Trending Games | Neverwinter | Guild Wars 2 | Star Trek Online | WildStar

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

All Posts by Wizardry

All Posts by Wizardry

224 Pages First « 3 4 5 6 7 8 9 » Last
4476 posts found

I got to first see Double Jumps in Unreal and it turned me off big time.I see absolutely no good in it,it is not adding anything to the game.When you jump normally you have to hit the jump button twice anyhow,so there is no difference.To get the added height might seem fun to them but to me it turned my beloved Unreal series into a joke.That is why i prefer vanilla Unreal and not all the nonsense they added later on.

Wildstar started on the right path to making good thoughtful combat,adding this is a step backwards and all just because someone thought it would be cool or fun.It shows how little thought they put into it because they contradict themselves.They said it could not be used to evade an attack but to more or less jump over something to escape.Well how does that relate to FUN?

It is not like a well placed lift that allows you to escape,your attacker can do the exact same DJ as you are,so it really adds nothing at all.I think the truth is they saw it as an easy way to implement the exploration mode with higher cliffs.The Exploration mode might be fun for some, but i just don't get into console type gaming where i am doing puzzle jumping.I would prefer well thought out thinking puzzles than keyboard button presses.

If i was to take it serious,i would like to see a timer on the DJ,perhaps only every 10-20 seconds and you should be able to avoid attacks using it .Dodging is a good idea as done by Unreal also i just hope it is not done like GW2 with the rolling,that is NOT dodging that is a tuck n roll.

One thing i will say is that they don't seem satisfied,they are constantly looking for new ideas which is always a good thing for gaming,just so long it doesn't get too cheesy.

 

Why did two people mention NEW FEATURE after only one month?IMO as others have mentioned in the past,you need to make sure the current game is running as intended before moving on.Developers that do it the opposite way are doing it wrong.

Yes you should expect some new features and content but give them more than a month after launch ,c'mon now be serious.

You OP miss the whole point of gaming >>>FUN.It is not about grind or how long it takes,it is how fun it is.If you feel you need to speed up your gaming experience,then you are simply in the wrong game because apparently it is not as fun as you are telling yourself.You are placing a FUN value based on how fast and how much you can spend.I am quite certain if you look up the definition of FUN neither reason quantifies FUN.

There lies the problem OP,has Soe given any indication of that?I think definitely not.Just play EQ2 you will have your bags loaded with junk and good drops,they try to give you too much of everything.You fight a Boss there is a really good chance you will get what you are after.

in comparison i knew MANY players in FFXI who spent months,years getting certain drops,they were truly rare and made them all the more exciting to finally get one.

What i have seen so far is like everyone else,which is not much.However it does not look at all like it will be old school,not in the least.Simple reason is they are bantering around new ideas.We heard them toss around  the perma death idea.The reason imo is because they are tossing around ideas that might support a cash shop.That has been Smedley's tunnel vision for a few years now.

So i expect the decision process to be based on money making more so than what makes a great game to play.I know it sounds like it goes hand ion hand but not really.They will pick and choose from the easiest elements to pull off and the most cost effective.

I believe the game will be a quality product, i am actually certain of it,aside from bugs which SOE is famous for.It will only be a matter of how much is about cash shop.

The one guy tried to make a valid point because an aimbot doesn't guess,well it actually can but not quite like i am stating it.What i mean is you could set a lag setting so it imitates prediction based on latency.However that would work the same all the time,so at varied distances it might not help.it all comes down to how fast the projectiles move.

I know from my experience in DF1,the arrows can move pretty quick,imo an aimbot would definitely work.I remember standing opposite a large body of water and the orcs were firing long range arrows.I could sort of get out of the way but they were tough to avoid and that from long range.

We should make one thing clear,i have NEVER seen anti hack protection work.As soon as one anti cheat comes out,it only takes a around a few days to maybe two weeks ,then a new one is ready.it is NEVER going to stop,there is awlays going to be cheaters in EVER pvp game.

I do have many ideas on how to catch cheats,so it is possible to really narrow it down,but it takes a lot of added work and you need to sort of monitor the client 100% of the time,that alone is tough to pull off.I will use one perfect example "LATENCY"One of the first cheats was to add lag to their client so they would almost become invisible,really tough to pick them up.The other cheat was to increase the PC Bios speed ,it really doss work but it 100% detectable if the developer writes the code to detect it.

Point ...It is not right to target DFUW,this has been a problem since 1998,15 years lol.That is how long we know of it,may have been some cheating before then that was kept under wraps.

There is only one saving grace,you need to trust your developer.I know it is frustrating as heck,trust me i know.The saving grace will be to know that eventually they will be caught and kicked out of the game.

I like to give every game at least a try,i won't judge it solely on the character looks,actually i care little of character looks.

First of all MOST games never look as good as they do in HD pics.Soon you get in ,it looks f2p.

Extremely generic start,your typical wilderness with no reason as to why you are starting there and not from your home.I guess F2P games characters don't have homes,they don't eat or anything,they just stand out in the wilderness looking for NPC's with markers over their heads.

Anyhow no matter.I lasted about 1 hour,then left the game and deleted it.I wasn't even angry or unhappy,it was as i expected,so nothing was a surprise.Not like when i anticipated FFXIV for 5 years only to be extremely disappointed.

Point is you can easily find a better game even in the cash shop industry.

I don't know if that is a real game advert but it was funny.You know what it came off to me as,like someone was poking fun at EVE online,just replace the boats with space ships ,everything seemed identical lol.

It really is not about Sandbox or Theme park,or levels none of the complaints we hear.

it is about a good solid effort in designing a game.That means every single aspect looks like some thought was put into it.I usually spot so many areas in a game that just look like someone put one day into it and said go with it and hurry up doing it.

Make no mistake DF does what it does because they had to .They have a very limited team and budget.

I am sure that if Tasos had a large team and tons of money,you would see a totally different animal.point is ,don't be so quick to give a developer credit for doing what they were forced to do.Tasos said and knew he was on a limited time frame to get this game out,he said it  himself.

I will use an example to show you it is not about levels or linear questing.

FFXI old school.

NO quest progression,so no xp for doing quests.

you could play EVERY class on the same player,that means if you want to help a player at level 1,just hop on a new class and enjoy,you are still helping your own player and the new player,everyone happy.Furthermore they adopted a similar system to what EQ2 created,the MENTORING system.

So in FFXI you still have levels,you still have new players,you still have quests,but there is no level segregation.Then you figure in the fact that the game was a must for grouping,you are always going to find players to help each other.FFXi has over 20+ classes all unique,none of the distinct over lap you see in most games,that have maybe 4/5/6 classes.With over 20 classes to play all on the same character,i am pretty sure you are set for a very long time.

That  is the difference between good game design and bad game design.There is no need to start changing the TRINITY like GW2 claims,there is no need to lose levels,there is no need to have or have not linear questing,just design the game to work,it is as simple as that.

 

Well Kotick says they are trying to release new content quickly to keep players interested.IMO just making a new zone  or instance is NOT content,that is part of the bare make up when designing a game.Content is when you get creative and give NEW ideas ,so that players have choice.

EQ2 is basically doing the exact same thing,it simply does not entice players to play or look forward to login.

I choose a game because i want or hope it will be fun.Now i do believe every game should have a trial or open beta so players can see what they are about to buy.Weather it has a subscription does not matter to me,it is all about the quality.

Blizzard started WOW copying the basic EQ template,then proceeded to tweak or change things a VERY small bit.They need to get out of that copy cat thinking and get creative.

\What i believe is actually happening is the f2p market is opening eyes not because it is some what free.Gamers now are able to try many different games and soon realize,WOW is not really that good.So many players are now deciding that they might as well play the same old linear questing for free.You can actually  get linear questing and instances in a plethora of games now for free.

Perfect timing and yes i saw that,too bad i got really bored of playing already.The game has not changed from level 1 to 22,i play every fight the same except the odd boss fight that allowed me to point hit and hide around obstacles.

it is nice to usually group but in this game,nobody chats,it is more like a race,fights are always a zerg,nothing organized what o ever.The trend seems to be all Bosses spawn adds,AI is really poorly done,trash mobs don't really have any AI.

I knew going in what to expect,it is after all f2p but i was hoping the combat and game would change a bit,but it is just your typical linear questing and not really that great after the initial excitement wears off.

It did hold my interest for about 5 days,much better than other games that have come out,some i delete in first 20 minutes.

I( agree on the realism and imo everyone wants it even the ones who don't acknowledge it.There always has to be a limit,somewhere a line drawn.Also it has to make sense,if not then why even have weapons,why not just press a key and the dmg is done.

As to trash mobs,they are suppose to be there as part of a living world.The choice is always suppose to be the players,it is after all your game you are playing.

FFXI did it properly anyhow,even the simplest fights are a challenge to varied degrees.When you hit an area of choice,the mobs are not all identical,some are easy prey some even match some very good,some incredibly tough.Once again you have choice,you can choose to go the easier less rewarding ep mobs or the much more challenging.Where the skills are added is in determining when to fight each type of mob.I will use an example.You fight 2x EP to build your TP up ,then you take on the tougher foe.There are also bonuses to fighting in succession under a time limit,so again thought goes into your fighting.

In most every game i have seen,there is no thought,run in as a group or solo and just zerg it.Unless we are simulating or role playing the cave man days when a caveman might run straight at a wild boar because he was just too stupid to know better,it is an unrealistic combat design.

Another point is weapon of choice.Once again FFXI made a slight impact,as weapon could definitely matter at times.In most games,you simply walk around with the exact same weapon all the time.Again unless this si a caveman theory and we all walk around with a rock or a stick spear,it does't make sense.

Trying to over analyze really is not necessary,fact is developers are looking to just whip games together.Dot mobs around then tie them into linear quests and that is your game in a nutshell.

You sure it was not a maintenance there was one schedules?

 

I find the Foundry which so many are talking about to be a great idea on paper but as implemented in game,it is still the same old as Cryptic's quests.I have played about 20 all were top rated for my levels,i am 22 now.

Everything is really just a lot of following sparkly paths and constantly opening your map because the layouts are a cluttered mess.

I have no idea how good the tools are in the Foundry quests but imo,i could easily make better quality quests.I have worked with game engines for about 15 years,so i guess i just have a better idea /feel for map layouts and ideas.I have not been the least impressed with any Foundry quest so far.I gave everyone a 3 just because i was feeling in a good mood and i don't want to discourage people from continuing to try.

I find the telegraph idea ok,when i heard about it for Wildstar i thought it would be a lot better once i got to try it out.Problem is once you commit to an ability,you have to follow through with the animation,so you never really get away too often.Some animations take 3/4 seconds.

So far i have played only two classes the Guardian and fighter,i find myself playing in a very generic mode.I like keybinds but i feel this game needs a traditional  hotbar.

I found that as i play through the game,i see lots of small peeves that constantly look f2p.Example everything is instanced,models/meshes are repeated a lot,ALL AI seems identical and bosses seem to have their one telegraph move and not much more.Almost every mob is stationary there is the odd threesome wandering about,not often.Aggro mechanics seem extremely one dimensional they are all based on proximity and all seem to have the same proximity.

When i enjoyed combat in FFXi for example the mobs AI was much more diversified.I would fight a  mob and it might heal itself,would try to bind me in place then follow up with nukes.Then it might cast Flash and try to blind me,it might cast blind on me,DIa to lower my defense,cast protect on itself to raise it's defense,Bio to lower my attack ect ect,just much more quality and depth put into the system.Within 5-10 seconds you have seen all these mobs have to offer.

Originally posted by nerbon
eve online

Geesus ,i agree 100% ,i actually think so little of the game i totally forgot about it.

Ya no doubt this is easily the worst executed game ever and i doubt any game will ever match it.

They didn't even have the money to finish it,so you know right there it was not released as a complete game.I am sort of baffled as to why with al lthe money they made,why they didn't upgrade the game engine and the game and put some love into it.

They made soooo much money they went out and expanded to 650 workers ,that is a LOT.Instead of spending it on Eve,they slapped their player base in the face and took that money and started to work on other projects like Dust for example and APPS for FB and such.

With the kind of money they made and wasted,they could  have easily turned Eve into a game everyone would enjoy.

First of all grrr,it took several tries and finally 12 seconds to load this page (

MY first choice is Vanguard,it is actually a great game that failed to gather the gamer's perception of a great game.

I would have to say failing at execution was SWTOR.It has all the outside edges in place it just failed add the detail.If i was in charge,every single aspect would be done better and i mean EVERYTHING.

That is the funny thing about rating games.An outside look at SWTOR and you think ok maybe a 7/10.However since i would improve everything in the game,i can't rate any aspect more than a 5/10.That actually makes the entire game a 5/10.The actual eye candy of the world is acceptable as maybe a 6 but the layout is so generic,like a linear path it steps back to a 5 again.

If you got a real creative developer to take it over and spend 12-16 months on systems and graphics and effects,it si there as a top game.,NO not Bioware, this game could easily be a 8/10.

I think EQ2 is a good choice OP,but mine would be without question FFXi.

This would of course assume "Free to PLAY",not the fake f2p as  we know it.AKA cash shops,item malls.

To spice things up maybe we should have asked to ignore our favorite game.

Originally posted by vadess40
Originally posted by RavingRabbid
People can make up sub numbers without links all they want to hate/troll this game. The bottom line is that Im enjoying the game and its gotten better. Keep it up EA/bioware!

*high five* Agreed.

Well yes i agree that should be the only reason we look at a game on a personal level and how we judge it,based on our own opinion.

This was however a big issue,big enough that the CEO stepped down or so they say,i find that really hard to believe.He didn't just step down,he was removed entirely from the picture.The EA stock went down 40% under his lead,that is a massive amount of money,far more than the game is involved on it's own.

However all the blame was laid at this game's feet.So when you have the people that really matter,the people with the huge pocket books,it becomes a really big deal.

BTW that CEO was considered by big names outside the industry as the best thing that ever happened to EA,other people actually liked him.The guy that took back power is the guy the industry could not stand.SO to see him go imo is again a big deal.

That is all this topic is about the importance of money and how this game affected EA and the future of it.It is really not a reflection of the game from a personal perspective,as mentioned,it ONLY matters to each individual.It only becomes a bigger deal if EA decides to close the game

 

 

I agree OP,you have the right attitude,just too bad i have no care for pvp at all,well unless it met my standards  lol ,that's not going to happen.

I still find all my pvp enjoyment in Unreal and Quake and COD.

It has not added a single thing to my gaming experience but i still see it as a really good idea.it allows MANY gamer's that never knew anything about designing a game map and how to lay it out.The more knowledge more gamer's have is imo a very good thing.

Eventually developers won't be able to pull the wool over anyone's eyes,when they talk smack we LOL,when they try to sell us a lemon we LOL.

IO should make one point.There is a HUGE limitation >>>IMPORTING.If they allowed users to import,it would create  MUCH more versatility in the system.

When your whole game revolves around one carrot "Raids"then yes ,i am actually surprised people don't get bored in the first month.

Not sure you can call anything "competitive"if you run a Raid more than once,it just becomes habit and super easy.Even in the game i consider to have the toughest fights "FFXI" it becomes clockwork,you look for exact triggers,warning signs and your mages/healer look for their triggers and sings to react.

Another point is serious Wow raids tend to want ONLY the best geared players,i hardly call that challenging when you are geared to win.Also MANY of these so called serious players are all using ADD-ONS that  give them an unattended advantage,making their game yet again >>EASIER.

Nothing is ever as challenging and exciting as the first time,especially if nobody is telling you exactly how to win.Internet ruins all challenges,people simply look up the win formula and copy it.

 Eventually most of the WOw players will filter out and with all the knowledge they gain about shallow game play,they will not accept it any more in other games,It might actually be a good thing and encourage developers to step up their efforts.

 

224 Pages First « 3 4 5 6 7 8 9 » Last