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All Posts by Wizardry

All Posts by Wizardry

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5847 posts found

We judge games based on the product not on the could a should a or might be.

I couldn't care less about experience ,imo the experienced people are the ones constantly giving us the same old because that is all they know how to do.As for teaching ,i taught myself the Unreal game engines and when i was really into it i was pretty darn good at making everything a game needs,so it is not tough for a veteran to teach people.You also need to remember he would not be teaching a broad array of ability but only the ability to work with the game engine and software they use.

Also i find nothing at all from Blizzard to be worth my time,well aside from Hearthstone but TCG have been a dime a dozen and ONLY the Blizzard name makes it popular.My point is again to point out that experience means almost nothing.

My only reason for not having any faith is that i don't think Brad will bring us anything new  and at this point in my gaming career i need new and fresh or it had better have a lot of systems and depth.I could see me playing Pantheon like any other game now days,for a month or two then move on.I want to see a game developer create something with longevity and that plays liek a MMO not like a single player game with co-op  raiding.

I wouldn't pay 200 thousand let alone 2 billion.Minecraft and the idea has been infringed upon by many companies now so it will be squeezed out eventually.I know the model game is quite popular,not so sure on it's other brands/toys but to me it is a very weak product,i don't get the popularity over it.

You can get freeware that is MUCH better than Minecraft,so why do people bother with second rate software is beyond me.Microsoft must firmly believe the entity will grow enormously because they don't dabble with small numbers.

The first sparkle is not true for me,i have always ADVANCED in gaming but you cannot tell me there is a game right now that has ADVANCED this genre aside from graphics.

I can simply point to FFXI over 10 years ago,no game on this planet uses that kind of combat depth NOT ONE game.Not only are games not matching that kind of effort or advancing it further i am seeing devs get lazier and streamlining combat.

Look at SOE they have taken a decent start with EQ>EQ2 now they dumbed down crafting mats and taken stats away from characters and streamlined them down to 2 stats.Combat will again be weak in EQNext only allowed to use a few choices with only a few stats.

We see games using healing pots,umm ya that is really creative .../not,auto resurrections again not creative.All i have been seeing is a lot of lazy game design with a ton of easy mode hand holding.

My whole point is that if a dev comes along and puts some depth and effort into my favorite part of a game which is grouping and combat "NOT Raiding",i am in there.

Matter of fact i have actually been enjoying Project Gorgon,it gives that feeling of discovering new ideas and abilities and offers freedom,none of that linear questing junk as well it has NO LEVELS and is skill based ,again an idea that should have been realized long ago.

Bottom line is this genre has been literally flooded with identical linear questing games offering ZERO choice to those who do not want that type of game...anymore.So with no choice how could  anyone find a new home?

.

I never thought TR would fail,easy to say after the fact but until i played it i thought it was going to be a solid game.

Dark N Light was a game often called vaporware then when it finally was about to release it got caught in a scandal of stealing.

Here is one that might boggle everyone's mind,i actually thought Wow might fail.Obviously the MMORPG scene was still VERY small but having played FFXI then there on launch day for EQ2 i had already played what i considered 2 pretty good games.Then when Wow was released,again i was there and when i set foot in the game ,i thought "Wow" literally ,i thought it looked awful and offered NOTHING to entice me to get excited right away or to even go on.

One of the reasons as well was having played  FFXI and EQ2 i played back to back games that started us in very large cities,so i saw immediate effort by the devs,in Wow they plopped me down in a field ,i thought what a lazy cheap ass developer.I also at the time never knew how big a following Blizzard had ,i always considered their games low budget so how could i know.

As mentioned FFXIV,i knew WELL before launch it was not going to be a good game,i saw how rushed and lazy the product was but i also knew it would not fail,Square Enix doesn't toss in the towel as easy as EA or SOE.

 

1 I expected better graphics.

2 Better Physics

3 More systems with depth

4 Destructive properties

5 Eco systems

6 Global servers and PC's that allow everyone to run any game with no matter their own PC standards.

7 I actually expected games to become partnered,meaning several giants  get together to build a mega game and run ads and sponsors inside the game. One Example back in the day Sega ran a gaming site that allowed you to make your own server,they also had advertisers/sponsors that donated prizes for participating in the games they featured.It was called Heat.Net and was an amazing place to game from.

I expected PC's and bandwidth to be MUCH more advanced than it is.I guess in some way the cost has not gone up that much,i think i paid around 1500 for one my first PC's and it was junk and that was MANY years ago back in the DOS days,no windows.That is why PC's are not moving forward as fast as i thought they would,they are trying to move in small increments to keep cost down.

 

 

Originally posted by emperorwings
It's just to see a number going up so you can get stuff to see bigger numbers going up.

Nope that is what a level number does yet i hear nobody complaining about levels?

A SKILL number is the ONLY way a computer simulation can represent that you are better at that skill,pc's work with numbers and math.You are NEVER going to fully simulate skill any other way,the closest one could come is if gaming used 3d virtual reality and even then it would not be 100% as latency, hardware, how the peripherals are used might be better for some than others ect ect.

Originally posted by LovrNoFightr

Some people think that grinding equals fun. Doing the same things over and over again.

Why is that?

I'm very happy to see that many MMOs allow us to buy things instead of grinding for them. IMO everything in a game should be able for purchasing. Equipment, races, levels and what have you.

 

It is called role playing which is suppose to be part of a mmorpg.

It is not the EXACT term of grinding that  people find FUN,it is the COMPLETE game which should offer a complete rp experience.

That is why we have genres ,so that people can choose the type of game they want to play.If you don't like RP'ing or a mmorpg then it would be silly to actually play one and complain about it''s functions,unless yo uwere complaining about ideas that don't belong in a rpg.

When you do ANYTHING in life which is what rp'ing is about,you have to LEARN it and your SKILLS in those areas would improve over time or not.That is how a rpg should function,it is not even remotely plausible that you would simply buy your way to a skill or become a legendary fighter based on money spent.

Example Wayne Gretzky wanted to be a great hockey player,he never once thought "well maybe if i spend 5 bucks i can be the greatest of all time".

Michael Jordan ,Lebron James they never got to be legendary players by looking for an easy way out or by simply spending money,they did it with hard work and perseverance .

Naturally nobody is saying you have to like it,but  if you are going to play a RPG then you SHOULD expect to grind out your skills and abilities.Otherwise you don't really like a rpg genre and should look for something different.

 

 

No i 99% doubt it,instead they carefully worded it that way because it sounds good.Yes they will upgrade the system to handle Garrison and character models which imo is doing VERY little since they are covered in gear anyhow.Also the character model improvements alone do NOT look very good to me,they are still low poly characters weather you agree they look improved or not.

I highly doubt Blizzard will ever update the graphics,it is not financially in their best interest.I think one would be extremely naive to believe Blizzard is ever going to update this game to look like FFXIV.

Now in saying that IF Blizzard ever did do it,i would give them full props because Square Enix would not do it for FFXI because was too costly so Blizzard would gain some serious applauds.However i know it won't happen,i have seen how they make EVERY game low poly,they do it on purpose to allow a cheaper running game.

Would be a smart decision to do it,would they gain more players,i am not sure it could perhaps over time pay for itself but not sure Blizzard would risk that when they don't have to.

@op...

I can see how you look at the game because i have played every game from every angle and understand how other gamer's view and think of gaming.

IMO you are not a slower paced player,you prefer fast arcade type combat ,i personally detest that as it leads more towards spam and LESS thinking.

However in saying that ,the FFXIV combat system was rushed and although they made tons of effort to revamp and improve the game ,the core combat system was never improved and also the reason why i unsubbed.

There is more to it than that of course,one reason alone doesn't make me unsub.

However the base design of combat being slower is imo always better,it allows for reaction then reaction type combat,again this is much more intuitive "IF done right".That is why to this day FFXI combat design is imo by miles the best and yet even that design had tons of room for improvement but Square went to sleep on improving.The reason is simple developers seldom look back,all they do is make new content to keep the max level players coming back and that is another sad thing about developers.

I will say this in closing,Square "not approved by me" has decided to aim closer to a WOW audience,less thinking,easier combat,easier to access game,can't really blame them as a business.

MMO now a days means almost nothing,merely have internet will play.So it comes down to pvp and i have been doing it since before my MMORPG days.What i played for was the FUN and the challenge needed nothing more to satisfy me.The FUN part only comes when you know the design leaves almost everyone equal aside from latency of course.

As to progression i simply like progressing as a knowledgeable player,it should ALWAYS be about the player and not the gear.However leave it up to a few devs like Blizzard to make it more about the gear and less about the player and of course that model will be popular because people hate to lose.

A game should have good enough Ai that it forces players to make decisions so they have to react and play with several different styles instead of one repeating one that always works.

There is only ONE developer left and i expect that to change with so much greed for money and that is Square Enix.

However remember this,there has been a problem for a very long time called RMT which is every bit as scandalous.Even when the devs do it in house ,it still ruins the game design and economy so it is NEVER a good thing.

That is the core problem with online gaming,players are not playing for fun but instead aim for that most elite gear.Some will earn it MANY will find an alternative way to get it.

OP ...

On paper your statements all sound great and i some what agree but here is the problem and there are two BIG problems.

1 You do NOT get to play the game the way YOU want and it is SUPPOSE to be YOUR game.

2 Their intention behind LP has NOTHING to do with any of your ideas and is ONLY there for RMT reasons.

Since Trion worked on this payment design for so long,i am all ears i am willing to listen to their reasoning and i would have to be convinced they did it for the good of the game and not selfish reasons.

That is what their community team SHOULD be doing but instead it seems with SO much internet chat on the subject they reamin silent,makes you wonder both of intentions and quality of their community staff.

 

His article was very weak because it used bad analogies and is just far far off base to what gaming is really like and what it has been for the past 30 years,i know because i have been there from the start.

Gaming has ALWAYS had versatility it was NEVER one dimensional type games so his analogies and assumptions are baseless.

Also he was using a stereotype to form an opinion but again gaming has NEVER been about any certain stereotypical person.I can use myself as an example i was basically a pure jock gaming was remotely on my list but i still dabbled in it when i had spare time.

Gaming is not only not growing up is is almost completely stagnant with very few changes in each genre and is more often flooded with games that are going backwards in time .

IMO the ONLY thing that has happened in the gaming circle over the past 10 years is that more and more gamer's are more knowledgeable because of internet and just having played so many different type games.Also more and more people are understanding game design and what developers can and can't do.

In the distant past competition was small so you could do whatever and make a go of it.Now competition is fierce and predictability is almost impossible.Now they make money not with gaming but a lot more with marketing and cash shop gimmicks,games being designed specifically around rmt gaming,so that part of the culture/design has changed while very little else has.

I have very little knowledge of BD so far but what i have seen none looks very good.

The animations/combat are more in line with arcade type action which i don't like it looks too cheesy.The animations are that 100mph spam type again not what i like.The buildings/structures look a typical Korean meaningless 2d structures but i would have to see a lot more to know if this is common throughout the game or not.

Me personally i am always looking for a good new game but it is not about comparing to other games but it has to justify itself on it's own accord.

I simply don't have enough on BD yet to know weather i would like it.

Nothing excites me on the list,not even if i could play them for free.

I have been severely disappointed in the genre the last  10 years i expected a LOT more and instead i feel the industry is going backwards as we see more low poly games.

No kidding AA should be listed it is miles better than anything on the list but this is their opinion,mmorpg is allowed to have one as well.

Originally posted by Pepeq

In today's world it's actually uncommon to find people who wear only one hat.  Most employers expect their employees to fulfill a variety of roles because it's cheaper to hire one person to do the job of two or three than it is to hire two or three people.  In my experience, people with diverse backgrounds across multiple disciplines is more common than you think it is.  Everywhere I have worked, this has been the case, and everywhere I look for future work, this is also the case.

 

Life doesn't have clearly defined roles.  We may like it to be that simple, but it's not.  

You are not talking about specific employment you are talking about low end jobs where you might be asked to do janitor work one day then get the coffees the next.

Go to Gamasutra  or any hiring place and they are looking for specific job roles to be filled.When my boss at work goes to hire someone it is because a specific job is open and he needs to fill it,he couldn't care less if you have a phd in physics it is useless to him.

When we are talking ROLE PLAYING what should automatically pop into your head is a SPECIFIC role play not some random "i want to role play a drug junkie".

People would want to play heroes or legends or famous athletes ect ect ,Wayne Gretzky,Michael Jordan, maybe even a world leader or president,their not thinking of roleplaying non specific people like i want to roleplay my next door neighbor or some random person walking down the street that is good at several non meaningful things.

I checked the game out because i like to give every game a chance.

I was skeptical and the start it looks like a cheap dungeon game but it fooled me.

The starting dungeon is basically a noobie area but offers a few things,like taming a rat pet,figuring out a puzzle to unlock a chest,a COW fight that can curse you but there is a lot more to that fight than meets the eye like gaining Cow abilities ..lmao..The Cow also drops some really nice noobie armor.Once outside i was surprised the world looks decent enough but yes assets are still more like old school EQ1.

There is actually a bit of depth to systems that opens up new learning.There is a ton of stuff to grind out if you desire to get everything under your belt.

Honest truth i have quit MANY big name games in the first hour or so but this one somehow kept me  wanting to go on and i became addicted.I was still playing at 11pm and realized i better get some sleep for work next day otherwise i may  have played it all night :).

As mentioned you don't even need to sign up just D/L and play,how is that compared to all of the money greedy leeches out there now days,it is darn fair imo.

What i like is a LOT less hand holding than in modern games,so you need to actually read the text and learn your surroundings.Remember this is Alpha i am sure there will be a lot more assets and some other improvements/additions.

I will try it out but noticed the game was unplayable on 32 bit systems which i have so i hope they have it patched to playable status.
Originally posted by Reklaw
Maybe I havn't followed the game that close, but is it going to have playable avatars that indeed can land on planets and explore? If so it would be a great step within Space oriented games. Trailers where nice. But I am waiting to get hyped till there is atleast some true gameplay and not some closed small demo.

That would be the EXPECTED tip of the ice berg yet we can't get devs to accomplish even this,so i expect not.

SCI-Fi/space games are the absolute toughest to pull off with quality because it is like making 2-3 games in one and i am still waiting to see that ONE great game,so expect what you will from this developer,most likely a AA game marketing as a AAA game.

IMO this guy is laughing all the way to the bank because aside from Eve this market had yet to be realized so he is cashing in on an extremely easy open market.

Originally posted by LegacyGame

That's the new idle

http://legacygame.deviantart.com/art/Armor-Motion-Test-Idle-Combat-466164599?q=gallery%3ALegacyGame&qo=2

:) i noticed the FInal Fantasy music right away.

Good luck with your project sounds like your putting in the effort.

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