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All Posts by Wizardry

All Posts by Wizardry

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I already stated my feelings on this subject in another thread so i won't repeat those.However on the mention of character slots,it is and should be a non factor.The reason is your game should be 100% focused on your character,you should be able to do everything on your character without any need for another character unless we are talking about separate accounts and duo boxing.

One other new point is that when we are trying to decipher business decisions,those need to include the customer,not just what is right or makes sense from the business stand point.Without your customer,you have no business,simple as that,so everything should be FAIR for both sides.


Originally posted by FomaldehydeJim
I would put money (a small amount) on action combat.  

I can look past a lot of the subtle things i did not like but combat is the big area i need fixed to even think of coming back.Action/twitch whatever changes nothing,matter of fact, i feel it would make it worse.

Combat design is not just on the player side of things,you need the whole system to come together to make it challenging and fun.

You need to create more 1 on 1 encounters and give npc's more AI options and players more options and create  a action and reaction type combat.As is i found i just do my thing and basically ignore what the npc's are doing.

I have found a new way to easily sum up weather a system is good or not.A GOOD system is one that utilizing player skills and having lot's of choice on what to do in battle,allows players  to kill stuff they "normally" should not be able to.In SWTOR i felt completely handcuffed by the design,like there was no thought whatsoever,every player would kill the same stuff at the same level.

Also on bringing the whole combat system together,there was not enough choice on weapons and weapon damage types,NOTHING at all based on resistances,it was simply put a very poor design.This whole combat SYSTEM in it's entirety needs to be redone.

I will stay away from the cost topic because i don't want to be a hypocrite lol.Well i will say this to keep on my same mindset,there is no price you can put on an expansion,it is simply worth it or not,sadly we have to pay for them first then decide later lol.

Now onto the topic which is the video /expansion.I see a lot of nice vistas everything looks pretty good,solid video.The bad side is deciding if can be trusted.

The reason is this,i ask should Guild Halls have been there from day 1,most certainly.Then i ask myself,is it possible A.Net just held back on that content to make it an easy sale for expansions?I think likely yes.Then i decipher what i see,yes as i said all looks really good,but i also see a lot of open concepts,which are easier than building structures with insides and movers and doors etc etc.

Overall a solid video,it is up to each individual to decide weather they feel is being fair with customers on every front.Me personally i feel you support shotty cash shop designs,you get what you get,you can't have your cake and eat it too.That is why i always choose sub games with NO cash shop,that way everyone is on the same page.

I guess i should mention something about the complaints.Giving away the original game to sell an expansion is sort of ok,the reason is simple,nobody will care about the old content   once the expansion comes out.So it is really that bad,i don't think so,those players will be grinding through content nobody will care about,so there is some give and take here.

Some people are being unjustly unfair.

They have always operated in a way to attract more players with an upcoming expansion.I feel this is the BEST way,to actually get players in game,it is far better than seeing other developers whip out multi million dollar videos that don't tell a gamer anything.

Let's just take a look around....Oh yes we see developers asking for FREE handouts,we see developers asking for full price of gaming to play their Alpha builds,unfinished work.Here we have a developer trying to lure some players back with actual FREE game time and people are trying to down play it ...sad.

Before you critique what Square is doing,take a look at all the other developers and see what they are doing.Square Enix is miles better than most developer's.When is the last time a game failed the developer stopped taking money and put millions back into fixing it?NEVER instead we get a lame dev like SOE just closing a bunch of games down or others moving to sell out with cash shop gaming.

Don't you worry,i am as critical about developer antics as anyone,i'll let you know when i think Square Enix is one of the bad guys,right now they are still one of the good guys.

If your not so picky ,then it shouldn't matter but me,i am REAL picky.Every so often i make the mistake of buying a console version of a hyped up game and man alive am i pissed after the fact.I did it with Skyrim,Dragon's Age and reminds me of how stupid i get from time to time.

The only time i wish i had a hard copy be it on console was with FFXIV,i bought a digital version,got a new PC and forgot where i bought the program from ,so i wasted that money.I guess is pays to keep digital in one place,like Steam,that way can forget console altogether.

Bottom line is i have been gaming for over 30 years,sure early consoles were a good option because  games just worked,no dickering around like configuring floppy disks and such,but once we hit the Windows 95 era,consoles should be used for nuclear testing :P.

Ya this would include me since i have not played since last year some time,i think i stopped around November/December.Totally free for a month is a pretty sweet deal and no it is not going f2p ,you can put any notion of that out of your head.The reason is simple,they prefer a known entity on finances,they don't like the unknown of a cash shop market.

I am not sure i will take advantage of this,not really sure what direction i am going in.I figure why bother waste my time if i don't plan on staying in the game and as of now i don't see any games worth my time.

The problem is this....and i see it a LOT.

You wanted to do more accomplish more so you turned aside the friends you already had for obviously selfish reasons.

Then as busy as you say you were,you simply have no time to create a pile of friends.That was your mistake to lead people on into thinking you were a friend but in reality you were playing for yourself,selfishly.I know i am being crude and straight forward but that is the way i am.

it is nice to have friends in game,but pick the ones you want to keep and stick with them as a friend should.If you dump off those people who were lead on to believing you were a steady friend and not just a friend when it conveniences YOU start to get a bit weird,you should expect it.

It has always bothered me when i see people instead of talking among friends and working stuff out,they just sneak around pretending to befriend whomever can help them out.Bottom line is this,you never forget your friends online or offline,it doesn't matter.

Ya sadly it is as bad as devs calling single player games mmo's.We now see devs claiming they are running a mega server when in reality it is a whole pile of mini servers.If i am not on the map in the same place and see those other players,then i am not on a mega server.

Lots of games are doing this,it basically is like an easier way to control population on servers allowing a developer to run the fewest possible servers,rather than have some over populated and others ready to close down.I personally don't like it because it is like you are never on a server,just switching from one to the next,so you rarely see the same people ever,it is imo a less friendly design to support community in a game.As i said the ONLY reason devs do it is to save money,it is not for you the gamer,like they somehow want you to believe.

The only positive i have seen from running shards is more ,well it is a cheap way to exploit,so really is that a good thing for your game,no of course not.

I don't think those true Indie devs are doing the work you think they are doing.They are basically modding,with already built game engines and lots of resources on the internet to get free assets.

To just take an exact game and try to continue it,doesn't sound feasible because why is that game no longer in business as is,obviously failing.

I can think of a game that is about to shut down soon that is a great game and huge,tons of content that still has lots fo room to improve.However to get that game from the developer would imo take a lot of money.

Also if we are talking about brand name IP's like the Star Wars ip,you are not getting that for cheap,it is a franchise IP name,so no a Indie developer is not touching something like that.

What an Indie dev could touch is more like Darkfall,that game never made it to fruition so the Indie dev got it real cheap and it was not a franchise IP.I don't think that team does it to make a living but more so  as a hobby and does keep some employees with a job.He made his money doing computer work for the government not from gaming.

I am pretty sure a ton of those f2p Asian games you see come out,are former titles that never made it to console or old PC games that couldn't make it over seas.Most importantly,i have never seen a good Indie game.I have seen the start of something decent but you'll never see a finished Triple A product and that is what i look for.

I'll be honest,i don't remember one single class lol.Partly because i am getting older and play far too many different games,so i forget things very  quickly.

I did have some fun though,i did not see ALL the PROBLEMS so many claim.I had maybe 1-2 times i got stuck and once i fell through the world.Is that any worse than say spending hours on a great quest line in Wow only to find out it is bugged and i can't finish it?I can fall through world,log out and back in or type /stuck a LOT faster than i can recover 4 lost hours doing a bugged quest or several bugged quests.

I would say this however,i felt Vanguard was just too much like a cross between EQ1 and EQ2,it still felt too generic,i wish better thought would be put into not only classes but all of game designs.

I think the real problem is people want this idea or that idea,instead of a complete package.This definitely would be a nice little addition but at what expense to the rest of the game?I have yet to see a game where it needs to be in the simplest form so to expect a game developer to add this and get the game right is a far fetched idea.

How many games do we have right now that take EVERY level serious and have grouping the way you would expect a MMO to be played?NONE so having a simple gimmick like facial expressions or in case of EqN and parkour,or even just housing or guild halls,does not a game make.

We need to start with the bare basics,give me a house to live in as i would expect  a player in a world to have.Create an eco system for all npc's,do they not eat or farm or live?Then give me a Trinity grouping game.We need to eat,drink,weight restrictions,farm,build,why are archers firing endless arrows while never having to make any?

So yes facial expressions are a cool little gimmick,i don't need gimmicks,i need a complete game first.

It's not about too many ,it is more about quality of the combat system and SWTOR just does not deliver.I played every class to at least 30 and every class felt the same,i never felt like i could fight tougher than what the game allows you on any class.So basically combat felt linear and constricted.

Too few of skills doesn't cut it either because you need an array of skills to fight varied content unless the content is just shallow with no thought.

IMO nobody has got combat to where it needs to be,FFXI was my fave but it was only a nice starting point,tons more could be done.

Plain and simple for me,it is the linear questing that turns me off,clicking a new npc is  never the same as CHOICE and fighting various different mobs.

In a game like SWTOR what i expected was epic battles/scenes where by the various alien races have their own planets and they come to attack various outposts or cities and the players join together to  fight them.Then we also have choice to go to their planets and attack them,you know the way you expect a real swtor game to be made.

Bottom line is that developers are not giving us game worlds but instead what always looks like auto generated maps with modules placed down.I know the games are just that but they shouldn't look or feel like that.Basically developers are giving us VERY little that is thought provoking,that si why when i see linear questing games,i know the developer doesn't know what they are doing they are making a systematic game,connect the dots,NOT YOUR game to decide.

#1 You ruined your own argument.When have you ever seen players play casually,it is ALWAYS a RACE,so ANYTHING in cash shop that feeds that is a pay to win.Also proving the point is you mentioning drops,well guess what  ,who makes the most game currency is those who get to the meatier drops FIRST,again proving point 1.

#2 Need i say more?If you used the pay to win to get to those drops first,you already win.If those drops are all instanced to yourself,then why bother playing a MMO that pretends to be an open world mmo.

#3 Not sure i need to say anything here ,is open pvp at any level good for the game?In an all out pvp game NO PVE,then yes every time a player logs in it is for the same reason,but in a game with ANY PVE,you should expect that perhaps a player only wants to PVE that day and doesn't want to be bothered.Making it simple....each person's wish inside a game should be respected,it is not just YOUR GAME.

4/5 Not much to say here.

#6 By your own claims,you are playing a Korean version,we have often seen games over there that cannot make it over here.Obviously there is a different stereotypical player over there compared to NA gamer's.We will have to wait and see if the game can sustain a decent player base over here.

Final opinions...You even mention Bosses too easy with HP pots,,ummmm need we go back to point 1?

My last thought is on leveling.They are asking feedback on weather level 50 in 3-4 days is too fast.Should they even be asking that,it really shows how shallow the developer is.Why even have levels if they don't mean anything and just fly by night?Might as well just hand each player a level 50.I think the real truth and reason is they WANT to create some more cash shop influence but want some feedback from players without telling them the real reason for asking,so a sneaky way of going about it.This is why cash shop gaming is a huge fail,i want grind in my game,i want levels to have meaning,however i do NOT   want it influenced by cash shop items.

Well he is 100% correct in that as long as each class fulfills a ROLE  "rpg game ya go figure".then objective is complete.

However wtf are they talking about when saying balance as in Rock/paper/scissors,that is anything but balanced,that is the perfect system that says you can still have a role but IF and i say IF you really feel the need to have pvp,your class has it's ups and downs,that is way it has to be,you can never have one o/p build that ruins the entire integrity of the pvp.

I think it proves more what i have been saying a long long time,pvp doesn't work it is way too tough to make sure every class has it's place in pvp.Sure you can satisfy your one claim,for example that healer does a nice job in a group keeping everyone buffed and alive but if it can't beat a single class in pvp,then you failed the game design and the players.

Point is ,does he really know what he is talking about or doing a pre cursor before complaints start rolling in about class design?That is the jest i get here,he feels afraid that once pvp sets in,there will be some severe fails and doesn't want to deal with it.

That is also why i ALWAYS mention that game designs NEED to be really thought out well.I do NOT agree in ANY type of pick from here or there type class designs,to me that is a cop out,basically saying,ok if your build doesn't work ,it;'s not our fault you had your chance to pick.Instead YOU the designer ,create classes with set spells and abilities.You know why,simple there is not one single player who can predict the future,so what they THINK might be great and working great for the first month,might be a complete fail as he mentions himself "at end game".

This is also another reason why you have TESTING phases,they are not suppose to be for marketing or a pat on the back to those who gave you free money,you are suppose to be getting as many people as you can to test your design...flaws.

Originally posted by Gestankfaust
Originally posted by Dakeru
Originally posted by Gestankfaust
^Why...this thread?

Because the shitstorm is so big that Anet may reconsider?

It's a shitstorm by people that live on making shitstorms....if they reconsider...they are weak. The shitstorm will always be there/here. And will always be freakin stupid

As well they SHOULD be ,unless you just enjoy being stepped on ,walked over,taken advantage of?

Every single gamer in every single game,should be concerned about not only the game they play but the developer they support.As to the claim their rep made,it is not all factual or even the truth,they have agenda's and they have a pecking order,if something is a concern but not as important to THEM "not YOU"they will put it on hold.Example and developer working on their next expansion dead line,will put that first and ALL complaints second.Then  if one doesn't believe me or doesn't pay attention,just look at what Zeni said about TESO,everything on PC version on hold until the console version is ready.

There is of course always nonsense complaints in every game,USUALLY it is players that want their favorite class to be the best in game and NOT looking out for the best overall interest of the game.However there are also times when concerns and complaints SHOULD be made.

If  it were left up to the PASSIVE gamer,all of these games  would be worse off,less effort,crappier gaming on a whole  because if a developer could sell you crap and walk all over you,they WILL.It is the aggressive CONCERNED gamer's that deserve recognition for at  least making an effort to let developers know there is a problem.It is like cheating and hacking in games,if nobody complains the developer wouldn't give two cahoots either,they would rather be passive and LAZY than fix their games or respond to complaints.

It is no longer a time when we can rely on the media/press to keep developers in order because 99% of them are all making money off of these developers.

I was actually bugged everyday to try it out by a female gamer i hung out with in my UT99 days but i always scoffed it,didn't look good enough to me.I think it was around 2002 when i finally tried it,my opinion did not change much.Fast forward to FFXI and i got a way better version in every respect,same great no hand holding game,everything needs to be discovered,challenging combat,but way more depth.

Even still i recognize EQ1 as a great game for it's release era,i likely would have enjoyed it more if i started with it on release day,but i was way too busy enjoying Quake and Doom and unreal  and Half Life at the time.

I happen to spend many a year with WOTC as a company and i was not the least impressed.

Their online version of MTG started out really good but then bad management sent it into the ground.I also did not like their attempt at a rpg type video version,very small attempt.They basically canned the game/code designer imo out of greed.

I know Hasbro pretty good and i have nothing nice to say about them either,Hasbro is the parent of WOTC.Rather than put that money into great gaming they spend millions on top notch lawyers to try and beat the legal system because they want all out rights to everything board game.

I have also played DnD online,it looks and plays liek an Indie developer made it,so imo this whole company/franchise banks on IP names like so many other developers,their actual efforts are weak.

I rate their ineptness right up there with SWTOR.You have two of the biggest ip names in our History, Dungeons and Dragons and Star Wars,if you can't bring those huge names to epic gaming proportions,you shouldn't touch it.

Truth is that if not for attaching DnD to the title,it would not have a chance in hell,but as long as we attach the DND name to gaming,people will always be curious.

Really since the game is labelled as GUILD WARS,it should have had Guilds from day 1.

I can point at a really low pop f2p game ROM that had guilds and guild wars,so go figure Anet got one upped by a low budget operation.

Thing i noticed with Anet is they like to do their marketing with fancy terms/titles,that is why they chose the misleading Guild Wars title.

Yes  the expansion is a complete ripoff,you cannot CLAIM you are a f2p game when you are charging a near full price of a game release for an expansion.It is like a car salesman telling you can get that brand new car for only 120 bucks a month,ya with 20k down lol.

IMO and i don't mind paying to play games,that is why i stick to subscription,but i know the quality of content in subscriptions,no way they are worth more than 30 bucks when i can buy a complete game for 40/50/60.Expansions are worth like 1/5th  tops of a full game release price.

@ The Op ,who is really to blame?

I have never stood by and accepted all these gimmicks on f2p gaming,i was and still am perfectly happy with subscription gaming.That is why i continue to play FFXI,no gimmicks,no cash shop,everyone on the same playing field.

I should also point out that even with a different model,you are NEVER going to see new players pay the same price as  you did when the game was brand spanking new.You have to expect some sort  of deal going forward,the same thing will happen with the newest expansion a few months after release.

I simply laugh at those that always need to be FIRST,can't wait,imagine those that pay extra to get into early beta testing in games.I bet they realize months later that it was foolish.

Bottom line is quit supporting cheesy gimmicks like f2p gaming,if they can't give you a solid triple A game that looks worthy of a subscription,then don't support them.

I definitely will be buying Doom and likely The Division.

I would have been a long time Gears OF war player but i don't do console gaming.They say GOW will be coming to PC but only the ancient forgot about original game,so not a brilliant move imo.

The reason why EVERY developer keeps rehashing old titles is because they had success with them.It is no different when comes to expansions,we see devs copying themes from movies or popular TV shows.

I also think sometimes it is just better to go back and bring along upgraded versions of old games because sometimes new ideas like the wave of Zombie survival games introduced because of the Walking Dead series are just bad.Did Blizzard seriously need to copy the Panda idea,of course not.Point is most of the modern ideas are just real silly or real bad.

Pretty much all of the devs are looking for that marketing spin,we have that lego game marketing off of the Avengers.Personally i rather see creativity from developers that just cheap gimmicks using known ip or popular brands.

As for newish,yes i saw a few titles that looked to bring something new but not many.Still most fps look like COD with a different skin,most rpg's still play like Wow or full of instances and pvp.

Even that Shenmue is a rehash,part 3,however i doubt the developer gets the funding he needs if he starts up some unknown IP,i guarantee he would make sure to somehow spin the marketing based on Shenmue 1-2.We see that same strategy used in other games, "we used to be in DAOC" or we are bringing  back that old school EQ1 feel,or that Ultima Online feel.It is funny how life in general works this way,we do a full circle and end up where we started.

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