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All Posts by Wizardry

All Posts by Wizardry

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6103 posts found

Key word reasonable.Another key word >>>ROLE.

We have seen games for whatever reason,likely they just suck at making a ROLE playing game,but they have tried to remove the ROLE from a rpg,that is just ludacris.

Geesh even as little kids we used to role play on the street,pretending we were Wayne Gretzky playing street hockey.Not ONCE did we ever think we needed to change what hockey was,it always remained the same.However you get those just like in gaming who say ,well that's boring and defense is boring and low scores is boring,we need to change it to make it more exciting.To those i say take a look at Soccer,it's been the same way for 100 years,you either like it or you don't,changing it just changes what it is suppose to be.

To that i have always said likely more than 50% of rpg players do not belong in a rpg,they do not want  a world ,they want an instant level and end game  gear.So they do not want to play a ROLE in a game,simply give me levels as fast as yo ucan and i want the best loot the game has to offer.

Now you think if you picked some legendary person to role play,they would be thinking,.oh yes i need to step on that new territory it gives me free experience,no it is one of the most retarded rpg ideas i have ever seen.It has absolutely NOTHING to do with role playing.

Point is if you don't like role playing in a game,look for something else,quit trying to change rpg's into something that fits your need.

As to the MMO aspect in the titles name.It is like calling your sports team a team with only one player on it,NO it is not a team just because you say it is.That si what dvs are doing,designing SOLO games and calling them MMO's.You can't say your game is a MMO if it does not perform as one,soling and lobby game play is NOT MMO,game play.

 

So we think the entire player base is going to sit idle waiting fro scouters and crafters to do their thing?He makes it sound like an important role in the game,so they can't do anything without them?

Also the design sounds lie ka game never finished,nobody can fall in love with a content idea because it might be gone the next day.it also gives ZERO definition to immersion and game and it;s LORE because there is none,it just changes into a new game or old content rehashed in a different order.

It is easy to put on paper but to see it in real is what matters.Example POE/Diablo,you have Campaigns,but all that happens is the next tier up is the exact same assets reshuffled a bit and made a tad more difficult,it gets boring real fast.

When i see a certain Boss for example,i want that Boss to be identified within the LORE,i want him to be a Giant Gigas that hangs out where Gigas do,not some Boss that might be shuffled around for sake of a new campaign.

This does sound liek a mix of GW2 ideas,and imo they don't work,i don't like scaling what so ever as well as any kind of difficulty modes,i want every creature to be 100% identifiable and remain that way.

If they want to change the world do it PROPERLY the way a RPG would and that is to EVOLVE over time.Perhaps a mountainside has been cleared away for a new passage,or a new town starts up run by NPC's or a creature race,whatever.

To me it sounds like a cross between POE +GW2 ,shuffling around assets and pretending they are NEW is a big time fallacy.It is sort of like what we saw in RIFT,sure you can bounce around Rifts but eventually they get boring and still look the same.

Evolve,evolution that is the way to create longevity.That way you still keep the LORE,the npc's are identified,creatures are identified, the game acts like a REAL world would.

Originally posted by JamesGoblin

You are attaching way too much significance to Crowfall, and especially its supposed impact on CU. Maybe you caught some overHypitis?  I am looking forward to both games, but Crowfall has quite a long way to go.

 

On alpha deadlines, based on recent info they will either make it according to plan or with some small delay, and good part of backers doesnt seem to have any problems with eventual  minor pushback - especially if it means additional features.

Ya too funny the ONLY hype fr oCrowfal lis on this site,reminds one of the TRION advertsing push here and we all know how well Trion is perceived now a days ,yet EVERYONE was bragging about Trion at one time.

Having said that,No Crowfall is not worth worrying about,imo it is not even a good game,however this game is also receiving no attention anywhere either.Marketing has such a huge impact on gaming now a days.ALL the games are veery weak efforts,barely B rated however marketng gets them the fast profits the ydesire.

Look at WS,a huge marketing push,now  it;s dead.I remember when AION was the next best thing since sliced cheese,nobody cares about that game either.RIFT advertising was all over this site,pushed them to way more players than they expected but of course soon died out as well.

Point is that although i am more than certain Crowfall will be a very average game,it already has the marketing push that Camelot does not.Of course as witnessed by this site ,you can see how the marketing gets yoru game a LOT more notoriety even though nobody else in the gaming world cares about the game.

Personally i wouldn't worry about dead lines at all,i would worry way more about the quality of the game when it comes out.

FACT is this,if a developer makes a definitive time line,they are NOT releasing a good product.You cannot predict a perfect setup to meet a time line,you have to make sure all is cool before releasing anything  to the public.I say this because we all know what a farce testing phases are,in reality they are 95-99% the finished product.

I believe too many get caught up in the drive to see a higher number,i see it in Hearthstone with rank,i see it in rpg's with levels.

The reason to play is SUPPOSE to be FUN but i very seldom see it.Chasing after a higher rank in the so called Esport is imo a shallow reason to play a game but i know that is the driving force behind these games.Take away the ladders,the ranks the bragging rights and all of a sudden the game is not so interesting.

That is why we have seen it over the years with esport games ,you seldom hear about the game itself only that is has ranks and is an esport.You never hear players talking about the actual game mechanics or what it does well because imo it dose nothing well.The funny thing is that MOBA's are really going back to 15 years ago,there were many console games that played like MOBA's as well as the well known Command N Conquer.

Really crappy maps,lousy graphics,low control over the game,somewhat spammy not a very good design at all.It is not my idea odf casual fun,that is why i like mmorpg's,they are casual,imo relaxing and offer way more game play decisions than a simple MOBA.I think the other intrigue beside the esport is the ability to choose different heroes,so it makes that boring game a little more fathomable when you can switch it up.

 

I used to always hope for a mix between EQ and FFXI but after playing FFXI for so many years,i just don't see anything this game can do that i can't already do in a much more massive game.

I really enjoyed Brad's work in the early years of mmorpg gaming but after awhile i noticed he and SOE had a very locked in mind set that  would never waiver .This really made their games bland and expansions bland because you hope for something new in the next wave but only get more of the same old,maps and levels.

I then tried EQ2 and because i had never played a linear questing game,it was something different for awhile.However i soon realized i was just jamming my log with too many meaningless quests and doing more running around for no reason,so i got bored.I did enjoy the housing but soon that became bland as well,so not seeing anything creative or new i just went back and played FFXI.

The biggest flaw and one they SHOULD have easily noticed was the lack of a sub class system,they/Brad really miss the boat in that area and is an important aspect for longevity and versatility.

Crafting was always done in SIMPLE tiers,1-10 make that gear 11-20 make that tier of gear,there was never anything creative inside of those tiers.They also missed the boat on crafting versatility,they seem to think you had to play with alts and that there was no realistic reason that a player could not learn more than one skill.

So as you can see Brad was part of those development cycles,he just does not create a game with depth,just the outer rim,a sort fo starting point .Then after many expansions later you would see the exact same ideas just higher tiers.They did the same thing with spells as well,just  a new tier so a new tier of the same version.Sure every game does the Cure 1 >Cure2 >Cure 3 but you need more versatility in spells than simple obvious choices.Then by creating NEW ideas with abilities and spells you open up a whole new depth in combat and crafting.

There was another idea,FOOD they seemed stuck that food could only be a major factor AFTER battles which again is so unrealistic.It is one thing to think ok Fantasy ,we don't need realism but your ideas should be plausible not totally out to lunch.

My long winded point??I Feel Brad is a decent developer,he can make a good SHELL of a game but he is not the guy to complete it and give it depth,he needs a more creative partner to pull off the complete game.

 

Originally posted by Bladestrom

This is a 'why i don't like a game anymore' thread, OP is basically demonstrating that it was fun enough for him to play for months while paying a sub during the earliest period of the game with the biggest issues, but now its free to play, he wouldn't recommend it  - that makes perfect sense..

 

It takes some people longer than others to realize a game was really a shallow shell of the game i hoped for.Also MANY and i mean like almost ALL players play for a simple goal to say they got max level and finished the quests.

I don't need long to determine a game's potential,the first day tells me all i need to know.Also i don't care if i spent money or already put in 2 weeks,if i see a game declining in content ideas,i will just leave,however MOST cannot do that,they feel the urge to at least get max level.

All sounds good except one...

We will place markers on your map so you can track them....geesh when will devs learn that hand holding dumbs a game down so badly.

I mena they just made that long speech about how instant travel ruins the immersion then they turn around and allow players to VEE-LINE directly for the boss,,making the world meaningless and travel nothing but a vee line to that marker.

I don not see the market as evolving i see it aiming for cheaper ways to make a game ,then find a niche marketing campaign that makes it popular.Look at that super simple browser game,we have seen a ton of them and nobody cares abou them,yet some dev spent 40 million on an actress to help promote it.

H1Z1 used Adrienne Curry to promote their game,she doesn't even play it.

So rather than make better games that people want to play,they rely on simple marketing and a small risk to lose.

You are NEVER going to get a great game from crowd funding because a game MUST be designed from the ground up and have a solid plan for it's entire design.You cannot simply wing it as you get money,that is a SLOPPY design going no where.

So how can you design a triple A game with a budget you don't know??Answer is you cannot,so you start with a budget build and market that with promises of great things to come.

MMOS are aiming for the simplest of design approaches now,like instances,and flagging pvp,nothing that takes any effort to design or has any place in an open world,more like min i games with no purpose.

None every game that is dead imo is not worth bringing back because i know NONE of them would receive the upgrade the need.Vanguiard is already a complete game and as good as most out there,however the market obviously doesn't want another Wow clone.

The focus as put out by that TGN guy has seemingly turned to pvp and imo that is a real cop out by developers,might as well admit you can't make meaningful content,so you just flag players for pvp.

There is a HUGE design flaw in almost every dead game and why they should remain dead.The two biggest flaws is not allowing me choice,i am not going to chase around yellow markers all game,no way in hell.The second is super FAKE worlds,just full of meaningless backdrops that you cannot touch or enter,just a simple model with a texture slapped onto it.

If you make a building in my game,i want that building to have doors and insides and interaction,perhaps even elevators or stairs,i want it to feel REAL in the world with npc's walking around,perhaps a npc behind the counter waiting to help you or sell you something.

These dead games are all meaningless to play,simple pvp is not going to save a game.

Now IF someone were to say pour in 50+ million to an older game,even then likely not enough,but perhaps AO or SWG or VG but in case of VG i would want a restructure not more of an EQ2/Wow feel.

Originally posted by Nanfoodle

Game play videos IMO are king. Sick of CG trailers that tell nothing of the game. Also news about whats currently going on is awesome but if the report starts focusing to much on RPGs over MMOs I will quickly tune out. Maybe a news show for MMOs and one for RPGs would be best. 

Dev talks are also awesome, seeing devs pour their hearts out about their project really tells me more about the game and if I want to be invested but first and foremost, game play. RipperX is awesome. 

 

Problem there is they are not pouring their hearts out,they are calculated in what they say to ALWAYS make sure it sounds either politically correct or to butter the game up.You can watch them do this for an hour and not once will ever say,ok this idea is maybe not so good we should work on changing it.It is because their budget and agenda is so locked in they can't waiver unless it is a cost effective waiver.

I have only seen one good Ripper video and that was on Hearthstone,i felt some passion and effort there.The rest come off as advertisements or just ass kissing even the cheapest lamest ideas."I can change my gear.oh wow this game is awesome" "I can change my face and class,this is awesome"no thanks to that type of dialogue,it is fake emotions no passion what so ever.

Hive Leader,he is old now,every review is identical trying to be quirky,funny but after a while is just old and boring.He does that quirky thing because he tries to sort of portray a lame idea but without stepping on any toes,so ya a BIASED video trying not to upset any potential advertising dollars.

I can tell when a review has real passion,Angry Joe is one of the best out there.Although i don't agree with his assessment on some ideas,i can tell he is serious and not just making a review for monetary reasons.A perfect example is he raved on and on about GW2 being the best product on the market,i hardly ever agreed with any of his ideas he said were great for gaming but i did get the feeling that he truly did believe in his ideas so i respect that.

I watch all videos more so than reading articles.However most do not leave me with a lasting impression,most are just fabricated as an advertisement.It is near impossible to find a non biased video review as they are usually free early access handouts to media sites,fully expecting a positive review and or done by the actual game so super biased or done by a fanbois who as he narrates tells you how great everything is,even though many of the ideas to me are not good at all.

That is why i prefer watching streamers,you get a full on idea of how a game is played and what a game offers.More importantly is the selection of WHO you watch,there are many funny ,entertaining streamers out there.Watching a stream you will the cursing and anger and they will tell the frustrations of the game design as well as show us the funny moments and how the game may be fun to play.

Bottom line is a streamer almost always takes the game serious,there won't be any hidden advertising or buttering up,you get the actual game play,how it was intended and designed and get a full on idea of weather the game is for you or not.

 

It makes me sad that developers will spend their efforts on playing doll house.They SHOULD be creating content ideas,not texture slots to slap onto a player.Content like that is a 2-3 man effort and the game needs a TEAM effort.

I realize at this point they are not going to change crafting and the automated designed,too bad they really dumbed it down into something i would have zero interest in doing.So they failed me badly on crafting and i love crafting in games.

Content where is it?I don't want instance content nor red and green rooms ,nor do i want linear questing and no adding dialogue or some story to that linear questing will not help one bit.I want variation in content,what i do,how i play the game,it has none of that,unless i want to que into some instance,a big no thanks to that.I want open world content ideas,where EVERYONE can be involved.

Things like defend the cities from invasions,defend the npc's,have the Npc's join in the invading fights.I want to see NPC's moving around,not stationary clumps of 3 all the time just put in a way that you have to run into them and fight them.

I want there to be some hidden secret ideas,like perhaps you give a npc something they like,they will join you and fight beside you perhaps for a few hours.On that subject how about hiring mercenaries.Does anyone ever really remember any of the npc's you meet along the way?No they were simply a click away from the next npc with a marker over it's head,boring and meaningless other than to gain a level.

This team SERIOUSLY has no idea how to get outside their little box,they make KOTOR games,linear single player games.I would not trust Bioware to make a game for me,imo they are just not good enough or smart enough.When i ran through this game,it did not matter what zone i entered,it always felt the same,the same combat styles,the same combat,the same AI,th same clumps of 3 all on the same AI.That is just a really shallow effort.

My point is that allowing me to make a new outfit,has absolutely zero chance of getting me to come back and play this game,like ZERO.When i play a game i like to EARN everything,i want to know weather i crafted or fought to get an item,it was a challenge,it offers a sense of reward and satisfaction that a dumbed down system or cash shop idea cannot attain.

I agree with his assessment however there is obviously one exception to the rule and too many point to that exception withotu realizing the WHY.

WOW failed that CORE game and with flying colors,so much so that nobody talks about it ,ALWAYS end game this or raid boss that.Wow created a core game that had zero versatility,every player followed the exact same path,can't be less defining as a game than that.However the big WHY,they got away with it?Super easy,90% of those players had nothing to draw comparisons to,so it WAS THE game so they thought.Then gain some friends,spend countless hours and they are never looking back.

Since that time really every single game aside from a handful have copied thta game design and i would have to admit done it worse,so i can see why they still think Wow is THE game.

However the few that did not do it in a SIMPLE fashion the way Wow was designed,are imo vastly superior.Then we have the two games that are similar that are imo identical but have a few bonuses and better graphics,that being EQ2  and VG.

My point i  guess is that as witnessed by the two superior products EQ2 and VG and yet they did not have that "FIRST game" experience for gamer's they could not survive the same as Wow did.That is why it proves that design really does NOT work,the ONLY success stories have died off rather quickly after launch because all they do is get the BORED gamer's jumping ship to ship.

What i don't agree on is the difficulty in saving a game or bringing a game back or even creating these games,imo it is ONLY the budget that holds back superior game design.Instead of countless features and content ideas,instead we get ONE idea for game play,you guessed it ,chase around yellow markers over npc heads,that takes what all of 5 minutes in the board room to draw up that design,been there,done it,seen it,not interested.

 

Originally posted by Pepeq
Had you left out the comment on WoW... you would of had more credibility.

I played FFXIV and left,i also do not play WOW ,but if i was forced to play one or the other,120% would be FFXIV,WOw does absolutely nothing i like.Now in saying that both games are very similar with minor differences ,but FFXIV has MUCH better graphics and that makes a world of difference in a 3D VIDEO game.

However i choose to play FFXI far better than either of those games and there really is nothing competing in the FFXI market,so it makes my choice easy.

But ya if i was going to choose between the solo questing games with end game grinds i would choose FFXIV over Wow and likely another as well.I have seen how Blizzard operates their games,nerf here,nerf there,they never seem to get it right.I hear they botched up the Hunter class this time ,made the pets too strong or something,i didn't read the whole story on it.

Too much if not like 99% of how Wow is played is waiting to que ue in behind some ugly wall in a narrow corridor.It was sad watching the stream as i could literally hear dudes keyboard spamming 100 mph,so much for calculative and thoughtful combat,just spam away.

Originally posted by JayFiveAlive
What better PvP alternatives are there? What in particular is bad about Crowfall's PvP that you didn't like when you tried it? Do tell!

Well every single game i pop into Twitch is some sort of pvp,so ya that market is absolutely flooded right now.I would not use the term better ,i do enjoy watching for the entertainment of some streamers but i would not say the pvp in these games is good at all and why i'm watching and not interested in playing.

The little i have seen,there is nothing there that pops out and says play me,i have got MUCH better right now playing a much older FFXI.I do not see a single thing in Crowfall that would make me want to play it,that alone makes me feel like it is simply another same old same old.

I have been striving so badly for an ECO world,instead we have so many games giving us MEANINGLESS worlds,most of the structures are 2d models,again meaningless to the world.I want to see a world where you might kill that flock of sheep then there is no more sheep until next year,i want to see animals/creatures hunting their food chain,i want the world to come alive in a realistic sense.

I want combat to be strategy and calculated,i don't want a solo player running in twirling around 360 degrees taking out 5/6/7 mobs with ease,it looks silly/fake.I want the battles to seem challenging like a real battle should,i don't want to feel like i am fighting 5 Capybara's or rabbits.

I guess those numbers mean a lot more unhealthy adults holed up in their rooms playing video games.

Ever see most of the streamers,they look pale,white and just not in very good shape.Now i know there are a few exceptions like newer gamer's not yet succumb to sitting in a chair or on the couch for 8 straight hours but still there is a distinct difference in health from hardcore gamer's to athletes.

I cannot believe how many streamers i see doing 24 hour straight streams,that is INSANE !!.

Well naturally cheating only matters in online games because you affect others.

I some what agree that if it's in the game,it's there and cannot be called an exploit however.......

There is always a code of ethics,you know or should know when something is just not right.I will use an extreme,say for example you clicked a players name and all a sudden got all their personal information.You can't say well it's there so it is ok that i have it,you SHOULD report the problem.

An example closer to real gaming is one that has happened in many games because of bad code.Players would attain a VERY rare item but through exploits were able to duplicate them.Now ANYONE with half a brain knows that it was not intended you get TWO of those items any way other than the way you got  the first item.

Then we have a MILD exploit ,likely from just real lazy game design on  behalf of SOE.They created drops that were NOT meant to be traded or sold.However what players would do is just sit on the drop,not loot roll for it,one player disbands then spams chat with a sell price.Then that player would run to join the party and bid on the item they never played a single part in getting.

Bottom line is we know the ethics behind how we play,we know what is right and wrong.

Originally posted by Flyte27

People only want to DPS in this day and age.

It's also easy mode for the developers in terms of balancing the classes.

It seems with games these days less is more.  More money for the developers and less for the players to think about in game.

Well that sums it up easier than i could say it lol.

You will definitely not see the diversity  of FFXI offered in class design in other games,even the healers offered some form of support in ffxi.

I guess the main reason is developers are just spewing out super cheap games with no depth.They will tell you there is depth,but i think they don't have a clue what depth really is.A BArd for example in FFXI offered an Attack/accuracy magic and melee and ranged boost as well as help to regen hit points and regen mp.It could also sleep single or multiple targets as well as other abilities.

Then you had Summoners that could boost stats or elemental defenses.There lies a problem MOST games don't have that added depth of elemental properties nor does accuracy even come into play.

I know we heard lame arguments by devs that simply are not good at designing games or ROLES...ahem Anet.There is no reason what so ever to change from ROLES in our  role playing games,we just need better developers that know what they are doing.

The design was really good until level 50,then the whole game goes down hill.The problem was they never had the insight to plan the game past level 50.

I would have to write a novel to explain every single detail that has either not improved or got worse.

The entire game is a run around doing quests game,for the most part they never change in design and often involve tons of running around to make them seem longer than should be.

Basically gear had to change from level 50/60 because the stats were no longer relevant ,so they tried to incorporate a fast fix by changing to critical gear but all it really did was give a new stat while reducing others,so no improvement at all,just a trade off.

The design was based on ACCURACY ,it varied by class according to damage,but by time your around 50,everyone has close to 100% accuracy,so you can see why the game pretty much stalls there.

Later in game they add more spell cards but they are so costly they are less effective than lower spells that can be played sooner.

Another very noticeable switch was less gear able to be sold on the auction as the entire push is related to forced cash shop,they don't want people selling cash shop items because it lowers their chance of selling them for added income.

Pets are kind of cool to collect and i would say most people do that but in reality they are quite meaningless to battles.fishing,gardening all seem cool but again no real effect on the game.Housing is a big attraction,this again is a push to cash shop as are the mounts.

The chest system is VERY misleading,MOST of the time nothing useful in them and they are designed to give you a VERY low % of gaining anything near useful.

All in all the game was a nice design on paper,great to 50/60 "Waterworks gear",imo far too much push on cash shop.

Originally posted by muffins89

I still don't get why these game developers are asking us to fund their games. if they have as much experience as they say they do and all these 'great ideas' they've been shoving down our throats. why can't they find a publisher that will give them the assets to make their game?

Well their argument is that they can cut out the middle man and save all the profits for themselves.

Here is the problem i have....

When in the past you HAD to lure a publisher or some big investors,you had to have a near complete prototype to CONVINCE people.Now in this new era,they don't have to produce anything,maybe some screenshots a scripted video,but no actual game for anyone to see.

Another thing is that developing for a publisher or investor,you HAD to incur some risk,like losing your shirt for example.With kick starters and free hand outs,there is literally ZERO risk,you can just promise the world and deliver nothing,at worse case scenario,you had free money to fund a living making games.

What i would have liked to see is NOBODY supports these one way street gimmicks,instead if you feel so confident in your product,offer up shares,at least then supporters have a REAL interest in a game rather than mild banter about how YOU are helping to mold the future of the game,ya a nice speech nothing more.Bottom line is i don't like free rides,you should not get free money then turn around and try to gouge more from the people who made you a living and made your game possible.

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