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All Posts by Wizardry

All Posts by Wizardry

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Kind of interesting.The guy puts game developers to shame,he pulled off more effort in 2 days than we see games do in months.The final product was pretty cool and well done.

 

They took BR the ONLY thing anyone wants to play and just took some props that are ALREADY in game and tossed them into the BR starting area.New pistol again using the same model different skin.

You know why a new male model instead of a female?They can use the SAME model and paste a new skin on it.You can't do that with a female model.

The work or lack of is astounding to be honest,they have not done a single thing for the PVE experience.As of TODAY i was watching the ever popular CEE CDNthe 3rd,his game as per usual glitched as he was shooting a player and kicked him out lol.Last night i watched another streamer fall through the world.I watched the same female streamer glitch out of the game immediately upon entry 2x in a row lol.

I have played SOE games since forever ,it seems like the exact same team,game engine and bugs i saw back in EQ1.Nothing has improved from this team.

I have been playing FFXI since day 1 and i have NEVER encountered a single bug,definitely have never fell through the world.This stuff happens in ALL of SOE games.

So all in all ,it looks like this team if we can call it that,has 1 guy working on bugs and MAYBE 2-3 guys working on VERY few textures and the map placement.Nothing they have produced over the last 4 months would take more than 2-3 people.

They should not receive any credit for getting 30-40 million from this game and put back a very sad effort.I would need to see at least a 500% improvement to see any positives for this game.The PVE experience NEEDS A LOT of work.

MASSIVE game,massive database,storage.

What alternative would there be?They made it clear a year ago that they would likely close any game before going f2p.

You simply cannot convert every game over because FFXI is not like other Wow clones.They would have to redesign the game to handle a cash shop and what cash shop could be added at this time since they have no content left to make?

I said it before Abyssea  that Square had created so much content,soooooo many ideas that th well would run dry.It has shown,they sort fo rehash the same ideas over and over now and since the game really cannot handle anymore level increases,they have run dry on ideas.

There is still some effort put into the game right up until next year,so it's not like a free ride for them.

Until we hit Mar of 2016,we won't know their true intentions for the game.They might close it down or might offer a basic expenses cost like 5 bucks a month.

There is a LOT more that goes into it than just  that.If they go into free mode,who is going to handle the hackers and trust me the game would be overrun with hackers and botters.

The main difference is that almost EVERY single game  we see coming out under the f2p banner,is designed as a cheap game,they already have it designed to go cash. shop.You can't add a cash shop to a 12 year old game where everyone already has everything lol.

On the complete flip side,there are a TON of games doing just what the title says,only they do it under the banner of STEAM.They get some free backers money,go green light then release what they call ALPHA,then the game goes into hibernation mode for ever.Look at H1Z1 they charged for a complete game and after 4 months looks like maybe 2-3 people have been working on it or LESS.

 

You should not have let him off so easy.Get a doctor,affirm the massive stress he caused you and your own lawsuit is an easy win.No way can anyone force you to wok under stress or duress,it is actually against the law,should have reported him long ago.

A Trinity system offers MORE choice and SUPPORTS the idea of MMO gaming.The optional idea is like forming a Baseball league but allowing players to solo.

There will always players who try to argue it by saying "that is your idea of a better game,not mine".It is like trying to convince a thief it is better to work for your money than steal it,they will have their reasons.I mean how can you argue with players who like NO thinking,just 1-2 shot everything as fast as possible,that is what they like i guess,but that is a real stretch of the word GAMING.That is more like automated killing,you might as well just let the computer automate the killing for you if it has no interaction and no thinking.

I remember watching a streamer ,a noob in POE.He was given some free elite gear.Well all he did was ruin around destroying everything with spam clicking,he admitted that he didn't have a clue how to play he was just pressing and killing.Why would he need another player or any Trinity if he can 1 shot everything,no buffs needed,no debuffs,no thinking,heck that dude could have literally played with his eyes closed.

I am lost here,i feel it was at it's height during COP.Those were the days i had the most fun in any game.

I still try to play it a bit but my health has made me struggle to get much time in.It has changed a lot but the change is needed and imo even more change is needed.

I see some players still enjoying the game but most of the players i watch are sticking to one class and grinding end game level stuff.It is like every Thief feels they are not having enough fun unless they get Mandau.

It is fine to have goals in any aspect in life but if you force your self to grind stuff like that every single day you miss out on a lot of fun with other players.

Back in the COP era it was actually crazy fun and a challenge to win just the early 3 crag fights,let alone the tough battles that came after.

Rise of Zilart was a good expansion but the most fun aspect of the game has always been Besieged to me,even though i was not a huge fan of that expansion.

 

I don't play console games anymore,i quit playing them way back around 1995,that is a long time.IMO they have been inferior to PC gaming ever since that date.

I never even thought about load times as even PC's were slow to load and install games back in the day.I worry much more about game designs.A perfect example is games that when you die you have to keep repeating the same procedure over and over and over with the exact same mobs and the same combat,unreal boring and yes Bloodthorne is one of those very poor designed games.If your going to make me wait for loading and repeating content at least keep it randomizing so i don't get bored like watching paint dry.

YA i have to say Gang Up looks imo like the strongest card,i am surprised nobody else until now sees it that way.

Echo of mediv was considered a really strong card but a tad too tough to play consistently. Gang up is cheaper at 2 and allows you to select the card,not sure if tat is poorly worded to mean from hand or just any card but it sure sounds o/p to me.

The 5/5 allowing others dragons to be played for 2 less is only so so to me,i don't see full on Dragon decks coming,not enough cards.

There is a card in the set that does something like allows all minions in your hand to be 1 less,i consider that card to be second best in the set.Emperor Thaurissan maybe it was called,i can't remember.

IMo just not enough cards and very little if any to reinforce themes already in the game.that 2/5 or 5/2 card produces a best to try and synergize with Druid of the Fang but again not good enough.

I don't see any huge meta change,just a card or two added to maybe PLD or Prst but mostly the same cards will be played.Blizzard needs to step it up we need 100 card updates not 30 and i am still waiting for a multiplayer mod.

Raiding is a term seems started around time of Wow but of course was done before.IMO it is a huge black mark on gaming in general.

It creates a stigma that players don't care about the game itself and only want to do raids because they offer the best drops.Pretty shallow reason to play a game if you ask me.You do not and NEVER will need raid size content to create FUN content.A small 5-6 man group can accomplish the same thing,is easier to form and can likely allow just friends to hangout and do all the content.

Devs need to start worry about the game itself and not instances,make a great open world that players want to take part in,give them more reason and choice to why they are in that world.Simply dotting around quests ,is NOT a good reason,every single player knows why they are doing those quests,to gain a level to get to raid fights.

The cost will have nothing to do with getting players,as in my example,i wouldn't play WS for free.You simply need to build a better game and NOT copy Wow's formula.I won't play FFXIV anymore for the same reason,i am not about to play a WOW design anywhere.

99% of these games,you don't even need internet,they are single player game designs with co-op for instances,this  is also not Role play gaming unless your role paying a quest jumper and raider of instances.

I am still playing one of those games ,FFXI.It also has Epic dragon fights and was made for ALL platforms but has just now shut down the older consoles and stopped some language support.Too bad FFXI could not go on forever,that is because giant business operations need to see huge numbers or it is not viable for them as they have far too much overhead.

 

I have played Aeria games before,this just looks exactly the same and typical of Asian type designs with over sized weapons,over sized gear.I don't mind the glowing animated texture thrown over weapons,but should also be done on gear or looks like a half finished game.

The reason why it is so tough for me to find a new game to get into is because i am spoiled by FFXI.ALL of these games use buildings with NO INSIDES ,so really cheap world builds.Yes another solo game with once in a while raids,yes i have already done this game design a million times before.

I won't become enthralled in a new mmo until i see it is COMPLETE,no more 2d structures.buildings with npc's standing in front of them.It was fun liek that a LONG time ago but now a days  i expect more.

Like all of these games,you can find some FUN,maybe to stick it out 1-2 months,but then you will leave and forget it.I no longer FORCE myself to play games just to get max level,they have to be solid with depth and fun for a long time.

Well i agree in the sense i could do without ALL the hand holding in games.As to wanting the DS  or Bloodthorne experience,not on your life,that is the type of gaming you couldn't pay me to play.

I agree that  giving maps is imo lame,you should have to learn a cartographer skill and make your own maps.Worse yet is when games not only give you the map but somehow all markers and quests are on that map.

Yes i remember EQ and i still play FFXI,exactly the same type game but imo tons better.Yes i enjoy those types of MMORPG's over any other builds but we won't see gaming like that ever again.Devs are sold on EASE of game play,EASE of soloing,tons of hand holding ,they believe it makes for the most sales.

Yes i believe there are a few people out there that want to make a game THEY truly want,but even those few after spending many weeks and not seeing any money,soon change their ways.Unless a developer is filthy rich and willing to make a great game out of charity you won't be seeing and heart felt builds.

 

Nope .

Square Enix won't be making another for a long time after the stress they went through with FFXIV.

SOE is a puny cheap developer now.

Blizzard has resurrected Sierra just for the purpose of making cheap Indie games.Blizzard's last two games HOTS and HS are both super easy and cheap games to make,so you can clearly see their direction.

Trion ,not really ever a big company capable,but did make some decent money from Rift,however blew it on that Defiance effort and imo ONLY took AA as a published because they needed the money.

Zenimax Well after seeing how they actually get their money...investors,it makes sense they were never a huge player but they have done well over the years.Knowing they are  using other people's money and less of their own,means they are not willing to take much of a giant risk.I do not believe TESO has done well enough to encourage another similar investment.

Who's left with the clout to pull off a triple A game?IMO nobody.

We will see a lot more Asian type mmo's ,very superficial gaming,generated worlds,yellow markers to follow, weak crafting systems and simple trees to advance from.I have watched DEPTH be downgraded over the years for gimmicks.

We are not even seeing the CHEAP games being completed or much effort tossed into them  before they are sold off as early access or alpha sales.

I am forgetting one GIANT but they are about profits and as less likely to take risk as anyone else and that is Microsoft.

 

 

He has some great ideas in his game but it lacks the team needed to pull it off without having to wait a long time.

I also don't like the combat design,i am not saying it is bad,just not the way i would like it to be.I can't really even explain it without writing a book.

IMO he should have kept building and improving the first zone before moving on to a second or third zone.Even some of the first zone dungeons are buggy and laggy,you need to get everything in order before moving on.

None the less lots of classes,lots of nice ideas ,i could see  a lot of people actually liking the game.The biggest positive is that it is not simply another Wow/EQ2 clone,it has it's own identity.

The game is far from empty and the dungeon que problem has been there a long time,it was thee when i played.

Simple reason is anything that is not end game will only be done by new players or old ones making new accounts.18 months later you can't expect ANY game to have lots of NEW players on every serve ready to do old content.You mention WOW?I can tell you last time i played Wow the starting zones were completely barren,i still remember the exact number of players i saw in a week of playing >>>>7.At least one of those 7 was a high level just wandering through noob zones on a horse asking for new guild members.So ya Wow is completely dead unless end game.

If you want to do a dungeon you will need to get in a Linkshell,that is what i had to do,otherwise also what i had to do was just que and wait,it might take 2-3 days but not like you can't do other stuff while waiting.Yes this is a problem with EVERY game,players rush away from old content as fast as possible.

As to lock on severs,i simply don't know,when i joined even 4 months after the re-release it was booming and there was no server lock,only the choice between Legacy or not.

If you want a REAL game experience and different than the rest,play FFXI,you can solo almost everything except end game now and has more ideas and content than Wow+FFXIV put together.Big difference FFXI is lots of work but still casual meaning you can do whatever on your time.

Originally posted by Jean-Luc_Picard

Maybe you should post a video of the "much more advanced" version then... because that January video, result of 3 years of work, is... quite sad, honestly. I feel like seeing the video of a game that would have been decent if it had been in alpha a dozen years ago.

EDIT: posted while you were typing. Yeah, better show that "advanced" version.

This said, if it's not a hoax, I admire your courage... trying to make a MMO nowadays with such funds is like Don Quichotte fighting the windmills. Problem is, people aren't charity, and they will want better than that before they feel like funding such a project in masses.

Has anyone seen the game H1Z1?

It looks awful ,ONE player model,VERY average textures ,ONE MAP and all done by a BIG company who has also already made millions off of it.

Ever see the game Hearthstone?it is a simple 2D card/board game,there are INDIE devs with better interactive card games with more animation and graphics,yet Blizzard is making multi millions from a CHEAP effort.

point is remember SMALL studios deserve every bit the slack we allow giant studios to get away with.

3 years is not that long for a small studio,another VERY small team like 1-3 guys was/is still working on  Gorgon,also a Unity engine game for a few years now,perhaps 4 and several have liked the game.

You cannot expect an Indie team to put out triple a games when even the multi million dollar operations are not doing it.

We had FFXIV ,Square Enix is a GIANT with lots of money and we had TESO but they were given 300 million by investors ,so not like they invested much into their own game.I mentioned those two because they are two of the better looking games to come out and neitehr are Indie.

I am still waiting for what over 20 years for blizzard to make a game that LOOKS triple A,they are always a step behind in tech and graphics and they have NO EXCUSE.

Originally posted by Gaendric

What the others said.

It's up to you as donator to evaluate if the project can be trusted with your money.

 

Realizing that i myself as well i am sure MANY others have seen people backstab their own family or friend to secure their job position.I have seen it on MANY occasions, even had one  boss tell me my family was weird for not backstabbing each other,he considered it normal human behavior.

Knowing what we know about how people treat each other,do you honestly think you can trust a BUSINESS that seriously will do whatever it takes to get your money?Of course there are a few individuals likely in every business we can semi trust but not often when comes to $$$.

Well having a ton of Indie devs slap the title of MMO on their game,does not make them an actual MMO and MORE importantly does not mean they play like an MMO should.

Imo a Triple A MMO is definitely on stand still mode,we won't see many if ANY quality mmo's for awhile.

Blizzard has just resurrected Sierra Online for the mere sake of making Indie games.I think judging by the quality i have seen,Indie is just another term for budget game design.Blizzard is a business in the market of making money,kick starters and free handouts is the IN THING so Blizzard wants in on it.By allowing anything that looks like a free handout or budget game to go under Sierra instead of Blizzard allows them to sort of escape bad press.

I have seen nothing but really bad unfinished games coming out of the Indie market.Now the whole idea has become so lame,every single developer will use the term "Alpha Access".They will also ALL OF THEM be charging you the same money we used to ONLY pay for finished products.Somehow the community has allowed this debacle to happen,mi assume because they were so bored with every game that came out,now they just buy anything and everything,allowing a terrible bad market to thrive.

I LOVE combos but NOT when they are all solo and reinforce the need to NOT interact with other players.I have absolutely no problem with tab targeting,i actually WANT it ,IF done right.

I love  the idea of having to think about the type of damage versus certain mobs but i also saw zero interaction with the Mage class.Basically EASY mode gaming,the mobs never touch the Mage.That is ok in a group setting because you are basically EARNING  it,you have a tank who does his job to keep the hate off and the Mage a paper class does it's job to NOT spam and draw hate.

However in this design,it is basically spam your heart away,no healer to worry about,no tank to worry about,no hate meters to worry about,nobody to worry about because the mobs are not even hitting you.This is the perfect scenario to show that unless you want EASY mode combat,a group will always offer better and more challenging combat because you have options to think about instead of just spam away and circle strafe IF it even gets to the point of having to move.

Basically i see some good positive thought behind the ideas but is ruined by the overall design.

Originally posted by Arawulf

Nothing wrong with wanting to see male and female of every archetype. What I do think is terribly wrong is to call the decision "lazy". I find it a bit irresponsible to accuse a design team of being lazy just because one doesn't agree with their design decision. No need for the name calling when what's really going on is a difference in priorities. Even in the final paragraph, there are some very nice things said but it's negated by the over-the-top slander toward the beginning of the piece.

Edit: Here's a visual breakdown on Crowfall's Archetypes for those who might not be familiar: 

 

It's also relevant to note that the Female Centaur was recently added. The Minotaur won't technically be included in the core module until the KS reaches $1.5M.

I can tell you that i often use the term LAZY as well but i don't really mean it.It is actually a nicer way of saying ..."QUIT BEING CHEAP".We all know the employee does what they are told,it has nothing to do with them being lazy,heck we don't know if ANY of the employees are lazy,it is just a term of speech not really meant.

It is the same as using the term "prioritize",it is just another way of saying CHEAP,corner cutting.

 

Of course there are priorities,but this is a business,a game business and if your building a ROLE PLAYING game,guess what you need to offer the ROLE that the player wants be it male or female.That is actually just the simple starting point a game should strive to achieve,not something that is prioritized.

I mean could you use that excuse for everything then,like oh no map,they are not lazy or cheap,they are prioritizing.Or hey no weapons or armor,they are just prioritizing.

The ONLY reason it would be accepted is because there are SOME female models,if there were none then it would be some serious cheap  game design.....ahem pointing at you SOE  "H1Z1".

You see the problem here?I am sure ANYONE could find a massive amount of things in these games that did NOT NEED to be prioritized ahead of player models."role playing"<<<<<keyword,MODELS are like the FIRST thing you build or plan to build.

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