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All Posts by Wizardry

All Posts by Wizardry

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5829 posts found

It won't sell on me because the old days of just arcade type gaming might still fly in Asia but i look for a MUCH more COMPLETE game now a days.You can substitute any type creatures and it all ends up being boring for me unless someone can really add some depth to combat which i highly doubt.

When you think about it,Zombies are Fantasy and their makeup is SUPPOSE to be a SLOW lumbering,waddling DUMB creature,is that really intuitive to good combat?It fits more in line with carnage,example Half Life starting up the rototiller blade and watching them waddle stupidly through it and get torn to pieces,FUN for one day then you look for more.

The type of mmorpg i was always intrigued to see would be a Jason and the Argonauts type game because it offers almost everything a rpg could have.Big Dragons,skeletons  coming back to life,Hydra,magicians,ships,Gods,magical healing Golden Fleece, Roc's ,giant scorpions and Crabs ect ect.I know some developer did make a very half ass attempt at it but was no where near worth playing,need a really good developer to attempt it.

Originally posted by Elsabolts
Originally posted by Elmberry
amx are u spamming or talking to yourself ?

Naw he's just trying to say that kids do not have any money but adults do. Sony should if they want to take back the MMO market get rid of EQN and redo the graphics engine for EQ. What are we gonna here form the Suits at Sony. Nothing

I was not a big EQ fan i liked EQ2 more but i think it was the graphics that really turned me away from EQ1,point being i could live with that being said...a better graphics engine.However i also have seen everything in SOE's game design decisions and imo they miss the boat a LOT,they need to totally change their way of thinking because this is no longer a market for them to dominate based on being the FIRST anymore.Now the market is FLOODED with CHOICES and all doing the same thing so SOE needs to revamp their combat/class/depth of systems structure.

Long point short yes EQ1 design is "better" but still needs to be improved before i would play it.I am looking for a really smart looking team that can make a FFXI design which in some cases is similar to EQ1 but with a LOT of tweaks to make it even better and give classes and roles and grouping MORE impact as is right now linear questing is the ONLY game play devs are offering us.


The word cool is in order but after listening to the entire speech i thought that in reality it doesn't sound any different than just playing NWN.We also noticed that just like NWN they added r-click l-click combat to the mouse,i see the same happening in NExt.Only 5 or 6 abilities i believe is what they said prior and again seems to match Nwn.The added class/sub class abilities is a FFXIV design and doesn't end up being very good and Georgeson uses the words passive and secondary meaning probably r-click for secondary and not as good as the main abilities.Example lightning in doesn't do anything to combat other than speeding in ,again similar to some of the Nwn abilities and seen before with some Warrior dash in moves.

Some might think NWN oh cool and yes it was "cool" and even FUN for about 2 weeks then the lack of depth and just lack of got real boring,so much that i have  an almost impossible time going back to play NWN anymore.

Then what has SOE been known for content?Linear yellow marker questing,i expect more the same,so really what importance does CLASS have if just running yellow markers 90% of the time.Now i realize that they ALSO create dungeons to which i think most of us have more fun doing than the linear questing,probably ONLY because we know the loot is always better.If you do the linear questing,then it becomes more a search for the FASTEST killing machine to get through all those go kill 10 rat quests.Linear questing removes ANY and ALL COOL from a class because we all know that in reality ANY class and pretty much sleep walking can complete those quests.

Point being SOE needs to look at their game design flaws of past and work on that before trying to market their classes.BTW i have played all EQ2 and most EQ1 classes,i never got the feeling of COOL aside from perhaps the ShadowKnight and even that got bland  after a short while.SOE classes are actually cumbersome to play because of fast timers calling for spam button mashing.I realize this time might be different with more function on abilities but that made me think again.That Lightning in ability,how functional is that after already darting in once to the mobs,not useful at all after that.


Originally posted by Dreamo84
Sadly in reality the guy who lunges in guns blazing is usually the first to die. Not saying every game needs to be realistic but sometimes it works.

Not every game is for everyone though, and that's cool.

Well it would be plausible and effective if fighting Zombies,not like they have the intelligence to ambush you wrecking down a door.


The problem that took me a fair while to figure out is that these rpg games are NEVER going to stray away from meaningless numbers/stats because all they do is manipulate them through formulas.You never really change or advance because the higher you advance the MORE costly spells are and the more HP and armor your foes have so level 1 feels the same as level 51.

So it comes down to abilities and actions and spell abilities and SOE is imo sort of weak in this area.I did not like having 3/4/5 hotbars ,Wow is just as bad full of meaningless stuff that never seems to make any difference to combat.They shoudl learn and take a page from FFXI,that game used more powerful abilities and spells but casting time and timers were longer but it gave combat a much bigger feel.Then every class had a powerful 2 hour,later changed "better imo" to one hour that could really make an impact.I feel games can do even better,maybe 3-4 powerful impact abilities/spells all with maybe 10-15 minute timers.

Then you can create player>player and maybe even add a 3rd into combos so that again it impacts combat MUCH more and gives players options.Long winded point is i rather see a maximum of 2 hotbars with MEANINGFUL stuff and varied timers,not this EQ2/Wow crap with .5-2 sec timers,might as well not even have timers.Also another thing that really ruins each class is SOE has buffs or debuffs last VERY short times,again making for constant spam and why so many players in EQ2 and Wow needed outside programs to help run 4/5 hotbars full of junk.

Again another area SOE fails,i prefer to see in combat gear swapping,it allwos players to move from dps to buffing/debuffing/accuracy defense ect ect.The way SOE designs classes and combat nothing seems to matter period,just follow your yellow marker quests and eventually you will be end level,i don't want anymore of that gaming.

Missing poll,game just got old ,too few players and all top heavy.FFXI

Sadly same reason i left FFXIV well besides i don't much like the structure,however seemed most of the players sped right to end game then all they do is login to grind Avatars,too boring for me.

The ONLY games i left because of Developer/Publisher was ROM "Frogster",EQ2 SOE,Lineage 2 "Ncsoft".

I don't think i will embed myself in another MMORPG unless it is a VERY slow grind through levels.I want levels to mean something more than just a number racing to end game and that is all EVERY game is right now.


Just because most every developer is too dumb or lazy to create a really good Trinity does not mean it has any flaws at all.It actually carries more plausible ideas than games that don't use it.

I know some,very few give the Trinity a chance but still fall well short of FFXi who imo has done it the very best.

Even though i consider FFXI the best ever Trinity design,it had TONS of room for improvement,so also imo NOBODY has come close to out dating it,matter of fact most have yet to do it justice.

FFXI gave us lots of different ideas for healers,no they don't have to be simple stand in one spot and that is it,just heal,a good game gives them more to do.FFXI also used the Dancer class which could take part in combat as well as heal and other abilities.It just takes a developer to come up with some cool classes and TRY to keep the ideas plausible.

The games that try to sway away from Trinity designs leave me shaking my head at so many dumb not so plausible ideas,their games end up looking foolish.

Another thing we need to see is not only a GREAT Trinity design but one that operates within a TRUE MMO atmosphere,so ya again like FFXI using player>player combos.I don't want to be FORCED to login to play a single player game and single player mechanics and with no trinity Single minded thinking,i want a MMO and a RPG ,not to much to ask for.



I would think your gripe is  with the mice companies,i would expect their software to allow you to invert X-Y axis.

Only type game i could ever see this being useful is in a flight simulator ,i have never considered using the option.

I believe you can flipflop mouse wheel in Registry settings as well.

I don't think you are going to find 500 Wow players all wanting to do a survey let alone 500 period aged 55+.

My guess is you will most likely get some pretending to be 55+ but are really in their 30's.

I know it is tough to find a topic and make a report for a school project so i wish you luck.

IDK if that was favorable ,just a guy who sounds like Total Biscuit who tries to be cute/funny.

Not a chance in hell and no i do not get into gaming on phones or puny peripherals,that is just a new gimmick to get those crazy spenders.

As to the query,i am sure there are tons buying 2d top scroller games,look at Diablo and other over hyped games.However some of the hype is always based on the named developer who is always going to sell more than no-namer's unless you can find a new gimmick first.

Those games were acceptable at one time because it was the best we could do,now a days it is considered a slack effort.

Originally posted by DamonVile

Why do people look at 1 quarter and try and spin it like it means something. Do these companies not have ups and downs depending on what game just launched are they starting development on something new have they just spent a fortune advertising a new mmo...etc.etc.


You can do a Google search,some company did a report that at least 30% of Steam purchases were never played even once.Then one of the genres was just over 50% never played once after the purchase.

It says a LOT about the industry and the quality.Imagine how high the % is of games people played only very little to find out it was not good enough for them,i am guessing well over 50%.So developers are LUCKY they have sales as high as they do because of poor spending choices by gamer's. Those so fast to spend are  feeding developer's more money than their games deserve.I think the numbers also prove that players are just bored and buying almost ANY game that has decent hype.

IMO we should all stop buying on a whim,wait until you can fully trial a game,don't be lured in by new shiny skins because eventually every one of these games are playing the same old we already been there a hundred times before.

Let's start pushing this industry forward and demand developers give us a better effort,quit handing over free money to the rich.

I might also add that it is EASY for a developer to have lower than expected profits,they have a free ticket to write themselves huge salaries and bonuses and have various ways to avoid tax paying.It is a fine line to produce big numbers for investors and paying millions in taxes.

Really sad information on their site,just lots of Arena net type patting themselves on the back.

Great storytelling...says who?

Deep combat?How so?Deep combat is full of systems and mechanics,not simply because you can wield a gun as a Wizard or a Bomb as a Cleric.Those lame type gimmicks remove the whole CLASS feel,why even call it a Wizard or Cleric?

Mission based ,no thanks,sounds like a quick and your done game.It does say episodes released daily,sounds like DLC so an extreme money grab.

I can see a market for this type game which imo is what they are aiming for ,just a market and not really trying to make a great game.This has been the media talk of late,games going to co-op instead of open MMO games.That is the problem with this gaming industry,big business is ONLY after dollars and not really thinking about a great game they would like to create.I saw SOE try the kids market then abruptly folded that game,they also tried the TCG market and folded that game as well.

Point is you have to be serious about the games you make,you can't simply go on a market analysis or a known IP to guarantee sales.We even saw Blizzard jump all over the Panda movies with their xpac,lots of gimmicks but lack of effort.


That design works when a game slows down on active population but for an upstart game,separate AH should be in order.Last thing you want is a flooded AH,it lowers the value on everything.Idk what their intent  is because it doesn't make sense at this point ,so something sounds amiss.

I think you people are being a bit unfair.I can point to Chris Roberts who started his Crowd Funding with absolutely NOTHING to show and prove ,yet he has got multi millions in free handouts.The so far results of his efforts are far sub par and yet he seems to get praise...go figure.

Now as to this guy,i do know he had a small team like only a few people and if i remember correctly those left him for reasons unknown.As to an actual game,there is NO WAY on earth 1-2-3 people could have a game such as this completed,you need money to which he has been struggling to get.Without money you can't hire other people to join the team.

At one time,i started to mess around with the idea of making a small rpg myself,the work and effort needed is daunting and imo impossible for a team less than 5 very skilled people and even then would take many years unless a very small game.

I think game has a chance to eventually release and judging by other releases i see the graphics MIGHT hang in there until it releases.

My gut feeling is that if this guy had the 50 million Chris Roberts has  he would have a game that is imo better and move along at a faster pace.

I think the keyword is "ONE big game" because as of now there is NO choice other than to play WOW clones and that proves how stagnant and boring this genre has become.

I couldn't care less about a WOW killer because imo any game that is not a WOW clone is a Wow killer because linear questing with hand holding is like the lowest denominator for a MMORPG in my opinion.

So my waiting is for a game to be a MMO and a RPG and with no hand holding and so far not ONE has stepped up.Then when you consider the odds of that design i am looking for to be from a developer with some kind of decent budget,it really lowers the chances.

What it is going to take is a couple big developers to get this WOW clone idea out of their heads s owe can have some CHOICE.This is really tough to over come because MOST of the industry is run by or has producers that have ONLY that one dimensional type game design in their portfolio.The other tough part is trying to convince investors,i bet almost NONE of them will take a risk on anything that is not a WOW clone,so there lies the problem,we get NO choice in our MMORPG's.

So play a WOW clone or play nothing or a MUCH older game,as of now i choose to support nothing,i have been playing single player games from past.

Originally posted by Rylah
Ok.... and where exactly is the problem there? This is not a communist utopia where everybody is entitled to own land. Furthermore there is a lot of space in the open world to build houses and farms. It's definitely not as convenient as planting your house / crow in the starting area, but... so?

Housing was one reason as well as the importance on pvp that turned me away from this game,one which i was probably interested in before most.

The problem as i see it and a major one at that is the design encourages a LOT of RMT activity in the game.Once you have RMT then you most definitely don't want to add pvp to that mix.There will be a lot of homes but most of them will not admit to using rmt to buy them and there lies the problem.

Game design needs to be well thought out and NEEDS to take rmt into account because it ruins EVERY single game.This game not only is designed to cater to inside rmt via the developer and Publisher but also outside rmt,so yes it is a really bad design.Too bad i wanted to really like this game and felt at one time it might be my final destination but too much focus on pvp and rmt design means i will never consider it a home.

I have never seen a developer target a new audience,they ALWAYS move forward with content.

The part of the article that says Arena net is too full of themselves is what really turns me off.

None the less i did try the game for all but 3 hours and thought it looked real bad,there was nothing that made me want to keep playing.Sometimes i figure i never game a chance and try again a week or two later but GW2 just looked that bad that i never even remotely thought of going back and trying again.

I guess i should reiterate,it is not that it was THAT bad but just not what i am looking for in a game and at this point i am no longer supporting anything that is not what i want.

Tabala Rasa ,Kingdoms of Amalur,Dark n Light, and that game by Cheyenne Mountain Entertainment,i forget the name but i know was a scam by the owner to pocket a bunch of money whom also tried to run a Pyramid scheme as well.

Linear questing because the game becomes ONLY about that and not the MMO nor the RP aspect of gaming.En game does NOT count as game because at that point your game is over,all your doing is login to gear grind and what for... to give the developer money.

I say linear because it is not the same as just having quests.Quests in 99.9% of this genre are done to hand feed you xp in a linear fashion so that you have just enough xp to carry you into the next quest.It is then no longer YOUR game  but theirs and everyone follows the exact same pattern.

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