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All Posts by Wizardry

All Posts by Wizardry

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Well i was never a big Trion fan,so i guess i also worried about Archeage just for a different reason.

Here is the thing that is happening as of right now withTrion and this game.

ZERO marketing,this in the day and age where many are complaining of the massive amount of marketing in their face.

Second thing is we have begin to see some ideas we might not like,Trion has the power to make changes,they are doing that as of right now.

My point is if this game does not come out the way people want,you can partly blame Trion,they have the power to hold this up for changes.So far the only changes is in character customization,this is what Trion considered an important change,i hardly share that sentiment.

I simply do not think Trion is a very good developer and as a publisher i have seen nothing to change my feeling.Remember their number one hit RIFT,the game they needed to make right?They gimmicked the Beta it was nothing but very limited testing and they released the game immediately after Beta,so they took no time to work with feedback at all.Then when they did launch they did not have enough room ,that after a very successful beta that showed a high level of interest,they SHOULD have been better prepared.

I bet more of the same come time for AA,you watch 4 Beta weekends,then an immediate release.

It is but doesn't have to be,all we need is a good producer and willing board members to set in motion a good game design.

Since they are all 99% meaningless,i at least want very long time sinks so we can enjoy the great gear we work so hard for.As is now,most games the gear is meaningless,you out level it in one day,how fun it that,not fun at all.

They were working on  this 2 years ago,when they raised their workforce to 650.I know they did down size but seriously,they are pretty slow at doing anything.Epic games with 1/3 the work force just released all kinds of stuff like tech demos and apps for IOS systems and PS4 that is not even out yet.

I know they been working on this app and Dust but seriously they move very slowly.Actually i did a quick search and i was wrong it wasn't 2 years ago,they already had it and were working on this since at least 2008! Eve App

Over the last 8 years when this game starting making a ton of money,they could have built 2 more versions of Eve all with planets,ship hulls,actual player avatars/characters,3D space stations full of interaction.They could have even ported over to  a much better game engine and still be making millions in profit.

The whole thing bothers me because they have obviously made a ton of money from their loyal player base and instead of giving some back,they continue to nickle and dime the development side,abusing their supporters.

I would cut some slack to any developer if i thought they were struggling to make ends meat,CCP is not,that took place in the first couple years,no longer an excuse.

I don't know when or where this "game economy" comes into play because i have played two characters into the 30's and not needed it at all.I took a look twice on my first player but there was nothing of use and having played quite a bit ,i can see why.

I really don't know if there is anything better than blue drops,that is all i have seen,but they are incredibly rare.I think i have seen a total of maybe 5/6 over 4 players and only 2 would actually fit my class.However even the blue drops seem to carry the same random stat system,that can make a blue drop worse than a green.

The real sad irony in gaming period is that in almost every game now,levels fly by so fast,gear is of little meaning.Then when you hit end level,there is no chance to outgrow the gear,but your done leveling as well,so again it becomes meaningless.

I think i am not talking for myself when i say gear is part of the fun most gamer's have inside their games.To get that meaning back into gear,we need levels to stick around long enough so we can actually enjoy it.We also need to lose this "BIND" idea that Everquest messed up in design.That way if you were lucky enough to finally get a unique/rare item,you might be able to make use of it more than those few levels,by trading it to another character or if the game uses a sub class system.

Nobody should be fooled by anything a game delivers to us and i don't think many are.The term free is simply the ONLY option some people have,so they might come off as defending it,but i think they  probably know better.If you have been an active person in the community "real life"you would have already realized that nothing comes for free ,everything is at a cost.

The incredible way our economies have strangled our money flows has perhaps been the reason for the huge gaming craze.people have tied up all their resources in homes,cars,kids,furniture ect ect,they really have little money left to even think about getting out of the house.

Point is,if everyone had tons of money to toss around,i think f2p would be as it was 7+ years ago,an option nobody cared about and would turn a cheek at it.Since money and the economy are not going to improve anytime in my life time,we can bet more and more gamer's will adhere to the f2p monicker as you can also bet more and more will be unhappy with those products.

Kind of freaky this thread popped up because i was thinking something exactly along these lines.

I have noticed over the last few years that gaming is causing a lot of distrust ,anger and just a lot of unhappiness,it should never be this way.

At first glance we might blame the developers but then i thought not really.We should remember that every developer it just out to make a living,some are obviously more well off than others.The market is a very competitive one,you can't really blame them fully for trying what ever means they can muster up to compete in this market.

First we look at ourselves and realize,nobody is forcing us to spend money on any game.So who is to blame for the unhappiness,i think we ourselves after all nobody is forcing us.If we want games to improve we simply have to speak our mind and let it be known that we are not happy with the products presented before us.

Every walk in life there is going to be various levels of quality we should not expect any different from gaming.

I think what it says it that a lot of people need to get outside and quit relying on gaming for pleasure.When i was young i absolutely despised gaming,it was because i did not need it one bit,i was very active playing sports and hanging with friends.Even from the young age of 14 i was already working spare time,so i had every minute of the day taken up,gaming was never a  consideration.

Cheerful news??It is summer,i think a lot more people will put gaming aside and do all the fun outdoor stuff,that is unless you live in Southern Ontario" LOL",where humidity makes you cower under the shelter of air conditioners :P.

multi platform game that has a large array of scaling NOT happening from a cash shop game.

Gear score,so basically you want another Wow?

Ok you want f2p but pay for pvp.Gaming has been encumbered by cheating since around 1998 and it is going no where.There lies the problem pvp.However yes it it probably is a success idea,allowing players to get perks by cheating seems to be a huge draw in gaming.

Actually a 15 sub fee would be enough to cover anything a developer needs to put into the game to make it a better game,problem is most devs are using that 15 simply as a supplemental income.

Classless system is NOT the answer,ANYTHING you want to accomplish can be done in a class based system,NO excuses other than your developer is running amateur hour.

Sandbox,NOT happening for many  many years,it is simply impossible to pull off a full Sandbox game unless we all have super fibre optics and unlimited storage space.If possible in say another 20 years,the first wave of Sandbox games would be full instances,so like i said ,it won't happen until after i am dead.

Any game i have seen with 1 or 2 tools for a sandbox are still using pre scripted material,you are not allowed to create your own assets and that is what a TRUE Sandbox is about.Now that i think about it,it is NEVER possible unless you think allowing every player to constantly change the game world would work and of course it would not.This is what would happen,i raise the ground,you lower the ground,i build a bridge,you destroy the bridge,i build a house,you destroy the house,in others words NOTHING gets done or accomplished.It would be like watching a movie with your kids constantly yelling and screaming in front of the TV.

 

Well their is actually law that says no retailer can knowingly sell an unfit product.I think Preorders are exempt because it is not actually released yet and of course a free to play or Beta does not require any money,so there is no law.See how nice and tidy it is to go f2p,you have no laws to bind your developer to,then they like to toss in lawyer work that says your gaming experience may change at any given moment with no fault of the developer.They like to make sure any money you do spend is bound under no law and non refundable.

When you buy from a cash shop,as long as you receive your items,that is the only law they are bound to adhere to.So they could makes changes to screw you out of any cash shop purchases and it would too bad,tough luck.

I look at cash shop gaming like buying from a Flea market,you would be insane if you expected 100% quality assurance from a Flea market vendor.There are rally no incentives for developers to step up their efforts,they rely on very few following up with refunds,sort of like a 95% dupe rate,they can afford to lose 5% when they take advantage of 95%.

Phising email?Maybe friend used your account .One more idea and i wouldn't put it past them.Perhaps they just banned all those AD exploiters and anyone who was tied into them ,example perhaps they sold item on AH and you bought that item.

You see any half assed effort would need to cross reference,but that is where it takes an enormous amount of work,so they most likely just banned everyone tied together and wait for complaints,then they will check out those individuals.

Good luck on any support LOL,typically emails from cash shop games is at least a week and your first response will be an automated response,you can bet on it.

I think the roll back is the best solution.The bans however unless perma bans won't do a thing to keep players from trying to cheat a game and other players.I bet they are the usual 72 hour ban then those players will go right back like nothing happened and if another exploit comes along,they will be right there again.

There lies the problem with f2p,they could simply make a new account anyhow and banning players that spent no money results in doing nothing at all.

Unreal 4 Tech I know some will think,not possible,but this is most definitely possible and exactly what i had hoped SWTOR would turn out like.

Epic also made this tech demo to show off what the engine can do on the new PS4. PS4 tech

The Unreal 4 engine actually will make game development easier,but i fear devs will simply use it for that reason and still not put any effort into the game design.

This is what i want a developer to put into their game for effort.This is quite doable,it has all the elements from physics to lighting,particle effects high level of detail ect ect.

There is more poly count in these scenes than any MMO has going right now.

Problems ???

Cost it will take a large developer with lots of money,they will need to open up larger amounts of bandwidth to play the game and lots of effort would  be needed to m ake a quality AAA game like these tech demos. 

Good news ???Epic no longer charges massive millions to license,they simply ask for 25% royalties and a very small fee.Another positive note is one man proved you could make a high quality map Epic Citadel with the limited IOS,so there really is no excuse for a full sized team and quality.

Who is willing?? Soe could but not likely,the use their own very poorly coded engines,Blizzard already licensed a decent engine for Titan and Square Enix spent millions on their own.Trion sells their own platform so no way are they going to do it.Arena net well LOL,not a chance in hell and NCSOFT the might and have licxensed the UE2 in the past.

Lucky me,even with so many disappointing games to come along i have several aces up my sleeve.

If Wildstar fails me and i think it will,i can then try FFXIV again when it launches anew.If that fails,i can go back to FFXI for awhile and wait for Archeage,so not all is lost as of yet.

 

I am waiting and been ever since the first day i found out about Square Enix was making a new game that turned out to be FFXIV.However the game did not turn out the way i had hoped.

A few games along the way were not too bad but empty,tough to play a MMO with an empty server.

Then along comes Wildstar,i watch a plethora of videos on just about everything the game is doing and it looks fun and full of content.problem is it has several cons that are perhaps too much for me to look past.I put a lot of thought into this game because the next game i call home may be my last and i will definitely stay in my next game for at least a year or two.

I looked at a lot of things in this game and i decided there is some fun factor but i don't think it would last long.However i have decided i will still give it a shot,but my expectations are sort of low.

I think there is a better chance Archeage might be the game but even that game is doing several things i don't like.

I guess one might say that since both games are doing several things i don't like,it says that they at least have lots of content.Many games that have come out of late are trying to mislead us over 1 or 2 gimmicks.I am not into gimmicks ,i want a complete game full of content that will keep me interested for a long time.

I will always support the subscription based games,there is too much negative about a cash shop.

Is not Ultima Online still sub based?

i have never seen a good solid cash shop game but we might get our first glimpse if Archeage goes f2p,nobody is sure yet.I would guess typical of way Trion ran Rift.they will start sub base get as much money out of it that way,then go cash shop.

SOE imo set some tough standards to beat,that game is still one of the best games on the market.Reason it works is  they seem to be able to get more money out of their fan base than they deserve.I am not so sure they will see the same open pocket books come their NEXT game.

The good news is if you are smart enough to not spend any money,you have no worries about the economy or anything.

The dupe itself is not uncommon,all games have exploits that players try to scam the game which in turn ruins it for others.

The real problem is HOW they handle it.imo you walk into a cash shop game,you should have realistic expectations of what to expect from cash shops games.

Hint ..Do not expect AAA support or quality.

BTW i checked and they don't even list a telephone support number.Only links to Cryptic are old ones via Champions or STO and the refunds are based around the subscription fees not cash shops.Your not going to get any cash shop money back but you could get a CC refund if you bought a Founders.

With FF games you are getting detailed textures,gear so i don't understand the need for appearance gear,well i do understand it but,there are much better options as i will explain.

The best idea i saw while playing Runes of Magic and i am sure other games have the same idea.What they did was use a system that allowed you to mix two items to receive the stats of one and the looks of the other.It was a great idea,gives you the best of two worlds.So as you can see it is quite doable without getting into fake or unrealistic cosmetic looks that have nothing to do with what you are really wearing.

 

Originally posted by Sourajit
Originally posted by Xepo
They may want to rethink that statement. For many and I mean many on forums from this site to face Book hundreds if not thousands are saying they would rather see a complete wipe. 

This time PWI nailed it on themselves.

A crappy game from cryptic.

An unfinished product sold to consumers.

This is just malpractice.

This defines the underlying faulty legal formalities biding a game company.

It is just a shameful epic example.

I think i should chime in because there is a little more to Cryptic than i think many realize.They sold out to Perfect World and reason why is anyone's guess.IMO they sold out because they were strapped for cash,who knows they may have struck a deal with PWI during the publishing talks.

I will go on a limb and say they were in trouble for cash.Everything became PWI's decision and they are a publisher not a game designer.I would say their agenda was to get the game out immediately weather it was deemed in Cryptic's eyes as complete or not.

I see the same trend i saw in SWTOR with the crafting system,just an automated behind the scenes type of crafting system.Nw does have the nodes but limited inside the instances.

There lies the big problem with this game >>>instances,everything is instances,nothing in the city is a real building,just doors and gates and sewer grids with sparkles in front to click into an instance.

So the design is right in front of our eyes,it was a low budget game designed to run cheap same as every other f2p game.Did the result at least come off playable,yes it did but just barely and imo not good enough to keep one interested for a very long time.

 @ Op..Your thought and ideas are only good on paper and in a perfect world,since neither is relevant to actual game design,it is not the answer.

The answer is simply the person in charge.How that person listens to others,what kind of morals and thoughts that person has are all big factors in the end result.

I have been told by my elders and now after living a long life myself,that most success stories are because people were willing to lie/cheat/steal/mislead and step on other people's toes to become a success.

That does not mean always ,as i said it is more about the individual's mind set and morals.

The best way to design a game is to be straight forward ,that way you get honest feedback.if you present lies or misleading information,you might have a successful game,but not a good one.I hope people understand the difference between a success and a good game.There are absolutely millions of people out there can be easily fooled,just ask the used car salesman or the home brokers,so success does not mean good.

This is why i try not to lose hope,i have seen those great minds enter the game development world over the years.There is actually a wiki on the most influential people of the rpg genre.Scroll down near the bottom and there is some interesting read there.Wikpedia

 

There are already agencies in various countries that rate games,so it is out there.

Where the problem begins is once you get into some foreign countries.

Example China and japan have some old fashion morals which is a good thing,they also some some different restrictions on religion and rights than over here,some are good some we might question.

Then we have some real offbeat countries that allow 14 year olds to be married,males can have several wives and treat them like slaves.Some of those countries also give the women no rights,so ya i guess i mentioned slaves.

Then we have Korea.

This country allows underage women to perform in night clubs,most of their biggest acts have scantily clad young teenage girls performing.They obviously have a bunch of old 50+ pervs running their laws and government.

However for sake of argument,since these games are released here in the USA and Canada/Europe,they should have sufficient laws and guidelines surrounding them.

Remember this,most of what you see can be seen on your public beeches.It is all in how it is presented or portrayed.

when you see devs use caps or limits ,that is because they are too lazy to keep tabs on their design and ability additions.

This way they can give you some decent choices without worrying about breaking their game.Problem is if you really do the work and put some thought into abilities before you make them,you don't need to worry about limits.

Now using the example of RDM from FFXi ,it also has some limits.The limits are  from your sub class as to not break the Trinity system and the CLASS system.Once you just toss everything at each class,you no longer really have a class system,just a mess of choices.

I mentioned the RDM because it is perhaps the most unique most powerful class ever designed in a game.This is because of it's vast amount of choice,not limitations.The RDM class can solo fights that are difficult for a group let alone solo.This coming from a game designed to group and not solo,so you can see how it is FUN  playing a unique well designed class  if done right.That is not saying that class breaks the game either as it has to conquer those incredibly tough fights over a longer time period and with skill.

Seriously just ask your self WHY,they would need  limitations?I bet no excuse is warranted.Having to make your choice tougher is done by making good creature AI.They already have the Telegraph system,if they do it well,there is no reason for limitations.Also to the mention of just watching timers,well yes of course,it is called good  management.That is of course if timers are meaningful,most games i see have 1-3 second timers,might as well just call it spam timers.

 

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