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All Posts by Wizardry

All Posts by Wizardry

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Originally posted by seamonkey001
I will have to go with the Elder Scrolls series, where else can you be a magic wielding wizard or a arrow shooting ranger? Fallout you are just another wanderer of the desolate wasteland.

I would agree only because nobody takes a fallout looking world with interaction.The world in Fallout will be a simple area of  blocks with a texture pasted on the side of the buildings and nothing more.That is where destructive surfaces woudl be cool because then you would actually change the world everyday.Then of course you also need building tools as well,none of that will happen so to me seeing dead buildings is not much up on seeing nothing.

It is however possible to create some real cool weapons in a Fallout type  game.My favorite weapon of all time and by a long shot is the Shock Combo from UT99 you can't get that stuff in a Fantasy setting.Both type games share the same type damage though just using different terminology,example AOE and splash damage,mid range Fireblast versus Minigun and long range arrows versus distant/sniper.

Personally what i have seen is Fantasy does not bode well for pvp at all because it NEVER utilizes well made maps and ALL combat tends to be right up close with no defense aside from silly matrix rolls.normal combat tends to utilize climbing and zaxis and avoiding contact rather than run up and swing your staff or sword or knife.BOTH type of games can offer player to player combos though,example toss oil and another player lights it on fire or the Sneak Attack/Trick attack from FFXI as an example.Basically Fantasy relies a LOT more on melee than a Fallout game would.

No matter anyone's spin on what they think they are saying,the truth is the game "DF1" did NOT have the support,so how could a dev possibly keep it going and why would they want to try again?Square Enix is a giant and they almost lost their company trying to reinvest into FFXIV after the fail,so not like it is an easy move and fact is aside from FFXIV NOBODY has attempted before or now.

I have not played the new game,i did play the old one,so i have no comment on weather they learned from DF1 mistakes or not or weather they made enough of a different game to try for a viable market.

I personally think it is 100% foolish for ANY game to try and bust in on the WOW type market,it is already as flooded as the survival game market.Developers across the board need to think carefully before building games,they can't just jump on the bandwagon because it takes a few years to make a game,by that time that idea has a flooded market.

All i have seen is a few predefined kingdoms all using basically the same predefined walls with a few non noticeable changes.

Todd says it is a good system to allow you to build what you want,i disagree,the tools as i have seen look very limited.Example i would like to see the ability to rise and lower your land.Also having only seen a small quick peek,the selections within the tools also look to be very limited on predefined assets.So in essence you end up with every keep looking basically the same,sort of like your wife just moving furniture around but really still looks the same.

I realize gaming has to start somewhere and in 15 years we will see a LOT more customization in gaming.Personally i rather not do gaming in small leaps and bounds,i just rather do what we can really good and wait to try and advance customization when we can really do it right with the proper tools.

The ONLY way to really do customization properly in a MMO would be top instance off each players world and allow them to import assets into the game,then players have to download those assets before entering the new zone.That is the true way to to build a world but i don't see it happening because too much information has to be stored server side every time someone adds assets.It could be done by allowing it to store player side but that creates other problems however it has been done in a game like UT99 where players load other custom maps to pvp.

Is that what that game was ?lol.

I thought it was just some Monster truck madness  game or something,i gave it little attention.It looked more like some CEO grew up with too many dirt bikes and Monster Truck shows .Oh well i am sure there will be a lot of fans of that stuff, i know several people that would like that stuff,just not me.

I see a lot of easily impressed people,i thought it looked cheap,from the heavy fog in the maps to cut down the LOD quality to the EASILY made space map idea there,paste a star texture on to the walls or via some skybox,would take a quality employee or two all of one day to make that whole scene.

The funny thing is i stumbled onto my first ever look of a Mass Effect game in Twitch today and saw something that made me lol.I saw that same 3 choice questing idea Bioware used in SWTOR.I didn't even know Bioware made ME,i googled it and was not surprised i saw that same copy/paste idea.I even felt most of SWTOR was copy paste code from Kotor game design,so i have not been getting very good vibes from Bioware as a developer.

I also found out about the controversy surrounding ME3,then later addressed by the CEO to make sure he didn't lose his fanbase and reputation.So i think i am not the only one skeptical of Bioware's operation and abilities.

The only positive i see in ME4 is up close the graphics are nice but aside from that,nothing impressed me.You can't even have good competitive combat in those bland open maps.From the E3 show i was impressed more by the Tom Clancy games,batman Arkham and a few titles i never heard before.

I saw that,it looked ok better than some of the rubbish i saw advertised on that Advertising expo ,...ahem i mean E3.

I don't know the game at all and he didn't show much,so i assume this is a ground up kickstarter and nothing was done prior.I guess this game is quite popular over seas,i never played any of the versions personally.

Nothing really to go other than the world looks ok.

Originally posted by Gyva02

No, just super excited for a EQ'ish MMO to hit the streets with todays graphics. It's way over due.

This was in general but its cool, it'll work here too :)

I might end up in this game because seriously i cannot handle another linear questing game with SPAM combat and even worse,combat that looks silly.Example archers shooting arrows like a machine gun or Mage's throwing Firebolts again like a machine gun,best summed up as SPAM combat.

One word scares me though>>>>DODGE,i hope that doesn't mean matrix rolls.I grew up enjoying for many years the game that invented dodging "ut99" great pvp game,with great maps and great weapon choices.Best pvp game hands down,likely never to be topped.

I like some of Brad's visions for game designs,not all of them ,but i likely could enjoy a game of his again,i did enjoy Vanguard even when others scoffed.I am just afraid that he will try and peddle that aged old buggy Everquest platform,it has NEVER worked,always lags bad and always bugged.I feel VG was a brilliant game but the overall gamer base and media did not take kindly to the bugs it had,so i hope he has learned from that.

I really like the focus in a lot of areas,like i mean a LOT but i'll believe when i see it.

I like the combat structure but i am weary when they say LESS abilities.Yes i want slower combat with action and reaction,that is what makes good combat and allows players to think a little.I also want to see player>player actions not always solo actions like i see in every game.

I also like that questing is not the xp avenue,that idea never made any sense at all anyhow.

One thing i know is that i don't want to mimic EQ1 imo FFXI did that design far better in every single fashion.It is not that i didn't like EQ1 at all,i just felt it was never good enough.As for DAOC,i lasted all but 1 day and quit,didn't like what i saw.

Even still i can look past a lot of small nuances that rub me the wrong way if combat/mobs/grouping is well thought out with ideas that make sense.I have said this a hundred times before,i NEVER want to see any nonsense with matrix rolls and automated AOE healing,i want healing to be targeted by a player who wants to heal.

I am still waiting and doubt i will ever see a game mimic FFXI's magic bursts and elemental property ideas,imo ALL games should have at the very minimum that kind of depth,instead every game comes out with no depth.

Ok now i'm hungry,time for pizza and wings  :P.

It is too confusing.You click the link you go to a site but when you click the WS game,you can see an icon of a key,i assume game key but there is no link to pay for it.Ok after trying a few times ,i assume you dbl click the small key icon,way too cumbersome to figure that out,they should make it bold and easy to see.

As is all i see is some very small blue line that is beside the very small key icon when i dbl click the key,it is not  plain/obvious enough to just enter a money value and not be sure you know what you are getting.


TOTAL BS on the reasons i hear for Blizzard's design.Like so many devs they simply don't GET IT when comes to systems or a rp'ing game.

First of all you are SUPPOSE to be building a MMO,that means just maybe possibly you are to interact with OTHER players.Their design does NOT support that,instead it forces each player to get xp from linear questing.So unless you want a friend who is maybe level 50 to go back and repeat 500 quests for NOTHING,you are not supporting a MMO design nor are you supporting a RP'ing design,meaning CHOICE.

Blizzard did NOT make it so it was easy on time constraints,there is NEVER any time constraints in ANY game,YOU have your own choice as to how much you want to play each day/night.

What Blizzard did do was make their game super easy accessible with tons of hand holding.As son as you are dropped into the game world you vee line for that yellow marker.There lies another problem with their non rp'ing design,you are not playing YOUR game but THEIRS and the same one every other player will be playing.Every other player after you will be vee lining for that same yellow marker.

Immersion?Players don't even care about that npc,the yellow marker over their head is all that matters.Then they don't need any thought or choice on the next mob they want to kill because they simply follow those yellow markers around.

Exploration?You are not exploring when all you do is follow the markers laid out for you.A perfect example when i played FFXI,one player said lets go explore the other areas and see if we can find some new mobs to kill,our group of 6 was all for it.It was fun so we went from Windurst all the way over to Korolloka tunnel, that was a dangerous and long trek for a bunch of noobs.You don't do that in Wow,you simply vee line right for that first yellow marker you see and start connecting the dots.

So YES players have been tainted/brain washed into a VERY bad game design that does NOT support either mmo or RP'ing.

Originally posted by MrSnuffles

Area looks pretty bland, flat and boring to me. If i hear flying only area i would expect a lot more nice vistas with steep mountains and "unreachable" plateaus.

Something like this:

Or this:

(screenshots from UDK4 Nature Concepts by Simon Barle)

Umm i would think MOST learned from the joke that was AION.

You seriously want a game to be turned into a kiddie fest with players hanging out on top of the highest points,all we need then is stalls to be injected into the game as way in hell would i enjoy that nonsense.

IF they did that then they would have to install invisible walls and everyone complains about that.

I guess the real problem si the gamer''s,sure i could go for amazing vistas of course but the players would just ruin it and turn the game into a farce abusing the flying.It is likely the same reason Blizzard doesn't want flying,players will be spending 24/7 looking for far hidden map glitches to exploit.It is a 100% guarantee that you give the players an inch they look to exploit 10 yards and ruin it for everyone.

Oh what else happens would be /player stuck,don't need that in our games either.That is why sometimes it is best to just keep some ideas simple,you create fewer problems.


There has been no plausible game world in these games.


I look at a game like ARK right now,everyone is out to build their fort/house then the goal is to get a mount,a Raptor then advance to a bigger mount.After that it gets boring,once you already achieved what few goals there are.This is what every single game does,for some it is to get your house or buy a plot,but for many it is the  same old,rush to end game loot.Once you have that loot,then you are basically playing to show it off or for many they want to pvp since they have the upper edge/advantage.


So many devs make false claims about you changing the world,i have yet to see a single game where the world changes,it is like a few minutes or an hour then it spawns back the same.


The only REAL role play should be your character acting out in a plausible way yo uwould expect in that world.That is why i cringe when i see stupid ideas like puzzle maps or speed/timed maps,what Knight or Warrior would do that kind of nonsense?...NONE,so why are they making such dumb content that has nothing to do with RP'ing.


I tuned into Twitch to catch some of Dreamhack/E3 and all i saw was Nintendo and 8 bit gaming.Really sad anyone would pay money and time to go to something so boring and meaningless.

I can see press people because well it's their job but a normal everyday person,it baffles me.I guess it's like all those people who go to Times Square on New Years,they feel it is that PARTY atmosphere.But a gaming show,like i said Nintendo and a whole bunch of pale skinnny white people and we get  the same news the next day.


It is really funny because some of the bigger games had a solid fanbase but the developer DID NOT LISTEN.

Lets look at EQ>EQ2....FFXI>FFXIV....AC>AC2...All people wanted was better graphics.

The problem is that as a developer they do not see the big money from simply updating graphics,that would be more like a free update,so the developer puts in effort and gets no return.SO they feel a RUSHED sequel is the more profitable approach,looks good to the investors.Besides that NEW always sells better than updates,expansions.

Developers seem to very quickly forget the object is not just to make money but KEEP your player base and keep them happy or any other effort would be for nothing.If your game is lasting 5+ years,you have already made your money,taking another 15 a month from players should be put to good use,put that money and invest back into the game to keep players interested.You don't get greedy and say ok we want your 15 a month AND we want another 50 to buy a new rushed game that we used your 15 a month to make.

Simple math people,they charge 50/60 for a game that took 5 years "used to be that kind of effort" but then ask 30 bucks for 6 months of expansion pack effort.That math simply doesn't add up,you already have the engine and systems ,over 6 months that is already 90 bucks+the added 30,so your getting 120 bucks a player "expansion" when you only needed 60 over the 5 years to build the entire game.What it really tells us is not only greed but the actual effort going into these games is a LOT LESS than what they claim.

I agree some what however single player games are big time no better.You are usually getting about 2 years or production in a single player game,so in the end your paying the same amount of money for the same result.

Developers are not going to change their ways because for them it is a business of making money,they have no other option.Besides with everyone just copying the same effort,there is nobody to compete with for quality so it turns into a game of "marketing".Who can feed the most bs and the best lies.As for a giant like Blizzard all they do is spend more on marketing,just look at Twitch yesterday,they paid them  money to make sure their game was listed first in the list even though it did not have the most viewers.

None of this terrible era of game design will change unless people start supporting with their brain and not just because something is new and they like the developer.

Blizzard has a VERY strong lock on making money because all the streamers are out to get donations so they automatically buy and stream every Blizzard game knowing it reaches out to more people.SO then their games become "the in thing" the trend without any warrant what so ever,so then all the viewers want in on that trend and buy the games as well.

I or WE would think people would learn by now,having seen every single OVER hyped game disappear in a month or two but nope they keep supporting weak game designs and games with no longevity.


I always had a feeling these guys really do try and are not in it for the money.However they are simply games i cannot play or get into.Imo it is really tough to be an Indie/small time developer,no way could they please me as i look for big time production value.

Too bad really,i think they could do a lot better job than most of the big money operations if given the money and manpower.I look at Blizzard drooling in money but they have nothing i want to play,tells me they are not very good at game design and that is Aventurine had their fan base things would be reversed.That is the difference between big and small operations,the big guys have a very loyal and rabid fanbase that buy  those games without a care.Small developers have to go above and beyond to convince people to play their games,it really is not fair but such is life.

Originally posted by kazmo
Originally posted by Fangrim

Because casuals have ruined the genre.These people whine that the game is not solo friendly,then they get it nerfed and level to maximum level then are to scared to group and move to the next solo to maximum level group/raid monstrosity .

There are 18 level 100 heroic dungeons so I wouldn't call that a 'few' 

Sure seems like that. Game loses some subs, then they go to F2P. They lose even more money because none of the new arrivals are paying - save for the 'whales' that buy all cosmetics. Then they make everything super casual, and the game becomes a complete ghost town. I've seen this with virtually every game, and every game keeps doing it.


With the 18 dungeons, are they any good? Are they even challenging - or is it like what I'm thinking, and that only a few are worth grinding for gear?

Soe always made garbage dungeons.All they did was same in the main world, is litter mobs all over,so you have to fight every thing or link everything anyhow.

Their entire premise on game design is pretty much like Wow and every other game now.That would be all gamer's just vee-lining for named,nobody cares about the res of the game.It was actually like this from day 1,players just run dungeons all day then spam chat with their loot sales.It is very shallow gaming that i could not handle.

At one time in gaming we used to meet other players and just wander around and explore and be happy to hang out.Now gaming is one dimensional and hardly anyone is friendly in a way they used to be.It is frustrating from my view because players used to see each other and stop and say hi and chat a bit.Now players to run right on by like they are in a race or something.

I blame it on shallow gamer's and very poor game designs.

I didn't know what to expect but i did expect better.Simple cube blocks looks bad,like real bad.I hope the game engine actually has a particle system.

Well of course  you want some numbers or you realize your game will die.However when comes to success it NEVER makes a game better.

Better only matters to each individual,i still think FFXI by miles the best mmorpg on the market not those games with higher numbers.

I somehow think that when FFXI shuts down possibly next year,i might stop playing mmorpgs altogether ,that is how bad i think the designs have been.

There is hardly a single game that i could say,i love anything they are doing and would put that into my game.Most of the time,it is the exact opposite,nothing in a game design intrigues me.

If was up to me,every single dev should look at FFXI as a "starting point".Look at their ideas and tweak them and improve them,then add in some new features and you have the best game on the planet.

From a designers side of things,only they know if they have succeeded in making a great game,most of them i bet sit back and think "i hope our cheap product sells".





100% terrible idea unless they offer some amazing tools to make a good quest which will not happen.

Neverwinter Nights should have drilled a spike home to any developer that player made quests are an awful idea that gets boring real fast.Now i did mention IF you had the proper tools to do it right because NWN did NOT have the ability to do it right.It was simply copy paste pre-made ideas and nothing more,so you saw the same stuff repeated in every player's quest.Then 2000 quests later,you have seen the same stuff over and over so many times,you are then sick to death of questing.

IMO it is simply a cop out to doing it yourself,sort of like EQ Next getting players to make assets for them.Devs are trying to cut so many corners on cost now a days,the games end up really boring really fast.There is a reason every single game now days doesn't last more than a few months then completely dies off,the game  designs are shallow,people get bored and run out of stuff to do,simply making super long grinds won't cut it.

I could post a long essay on how player made quests COULD be done really well and correctly but it would take a lot of explaining and is not my job to design their game for them.That is why i said NWN should define it perfectly in how NOT to do it.Basically you are going to end up with a ton of copy paste in player made quests,it will not work,only the developer can create NEW assets to make questing fun.

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