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All Posts by Wizardry

All Posts by Wizardry

292 Pages « 1 2 3 4 5 6 7 » Last
5832 posts found

There is only ONE developer left and i expect that to change with so much greed for money and that is Square Enix.

However remember this,there has been a problem for a very long time called RMT which is every bit as scandalous.Even when the devs do it in house ,it still ruins the game design and economy so it is NEVER a good thing.

That is the core problem with online gaming,players are not playing for fun but instead aim for that most elite gear.Some will earn it MANY will find an alternative way to get it.

OP ...

On paper your statements all sound great and i some what agree but here is the problem and there are two BIG problems.

1 You do NOT get to play the game the way YOU want and it is SUPPOSE to be YOUR game.

2 Their intention behind LP has NOTHING to do with any of your ideas and is ONLY there for RMT reasons.

Since Trion worked on this payment design for so long,i am all ears i am willing to listen to their reasoning and i would have to be convinced they did it for the good of the game and not selfish reasons.

That is what their community team SHOULD be doing but instead it seems with SO much internet chat on the subject they reamin silent,makes you wonder both of intentions and quality of their community staff.


His article was very weak because it used bad analogies and is just far far off base to what gaming is really like and what it has been for the past 30 years,i know because i have been there from the start.

Gaming has ALWAYS had versatility it was NEVER one dimensional type games so his analogies and assumptions are baseless.

Also he was using a stereotype to form an opinion but again gaming has NEVER been about any certain stereotypical person.I can use myself as an example i was basically a pure jock gaming was remotely on my list but i still dabbled in it when i had spare time.

Gaming is not only not growing up is is almost completely stagnant with very few changes in each genre and is more often flooded with games that are going backwards in time .

IMO the ONLY thing that has happened in the gaming circle over the past 10 years is that more and more gamer's are more knowledgeable because of internet and just having played so many different type games.Also more and more people are understanding game design and what developers can and can't do.

In the distant past competition was small so you could do whatever and make a go of it.Now competition is fierce and predictability is almost impossible.Now they make money not with gaming but a lot more with marketing and cash shop gimmicks,games being designed specifically around rmt gaming,so that part of the culture/design has changed while very little else has.

I have very little knowledge of BD so far but what i have seen none looks very good.

The animations/combat are more in line with arcade type action which i don't like it looks too cheesy.The animations are that 100mph spam type again not what i like.The buildings/structures look a typical Korean meaningless 2d structures but i would have to see a lot more to know if this is common throughout the game or not.

Me personally i am always looking for a good new game but it is not about comparing to other games but it has to justify itself on it's own accord.

I simply don't have enough on BD yet to know weather i would like it.

Nothing excites me on the list,not even if i could play them for free.

I have been severely disappointed in the genre the last  10 years i expected a LOT more and instead i feel the industry is going backwards as we see more low poly games.

No kidding AA should be listed it is miles better than anything on the list but this is their opinion,mmorpg is allowed to have one as well.

Originally posted by Pepeq

In today's world it's actually uncommon to find people who wear only one hat.  Most employers expect their employees to fulfill a variety of roles because it's cheaper to hire one person to do the job of two or three than it is to hire two or three people.  In my experience, people with diverse backgrounds across multiple disciplines is more common than you think it is.  Everywhere I have worked, this has been the case, and everywhere I look for future work, this is also the case.


Life doesn't have clearly defined roles.  We may like it to be that simple, but it's not.  

You are not talking about specific employment you are talking about low end jobs where you might be asked to do janitor work one day then get the coffees the next.

Go to Gamasutra  or any hiring place and they are looking for specific job roles to be filled.When my boss at work goes to hire someone it is because a specific job is open and he needs to fill it,he couldn't care less if you have a phd in physics it is useless to him.

When we are talking ROLE PLAYING what should automatically pop into your head is a SPECIFIC role play not some random "i want to role play a drug junkie".

People would want to play heroes or legends or famous athletes ect ect ,Wayne Gretzky,Michael Jordan, maybe even a world leader or president,their not thinking of roleplaying non specific people like i want to roleplay my next door neighbor or some random person walking down the street that is good at several non meaningful things.

I checked the game out because i like to give every game a chance.

I was skeptical and the start it looks like a cheap dungeon game but it fooled me.

The starting dungeon is basically a noobie area but offers a few things,like taming a rat pet,figuring out a puzzle to unlock a chest,a COW fight that can curse you but there is a lot more to that fight than meets the eye like gaining Cow abilities ..lmao..The Cow also drops some really nice noobie armor.Once outside i was surprised the world looks decent enough but yes assets are still more like old school EQ1.

There is actually a bit of depth to systems that opens up new learning.There is a ton of stuff to grind out if you desire to get everything under your belt.

Honest truth i have quit MANY big name games in the first hour or so but this one somehow kept me  wanting to go on and i became addicted.I was still playing at 11pm and realized i better get some sleep for work next day otherwise i may  have played it all night :).

As mentioned you don't even need to sign up just D/L and play,how is that compared to all of the money greedy leeches out there now days,it is darn fair imo.

What i like is a LOT less hand holding than in modern games,so you need to actually read the text and learn your surroundings.Remember this is Alpha i am sure there will be a lot more assets and some other improvements/additions.

I will try it out but noticed the game was unplayable on 32 bit systems which i have so i hope they have it patched to playable status.
Originally posted by Reklaw
Maybe I havn't followed the game that close, but is it going to have playable avatars that indeed can land on planets and explore? If so it would be a great step within Space oriented games. Trailers where nice. But I am waiting to get hyped till there is atleast some true gameplay and not some closed small demo.

That would be the EXPECTED tip of the ice berg yet we can't get devs to accomplish even this,so i expect not.

SCI-Fi/space games are the absolute toughest to pull off with quality because it is like making 2-3 games in one and i am still waiting to see that ONE great game,so expect what you will from this developer,most likely a AA game marketing as a AAA game.

IMO this guy is laughing all the way to the bank because aside from Eve this market had yet to be realized so he is cashing in on an extremely easy open market.

Originally posted by LegacyGame

That's the new idle

:) i noticed the FInal Fantasy music right away.

Good luck with your project sounds like your putting in the effort.

The fact there are literally thousands and thousands of these games,what does that tell you about the QUALITY?

it tells me there are a lot of low risk low budget  attempts at a game which of course floods the market full of low quality games.There is no way the market can support thousands of high priced high quality games,no way what so ever,so ya a lot of trash on the market.

I like the crafting part but ONLY if it opens up every 10 levels and is not like their other games where every 10 levels is a repeat of the same old just with more dmg.Example  if "making sense" then Wooden Arrows >Stone Arrows>Combination arrows>Metal arrows>special material arrows>Arrows with multiple effects you see the point.What SOE is typical of doing is using the exact same icon for every arrow and just adding more dmg.

My infamous term i ALWAYS use is >Effort,will SOE give this game some effort.I say this because since it is at this point an over used genre "killing Zombies"the game needs some depth and effort to keep it interesting otherwise people will just say "whatever,another Zombie game".

Originally posted by Albatroes
Obviously, you haven't played Guild Wars 2, since it encompasses most of what you talked about. Aside from that, you don't really see the flaws in what you request. If you re-read what you posted, you might understand why certain features like dungeon finders and the like were implemented in the first place.

You missed the keyword >>DUNGEON and the game that implemented it uses a lot of instance dungeons.

Also his main point is LINEAR again this has NOT been changed since the last game to NOT do it FFXI.Not only has every single game been made linear they are also full of hand holding so you don't think or play your own game at all.

creating new ways to gain a level is again not good game design,it should NEVER be a game about levels it should be about FUN playing your character.If you make the game about speeding through levels you remove any and all FUn because nothing you earn along the way will be useful for more than a few hours.

That is why gamer's don't even realize the trap they have fallen in,they care only about end game because that is the ONLY time their items will last,at least until the next expansion.

There SHOULD be a game to play and not any silly auto grouping game code,players should play together because they want to and the game should encourage it.Also lame ideas like giving xp for finding some new piece of land is just silly,that is again a design to push levels and NOT FUN.

Devs have stuck to this design because it is accepted and easy to design because you follow the same design pattern throughout every level.

Lack of weapon versatility,that is why i adored Unreal Tournament it gave me every choice.Splash,prediction,long,mid and short range,primary and secondary fire modes,instant kills and head-shots everything was there.

A lack of map design is a huge killer,this again is why i enjoyed the ARENA setting with well laid out maps because they offer cover,escape,strategic points and movement skills as well as prediction points and z-axis fighting.

I also don't like anything with cheesy gimmicks or easy mode healing like pots,again in UT99 you had to work your way to the heals and was part of the strategy.I don't like double jumps or matrix somersaults looks dumb,i would not do that in real life.MMORPG's don't do anything right for pvp which is why i don't like it in rpg's and why instead they use so many lame gimmicks ,example as mentioned by others CC or invisible or super fast rush-ins ect ect.

I don't like large battles because again i would not simply run out like some fool into a crowd of 20+ people trying to kill me,the concept is dumb.The maximum i could accept is 4 vs 4 or 5-6 FFA but the map has to be decently large with lots of strategic points and cover.

Originally posted by Markusrind
EQN is using a stylised art style so I am not sure your question is really valid as the stuff about uncanny Valley relates to using a realistic art style, which EQN is not.

So many people use this "excuse" and it is not valid what so ever.Just because you call something stylistic  does not mean it can't be HD or high poly mesh or use detailed textues,the term stylistic is not an excuse.

having said that i don't need high end graphics to be "satisfied" so long as they are decent enough.Example i don't like Blizzard's use of textures they are very low end and imo ugly,i don't like any game that uses low detail textures with say for example one color palette textures.I also see that same cheap look in many games effects instead of using multi layered /animated textures ,i call it effort,you either put it into your game or you don't.

For me a games ability to keep me interested is in it's combat/mob design, if it is too simple i get bored fast because all i do is spam hot bar icons and don't think at all.This is because i know as well as everyone else SHOULD realize that once you start the game your character is covered in gear so the model is almost meaningless.

If that was Trion's official statement they are withholding ALL the information.

First off it was awhile ago and i was not really interested so specifics i don't remember.However they had certain members of the translation team quit,how that information got leaked i don't remember but keeping it a secret says there is more to it than they want you to know.

IMO that is why it took so long as well as most likely having a very small team on the translation,for all i know the few that quit may have been the entire translation team.So much is always kept a secret within these businesses for all we know it may have just been XLgames handling the translation and it sucked so Trion asked for better,who really knows.Maybe there was a contract and the team did not meet the timeline or whatever all we can do is speculate when they keep secrets.


Yes i liked the trailer as well and i may yet join the launch but as of now i have not decided to do so.They came oh so close to getting me on board i just don't know if i can fathom the pvp side of the design.If they had gone ONLY PVE and ONLY a grouping game instead of those silly markers and arrows on the ground and opened up class design a bit more i was sold for a long haul.

I could see me having fun for about a month then certain design decisions would slowly creep on me until after 2-3 months i would get fed up and wonder why i gave it a chance.That is my gut feeling so idk if there is any chance i will play it but at least it got my interest more than any other game in quite some time.

Originally posted by Soandsoso
Noticed most of your posts are doom and gloom. I guess if you keep at it you may just be right...some day...this day isn't it.

Umm they did cancel a game and laid off or fired many employees,shut down offices ,you are saying that is not doom and gloom?Oh yes sounds fantastic,i bet that is exactly what they had hoped would happen ..../rollseyes.

Yes they did make a huge mistake but for several reasons.Instead of putting that huge bankroll back into making EVE a better game they got greedy and tried to expand into other areas.

When you can go out and suddenly have 650 employees it tells me you made a shit load of money from Eve supporters.How many years later and i have still yet to see CPP improve Eve,it  is still the exact same game with new space "how exciting" new  ships.

Their mistake will be thinking because there is no competition they can do whatever and still get rich but imo their time is coming to an end because of that new crowd funded game.Robert's space industries is not going to be even remotely close to being as good as the hype and money they have but i do believe it will be the new home for CCP players.

Of course like any game a ton of CCP players will hang around because i have always noticed players are afraid to let go of their virtual reality items they have gathered over the years.However their income/support will drop off significantly.

The firing is far too fast and looks silly.The bow shooter fires and loads incredibly fast exactly like GW2 and it looks bad.

However i think pvp type combat always looks bad in rpg's like REAL bad.If the mobs force this same silliness of randomly running around in zig zags then the game will not succeed.It just looks so silly running and jumping it brings back the term bunny hopping.I bet that bow shooter doesn't really have ammo to load

I do see some "very limited" map design with z-axis running up the ramp.That map is extremely low poly about as simple as you can get,if in the real game we get the expected poor SOE optimization with graphic stuttering then this action aim combat will be bad.The Mage again looks like GW2 spamming rather than a realistic CHARGE effect,it  just looks silly spamming magic out of the staff.

Yes i know this is a very early look see but i get the feeling those super cheap looking textures with the damage effects will not be any better come the game.

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