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All Posts by Wizardry

All Posts by Wizardry

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I have to say i also appreciate Brad commenting on the forums,i always liked Brad.

However like i said about some other posters,Smed is undeniably an icon of the PAST,he did some great things for the industry but that was then this is now.

No worries i don't forget the past,i know all the great things many people did in games of the past but i still stay focused on what is happening now.I can in the same breathe say Smedley was a great person for gaming but also one of the worst in present day.

IMO it is long overdue that he steps down,like about 5 years overdue.

Nobody will tell us the truth but i really got the feeling Smedley was trying to save face by changing his whole philosophy on game design.He very abruptly became about fast cash grabs,cash shops and lying about his games and efforts.

I believe he saw Blizzard grabbing all the fame,he gave up trying  to compete,seems he ran out of ideas,so took the EASY way out.Shut down low profit games,put out new unfinished games.

Bottom line is Smedley became a QUITTER,close games down easier than catching a mosquito bite in the amazon and bugs bugs bugs,no care about quality control just whip anything out and market it quickly for cash grabs.

Everquest was a great idea but that idea  is old and washed up.Smedley never showed me any idea that he was creative,just like Blizzard more of a late blooming copy cat designer,late to the super bowl.

Help needed
General Discussion « Skyforge
7/27/15 3:03:36 PM

I have a short memory of this game because i quit playing after two days but i think there was some constant memory warning popping up.I never have any memory issues with other games so i assume it is something with this game,likely memory leaks from bad coding.

Memory issues can cause problems playing the game.That is about the only thing i can think of because my pc is nothing special and i can play any game out there.

btw ..are you sure it is frozen and not just waiting for you to hit the update button?I am not trying to be a smart ass just trying to help.

Not sure if matters but also make sure on the region setting.I don't see any settings page,all i see is a basic empty webpage with UPDATE,you click that then takes you directly into game,no settings page.

I have no idea if this is a legit idea or not,i have yet to d/l the update.Paranoia...ridiculous are not proper terms to use because any intelligent person SHOULD question anything they see as being FREE.

I think it would take a full year before we know the answer to this  so called free software.

Microsoft is in the business of making money,so there is 100% a catch behind this FREE moniker,weather that is fair good or bad we won't know just yet.

I don't think story would change anything,i have never heard a discussion on WOW story telling.


I think the truth is players get tired of adding 5 levels and a new gear grind,it really is no reason to play any game.I feel gamer's like to feel an attachment to their player and just  adding another 5 levels or even story does not do it.


Also story telling is nice i would never argue that but that si a single player game design not a MMO design.It is also content that makes every single player feel the same and not unique or different,just do the story and your done with it like everyone else.


Once  a game gets to that boring part of the game ,i feel the proper way to create longevity is by adding FUN ideas,scripted content.I know some prefer just adding more pvp ideas,that is one aspect but you should also add PVE scripted content so players have something to look forward to every day.BTW the scripted content can be different each day ,it does not mean same old same old each day.


I actually had a chuckle on this article because i think the two authors forgot something.

How do you start a kickstarter unless you announce a game too early?How do you get crowd funding if you don't tell the people something,anything at all?

Just say we have game give us money?

This whole Derek thing came about because he obviously doesn't like them.I say so what ,what he is saying still holds a lot of water and imo there is good reason why a lot of questions should be answered.

I sort of get the picture that some people believe 100% this operation is fully on the up n up.I am always a realist,i believe he is trying hard to make a game,i also believe his spending is likely way more slack than if this was his money.

I also believe Chris is hiding or keeping some important information from his supporters.This is of course expected and typical of any business,you don't succeed by telling customers your hidden secrets.



People are still trying to make this about Derek and not what he is saying about the business.This is not meant to be a lynch mob,but just some answers and accountability.

So what if you don't like Derek,so what if he is even wrong?What he is doing is at least make a developer accountable.

As a gamer or a person with any ethics at all,you should want answers,why would you not want answers?IMO if you don't want to give any answers you are hiding something and that is fact.

There was a tv star who ripped off thousands of dollars through crowd funding that was made accountable.She used the money to put her daughter through college,that is the kind of stuff people SHOULD know about,where is ALL the money going?

I doubt many realize that Kickstarter does not require names to be posted,sure we know who is behind this game but still Kickstarter is a very shotty operation with almost no standards for starting a kickstarter project.With the very poor standards Kickstarter operates under,EVERYONE should be asking questions instead of pointing the finger at Derek.

Also make no mistake,this is not YOUR game,it is only your money.

I see some are using an excuse or lullaby to back up Smedley.

I can say truly i was a huge Smedley fan.SOE was my fave studio for many years,but that is no excuse for the last 5+ years of failure.

You cannot say well his EQ1 had the record subs therefor he is the king of gaming for the rest of his life.

Smedley spent a lot of time BRAGGING and that never flies.He was bragging that Freerealms would likely hit 100 million players then the game closes down a few years later.He took a ton of initial spending on the TCG game then closed it down very quickly and that game had a lot of potential IF he was serious about it.

Perfect example is FFXIV,Square was SERIOUS about their game,they never gave up and threw in the towel and screwed those players over.

Point is you cannot make excuses for Smedley about what he did to ruin a company and yes he ruined the company,that is FACT and why it sold out.I have never in all my years of gaming seen such a community reaction to a game as we did with SWG,that again is more proof he ruined the company.


Originally posted by Slapshot1188

Wow.. a 4.5


I'm going to have to digest the actual review, but the score pretty much says it all.  I do not EVER recall seeing a lower rating.


REALISTIC ratings should be around that area,people simply rate games way too high,likely fanbois just giving games a score of 10/10.

There is no game on this planet that can give itself even a 9/10 and really not even an 8/10.

I don't judge games solely versus another game,in other words one bad game should not determine another game as being great.

I look at what a developer CAN DO for a game even within the context of that game design.If all of their efforts are half assed ,way less than what they could have done,then imo it is a fail grade.If some areas are done with solid effort and some not ,then the score should be around 5/6.

IMO 4.5 is a fair score ,i might even give it less.A perfect example on scoring is i would say FFXIV has the best mmorpg graphics going,i would still only rate them a 7/10.Reason why is there should be more animation,more interaction with those graphics,there can be physics with the models,multi layered textures/shaders ,multiple skeletal's for damage and death animations,destructive surfaces are part of graphics with particle effects and smoke and fire etc etc.How about weather effects like rain and puddles and snow etc etc.

This is not the year 1990,almost anything you can think of developers can do it if they want to do it.There is no bar for spending,simply not having the money is not an excuse the game still warrants a low score if it cannot provide what is possible.

I like this guys way of thinking about a game.

I had this exact idea for permadeath,pretty much identical,,maybe he stole it from me lol.

However having thought of this idea a long time ,i had time to think about it and imo it is sort of not as good as it sounds.The reason is because in factual game play it acts more like just a buff than actually dying.SO for example everyone starts on release day will all turn 100 at the exact same and basically gain a buff to their new life.

I do want players to  age,i think it is the right way to go however i think being Fantasy based and having magic there is a better way to do it.Players should not age the same,there should be factors that judge a person's health and longevity.I would also like to see some of that magic and Fantasy put to use by allowing players to add years to their life perhaps through that risk -reward system.

I like all his points on paper but want to add one more thing>>>SKILL

There is a LOT more to the term SKILL than simply manual aim which many people seem to think is the rule over  all skill factor.Smarts and choice should play into skill as well but then the game needs that depth to allow for lots of choice and decision making.

I believe stats should also play a large role in combat not just skill.Example if i want to create a burly character and large race my player might have a lot of STR but be slow and easy to hit but can also carry more weight therefor dual wield two large weapons etc etc.

Definitely an interesting game to see it unfold.

I don't know if people really do want one,it was only the known HERO's that garnered any interest.

If these games just made up non known entities there would likely be little interest.

So if we go simply on known entities,those are already licensed,under copyright,other developers cannot simply move in and make a game with them.

Personally i have never had a desire to play as Superman or Spiderman,perhaps i have just seen enough of it through movies and cartoons and whatever else.I prefer new ideas ,i like to see a developer come up with something unique and different,i like seeing well thought out ideas.

When comes to what we have seen,the games are done VERY cheap,it really looks like nothing more than a cash grab off of known super hero's.I only like to play FULL effort game designs.I am not looking for a simple world design with super hero models i need a lot more effort than that if i am going to support the game.



Originally posted by Kyleran
Because they appeal to a mass audiance and make good money.

That's no excuse for labeling your game a MMO if it doesn't play like a mmo.The appeal is obvious but quit labeling games as such,just sell it as a game nothing more.Developers simply go for every gimmick they can think of to attract sales,doesn't mean we should go around pat them on the back for lame marketing tactics.

There are likely 10,000+ offline single player games to choose from,so WHY choose an online game to play by yourself,there is no logic in that appeal.MOST of these online games offer NOTHING different or better and fact is i have read MANY posts of gamer's stating single player games are in most cases BETTER.

It is like advertising an 8 cylinder car for sale but only 4 cylinders actually work.

Don't worry Op you will find lot's of angry immature gamer's just because they don't like what you say about a game.

Truth is media drilled Arena net with questions from day 1 and their responses were laughable.EVERY last design decisions smells of cost cutting.

Now what they did release looks great,i know people that nearly wet themselves with joy on the looks of the game.However that is where it all ends.

IMO Arena.Net deserves a LOT of criticism because they did a ton of bragging right out of the gate.However all that bragging was just a smokescreen for what the game was lacking as asked by media.

I even question the simplest ideas like the Northern Wall,was that really there as a monument that blocked the Charr or was it a fast patch job for unfinished work or an idea that got quashed because the game was rushed.

I truly believe the game was rushed and likely decisions were made several months prior to release.I believe they came up with some marketing gimmick to release a half assed game "that still looked great" but spin it by laying claim that they would give many fast updates.

Some of those updates were lol and some were likely unfinished work that  they could spin into a positive vibe by claiming it was BONUS work.


I actually like tools like that but i would like to see them done better.

I understand you need levels of construction not every plot is going to be huge but thy look small to me.

The first looked to be a simple house plot but the house was really small i assume it is the smallest plot to start so i guess ok as a starting point.However i think i can speak for gamer's in saying everyone wants a large house,a large plot lots of space to put stuff.


The second plot was a city plot,very odd since the plot was imo the size i could accept as a home plot not a city size.I realize gaming needs limitations because hundreds  of thousands of gamer's means you end up with a ton of assets plot down in the same viewing area.

I really don't know the answer some have tried instance housing zones or even instance housing.IMO if we are going the route of full on EXPENSIVE cash shop for stuff like this,then you need to open it up and be a little less cheap on what you offer players.

I checked the pledge standards because i had forgotten.Seems prices can be over the top,not as bad as i have seen in some games.None the less i see prices that are equivalent to 3-10 years of pre paid gaming.Then i notice pay to win ideas like tax free exclusions,so i assume there will be taxes to be paid but if you pay us up front your are excluded form game ideals..../sigh.

I even read several past various forum comments from other sites and seems a LOT of people are not happy with their p2w structure and yet it continues,so obviously they don't care or listen.



Originally posted by spades07

I haven't played mmorpgs really for 2 years. Are there any prominent big releases in the last few years? Last I knew was RIFT maybe.
Thanks, in case I forget to come back to this thread.

The mmorpg scene has been following the same trend for a long time now.Every time a new game comes out ,websites hype it up to get in their advertising revenue and game hoppers buy them up like hot cakes.Then a months or two later everyone starts exiting those games they said were great.

Yes some new big releases FFXIV re-released,The Elder Scrolls imo that is about it,then a ton of indie games.Oh yes tons jumped on the recent Ark bandwagon but now i see those same people are not playing that and have jumped on a new bandwagon,seems that soccer game played with cars is the new flavor of the month.


Originally posted by Loktofeit
Originally posted by Scorchien

  Sooo this game is in alpha you are aware of that ... and understand how that works ... and that he is one guy .. and you still wrote this and pressed Post aith that rich ....

Ah, I see you've finally met Wizardry. It vexes me that he has chosen that for his tag, but that's my own personal issue. That aside, really drink in that post of his and relish every morsel of it. Did that? Excellent. Now you never have to read another post of his, as all 8,200 posts to date have been equal displays of being less than reasonably versed in the subject matter, so there's no reason to believe any future posts will deviate from that pattern. 


Yes i see your WELL VERSED on the topic at hand.

You come off as way more intelligent when you make it about someone's post counts.

Who the heck cares about post counts?

I played this game a LOT,did you,obviously not because you had nothing to say expect insult me and talk about post counts lmao.

W/o talking about ME like Lokto wants to make it about,this game is NOT treated like an Alpha.Eric has basically IGNORED the first work he did i nth efirst two zones to cater to end skill players.

That is not my fault he is treating his game like a finished product.There will be no wipes for this so called Alpha,there will be VERY little change other than revamping Boss damage because he finds out the elitist players have it too easy.That is not good enough.

Way too much of the early zones look empty,unfinished and dungeons are laggy as heck.You don't deem your game finished and start moving on to more end game stuff until you get your first work to where it should be.

Btw i praised this game the first 6 months i played it but after time passed i saw nothing improve,instead i see what looks like Eric believes his game is a finished product that only needs minor last minutes stat tweaks.



Super easy fix >>IN GAME currency only,NO cash shop.Every last thing in game needs to be earned ,no easy way out.

Too much focus on RvR,pvp ,too simple a game design,pvp is easy to pull off.When i want pvp action it can only please me when done in an Arena setting because the map layout makes for the best possible pvp combat,rpg maps cannot pull it off.

I loved COD but when they started to add in rpg aspects it really turned me off to where i no longer play their games.

Point is i love crafting ,i want crafting to be very important and rewarding but ONLY in my rpg's and only with PVE.

Way too many games now coming through the pipeline are focused on pvp,i feel it is because of budget constraints,it is just far easier and cheaper to build a pvp focused game.It would still be a great idea if i thought pvp in these types of games offers what i want from pvp but they don't.

What i have seen is a crowd that wants large scale siege  battles,i can understand the interest in that but it''s not for me.I also have no want or need to feel like i am competing my realm versus your realm,when i think of a realm game i want LOTS of realms "like 20+" not another simple Warhammer RvR game with 2-3 realms.

I know what the complaints were i was there when the game released.

I thought the game was pretty good until so many left it became a ghost town.

Yes there was some bad side to the developer but also to the players.Everyone jumped in like they were playing WOW,thinking it is some super race to get levels,VERY few were actually enjoying the game,just some race.

So then when they raced along they became bitter "Where are all my quests" so i can keep speed leveling.

I obviously can't remember every little detail,been a long time but there were some flaws and some broken promises.I did not think the gear was well done and i did not like how quests felt like a linear single player game rather than a mmo.Houses locked out until you did said quest then some light comes on,is not a MMO game design.

To me that was the main and real only blemish was the game felt like a single player game and not a MMO.Oh and i don't like dungeons that copy that old EQ design of tight corridors with mobs littered everywhere.I like some free movement and if i want to stop and take a break i can without having mobs all around me at every inch of the map.

I still found a lot of the game enjoyable however i remember the graphics looking far better than they do now a days,i think the game was toned down to support f2p.




Every time i read that article it gives me a new impression of this guys thought process.I seriously think he is a bit over biased of his game that he can't see the obvious.

It sounds like he bases game quality in "this case" on nothing but ACCESS.He thinks that because he allows some gamer's early access and allows them to say something,that makes a quality game,it is a crazy notion.

Every single game on this planet will have someone or many like it,no matter how bad the game design is.I should make it clear that when i say bad ,i am not talking about opinionated ideas i am talking straight out tech/code/effort in the systems.My point is that you can get a million bottom end developers to just make a game world and dot some mobs around in it and add in some quests,the market is FLOODED with these lazy efforts.

I really think this Goblinworks,thought it was going to be an easy ride and easy sell  and some easy money.

It is VERY hard for me to express what  is exactly the problem with every single system,i like to keep it simple using the term DEPTH or effort put into the systems.The way i like to say things is put your self in the game,walk around and pay attention to what you are doing,does it really feel fun or just a player going through the relegated motions?

I can give a couple examples.Take a quest put some animation into it,some interaction,some voice overs and no not CHEAP interaction like pull that obvious lever that is right in front of your nose.Put in some destructive walls,particle effects some physics,there is soooooooooo much effort that can go into each aspect of a game it is mind boggling.If you don't put that effort in the game is just a bland shell of what it SHOULD be.



I really had high hopes for this game but the lead guy i think his name is Eric has shifted his focus to cater the game to the very elite and highest players.

I just went back to check it out like 3 days ago and everything looks the same.Instead of taking that first zone and improving it and finishing it,he continues to try and make new stuff to keep the elitists happy.NOTHING ever gets finished.

Then i figured i wanted to see how Unity 5 does things compared to the old Unity,i didn't notice a single difference.

Once again he worries about the players with the very best items/gear/maxed stats and decides the bosses needed to be ramped up again.

The battles versus bosses in the game feel fake,they feel like restricted computer code rather than a battle.

The reason it got so boring for me was that after i tried several classes,they all ended up feeling the same because of the way combat is restricted so much by the energy bars.It becomes all about your gear,so rather than try and get away from copying Wow like i thought,he is creating yet another Wow clone.

Every dungeon is what i hate about dungeons,they are just single hallways with mobs littered everywhere.You basically have to fight every single mob along the way.

Everything looks great on paper,the ideas are solid but in reality inside the game where it matters,the game is just not good enough.Oh and in a game where currency matters,stuff is way too expensive,it carries that old school design where you BUY upgrades to abilities.IDK why he thought that was a realistic plausible idea because when i become skilled at something it is through use,i don't  BUY my skills.

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