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All Posts by Wizardry

All Posts by Wizardry

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4580 posts found

Well you would d/l the game that is out now,all they will be doing is patching it up on new release.

The patch day is when you want to get in early or will be really slow.Square is quite famous for releasing some game data a week or two prior to the actual full update. i don't really like being tied into Steam but if you are going to be D?Ling last minute,it would probably be your best bet,as you will get fast download speeds.

Triple A video,Triple A graphics,Triple A textures,triple A effects/animation  ...lol what's the catch?

Does the game really look and play like that in game?For example,i doubt we would see the wave effects of the water,it is doable i just doubt that extra effort would be there.

I guess you would  had to have experience in Wargaming's games,to which i have none.

It depends how they do it and still needs restrictions or it gets out of hand.

One mechanic i never liked that Square likes to use is the "RESISTS" idea.What this does is remove every good tool you have spent an entire game building your character to attain.So for example you use a STUN ability,eventually he resists it more and more until it no loner works at all.Then eventually it leaves you with no usable tools,boring and not realistic.

Another idea i would not agree with is cheesy stuff like just giving a higher regen rate or higher def/off stats.

I prefer to see a SMART learning AI,so every time he is beat more options get added to his AI.This makes the group have to think MORE,without having to increase the size of the group and without having to lose all your valuable tools.

Square likes to do  other over powered stuff that is again imo cheesy,like huge AOE damage that kills everyone except the highest hp or Tank.

I prefer to see more thinking ideas that have players pay attention.Example form shifting,as Mage form all magic damage heals him or in melee form all melee heals him.Or like they use with a Dragon,on the ground they take on melee damage and when takes flight only ranged or magic can damage him.

Point is Square has come up with a ton of ideas over the years,i prefer they use the good ones and not the cheese like "resists everything".Why give me abilities and spells if the Boss is just going to resist it all,i just wasted my entire time in the game to have no useful abilities.

CCP Mintchip
Jita (General) « EVE Online
6/05/13 1:33:26 AM
I have seen her videos before,she is an adorable person,too bad she picked a CCP game to hang out in,i have little respect for CCP.I do congrats her on her  new role at CCP,i am sure she is a really good choice as i feel i am a very good judge of character.I would bet she is probably the best person CCP ever had on board.

I am never committed to any game,i control my life lol.

I do play FFXi,then i take a break play some EQ2,i popped into NW for a few weeks,i try most games that come out,to see if any new ideas or if a game strikes me as being good.Some games last 20 minutes on my HD some last weeks vowing to give them another try.

I have other forms of entertainment to keep me occupied,i don't need to commit to a game.I guess since i pay a sub fee to FFXi i am sort of committed ,but at 50 cents a day,i waste that in gas   cruising to the store to grab a Redbull or two ^^.

 

Originally posted by Ralstlin

probably he come from FFXI where instead of button spam, was like:

Auto attack

wait (15tp)

wait (32tp)

wait (50tp)

wait (70tp)

wait (82tp)

wait (103tp)

click 1 (Weapon Skill)

wait (16tp)

 

 

FUN FESTIVAL.

Grrr i play FFXI and its look good,the graphics are clear and there is a LOT more to it than wait for TP.I often get tired trying to remember everything i need to do as timers are not spam like most games.

I am playing Rune Fencer,not really the greatest job in the game,it is new.This job is not overly busy,other jobs have a lot more work to them.If for example i was subbing a different class.

Typical sequence load up two Rune enchantments,then i cast Blink/Stoneskin and Blaze Spikes,then i charm a mob since i am subbed as Beastmaster.Ok haven't even started combat yet,then i send my pet into start the fight,then i engage and use ability Ward:Efluge so that i have high resistance to any status ailment of the corresponding element.Soon as my buffs are used up i take a bit of damage so i cast REGEN for a HOT,As soon as the mob uses his TP move,i use my offensive rune attack,immediately after use i recast my two rune enchantments,now my tp move is ready,i use my weapon skill.

The whole time watching to make sure my NPC companion is not taking hate,she is quite powerful,if she does steal hate from me,i cast Flash to blind the mob and grab hate back.Also during the fight,i am checking my pets tp,when he gets 100tp i'll use the SIC ability and have him unleash a special attack.

This whole time i might have had to cast a BAR spell if i was worried about a magical attack.If i was grouped with another player,i would coordinate weapon skills and even try to have a magical attack ready for a magic burst.I also have the option to use pet food,if i needed to keep my pet alive if for example i had adds/links.

There is a LOT more to combat to FF games than anything else out there.

Not bad,some of the lyrics could have been a little less cheesy  lol.

Over the mountains and magma ^^

Cactii NOT METAL

Chickens NOT METAL  haha

The op is rather correct but in most cases the players that say they have a good community in games have it not because of the game's design but because of the individual.

Example..ALL of the games can have friend lists and many allow for guilds,but when 90% of the game is designed to solo,community is not a factor nor is it needed.

If you consider yourself a social person,you could accomplish that in ANY game,point is the game does not deserve the credit.

However if a game FORCES you to be social,you had better be social or you are going to quit or be left in the dust.The end result of forced social is  the majority of players become social and everything is for reason and designed around the social aspect.Example you need something,everyone helps but if you decide to bail on helping others,expect no help in the future.That is how a real social environment works.

BTW there is ALWAYS going to be players there to help those less capable of being social,example those timid or shy players.I am one of those,i often talk to players on a whim and always offer help,especially if i can spot that they need help.

I do not like the Pvp aspect because that is creating too much drama,winners and losers,it does NOT support a good community,just a competitive one.

They really are the 5 games on the radar.kind of odd i have heard so little about ESO,but then again i only know of AA from doing my own homework.

I sort of liked Elder scrolls in the old days but imo Zenimax has not proved to me they can make me a triple A product.Actually aside from Archeage,i expect just more of the same old from all these other titles.Wildstar is doing a few things that warrants a take a look and see but visually it might just be too cheap to attract the real sticklers like ME ^^.

I am not sold one bit on Smedley because i have been in his games for years and seen a lot of poor direction.

I was more turned off by FFXIV because of it's direction and it is going even worse in the direction i don't like.They are trying too hard to give it the feel and look and UI of Wow,i don't Wow not in any game i play.BTW i recently bought the newest FFXI expansion and i was blown away,it is the just awful,so obviously they have not learned anything,still trying to sell me garbage.This direction at Square has been going on for a few years now,first 6 years were the best.

Here is a simple FACT about SOE....EVERYDAY server maintenance ,are you kidding me?They either incredibly incompetent that they can't organize it better or they are just lying and have a different agenda.You know how often Square Enix needs server maintenance,RARE like as rare as the rarest drops.I could leave my player on 24/7 and never get the boot.

I have also seen SOE dumb down everything that actually  had some depth,that does not show me they are directed towards quality.What i have actually seen instead is they are designing everything to make their job easier but also taking away from game depth.The ONLY thing i have confidence in is they do make buildings with insides and doors,that always gets props from me,i hate total cheap laziness in game design.

 

LOL ya pretty funny and so real.Most of my whispers are from gold farmers and most of my whispers going out are to possible gold farmers >>>

"Speak English ? " ,response "%&&#$^%&" hmm guess not.

"Why are you ONLY spamming the auction house undercutting everyone and ,not out playing the game?" response ...translator  "I'm sorry i don't speak any english".

hmmm ....goes online to check auction house activity.Player never spends any currency ever,only sells.

My next whisper is "RMT ?" ...response is  ^^  then logs out.

MY whispers that make me look like a dumb ass are classic and always the same.

"Cool name ,did you get that from so and so ?"..response "Umm no i just made it up" ,my response "oh boring lol" "Have a nice day",then i go off to bug more RMT players ^^.

It is amazing every topic ,i keep  pointing to >>>FFXI.

Food is very important and done quite well.You have choices from simply padding base states like STR or INT or VIT or boosting attack or defense or accuracy.The only sneaky thing i don't like is the way FFXI and many games hide the real way not only food but how stats work.Example you see a boost like 25% attack but in reality you might see 5-10 more damage,some times even less all because the way the formulas are done.

I did not like the total flip flop that say EQ2 does where food is predominantly only effective after battle,very unrealistic.You should feel the full effects of food for as long as it affects you after eating it.

Games are already bad enough with so little supporting the fact we are playing ROLE PLAYING games,so imo the more the merrier.

I would actually be supportive of say you sitting down for 5 minutes to eat a full course meal that gives better effects and lasts longer.or you have CHOICE you could simply pop a cookie or cracker and gain less effects and lasts a shorter time.Personally i like the way FFXI does food,it just seems to balance out and feel effective but not over done,the way heal pots are done in games which is ridiculous.

 

Originally posted by nerovipus32
TSW is as much a WOW clone as the other games you mentioned, yet you seem to give that game a free ride.

Yep quest markers,hand holding,they even highlight the object you need to find,how childish is that?Might as well have the game play itself.Also the narrow corridors leave nothing to exploration,you pretty much have NO open ended game play,more like a single player game having you unlock the next map/zone.Even though i don't think much of Wow it does some things better than TSW.

What i mainly don't like about Wow and it's clones is the hand holding,there is nothing realistic about yellow markers over NPC heads or markers on maps telling you exactly where to go.Might as well completely toss out exploration if the game hand holds you to every area.Then to make it worse they actually reward you for going to an area the quest took you to anyhow ..lol ../sad.

What makes those quests even worse is when they are designed in a linear fashion,that just puts the icing on the cake for poor game design.You SHOULD have a feeling of exploration and of discovering things for yourself.Quests should never feel lined up to follow each other,that is very unrealistic.

Dumbest design i have seen with quests?Experience.... that is the worst cloned idea i have seen over and over and just makes me lol.There is no way your Warrior is a more experienced Warrior just because he ran some errand.You become a great Warrior by fighting practicing the use of your sword and thinking versus combatants and various types of enemy.

Point is there are games that look nothing like Wow but still play as badly as Wow.

There is no problem with it what so ever,in real life,it's not like your going to need to tell yourself.."Ok Dude you better go over there and loot that".The only problem that can exist is if you start getting crap you don't want,so then you have to manually toss it.If it was realistic you wouldn't have picked it up in the first place,just to toss it.

Since it really can never be a perfect system,i see no problem ,no matter how a game does it.The best option i have seen to date was in SRO,they  allowed you to tick off i think was three choices of type of item to keep or not.So example you would tick off you want to keep ALL gold,ALL gear but no mats.Or gold and then normal or HQ items.

Originally posted by PsyMike3d

...If only there was a sandbox mmorpg with the gameplay and combat mechanics of Chivalry: Medieval Warfare...

 

scary thought lol.

I already have played and witnessed the start of a perfect design in combat and mechanics in FFXI.If any developer could learn from those and expand/improve,i would be sold for life.Everything i have seen since is less of or just plain weak systems in general.

What i have seen from game to game are the odd good ideas,too bad that 1-2 good ideas does not make a good game,but if a dev could garner many of those ideas they would have a great game.Another problem i have seen is a great idea on paper but doing it no justice inside the game.

A perfect example ..EVE

Thinking up all  those skills and ideas but simply making them a check mark in a box is a really lame way to implement them.Or how about have all these ideas behind your character but you don't even really have a character.You see this is what i call good design on paper but implemented like a sub par developer.

How about jumping puzzles,this idea really makes me LOL.Ok on paper sounds good right,umm NOT.This is a RPG genre,that means ROLE PLAYING,who on earth thought that anyone would be sitting there thinking "you know  i sure would love to role play a puzzle jumper...again NOT happening,just ridiculous.So you might think oh great we have these nice jump mechanics we worked out exactly how far one can jump,yep we dotted all the T's and I's great job guys.

Yes in Indiana Jones Temple of Doom he was jumping through mazes and traps,but they fit the movie,those traps were laid out by the ancients to keep thieves away.So all that work was done with a meaningful purpose as part of the story.

My whole point is that devs are simply coming up with ideas just for the sake of it,with no thought to how it relates to the game.They put more thought into coming up with ideas that are just simple to implement,very cost effective ideas.

I have noticed the trends in game design for quite some time.I learned a lot about game design and the game engines a long time ago ,during the DOOM days.I really learned a lot more when Epic games released the Unreal Editor so everyone could see the C+ code and how an entire game was made.

So i have been able to see exactly where devs are cutting corners.I know exactly what they COULD be doing and far they have dumb down what they did do.What i see are a lot of naive people who buy anything a developer is selling them,like used car salesmen licking their chops at their next customer.I see dev gimmicks like selling you a car with no tires,then the buyers are like all excited when they get free tires a month or two later.Or no stereo ,then they get this free cool stereo and the people are like "this dev is the greatest, i love these guys".Umm no sorry they ripped you off in the first place,they are just slowly giving you back what should have been there on release,so in reality they are giving you NOTHING for free.

I wish more people would realize that these developers are selling you extremely poor effort.IMO it is too bad if you spent 100 million and your game still looks like a 20 mil game.If these devs can't properly plan out the production and design of their game long before starting it,they deserve to have the game fail 2 months after release.

Perhaps the problem is too many big shots with more money than brains,They know how to play the market and stocks deal with  banks and investments,they know how to  entice investors but they definitely don't know much about game design,aside from the business end of things.

 

Unlike Tanaka it sounds a lot like catering to solo play.Self combos is ok but the game should always make group play the priority.So player>player combos should be what it is all about.I found the job system in FFXI to be perfect,this guy just goes in a round a bout way to try and end up where it should have started.

Instead of trying to mix up a system that already worked,he should be trying to add to  it and improve it.An example,you know how we hear a lot of nonsense about healers not being an active role to the party,well how about incorporate them with large bonus combos,or that Magic Burst idea only make it real important for the group to work together.How about endless combo's,player>player>player and so on.

How about more positional  group mechanics ,the way SATA worked or sneak attack.It seems this guy is trying to make it all about yourself,so even if in a group,everyone  does their own thing.

IDk,i will have to try it for sure when comes out,i know FFXI was confusing at first and took awhile to grasp ,so this game perhaps needs some time to work out.I know if the UI has too many clicks and is annoying to use,i won't be happy,that really turned me off at launch.

Originally posted by davc123

50% wow fanboys are kid??

everyone talking about wow all time

i have almost all time chet off

or wtf happens with mmo community

 

http://i42.tinypic.com/i5rvb9.png

 

Well in case you were not around Wow garnered 65% of the entire MMORPG player base at one time,so why would  you not expect Wow to be the main focus of most discussions?

I mean seriously,they had that Tornado down in the States,that was the main topic on every news station,it is to be expected is it not?

BTw as to community,i USED to be a person that didn't think it mattered much UNTIL i  joined WOW.I came directly from playing FFXi >EQ2>Wow .I  joined Eq2 first of course since it came out just prior to Wow.I soon realized that community does matter and things i started to see really turned me off.

I was actually turned off by both EQ2 and Wow.

Eq2 was the first time i had seen WTS and WTB spammed all over chat.Bickering over EQ1 versus EQ2,Chuck Norris jokes,your mom jokes.Wow was the exact same stuff only even more of the nonsense.I enter Wow the first day to see choo choo trains emotes going on,i was like wtf is this a haven for 12 year olds?

My first day in Wow was an incredible turnoff,even to this day 10 years later,i witnessed more childish behavior in my first day of Wow than 10 years in FFXI.Oh yes i have seen change,i see some stuff i don't like in FFXI as well,but Wow took the cake from every game i have ever played.

The reason was really quite simple,DSL was NOT cheap in it's early years and neither were PC's,so pretty much only adults had it.As soon as DSL and PC's became a regular affordable household item,all the kids started joining the MMO craze,that is also why Wow got so many gamer's.There was a MASSIVE influx of new players to the MMORPG genre during those years.

 

 

Originally posted by Vayman
For any of its faults, my wife and I are enjoying it. It's a relaxing change of pace and deceptively deeper then it looks. To each their own. It wouldn't ever be my main MMO, but since it's free, I'll play it as long as I'm enjoying it. So far, we're having fun.

I usually at least give all games a try but i had little confidence in this game when i heard it was just a Dragon only game.Then the stat system merely sounded like what dragon you picked was your build,not much depth sounding there.

Point is,can you explain some of the depth the game has because i really like games with depth in it's systems.

The MOST important aspect needed to improve these games is first the person in charge be it the producer or the owner of the company or all the board members.What also might help a lot is an honest producer,so they are willing to tell you the straight up,that way they work along with the fan base much better instead of trying to mislead them.

Then once you have a SMART person in place,you need MONEY and lots of it.You need to predict a budget at least 50% higher than what you figure,this would make sure ideas get fulfilled and not cut short or eliminated to meet a budget or time line.

Without either of these two important aspects,you end up with incompetence that can WASTE money or simply NEVER have any creativity or good ideas.Without money there is no way to pull off a COMPLETE fully in depth idea.

What happens is many developers hire old school or people with proven records.Then what happens is they copy those exact same ideas,so there is no creativity.If you have a greedy board or a money hungry owner or a producer that gets bonuses for meeting dead lines ,you end up with a rushed product.

The game has to forego an incredible amount of planning,so you see the entire direction through and the cost of running it is also worked out.This all leads back to time lines and money,we saw Titan project get rehashed,so it was not properly thought out.This type of failure happens because they might have success with certain ideas but over time,their fan base starts to turn against those ideas.So with out proper hindsight or by over rating their current products,they make mistakes to the future.

I can count all the individuals i consider really smart on one hand and the developers with what i believe to be a less restrictive budget on a couple fingers.This means the genre really has no chance for a incredibly great fulfilling long lasting game.Instead these games are all created as retail objects designed not to excite us or to be great ,instead just products to turn a profit.

Actually in many areas of retail,your product MUST be scrutinized before you are even allowed to think about selling it.Many many reasons from offensive,to racist,to unhealthy ,maturity , and just plain adhering to laws.

Almost ALL games have been using pre-orders,so in essence they are trying to sell a product BEFORE it is ready.is that good standards to be adhering to,i think not.

Also NDA was first allowed by law to protect trade secrets except game devs have actually been using it to HIDE public criticism.

Public criticism is not only great for the consumer ,it is also great for the game,that is IF of course the developer cares about public acceptance and feedback of their product.

If they DON'T care,well then obviously they want to use as much misleading information and keep as much a hidden secret until AFTER they get your money.

Problem is laws are created to protect the retailer NOT the consumer.The simple reason,they are claiming copyright protection we are simply looking to be treated fair and that is a really vague word to work within the law.

So in reality retail practices are very misleading and are trying to hide ANY and ALL negativity about their product,so they are not trying to treat you fairly as a customer.Instead they act like used car salesman trying to make their product seem 100% perfect and don't care how they get your money to do it.

The Open Beta idea is ONLY as good as the developer behind it.If their only purpose is to hype up and market their product,then it fails the purpose of a Beta TEST.Then you see these lame developers setup interviews and work shops and FAQ sessions where everything is directed as a positive influence on their game.We see everything from loaded questions to posting ONLY the very best forum topics or fanbois statements.

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