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All Posts by Wizardry - 801 found

9/07/08 11:00 AM
Viewed 1585, Replies 36

Originally posted by marowit

I respect Blizzard for their business thinking in a gaming world where most people don't even know how to give away free stuff Blizz manages to sell rocks, the graphics are just perfect to reach the masses lets face it 70% of gamers don't have the necesary PC power to run hardware intensive games so WoW can be played on any PC in the world right now, so no one thinks "hey i won't play WoW cause my PC won't run it".

The whole goal of Blizz is to reach the masses and that is just what they are good even perfect at doing.

I'm not a fan boy or anything i see WoW as just another mmo with lots of subs and with nothing really new in it, but other people see it as perfection, when was the last time someone said that WoW is buggy or stuff like that?Never, and it will never happen.And untill someone manages to get a launch with a perfect running game the masses will still flock to what they see as "Perfect".

Well i do tend to agree about reaching masses,but after some thought ,i decided not really.You see why are people who have terrible systems using them for gaming?You can easily buy a console system for cheaper than just the video card alone and you would have no BIOS issues,no configuring ,really no problems at all.

So in IMO if you are using PC's for gaming you should be able to afford at least a gaming standard machine.Most games do not require big rigs at all,as a matter of fact most newer tech is never around when these games were designed,so you should be fine with very average machines.The problems are usually drivers and tweaking,RAM and a decent cpu,not getting into dual or quads because games don't utilize them.

The other reason WOW shouldn't get subs based solely on ease to run,is that you can get the exact same thing even with better graphics on F2P games.I mean lets face it ,most players are just speed leveling and PVP,anything you can easily get in a F2P game,but with nicer graphics.So i don't buy the theory most are playing it because it runs easily.

9/07/08 10:47 AM
Viewed 2003, Replies 33

I finally tried it again,and it does seem a little better than what i remembered but it is not that good even still.Try the editor and you will see how few options this game has.I guess if you want to mosey around in a free world its average but i have seen better F2P games for sure,not that any have ever met my expectations.

After many many tries of F2P games,they all talk the talk but in the end there free for a reason,they lack content and are real weak in several areas.

9/07/08 10:41 AM
Viewed 674, Replies 37

If timing is what determines damage,then it will be solely a PING system.There is no way a high ping or lagger could ever equal the consistency of a low ping no lag player.It is tough even in unreal T,but at least you can backup and use cover and different tactical weapons to overcome lag/ping.In the end the players with uber connects to the server will always have better reactions,making it so the VERY skilled can at least battle the average players but not the top ones.

9/06/08 9:32 AM
Viewed 5072, Replies 35

Originally posted by skydragonren
Originally posted by ryman
Originally posted by snowmonky
Originally posted by demenhoth

Awesome.... Wonderful.... Now what about the 360 version???!!?! >.< Jeez. The 360 was made for playing FPS and an MMOFPS is perfect for it, and they're going to cancel it? *will kill*

PCs were made for FPS games. Consoles suck at it.

 

I beg to differ, as much as I would like to agree. Do your PC and PC games support 4 player split screens for online and offline multiplayer? Didn't think so. Do you feel like carrying your updated hardcore desktop everywhere you feel like doing some lan crap? Didn't think so.

I'm sure there is a program out there that some punk made for the hell of it that would actually split your little 10inch monitor screen into 4 squares, while a hack to play more players in your bf2. Yeh... I'd love to go through that trouble.

 

Ryman ,

 

Are you serious right now?

PC INVENTED FPS for gods sake. Quake, Counter-strike, Unreal Tournement... any of these FPS's ring a bell to you?

It is a FACT that mouse+keyboard controls in a FPS are more accurate, which is why the PS3 is including it in it's new FPS games.

Even a noob on mouse+keyboard can melt the face off any controller carrying wannabe.

 

Anyway it just boggles my mind that Xbox can drop Halo (which is no doubt a nice FPS) and now all of a sudden the entire FPS genre has been reinvented and consoles rule the FPS circuit. Seriously?

 

Um who really cares about split screens? Last I checked REAL fps players wouldn't share their frag space with 3 other idiots. REAL FPS players use that entire screen to own your face.

If I want to play with 3 other people I use a router and tell them to bring their own shit over to the house. TRUE PC gamers don't worry about how heavy their box is, they just pick that shit up take it to a LAN and own face.

So get outta here with your split screen my Xbox rules the day garbage. PC owns FPS genre and always will. PC > Console.

 

PS. No gamer uses a 10inch monitor. If they are they have no business playing games on a PC. Mine is 32inch and I won't split it 4 ways.

WOLFENSTEIN started it all :D.

Yes LANS are done a lot and players do move there whole PC rig.There is also gaming centers that you can arrange a LAN war with friends,you don't always have to move your big rig around.The world gaming championships that have been on for a few years now involved games like UT99/Quake/Counterstrike and were of course all played on PC's not consoles lol.The best setup for gaming in a FPS is a mouse keyboard,something consoles uitilize nowadays but at one time they were just controllers,crappy for gaming.

9/06/08 9:11 AM
Viewed 1204, Replies 13

Bunny hoping is strictly noob tactics,the top players in FPS games do not do it,especially not the UT players.That is why a well designed game will have weaponry that makes bunny hopping obsolete,and a non factor,evasion is suppose to be done using COVER or DODGING.

Huxley was talked about so long ago,i have all but given up o nthis game.By the time they bring this sucker to NA,there will be a million aimbot ini's and a million cheats.I see this game being like counterstrike,very popular to all the kiddies who can get there hands on the cheats and sit there giggling behind there PC.I have never seen anti cheat work in my entire life and that NGUARD that asian developers like to use because it is free,is another joke that works 0% of the time.

9/05/08 8:19 PM
Viewed 1421, Replies 36

Originally posted by Pyrial

I have been following Warhammer Online for a bit now and have been in since closed beta. I have played everything care-bear you can think of EQ, EQ2, Horizons, SWG, WoW, Vanguard, and LOTRO. I played AoC for all of a month and got sick of that gankfest orgy.  I am really disappointed in the class cuts Mystic has made. I was stoked about playing a Dark Elf BlackGuard and they had to toss that class out along with a handful of other classes. Now there is nothing that appeals to me with the Dark Elf race and the only race that has anything really are Chaos and High Elves. I have enjoyed the game so far but the lack of class choice and the slow combat is very disappointing. Are they going to add those classes back at a later time or not?


Now on the combat, it feels like when I click auto attack alone I can get up go fix dinner, eat and drop a deuce all before the next swing.  If I want to kill anything within a 20sec window I have to spam the shiz out of special attacks.  I don’t know if this is due to the month of AoC’s fast paced combat but sweet jebus I want to fall asleep. I love the rest of the game and the environment but the other two have been kind of a turn off. Does anyone else feel the same way or is it just me being too dang picky?
 

20 secs? rflmao.DUDE i kringe every time i see people complaining about slow combat in ANY game.The reason is that most skillful and interesting combat is slower not a speed fest.If you have ever played ffxi,the battles quite often are around1- 2 minutes,this is normal xp mobs not bosses.By your standards,you want less than 20 secs witch basically means 1-2 spells or maybe 2-3 swings of a weapon.That kind of combat would 100% be a no brainer.There would be no debuffing no reactions,just hit your best attack 2x and the fight is over .lmao,where is the challenge or skill?

What part of the game are you actually enjoying ,since combat takes up pretty much 90% of every game unless your a full time crafter.If you want things to die that fast,you obviously are not enjoying the combat,but are more so in a rush to get it over with.The players such as myself who take combat seriously and enjoy a rewarding challenge ,prefer a much longer methodical approach,one in witch takes lots of thinking or reactions,not a bam bam it's dead approach.I hope you can see why  a speed fest is not good,i tried to explain it best i could.Otherwise we are just playing penny arcades,where you put in your 50 cents and button mash over and over hoping you got enough kills in the alotted time frame for a free  game.

9/05/08 8:06 PM
Viewed 3428, Replies 128

Originally posted by arctarus

Gameplay. If you did try star wars (pre NGE), you will know that you can be anyone, any trade you like. Its basically an open world with players making the game with endless possibilities.

I don't think the fans here are hostile though, this is what happens when love and hate collide.

And this kind of arguments is norm in mmo forums... just that you see more in this forum

 

Actually i don't agree with your analogy of players making the game.Pre NGE had the casual players wanting things like JEDI but didn't have the same time frame to achieve it,that is not a fair system,since it only favours those with more time.

I can't see how anyone can answer the OP's question until the game is released.Darkfall only has some ideas that may look good on paper to some people, we won' t know until it is released.I hope Darkfall no matter how good there ideas may be,doesn't turn out to be a time = reward game,that will make it a failure in every aspect.It is still just maybe's and might be,so i'll wait to see,however as soon as i see a game's basis is on PVP i am very skeptical and doubt it will carry any success to a large crowd.

9/05/08 3:20 PM
Viewed 1824, Replies 71

Originally posted by imbant

I have seen a lot of threads that contain questions about PVE in Darkfall.  Some even ask if there is PVE at all. 

Not only is there PVE in Darkfall, but it actually has some really interesting aspects to it which is amazing due to the fact that the game is based on PVP.  So I want to take a second and highlight some of the PVE features for those of you who have not been following the game until recently.

 

  • There is PVE in Darkfall.  So lets just make sure everyone knows that first.
  • There are dungeons, but they are not instanced.  This means that any group of any race can come into the dungeon your group is in.  The dungeons will be zoned and are one of the few parts of DF that will not be seemless.
  • Darkfall has a very dynamic and unique PVE system in place regarding random mobs in the world.  Once you clear a group of mobs they are gone.  However if they remain unchecked, they will grow in size and power, and may even begin to establish structures.  Champions can spawn and they can also roam.
  • PVE mobs will drop exactly what you see on them.  You will not be looting the Sword of the Uber off a boar.  If you attack a goblin with an iron helm, sword and cloth pants on...that is what you will be able to loot off him.  If he switches to a bow and arrow in the middle of the fight, that will also be there too.
  • PVE mobs will have the ability to LOOT YOU if you die while fighting them.  So it is entirely possible to come across a camp of goblins, and notice that one of them is sporting a little nicer gear than the rest of them because he just took out an ork player.  If you kill him now, you will be the new owner of that loot.
  • You will not be clearing the same raid boss over and over.  Once a "raid" boss is killed, he is gone...because you know...you killed him.  Do not read that as raid bosses will be few and far between and only the elite guilds who get to them first will have access to this part of the game.  There will be plenty to go around.

 

That is just some of the main points about PVE in Darkfall.  There is also talks about Demigods on destruction paths that will be controlled directly by GMs. (That players can obviously kill if they are able to)

Hope this helps any players who are just now discovering all that Darkfall has to offer. 

Man darkfall has a lot of things going for it but mixing PVE and PVP does not work,until a developer puts a lot of effort into the design.

Here is why PVE and PVP do NOT mix.Say i am doing PVE,be it in a group or solo doesn't matter.Of course being i like a challenge i am going to be doing a very challenging PVE,now let's say some little kiddies decide "Hey lets go kill some care bear PVe players".How is that aspect of the game suppose to coincide with each other?i mean i tried in a F2P game,just doing a quest i needed in a PVP zone,but it involved killing PVE.There was 2 other players on my side nearby watching out for PVP,but the other player had speed, a much higher level and stealth,and was on me before i even killed my first PVE for the quest.

Right away i was like wtf,this is totally dumb,why even bother with quests,why even bother with PVE at all,if you can be backstabbed at any time.What made it even more care bear than anything was that the other player had ZERO chance of ever dying to me,that equals zero challenge and a ridiculous setup,that isn't worth my time,since the developer obviously showed no effort in his design.They tried to seperate the PVP zones,i can't remember exactly the level but it was something like level 21-40,and if you were anything but 40,don't even bother.

There will always be higher level or stronger players in the game,so it would be ONLY luck that determines what you get to do in the game,Lucky that you don't get raped by a player who has zero chance of dying to you and obviously zero challenge to that player.That is a worse setup than any care bear game could ever be because in PVE only you do have the chance of dying to any XP mob,unlike the scenario where by the player has zero chance of dying to you.They have zero chance not only because of the setup difference but because you were busy fighting PVE and most likely couldn't handle another fight even if it was even up.

9/04/08 5:32 PM
Viewed 1353, Replies 24
Originally posted by Mrbloodworth

Its funny, everyone wants them to own up,  And when they do... more bitching. This also isnt the first time he has said most of this info, yet people will continue to cry about DX10 (even if they cant use it).

All of his responses seemed completely reasonable to me.

I agree.People should be bitching about the developers that tell you nothing..cough Blizzard ..cough,make you buy there products with no clue if your getting all the content or not.Then they will sell you an expansion pack that was probably suppose to be the old content they didn't give you ..lol.Another thing players should be bitching about is lack of updates after the game has been launched for awhile.I mean players pay out there monthly fees for a game that is already completed..cough Blizzard ..cough,they better start seeing updates to the game that EQUALS the amount of money the game is raping the players for.I mean if a developer is scraping by that is one thing,cut them some slack,but if a game is raping players for millions ..cough Blizzard..cough,you better darn well start seeing some MAJOR updates.

I think FUNCOM has been using there initial cash flow to try and update there game steadily,i would say they are giving it an effort.They still have servers to pay for a staff to pay wages too and it's not like they are making millions anymore.Funcom could have taken that early cash and ran,but i truly believe they are giving an effort to make there game last.

I think you would have to ask the players that are still playing if they are satisfied with the games direction now and if they feel satified the game is making strides.I mean keep things in perspective,are these guys putting out an effort equal to some of the bigger giants in the industry?Are they at least communicating with there player base?If all are true,then cut them some slack,there is much bigger fish to fry..cough Blizzard..cough.

9/03/08 11:15 PM
Viewed 1585, Replies 36

I am sure many have read the recent gamingbiz interview.What it shows is the the true face of WOW and how it continues to grow,but at the same time it shows they fall into the same problems all other games fall into but also keep a lot of things secret.

We have seen an aweful lot of flaming on recent released games and continued flaming when there devs speak to the public.WOW/Blizzard openly states that they are proud of keeping everything in there industry a secret.So instead of communicating with the public,they keep hush on everything.SO before people go out and continually bash other developers at least give them credit for keeping communication open,they could always keep things a secret and promise nothing,like blizzard does.

I have said this just recently as a matter of fact,how would WOW followers even know if they were ripped off out of content if they never promise them anything and tell them nothing?Answer is they wouldn't and probably have been ripped off just the same as others have in games such as recent as the AOC crowd.

WOW,admits to utilizing 130 people on there CONTENT patches and the expansion,witch we all know it's done.This again shows they are releasing content that needs work and has been released as non perfect,once again just the same as all other games are doing,but other games get flames and bashed for doing it?I still get a laugh remembering how SOE got flamed and players complained about shard retrieval[EQ2],yet WOW continues to do the exact same thing,but players don't complain.lol.

One other thing,is on the content subject,do people from WOW actually believe they get 130 people worth of quality content?I think no way in hell they do.That's more people than some games have for there whole project from day 1,Darkfall has 10 people of witch the 5 greeks i have no idea they are anything but businessman.I have said this many times,where is the WOW graphics update?Textures update?models update?they are spending these enormous resources on a very ancient game engine,and they can't compete with many other games in the exact same areas,and have no excuses as far as i am concerned,they got the money.

SO simple question,why do WOW fans put up with the exact same BS other games are doing ,and yet never complain?I think i already stated the answer,Blizzard keeps hush on everything,so the less there fan base knows,the dumber they are to mistakes.How many servers does WOW have?I have never heard them ever state they have over 100 active GM's,and i am sure they would be quick to state it if they did.So you can pretty much guarantee WOW gets less GM support than all other games out there.

I might also add that Blizzard continues to market there game on the MASSIVE Chinese industry,with very cheesey standards that other developers can't compete with.They are releasing free copies of there game[not trials] with ATI video cards in china.Why would a game that claims to be the hit of the decade need to bribe more players by giving away free discs?wouldn't a rock solid game be a shoe in to sell?They did the same thing with Mc Donalds in the states and many other facets as well.

This shows the true face as to why WOW has been a great success,as i have said in the past ,they are VERY sneaky and just use massive marketing ploys.SO before you go off on rants/flames telling other developers why they are due to failure,remember WOW follows the exact same patterns even though they spend massive resources and should be a leader not a follower,they are leaning closer to the latter.WOW shows that they can spend a heck of a lot of money but have not shown to me anyhow they deserve neither the subs or fan support they get.I also believe to this day that MANY of the WOW players have no clue that they could get the EXACT same mechanics in other games but with a lot better graphics.

This was actually not meant to be a WOW flame as much as it is just trying to show people that the biggest game on the market is no better than other games are.Even if people's complaints are legit,they are showing more anger towards developers that have far less resources than the industry leader does yet they expect MORE than the industry leader from these smaller guys.Blizzard is making probably more money from ONE game than all other developers are making on a whole,so people should be expecting GAME BREAKING quality from BLIZZARD long before expecting it from the small guy on the scene.

9/03/08 7:54 PM
Viewed 1036, Replies 21

This game WILL happen,you can bet on it.as far as a release date,beta for november release for early december.This is what has to happen for any success.I don't think the PVP will live up to my expectations,but mine are very high.I think for the averagePVP'r that just likes to go out and kill,they will be very happy with this game.To me it looks like a PVE world with Full out PVP added in.That is where the problem lies,the game world is not designed for skillfull PVP,too bad too because with FPS like reactions it could have been very good.

9/01/08 7:12 PM
Viewed 2003, Replies 33

Originally posted by Lydon

It's definitely worth a try, especially now that it's free. Don't judge it before you've left the starter island - trust me on that one.

 

Was there always a starter island?I remember trying this game on release and it was Sooooooooooo bad i deleted it maybe faster than any game i ever deleted.First impressions are huge and there is no way a game has it's selling point as "Wait till later it gets good HONEST :D".A game and it's mechanics/looks are set in place right out of the gate,so no way i can believe this game changes anything past the start?

Has the game changed from the very beginning of it's release?that was the game i remember as being aweful,sorry but i have to tell it like it is/was.Maybe there is some noobie island that doesn't do the game justice,that is why i am asking as i really don't know because i didn't give the game much effort or time at all.

 

9/01/08 7:00 PM
Viewed 1251, Replies 65

I am as skeptical as they come and i believe this game is for real.I also believe the reason this game stays a little quiet is because they don't have the financial backing.

There is no question that a christmas launch is by far the best financially,as every game strives for that date.It is already september and nothing out yet,so it's pretty much a guarantee that no release for 2008.

I actually have just read that they do have a confirmed publisher,so i guess they have been struggling financially for backers on this game.

The problem is that this whole game sounds a LOT like Dark and light all over again.There working staff is/was VERY small,so i can't help but wonder how large there game world will be.This proprietary engine was developed way back ,at least 2001,i wonder how they managed a seamless world,when others can't?I hope this isn't one of those engines like DnL used where it just plots trees and water anywhere randomly,sort of like the way you can randomly build a age of empires map.Every detail on every zone has to be planned out,especially since it plans on being a PVP game.Like i said it sounds a lot like DnL,a game that had great potential and great ideas,but had neither the staff nor the money nor the marketing to make it happen on a large scale.

The  main factors,marketing/publishing/staff/cashflow are huge in deciding a games outcome.Look no further than Blizzards WOW,that game under any small developer would be vapourware by now.It had the clout and money to force it's way onto the market.

There is something else very puzzling about aventurine and there 5 norwegians .How on earth did they just up and move around eventually landing in greece because it's a cheaper tax market to release there game?They would need an office,housing,money,and since they were struggling for money how did they accomplish this?There is NOTHING on these guys in wikpedia,so i have no idea who they were or who they really are.How did they make a living while designing this game?Some very puzzling things behind this game and it's designers.

9/01/08 9:53 AM
Viewed 1374, Replies 65

To the OP i have NEVER heard any thing about players wanting linear games,so right there not sure what you getting at.

Number two,player driven economies NEVER work,they ALWAYS alienate new players down the road and ALWAYS become broken.The ONLY way a player driven economy can work is if you have zero RMT activity,witch i have yet to see happen.

Training what you want in a skill based system,is FAKE.It is not a skill system at all, it is just mathematics ,puting numbers into slots.In the end the chat gets spammed with all players asking what is the best build,and players all become the same.Another reason that system stinks is that your MMORPG title just got thrown out the window.There is no such thing as a class anymore,how would like to call every player i nthe game a HYBRID?I for one would like every player to be something different,not a chat full of spam asking "HOW SHOULD I MAKE MY PLAYER".If you have ever played FFXI,you would know that just because you have a class there is different ways to play it...example Dancer,Ninja,even redmage can play various roles.FFXI uses set classes but you can change your subclass anytime,and do have some realistic choices in weapons.

No matter what system is in place i do NOT want to see wizard built players weilding cannons or large swords,it looks out of place and ruins the whole theme of a game.It would be like putting a HEMI into a VOLVO,who in there right mind would do that?.

Back on the skill system again,i can guarantee you it gets real annoying fast,when you see CHAT spammed every 10 seconds by players asking where to put there skills numbers.I mean it takes almost zero thought,yet i still see it over and over in games.At least with set classes ,the noob chat spam is limited to "SO what class has the most damage",another pet peeve i have is seeing that in chat.

9/01/08 7:25 AM
Viewed 641, Replies 22

I might point out that it was EQ and FFXI that vaulted the MMORPG genre not WOW at all.WOW was the game that took advantage of the massive amount of players that joined the genre that year.There was two very big factors,MANY players couldn't accept the few changes EQ2 brought about from EQ so they left.Two many and i mean MANY players were coming and going from FFXi,the cities and areas were extremely crowded more so than ANY WOW zone has ever been.The problem was that many didn't like the ancient interface or the challenging game that FFXI was,so again many were looking for someting easier.Hence TONS hit WOW up since it was massively hyped and marketed,any player just getting into the genre knew WOW just from it being posted everywhere.

Once WOW started to get busy,all the kids started following each other into the game,then of course RMT loaded there servers with tons more making for a game that many joined just because it claimed there was a lot of players.Heck even i tried WOW in the beginning,but took me no time at all to realize a much inferior product,i won't stay in a game just because my friends are or many other online friends are,the game has to actually be good.

As far as the topic...Darkfall goes,i would sort of disagree with the acdeptance of poor graphics.One example would be models.The people they hire to design the models are supopoe to be skilled at there job and should know as much as any other games model designers.This is why i don't accept WOW/Blizzard's horrible models/grphics at all,no matter they got over 300 people or not.Sure it takes a lot more time and effort to design models with lots of pieces i guess is the easy way to describe it,but in the long run it's a piece of work/art.Same thing goes for textures in games.They hire people to work on there texture packs,these guys know what it takes to make a good looking texture.If the game engine is so dated it can't handle anything bigger than a 120x120 size texture ,then it 's time to vapourware or F2P the game.

I can accept a game that uses a lot of 16 bit textures ,because most games do,but i want to see some effort when it calls for ,by using animated textures  and high def/high res ones too.

The only thing i can accept from a small company is things in the game code that just don't take advantage of things modern engines do like advanced physics[aka VALVE's engine]or an advanced particle system or perhaps layered textures.

The other problem a small developer has is the time frame to put forth a VERY good game design.I find most of the poor quality games out there are actually single player games adding in the MMO aspect to them.FFXI for example IS a complete multiplayer experience,no other game is designed for MMO as FFXI is.The game also has a ton of content to witch no other game has come close to.There flaws were in the fact the game was designed for a PS2 system not a PC,so there is a lot of things missing in the game,like mounts,high resolution graphics, ect ect.

IMO and is only my opinion but i believe Darkfall is once again aiming at the PVP crowd.IMO this is a big mistake,i havnt seen one game get it right yet,and i don't believe these guys will either.For now games need to stick to PVE and add in PVP slowly over time.They need to see just how balanced there game is once it launches and the different problems that may arise.This way they can get a better grasp at how well there PVP ideas would work.For PVP to work the WHOLE game must be designed accordingly ,including the maps/surroundings.You can NOT have a normal wide open map with a few dotted trees around and call it a PVP map.You need to have lots of cover areas where players can duck behind,you need to have surprise attack areas,you need to have weapons that offer close range/mid range and long range ability.There is tons more that would make a good PVP design such as targeting/damage factors/armour,i guess look no further than unreal tournament and you will see how a PVP should be made.You can even take the PVP experience once step furthe