP SWTOR is.

Asians will never escape their arcade game play,it is still too fast,animations too fast,archer is firing too fast,i doubt even has ammo just auto ammo.The zippping around of players i never liked that ability to dart in,looks silly and fake,but i can see how they are forced to do it since they give archers and casters machine gun like firing.

Good note i did  see  some archers up top firing down for some z-axis which we almost never see in a rpg.

PVP meh,couldn't care less about it,why create a world and have any game play if all your doing is pvp?Even so all we saw in video was a MESS,no co-ordination no actual group mechanics,just a bunch of players literally spamming non stop.

I could see it working for those that like pvp IF you control it to a set area.I am thinking like Lineage did where you attack castles,it sort of keeps players in that area not to bother pve.

I have actually had people tell me before i am so old school,gaming is not about strategy anymore.Well i beg to differ strategy has nothing to do with old school it has everything to do with pvp.If there was REAL death even if fake in a game,nobody would run right out in the open and start spamming at each other,there would be strategy,planning ect ect.


Well no matter your thoughts,just watch the video ...Naomi   hot.

IGN is the biggest gaming site in the world,so they are on top of more than just Australia.

So disappointed
General Discussion « H1Z1
1/14/15 8:41:41 AM

There is VERY little you can do with Ai in a Zombie game,so might as well toss out any notion of that.

Unless Zombies can heal each other,support each other in some fashion,they are just empty bots.They can make them faster than you, and do subtle things but then they wouldn't look like a slow sliding Zombie.

To be honest ,it is a dumb idea for a game,you need more than Zombies,i think like people some devs watch too much tv.Sparked up Google and yep not surprised,Walking Dead Debut in 2010 about the same time this game would have been started.

A good example of needing more,is the Half Life game,you have slow zombies that were fun to turn on a roto blade and watch them walk into it and get chopped up,but the challenge was from the others creatures.The ability to move up on buildings and your surroundings adds a lot to a game as well.

I dot see how claiming guns will be rare is a good thing when talking pvp.What happens to the game when there are only a few people with guns?Also rare means nothing anymore because players will scan the code to find out where those weapons are,example region X6F8 on the map,there is always some information in the code that gives it away.

All they need to make the Zombie game complete is add in the cookie man....except he got knocked out,he doesn't flow !!.

It is ALWAYS about timing and hitting a market that is up for grabs.DSL hits mainstream,new phones come out ,Facebook games,only the 1-2 success stories get bantered about,the thousands that don't make anything never get mentioned.

I remember several years ago there was a huge marketing firm and a female who was the president had said Browser gaming was where everyone should invest.Not once did she ever mention quality or what it does for gamer's but ONLY that is was the best profit area to get into.It was that same marketing firm that used to publish the top 10 games in various categories then for some reason were told to or found it better to stop publishing those numbers.

As for actually developing something,that does not mean a single thing,not even 1%,because if you came to me with a portfolio that i can't stand why would i hire you.Also what gets developed is not all about quality,it is about and time lines,NONE of which is best for the gamer.

A developer is almost never going to delay a game for the thousands of little things that a gamer might consider important.Geesh we have even seen them release when players can't even login with black screen issues and server issues,so what was all the  testing about?

Point?I truly believe an average gamer could do a better job than most of these dim hats,problem is nobody wants a better job.they want something that costs right and makes a profit.You could have the best gaming idea in the world,does not mean anything if they don't believe they can design it and sell it at a high profit margin.

If this guy is so smart then he should be able to make a game that people actually have FUn and stick around a long time.Gimmicks like attracting the billions into a FB game is a no brainer and a LOT of luck,it is easy to say AFTER the fact you right or wrong.Let's see him take his OWN money and invest it and tell us before the project starts,let's see him talk with his own money.

It is not Indie because Chris is a long time vet in the Industry,hired notable staff and imo he likely had or has outside investors and never needed any of that funding.He is simply rolling in the dough now and doesn't care if it is warranted he likes money as we all do and will keep taking money from foolish spenders.

However if you take his initial plan and budget,then yes the game no matter who works on it would have resembled an Indie game.What i lol about is how people think the game will be any better now that he has a ton of money.If you think that,then you are saying he had no definitive design and is just winging it as he gets more money?


Originally posted by Dreamo84

Wait... how can Smedley think of the company not as a business but as a "family" when everyone is always insisting all he cares about is making money?

This whole thing seems to contradict what all the SoE haters have been saying since EQ2.

The term hater really should not point at any gamer's since all theydid was make SOE money supporting their products,how is that hate?

ANGER is the proper term because those supporters were  slapped in the face by SMEDLEY,he is the guy in charge who shuts down operations.

I mean seriously if someone robbed your house would you be called a hater?No you would be pissed just as supporters are who spent tons of money and SOE simply did not care.Why?Well because they have TOO much overhead,that again is Smedley's fault,nobody else,NO not SOE JUST Smedley.

His recent shit down of the TCG was atrocious,right from day 1 NOBODY cared about the community,the forums were nothing but one guy just waiting to slap a warning if anyone vented anger.So many bugs it was not funny and is actually TYPICAL of SOE products.The biggest problem i have is their design was a big time money grab unlike Blizzard's HS,no problem if it is warranted bu their effort was shallow.I saw how many peopel were spending $$$ every single minute because you had to pay to get into the minigames.There were people that spent thousands on that game in a short period of time only to have SOE NOT listen but to simply shock the customer;s with a "we are closing the game down".

What i feel is the real truth behind this operation "Smedley"is the guy has no clue about business he is brain dead.Their games have so many coding problems they NEED staff to constantly work on them,well they can't afford to do that.Also when they got greedy with their GIMMICK to sell Station Pass,other words join our boys club,they did not have the capacity to run the various servers,so they were looking to shut down games.

You don't BRAG about your Station pass then shut down games so that the portfolio only has a few games anyone wants to play.The operation stinks of mismanagement and again that is Smedley.I would fire him in a heartbeat he is the sole reason SOE has a bad reputation,those hard working employees don't deserve the bad rep ONLY Smedley does.

Originally posted by Albatroes
Based on the OP's alleged conversation with a Zenimax employee, he's assuming that TESO can't go F2P just because their sub options aren't going to change in the next possible 3 months? I forgot that 1) f2p games can't have sub models? (sarcasm) 2) it takes companies time to formulate f2p models and give consumers usually 3-ish months notice that they are going to go f2p? (rift, swotr, tera all gave months notice before actually going f2p). If the OP really did meet with an employee 2 things come to mind. 1) He/she asked the wrong question because a sub model change has no influence on whether a game is going to be f2p/b2p etc. 2) The employee could've literally been a nobody at the company, so maybe disclosing their position and such would've added more "credibility" to this thread. 2 cents done.

Gamer's should start the lameness that developers are,we should start calling it Season 1 of the Zeni trials.

Oh i agree 100% on taking time and that is IF they don't do a half ass job and rush into it.The problem i have is not with f2p gaming because it is usually rubbish gaming i could not care less about ,the problem is what happens if this f2p shows up in a month?

I guess i should ask ,what kind of time frame do you think a good solid competent plan would take?I would say a month just in talks and discussion,then at least 1-2 months to make changes to make it  work.

Now if it shows up in say a month's time,would that not mean they were outright lying and had this in the works for some time now?It woudl also mean they were totally willing to take last minute money from naive gamer's knowing they would be totally ripping them off if going f2p a month later.

IMO it looks rather obvious,they kept the shorter plan in tack because they are not ready to go f2p yet,however i fully believe within the next 3 months they are going f2p and imo SHOULD be warning customers who are paying for subscriptions.

You know what really happens,everything is a secret,let's spend some time working on a speech that sounds politically correct "we did it for YOU the gamer because we love all the support ,yo uhave given us" you know the speech i am talking about.

When you mention "suits" that is the reason right there because there are too many people in charge.That means high overhead before anything is even started.

The old school guys like David Carmack and MANY others ..Naughty Dog team,the Unreal team ect ect all did this on their own,no big investors to ruin their plans.

We can even look at one that hit the spot light,NCSOFT wanted Lord British's work,so it was changed and failed badly.Then those very suits who were in full command tried to push the Blame on the Lord,but of course he won the law suit and got his money,however the promised support of his brother did not materialize.

EA had and most likely still are forcing their workers into incredible lengthy time frames,some as much as 60-70 hours a week.They even had some workers remain on site,sleep in the offices,no way in hell are you going to get good results like that.

Square Enix suits did not want to take the blame for a RUSHED  FFXIV,instead made Tanaka take the blame in the public's eye.They gave him a NEW team and told him a time frame and it was very obvious that time frame could not be met.

EVERY single piece of FFXI had great effort,buildings with insides ect ect,as soon as they were losing money on the new game engine,they RUSHED everything,the next xpac was absolute garbage,no more  insides of buildings,instead that lame f2p look with NPC's standing in from the buildings,i guess if it rains they have water proof skin lol.

SOE losing their shirts,millions of dollars in losses.So what do i see,yep corner cutting,content stream lined for easier creation,less effort.less cost.What do i see from the next 3 xpacks,total garbage,each xpack was like 1/4 of a true xpack.Xpacks are already kind of lame in gaming,we have grown to expect a small package.

oh i did not mention the SUITS sent a memo to the Square Enix divisions,i believe there are 7 or 8,to NOT be creative,instead use only tried and tested ideas because they could not afford to take any more risk with millions in losses developing the Crystal Tools.

Heard a twitch viewer and another guy talking about POE,they said it  is a real good game,so thought i would try give it a go.

Right away i am kind of lost,i notice there seems to be a cool crafting system.I don't like the whole END GAME thing so i will want to craft along the way.It looks like a ton of homework to figure it all out,seems certain orbs and stuff are important to know when deciding what direction to take.

So can anyone jot down some specific important things to know?


farming?Do you farm items,i assume rares are what you are after.How do drop rates work?Do you need a large group to attain rares?I assume the more weapon slots the better value it is to add gems,or are the gem slots not really that important?

Crafting:Do you need to craft to get the best items?Is crafting the ONLY way to add those bonus stats?

game play:Seems sort of linear "so far",does everyone follow the same path?Is there a trick to moving/aiming and firing for best results?I did not see a lot of options for keybinds and stuff.

Ok the most important part that is wracking my brain :STATS:I noticed for exampel the goal of a Bow is to add PHYSICAL dmg,sort of losess me there,i would think Ranged dmg would be the fit or does ranged not even exist,is it just like Physical and magical?

I understand the CRITICAL need/want but why  the allure to Physical dmg?

Is there  anything else i should know about stats?Example i see a lot of STR and Dex what is better for Bow and how do stats work,similar to like FFXI 2str=1dmg  or 2dex=1dmg if using Bow?

Oh one other thing,i notice attack speed,how does that help ,i already seem to be spamming attacks,does attack speed really help anymore,i can only click so fast?


It is about time i hear some intelligent news in gaming.

First of all Hardcore and raiding or 40 man are just false terms slandered around.Hardcore comes from the developers design in combat and can happen with a 5/6 man group and no need for Raiding or dungeons or even a Boss.MANY mobs within FFXI are simple non Boss non raid non anything and would own a group if things go wrong or they are not smart enough or don't understand what the mob can do.

Anyhow i would love to see Raiding removed from games altogether it creates what i call a "kiddie atmosphere".I don't want to see people bragging or acting like they are better than others nor do i want to see gear specific gaming,nor the need for tons of players nor the need for audio communication.I prefer relaxed intelligent gaming with a few players you can actually chat/talk to each other without 20 other players all trying to communicate.

Also large raids just mean more deaths and more outs for dying,if you die in a small group it is MUCH more hard core because a couple deaths and your group is likely all dead,which is not the case in Raids.Also remove the lame RR pots from fights ,geesh it is so lame and so NOT hard core,not pointing at WS here but games in general ...ahem cough cough Wow.

There is nothing good,Browser games are just horrible,they can't do anything that justifies gaming on a triple A level.

I once had hoped for a MMO utilizing the AOE game model but even that is not good enough.For a game like that to be great and i want great,is you need to have a ton of cpu and gpu power AND the developer needs to allow a ton of bandwidth NONE of which are viable to the market,so don't expect anything great for many many years if ever.

By great i mean not just having simple 2d models plotted down on some 30x30 Diablo type grid map,that is rubbish,i want buildings that we can enter,i want to be a player as well as other players walking through my town/village.Our towns would have npc placeholders handling our markets and taxes would be paid to live in the region and shop in the region.The towns and their wares would be upgraded through various game mechanics and systems to offer the utmost of game play.

Point being that an AOE mmo would be better than anything now and still miles off of what i would enjoy because it would be just a few players in a shard and very laggy and/or very low end graphics.

Originally posted by Hrimnir
Ridelynn speaks wise words.  And yes an i7 920 is a pretty hearty CPU so you're probably ok on that.

The 920 is SUPPOSEDLY to be the better o/c card but that can vary greatly as no two cpu are identical.Supposedly the 870 is faster if not o/c again specs are almost always skewed and not accurate,you would have to simply use judgement and try it for yourself in different games.

My opinion,way overkill,i have an I7 4790 and it is plenty good.

If your system is not designed for newer tech a new card  will either offer very little or simply not perform up to specs.PCI3 was likely not on your motherboard so your card would likely under perform.Also your system is as strong as it's weakest link,your gpu still computes with the cpu steadily,games and tech have not got it right yet even though games SHOULD be running mainly off the gpu but are usually running more off of the cpu and caching.
Originally posted by Jemcrystal

After playing console games I have a hard to returning to the mmo scene.  Details are small and far away.  The worlds are gaudy colored.  My character and other peep's features are so tiny I can't see them.  What was the point of a half hour in the character creation when I can't even see myself or others?  Would it kill the devs to slip in 1st person view, housing, and some mirrors?


Playing GW2 atm.

I thought i was the only one who noticed how small player models are in most games lol.I often wonder if most gamer's even pay attention to anything,they just play and that's it.

The first and foremost devs are ruining immersion is the hand holding and yellow markers,it is real bad.With that setup why even bother tpo make a NPC,player's are not running to that npc,nor do they even care about it,they are running to the yellow marker because from their Wow days that is what they have been programmed to do.

Now i am not a FFXIV fanbois,let's get that straight,however i lol when MOST of the complaints in vanilla were coming from former Wow players that were LOST because they did not have markers to follow around.SO they don't even want immersion,they want hand holding yellow markers to follow around.

Then to make immersion again worse,is they like to open up their map and see exactly where they are suppose to be headed,again yellow markers on the map TELLING them where to go,so they  are not even immersed in THEIR game but just playing connect the dots.

Back to the small player models,i first really noticed it in RIFT.It was because lighting and models were so bad,i could barely make out the detail in the textures.This allows for cheaper game implementation but does nothing for immersion.


PVP is NEVER good with PVE no matter how anyone tries,it is either crappy for PVE players or a half ass PVP system of which neither case is any good.

I have hard time figuring out why so many people can't look at it objectively and figure it out.

First of all GREAT pvp needs maps created for PVP,this is why ARENA pvp is the best because they are designed solely for pvp.The way it is done in rpg's is imo pathetic just REAL bad ,stand on level ground and just spam at each other hoping to hit or hoping you have better gear.If you have never seen the best pvp go watch tin Google from Unreal Tournament  "Destrukt" "Gittz"or Quake "Fatality" you will shake your head at the skills .Then go watch rpg pvp and you will shake your head and lol.

Probably the most important reason behind PVP and PVE not EVER going to work is because the BEST PVE requires an unbalanced design based around grouping,where as if you are going to have PVP it needs balance so that each individual has a fair chance.

The last straw that makes most game a complete joke attempting to have pve+pvp is when they allow a level 50 to kill a level 1 it is just retarded.

The best ever pvp rating was in UT99 NGstats which rated players based on WHO they kill and their skill level related to others.In RPG's NOTHING is pro rated,the design and implementation of PVP in RPG's is at the very bottom of the barrel ,almost like the designers never even played pvp in their life.

I tried to like Lineage 2 back in the day but what drove me away was i saw more bots than players.No matter where i went there was an auto bot waddling in and out of the city.I  reported many and they simply did not care,so i have a pack with myself,if the developer is lazy and does not care about it's game,then i don't care about it's game.

The bigger problem right now is older games are dead ,everyone is hanging out at end game levels.IMO that means there is no game anymore,you cannot just hangout in 1-2 zones and call it a game because it is not.I believe it is for that same reason why so many gamer's keep hopping to every new game,they like that feeling of tons of players all around from the start to finish.

Another example is EQ2,when players go back to do old content they are mentored way o/p,and even when not the content is too simple for them,so why even bother,however a new player cannot really enjoy the game without that hustle and bustle of players all around.However you can still enjoy the challenges if you do not bring high level players with you but then yes it will feel empty and barren.

Project Gorgon:It is pretty cool for an extremely low budget Indie game,has some nice ideas/classes but like all other games,fails the grouping aspect.You do however want/need to group if going to take on dungeons and sadly that is where the best loot is,which is design i don't agree with.The grouping however is not even close to what you witnessed early FFXI,it is really more or less soloing within a group and getting bonus xp just for being grouped up.

Bottom line is if you are looking for a long term game in grouping,it does not exist.However if you just want something you can have a lot of content but same as all the other games "hand holding" linear questing,then i highly suggest EQ2.You will not get a better game than EQ2 doing what it does "Wow clone".As mentioned Vanguard was really good but does not exist anymore.

There is ONLY one reason we are seeing change.The market is wide open to thousands more developers when we start accepting cheap games like MOBA's.It takes such a small budget and little effort to pull these games off and this si why even MMO's are heading in that direction.They simply want to cash in on what's popular ,especially if it means less cost doing it.

There is no law stopping these shallow non rpg games from calling themselves mmorpg's and as such this is what they do.

IMO devs are also afraid,they are afraid to actually build a real mmorpg now because it takes more effort and cost and if it fails,they all lose their shirt.These devs would be super willing and happy if gamer's just accepted a 6 month 2 million dollar game and allowed the m to call it a mmorpg.

Originally posted by GenreNinja

The biggest point here is that you are not paying to "test" anything. You are buying "Early Access".

There is a difference between a Beta/Alpha Tester and Early Access player who just happens to have access to the game during Alpha and Beta. Throwing the terms "alpha" "beta" and "testing" around is a marketing strategy, nothing more. 

You are correct because they won't ask you anything about the game,so they don't care about your input.Also the game WILL as always release with bugs,so what is all the TESTING talk we hear from developers?

Also what if nobody paid to enter these unfinished games,no testing?After all that is what they have been calling them.

You know and i know,they already have a release date set,it releases on that date no matter what condition the game is in.The REAL truth is early paid access is just funding the game BEFORE it is a finished product and imo BEFORE it is deserved because you are by law not allowed to SELL unsatisfactory contents,hence why they call it ..early access testing.

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