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All Posts by Wizardry

All Posts by Wizardry

291 Pages « 1 2 3 4 5 6 7 » Last
5819 posts found

Missing poll,game just got old ,too few players and all top heavy.FFXI

Sadly same reason i left FFXIV well besides i don't much like the structure,however seemed most of the players sped right to end game then all they do is login to grind Avatars,too boring for me.

The ONLY games i left because of Developer/Publisher was ROM "Frogster",EQ2 SOE,Lineage 2 "Ncsoft".

I don't think i will embed myself in another MMORPG unless it is a VERY slow grind through levels.I want levels to mean something more than just a number racing to end game and that is all EVERY game is right now.


Just because most every developer is too dumb or lazy to create a really good Trinity does not mean it has any flaws at all.It actually carries more plausible ideas than games that don't use it.

I know some,very few give the Trinity a chance but still fall well short of FFXi who imo has done it the very best.

Even though i consider FFXI the best ever Trinity design,it had TONS of room for improvement,so also imo NOBODY has come close to out dating it,matter of fact most have yet to do it justice.

FFXI gave us lots of different ideas for healers,no they don't have to be simple stand in one spot and that is it,just heal,a good game gives them more to do.FFXI also used the Dancer class which could take part in combat as well as heal and other abilities.It just takes a developer to come up with some cool classes and TRY to keep the ideas plausible.

The games that try to sway away from Trinity designs leave me shaking my head at so many dumb not so plausible ideas,their games end up looking foolish.

Another thing we need to see is not only a GREAT Trinity design but one that operates within a TRUE MMO atmosphere,so ya again like FFXI using player>player combos.I don't want to be FORCED to login to play a single player game and single player mechanics and with no trinity Single minded thinking,i want a MMO and a RPG ,not to much to ask for.



I would think your gripe is  with the mice companies,i would expect their software to allow you to invert X-Y axis.

Only type game i could ever see this being useful is in a flight simulator ,i have never considered using the option.

I believe you can flipflop mouse wheel in Registry settings as well.

I don't think you are going to find 500 Wow players all wanting to do a survey let alone 500 period aged 55+.

My guess is you will most likely get some pretending to be 55+ but are really in their 30's.

I know it is tough to find a topic and make a report for a school project so i wish you luck.

IDK if that was favorable ,just a guy who sounds like Total Biscuit who tries to be cute/funny.

Not a chance in hell and no i do not get into gaming on phones or puny peripherals,that is just a new gimmick to get those crazy spenders.

As to the query,i am sure there are tons buying 2d top scroller games,look at Diablo and other over hyped games.However some of the hype is always based on the named developer who is always going to sell more than no-namer's unless you can find a new gimmick first.

Those games were acceptable at one time because it was the best we could do,now a days it is considered a slack effort.

Originally posted by DamonVile

Why do people look at 1 quarter and try and spin it like it means something. Do these companies not have ups and downs depending on what game just launched are they starting development on something new have they just spent a fortune advertising a new mmo...etc.etc.


You can do a Google search,some company did a report that at least 30% of Steam purchases were never played even once.Then one of the genres was just over 50% never played once after the purchase.

It says a LOT about the industry and the quality.Imagine how high the % is of games people played only very little to find out it was not good enough for them,i am guessing well over 50%.So developers are LUCKY they have sales as high as they do because of poor spending choices by gamer's. Those so fast to spend are  feeding developer's more money than their games deserve.I think the numbers also prove that players are just bored and buying almost ANY game that has decent hype.

IMO we should all stop buying on a whim,wait until you can fully trial a game,don't be lured in by new shiny skins because eventually every one of these games are playing the same old we already been there a hundred times before.

Let's start pushing this industry forward and demand developers give us a better effort,quit handing over free money to the rich.

I might also add that it is EASY for a developer to have lower than expected profits,they have a free ticket to write themselves huge salaries and bonuses and have various ways to avoid tax paying.It is a fine line to produce big numbers for investors and paying millions in taxes.

Really sad information on their site,just lots of Arena net type patting themselves on the back.

Great storytelling...says who?

Deep combat?How so?Deep combat is full of systems and mechanics,not simply because you can wield a gun as a Wizard or a Bomb as a Cleric.Those lame type gimmicks remove the whole CLASS feel,why even call it a Wizard or Cleric?

Mission based ,no thanks,sounds like a quick and your done game.It does say episodes released daily,sounds like DLC so an extreme money grab.

I can see a market for this type game which imo is what they are aiming for ,just a market and not really trying to make a great game.This has been the media talk of late,games going to co-op instead of open MMO games.That is the problem with this gaming industry,big business is ONLY after dollars and not really thinking about a great game they would like to create.I saw SOE try the kids market then abruptly folded that game,they also tried the TCG market and folded that game as well.

Point is you have to be serious about the games you make,you can't simply go on a market analysis or a known IP to guarantee sales.We even saw Blizzard jump all over the Panda movies with their xpac,lots of gimmicks but lack of effort.


That design works when a game slows down on active population but for an upstart game,separate AH should be in order.Last thing you want is a flooded AH,it lowers the value on everything.Idk what their intent  is because it doesn't make sense at this point ,so something sounds amiss.

A game's economy is part of the ROLE playing aspect,you know the reason you play a RPG.The MMO aspect is because you need a large number of players to actually have an economy.

Players in ALL of these rpg's want loot or strive for the best loot.So it really matters is a game's economy is broken or abused by rmt or just designed poorly.Economy can be much more  than just loot related,it can be the items you craft for your home or food or drink you buy and sell on the market.

SOE has shown us a glimpse of how much moire we can do with an economy unfortunately SOE is more about self profit/gain than just the game's quality.You could be selling homes or plots or wood or stone ect ect,it is a very plausible part of role playing in a living world.

If you are not taking part in an economy and other rpg aspects,you are probably just chasing yellow markers and levels and nothing more.

I think you people are being a bit unfair.I can point to Chris Roberts who started his Crowd Funding with absolutely NOTHING to show and prove ,yet he has got multi millions in free handouts.The so far results of his efforts are far sub par and yet he seems to get praise...go figure.

Now as to this guy,i do know he had a small team like only a few people and if i remember correctly those left him for reasons unknown.As to an actual game,there is NO WAY on earth 1-2-3 people could have a game such as this completed,you need money to which he has been struggling to get.Without money you can't hire other people to join the team.

At one time,i started to mess around with the idea of making a small rpg myself,the work and effort needed is daunting and imo impossible for a team less than 5 very skilled people and even then would take many years unless a very small game.

I think game has a chance to eventually release and judging by other releases i see the graphics MIGHT hang in there until it releases.

My gut feeling is that if this guy had the 50 million Chris Roberts has  he would have a game that is imo better and move along at a faster pace.

I think the keyword is "ONE big game" because as of now there is NO choice other than to play WOW clones and that proves how stagnant and boring this genre has become.

I couldn't care less about a WOW killer because imo any game that is not a WOW clone is a Wow killer because linear questing with hand holding is like the lowest denominator for a MMORPG in my opinion.

So my waiting is for a game to be a MMO and a RPG and with no hand holding and so far not ONE has stepped up.Then when you consider the odds of that design i am looking for to be from a developer with some kind of decent budget,it really lowers the chances.

What it is going to take is a couple big developers to get this WOW clone idea out of their heads s owe can have some CHOICE.This is really tough to over come because MOST of the industry is run by or has producers that have ONLY that one dimensional type game design in their portfolio.The other tough part is trying to convince investors,i bet almost NONE of them will take a risk on anything that is not a WOW clone,so there lies the problem,we get NO choice in our MMORPG's.

So play a WOW clone or play nothing or a MUCH older game,as of now i choose to support nothing,i have been playing single player games from past.

Originally posted by Rylah
Ok.... and where exactly is the problem there? This is not a communist utopia where everybody is entitled to own land. Furthermore there is a lot of space in the open world to build houses and farms. It's definitely not as convenient as planting your house / crow in the starting area, but... so?

Housing was one reason as well as the importance on pvp that turned me away from this game,one which i was probably interested in before most.

The problem as i see it and a major one at that is the design encourages a LOT of RMT activity in the game.Once you have RMT then you most definitely don't want to add pvp to that mix.There will be a lot of homes but most of them will not admit to using rmt to buy them and there lies the problem.

Game design needs to be well thought out and NEEDS to take rmt into account because it ruins EVERY single game.This game not only is designed to cater to inside rmt via the developer and Publisher but also outside rmt,so yes it is a really bad design.Too bad i wanted to really like this game and felt at one time it might be my final destination but too much focus on pvp and rmt design means i will never consider it a home.

I have never seen a developer target a new audience,they ALWAYS move forward with content.

The part of the article that says Arena net is too full of themselves is what really turns me off.

None the less i did try the game for all but 3 hours and thought it looked real bad,there was nothing that made me want to keep playing.Sometimes i figure i never game a chance and try again a week or two later but GW2 just looked that bad that i never even remotely thought of going back and trying again.

I guess i should reiterate,it is not that it was THAT bad but just not what i am looking for in a game and at this point i am no longer supporting anything that is not what i want.

Tabala Rasa ,Kingdoms of Amalur,Dark n Light, and that game by Cheyenne Mountain Entertainment,i forget the name but i know was a scam by the owner to pocket a bunch of money whom also tried to run a Pyramid scheme as well.

Linear questing because the game becomes ONLY about that and not the MMO nor the RP aspect of gaming.En game does NOT count as game because at that point your game is over,all your doing is login to gear grind and what for... to give the developer money.

I say linear because it is not the same as just having quests.Quests in 99.9% of this genre are done to hand feed you xp in a linear fashion so that you have just enough xp to carry you into the next quest.It is then no longer YOUR game  but theirs and everyone follows the exact same pattern.

Originally posted by Scot


When it comes to gauging how the MMO and gaming industry is doing, you listen to MMO and gaming sites with a pinch of salt in hand. Gaming mags, just the same. Newspapers which have no agenda to try and cover up the cracks are were you get closer to the truth.

This is not the first time over the years that I have pointed out the increasingly tricky position that gaming and in particular MMOs are finding themselves in. The article below looks into the demise of WoD, but gives us an insight into some of the issues gaming in general faces as well:


"Perhaps the real scandal is that there’s nothing truly unusual about what happened here. Earlier this year, Disney announced 700 job cuts, many from its casual games division; Sony Santa Monica made redundancies, Irrational Games shut down. Partly it’s the economy, of course, but a lot of it is just down to the games industry not functioning as well as it should, on outdated production methods and sky high budgets.

In the US, for example, video game company layoffs are twice the national average. “GameJobWatch tracked 73 layoffs in the first ten months of 2013, totalling more than 3400 jobs lost, not including studios among those 73 that they didn't have a head count for. That's almost two studios with layoffs each week," said Darius Kazemi, a former developer and once a board member for the IGDA.

“A layoff-heavy strategy means that people burn out of the business quickly. Last I heard the average time spent in games is seven years. You get tired of being treated that way and you realise that you can probably work somewhere else doing more boring work and get a lot more money and stability. Or you try your hand at going independent, where the odds are low but at least you control your own destiny."

"When experienced people leave the industry entirely, we lose institutional memory. Our games stagnate. I think AAA is in extended death throes. I think it's going to look like the comics industry in a few years: a couple of huge corporations that dominate the mainstream attention, and then an enormous number of very small indies. Actually, it looks like that today.”

I always struggle to grasp the right words to describe the WHY but i see it here and highlighted it.

I think that is exactly what has happened to this genre of MMORPG's,instead of being yourself and trying to make the best game you can it is more about HOW to grab the attention of potential buyers,aka marketing.

We see it here on this website Trion and Arena Net getting huge props.Other more popular sites don't give these games the same favor.Look at IGN whom i believe is the biggest ,most popular and you don't even see the same content.Then i look at Twitch TV the most popular site for streaming and watching and again NOT the same games as here.

So it is proof that developers now strive from a marketing perspective,try to play one hand feeds the other and get themselves and websites to HYPE up their product.I would THINK it would be a case of let the product sell itself after all word gets around fast without advertising and marketing ideas.

I even had to witness the Wildstar team tell us how great their game is,are you serious?We the consumer make that choice,you can't pat yourself on the shoulder,it does not work that way.

Your missing the most important part of the poll,the one that fits my wants.

I don't HATE everything about Everquest,not even close to that,i actually like the franchise,SOE maybe not so much but nothing wrong with EQ.

I want a game that has the quality of a EQ game but lose the lame game play i have seen in EVERY game the last 10 years.

Gimmicks or fancy ideas won't change the CORE of a game and that is the part i want changed.I could fully enjoy an EQ setting but i want NO xp questing,full out grouping,full classes but using the FFXI sub class system.I want depth in every part of design not a generic system that looks the same 1-10 then again 11-20 again and again,that is where SOE is lame.I want a SKILL system not just levels ,that is part of depth.I want elemental properties and weather effects ect ect...i repeat DEPTH in systems.

SOe has already come close in several areas of design so i have confidence they COULD deliver my favorite game of all time but certain areas like AA and funky stats are a no no for me.

That is what scares me about SOE,they seem to have gotten real lazy on  on quality of xpacs ,so i don't really trust them anymore.Even their Voxels idea is a weak low graphic detail idea.I see what Epic games did by releasing their tools and game engine and imo it far exceeds Landmark and it's ancient pixel moving.Even  so i don't expect Landmark to be much in Next unless instanced or very limited  low poly content.


Originally posted by DocBrody
Originally posted by rpmcmurphy

What gives? Was his original pitch just a load of BS or is he still trying to play the little guy card despite having almost $50 million in the pot?


what the hell are you talking about, game is supposed to run 10 years or longer, how should the initial budget last forever?

SWTOR cost around 250 $ million and guess what they still need money to pay their employees they have working on the title.

every MMO needs fresh money as long as it runs, or development stops



50 million is not actually that much for triple A, sure they can make more with it than within a publisher money but if the money

flow would stop right now, they could only push SC 1.0 release out the door and right afterwards, fire everyone and close the office

GW2 would lay claim to that being totally false.

It ALWAYS depends on the quality of the game and quality of future content.If you deliver a game full of instances and low graphics it will cost pennies to run.Then if your future content is also low budget,it again takes little money to survive from xpac to xpac.

Yes of course you always need money to survive as a business but if your game only costs 10-20 million under normal standards and yo uhave 50 million in over than above normal you have a TON of money to last until xpac sales.

I don't think anyone really knows but my feeling is this is a VERY small team,the SLOW lack of content done so far is proof of that,either that or they have a very weak team working on the game.

I don't think we can compare SWTOR to any game because imo that was a lot of wasted money,the game does not look to be a 250 mil game,not every developer is as efficient or competent as the next.

Originally posted by Azaron_Nightblade
Sounds more like he underestimated just how expensive the project would be.

Maybe for an inexperienced developer,he is experienced and i am sure would tell you he has a very good team as well.

What bothers me is a high number of gamer's seem to think they are going to get fair value for all the money they are sending his way.There is no way this is on the up n up and i'll tell you why.

When you design a game,it has to be done BEFORE you start and if you are going to feed a hook line n sinker to your potential audience you also need to have the game design SET,otherwise you would be lying to them about your intentions on design.

I also agree that others as well have made claims that crowd funding is worth far more because you eliminate so much overhead.I would say 10x seems far fetched but depends on your staying power.Example a FF game would have a little more control of the contract than an upstart developer.Point being a newb might only get 10-20% but a veteran developer would push for better numbers.So taking it on it's lowest value,yes 10x is possible.

None the less if we take it even at 3x,he would have 150 million.Does ANYONE either supporting or on these forums expect to see a game worth 150 million?Not i actually expect a very weak game  not worth my time but of course i have different tastes  and higher expectations than others.

Bottom line is any true gamer wants to see every game come out as amazing,it gives us a lot of choice to play games,i just don't see it from this guy,not a chance in hell.


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