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All Posts by Wizardry

All Posts by Wizardry

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6073 posts found

Saw this a couple weeks ago,Square disappoints me.They have been doing this in all their games of late,the cities look great but are so non interactive.The cities are just fake backdrops that do nothing but fill in the spaces.Sure there is the odd place you can enter but most is just fluff.

Will i play it,buy it still,possibly,their story telling is usually pretty darn good but this setting seemingly aiming at young teens is baffling.The combat is also quite a bit arcade like which i usually don't like.

I do get around and what i have seen is pvp receiving a lot more favor of late.However the pvp i am seeing is NOT good game design it is simply flag pvp and cya later,lazy design.

I watch H1z1 for example 3/4/5 dudes ehavily fortified with weapons attacking some noob with a flash light,oh yes VERY exciting.I even saw a female player hiding behind the males then when they had the guy cornered she runs up and shoots the unarmed guy and says everyone dies ,that felt good.Umm yes such an exciting scenario,no skill needed shallow satisfaction req's definitely not something i would endorse.

Then i watched some GW2 pvp and some Wow and some other game i didn't even know what game it was just in Twitch.NOTHING i watched had any good pvp,spam spam and EASY mode is the name of the day,well and some very silly bunny hopping.

I know the Crowfall team says the game is not for everyone and imo that IS a good approach,now if they pull off PVP better than just a simple flag,then kudos to them.None the less i rather see devs aim for a definitive market than pretending their game is for everyone,that just ends up pissing everyone off because of the lies.

Point is i KNOW this game design is not something i would play but i hope the pvp fans get the game they deserve,i tire seeing so many low budget game designs.

Perhaps on a whim,these new owners have a knowledgeable gaming guy who has seen SOE's LACK OF creativity in their games.Aside from adding yellow markers over npc heads,SOE really has followed the same game design pattern time after time,even it's crafting and to the point of rehashing old ideas/classes.

I liked SOE's approach to designing the game world but what they do after that has never impressed me.I say this about not only  this game but MOST of the dev studios out there,they NEED some new blood to be creative,otherwise more WOW clones after Wow clones.

It is  lol to the point we see people actually calling Wow  clones Themepark's,no they are not Themeparks,they are simpleton game design more like connect the dots.The way games are designed copying the EQ2/WOW approach is you might as well eliminate the npc's and world and just have yellow markers placed around for players to vee line to because that is really all they are.

I would like to see a more common sense design,sure have tons of quests,with a purpose not a leveling tool,remove free xp ideas like discovery,that is a joke idea and get back to a game closer like EQ1 or better yet FFXI ...wink  hint lol.

If the devs actually played FFXI they might learn what content design really is,it is mind blowing at how much content Square has created,more in one year than all of both EQ games.Point is you NEED a LOT more than simply chasing yellow markers,that is such a LAZY game design.

MY gut feeling?EQn will be that LAZY game design with their added Parkour and perhaps some Minecraft,imo not good enough,i rather play FFXI.

Common sense and logic says WHY,would you cancel the flagship game of a company?You would in essence wipe  the business you just purchased right off the map,nobody could be that dumb.

If for ANY out of  this world reason EQN would be cancelled,it would tell me this operation has another agenda that is NOT about gaming.

I would support a NGE big time,i have the same feeling i had about WOW,not one single aspect of the design is worth keeping,every single area could easily be improved.I am not a fan of Bioware's work and i have bought a lot of their games,including all the SW's games.

This game 100% had the feel of the KOTOR team making it.A single player game with lobby MMO not a very good effort but then again that is what Wow is as well,hence why i said a sad effort and easily improved upon.

I highly doubt any major change so if they remain steadfast on this weak design at least ADD something EPIC like large Invasions or Battlefronts with lots of NPC action to make it lively and exciting.That imo SHOULD have already been in the game from day 1 .

 

I think one word can sum it up >>>>LAZY

gamer's ,people in general are lazy,if there is an EASY way out they will take it 100% of the time.This does not mean they would not enjoy an alternative,it just means they will adopt to the lazier way all the time.

I can use one perfect example..

FFXI was a FORCED type game,although MANY would argue it needed some tweaks and some possible ways to make grouping or forced ideas work BETTER,the end result was happy players feeling satisfied and happy they did the content and grouped to do it.

I remember the first arguments were "TIME" i have a job, kids this and that,i heard all the excuses.Then those same people with excuses sit there and game for enormous amounts of time.I used to think i was hardcore sitting there 4-5 hours at a time,now i see gamer's MANY of them playing 12-24 hours...INSANE !!.

Point is that all those excuses were just BS,player's are finding the time and plenty of it,it is simply that word i told you earlier >>>LAZY.

I forgot this was Brad.

I always liked Brad but i do not believe he has the overall ability to make a great game,i do believe he does with a solid team.

IMO there was a lot wrong or ideas that i just did not like and i saw those same ideas carried through to VG and EQ2,so they never learned a thing.

IN the very first question asked "How are they going to handle bugs and bug reporting".Well does not sound like a lot of thought was put into this,just a "we did a year beta in EQ,so therefore that works".Umm no it doesn't and i have not seen ANY developer do BETA testing PROPERLY.

What Beta have become is nothing more than FREE game time and that is how 99% of the players deem it.Gamer's are NOT going to break a leg trying to figure out HOW to report a bug/problem,so the DEVELOPER must do it for them.

There should be automatic log reporting on crashes.There should be a button ,in PLAIN sight for every player to push with a popup menu to report problems.Then you need to LIMIT the players to an amount the team can handle the massive amount of reporting and stay on top of it.

You know what REALLY happens?They have categories >>>VERY important>important>to not so important.That is why tons of bugs end up in games on release.

You also need to create a WELL THOUGHT out economy design and be right on top of RMT to keep them from ruining it and the game for everyone else.

SOE games over the years have been notorious for being the worst bug riddled games on the planet,so i would never copy anything SOE has done in the past.

 

 

Oh i agree on every point however,how can we explain Chris Roberts Industries doing the same thing only WORSE and LESS ?

That guy offered NOTHING,it took him forever to show very little,yet the money was rolling in by the truck loads.

I believe it has a LOT more to do with image than quality of game design.SOE has lost ALL of it's image to the point not many like them at all.

BTW i started in FFXI BEFORE either EQ2 or Wow and to be honest,at that time i had no idea who Blizzard really was, like i saw their games but never realized they had a large following.My point is that back then i really was not a fanbois gamer.i simply looked for great games to play and again to be honest NOTHING Blizzard made looked good to me.

However in saying that EQ2 looked really good to the point i tried both,EQ2 first then lasted about 1 day in WOW and quickly exited the game.My point again is that imo EQ2 DID blow WOW out of the water,the ONLY thing Wow has ever accomplished is population and last time i checked the player base does NOT design the game.

IMO the reason we stopped seeing information was because this deal did not happen over a weekend,i am sure they have been in some sort of deal for quite some time and why we saw certain changes happening long ago.

MY gut feeling is that this new owner has absolutely no clue about game design,has no passion for game design,they are simply a BIG TIME owner looking for a huge buck or some other illegal business opportunity that i have not figured out ...yet.

Well OP...

I think most of old school FFXI feel the same way.I have actually given up hope on these new VERY fast rushed cheap game designs,so i went back to play some FFXI.

As for EQ1 i never really adhered to their systems,as you said yes some ideas were great but i preferred ffxi much more.

The way i felt back then that EQ1 was just not good enough to win me over,i still preferred my fps's Quake and Unreal,However when FFXI came along i was really hooked a game very close to what i wanted in a mmorpg.

Now a days it is impossible to feel exploration because all the games are on rails,heck you don't even need a world because it's all about chasing around yellow markers,the npc's really don't even matter.

Then after playing connect the dots,these new END GAME gimmicks are again nothing to do with a RPG.With end game instances you again don't even need a world,.just click auto dungeon finder.I would say these new designs are extremely close to nothing more than lobby games and YES WOW is one of those.

The MMO aspect grouping and interacting with other players should happen in the MMO world,not via some mechanic that acts like a lobby.I am not the least surprised though because even before i had any idea of Blizzard's popularity,i thought their games were rubbish,i never considered any of them as playable.The ONLY reason thta design became popular is $$$$$,every dev saw dollar signs and jumped on the bandwagon,NOT because the game design made any sense at all,they just saw cha ching.

I would say that example is definitely overboard to not even making sense.

We have all had to at one point make a makeshift band aid and that is NOT how it is done.

A simple bandage would need cloth and an adhesive of some kind,nothing more.That sounds more like an emergency room procedure with open heart surgery lol.Or it sounds like a factory procedure,people would not readily have a factory in their back pocket lol.

It really gives you an idea of the designers mind set,it sounds like they were aiming for grind just for the sake of grind ,without making sense.

I am always running into things in various games that just leave me shaking my head,wtf were they thinking and seems in every game.I guess this is just a realization that no game could ever be 100% satisfactory because you have all sorts of minds working on each individual system,it's not like one guy and his vision alone,so you know exactly what your going to get,nope game direction goes in many directions.

Originally posted by Yamota
That's not good. I thought this was a good game but it sounds like yet another RMT cash cow. Expect them to spend 90% of dev time adding stuff to the cash shop instead of developing the game.

I agree,i was already skeptical of it anyhow,now just reaffirms i won't be supporting that nonsense at all.

I guess i forget to mention my point....

Point is NO the game will not be cancelled but what quality of a game do you expect?If you have followed EQ2 xpacksand their other games that THEY produced,not the published ones,they have delivered VERY shallow games that prove VERY little effort was put into them.

I will predict EQn.....Early access,fish all the foolish spenders into paying them money before the product is of triple A quality.A smaller game than you would expect,TONS of repeated assets,so in other words a DOUBLE A product ripping off people who are fooled into thinking early access means an unfinished game,when in reality IT IS the game just an excuse to quash the bug and glitch complaints.

Ummm @ OP

I think you have not been paying much attention to SOE or done any homework on this take over.

First of all SOE was ALREADY doing multi platform,do you know who Naughty Dog Productions are,if not Google them,likely the best products SOE has ever put out.

I would also mention that quoting from a biased press release is NOT any indication what so ever of their true intentions.They also said in that speech that they are all for working with the community however just weeks prior the community guy left or was fired,they closed down the community table and other pertinent staff that was involved with community were let go.

When Smed says "largest development team @ SOE,it is laughable,what divisions does SOE have that are not contracted out to other developers?So they have 5-20 people working on Planetside and Landmark  "MAYBE,perhaps NONE"and maybe 30 on EQN?I bet they have their staff just moving from game to game as needed,,operating with MUCH less overhead than you would expect from a full commitment.

I can tell you that after they released their TCG similar to Hearthstone,they had almost NOBODY working on it.They NEVER responded to bugs and forum,there was only one mod that occasionally popped in to ban someone but never did a single thing to communicate with the community.Then of course shut the game down.

If you want to follow how SLOW and how LITTLE they do just pay attention to H1Z1 ,a game they CLAIM is early development.That would mean LOTS of content to come right,LMAO NOTHING,they might fix a few bugs,so a 2-3 man team and their ONE community guy and that is it.I even noticed they had the "America's next top model" helping to promote the game,she doesn't even play it,i know because she is in Twitch all the time playing Hearthstone not even a SOE product.

 

I agree,some are not showing the greed of others but still it is not a good thing for gaming.I want to have access to everything in a game,if the developer is ONLY making items for the cash shop,then the design is a big fail and the f2p system is a fail.

The MAIN game should always be the devs focus not the cash shop.

However in saying that,i could accept a cash shop under two circumstances.

1 A subscription is an alternative and all sub players have access to every item in game through logical means,such as crafting or a quest reward,NOT via some .5% drop making the cash shop a better option.

2 the cash shop would ONLY apply to players that don't have a subscription.

What baffles me is why these two alternatives have not been a staple of every developer,it gives the best of both options.

Having given my two exceptions still needs one more added and that is i would NOT want to see a slack effort by the developer ONLY aiming at cash shop.Example,i want to see CONTENT added not just fluff wear and any other item they can sell in the cash shop.

Yes removing part of what makes a RPG is going to give it a better chance for a good or better game..../not.

ROLE PLAYING,>>>WORLD,it should at least ATTEMPT to act like a living world and not some instance with dungeon finders and talk of end game.WTF does end game have to do rpg's?

Of course no design auto means BETTER,it still depends on the game designer and so far NOBODY except one imo can lay claim to being a good game designer.These games 99% of them are all businesses,they are not games made with passion or BEST effort.

You cannot start pointing at one game then the next because being better than another crap developer does not make another any good either.

Well their community guy left or i assume was told they no longer needed him because they no longer do the community idea.It was a real gem to read in the Daybreak release statement that they are all about working with the community right after proving they are the exact opposite.

Do yourselves a favor,do some homework on the owner of this operation,you will soon find out this Russian guy is not about games,not all.So why did he buy this operation,god only knows,i am sure somebody more informed can come up with some scenarios to why.

This guy goes around spending multi millions on old Russian War artifacts he wanted to bring back to his homeland.the guy still lives in the War era.I have a very strong feeling he was tied in with the government regime that allowed him to operate independent of the government most of the Oil and Aluminum,two very lucrative markets.

He was sued by the Swiss government and his fine was less than the amount of his profit from the scandal lmao.I believe it was like a 70 million profit and his fine was 38 million.

All i can see is Russian mafia here and nothing that indicates an upstanding business operation that cares about games.

I went to IGN  ,not one word on Crowfall

Went to Gamespot Not one word

went to Kotaku nothing again

SO i goto Gamesradar they have a ton of games,click the C section scroll through 4 pages ,yep you guessed it nothing.

It seems nobody cares about this game at all.I guess this budget developer could only afford to pay this site to hype it's game up.

Should the market be all about marketing and not gaming?No of course not but it does say one of three things.

1 NONE of the media sites cannot be trusted because they ONLY post articles on advertisers.

2 Perhaps those other sites really don't care about this game?

3 MMORPG is the smartest media site going and the only one who knows this game is a gem?

For a game that has absolutely ,well almost nothing of game play to share with us,they sure get a lot of attention.So why this game getting so much attention over the 100's of other games out there?Most sites have a massive plethora of information on just about every game in the market ,except this game.

So now more important than the actual game is the monetary system?odd very odd.

You can post titles of rpg aspects there is more to that than just a simple word.

Example experience is of course a natural phase of a character gaining experience in whatever ROLE they are playing.HOWEVER ....HOW you gain that experience is what matters,,if it does not conform to ROLE playing then it does not belong.

I will have to go to the extreme to make the point understood.Imagine you are role playing umm let's see a Hockey player,idk Wayne Gretzky or just yourself as a legendary player.

You can't start adding in ideas that have absolutely NOTHING to do with hockey and give experience towards that hockey skill,it makes no sense and does not belong.However that is exactly what shallow game developers are doing.

Now as to story.That SHOULD be a 50/50 split or lean more towards the untold story that has yet to happen.The story should be what the player creates after all it is his individual role playing nobody else's.Yes there should be a portion of story to support the character and game world but after that it should be the individuals story.

If you are going to role play as a Warrior for example ,EVERYTHING that player does should be relevant to what a Warrior would plausibly do.That does not mean potato sack races,or rally car races,or hover boards or any other stupid idea that does not belong.A legendary Warrior for example would NOT gain experience as a Warrior by simply stepping on a new pixel of land,again a retarded idea added to this genre by crappy developers.

 

 

I was kind of fooled for a bit when i saw mention of "Independent studio" and Nova as the main investor.

Nova group owns this and started doing some background checks on this business.

I would say and is my opinion that Nova is NOT a legit business,matter of fact i would say the best possible form of a Russian mafia.The guy spends multi millions foolishly,seems to be stuck on Russian heritage to the point that would make Hitler look like a nobody.

These guys did the identical same thing to Rhapsody,they invested a ton of money then laid off the main people.The guy was sued by the Swiss government for some form of scandal involving a LOT of money.He grew from being a partner of the largest oil conglomerate in Russia to being the leader.

I would say these guys are big time money greedy and will stoop at no cost to make a ton of money.I will never understand the mutli billion dollar greed of rich people and i don't really care.I guess to them it is a feeling of power as money most certainly is power in this world.Small people would have gone to prison for his scandal but with billions of dollars he simply pays a lawsuit and walks around like nothing happened.

IMO i would not trust this operation one bit and i had already lost faith in SOE to begin with.I firmly 100% believe that Nova does not care one iota about gaming,they only want money. and imo another entity to launder money.

Originally posted by Ludwik
I really liked Smokejumper.

Perhaps his optimism was just for show,  perhaps it was legit. Either the case, the man did his job very well.
Most definitely was an act.                                                                                                   I can't argue that ,he did do his job well as an employee but to a gamer he did nothing but put on that fake salesman smile.       

He will be sorely missed at least by me. Everquest just isn't the same without that sinister smile and upbeat attitude leading the community.

 

Now try to make sense of it all?

First of all you like how Daybreak makes that announcement then at the end they mention about working WITH the community,yet that Ahmeed guy left because they were NOT willing to work with community.

Now try to figure how the community guy leaves,key people in EQn are gone but NOT SMEDLEY?Does it make any sense?

That is why i mentioned before that i feel this take over deal included a contract that secures Smed's job for at least another 5 years,maybe 10.Now weather Daybreak wanted to keep Smed we will never know,that kind of news would only destroy the business.

I am sure the big names let go,that actually know the whole story were given great severance packages and had to sing a contract claiming silence.

One other thing of note,why did i see reports of him leaving then reports of him being laid off?I highly doubt he l;eft, like a 5% chance he left,i would lean more towards they let him go and the reasoning behind these choices would be interesting.

It really could be as simple as Daybreak already has people to do these jobs  and were committed more to their own people than those let go.

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