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All Posts by Wizardry

All Posts by Wizardry

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Well op your analogy was sort of spot on but you were in the wrong store lol.

You basically pointed out the end result of bad game designs over the past several years,not really anything to do with marketing.

Marketing has changed a lot,i spot differences every day/week.

What i see now is new terms,trying to make old ideas sound new and relevant but still the same old  same old,GW2/ lead the way in that area.Another trend has to been to outright lie about everything from early access claims as an excuse for unfinished crap work to claiming huge content updates when really little effort was put into the game.

We have seen a lot of promises on "we are in this for the long haul with constant updates"but almost every game sees nothing only a month or two after the initial cash grab.For awhile developers were using the aged old stigma of "RAIDING",we have tons of Raids,challenging Raids and quite often we see the PVP loot marketing campaign.

All in all i see one common trend,the end result of these games are really poor efforts,low budget freeware gaming.Sure there have been a couple decent efforts but nobody is finishing their products with Triple A quality,it is like they start out on the right track then rush the  games out.

I am not happy with SOE/DB but i still think EQ2 is a decent game for the linear questing fans.It's crafting  system is robust and i believe Alchemy is actually one of the crafts,been awhile since i played.

IMO the system is not like current SOE/DB so i wouldn't be surprised if EQ2 undergoes some change or something monetary but for now it is ok.The draw back is finding decent loot under the free system and they purposely nerfed the heck out of 99% of Treasured gear but there is some to be had at least there was when i played.

Let's be honest ALL prior SOE games were terribly coded,laggy as heck ,full of bugs/glitches.Then we have a game engine i have nothing good to say about it.IDK if Unity 5 is going to help anything i doubt it.

I want to like a Brad game,i want to get into this game however just going to their website,it uses outdated encryption,meaning i doubt these guys have learned anything over the years.

The game looks good enough but i feel it is going to be a weaker version of EQ2 with the same buggy type game.

I really hope i am wrong,i hope it FINISHES up in a solid form with no noticeable bugs,decent amount of assets and systems.13 years of FFXI and i have yet to encounter a bug myself,so yes i am very demanding because i have been spoiled.

I do not see a single game on the horizon i would play long term,so i hope this game pans out in Triple A form.

IDK if just me or there was some reason but i had god awful lag,no matter i set settings to the very lowest the frame rates never changed from much,i went from 7>13 going from max to lowest,so something is definitely wrong with the game.

I don't know the engine ,but it operates worse than the Unity Engine.

As for the game itself,same old 100% identical to the majority of Asian games and graphics are deceptive ,they are not that good.Combat feels identical to other Aeria games i have played.I would imagine around level 30+ the cash shop becomes a factor just like other Aeria games.

I did not get too high level,i think i was around 10-12,combat does not feel intuitive aside from starting with your slowest casting spell>fastest and not much else to think about.

Tutorial tips are not bad,seem they hired an English person to do them.The only mistake was not informing of keybinds when mentioning WASD and F keys.I did not change the binds myself to see if they actually work in Beta,however i would not last long in any game without keybinds.

BTW leveling at least at lower levels is likely a mask/disguise as i have witnessed in other Aeria  games,way too easy to level,you do like 2-3 quests and level up.

somebody,anybody NEEDS to lose this linear questing design,it is so old and boring,i find myself playing connect the dots, looking for map markers kill 1-5 creatures ,NEXT, more than enjoying a game or any feeling of role playing.

You can revive a game,FFXIV did,although it is a real tough grind to do so.You have to be 100% in it for the long haul and take your business and game serious because it would take money and effort to revive ANY game after a decline.

I think it was Crowfall that said they will be hiring a graphic artist once they reach their next goal.That goal was not that big so this game could definitely take some of that profit they made and revamp the graphics.Then take a few people and code in some depth and a couple more systems.

However i don't see it happening,they won't risk their profits,they will simply side this out and forget it.You can't win like this unless you outright lie like Smedley and start boasting GIANT patches and huge improvements.

I could think of many ideas to turn this game around without a lot of effort or thought,so these guys should be able to do it as well.

The MAIn problem as i see for EVERY game post Wow era is linear questing,unless your name is Blizzard or toting the famous FF franchise,you won't pull it off,your game will not have longevity.

So how do you get players back especially if you create a grouping game?Well at this point is is ONLY going to happen with F2p,only they better have a solid plan beyond just f2p or it will die quickly again.There are some cash shop ideas never done before,they should be able to think of something,i could.

One thing Todd misses is the fact that a store purchase should be separate from pledges or supporting the game in early access/development mode.

When one makes a purchase ANYWHERE in life,they expect that purchase and that has nothing to do with game changes.The fact is the developer should WAIT before selling and not put ALL the blame on the gamer for not waiting.In other words don't offer a product for sale that you cannot honor.

In the case of not honoring your sale as described,that is not good enough to simply say we will offer compensation,the truth is a total refund should be ONE of the options not a "store credit".Of course you can TRY to offer compensation and see if the player is happy,if they are not then refund should be in order.Yes i know you can make the excuse ...But but it was part of a package pledge.Those forts were part of the appeal to buy those more expensive pledges.I am 100% certain that when Todd buys something and does not get exactly what he purchased,he does not say well "give me in store credit".Refund the entire amount and let the player decide on a new package or no package.

As to the forts,they all look relatively  the same,i am quite sure that the developer would agree a BETTER effort could have been put into the variation of the keeps.I saw about 4 different mesh used to make those forts,not good enough effort if you are selling them as individual items and not just game pieces.IMO even if game pieces i ALWAYS like to see a better effort in every game i play,i don't like rushed ideas or cutting corners.

When they mention CHANGE and being inevitable,i have ZERO problem with that,IF change is better or at least OFTEN better.They used the terms bigger faster stronger better,but using their example of lowering the land size is none of those it is cutting corners.That is almost always what we see when changes happen,they are usually made to benefit the developer far more than the gamer,yet they are TRYING to present it as change being better for the gamer.

Originally posted by killahinstinct
hah.... copied from dota 2 invorker... so obvious seriously

Definitely looks a lot like the Invoker.I said it just the other day that Blizzard is a copy cat developer they seldom ever create their own ideas.Not only that they are one of the last to jump on bandwagons,yet somehow they keep making millions no matter tossing out identical work or lesser efforts.

As to review query,where do 90% of reviews come from?Advertising sites and You Tubers who make money from these games,so ya need you ask why the positive reviews?What review really matters,our own of course.

It can often be nice to sit back and just enoy a gaming article or review just for the entertainment ,but when most are nothing but obvious or hidden advertising,it doesn't make for much fun reading from game sites or reviewers anymore.

We have Angry Joe,Alpha Omega,Total Biscuit,i kind of get entertained by some of their stuff but overall it is like 5% or less of all reviews and articles are enjoyable reading.

PVP:I don't know the rules but no matter i doubt they point to mature or immature,pvp is simply a VERY easy game aspect to implement that costs a developer literally nothing in resources or man power.

Although a lot of people just want pvp or prefer it,i doubt this idea attracts passionate rpg gamers who want a complete game and not some pvp fest.

Art style:I have yet to get a full grip for the art,sort of looks to me a bit in between cartoony and more real looking.However i have yet to see any high quality texture work but that doesn't mean a game  won't look good unless most textures have that cheap cartoony,single color look with little detail.I am not sold one way or the other until i see more.

Having seen W101,imo the artists did a great job with cartoony,imo better than WOW in which cartoony imo just looked terrible.However art and assets have two different sides and tells a MUCH bigger story.I will keep it simple,if i see cartoony and nice structures/models/meshes then i will consider the effort was there.However if i see cartoony and buildings with no insides,no doors then i start to question weather cartoony was an art style or just a cheap way to rush a game out at low cost.

I prefer Fantasy setting in a rpg because imo you can do a lot more ,however i could go for a modern rpg if done really well but imo would be tougher to pull off.I do however agree that classes should stay within the realm of plausibility ,i don't want to see jet skis and hover boards with daggers,swords and clubs,nor do i want Orcs with Hulk Hogan.


I have a lost a lot of trust in developers now days,so i can't help but wonder if delays are to soak up as much money as possible or are they legit.

The game likely is ok for a quick in and out bit of change of pace/fun but it definitely does not look MMO.It appears very linear and one hub city really puts every player on the exact same play path.I guess with a 500k budget we can't expect 100 million dollar projects but that is actually what i am looking for,i have enough older games to pass my time waiting.I think my gaming portfolio has about 500 games,so ya i am looking for that giant epic game.


Silkroad was the quick free game to pop into every once a while with various types of damage but it has changed a lot from prior years,not even sure Joymax runs it anymore.

Everything else is pretty much a linear questing game where it is not really too much about carnage.

Your only other choices are POE/Diablo type mindless killing,VERY little thought in those games outside of your build.

FFXI has a huge difference in combat variations,my fave game of all time,but not free unless you once had an account at one time over the years,it is free for the next month or so.

Here is the very big problem i have with so called TESTING.

It seems EVERY game in early access or testing ONLY wants people to hand them money to test their game.However when time comes they want US the gamer who they ignored and shunned to buy THEIR product  did not want us to have any input into it what so ever.Internal means more than office staff and most know that by now,it means SELECT people,like high end supporters,possibly some profile website employees.

See the catch?

WHY...WHY give us news if the developer really doesn't care about us,future prospects?All it does is come off as advertising and nothing more,this news has no bearing  on anyone not in the means zero to us.

What are we as readers suppose to take from this?..."Oh there is a game and some select people are playing it" ummm very nice,i'm happy for them.Developers are not going to get away with their cash grabs and ride the high horse without negative feedback on their decisions,no way.

You want US the gamer's to take notice or be interested,then let us in to test and give proper feedback,otherwise you really don't care about anyone not already handing over money.I am sorry but as a gamer,i don't payu money to be noticed,that is the job of the developer to take notice of the gamer not mine.

I agree HS is very bland and way too high on rng.Also HS art and animations are cheap,it takes no effort at all to overlay those animations o ncards.

SOE a developer i have grown to hate actually made a tcg that blew the doors off of HS's effort with actual 3d figurines that looked really good.The problem is that Blizzard sells anything with their rabid fanbase and imo NONE of their games are well designed.I have nothing against Blizzard they have never done anything to piss me off,i just consider them a weak developer.

As for this game just those two cards alone remind me of what went wrong with MTG............OP cards ruin these games.You need a LOT of cards to make for a versatile game and to be able to build complete themed decks.Even HS after almost 2 years now is far away from a proper card base,it is more like the meta adds a 1-2 new cards and seldom reinforcing themes.

Also imo card games like any turn based game are influenced by who goes first and just too much rng.The simple is to say "well  these are card games",wrong there are ways around it to make for a more skillful game and not one that relies on who gets a Dr.Boom down first or some other op card.

I actually struggled to get any good support to retrieve my password from this game so gave up and have not played it in about a year.I finally just kept trying using various password combos i tend to use and got lucky and played the game today as matter of fact.

I used to really like this game but i have some bad things to say at this point in time.

1 Support has gone completely to trash,they canned most of the support options and staff.This is further scrutinized by fact DB had the gumption to release a to the public letter claiming they were all about community,which is total bull.I found it hilarious reading some response some SOE/DB employee gave about how to make support better after removing most fo the support options/staff.He mentioned something about setting up a "call time" ya right whatever,this DB operation is all about cutting every cost possible and putting little effort into their games.

Now as to the game,my first impression back in the game was terrible but there might be a reason,so i have to hold off on total anger.LAG more LAG and tons of lag and of course my client crashed once.

The game was always a terrible lag fest ,poorly coded and not optimized even though they made claims of optimizing,again total BS.However my current PC is decent enough i  should have no troubles with the game at all.

Now the part where i might be a tad lenient,i was d/l Archeage and forgot i was so perhaps it was causing some problems.However when i logged out of EQ2,i noticed the game was already done d/l and the only thing i had open was the Glyph UI,so not likely a cause of lag.

I will have to say that i was already disgusted in SOE's direction and poor effort but since the switch to DB it has got far worse,no way in hell does this brand deserve any support,i won't be supporting SOE/DB  in the present and likely never.

Daybreak is NOT a serious game developer,they are just looking for cash grabs.Sadly i have a ton of Station cash i won't be getting rid of.

Originally posted by Kiyoris
Originally posted by Rusque

Such buzzwordy. Very trend. Wow.

A skill-based, non-grind, non-p2w, open world PvP battle arena sandbox MMORPG for busy adult gamers.


the hype on kickstarter is soooo icky, it gives me a yuck feeling each time someone even mentions the word, each project is like begging for money with hype and expletives, it's disgusting

It wouldn't be so bad if the games actually looked professional but MOST of them look like budget ware,cash grabs.

I often multibox but i would group any day if it serves a purpose other than to just group.

IMO they are ONLY doing this in an  attempt to get people to jump in on BEING FIRST.This has been something that attracted players from day 1 ,even in EQ2,Also i have seen it MANY tiems in other games,people seem to think the GOAL of gaming is to see how fast you can level and need others around to admire your speed leveling.

The gimmick became most obvious when i played SRO.They kept making new servers what seemed like every week and each time i joined a new one because the old one was over run by bots , i saw the same players or at least the same player names,so ya likely the same players.You know like Legolas_GER,people tend to want to make sure everyone knows what country they reside in lol.

Having hit maximum on regular  EQ servers i am sure has got many bored,this gimmick by DB/SOE will likely result in the same people all switching over the same way it happened when EQ2 went from subbed servers to that cash shop server.The cash shop server became over crowded while other servers died out.

This new regime of SOE+DB has been on a mission to find anyway possible to make money and NONE of it shows solid effort in game design,just fast cash grabs.

Originally posted by lugal
Admins and site Management, please ignore the OP, I do not mind seeing other types of RPG's being on the site.

Neither do i mind mutli gaming ,but truth is they keep the for monetary reasons.It is in a way or fact they are misleading newish viewers on the content of the site.

You see they already run sister sites for OTHER gaming but having said that it still doesn't bother me,i just like to see it more organized.Example separate forums and areas for each type of gaming,the way IGN and many other sites do it.

I used to pop into planet Unreal or planet quake or into ZAM for FFXI or EQ2.This site seems to be a LOT more about get as many avenues for advertising as possible with no real care for the content or direction of the site.I feel that is the REAL problem most have,if it were at least LEGIT gaming news on behalf of passionate gamer's and not just a constant push for advertising it would be accepted a lot better.

Originally posted by NovaP

With the long weekend coming up and having vowed to take a month off League of Legends I'm looking for a new MMO to play.  My favorite MMO was EQ2 pre SOE where they decided to make the game casual friendly (aka solo friendly).

My favorite part of MMO's is the Multiplayer part.  Ideally i would like to be able to group up as much as possible to get to level cap.

Thanks in advance!

Sadly FFXI was THE best grouping game ever and still imo the best mmorpg ever.However nothing but GREED changed that game into a speed leveling frenzy to sell xpacks.

I have been on an endless search for another grouping game but none exist that i know of .it is always grouping to raid instances,something i am in no way interested in.

I know i could go play on illegal servers to get back that feeling ,but i don't like illegal servers...period.

I wish Square Enix would have LISTENED  and just upgraded the graphics and did some tweaks to FFXI and NOT force the speed leveling to sell xpacks to fund the making of FFXIV.

BTW i played a LOT of EQ2,imo the best game at linear questing,miles better than WOW in almost every aspect,but linear questing has bored the heck out of me.I feel like some  race horse with blinkers on chasing around yellow markers over npc heads and heaving tons of hand holding markers like i am some dummy that needs his hand held.

Who knows maybe someone will once again get the MMO+RPG right,but i don't think that si happening for a long time.I have been gaming a very long time,i have seen every market trend along the way and this current trend is the worst ever.Every game design is about easier access,easier leveling,linear questing and very shallow combat depth and shallow game depth.

Bandwagon jumping is the IN THING,not just gamer's but game design.Remember the Farmville craze,tons jumped on that,survival games,zombies ,red carpets ,early access,crowd funding,unfinished products,the current game industry is atrocious.

Originally posted by immodium

MMORPG's are not the only simplistic games. FPS games are simplistic, driving games are simplistic, RTS games are simplistic.

That's regarding PvE. PvP most genres are actually challenging depending on your opponent.

The only games I actually find challenging PvE wise are grand stratergy games and TBS.

Not all, vanilla FFXI was not simplistic by any stretch as you don't get free handouts for doing meaningless quests or for stepping on some new ground.

Unreal and Quake are not easy by any stretch,those fps's made many a pvpr quit and look for EASIER routes like rpg pvp or zerg pvp.

RTS/Moba games,yes those are simplistic just the cumbersome eye twitching to follow what is going on around you ,but no real cover,poor camera angles,no zaxis,not enough selection in type of weapon or type of damage makes them much weaker versions of pvp.

I feel that most devs have decided that a high majority of gamer's are poor gamer's,weak at utilizing any skill and would quit if they can't easily advance in levels.So devs tend to make leveling very easy just to keep players coming back for more and seems judging by Wow's success,it works for making money but to a REAL gamer looking for a constant challenge and some depth in game design,there is not much out there to choose from.

Delete please
Giran (General) « Lineage II
5/15/15 8:33:46 AM

IDK i have played Korean games and Aeria games,it looks identical to a couple Aeria games i have played in the past.

I really can't tell by watching videos,i would have to play it but the combat does not look intuitive.It is not as spammy as almost every korean game is, but dmg seems to be a tad strong and no real care for the the mob is doing.Combat looks a bit weak sort of like how FFXIV combat felt to me and also game overall just looks like playing Silkroad but without some of the added stuff like freezing and other abilities.Basically combat looks bland like you expect from Korean games just less spammy which is one positive,i hate spam combat.

I like the entire concept although not sure on the environment,i have always asked for an eco system that drives it.

However on the Clone DNA,i have again always thought about a way perma death can work in a natural way which is again but not freak players out.The idea is ok but not realistic because if you die how would you have DNA for a new player?

I do however feel there is a whole new idea there that could add some depth and longevity to a game.Perhaps a system that has you pay in currency a large sum to store DNA with some agency to which it can be purchased back by ANY player.You would start again as a new player but have to earn your way back to the ability to buy it at a higher cost.Injection then would possibly have a % fail,perhaps 100%>25%,but at least you gain something back from your previous DNA or another player's DNA or perhaps DNA that only works with the same race.

I realize the corner cutting on NPC's is to save time/cost but i feel you need some NPC's in a world to make it feel and function better.No quests,not big o nthat idea either but i also do not like linear questing that gives xp either.I would rather see NPC's that offer knowledge perhaps a quest to learn a new spell or ability.

Not big on other players offering missions,i don't really see the purpose in that.Instead i would like to see a "for hire,contract"to farm items for crafting etc etc.

Overall the game is an interesting idea but i feel goes a little too far in the out there direction,a game that would succeed needs to stay a tad within the norm but still adding in new ideas.

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