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All Posts by Wizardry

All Posts by Wizardry

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Originally posted by DocBrody

Age of Conan best MMO combat ever, and looks better than WoW

 

Still wonder why they didn´t use this awesome combo system in TSW though

 

 

I recently went back to AOC and the graphics sure looked to be honed down badly as it did not look nearly as good as i remember.Also the best combo system ever is in FFXI because it utilizes player>player which is what a MMO is suppose to be about,AOC is more  about playing solo within a group.I did not like the way stats worked in AOC it felt more like FFXIV  does to me ,meaning they seem to never matter much.

 

 

The last game i really wanted to invest time in was FFXI and because it was a true MMO all about grouping but still had side content if not wanting to group.

All the games now are 100% identical questing games on rails and i am not the least interested in any of these ,so i have chosen to quit playing MMORPG's until something good comes along or something that closer resembles a RPG and a MMO.

I tried to enjoy Hearthstone but as usual Blizzard just disappoints me,they are such a cheap developer,their efforts are weak.Perhaps after HS releases all their new cards "about 2 months from now" i might get back into it.SO i play the odd mixed bag of games for maybe an hour or so then play something else or watch a movie to kill boredom time.

As an rpg i give all these modern games a failing grade as an a MMO a really bad failing grade,they all play like single player games and nothing like a rpg as linear questing is NOT  rp gaming.

FFX was the deepest story i have ever seen in a game ,however some aspects of combat i did not like.My favorite combat type is FFXI so if anything that uses tank/dps/heal i am good with  it .I just don't like anything speed spammy like having to hit meters at the exact right time as i like to relax when i play not strain my eyes for precision timing.

I did enjoy most FF games but of recent i do agree they are getting worse.I can't remember all the numberology  but the one with the guy with the chicken in his hair was just a cutscene movie type game and not very fun to play.Sure i give them credit as making all those CS's took a lot of effort ,far more than the effort i see in most modern games ,i just wish they put more of that effort into the rest of the game.

Changing outfits sounds cheesey but in reality,playing FFXI it was very common to make gear macros however not quite for the same reasons.

Square Enix has definitely NOT a FF franchise anymore but more so now a dev that has lost courage and goes more for copying ideas of other devs or just rehashing all the old ideas.I realize that OLD ideas are what most FF fans like the most and you will never please everyone as we all like different versions of the FF games.

I guess the perfect scenario would be if they release TWO versions of every game so we can have combat and class designs that meet a larger audience but this won't or is not likely to happen.

As stated they do have many teams,last i checked it was at least 7 teams so depending who is doing what you will get a mixed bag of old ideas.

Square Enix is still a great developer but imo they have lost touch with creativity and wit hthe current regime of Bosses they sent out memos to no longer be creative but to stick with tried and true ideas,this is imo a weak management team afraid  to make mistakes.

Originally posted by Thane

what i ask myself is, why does f2p work on mobas (LoL for example), but not on mmos?

why not just take the EXACT same system, and sell only visual stuff?

 

the main prob other f2p games (than mobas) have is plain and simple, they don't sell gfx, they sell win chances.

you wanna go f2p? then make a REAL full game f2p and sell us cosmetics, if done right, it works. riot and co have proven this by now i think.

3D video gaming IS visual,that si what you are selling ,otherwise you are selling a MUD.

Having played and seen Wiz 101 they are the perfect example as to why cash shops are horrible.SOE also falls into this category,they are spending ALL their efforts on the cash shop and almost nothing on the game after it releases.

I want a developer to be working on content AL lthe time,looking for ways to improve the game and it's assets.I don't want any hidden costs or to bu ya house then see a better one on the marketplace 2 weeks later.

The ONLY reason the cash shop exists is because there are not enough players to go around in the subscription base to feed the thousands of games out there.So this gimmick of f2p started in hopes of steering some of that subscription crowd their way.

Now after thew f2p market has been abused and flooded the new gimmick is fancy marketing and game terms,one of the newest being "too much tv" utilizing the term "SEASONS".Oh look we have seasons and this and that,when in reality you have nothing new but are trying to market your product in a different way.

IMO if you can't do this genre justice,stay out of it and make something more in line with your budget,the market is already flooded with tons of crap.

That attempt by Sky team was a blatant abuse of copyright and a no brainer and should not be argued in favor of ever because it breaks the law.

You can't simply say i don't live in your country so i don't abide by your rules then allow those very countries where the rules exist to download your stolen product.

That is why we often see online content videos that state content is not allowed in your region or country.

I sometimes do side with projects using other's content but ONLY if it is not trying to break the law or twist the law for monetary value or trying to mask itself as being a great idea when in reality made to cheat.A perfect example is add ons,a lot of the time they are simple cheats or ways to have an advantage on other players.

I do of course understand any analogy involving freebies being freeloaders but how does it ever become a "better player"?

Being a better player has imo  3 proponents of which each can be argued.

These are what i believe are the 3 proponents of being a better player.

1 SERIOUS,gets things done,always wants to win and be the best.

2 A great team player,always helpful,tries to never get mad,patient and willing to listen.

3 A player who knows only FUN,doesn't matter if he and the team dies as long as he/she is having fun that is all that matters

You can even add a 4th proponent of which would be a player who carries some of each category.So you can see there is no set definition of BETTER player,everyone would have a different opinion.

IMO what should be argued is which of the two "freeloader" or "paid player" are using more common sense or intelligence.

This again carries several proponents,example a player with little to no money to spend would be foolish if spending what he doesn't really have,example Credit Card use.If a player has tons of money to waste he can spend foolishly which in turn can ruin an entire design because of a developer sees easy money targets they "might" abuse them ruining it for everyone else.

Bottom line is it  comes down to trust,know your developer.Is the developer one who just takes as much money as it can get and gives nothing back,are the ya developer who is always listening or trying to be fair.A Perfect example is SOE,they are not listening nor are they fair and they have proven this over several games and how they conduct their business.

Originally posted by flizzer
Originally posted by The.agG
If this isn't a post showing the rose-tinted glasses among MMO players, then i don't know what is.

I have to agree.

 

The most amazing game of all time cancelled!  There must have been some problems, no?

Yes the mass internet wave had not yet started and SOE wanted bigger numbers,so they set out to make change.Their change was also influenced by MANY of the players and this happens in every game.The satisfied players don't send emails complaining,they simply play and enjoy,the whiners are the ONLY ones with voice ,so they can send a false image of what the player base wants.

IMO it proves a shallow developer because you don't make changes to simply get more money.You should spend months laying out the ground work for a game design and stick with it.SOE is a giant they can make a game to cater to every type player so no need to constantly change each and every game out there.

The reason it cancelled was NOT because of THE greatest game,it was because of the END result game which was NOT the same game after SOE made the changes.Of course it is not the greatest game of all time that is ALWAYS opinionated.However if you dissect games there is always argument for creativity,content,graphics ect ect so it becomes more about factual than just opinion.

Example tons of modern games have cheap 2d buildings,low end graphics,singular content of running quests with a singular end game to boot.These games are imo very weak games not worth any high rating and definitely not worth my time.Even if you are going to run a simple one dimensional questing game on rails,there is nothing stopping the developer from adding a ton of depth to that area and with lots of side content to cut the boredom,yet that is exactly what they don't  do.

Originally posted by Iceman8235
Wildstar tried to mix a lot of the old school thought processes with a lot of the newer styles of doing things.  You have 40 man raids, but you can pretty much solo your way to max level.  You have long attunement grinds, but you have quest hubs and fast travel.  I think they put so much effort into trying to appeal to everyone that they missed the mark on most.  If they just put their foot down and decided what category of gamers they wanted to target for their game I feel like they would've been better off.

If Blizzard knows best they would not make so many mistakes from the start in EVERY one of their games.The logic and end result i see from their teams is laughable,almost like they go ions with no reaction but then make split second decisions based over a couple beers or something.

The logic of removing 40 man raids again shows Blizzard doesn't have a clue.So what if some don't like it,then make content that satisfies the others like idk perhaps 24 man raid or 12 man raid or 6 man group content.There is even a more intelligent way but not like Blizzard has a clue.They could allow ANY amount of players to join in,their challenge would be scaled to the amount of players.This allows everyone to still do the content and always feel the same challenge,within reason,less than 5 or 6 gets lame.

There is nothing in a 40 man raid you can't do in a simple 6 man group ,.unless the developer is incompetent.If the main challenge is a high Boss regen then scale it down to meet the player count,if it is the hit points then scale that back,if it is the adds then scales those back,it is ALWAYS doable at ANY size group as long as all needed mechanics are covered,example healing,tanking dps ect ect.You most certainly do NOT need 40 players to cover all base.

The REAL truth that nobody likes to talk about happened at the start during launch.There is no way this game goes f2p from launch even though it's budget was not that great very ho hum in reality.Only after sales completely stop or go stagnant that they shift to a new f2p format in hopes of gaining SOME new money.Also adding some f2p players keeps the player base adequate or the supporters start to leave because the game world is empty.

Bonus xp is NEVER anything to brag about,if the game is designed around a certain % of xp then keep it that way,quit trying lame bribes.The PURPOSE of playing a rpg is to role play yoru character,how much xp you get should NEVER be a factor,you are there for the FUN not for an xp number.If you want more xp then EARN it through game mechanics.XP is a representation of your achievements not to be a bribe that a dev uses.Point is that if you need bonus xp to play a game,then you most certainly are not enjoying yourself.

I played a complex FFXI and i was constantly busy with no time to fiddle with more keys.I had to cntrl+ and ALT+ so no way i am also looking to aim my Reticle and look over my many macros something has to go and i choose the aiming anytime in a rpg because complexity and thinking is far more challenging and fun for me.

I look for Reticle action combat in first person shooters,like Quake or Unreal or Gears of War.In games like that you have your few set weapons and the rest is map skills,movement  and trying to deceive your opponent,so your not forever looking at your keyboard you can maintain focus on the aiming.

Point is trying to create action combat within a complex mmorpg does more to create a cumbersome game than a fun game.

Originally posted by DMKano

Because what the majority of players have been trained to do for the last 10 years is follow  this 

 

!

 

 

I read these "mini ArcheAge reviews" posts where players are giving ArcheAge like 3/10 and just cringe how utterly ignorant they are about the real game that they completely missed.

But the game is NOT for an individual solo quester - ArcheAge is a guild game, a social game at heart - so your average MMO solo player who plays along other players but never actively *with* other players would not really see the real game anyway.

 

 

This is sooo true,that yellow marker is what all Wow era mmorpg'rs learned to do and most likely think that is how a rpg is  supposed to be played.

I truly believe in a forced grouping system because once everyone realizes it becomes second nature and players learn to actively seek out others.

The yellow marker is the worst thing that ever happened to MMORPG's,it makes the game totally linear,exactly like a single player game but actually single player games can be more open ended.

That sole yellow marker also makes NPC's a waste of time because it is not the NPC's the player is conversing with,they are ONLY looking for that yellow marker over the npc's head and nothing more.It is SUPPOSE to be a world to discover,well there is no discovery if the yellow markers lead you in a connect the dots fashion around the game world.

Also 99% of quests could hardly be called a quest,they are more like errand runners than a quest because the word quest should be something EPIC.

Developers are just real lazy,they have an "accepted" formula to follow and it makes it real easy for them.Why bother hire a large staff if all you are going to do is copy every other game's exact formula.

I was really looking forward to trying out AA but when i found out it is really only a pvp game with tons of hand holding markers ,i was turned off.To see yet more arrows and markers on the ground really turned me away.

If combat is similar to w101 that is good if improved upon.IF abilities are limited it turns me off because what am i to believe my player all of a sudden forgot some of his abilities because the game dev wants it that way?The Runes randomly disappearing is just a dumb idea,it is exactly as i said,how do you make it plausible that i all of a sudden can't use my ability,because i forgot how?

In real life i don't have timers go off that determine when i can use an ability ,ideas like his really turn me off,it is like that game that tried to reinvent the hotbar by scrolling around a 3-4 choice hotbar.

 I love devs that try to come up with new ideas but they need to make ideas that are plausible,make sense.

 

I will make ONE point because it is missed and should clear everything up.

You the player almost  NEVER control the economy and neither do the systems such as labor points.RMT control the economy and until a developer puts in the effort and design to stop it,it will always exist in our games.

If you attempt to slow anything down it puts yet more value on outside buying from rmt.If you allow it to freely flood the market RMT will still undercut to the bare minimum.

I do not believe in a labor point system at all,i believe in a realistic nature of how one would act within a real world.In the real world you would trade your wares to a wholesaler for little value and the wholesaler would in turn mark the price way up.In the real world you would get tired but you would not recover in mere minutes but perhaps need food/drink and a long rest.

Labor points do not mimic realism and is probably why it does look like a p2win design.

I believe a better design would be to allow players to design their players,this would entail REAL customization,not the cheap customization we are used to hearing about.Example a player could have a lot of strength which would also play into heavier carrying capacity.Perhaps better dexterity which aside from combat benefits allows for faster gathering faster crafting.Stamina could be used for more than hp and defense but used to determine how much endurance a player has to craft and recover from battles.Intelligence would be more than a magic buff but could determine how much faster you learn example added xp and allows you to learn more skills and abilities andcrafts and Wisdom aside from a Cleric's heal boost could lower the max xp needed for the next tier of crafting or leveling or learning or skills.

 

1.  ! or ? or any other markers over npc heads or on maps.

2. ALL hand holding

3. content that has nothing to do with the game's LORE or immersion,example jump puzzles or timed races or any kind of nonsense like that.

4. Quests that offer xp and any other lame xp hand out like discovering a new area for xp.

To anyone who has played FFXI ,they would realize Square does not take your money and run,they are imo the best developer for creating an ongoing content riddled game.

Now weather or not you like that content is a whole different story.Square got FFXI content right until Abyssea "that was horrible" and since has been hit n miss with still some really cool ideas.

As for FFXIV content it is always going to not matter to me because the CORE fo any game is it's combat /spells/class design.It was like they took FFXI and dissected it into very small portions in order to RUSH out a design that resembled FFXI.It is because of that original rushed design the game systems will always be feint ant not nearly as good as FFXI was.I expected this game to be better and more in depth than FFXI but is far from it.

Basically without getting into long winded design talk Square has gone the route of Blizzard.That is to make the game a sort of meaningless grind through levels until you can repeat grind the same instance over and over.That is another thing ,the Boss fights are enclosed small circles imo far worse than any instance and really ruins immersion and just the entire feel of a game for me.

This new regime is every bit FF structured in their commitment but the ideals of gaming are long gone with Tanaka and a few other of the vets.I no longer expect innovation from Square but more so the same old same old with a FF skin.

I have to admit  i was a HUGE Yogcast fan i found their work very entertaining.

This however is very unprofessional and enough to get me to never pay attention to them ever again.The term i like to use a lot is >>>MISLEADING,i see it on this site a lot and in typical marketing/advertising ventures.

I have always treated the word misleading the same way,if someone is trying to mislead me even slightly i cannot trust them at all.

IMO it is still up to the spender,no different than buying a finished video game on a whim.DO your research and don't fund anything until it is done is the intelligent way to manage your money.I guess there are thousands of people who don't really care about a few dollars vanishing into thin air,i see such donations and subscribing in Twitch.tv all the time.

IMO  the naive and the misleading both deserve what they get in terms of being scolded or flamed.

Originally posted by PioneerStew

I will go through the list over the last ten years: -

  • I think that the first mmo with zone events and shared kills was Warhammer.   FFXI
  • I believe that WOW introduced dungeon finder and most tools that turn a world into a lobby.  I have not been sold on this DF but i can see it's purpose and usefulness.I got my first group in a game by hanging out in an area that needed grouping.
  • The first mmo to have a deep and immersive story with excessive voice acting and cut scenes was SWTOR. 
  • FF games forever have had deep immersive stories and imo make SWTOR story laughable,i for that matter did not like SWTOR's storytelling at all ,i thought it was low budget everything is a conspiracy type story.Yes it is the most inclusive game to use voice acting,was good enough for sure but that was imo the ONLY positive the game had for me.
  • The first game to create a real purpose for skills and truly interesting dungeons was DDO- strangely this positive innovation was ignored in the search for easymodes.   FFXI dungeons are 90% OPEN,that alone is the BEST design.FFXI also utilizes a SKILL system and not justy a lev el system so your skills DO matter and in many cases without certain skills you have little chance of winning.
  • The first mmo to take ! and turn them into heart shaped symbols was GW2.  Clap.... clap.  Merely changing the ! or ? to some other symbol does NOT deserve any praise,it is the sdame hand holding and linear direction that makes this genre crap.Once again FFXI got this correct ,NO hand holding and no markers,you learn the game by talking to NPC's and travelling the world.
  • The first mmo to take an outmoded 80's platformer design and turn it into trivial distractions in an otherwise tedious game was GW2.  Remember this game was applauded for its innovation.....   No idea what we are talking about here,i do know that GW1 was nothing more than a lobby instance game and GW2 promised tochange that butg is once again making MOST of it's content instanced.
  • What was the first mmo with action combat? Probably Chronicles of Spellborn? I mean you had to dodge a static coloured circle.  I remeber playing Spellborn for a bit was ok in some areas but overall not good enough to keep me playing.It could be perhaps the first rpg action type game not really sure because i never tried to look for that concept as i feel it makes a MMORPG a worse game not a better game and would take me too long to explain why.
Anyway, my point is that the innovation is insubstantial.  I would argue that it is baby steps, but most other industries do not take baby steps, they stride forward.  I would like to see something truly different.  
 
Do you think that the mmo industry has made sufficient innovations over the last decade?  Or should we have seen something truly new and innovative by now? 

However all in all you are correct innovation has been very slack but you have missed out on several innovations from games like FFXI and Vanguard as examples.To this day NOBODY has a language translator yet FFXI a game released over 10 years ago and for the console has one.

Personally i do not applaud the current flooding of the market with very superficial cheap looking games.I either see the typical linear hand holding design and in MANY cases VERY low poly art and graphics/textures.

I do NOT see a positive for this genre,nobody is putting in the effort i would expect to see.I understand not everyone has a big budget,matter of fact there are VERY few who do but a real outgoing developer COULD get a large financial backing if their concepts were good enough.Instead devs aim for shallow concepts and cheap game design in the hopes of making it rich with little investment.We have gone further into the deep end with these same shallow devs now asking for free handouts,i expect nothing from these type of developers.

Instead we get a dev like Anet putting a spin on words trying to make the same old sound amazing and new,well it doesn't fool me one bit.Ideas like "Living Story" "Dynamic Content" are just a spin on words they are NOTHING innovative or new to gaming just using a different terminology to MARKET a product in a different way,sort of like using the term FREE to play when it really is not FREE.

Originally posted by Jean-Luc_Picard

Man, on paper, your game sounds awesome.

Now just post ONE single gameplay video. A proof that it's not just something on paper, but an existing, running project.

 

Originally posted by Loktofeit
Originally posted by Jean-Luc_Picard

So you don't even have a single video or just screenshot, yet you ask us for money?

I'd say something rude, but it's not allowed here...

I'm going to have to agree with JLP and the rest. No one has heard of it, there's no sign of any game, and you're asking people to pay $30 based on the all-too-familiar wishlist of sandbox features. 

Haha you make it sound like a pain to have to agree with me, old pal ;-)

Chris Roberts produced absolutely NOTHING but a few pictures of ships that anyone could do and not even have a game,yet people were praising and jumping on that bandwagon.

Chris has over 40 million dollars for a game that does not exist,everything he has produced is over a YEAR and all he has to show is the work that 2-3 people could pull off in a couple months.

I guess my point is ,yes it is ok to be skeptical of ALL businesses  but that ids the point,none of these kickstarters or free handout games are anymore legit.

Let's wait and see,the concept and ideas do sound really good to me,i hope this game amounts to something.

Originally posted by Pezant1973
When you get charged for something and then they remove your access prior to the date you paid up to is a scam.  I subscribed to Wow for 10 years and never had an issue like this. Why dont they look at the IP address and see it was obviously not a log in from the state Im in? Isnt that what most companys do?

Sadly no, developers are lazy as crap ,they couldn't care less about a few customers because it costs them more in man hours to keep track of IP's and logins.However imo if they have the notion to put effort into suspending accounts they can most certainly put a remoter effort into checking Ip logins but they don't and imo none of the developers do.

To prove how lazy developers are and why they do NOT put  in a fair effort on their secure end,i recently had a problem with a login to my account from Japan.Well so happens Yahoo did put in the effort and warned me of a login to my email from Japan,yet the developer did not put in the same effort .I don't pay Yahoo a single penny yet developers who we do spend money on put out less effort.

Blizzard does not monitor Ip login and i doubt any of them do.

Originally posted by ElRenmazuo
ultima online one of the first graphical mmos didnt have levels

They should be commended and given a golden globe award ,i find most of the modern day gimmicks used in mmorpg's to be laughable at best.

I truly believe there must be some more intelligent game designers out there,i know there is,problem is they most likely don't have the power and money to give us some great games.

Levels are completely meaningless,they are just some numbers to aid the experience numbers but never really mean a thing.

If you asked someone what level 50 is in Wow and what level 50 is in EQ2 they would be like idk.The response would most likely be something like "Oh Wow is much tougher to get level 50 or EQ2 is much tougher".Or would be off topic saying they already have max level players and alts and just end game raid.

 

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