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All Posts by Wizardry

All Posts by Wizardry

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Originally posted by turinmacleod

Perhaps this site could do with more open-minded fans who are willing to expand their gaming horizons? No?



OR this site could ask it's writers to not be so biased and not to just write positive spins all the time?

It really has nothing to do with the content on the site it is how it is presented and that is what the OP is talking about.

The advertising policies also are worth squat when writers are contracted to write articles,meaning they don't directly work for mmorpg but indirectly work for them.You can make claims of proper ethics but unless you are the writer yourself,you cannot make those claims.EVERY single writer knows how this site makes money and how they themselves make money.

The one poster pretty much summed it up when saying that the term mmo and rpg doesn't mean anything anymore.There is no law against what each person perceives as a mmo or a rpg,however logic and common sense would tell us what those two terms stand for and no, WIKI does not have a say.

I decided to watch the last stream "Lightbender" so i could get a better vision of this game.

I have to start by saying these community guys are good in my books lol.There are certain things that most community people do that really turns me off and these guys did not do anything offbeat so all is good.The one guys voice sounds very familiar,i think his name was Eric.

I have to start by saying i don't like those green markers over the player heads,i don't like ANY markers in my games.I like my players to look like they really would look in a world.Lots of markers used in this game :(

Lightbender seems to have some cool abilities,no sure i like the idea of allowing to spec for damage as it is suppose to be a "support" class.IMO if you want a dps class then why not play a dps class?

Players look good,creatures look good,effects could be better,they are hit n looks ok although very small areas to work with,looks more like outdoor dungeons than an outdoor area.

I am not so big on SLOTS,i feel if you have an ability,you should be able to use it,UNLESS it is an ability related to different weapons.

I do like SPIKE damage along with varied timers.However does not seem to use timers.

I would like to see hotbars,allow players to access as they want,too much on the keyboard is a very frustrating setup for me.

It looks like a lobby game?It looked like these guys just warp to a zone.Thetin rift looked extremely linear,no room to avoid or move without engaging everything.I also noticed that COD like target goal on screen,not a fan of any markers,did i mention that already?Seriously the Thetin Rift looks so linear,did they really need a goal marker?

I really did not like the constant spam attacks,i prefer a slower less arcade looking combat.Some attacks were ok but some just looked wrong.

One question asked about tanking,sounds good to me with the ability to be a real solid tank if wanted.

It really looks more like a co-op than a mmo but i would have to see other groups of players on screen to think otherwise.The lobby looks like a f2p Asian game with tons of markers over heads.

I will repeat ,the community players/team there did a very good job,they  did not bore me and tried to give lots of information,but the game itself has a lot of nuances that sort of bother me.I would not say it is a bad game but i can see some corner cutting in the design,i could see some people enjoying this,who knows maybe even me if i actually played it,but i think too many nuances would ruin immersion for me.


There are two areas of Hype ,MINE and the Internet's.

I will of course ignore FAKE hype created by advertising sites.

My biggest let down,that i had a lot of hype for?FFXIV Sadly it was a COSTLY venture they could not afford but once invested,they had to rush the game to try and recoup money.Also sadly the rushed concept ruined the game design forever.It was less of a letdown the closer it got to launch because i saw a poor game before it was released.No matter the improvements "many of them" the core design is set in stone and one i don't like.

The Internet's worst hyped game?I can't really say Wow because imo,i don't remember the HYPE,possibly because i never thought Blizzard was a good game designer,so i never hung out in Blizzard chat circles,so maybe it was super hyped and i just didn't know it.To me EQ2 was a bigger hype and also imo after the releases also a better game.

What i saw as the biggest hype "internet wise" was Star Wars SWTOR and i although not a huge  sci fi fan and never liked any of the SW games prior,i was highly anticipating this game to be EPIC.It let me down big time,i do not agree on the story being quality and the way questing green/red zones were done,it felt CHEAP and more like a single player game.Crafting was a a cheap design as well.The concept with the various stations and several choices was nice but that is whee the crafting positives stopped.

Combat was stale to very bland,items and gear were bland and VERY limited,the whole game looked sub par quality.Some of the cities were well done even though using low poly graphics but that was the only positives i came away with.

Originally posted by Robokapp
Originally posted by baitzashul
sending followers with ,why we dont go us with  boats in Archeage.....its same shity content like always map and new 3 mobs.....blizzard with wow go down hard for real...

hearing the "it's the same thing" argument since BC.


It's the same argument. You'll need to come up with something new to hate on a succesful MMO you're not playing.

It's not about hating it's about facts.

Vanguard had a nice ship building system,OPEN WORLD content.EVERYTHING Blizzard does is cheap mode,easy to make instance content ANY small developer can pull that off.

Item levels?Absolutely one of the worst CHEAP ideas ever in rpg gaming.Of course Yoshi when he sent out his employees to other games such as Wow to get some ideas for FFXIV,he came back and copied that crap idea.I was all cool,i thought ok keep it away from me,but nope,they brought it into FFXI as well,just a super lame idea to make it EASIER to control new combat/content.If i owned a game and the producer came to me with that idea ,i would fire him.

Yes the shipbuilding idea is at least  a good concept for a quest,done better if open world.As i mentioned VG did the whole ship idea MUCH better.

They get 1/2 a star for the ship quest idea ,minus stars for the rest of the rehashed ideas.

It takes more work to continuously balance taunts with the ongoing damage improvements.That is likely why we see more and more dumb down combat systems,devs are just too cheap to put in the effort to make a solid combat system.

It is WAY simpler to CONTROL the combat and xp you gain by just creating a linear questing system,that way the dev gets off the hook for any effort at all in balancing their whole combat system.

I would pretty much copy FFXI's Paladin system,the difference being shorter timers on Shield bash and the ability to upgrade/earn shorter timers on other abilities as well.

An upgrade not only to tanking but ALL of combat would be to create more intuitive player to player combos,sort of the way FFXI started out with sneak attacks and trick attacks and Paladin alignment with players,just do a LOT more of that so it becomes an intuitive combat system and not some Diabloesque spam game.

I guess i could sum it up easier,LESS button mashing and less 1/2/3 button tapping in our games,MORE intuitive combat and no that does not mean manual aiming.

This sounds more like an advertisement to why designs like Wow/FFXIV are just bad.Content catered to gear is just all around bad,i prefer gear to be sort of meaningless to the win factor,i prefer use of your brain and skills/abilities to be the main deciding factor.

All games are leaning towards this design ,even my FFXI that used to not care about gear at all,i don't like this direction one bit.These designs are so poor as well because it removes the solo/group factor.It is still like ffxiv/wow ,grab your dailies and repeat nothing else matters.

I MUCH prefer freedom of choice,if i am out killing 8 bears, i want the choice to just say i am bored,i am not finishing this quest,i am going over there to fight Tigers.However when your xp is bound to questing,you have no choice,you are forced  to continue grinding quests and almost ALWAYS in a linear fashion.

Would it make it better if games started to let you decide how many Bears you want to kill?Nope  because you might as well allow players to get proper xp for killing then.

There is ONLY one positive out of questing,it sort of limits botting,however it did not stop Lineage players from using bots that actually went back and forth to npc's,albeit only the same npc back n forth,where as questing makes you go to a different npc...usually.This idea also ties into limiting how many you can log,if unlimited then again botting is back in play.

However i do NOT believe in designing a game around botting,that is a win/lose fail.

Originally posted by CrazKanuk
Originally posted by DevilSeph
Another advert to Gw2 ... here it starts again

Hmmmmmmm, so you are saying that GW2 does NOT warrant a place on the top 5 B2P games? I find it really difficult to think of any other, more worthy B2P games, but feel free to make an argument on how GW2 doesn't deserve to be on the list. An argument other than, "here we go again"

It most certainly does on a non biased perspective.However for me  ,i quit the game within the first day and MANY games have at least kept my interest beyond day 1.Rift and Eve for example i have tried 5+x on each to enjoy them but keep quitting.

However subjugating games into their own niche to warrant being good does not buy into my sound ideals.A game simply has to be good...period and i have certain criteria for being good.

Yes there are bad games i have played,but NEVER do bad games keep my interest for more than 3 weeks.To me a quality game from my perspective is a game i WANT to play for months on end and NOT just to say ...hey i finished this game.


Originally posted by DMKano

I know that Pearl Abyss had a very clear vision for BD in early beta - where player interdependence was key in both PvE and PvP.

But now Black Desert has become an entirely different game from original vision:

1. Solo centric - group world bosses removed, replaced with summonable soloable bosses

2. PvE made 100% soloable and even easier (it was already pretty easy)

3. PvP outside of guild warfare and sieges has such high penalties it's non existent

4. Removal of player to player trade, also removal of player set pricing in AH - all AH pricing is set by Daum (the publisher) now

I saw this same idea in Wiz 101 and imo was a real bad idea,i saw no reasoning for it what so ever.However in this game my ONLY assumption would be to stop RMT.IMO the set prices of the AH is not a RMT deterrent if you already remove player>player trading,it sounds more like a CONTROL over the entire economy to make it EASIER for them to control.Example after 6 months some players start complaining they have a bazillion gold and nothing to do with it.I know in FFXI ,Square purposely tried to add ideas to remove currency from the game,it works to a point but never perfect.I personally do not like a controlled economy,it looks unrealistic and just takes  part of the fun away from the game.

To be honest,most devs over there are not about creating a GAME,instead they like generated worlds with spam killing and not much more.Usually if not always ,buildings are 2d meaningless structures,no depth to combat and typical TREE advancement that is also so  controlled it might as well not even be there.

5. Safe zones extended to majority of the map now

6. Trade + crafting can be soloed and pretty much fully automated with hired NPCs - there is zero competition with other players - it's all 100% solo

7. Endgame is basically acquiring costumes + doing dailys to get enchanted gems to enchant your gear (high RNG failure so basically you'll be doing this for a long time)

8. This is a solo - casual PvE game now at it's core - a complete 180 degree change from original vision


I played original (beta 1) and though BD had a lot of potential - sure the game is still gorgeous - but looks are only superficial - to me it's all about the actual GAMEPLAY - and that's been gutted to hell it seems.

WTF happened?



First off no i do not support kickstarters,i have not even donated or subbed to a single Twitch streamer either.

I also do not agree that kickstarters have given us any good games,USUALLY i see some interest in some new games,but none of these or VERY few have given me even a notion of interest.

I would say 7 days to die is about the most  complete but even that kickstarter game is still slow   to move along and get to where i would play it.

EVERY single kickstarter is on a freeware or very cheap game engine,uses low end graphics and in cases like Hands of Fate,just a low budget design all around.Blizzard has joined this fray of low budget game designs with it's HS  "Unity Engine"and HOTS as well as resurrecting Sierra for the purpose of making Indie games.

What it really looks like to me is that rather than RISK 100 million dollar investments over 4-5 years ,the developers have decided to flood the market with tons of cheap games and hope one catches on and makes money.There is very little risk that way but to me,it is just showing me they are NOT aiming for TRIPLE A gaming but instead aiming for a gimmick that works and hoping to get lucky.

Classes and abilities only matter to me IF there is a system to the combat with some kind of depth.This is just a don't care about the mob,just click your best dmg/ability and spam it away.Even the animations are typical way too fast and spammy.They really love arcade gaming over there more so than controlled thoughtful combat,hence why once again we just see a solo player spam killing.

The argument of balanced or not only applies to pvp.For PVE it is msot certainly better when classes are not balanced,that is how you achive the ROLE in a ROLE playing game.

However in a pvp setting,it is only logical that all players have a fair chance and the biggest deciding factors are defense and healing.No way can you have a fair pvp game unless you remove roles and just allow every player to be a jack of all trades master of none.To me non speculation or non role classes means boring,everyone is basically identical with a different face/skin and i believe players WANT to be different from one another.

Once you go for balance you need to also dumb down abilities,you can't give a player 1500 healing when the other guy takes 8 hits to achieve that kind fo damage,but you most certainly can do it with a PVE design.

I liked Vanguard but i found it was just too much a copy of EQ/EQ2 with a few added touches but stil lit was a very good game.

However there are already far too many Wow/EQ2 type clones out there,i want something that does things a bit different,most preferable with very in depth systems.

Some things Brad like to do that i don't like is FORCED aggro,too many mobs all crunched together,several mobs on the same AI ,meaning you pull one and 50 come running at the exact same time.

I don't like TIER designs,meaning i don't want wood armor from 1-10 and then steeel armor from 11-19 and so on,i want DIFFERENT types of armor for different uses.Example steel armor reinforced to better defend versus Fire attacks or Piercing or Blunt etc etc.

I found that Brad just likes to stick with the same designs he already knows and never goes outside the box,so would be a real treat if he can design a NEW game and not a new face.

My hype level is at 0/10.

SOE is not the same developer anymore,not even close.As a matter of fact their CHEAPER direction started several years ago when the news hot that SOE was losing boatloads of money.I saw it in expansions,one after another,i got tired of it and quit supporting SOE altogether.

They would have to release an absolute GEM to get me back on board and even them ,knowing their push more towards cash shop than their games,has totally turned me off.

Their team is far too small now to put out any triple A quality and their agenda has been to push out early access,non finished products,so why would anyone be hyped?

SOE is also known for the worst developer ever in releasing buggy games,so i think it obvious they have always had the agenda to push games out before they are ready,just more pronounced of late.

There has not been anything worthy of being subbed to.The OBVIOUS is when a developer decides on f2p they design the game to support it and put in FAR less effort.I still see almost everyday users giving praise to cheap game designs.

If you want a 20 man team working on your game ,almost no proper support or GM work,poor cheap updates,games released with ONE map,ONE model,then go ahead,give them praise and play them,i don't like supporting cheap.

The ONLY difference is f2p allows you to jump in and out with no commitment,that does NOT mean they are better games just an EASIER "initial" payment module.

No depth,hand holding,1-2 shot kills,those games are an auto delete for me.Then if i see a bunch of buildings that are nothing more than a texture pasted on a surface,i am likely not sticking around.Too lazy to make buildings with insides means the entire game was a rush and a cheap job,not interested.

No doubt we will see hundreds more clones but Wow has not done a single thing to determine how i play and what type of game i play.I gave Wow the same chance i give every game,i very quickly realized it was not that good a game so i have basically ignored it since year 1.If every dev wants to keep throwing out cheap Wow clones,let them,i won't be supporting them.

Blizzard as a whole has always gone for cheap game design from it's Diablo to Starcraft to HS to HOTS they are all easy low budget games to make.Wow was  by far their biggest effort but even then went low budget in every aspect of it's design.Yes even to this day ,instances are their thing,easier cheaper to make.

The MMO field is imo extremely hard to get into,IF doing it right and putting in a triple A effort.IMO all the games are either B rated C/D or complete freeware.

it is one thing to say "ok this is basically the highest tech we can use without alienating millions of game's or to say we have to keep graphics in check to again make the game viable for many,but when you drop 2-3 notches below that,you are  just being cheap on EFFORT and on game design.

So in other words,they are adding a RMT idea to their game that is ONLY a win for them because there are no tokens unless someone buys one with real money and at a price higher than a sub fee.To me it never makes sense that anyone would support such a system,but somehow they will show up in game.

Eve is an even  worse operation to be doing something like that because with insurance it creates a huge RMT operation inside and outside the game.You would THINK by the year 2015 devs would be trying to remove blemishes on games but nope GREED makes it so they couldn't care less and some how spin it like they are doing something good.

I have not played in a while but  i figure it would be even tougher at this point.

The problem is that games are a constant push forward,soon nobody wants to do any old stuff.You will likely find it very tough to get a pug to do any of the early dungeons,geesh it was tough even 5 months ago.Your best option is a Linkshell and even then you will notice groups of players seem to stick together,they login at the same time,do an end game run then likely logout.You should however in a decent size LS find a couple players to help you out as some early dungeons are only 3 man runs.

I personally don't like that developers continue to make the same mistakes over and over,you would think they'd learn by now but nope.A game will NEVER be comfortable for new players when the design is to rush everyone beyond into new zones.

You can even look at the most populated rpg going "WOW" it's noob zones are as barren as a freeware game,so it is the same game design mistake in EVERY game.

Then guess what expansions do,no they don't add anything to old content,they make another new zone further pushing players away,i would fire all of these producers,they are bad at their jobs.

Originally posted by Gorwe

Depends on an MMO. Really, it does. Some I wouldn't even dream of touching with a ten foot pole in its Vanilla state. Yet, there are some that I wouldn't touch in their current iteration.


I would say it depends on an MMO as well but also depends on what we call Vanilla.

I think too many are over stating vanilla because Beta could be considered vanilla but not the final accepted state of the game.The final accepted state of the game almost always does not come on release day and that is what the OP is basically saying.

A game that falls directly under the scope of this question is FFXI.

What i and MOST would likely consider VANILLA is up to level 75,even though the game released as a max level 50.

NOTHING really changed from 50>75 except more content ,so it would or could still be considered in it's vanilla state.

Once the game went beyond 75 they changed the game completely.IMO it was all a plan to change the game for the mere greed of sales on the upcoming expansions.The first wave of expansions was pathetic sort of what SOE is doing right now with EQ2,just VERY small add ons.

You see the whole CHANGE from vanilla began because so many players were not at the stage to move forward and buy the newest stuff they were selling,so they needed to make sure players could attain everything faster to get to the point of a must have to continue advancement.The state of the game eventually became so  lame that players would get max level in a very short time span of 1/2/3 days,NEVER the intent by original design but simply to make sure players kept buying the next expansion.

I don't think my statements are even to be questioned as MANY players left the game when these changes became too much to fathom.The game was once thriving onward 500k+ to perhaps even a million players in a time when NO GAME had such numbers then dwindled down to around 300 then to 150k.SO less than 50% remained that is never a good sign and one the developer SHOULD have taken notice of but GREED always blinds one eyes.

Originally posted by Viper482
FFXIV is the only one that comes to mind.

yes very casual and good looking but not a solo Boss game.IMO wanting to solo Bosses  would hardly make it a Boss,i mean you can slap a Boss name on it but if you can solo it,it is no better than a random mob in the game.

I am thinking sort of more like EQ2 but then as i already mentioned BOSSES are not meant to be soloed.You can solo a Boss in EQ2 once you are a couple levels higher and using a merc.

FFXI also offers Trusts which are the same as Mercs but you can use 3 of them almost giving you a sort fo mini party on your own.Tons of quests but they serve a different purpose not including xp.Graphics are as good as it gets for no shader's low poly but definitely not in the same league as FFXIV.

SO to sum it up ..

FFXI=the likely chance to solo good Bosses

FFXIV=best looking game

EQ2=sort of in the middle somewhere.

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