<
>

Page 5 of 40

1

2

3

4

5

6

7

8

9

10

Last

All Posts by Wizardry - 800 found

8/24/08 1:21 PM
Viewed 1533, Replies 35

Originally posted by vernd

Okay, I see a couple things going on here. First, let me say this: "tank" is not a euphemism for "beat everyone solo."

1) He's a healer. He's wearing down his opponents through attrition, and by out-healing the low DPS on him. He's not doing extreme amounts of burst damage on anyone-- there's time for repeated exchange of blows. That's how healers have an advantage over classes that can't heal; they outlast them.

2) He's actually healing his teammates in PVP and you can see how effective that is when the group works together.

In short: looks fine to me.

 

Edit: also note that most of the opponents he goes 1v1 with are 4 levels lower than he is.

There is NO way on earth any game should allow a healer to do any kind of damage beyond SUPPORT damage.The healer in any traditional sense of the word "MMORPG" is just that a healer not a DD.Games should be trying to encourage teamwork not make every class able to solo,especially not the healer class witch is the main glue that holds a party together.

This is why  we have seen so much bickering already over healers not healing,they made them a DD solo class,very bad design.This is why MMORPG developers should stick to the old traditional design and quit trying to make MMO's into first person shooter/PVP games.

I don't blame the players for complaining about this ,they darn well should be,of course the selfish players who are rolling healer types will cry foul and NERF and say the developer ruined the game.The game should benefit all and encourage team play not selfish solo play,that's a perfect design for failure.

 

8/24/08 1:11 PM
Viewed 470, Replies 7

Few things...games are not WOW clones they are EQ clones because WOW is 99% a copy of EQ.Ok that's over with.

FFXI made by Square Enix was a perfect launch and besides a little class tweaking was barley touched for a long time.

Your assessment of the game was pretty much bang on with the way there videos described it.This is why i chose not to play it,i know there is a niche crowd for RVR,but IMO it's not a MMORPG in a complete sense.Crafting plays a very large role in getting me to play a game,and as i figured it was something they didn't even want ,just added like most games add PVP.

This game may well have a purpose,IMO just an end goal to capture a city,is not purpose enough,but i guess this game is starting with an idea and maybe other games can further expand on it,if it proves to be successful.I wouldn't mind seeing something like FPS do is having a ranking system.As far as a MMORPG goes the ranking system would have to have meaning.Perhaps it would be the basis to witch players earn an income,the higher there ranking the better income they earn from there faction.IDk there could be tons of ideas but to make a game based on PVP with no real purpose,I would much rather play FPS's that are designed better for it and have better balance.

The perfect game for myself would be a MMORPG that is complete in every way with unrealtournament style combat.The problem would be that i would spend far too much time playing the game,losing touch with reality.

8/23/08 3:32 PM
Viewed 706, Replies 27

Originally posted by Bladeinhand

This is a good vid too, shows the possible scale of battles, if only....

http://www.youtube.com/watch?v=db0dnCJ9YCk&NR=1

Been playing this game for years, still no game touches it terms of mounted combat, and to think it was made by 2 people.

 

I don't care for massive amounts of players in battles at all.Why bother, it's not like you can actually enjoy all the combat going on around you,heck you won't even see 90% of it at all.The individual battles are usually meaningless in  PVP as well,level 50 fighting a level 30..ho hum boring.I find players have become just crazy for there mounts in games.It seems they would sell there soul for certain mounts like it's something special or god given in real life.Most games give bonuses to mounts ,when in fact other than speed bonuses,mounted players should get disabilities.You are never going to see a more accurate or better weapon yield than a player on it's feet as compared to a mount.I am speaking in real life terms of course,realism should be a part of combat.

So for the PVP junkies they might feel like mount and blade is an awesome combat engine,but for others it's not much use at all.Besides that i didn't see anyone actually mention the in depth battle engine and it's mechanics.Just gathering 100 mounted players and attacking each other does nothing for any game.

The poster above me ,put it in perfect perspective.

8/23/08 3:21 PM
Viewed 2535, Replies 88

Originally posted by SaintViktor

Just a simple question here as to why you will not be playing the game. Too busy with your current mmo ? Waiting for other games ? Whatever the reason may be just put it here. No bashing the game, keep it clean and have fun!

That is a fair question,that most developers should look at.I am never too busy to move to or play another game.I do not get tied up in my character nor do i feel the need to hang onto a game just because i accumulated 70 levels and tons of gear.

I look at just about every game that comes out and look for many factors.When i first started looking at warhammer,i did so by watching the videos of course.They really turned me off because the people in the vids were acting bigtime immature,so it left a bad impression.I saw a lot of the public react to the videos in a positive manner,therefore it left me feeling this game was going to have an immature base as WOW did.

The other part that turned me off was there crafting.I have to have a totally complete game to qualify it as being an MMORPG.These guys started talking like they were making crafting streamlined,when in reality i took there expressions as one meaning they were making crafting very simple/boring and not much of a data base to craft from.

This also lent it self to being a totally PVP game only,all other aspects of MMORPG's were left out.There is a lot of people out there who couldn't give a squat about PVP in a MMORPG.I use games like unreal tournament to feed my PVP need.

So over all the game offered pretty much nothing to me,so it was one of the few games i didn't bother to try for beta or give it anymore consideration.

8/23/08 2:47 PM
Viewed 572, Replies 25

Originally posted by medafor

is the question asked by so many naysayers. are you serious? so now it's the video game industries fault that there are a lack of solid MMOs out there? and WAR is a worse game because these MMO's that don't exist are better than WAR? well when you and your company makes  that uber mmo that you are imagining please let me beta test it.

 here is the typical post i keep seeing from naysayers,

"Also, I totally agree with your disappointment on some of the WoW cookie-cutter stuff. In particular, I was very disappointed with the combat. It's straight EQ, WoW, pretty-much-every-other fantasy MMORPG click-and-wait styled combat. "

please tell me about this "innovative" combat system you imagine? i dont get you people. your complaining about the combat and all, but dont mention what they could have done to make the combat better? please tell us about this revolutionary combat system?

people are talking out of there ass about all this wow cookie cutter and clones this. like i said are you going to develop a better more innovative game. WARHAMMER IS GREAT!

Have you ever played FFXI? best combat system ever made.It's not a fragfest game where you get kills every 5 secs and use heal pots to constantly kill.I mean really played the game and fully understand it?

This is why i have been saying for years now ,most of these games are pathetic weak attempts at showing some unique game play.FFXI brought us dual classed system,magic bursts,elemental weapon skills and renkai's.The fights are slow enough to allow for players to use thinking and action reaction.I have seen so many games out there that each member can set a nuke and the mob is dead,that is no challenge what so ever and leans towards boredom real fast.FFXi uses skill chains that offer more and more xp with each kill if you can meet the time limit,up to a limit of course.You can actually see all the different players fighting the mob unlike some games where the animations are so ridiculous ,you just button mash and don't enjoy the combat at all.

Warhammer is based solely on PVP/RVR,so it has nothing else to offer,it better have a VERY unique battle system to keep players interested.You will always have the little kids who feel like they are accomplishing something when they gank lower level players,so games like this will always have there following.PVP needs one heck of a well thought out system ,not just a coded line that allows players to kill each other.

Judging by the efforts i have seen over the last few years,PVP is years away from respectability in MMORPG's.

8/23/08 9:32 AM
Viewed 1429, Replies 71

Originally posted by eccoton

In the EQ2 forums lately there has been a lot of debate about the quality of that game. One of the main things people who dislike but have played EQ2 say is that the death penalty is not harsh enough. This is not about eq2 alone but a question for all those who want harsh death penalties and those who seem to think those that do not want them somehow are not true mmo players. There is often a lot of put down placed on those that do not like harsh death penalties. I have been in mmos since the begining UO and have played pretty much all of them. Some with steep penalties and some like WoW with easy ones.

What makes a harsh death penalty so fun for so many? I have heard the classic response "It makes the game more exciting." How is that exciting? Also why is it suggested that somehow those that do not like steep penalties either do not get it or are not good gamers? I do not see that connection but I have read it here dozens of times when this discussion comes up. Other then the "it makes the game more exciting" I have yet to hear why those that like harsh penalties enjoy it so much, as they claim.

Harsh is just a word,it depends what you mean by harsh.Kiddie type players consider just dying to be harsh.I think only some one who looks at it rationally and thinks about it for the whole good of the game can be taken seriously.Obviously players who consider death alone to hardcore or drastic would never agree to anything other than instant level 70 after one week with a full set of top of the line gear and 50 million game currency in there bank.These type of players i don't even give a second thought to as they are not there to make a good game they are not gamers at all,i don't know what they are.

On the other hand you get players who think it should be full out war ,6 level 50 should be able to kill one level 30 and rape him for everything he has,again this is just dumb and does nothing to make a good game for all.

You need to look at why you or others are even playing the game?Do you want ANY CHALLENGE at all?would the majority of people out there want to play a sport whereby the other team gets a distinct advantage over the other?of course not.so we need to make a games death penalty challenging yet make it worthwhile for all the players of the game.

Example if you are going to make it where by you lose 25% xp on death,then you better make sure the game offers an  equal/fair bonus to not dying.No 25% Xp gain or skill gains would not be fair,but something along the lines of what would be a fair ratio to deaths?If you say the average gamer dies 5% of the time against even matches,then the reward should be balanced against the 25% death penalty.

There is another real simple way to make death penalties extremely fair for all.That is by offering risk vs reward.The game would have to have loot table rewards.So if you are level 10 and the game offers the top loot table for killing anything from 5+ levels above you then it's up to you to decide if the risk is worth the reward.You go for the top end loot table you chance the largest % of death penalty.If you are a wimp and want the low end of the death penalty,then you get what you deserve...the low end of the loot table.This is an extremely fair system where by you get your own choice,and time restraints or any other excuse i have heard about hardcore vs softcore would have ZERO bearing on the benefits or penalties.This would leave it all up to the players to decide.

When PVP is concerned a very similar system should be used.If you want to kill lower level players,then you get minimal rewards like maybe just a % of there gold but no gear and a low % for XP gain,BUT you would also stand to lose the most %xp and loot because you are taking almost no risk..On the other hand if you fight an even matched player or someone above your level then you should get your just reward,higher % of XP gain more loot and % of players gold.This is all just a system that is fair for all and not looking at it in an individual case by case.I mean you have to make a game do something,you will NEVER please all,so a game has to make a stance and deliver what is at least fair for all.

8/23/08 9:02 AM
Viewed 2744, Replies 72

Originally posted by solareus

Here is an image of my new Dwarf. Looking at the Dwarf from the back you can see some noticeable things. Anything that has a shadow on the armor is diffused with a gradient blossom effect.

The way that dx 10 effects clothing shadows is almost always over looked, the feeling of depth is gain with dx10 shader as well as the feeling of layers, as well as every peice of bump mapping on the armors and charcters to be that more enhanced with dx10.. Also the environment shader wraps itself around the character naturally giving yet more depth to the over all character model. Personal can;'t see anything specifically wrong , and at this point 1.5 years into the game it just gets better and better, which eggs more trolls and haters and wannabe "official beta tech guys but got ignored by the developer" to knit pick. If LotRO only has a bunch of knit pickers at this point, we are on a great road !

Big up to all the LotRO players making this the greatest community that anyone could ever hope for !

I love that some people out there are paying attention to ACTUAL better graphics and not saying dumb things like WOW looks great,it's suppose to be artistic.The only thiong in this case is that for others that don't play LOTR,you should have shown 2 pics one with and one without,and no cheating by changing the graphic settings :D.

I doubt these guys,well i am sure doubt has nothing to do with it but,they are making minimal use of DX10 and it's full potential,but oh well it's a start,better than most games out there.When i see games getting 100Fps maxxed out with full potential of graphics like animated textures all over,several different textures used,high detailed models witch is what DX10 can offer with it's superior physics,huge benefits of GPU and SLI and quad cores,then i will know the developer did a good job with the game and the DRIVER manufacturer's got a clue making there hardware work wih DX10 properly.

8/22/08 5:56 AM
Viewed 567, Replies 31

The answer is a simple one.Make the game challenging and forced grouping like FFXI has.Childish kids are the ones who prefer to play PVP and get everything easy.I see as of right now several threads talking about warhammer and it's slow combat.The kids that fall into this realm talk about fun when in fact they dont want challenging combat they want simpleton/easy no thinking hyper speed kills like F2P  games have.

8/21/08 8:32 PM
Viewed 2245, Replies 53
Originally posted by brostyn

I was there at launch, and I have bought every expansion. I've given EQ2 many chances. The game is just soulless. At the beginning it was soulless, and it hasn't changed. There is a serious lack of depth in EQ2. The classes are boring, the gear is boring, and there is no one to group with do fun stuff with.

Another major complaint I have is the combat. Its like my avatar is hopped up on meth during combat. The camera view is horrible.

 

Well sir.nobody can tell you different,it is your decision and all that matters .We can not sit here and tell you that you must like the game nope.HOWEVER :D..everything you say you dislike about EQ2 is EXACTLY the same things you will see in 99% of all other MMORPG's and in most cases ,far worse.So what  exactly is your point?that all MMORPG's are done badly?that i could accept,but targeting one game for that sort of displeasure is extremely unjust.Souless? again i don't get that one,EQ2 has more LORE than any game out there,that gives a game soul, character and meaning.

I will agree with there not being many players anymore to group and do fun stuff,but that is not a game design fault.I mean after all,the majority have chosen to play the exact same game in WOW but they get to enjoy a 12 colour palette for textures lol.People move to various games for many weird reasons a lot it being mere followers of there friends or just joining a game that claims to have a lot of players.Nowadays there is a much larger contingent joining F2P games,just because they have given up hope on finding that perfect game.

For myself if EQ2 had FFXI's battle system and dual class ability i would never search for another game ever.It would be IMO the perfect game.

8/20/08 8:03 PM
Viewed 1144, Replies 47

Your biggest problem is that your looking for PVP in a mmorpg game.PVP is NOTHING about fairness ,but more so about ganking or guarantee kills by out leveling your opponent.A game would break all molds and have to be a FPS game within a MMORPG game to have any credibility.It wouldn't be a mmorpg anymore but instead would be a sort of multigame.Perhaps that is the next term for gaming genres.

You keep mentioning MMORPG but at the same time all you seem worried about is FFAPVP and looting pvp,then what?sell pvp loot?wear pvp loot?then if it's you who gets killed and lose everything,what will you do?walk around looking for PVP with no gear? lol.PVP belongs in first person shooters.I realize there is a lot of players who can't cut it in FPS games,but trying to gank easier opponents in a MMO is not the way to feed your ego or build up your skills.Skills in PVP are such things as map movement/map knowledge/weapon choices/unpredictability/reading your opponents pros and cons ect ect.IN MMO's a mage is a mage there is nothing to predict there,a tank is a tank once again nothing there,you pretty much know exactly what the other guy brings ,so there is no skills there.Maps in MMO's are NEVER made to enhance player skills.Weapons in MMO's are all about stats and damage ,they have nothing to do with making choices.

As long as you keep looking for PVP qualities in a MMORPG game you will never be satisfied.Join unrealtournament/quake/half life/COD games like that enhance player skills.

8/20/08 4:00 PM
Viewed 2245, Replies 53

I find most of the haters are SWG haters and hold grudges because they feel smedley,in reality the whole SOE boards owes it to them to make the game JUST for them and not care about the rest of the community.

I can give honest answers to a lot of what is wrong wit hEQ2 but for the most part it is a great game that WOW copied for a reason.Yes SOE has started to make the game easier just as they did with SWG,however it is a smart decision to make changes when the SUBS are falling.The lamers who cry foul can blame ONLY themselves because a smart developer and there board will not sit idle while losing subs,that is a no brainer.I wish EQ2 was a little more challenging,but hey SOE has done a lot of things right by listening to the player base and other things in game that other games will copy because they are great ideas.

I think we are starting to see a lot more developers who are making brave decisions on designing there games but for the longest time ..EVERY developer copied EQ's template for designing a RPG game.Before any of these lamers decide to bash SOE why don't they bash the entire WOW population for paying a developer to copy exactly EQ and pan it off as a unique game.The only difference between Blizzard's product and SOE's is that SOE used nicer textures and graphics while WOW uses a 12 colour palette.

The most unique MMORPG ever created was FFXI and some call it a niche game.No matter what, Square was saved by SOE and licensed for the most popular console ever the playstation.You won't see the beloved Blizzard save or help any possible franchises out there now will we?How about the two youngsters CRASH BANDICOOT game?SOE is the one who has made the two  millionaire's by licensing the game to a 5 yr deal.,way back when some gaming sites gave it a bad rating.How about vanguard,once again SOE steps in and by all reports have made the game better.There is tons of franchises that SOE has saved or given the big break they needed.

For all the crying about SOE,that company has done more good things for gaming than all the other developers put together.Crying selfishly because you can't have a game the way you want it to be is just that >>>>SELFISH.

8/20/08 3:20 PM
Viewed 115, Replies 1

I don't know how others feel about it,but making a game closed beta,means you are not allowed to even mention the game?So this means you can't tell others how good the game is nor can you encourage others to join the beta.

This just seems like the dumbest thing i have ever seen,or not?

I am posting this because right now i have found a game ,that although it is free,IMO it is a kind of unique game that is kind of cool to play.However because of dumb ass closed beta rules,no one will be encouraged to join there game.I guess developers can blame them selves for being foolish in trying to protect whatever they are trying to protect in there game by not allowing players to talk about it.

I can understand how devs might not want players disrespecting there game because it is an unfinished product,however if some one like myself finds it to be quite good even in beta stage,what's the big deal?In this respect the NDA rules are foolish and do nothing but keep a good product back and give it no marketing hype by gamers what so ever.

On the other side of the spectrum,the one i guess devs are trying to protect is the players dis respecting there unfinished product.Does it really matter?is it better to have what is going on with the AOC community right now?I mean i think FUNCOM is in BIG trouble right now.Let's keep everything a secret then piss off all the gamers,ya i see that as being a real good concept ..lol.A lot and i mean quite a few purchase pre paid copies,while games are still in beta ,sometimes even before then,wouldn't this be misleading your product?

I don't know about others opinions on this ,but mine is that a lot of games out there need more word of mouth because there own hype or marketing is horrible and won't get them the gamers they need.I know a lot of gamers just post videos on you tube,not sure how Devs can stop them from breaking NDA through you tube videos.

I could be wrong about the whole thing and the developers take on it all?Perhaps they just use the term closed to show you need an invite and that it is not an open season on gaming?Perhaps it is just others and gaming sites who take it too seriously,without even knowing or even asking if the developer even cares?I don't know because a lot of it always seems to be one big secret.

8/17/08 9:15 AM
Viewed 201, Replies 5

I think anyone who has played FFXI can recognize the SNEAK ATTACK.It not only is a great damage and fun move but it also requires some team work to do it as well as controlling the mobs hate.It would be cool to make it perhaps even more complex.

Best crafting skills?I don't think it's so much the skills as much as what the developer does with it.I love FOOD crafting but if the dev doesn't make it much useful then it's worthless.I think anyone that loves crafting in general as i do,would just be happy with lots of different crafts as long as all of them are effective in the game.Seeing as so many gamers love there mounts ,perhaps a craft that could make a mechanical mount,it would have to be very rare and take rare components to craft.With so many textures in a game and so many parts to a mount,it would have the possibility to be very unique to each player.

The way developers have treated crafting it seems more like a throw in, the way they add PVP to games.I would like to see crafting taken to a much higher standard in games.

8/17/08 9:03 AM
Viewed 1208, Replies 24

Unlike many others i actually caught the drift of everything the OP was trying to say.I am one for realism in combat,i find the opposite end of the spectrum retarded ,such as F2P games non stop killing at light speeds.

The author may have shown emotion,that shows passion witch is far better than the opposite end,witch would just be a rant.The op obviously would like to see a much better combat system that shows the devs put out some effort other than HP/DEF/STR yada yada.

This is why to this day i still pick FFXI as the most complete battle system ever made.They tried to cover most every area and did some of it very well.The problem is that in some areas they didn't go far enough.They did all of this while still maintaining a fantasy type combat but keeping everything in perspective as far as realism goes.In FFXI they even tackle the part where sharp weapons may not be as good as using a crushing type weapon,even if your skill in that weapon is lower.I felt they gave it a valiant effort but could have taken that step a bit further.FFXI also uses some very complex formulas when figuring out weapon skill damage,they also use a nice mathematical CURVE  and level when deciding hits.

Using your example of a bear in FFXI,yes you would be killed by the bear that is why FFXI is team oriented not solo play.You need the aid of others such as healers,debuffers,buffers so on and so on.An example of different damage is largely shown by use of an arrow on birds over a slashing type weapon.You can do almost DBL the damage using an arrow over a slashing weapon on some of the bird/flying mobs in FFXI.One thing FFXI missed the boat on was the players ability to move/hampered depending on the weight or type of gear they wear,however they do cover movement issues using mob debuffs and such.Some of the gear in FFXI also gives movement or speed buffs.

So to the OP,yes realistic combat is great and many of us enjoy that part the most in a game,it's the developers for the most part that are too lazy to put out the effort,or they just haven't the mathematical skills to make it complex.

8/17/08 8:41 AM
Viewed 745, Replies 7
Originally posted by grimfall

I wonder if you can copyright artistic style.  If so, these Realms of Magic guys are in trouble.  It's seems like a pretty nice F2P title.

Art no,but style,there is no way to copyright that.If anything WOW would have long been sued for copying EQ to the tee.I think it's the same premise,MMO's all use the same sort of template.I know your referring to WOW's artwork,it really isn't very artisitic and if they wanted it it to be artisitic,why didn't they bother to use better textures.A LOD by itself is ugly,you need the textures to make it come to life.Most if not all of these F2P games,use very weak engines and just upgrade a little here and there some of the textures by adding hi res or animated ones[AKA the glowing swords/spears].

8/16/08 9:21 PM
Viewed 1353, Replies 44

Originally posted by vernd
Originally posted by Sevensodd
Originally posted by Mandy

 

Is Warhammer instaced zoned like Age of Conan?

Or is it mass word zones like WoW and not instanced that only hold 50 or so people?

 

I dont understand why people think WoW is an "open world". It was instanced just like AoC was.

No, not at all. I have to wonder if you even played WoW. Each continent was made up of multiple zones with seamless borders...none of them instanced. Only dungeons are instanced in WoW.

They are not instances but they are also not seamless at all.Instances are where by each group or player will be alone in there own copy of the map.So the game loads a new map each time.Zones in WOW are loaded everywhere,it is not a seamless world,Only game i know of that tries to seamlessly load multiple zones is/was Vanguard.Wow tries to make it look like a fake seamless world,but it's not you still stop to load the new textures/items/models/sounds ect. ect.

 

8/16/08 2:20 PM
Viewed 498, Replies 8

Originally posted by ipod80gb

anyone who wants to try out this game should try out the Malaysian version. The upcoming international version is suppposed to be more English-lang-friendly and server-friendly

Haha try the malaysian version? i did try to do it twice ,but there old fashion inept account sign ups are horrible.I got nothing but errors and run a round ,i gave up.

I am actually looking forward to playing this NA version as i read it has a lot to offer.Well the stuff i read about was the Malaysian version,i expect this game to be much similiar.

Not too many games have caught my eye over the last few years ,this one i am going to give a fair shake.My expectations are high but at the same time i won't be overly disappointed as it is an asian game,i kind of know what to