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All Posts by Wizardry

All Posts by Wizardry

287 Pages « 1 2 3 4 5 6 7 » Last
5739 posts found

Why does SOE have to be so misleading?This is NOT perma death,this is nothing more than what every game does,it is a penalty for fake dying,just more harsh than most.Mounds...foot lockers,pretty weak design you ask me,they can do MUCH better.

I would like to hear about what the game offers for fun,some hardcore penalty does not bring the fun.

IMO this is just SOE trying to reach out to a certain market that they believe is not yet flooded.However they tried that kids game to hit that market and failed,they tried the TCG market and failed,we already know the changes in swg that failed,SOE is receiving some real poor direction,idk if it is all Smedley but they are not being lead very well.

You know when questing looks real bad?When you calculate how many hundreds,thousands of hours you spent doing nothing but running back n forth to npc markers or running around looking for a new yellow marker over an npc head.

As for seamless zones,no that is not really a plus there are good qualities to zones although i would admit they are sort of a fake world but they do make up for other lacking ideas like being able to climb a hill to avoid a fight.Or how about seamless games but the creatures give up chasing you after a very short while.

I know this much,you can never organized grouped questing,that is why it is always solo activities.However when forming old school groups and camping mobs,you are forever in battles and not chasing yellow markers.You are chatting and having fun playing your player,not running around wondering where that next quest is.Oh yes and group camping,the choice is YOURS where and when,questing is a connect the dots type of gaming and you have almost NO choice in the matter.usually quests don't even open up until you did the laid out path before hand.

In group camping,yellow markers don't tell me when and where i can play,instead i can fight any creature in the game if i want,yes i might die but the choice is still mine.

If you don't understand the WHY,look no further than SOE and EQ2.

I loved that game,played it a lot but when i sat down one day and realized my game and xpac purchases and sub fee still did not net me all of the game's content ,i was not a happy camper to say the least.It gets worse when you see some extremely lame xpacs that are not even close to being worth it.

That is total greed and imo a slap in the face of it's staunt supporters.

I think SOE knows it lost a lot of respect among the community and has given up on big numbers.Their motto is now grind as much extra out of the few that still support SOE.

Want more examples??I used to love playing Silkroad Online,until hundreds of bots would continually kill every single mob in site and i couldn't finish my quests.

Even more..I loved camping named creatures in FFXI,only problem was the RMT infested the game and were bot claiming for rmt profit.No FFXI was not a f2p but the point is it gets MUCH worse when accounts are free.Ban them for cheating hacking,who cares,they start up a new bot farmer within minutes.

Ok i am tired,i have no idea why i have to even prove examples,f2p is an infestation on gaming.Oh did i mention it's marketing ploys are every bit misleading to downright lies?

Wait i am not done.See that cool new house in SOE marketplace,buy it up,then a month later a better cooler house,oh ya you need to buy that also if you want it and the hits keep coming...cha ching cha ching.SO instead of living out a Fantasy role play game,you just hit the marketplace up and buy it,no gaming required,VERY lame.

Adopting FFX's class design build is interesting.FFXI's one character for all classes is also very good.

The bad side has already been witnessed first hand in other games.Instant class switching cheapens the feel of a class,example i don't like the instant class switching in FFXIV..I actually liked having to go home in FFXI to change classes.

I hope it is not like NW or a few other games where you have very limited spells/abilities.

10 starting classes is good IF they have extensive tools,again not like NW where you have basically 3/4/5 choices.

GROUPING is the key,the modern era of games have totally forgotten why they make it a MMO.Example do each class perform class abilities in a group or is it basically everyone soloing inside the group.Example do we rely on your healer,your tank,buffs and debuffs ect ect.

I really look at a game like NW because limited choices just had me hitting a few buttons over and over and every new ability just basically replaced an old one.It was fun for about a month then i got bored and seems everyone else did as well.If grouping is done well it creates friends and keeps players coming back because no matter what anyone says,soloing gets boring real fast.


Sorry but how many backers does not help the planning of a game because that is SUPPOSE to be done before you start asking people to support your project,otherwise you are asking them to support something that has not yet begun to be even a thought.

As to the quality based on how much money or whatever other reason,i think so far over the years everyone has seen that quality is hit n miss and success does not equate to quality either.

The constant use of the word "community" is a pile of BS.That is like what they teach you in Psychiatry 101 always use the word YOU,we do this for YOU,YOU are the greatest,we are listening to YOU.The end result is what the developer wants but will of course always cross over what some users want as well then can ride that as saying  "oh ya see we listen to the community".

You need to put a lot of time and effort into planning your game BEFORE it begins and before the public sees any part of it.If you do not put in the time into planning,then the game will be a mess.That is when you see devs start using terms like "Living Story" in other words,nothing planned just go on a whim.

The real truth is that marketing is huge because the market is flooded,so the more you can get people to take notice the better off your game is.Also 90% of developers use marketing to fabricate misleading ideas and videos to showcase a better game than is actually possible,they know there are a lot of people who buy into the marketing.

Originally posted by rbialo

Because $30 for a video game is a proper price and any thing above is just cash grab no matter how good a game is?

We were paying 50- 70 bucks for old Sega and Nintendo  games back in the day on a 8/16/32 bit cartridge.

Originally posted by delete5230
Originally posted by zevian



Between Combat, Character animations, the ability to actually function on peoples computers, the IP, the more solo nature of the game,  The appeal to a younger hipper audience,  The attraction for people tired of the same old, the music, the pvp,  the combat being so smooth (again).


Eq2 never stood a chance. It also hasnt aged very well at all at this point.

I was about to type this, but this guy beat me to it.

EQ2 was a mess. Graphics, the engine that runs it, it had zoning. What's with the bell ?....You have to go out to a dock and ring a bell to zone !.......Even the music did not fit anything, very generic.

The players and NPC's looked plastic and out of place. Rocks that floated, shore lines that look like they were made with a striate edge ruler.

Instead of up dates, SOE decided to call them paid expansion's.......Blizzard kept Vanilla WoW for years fixing bugs and adding before charging for content.

The only time SOE advertised is to sell expansion's.

TRhis had NOTHING to do with it.

We are talking about 10 million NEW gamer's that had NEVER played EQ2 to compare the two.So it had nothing  to do with EQ2 at all it was simply 10 million new seeing or already a Blizzard follower ,they just jumped on the bandwagon.

I was in Eb games buying my copy of Wow behind a rather long lineup and the clerk was asking the three kids with their dad at the counter why.Their response was ALL the kids from school were playing it,so ya they jumped on the current bandwagon.


Originally posted by Grunty
It came along with a fan base in the millions from the Warcraft single player games. Most of them may have never heard of Everquest.

Yes basically Blizzard has always had a huge following so soon they started advertising to all the new MMO players they recognized  Blizzard right away.

I was already playing FFXI and was looking at all new games ,so i tried both EQ2 then Wow a couple weeks later.What i saw was a no brainer,two identical games but EQ2 looked way better so i chose EQ2 as my second home away form FFXI.

I was turned off by both games because they seem to copy the idea of lumping 3 creatures together on the same Ai,which looks really fake and not cool in my books.FFXI had ALL mobs on their own AI which appealed ot me much more.

I might add that EQ2 housing was the bomb back then and just another reason to scoff at Blizzard's attempt to half ass copy EQ2.I have no doubt that Blizzard knew exactly what EQ2 was doing before it was released and although former EQ1 players,Blizzard was looking to copy EQ2.

There is actually a long list fo things Blizzard had not yet implemented into Wow so ya EQ2 was definitely the triple A and Wow the second brother.

What i found real comical was the REASONS Wow players were using back then like corpse runs and yet Wow is still using it lol.

Originally posted by Distopia
SO what would you like them to use the world for, if not for questing/killing and the typical MMO tropes?

His main beef was "questing".

You can go one step further and realize that even the npc's are meaningless since all they do is stand underneath a yellow /orange marker .That is the true target of quest only gaming,you are looking for those markers nothing else.

There is  a LOT more than to just say killing/questing, how WELL you do it makes a HUGE difference AND how well you present it in form of graphics and layout.

IMO WS looks cheap,it looks like a typical Blizzard game so go figure former Blizzard employees.The world does NOT look like a world but more like modules,like playing Starcraft or LOL or something,just some modules placed where ever.

I am one of those anxiously awaiting EVERY new game with some glimmer of hope a developer will do the genre justice and show some real professional work.This is also why i have quit playing mmorpg's NONE of them are worth my while.

I enjoyed vanilla FFXI a lot ,then that game went downhill.EQ2 was fun for a questing game and the only one i will pop into once awhile since it is free to play but it does not have the depth vanilla FFXI had.

EVERY single game is identical,soloing in a MMO "lmao" with quests as the main goal.I think this is why so many want some sort of pvp,the rest of our game's content is too weak as you can only chase around yellow/orange markers for so long before getting bored.EVERYONE plays these games like it is some race to get levels,that is quite a superficial reason if you ask me.

Why is this even news,of course bills need to be paid weather he told the others or not.I guarantee you Chris Roberts is not only taking more than that out of his fund i bet he is paying himself a rather large salary.If your wife went ahead and paid some bills without telling you it would be considered common household chores and nobody would care.What are you going to do ridicule the wife for paying bills thinking you had another 50 bucks there to go drinking and buy smokes?

Point is paying the bills is far more important than the game,it is called taking care of responsibilities.

This sort of stuff has been going on forever yet seems more important if Brad does it?Other leads are doing much worse including the infamous "donations" tag,most likely to avoid paying taxes.

There are multi millionaire businesses out there taking crowd funding money and they don't need one cent of it ,yet they are all cool and fine with just taking from the naive.One rich and famous took crowd funding money and used it to put her kid through school.One of the big movie production operations used crowd funding to pay for their TV series the list goes on and on.

Those that jumped ship were not getting paid anyhow and even if they had two more months,that would have been 2 more not paid and the game would still not be finished.

Just like crowd funder's,anyone who joined the team knew what they were getting into ,NOTHING was secure as far as money or jobs were concerned.

I would say there is some room for complaint if the game was finished and needed that 45k to role out the publishing and get the funds coming back,but this was a project that was not going to make any money until it was completely finished.



Quests are perfectly fine ,the problem i have is they should not offer experience towards becoming a better Warrior or Mage or whatever.Experience is also not just about the killing but the use of your weapon.just like in any sport of profession,the more you use your tools the more experienced you become.

It becomes even more cheapened when games start handing out xp for discovering new areas.If you want to go that route,it should be exploration experience and NOT Warrior or Mage experience because it has nothing to do with becoming a better Warrior or Mage.

I would like to bring back MUCH harsher penalties for dying because it adds realism.If you are constantly dying how does that equate to being a better more experienced Warrior,it does not,it actually means you are a less skilled Warrior or mage and the Xp should dictate it as such.

Then of course we need to lose the Wow mentality that challenge should only happen inside instances at end game and only on bosses,challenge should happen throughout the game even  on normal mobs.

What game already did all of this correctly??FFXI "vanilla" of course the game so many people never played.Pretty sad when Square Enix wanted to join the money maker "Blizzard" and make their game as easy which they did by changing the xp and soloing abilities.

Gaming has become more about levels and less about the rp aspect than ever before.That is why so many terrible devs just call their games a MMO.


Eye yi yi,why oh why.Seriously SOE you just can't help but start a  cast with advertising?

Those selections do look nice but in the game world look way out of place.This is a fail of only allowing set plots to claim,everything has to fit into one small area.Perfect example is Dave says the one piece of artwork would look like some nice entrance way to a city,but without the city,it just looks like Minecraft.

The obvious with the smoothing tool is it should have a few presets.Example he says it takes 16 steps or constant clicking,why not have a 2x 8x and 16x mode to speed it up.

Well unfortunately studies can be manipulated and are never accurate,they really are not an accurate measure of anything.

Simple truth is that you will always find all kinds of people gaming,there is no factual stereotyping that could be supported.

That is why i never respected a game like Wow or Blizzard,they really don't have a clue as to what genre they are making their games for.

You are suppose to be making a ROLE PLAYING game,it should not be called downtime but a natural presence that would be expected in a rpg.Role playing is a form of playing out a realistic life style even within a Fantasy setting,eliminating the realistic factors just cheapens the role playing aspect.

Other examples would be you don't craft or earn anything,just spam every players in box with every weapon,armor,item they want,nothing is earned after all we don't want down time right?See the point,it makes no sense at all,why even play a rpg if you want everything instantly,right away?

Well i guess in a way Blizzard and SOE have already shown how to ruin a game,give away max level players nothing earned.

I would hope anyone that wants to play a game ,actually wants "to play the game".

I can go even further to show how ridiculous the analogy is,why not have players just stand in one spot and the game automates all quests .Then all they do is click that quest and the game auto brings the mobs to them,they don't even have to move.Even better yet,lets put every single player on the server into an auto group and as long as one player finishes the quest ,everyone gets credit,oh ya now that's eliminating down time.

Whaty else,oh yes we can put an unlimited amount of gold in each players bank,well i guess no reason for gold if the game just eliminates all down tiem and gives the players everything they need for free,no effort,no time wasted.


Originally posted by mark2123

I see Blizzard trying to sell a new mount or something.

Given they receive millions in subs every month and also have a shop, its about time they tried to do a bit more for the customer in terms of content, than simply offer double Valor points just because Wildstar launched.

Nothing will change people unless we vote with our feet because Blizzard have just become lazy and greedy - they don't give a stuff about us.  A whole year of subs and no content.  Where does the money go because WoD will be released at full price and that money will pay for the expansion.

I can't see me re-subbing as things stand because it's an insult to the customer base.

This is what i have been saying for a very long time.It is not an argument of weather the game is good or not but it is fact,Blizzard has made multi millions and NOT given back to the community what so ever,instead insist on SOE methods of spamming advertising.

CCP is another who made multi millions and never put anything back into the game.

I can understand if a new game is released and thre developer needs to recoup it's investment but once a VERY large profit begins they NEED to RESPECT the players who made them that money.

You are buying them rich houses,putting food on their table,money in their bank accounts and the way they show their respect is buying asking for more money,not cool in my books.

IMO SOE and Blizzard pretty much copy each other in everything they do,SOE used to really piss me off with emails showing nothing but advertising.

IDK something fishy about your links,they all look the same and do not look like links for sales to the game.

Nah none of this is true just forcing ideas that are not true at all.

If you had 20 skills and can use 20 you have a "character" how he uses those skills makes the player,not the skills making the player.

If you had 6 skills you are just limiting resources and versatility NOT improving it,so it makes a lesser player.

The OP's analogy would be like saying only one skill would be best because you would have even more builds.

No game will ever surpass how FFXI did the class design because they did it near perfect,even subtle changes would ruin the system and your ROLE in that class.

IMo the REAL truth is that devs are just lazy and looking for cheaper ideas to make games,that is why they try to limit your choices.Instead of making 20 classes with perhaps 30 spells and 15 abilities EACH,they just toss out maybe double that but has to span across all the classes,so takes less work,less effort,less cost.

The other idea is balance,limiting you to so few choices really puts you back in a specific role or you will be bad at your class in a group situation however devs don't have to put the effort into balancing too many skills on each player.

Example imagine you want to be the sort of main healer in a group so others can focus on their roles,your not going to pick 5 dps and one healer's role ability,you are probably going to pick 2-3 heals and support/buffs/debuffs if the game even has the kind of depth.

As i said ,i have played every type of system out there in gaming and i always see FFXI's as being the best design.Having a sub class removes the nonsense of ALts,it allows your player to continue to grow and be versatile without ruining your actual ROLE.Having half the ability in your sub class also keeps your player in check,again not breaking the game and not removing your actual role into some jack of all trades,master of none role.

This is not a unique idea and neither is it good.

I much prefer the way FFXI did it as it kept some meaning in your class role.It really begins to look cheap when you can just switch to any class at any time,FFXIV did this and i did not enjoy it.In FFXI you had to return to your home/Mog to change up your class,that is much more realistic.

Imo it also makes developers lazy as they can just set their Bosses to meet one certain type setup and not be versatile in any way.

Without knowing HOW this game does the individual classes,you SHOULD have to skill up each class first before being able to just auto switch.

Developers just need to do it right,keep grouping versatile but keep the class role as well.

So what role are you playing in this game.......i am a Healer,no wait ,i am a Tank,no wait i am a dps no wait i am support ...grrrrrrrrrrr.So what is it ,what exactly is your role,well i don't really have one,i just switch my weapons and abilities on the fly.

It's like saying what kind of car do you drive,well it's a Civic,no wait it's a F150,no wait it's a SUV,no wait it's a Minivan...grrrrrrr what exactly are you driving?Well it's not really any kind of car,i just switch the motor ,cargo room,body style all on the fly.

I have to say it is a catch 22,good and bad at the same time.

As mentioned by the OP,competition is good and needed but in this case the problem is nobody wants to have to install a new loader every time they want to play a game.Steam is a perfect example of annoying,when i switch to my laptop it comes up with a warning about not my computer and stuff and asks for my login.

At the same time,i don't like the idea of Valve holding the majority of business in this area but i also have to say they have not tried to rip us off,their prices are almost always reasonable with some perks.I just purchased the remake of FFIII so yes i am still using Steam.

As is case with most developers Steam has awful support,they ALWAYS tell you if it is not their Valve game to contact THAT customer support.I would hardly call that customer support,they can't have their cake and eat it too,if they are going to sell the products,they should back them up and support them.This is why competition is good,if Valve starts to lose a large market share they might begin to show some more effort aside form just collecting money.


SO far there is either no f2p or the games look like they are f2p.

It is not the future because costs are going up so developers are not in the mood of making less profits and handing over free gaming,they don't work for free.

The ONLY reason f2p began is because the low end game developers needed some new gimmick to get themselves noticed in an incredibly flooded market.Back in the year 2003 there were only  a handful of games competing for the market share,now there is a game creeping up every week.

I want a game that looks like FFXIV with the depth of FFXI but so far i have not seen developers hit either spectrum just a lot of games that look cheap.The old saying "you get what you pay for " is so true.

I have been working a lot lately and have enough games to pass the time so i really don't need to support any of these modern day f2p games.I am not so sure i will still be gaming at all by time i see a really good product come out but i guarantee i will see lots of hype for EVERY new game that comes out.

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