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All Posts by Wizardry

All Posts by Wizardry

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6409 posts found

I feel still many people are very naive,still hoping for the best and giving them the benefit of the doubt.People need to seriously look at the big picture,they have done NOTHING with any of their games.I can even look back at the card game they closed down,they did VERY little,the bare minimum and NEVER communicated with the players.I know i was there every single day.

Fast forward and since all they have done is layoff employees and close down games.The games they have made like H1Z1 had the equivalent effort of about a 5 man team spending 3-6 months and nothing more.Landmark is even worse,there was very little effort put into that,a generated world and the purchase of a Voxel farm license.The same tools they made to help build Next was what they released for Landmark and that is all the effort hey put in.

Then i watched some of those podcasts or whatever they are called and i was left shaking my head.The one episode was lol,they showed us a few really cheap textures and a door,yes i am serious.The amount of effort what they showed us was ONE person in a lazy weeks work.The rest of the show they showed us player work NOT theirs.

I would say it is FACTUAL,the players have done more work on Next than the dev team has.I have been around gaming a long long time,i also know how much effort it takes to get different things done,this team is NOT putting in the work for whatever reason,lack of funds,lack of employees or spending resources in other areas to get some cash flow.

I like her ,voice is very clear and she seems to understand game design.The game does do some things i think are cool but overall it looks Indie and hoping to get 15 a month for the game is going to be a struggle.I see it going f2p but even then imo the game is just not good enough,it looks like EQ1 to me.

She also did a good review of Gorgon a game i know very well.Except since i know Gorgon well i will say that i was really intrigued for a full 2 months then it began to look a tad more shallow than i thought and the developer "Eric" started to mess things up as well.


People have been trying to figure all markets in life coming away with no logical answers.

The truth behind gaming and what succeeds profit wise is simply timing,luck,marketing then what follows is a trend that people like to jump on bandwagon trends...the flavor of the month.

The best example to describe it all was Farmville.Nobody is going to say it did a single thing to the gaming industry,it used simplicity"nothing new",a cash shop again nothing new and technically it was as outdated as gaming goes.It simply was the first to do it and for a new platform,similar to Wow being first to take advantage of the huge increase of new mmo gamer's.

Lego was basically first in it's market and goes back to when there was little competition in that market as was Minecraft basically the first.Nobody is going to infringe on the popularity of Wow just like Lego was not going to infringe on Minecraft's legacy,they are set in stone and none of it has anything to do with quality or technical side of game development.

Bottom line is that any developer trying to infringe on a popular legacy will 99% of the time LOSE it's shirt.You want  to be a huge success,create your own legacy build a game that is unique and different.

Problem is this is a SHIFT NOT something they SHOULD have been doing from day 1,like they have told us they were doing.

They have been telling us they were serious about NEXT from day 1,yet i know as many others likely know,there have been MANY signs they are not serious and simply moving from one cash grab to another.

I surely hope that most already if not by now realize Landmark was NEVER a game,it was simply a part of Next but they saw a quick cash grab idea to break it into it's own game.The extreme lack of effort put into the game by SOE should be proof enough.

As to Next ,they have never had much to show us and again for very good reason.This operation now under DB  and guidance of the ever popular Smedley have cut a LOT of overhead and expenses,they are definitely not putting in a Triple A effort.When they need an update/xpac for PS2 the team will shift there,when they need something to rise cash flow in LM it will shift there,when H1Z1 needs more cash flow,focus will shift there.

They have imo already used up most options to bring in cash flow,sure they might have some other rushed browser game or IOS game in the works but now they need to RUSH Next out for more cash flow.Being honest,has ANYONE seen what looks like even 1 year worth of a full dev team working on NEXT?I have not ,so it will be an amazing rushed product to see this come out way earlier than expected,imo we should not be surprised to see a Christmas rush for EARLY access.

The problem i have is that i have been a very long time user/supporter of SOE and they NEVER worry about bug fixing.So to believe now in an age where they spend LESS on support and feedback,i find it nearly impossible to believe them.

The truth to me is they had not put much effort into the game in contrast to what they have been telling us.Instead they have been utilizing man power to try and turn over some quick cash grabs.

The truth is in the statement..."priority in Landmark may have to wait to be addressed as development has shifted focus to EverQuest Next " so where has the focus been up to now?Obviously NOT on EQNext.

When i see a word like "priority" it really tells me how badly the TEAM is setup.It sounds like instead of teams working on specific aspects of the game,they instead just shift people around from game to game and area to area.No wonder they always have more bugs and glitches than any other developer i have encountered over the last 20 years.

It did take me a long time to realize but this SOE/DB operation is  really a badly run business,that is why it came down to them having to sellout to DB.IMO Landmark has been worked on for quite some time now and i just don't see the production value,it is like a very small group of people have been working on it,like a very small Indie developer.

There is more to the video than just going to the back.

It looks to be an obvious Rogue class also with the dual wield.

The other problem is obvious SPAM attacks,typical of Asian games and the fact the player was ONLY using the back attack says more as well.It is obviously the players best dps attack ,not a big deal there but ONLY using that attack and that often means it has no timer,so again spam away.

Overall it spells a very shallow combat and class design,something i already knew a month ago when i began to see if there was any hope i would like this game.

To me it really says something is wrong when you can EASILY see a game is made by an Asian developer.Each game should have it's own identity,we really should look at a game and not have a clue as to who made it.

If you really do the math,this game only had about 2 1/2 years of production value until a CBT was done.That right there says that not a lot of depth was put into it,even worse when you figure in the fact they had top make the game engine first.So for the first likely year of that 2 1/2 it was just the making of textures or anything else that could be imported over.


I have no problem at all with subscriptions....usually.The problem sinks in when we are paying those added multi millions per month and not seeing a fair shake in return.The devs usually take our 1/2/5/10 million a month and eat it or shove it in their bank account.If you have 100k players at  15 a month,that is 1.5 million a month,if it takes 6 months to make a cheap xpack and we know all xpacks look cheap,that is 9 million that somehow got eaten up.MOST of these devs claim they can spend years to make the entire game for that amount,as apparently 9 million is like 30+ million without the added overhead of publishers and investors.Of course bigger developers have far more overhead perhaps they need 1-2 million a month just to pay all the bills,but they are also bringing in 500k+ a month in subs so they are pulling in 5+ million a month.

The end result,the truth is that Indie developers are not just looking to make a living,they are looking to get rich,so if the gamer's put in 150 million,your getting a game that looks like 30 million,you spend 20 million on a xpack it looks like 3-5 million went into it.


Originally posted by Righteous_Rock
It's going to take advantage of the Elder Scrolls name, sell on the hype, then take a massive backlash from elder Scrolls fans, console folks don't read up on the games, don't understand the cash shops as much, elder Scrolls online will be there taste, it's going to be bitter. it's still a smart move for zenimax, I just think it's probably not going to meet console player blind expectations.

I would outright agree 100%,except i imagine there will be a lot of PC players jumping in as a sort of fresh start,so they will know fully what to expect.

I have heard nothing that would entice to me to jump in as well, notoriously i can't stand consoles and the last 3 games i bought for console reminded me why i hate console gaming.I have owned a PC since the day they became remotely popular about 30 years ago,so console gaming has never been on my radar.

I think all that matters to ZENI is the initial sale,i think it will be popular enough to get the sales they need then i believe it will drop off quickly after only a few months.

I had already been watching it a couple days on Steam so a review was sort of not needed for myself.

To me it looked boring,the same repeated leaves texture all over the ground and frame rates are apparently bad.I would say it is the over used foliage all over the place that is not needed.I have watched a few players that seem to have shadows turned right off to make it playable.

The building structures are just like H1z1 kind of those boring wooden logs/ sticks structures.It seems to me that first thing everyone wants to do is build a big fort then explore then return.After a very short while it looks like every player is bored.

I remember Reign of Kings was supposed this next great survival game,now nobody cares about it and jumping on the next bandwagon.They all look the same auto generated worlds with ugly crafting.Also some of the so called dinosaurs are fodder they don't much react at all to a player stabbing/poking or punching them,so the AI is lacking.

Originally before i started watching i thought a Dinosaur game would be cool,but nah it looks boring not enough game play.I am not even sure what i would want form a Dinosaur game,i think too many Jurassic park movies have ruined it for me.I think what every game is lacking is the ECO system,otherwise the worlds always look the same like they have been auto generated.

Well like Google and Yahoo throwing unwanted ads at us,i would say it likely is a legit concern.Since it is offered as a free upgrade there is likely a catch to it for sure.Pretty tough to keep something like that a secret though,it would leak out eventually for sure.

Ok a quick search landed me on Forbes and yes your concerns are real.

Forbes article on Windows 10 invasion of privacy

I feel GOT is big time over rated and became more popular because of the series and sexism not because of it's Lore.

To put it in perspective,i know LOTS of people or have talked to lot's of people and i NEVER hear anyone talking about it's storytelling or Lore.

I bet anyone who has read the 5 books could without a lot of trouble explain the Lore of each book.However FFXI's LORE is massive,i could not being to cover it all,likely not even close to 1/4 of it.If i skipped over FFXI since it is massive,i could even talk about FFX a  game i feel is the best story told Lore filled game ever.It does not really stray from it's path it is the same story throughout, Yuna out to save the world through her pilgrimage.The characters are big time defined ,npc's and creatures along the way all have reason.It is a story told unlike many others,it is basically hovering between reality and fiction.

IMO no character has the LORE of Yuna or even Tidus for that matter,the story is massive and deep.In the GOT series they try to use the typical sexism idea to sell it's appeal instead of actual Lore.They often should have used male characters to portray fighting but nope they had to toss in cute female characters,almost like an Asian video game and nobody talks about how great Asian video games are.

basically without the sexism,hardly anyone would care about GOT.

I really don't see the need for one of these,although i remember a Twitch streamer explaining it to me and sounded great at the time,i just don't remember the real ordeal.

As to the quality,it sounds like a really cheap effort here by Valve,obviously limiting the budget they want the manufacturer's to stick to when building these.However i don't know the whole ordeal technically,on one hand i feel it would need to be more powerful to operate under a streaming mode but perhaps not maybe it needs less power,i really don't know.I assume Linux is suppose to be a faster system to run under and not having to run tons of various support options would also make it faster.

Until someone runs a game that is a hog we won't know.I would think Valve is running testing right now and those people/sites would be sharing some information.

This video actually looks much better and runs the Steam OS,idk perhaps this will be one of the steam box manufacturers.




It is not a game i want to play and i tried it for a few months and left and will likely never play it again.I have loved Square Enix for years even still i don't like all their games.They seem to switch back n forth between ideas but in case of FFXIV,it was a core design that was rushed.Now because of that rushed design it will always take a back seat to FFXI and even worse is Square has lost my faith because they even added the exact same ideas in FFXI ruining that game as well.

Yes if you do like what they are doing,they will do more of it and add lots of content ideas,so for those people they should be happy for years to come.Personally they have ONLY gone in one direction,constant gear grinding,to me a very shallow design for a game.Their best content idea ever was FFXI "Besieged" and they have not added anything like it for FFXIV,so no i am sorry YOSHI was not there for the heyday of FFXI and does not GET IT.Instead i see him as a WOW type designer,a copy cat designer or at least encourages those ideals and they are not for me.

Big difference from "ACCEPT IT" and support it.I might accept it has a foothold in the industry but i will never support it,they get not one red penny form me.

So they can go around and try and market their lame product,they will still get a lot of flack and negative comments for running such a model.We have NEVER liked unfair advantages in sport or life so to think it is ok in gaming is far from the truth.

The very sad reality is that a lot of people do not understand how doing anything unfair is cheating others and cheating themselves.The toughest for them to understand is the "cheating themselves",they will NEVER understand the word FUN because to them fun is ONLY winning.

It never stuck because it was never done right,it does not make the idea bad or wrong.FFXI is imo the ONLY game that did some justice to grouping and is why i never got into or stuck around in any of the other old school games.

I see far more wrong with the EQ2/Wow design than any of those grouping games.

How players play is NOT an indication of a bad design either,that would be an indication of shallow rpg players that want nothing but to race to the best boss drops.That is NOT RP gaming by any stretch and i said it back before Wow even came out,the majority of mmorpg players should not be in a rpg.

The whole premise of advancing the genre to a MMO was to remove the same path,linear game play that single player games offered,otherwise why bother with internet and other players?The idea was that a true RP'ing game would allow YOU to play YOUR own path and decide where ina game world you would do it.The  problem is developers see the Wow design as just being cheap and easy to do so they stick with it.The Wow design is a linear path that does NOT allow you to RP,to play out YOUR own game,it is a paint by numbers or connect the dots or train on rails ,whatever analogy you want to toss at it.

Here is the real funny part.....

The OP made a statement/s about nobody wanting to chat or go slow or group,well how does a single player design help ANY of that?It doesn't it actually encourages exactly what the OP was complaining about.Simply put modern mmorpg's are the ANTI MMO and the anti RP and they cater to a gamer that doesn't know old school because a VERY high % of them never grew up grouping.

Any developer judging by what we have seen of late,would just butcher any good idea.

The op's idea is close to what i expected from SWTOR,with invasions "in the open world" and players fighting to defend and take back.Then you would have not just "Aliens" but perhaps as i expected in SWTOR several races,that all take turns invading,sort of similar to FFXI's Besieged.

As to vehicles,i prefer a crafting heavy game,so instead of no plausible reason for vehicles to be running as timers,i prefer that players have to craft their fuel sources.Would be interesting to add in electric vehicles that have players searching or crafting batteries or some form of power source.

We saw glimpses of the craft and survive in H1Z1 but your crafted structures look way out of place from the game world.That was to implement an easier system to pull off.I don't mind a starting place for crafting but seeing plain wood platforms in the middle of the street looked a bit off.

You would have to create a large playing area which then means lots of repeated models/structures.SCI-fi Aliens is a good idea because you could create all new technology and weaponry,i get real tired of using an AR in every space/sci-fi game.I would prefer to see weapons more like Half Life and Quake and unreal with gear crafting that matches the very technologies.


I don't see their idea as quite good enough.

The community person worded it wrong to begin with "As we finalize",if it is not even close to a finished idea it is no "as we finalize".Almost every single Q/A was a "we are looking into it,answer"not showing enough thought and answers to announce this idea.

They also made sure to ONLY state that you MAY get better land,well you may also get worse as well.The claim of a new server is really more of a land plot wipe than anything else.IMO this game and every game needs to do a better job of planning out housing,i have not been fully happy with any game on the market when comes to housing design.

IMO it is a VERY tough ordeal for Trion to deal with because the housing/land plot idea was not done well enough and not planning into the future with server merges has come to a dilemma that will not work out very well.The VERY easy solution was to just say pick a new server but the land plot design ruins any ease of that happening.

IMO they COULD offer instance housing not per player but per zone,create a few new zones,it is not that hard to pull off.You would still have neighbors communities,the ONLY difference would be instead of in one zone perhaps 3-4 zones.The developer could use the new housing zones as part of future expansion as well as create even more zones,overall it would add to the longevity of the design with new plots being added and new content within those zones.


I won't go into a long ordeal with passives,simply put i can't stand them and enough to not want to play a game like that no matter what.

What i would like to mention is the false pretense players have some control over their actions.The developer will NEVER allow a player to be o/p ,if there was such a thing then every player would have the same build and the game would be dead.The developer is still going to utilize limitations as well as in this case negative actions to achieve a better choice,even still you should realize the developer knows your likely choice and will again only allow you to achieve what they want you to.

You can say it is a no hand holding idea,i guess it is which i have always wanted in my games but it is an area where it doesn't matter,unless one thinks that the ONLY way to go is down is a good thing.It is basically a game where the dev is saying,GUESS what build is the one we want you to have and if you can't guess you are penalized with an inferior build.

In a sub class system as in my fave game of all time ffxi,you get to test 22 class combinations and always have the choice to change from one class to another on the same player.Altaholic games are just so bad and not a good old school design.I want to make one thing clear,i do understand you need limitations but i feel the system designer here is looking in the wrong places.

I personally don't like what Square did to FFXI but to the average gamer that likes the usual mmorpg game design,FFXI has improved a megaton.

I can't even explain all the changes without writing an essay.If you happened to pop into FFXI in it's vanilla form you won't have a clue to what is going on now.

The good side is that even if you don't like the typical end game gear grinds,FFXI has a lot of gaming in it for you.You can solo or group it's all up to you,there are 22 classes that can be leveled all on the same player,no reason for alts.The game offers up to 3 npc's to help you soloing,i believe talk is soon to be able to use 4.You can also level up "starts at level 30 but does sync down to 5" a npc fellow companion to give you one more npc that can also be changed into a tank dps or healer role.

You  can even play as the mobs in the game  and level them up as well just for a change in pace.The game even offers an easy way to get some decent max level gear without getting into the end game nonsense.

Tons and tons of new added xp methods from rings,to books,to Sparks and yes  kill chains add to that as well.

As to quests or better i say the missions side of the story,Square removed the level cap from most if not all of it,so you can still do the story line if you wanted without having to force a large group.They have also added a ton of new storage space from vanilla FFXI,so now there is lots of room for pack rats.

I feel that being same as or 100% different than AA makes no difference at all.I also feel imo of course that PVE is the ONLY way to go for a rpg.I also feel you need 100% direction and if you are going to go all solo then keep it that way,don't do like Blizzard and create a 99% solo game then expect players to all of a sudden adhere to grouping and Raiding.

I also feel that solo is NOT the way for a MMO,this game and every game should be group based,however do it by easing in players.So create a noob solo zone where by players can learn their class and the game mechanics,perhaps level 15 is good enough to switch over to grouping.

Now if you want guild  pvp it creates a gigantic problem,balance,how can you get enough players to balance out combat on a FAIR and EVEN basis?PVP simply does NOT work in rpg's,i think i have stated that a million times.

Point is i feel BD did the right thing in going all in one direction,you do need to focus your game like that but also imo the direction is not the correct one.

Bottom line is that does any of it really matter?You are still playing a connect the dots Themepark with the usual hand holding.Side shows like pvp are not going the change the core design of a game and pvp is never going to coexist with PVE.

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