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All Posts by Wizardry

All Posts by Wizardry

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6530 posts found

I believe w are,the whole life thing is far too calculated yet incredibly complex to be sheer chance.

Just the planet Earth is crazy when you look at how it all synergizes with itself from the Tropical Rainforest Oxygen to plankton creating oxygen,to heavy water flow at bottom of oceans,artic magnetic field curbing radiation ,the list goes on and on,no way can that all be coincidence.

The sad part about games is that no matter how hard anyone tries you can never recreate a realistic simulation with computer code.The best anyone can do is put tons of rng options into every aspect of game design,but then rng is a a sort of weak way to simulate realism.



I am sure they paid a license fee,2 of them,one to publish a game with the Unreal engine and one to the owners of Resident Evil "Capcom".

Now to get around copyright you have to prove your reasoning according to the FAIR USE law.

it can vary from country to country but basically it is 

research, private study, education, parody, satire, criticism or review and news reporting)

They would be stretching it to fall under any of those categories,education being the best ..i guess lol.

I do like the "sounds" of the concept,at least on paper,just too bad a bigger budget developer can't do something like this.

It sounds to me like a turn based MOBA which i am ok with,i can't stand twitchy messy moba's but if slower and controlled it gets better.Think of it like trying to play Hearthstone with only 10 seconds a turn,it  would be an awful game so ya slower and controlled is better.

I love the idea of terrain as well,the only problem i foresee is just like the game i mentioned "HS" a LACK of options.

Example he mentions the Water hero,if only one hero like that it does not bode well for strategies as everyone will pick the same Hero for any water based map.

This will be the same for the entire game if not enough options for the same ideas.Example one Water Hero may have better ranged attack while another is better up close,i am just guessing here as i have not played the game.

Well i do foresee one other problem and it is a big one.What happens after time when tons of players have unlocked a strong team,what happens to the NEW players,do they just press concede?Basically it sounds like a real bad system aimed at pay to win which is a real hot topic now a days.

I prefer articles like this to SHOW us something,this is what happens,we are left just guessing at everything which can lead to negative speculation.The idea sounds good...let's SEE IT.

First of all ,i don't know why ANYONE compares numbers when we didn't even have many DSL options and definitely not the massive online gamer's we see now.

If  Wow was released in 2000 it would have had the same thing maybe as high as 500>million  being that Battle net was a popular hangout.

The BEST game option was not in top 5 lol,FFXI was and still is the best ever mmorpg made.

I obviously had been online gaming before MOST of the Wow generation and i never gave much consideration to any mmorpg until FFXI came out.I finally played a bit of UO was not that good,then was asked many times to try EQ1 ,finally tried that and was frustrated by the terrible coding and networking and bugs.

I know Eve eventually became popular but to me,it looked like a budget game and it was a budget game.SWG often talked about just looked real bad,so much that i never gave it much of a chance.

Before FFXI i was more interested in fps games because they were not about graphics but more about player skills.

IMO MMORPG's or MMO's in general have never catered to player skills,the furthest they have come is manual aiming,lol ya one step 500 more to go to get there.




It is not p2w that bothers me with AA it is the massive amount of hand holding.I also do not want any pvp in my rpg unless it is done REALLY well to which it is not.I can't stand arrows or markers of any kind in my games,if i had my way i would remove all the name tags as well.

I also do not care for linear questing,and questing should NOT be giving random xp,the quest should have a purpose and IF it gives any xp it should be directly related to a purpose,such as some trainer sends you out to learn an AXE skill ok then you might get some xp into axes.

Originally posted by Ozmodan
I just don't really see the point of these servers.  I guess they are for nostalgia buffs, my guess is that after people get their nostalgia fix these servers will see a decline in population.

Except it is an altaholic game,so if you want the older content just roll a new tune.

There is only one reason,new servers tend to create an influx in new spending when a game becomes stagnant.

Daybreak has been on a mission the last year or so to create steady cash flows.Too bad that focus has been heavier than their effort in their games.This server is a weak effort by them to create NEW ideas,H1Z1 was a WEAK attempt at a new cash grab,everything they are doing shows an extreme lack of EFFORT.

Have seen EFFORT in ANY of their games of late?Nope just like i said steady cash grabs.

IMo these servers do absolutely nothing for the game or the players.If it was a non altaholic game then yes i could see the nostalgic feel but as is it does not serve that purpose.


Sandbox ...WAY over used term.

Sandbox as of now is misused in a way that simply states it is  NOT a Themepark but that does NOT auto make it a Sandbox  either.

A sandbox has to have the tools for the players to create the game/universe a game like Eve does NOT do that.

An example of a true Sandbox would be UnrealTournament because you play on private run servers where you can actually do whatever the heck you want with your server.If you know some C+ you can go in and change ALL of the parameters of the game,the stats , healing,movement speed,physics you can change the maps as well as add new assets etc etc.

Bottom line is there are no such true Sandbox games out there especially not in the MMORPG genre.

PVP is NOT a sandbox aspect it is simply a Flag you can give players to flag them destructible and how much of a  damage thresh hold.

The best you can hope for in games is ZERO HAND HOLDING ,no cheat aspects like add-ons and radar and lock-on just the players and their skills and hopefully some nicely laid out maps that make for some quality combat.



It would not refresh so i have to go on memory and i am tired but...

It looked like 5 targets when include face but there are two bots so ...1/5 is 20% 2/5 is 40% chance to hit a bot the first time.The rebound was 2/4 so 50% chance to hit a bot then a rebound again is now 1/4 so 25% and 25 % back again.

I have been out of school a long time so i am not sure if you can break it down into separate % or if you have to combine the entire formula into one % chance of happening.So it might be something like 2/5x2/4x1/4x1/4 for the overall chance but not positive.

I saw something way funnier just two nights ago and yes i watch twitch a lot,never heard of this temper guy.The two boom bots both hit for 4 wiping out buddies two 4 health minions.

The game is just so frustrating for me to play,everything is rng.I don't mind rng with stuff like those boom bots or some rng cards like Crackle or Implosion but top decking and the opening hands are too much like poker.Also not being able to contest your opponents plays again adds to that rng factor,does he get all his combo pieces to play out all in one turn "Patrons" ? or does he only get one here and there and can never make the best possible turn?


I am not sure if he understands what he is saying and believes it all or just putting some icing on the cake.

These modules he likes to call them are SMALL effort aspects of game design,they are not something that needs several years or money to do.

Example Arena Commander:Nice title and all but wtf is it actually?Well all has to do with flying ships,whoa whoda thunk it in a space game?You  don't give a special title to something we fully expect form day 1,it is like saying "ok look here we are building this questing system",oh ya never seen that before,what is a quest?

Hangar:This again is lol,do we really need to call this a module that a TEAM would be working on?This is something a couple guys could have pulled off in a couple weeks.Actually 3 really skilled people could do it in a week.You don't build an entire crowd funding goal to pull off building a Hangar,it is again something you would EXPECT to see in game.I actually expected to see several different ones,i assume there will only be one copy/paste to every player?

FPS module:Ok now this does deserve it's own TEAM/s and a lot of work,so i have no problem here.The problem i have is it seems like they have been doing NOTHING this whole time and just started work on the FPS aspect a month or so ago.

When he says they had 5 people to start,i am not surprised because we saw nothing from this guy.Now remember he was bantering around these same promises back when they only had 5 people and NOTHING to show.Point is can you really trust him?

I feel without question a game will eventually arrive.IO feel it will have some nice looking features,a tad bit of nice graphics here and there but i also feel Chris has a bit of John Smedley in him.He will look at a pile of crap and tell you how great it is.He will tell you about some MASSIVE updates that in reality are something a small team could pull off on their lunch breaks.My point is he is selling a TRIPLE A 9/10 game but my gut says it will be a good B rated game at around a 6-7/10 rating.

There are tons and tons of rich investors out there.If there  is not enough money then there are far too many games and judging by the poor quality i have seen,there are far too many games

It reminds me of all the pizza joints in my city,about 3-4 of them are any good the other 50 are total crap.

Kickstarters are just EASY and lazy work for a developer.They don't have to prepare anything,NOTHING at all.They have nothing to lose,all they need do is ask for money,if they don't get oh well try another approach.If they do get it,then it is like winning the lottery only better.

It is one of the easiest systems on this planet to abuse,it is like a free ticket to get around taxes and the law.Then open up a few corporation numbers,slip a little money into each and you have yourself some nice loopholes and a nest egg to boot.

Also when money comes from somewhere other than your pocket,there is no accountability.Example if he borrows from the bank he has a lot to worry about.As is he couldn't care less what anyone thinks as long as it stays out of the media.Good thing we have people like Derek Smart to  put a stop to that,he can't have his cake and eat it too.

I believe i capitalized the word CHOICE on many occasions.

I never once felt like i was playing a class,instead i felt like i was playing my left/right mouse buttons.

I cannot stand scaling of any kind,so that is not a good option.

I love how they got this bending line in the Atlas but you only get one choice,well i guess you don't really get a choice lmao.

That game was so easy for them to make it is not funny,it is a total budget build.

I normally would choose a MMO over a single player game anyday,but i would replay old Serious Sam games before Skyforge anytime anywhere anyplace "Nena+Kim" lol.

There is not one single idea in the game worth  mentioning or playing,the Atlas from FFX and geesh even from POE blows the doors off this half assed effort.


You seem to miss the point of why the systems are there to begin with.The developers are greedy as heck,they want as much money as they can possibly get,so if they feel some idiots are willing to spend a thousand bucks a month,they will cater to that.

One such game exists now,Runes of Magic,actually a pretty good game but the cash shop is so over the top greed,it eliminated 90% of the population to where mostly ridiculous spenders remain.

One of the first most successful Russian mmo's went all out greed,the more you spent the better your chance of victory.I forget the name of the game but it actually had more players than Wow in the first year around 2-3 million.

Bottom line is you can't think like a fair gamer,you need to put yourself in the minds of those developers who are very misleading and crooked.They are simply put businessmen like a used car salesman trying to sell you a lemon.

Originally posted by Nemesis7884
80s can also be a big help for the lower lvl chars in killing champions and finishing events faster....

Finishing faster is a good thing?I thought the purpose of FUN gaming was to enjoy it,not to get it over with as fast as possible?

I like this content so much,i hope it is over really fast so i can get to the boring stuff,umm ya makes perfect sense to me.

The LAST thing i want in my gaming is to get some high level to make content meaningless and easy mode.No i don't like over the top ridiculous 8 hour long fights but i do like a challenge.That was the first real big blemish SOE did with EQ2,they added o/p mentoring and scaling down of content,it equates to why bother,just to say you did it?

I don't game just to say "I did it",as i said i don't play to beat anything,i game to find some fun in the class/character and combat systems.


Originally posted by Viper482

All the "don't bother" posts are silly for a free game. Why not bother? It is free. Just expect an action game and not an MMO and you will be fine. If you don't like it what did you lose?

I am an MMO purists and I am enjoying the game for what it is. I think maybe it doesn't try to be an MMO too much so it is easier for me to enjoy.

As of a day ago it was NOT free,matter fo fact it carried a VERY high price tag if you wanted the two classes,The 20 pack got you nothing,the next pack got you one class and the highest which i think was 60 bucks got you two classes.How is it just to pay 60 bucks for a shallow game to get two classes?If i pay 60 bucks for a game,i EXPECT to get EVERY class and the entire game and i expect a TRIPLE  A game.

Luckily i only paid the 20 but even that low cost left me feeling unhappy as the game could not even hold my interest for 2 days ,it is that boring.The atlas is the biggest LOLit is a straight line,why even bother to pack ,should just give the abilities to the players automatically.

None the less you are correct OP,it is FREE now to try,go ahead try it,you might like it,i know i don't like it at all.

The game feels like a cross between Tabula Rasa and SWTOR but in the worst possible way.BTW neither game had fun combat or fun class structures,just a connect the dots game that i have seen far too much of these days.

I guess a LOT of gamer's have not been paying attention.Trove is late to the party,it will have no influence on the market because 99% of the games flooding our market are budget ware game designs,EVERYONE has been doing it for the past 2-4 years now.You can expect to see a LOT more of these budgetware games as well.

Ever hear of early access or seen games such as H1Z1?Yes you have unfinished work,low end graphics,NON of the game bring anything new,just a new face and somehow when each game keeps rehashing old ideas a supportive crowd rise up to claim it is all NEW and FRESH when it is not.

Trove does nothing i want and it does it in an outdated graphic style as well so ya ,not interested.

Will it have some success,so far looks that way,that doesn't influence me one way or the other,i use my own judgement not weather a game is making money or not.After all i got to witness Farmville,ok should enough right there to prove success and profits do NOT equate to a quality game.

If i had to give Trove some kind of rating,i would say it does a decent job as a low end ,budgetware game design but from a Triple A QUALITY standpoint,it is not even close.This was simply a LOW RISK game for Trion,if it didn't succeed,they lose very little,if it does succeed they make high profits because the game  can run for pennies a day,they can run pretty much everything client side.

Well his comments are accurate,there is a lot of lying and bull shitting going on and extends well beyond Steam.

Early access is a huge problem right now,developers are misusing this term and big time,the law really needs to step in.

When you are offering a pile of crap for 20/30/40 bucks that is not early access that is a PURCHASE and a SALE of a product a very bad product.

Steam SHOULD be monitoring these gimmicks because they don't like  charge backs.Well then get your act together  and make sure people are not buying shareware or games that a developer has no intention of turning into a game.The Zombie games he mentions are big time proof,TONS of those games have had nothing done beyond the initial cash grab and are STILL for sale on Steam.

You know why Steam doesn't care?They are TOO big,a couple pissed off customers they can afford to lose,they likely already made a ton of money off of you.Steam knows it can sell any trash and piss off tons of customers and their business will keep on trucking.



Pvp i am not interested in at all.

As far as PVE,it is slightly,barely doable without paying a ton of money.We will have to see how those bags fair out over time,if you have to rent them every month then it is a crap system.I know they give out loot drops like candy,MOST of which is vendor trash,it actually gets annoying cleaning out 6 bags after only an hour of gaming.I am quite certain they did that on purpose.

To me the entire idea looks sloppy and i don't  see a purpose for it,not like EQ2 every changed much past the first initial change.What they are actually doing is PRETENDING to roll back because having no stats is like present day,which imo is a LAZY game design.It looks like they are simply making the worst possible version of their game,i don't see that as a positive.

None the less as much as Daybreak/Soe is a terrible developer ,the game is fairly enjoyable and as i said can be done if you can find a group of 6 static players,likely needing 2 healers.

Originally posted by Stizzled
Originally posted by rojoArcueid

long queues addressed? im 1000+ log in queue position right now...


But hey, ill get a free class of my choice so i can go play something else and some day get that free class.

I've been 1000+ every time I've tried to log in, yet I've never had to wait longer than 7 or 8 minutes to actually get in. Is a less than 10 minute wait really that bad?

It is the point of it.A developer is trying to nickle and dime the operation to save a few bucks.If your servers are going to be THAT BUSY,do you really need to nickle and dime your game?

Get your act together as a develoepr or don't get supported ,simple as that and 4x a fail is NOT attempting to get your act together.I could see some leeway if they had like 30 games and this happens from time to time but 4 games and 4x a fail is not acceptable.

I have said it a million times,i would play ANY game if it is done well,i don't buy into simple concepts,i want a COMPLETE game.

By complete that does not mean a world generated map some dotted npc's and some quests.I can do that myself,i want something that looks  like a team of professionals worked on it.

I own over a thousand games NONE of which are made by Chris or his brother,he has some proving to do,everything so far is Indie work.

I do not believe his excuse for one second about needing several MORE weeks to get the animations right.So he wants to give the models and extra lean effect when they come to a stop,ok so you need 3 days to work that out,NOT 3/4-7 weeks MORE on top of what  your inept team has already not done.

What i really think is happening is CSI is SLOW,from day 1 it took forever to see almost nothing from this operation.

I feel that extra lean effect will only look silly like wooden puppets in a Robaxecet commercial.I assume his real intention was to throw off a players aim with that ending lean effect,again i think it is a bad idea.

Bottom line is nobody should care if Derek even exists,there should still be a lot of skepticism on what has got done and the quality of their work so far.

My gut feeling tells me that when Gamescon rolls around we will see that 20 minutes of game play on his PC because that is ALL they have done so far is 20 minutes.I expect ONE zone that will look like maybe 5 people worked on it for a couple weeks and this will be his teams 2 years of work.


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