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All Posts by Wizardry

All Posts by Wizardry

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So much for play testing before release,seems like hardly an idea that would be missed if even a remote test was done.

I guess always being a SOE copy cat like dev,they are following SOE's agenda,just get that game out as quick as possible to make money.Ban players for playing the game,there is no way they could know was a glitch,is retarded.

I think it sounds more like they are trying to quell the angry by just saying they are handing out bans,very unlikely that they are.Too bad there is not a way to track players that are likely carrying massive amounts of shards and not really banned like Blizzard claims.

Not like it's the player's fault Blizzard was too lazy to play test.

I don't like playing games to "beat them" anymore.I want games that can forever advance and have stuff to do all the time.If it takes DLC then so be it,or create a way to make the game re-playable.

We have already seen cheap ways to replay and still advance in games like POE/Diablo type games where you just replay the same material in a harder mode to attain upgrades.I am not a big fan of that design either,but at least it is better than say one run through and done.

Single player games will never live up to the best possible gaming,unless they have dlc an ongoing revenue to keep improving the game,otherwise it is a set path that pretty mucy every player will play the exact same game as you.

 

There never was and never will be a MMO crown.

Every game is doing something better than the other or worse than the other,it comes down to choice on what you find acceptable.

My personal fave FFXI,does not have cutting edge graphics or shader's ,it misses out on water zones and some other  not so top of the line factors.However it offers the most class and combat depth of any game.This gain comes down to what you want,do i care if my player can jump or sit in a chair,nope not at all,i prefer effort goes into class and combat and creatures and AI.I also like that FFXI's crafting si the most robust out there,however lacks when compared to say EQ2's housing crafts,so again you can see every game has a plus and a minus.

As to Brad,i like the guy,i have said it before,he is a good guy to have on your team but i do not believe he as the main leader can make a great QUALITY game,he needs help.That is where it will always be hit n miss ,some guy on the systems has a weird idea it might ruin the entire game no matter how good of ideas the other members have.If a producer is telling his guys to rush everything,again quality fails.

Bottom line is that it is extremely tough to pull of that GREAT game,you need a lot of positives going for your game,from money to producers,to CEO/board members/investors to game engine,system designers,network designers,Ai,mappers,cut scene guys,models,depth it is endless as to many parts it takes to make that engine roar.

I see Imp Gang Boss will be a staple in Warlock decks.

Shaman is still my fave class but even though i see some top players win with it,i feel they can get rng and win with any deck.In the long run,you will not see a Shaman deck win a tournament and that is the bottom line.I doubt you will ever see another player ban the opponents Shaman deck either.

IMO IF Dragon decks are too costly,that means if top players start using them,they will have to be really good.In that case the whole meta changes,tons of players are net decking ,then everyone plays 2x BGH with Brewmasters.

Blizzard imo missed the boat,they added a new nuke card for many class but i feel the game needed more AOE cards.The reason is simple,it takes away some rng and allows plaeyrs to use some smarts in when they use those AOE's and stops players from loading the board,so AOE's would really add a new layer to the game.

Sadly this is what our parents and grandparents cried about,remember?This is what happens ,cultures ideas and ways of life change.Technology has had a huge part of the change as we see a majority of people copy fashion trends and ideals off of TV and movies,actors,high profile people etc etc.

To me it is like seeing people walk around with their pants half down,suppose to be some fashion trend or all the people getting piercings done,all of course needless but they get these ideas from some where.

Are we on the verge of something better?Nope it seems to take many years in VERY small steps when comes to gaming.Geesh we  even see tons of devs targeting careless spenders by selling at ridiculous prices virtual items that gamer's NEVER own,they are simply renting the use of.Part of the SLOW process is because game's cannot alienate a huge portion of the gamer base,it limits their chance at profits.That is why game design will ALWAYS remain far behind the technical aspect of gaming.So you see the possibility of an idea say VR as an example,it will take many years to see it fulfilled to a standard quality.

I can sum it up one way,the industry is no longer aiming for a niche crowd but instead trying to find a new gimmick that works.The industry standard is no longer long term investment to make a triple A game but instead afford a very low cost development and just hope the gimmick works.If not,not as big a deal as investing huge dollars into a failed product,just rinse and repeat,maybe the next gimmick will work.

Moba's for example  have actually been around a very long time,just not in an online aspect.So that is why the gimmick and other gimmicks work,it is basically aiming for an unlocked market.

I seriously do not see this trend changing for a long time,all it takes is to see other low budget efforts strike it rich and everyone starts doing the same thing.Really the only gimmick that changed Moba's from say a Starcraft game is the HERO idea,one small gimmick and all a sudden a new market opens up.Of course it takes NOTHING to add that one small gimmick,especially in instance gaming with only a couple players on the screen and low end graphics/models.

IMO the escape idea is not very accurate,i feel as our economy changed over the years,more people started to spend more time at home.Also new technology opened up which also creates a new market and then of course,people do not buy new technology unless they can use it,so gaming became bigger as well.Look at Cell phone technology,was suppose to be a good idea for emergencies,now people use it for gaming ,and needless stuff like twitter and facebook.

Technology is making it easier for people to stay at home and make the social outdoor life  far less prevalent.

I have not played it and find it tough to buy a game that based it's sales on foul language and sexual inuendo.

However i have played two prior versions,got bored with both within the first few days making it tough to want to purchase this rendition.I decided to watch a couple streams and both streams i never saw another person in the game,so as far as an mmo aspect ,i would say definitely not.

When comparing to other games to warrant the MMO title,i think many of us already do NOT acknowledge many of these recent MMO's as actually being MMO's.It seems there is one side that thinks just because a massive amount of people can login,that warrants a title,the other half of us think nothing of the sort.

You cannot have just one SMALL non game play aspect like a login screen determine if it a mmo or not.Lobby games are not MMO's and unless a game PLAYS like an MMO ,it is also not a mmo.

As far as effort goes.i would say from what i have seen,the game offers as much quality or content as many of the current mmo's.However the entire series does one thing i don't like,meaningless 2d buildings that are nothing more than fake backdrops.I believe every single building in a game should act  liek a real building with doors and insides.The obvious reason is because i know how game worlds are made,so it 100% ruins the immersion for me knowing how little effort went into the world.

 

 

Originally posted by fivoroth

Are you a Blizzard fan? Blizzard north only made one of those games. Blizzard North did not make SC1, WC3, WoW.

SC2 is the best strategy game of all time. It's a true successor of SC1.

http://en.wikipedia.org/wiki/Blizzard_North

Read this, you should educate yourself before making posts like this.

Originally posted by Tibernicuspa

The past 10 years of development in WoW shows that they have no idea how to make an MMO. They just designed a simple version of EQ, which was already popular, and advertised the shit out of it.

 

That's all Blizzard has ever done well, really. Rehash old ideas for a new market, and dumb it down for mass audiences.

Don't make me laugh. WoW became popular because it was an amazing game. Trust me all those millions people didn't flock to WoW because EQ was popular. There were tons of BLizzard fans who loved their games. Blizzard's fanbase at the time of WoW's launch was massive and EQ was insignificant in comparison. WoW achieved a number of players that was bigger than the entire MMO industry back in 2004.

WoW was fun and it was epic. And it was set in a universe which was a hundredfold more popular than the niche EQ. MOst gamers haven't even heard of EQ.

I know it's hard for EQ fanboys to swallow this, but WOW put this genre on the map.

 

Why did they flock to Wow having ZERO knowledge of mmorpg gaming?Remember the HIGH majority of WOW players never played an online rpg before,so they had NOTHING to compare it to.That was a FIRST time game for MOST of it's player base.

As to other devs making games for Blizzard,yes pretty much sums up their lack of quality producers and staff when they have the highest payroll,most employees of any developer and under perform.A giant like Blizzard still using ancient Warcraft game engine seriously?Then they opt for the ever cheap basic freeware Unity engine for HS.

 

I can say the same thing about Diablo,it is NOT a better game than POE,in some cases not as good,yet it makes tons more money.More money more players,more profit does not mean a better product nor better quality.

I have been a long time fan of Square Enix,i do not play FFXIV just because it has the most players,imo  it is vastly inferior to FFXI.

I see it everyday in twitch,people are buying that NEXT game on a total whim just because others are buying them.

Most Blizzard fanbois buy everything they sell on a whim,yes again i see it all the time.I would bet 90% of the Diablo fans were buying the next Diablo no matter what,without knowing a single thing about it,just to be a part of the IN crowd.

When EQ was popular there was like 1/20th the amount of online gamer's and online rpg's were not yet even popular nor advertised.I did not even know about EQ until some chick told me about it and i was online gaming several years before EQ1.When WOW cam out,you would have to be blind to not see the massive advertising.

Point is you can NEVER use numbers as an excuse for good or bad.Vanguard a perfect example,no matter you want to talk about bugs,the game TRIED to do A LOT more than Blizzard tried to do with WOW and definitley megatons more than what Diablo offers.Starcraft is nothing more than a Command N Conquer module Moba type copy  game.

Dude said it accurate,Blizzard is not a designer creator,but more a copy cat dumbing games down to the easiest denominator to attract ANY gamer.They can get away with it because their following buys anything they sell,so they can also build games on low budget and again get away with it.

No i would not enjoy it and never liked EQ OOC healing either.

I ha e seen a lot of real cheap looking effects in games,especially when comes to laser type fire,hence the oft used term pew pew fire.

Most  of the military type guns turn me off as boring,hence why i prefer magic and Fantasy a lot more.My fave fps games were Unreal and Quake so not your typical ping ping or pew pew,like i see in COD or CS or similar.

 

Although i am subbed to FFXI,i would say that likely only FFXIV warrants a sub but then again that depends if you  figure the game offers entertainment for you.If i stopped playing FFXI,i might save that 50 cents a day but i won't be playing any of the crap currently out there ,so i put a higher value on the game that gives me entertainment than supporting with my time other games i don't like.

FFXI and i guess Wow and EQ2 are a different beast.You have multiple years of content and effort,you cannot compare that to some 1/2/3 year old game.It might takes these newer games MANY years to ever catch up with content and then how much did you actually spend by that time?

I know people that spent more in 1-3 months in these so called f2p games than i have spent in FFXI in 12 years.I was just looking at one of the newer games support packages and it was in the thousands lmao.For a PALTRY 10,000 dollars you can get this _______________ in Shroud of the Avatar,what is that in sub fees,50+ years?For a mere 15,000 you can buy the completionist in Star Citizen,sure sounds like sub free gaming is doing gamer's a lot of favors :(

Originally posted by turinmacleod

Perhaps this site could do with more open-minded fans who are willing to expand their gaming horizons? No?

 

T

OR this site could ask it's writers to not be so biased and not to just write positive spins all the time?

It really has nothing to do with the content on the site it is how it is presented and that is what the OP is talking about.

The advertising policies also are worth squat when writers are contracted to write articles,meaning they don't directly work for mmorpg but indirectly work for them.You can make claims of proper ethics but unless you are the writer yourself,you cannot make those claims.EVERY single writer knows how this site makes money and how they themselves make money.

The one poster pretty much summed it up when saying that the term mmo and rpg doesn't mean anything anymore.There is no law against what each person perceives as a mmo or a rpg,however logic and common sense would tell us what those two terms stand for and no, WIKI does not have a say.

I decided to watch the last stream "Lightbender" so i could get a better vision of this game.

I have to start by saying these community guys are good in my books lol.There are certain things that most community people do that really turns me off and these guys did not do anything offbeat so all is good.The one guys voice sounds very familiar,i think his name was Eric.

I have to start by saying i don't like those green markers over the player heads,i don't like ANY markers in my games.I like my players to look like they really would look in a world.Lots of markers used in this game :(

Lightbender seems to have some cool abilities,no sure i like the idea of allowing to spec for damage as it is suppose to be a "support" class.IMO if you want a dps class then why not play a dps class?

Players look good,creatures look good,effects could be better,they are hit n miss.world looks ok although very small areas to work with,looks more like outdoor dungeons than an outdoor area.

I am not so big on SLOTS,i feel if you have an ability,you should be able to use it,UNLESS it is an ability related to different weapons.

I do like SPIKE damage along with varied timers.However does not seem to use timers.

I would like to see hotbars,allow players to access as they want,too much on the keyboard is a very frustrating setup for me.

It looks like a lobby game?It looked like these guys just warp to a zone.Thetin rift looked extremely linear,no room to avoid or move without engaging everything.I also noticed that COD like target goal on screen,not a fan of any markers,did i mention that already?Seriously the Thetin Rift looks so linear,did they really need a goal marker?

I really did not like the constant spam attacks,i prefer a slower less arcade looking combat.Some attacks were ok but some just looked wrong.

One question asked about tanking,sounds good to me with the ability to be a real solid tank if wanted.

It really looks more like a co-op than a mmo but i would have to see other groups of players on screen to think otherwise.The lobby looks like a f2p Asian game with tons of markers over heads.

I will repeat ,the community players/team there did a very good job,they  did not bore me and tried to give lots of information,but the game itself has a lot of nuances that sort of bother me.I would not say it is a bad game but i can see some corner cutting in the design,i could see some people enjoying this,who knows maybe even me if i actually played it,but i think too many nuances would ruin immersion for me.

 

There are two areas of Hype ,MINE and the Internet's.

I will of course ignore FAKE hype created by advertising sites.

My biggest let down,that i had a lot of hype for?FFXIV Sadly it was a COSTLY venture they could not afford but once invested,they had to rush the game to try and recoup money.Also sadly the rushed concept ruined the game design forever.It was less of a letdown the closer it got to launch because i saw a poor game before it was released.No matter the improvements "many of them" the core design is set in stone and one i don't like.

The Internet's worst hyped game?I can't really say Wow because imo,i don't remember the HYPE,possibly because i never thought Blizzard was a good game designer,so i never hung out in Blizzard chat circles,so maybe it was super hyped and i just didn't know it.To me EQ2 was a bigger hype and also imo after the releases also a better game.

What i saw as the biggest hype "internet wise" was Star Wars SWTOR and i although not a huge  sci fi fan and never liked any of the SW games prior,i was highly anticipating this game to be EPIC.It let me down big time,i do not agree on the story being quality and the way questing green/red zones were done,it felt CHEAP and more like a single player game.Crafting was a a cheap design as well.The concept with the various stations and several choices was nice but that is whee the crafting positives stopped.

Combat was stale to very bland,items and gear were bland and VERY limited,the whole game looked sub par quality.Some of the cities were well done even though using low poly graphics but that was the only positives i came away with.

Originally posted by Robokapp
Originally posted by baitzashul
sending followers with boats......wtf ,why we dont go us with  boats ......like in Archeage.....its same shity content like always ......new map and new 3 mobs.....blizzard with wow go down hard for real...

hearing the "it's the same thing" argument since BC.

 

It's the same argument. You'll need to come up with something new to hate on a succesful MMO you're not playing.

It's not about hating it's about facts.

Vanguard had a nice ship building system,OPEN WORLD content.EVERYTHING Blizzard does is cheap mode,easy to make instance content ANY small developer can pull that off.

Item levels?Absolutely one of the worst CHEAP ideas ever in rpg gaming.Of course Yoshi when he sent out his employees to other games such as Wow to get some ideas for FFXIV,he came back and copied that crap idea.I was all cool,i thought ok keep it away from me,but nope,they brought it into FFXI as well,just a super lame idea to make it EASIER to control new combat/content.If i owned a game and the producer came to me with that idea ,i would fire him.

Yes the shipbuilding idea is at least  a good concept for a quest,done better if open world.As i mentioned VG did the whole ship idea MUCH better.

They get 1/2 a star for the ship quest idea ,minus stars for the rest of the rehashed ideas.

It takes more work to continuously balance taunts with the ongoing damage improvements.That is likely why we see more and more dumb down combat systems,devs are just too cheap to put in the effort to make a solid combat system.

It is WAY simpler to CONTROL the combat and xp you gain by just creating a linear questing system,that way the dev gets off the hook for any effort at all in balancing their whole combat system.

I would pretty much copy FFXI's Paladin system,the difference being shorter timers on Shield bash and the ability to upgrade/earn shorter timers on other abilities as well.

An upgrade not only to tanking but ALL of combat would be to create more intuitive player to player combos,sort of the way FFXI started out with sneak attacks and trick attacks and Paladin alignment with players,just do a LOT more of that so it becomes an intuitive combat system and not some Diabloesque spam game.

I guess i could sum it up easier,LESS button mashing and less 1/2/3 button tapping in our games,MORE intuitive combat and no that does not mean manual aiming.

This sounds more like an advertisement to why designs like Wow/FFXIV are just bad.Content catered to gear is just all around bad,i prefer gear to be sort of meaningless to the win factor,i prefer use of your brain and skills/abilities to be the main deciding factor.

All games are leaning towards this design ,even my FFXI that used to not care about gear at all,i don't like this direction one bit.These designs are so poor as well because it removes the solo/group factor.It is still like ffxiv/wow ,grab your dailies and repeat nothing else matters.

I MUCH prefer freedom of choice,if i am out killing 8 bears, i want the choice to just say i am bored,i am not finishing this quest,i am going over there to fight Tigers.However when your xp is bound to questing,you have no choice,you are forced  to continue grinding quests and almost ALWAYS in a linear fashion.

Would it make it better if games started to let you decide how many Bears you want to kill?Nope  because you might as well allow players to get proper xp for killing then.

There is ONLY one positive out of questing,it sort of limits botting,however it did not stop Lineage players from using bots that actually went back and forth to npc's,albeit only the same npc back n forth,where as questing makes you go to a different npc...usually.This idea also ties into limiting how many you can log,if unlimited then again botting is back in play.

However i do NOT believe in designing a game around botting,that is a win/lose fail.

Originally posted by CrazKanuk
Originally posted by DevilSeph
Another advert to Gw2 ... here it starts again

Hmmmmmmm, so you are saying that GW2 does NOT warrant a place on the top 5 B2P games? I find it really difficult to think of any other, more worthy B2P games, but feel free to make an argument on how GW2 doesn't deserve to be on the list. An argument other than, "here we go again"

It most certainly does on a non biased perspective.However for me  ,i quit the game within the first day and MANY games have at least kept my interest beyond day 1.Rift and Eve for example i have tried 5+x on each to enjoy them but keep quitting.

However subjugating games into their own niche to warrant being good does not buy into my sound ideals.A game simply has to be good...period and i have certain criteria for being good.

Yes there are bad games i have played,but NEVER do bad games keep my interest for more than 3 weeks.To me a quality game from my perspective is a game i WANT to play for months on end and NOT just to say ...hey i finished this game.

 

Originally posted by DMKano

I know that Pearl Abyss had a very clear vision for BD in early beta - where player interdependence was key in both PvE and PvP.

But now Black Desert has become an entirely different game from original vision:

1. Solo centric - group world bosses removed, replaced with summonable soloable bosses

2. PvE made 100% soloable and even easier (it was already pretty easy)

3. PvP outside of guild warfare and sieges has such high penalties it's non existent

4. Removal of player to player trade, also removal of player set pricing in AH - all AH pricing is set by Daum (the publisher) now

I saw this same idea in Wiz 101 and imo was a real bad idea,i saw no reasoning for it what so ever.However in this game my ONLY assumption would be to stop RMT.IMO the set prices of the AH is not a RMT deterrent if you already remove player>player trading,it sounds more like a CONTROL over the entire economy to make it EASIER for them to control.Example after 6 months some players start complaining they have a bazillion gold and nothing to do with it.I know in FFXI ,Square purposely tried to add ideas to remove currency from the game,it works to a point but never perfect.I personally do not like a controlled economy,it looks unrealistic and just takes  part of the fun away from the game.

To be honest,most devs over there are not about creating a GAME,instead they like generated worlds with spam killing and not much more.Usually if not always ,buildings are 2d meaningless structures,no depth to combat and typical TREE advancement that is also so  controlled it might as well not even be there.

5. Safe zones extended to majority of the map now

6. Trade + crafting can be soloed and pretty much fully automated with hired NPCs - there is zero competition with other players - it's all 100% solo

7. Endgame is basically acquiring costumes + doing dailys to get enchanted gems to enchant your gear (high RNG failure so basically you'll be doing this for a long time)

8. This is a solo - casual PvE game now at it's core - a complete 180 degree change from original vision

 

I played original (beta 1) and though BD had a lot of potential - sure the game is still gorgeous - but looks are only superficial - to me it's all about the actual GAMEPLAY - and that's been gutted to hell it seems.

WTF happened?

 

 

First off no i do not support kickstarters,i have not even donated or subbed to a single Twitch streamer either.

I also do not agree that kickstarters have given us any good games,USUALLY i see some interest in some new games,but none of these or VERY few have given me even a notion of interest.

I would say 7 days to die is about the most  complete but even that kickstarter game is still slow   to move along and get to where i would play it.

EVERY single kickstarter is on a freeware or very cheap game engine,uses low end graphics and in cases like Hands of Fate,just a low budget design all around.Blizzard has joined this fray of low budget game designs with it's HS  "Unity Engine"and HOTS as well as resurrecting Sierra for the purpose of making Indie games.

What it really looks like to me is that rather than RISK 100 million dollar investments over 4-5 years ,the developers have decided to flood the market with tons of cheap games and hope one catches on and makes money.There is very little risk that way but to me,it is just showing me they are NOT aiming for TRIPLE A gaming but instead aiming for a gimmick that works and hoping to get lucky.

Classes and abilities only matter to me IF there is a system to the combat with some kind of depth.This is just a don't care about the mob,just click your best dmg/ability and spam it away.Even the animations are typical way too fast and spammy.They really love arcade gaming over there more so than controlled thoughtful combat,hence why once again we just see a solo player spam killing.
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