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All Posts by Wizardry

All Posts by Wizardry

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Originally posted by seniorfrito

I hate anything that's unrealistic.  Slow combat is unrealistic to me.  There's no novelty to this "slower combat" they speak of.


Do you approve of hit points?HP are not realistic.DO you approve of no realistic blocking or avoidance?That is not realistic.DO you think if you were involved in a life or death scenario you would run out into the middle of an open field?Here is the best of all>>if you don't really die,why even bother to call it death?That is not realistic is it?How about healing?healing a player back to full health in a a matter of seconds or one heal pot is realistic?

If a game tries to convey some sort of realism,all you people who CLAIM to want realism,come up with other excuses,like it is too slow ,or i don;t play a game to wait to get back fighting,millions of other excuses as well.

The fact is you are NOT going to have a realistic system,so the best system is to try and design a THINKING system,like a chess match.If your game is going to use Hit Points,then of course it has to be slow,if you want instant deaths,then why the heck are you using hit points?I mean there has to be some common sense to it all.There is even more to consider,by not utilizing a slowish Hit point designed game,how do you rank weapons?

Every single game rates weapons by the amount of hit point damage they cause,so i think it is quite obvious why the combat SHOULD be a thinking one that revolves around removing hit points from the enemy.

Fast combat is imo a design that takes no thinking at all.If you just make every weapon a one hit kill,no thought of defense,because one hit you are already dead,no thought to follow up attack because one hit you already killed them,the whole system becomes a joke the faster you make it.

This is a VERY intelligent addition to any game that utilizes a TIME =reward system.It is extremely unfair to think that a player that has already been playing for several hours is allowed to interact with a total noob that has joined months later.This is just a start to what SHOULD be in place,there is much more you could do,to make it so the game can expand with new players.

I am not about freebie ideas,but i think if you are going to make such a cheap design as time =reward then you might as well continue the cheap/lame idea by giving new players some bonuses.

Example....

After the initial first week of launch a game should raise the skills rates so new players can catch up ,not super fast but at least give them some chance to get closer,after all it is not like the vets earned anything ,they just utilized TIME in their favor.

Here is a biggie,i think there should an ongoing stat system that utilizes a % bonus depending on levels.Not a system that makes it totally equal,the vets do need some reward for contributing to the game longer,just even it up a tad.

The system i propose may be tough to code/implement but it works like this...

The game should utilize ZONES first of all,not that hard to implement at all.Now in each zone there is a limit to your max skills,so if you are say a 150 axe skill in a total noob zone right out of the start gates,your skill would be scaled down to 120% of the noob zones max skill setting.So you still have a slight 20% advantage ,but not the extreme advantage a 1 year vet would have over a noob,it would also give the noob a fighting chance to actually kill you,so there would be some risk,unlike a 250 skill facing off against a 15 skill is not a risk at all.

SO if that noob zone had a CAP of 30 axe skill say for example,you would be scaled down from 150 to 36.This would also mean several noobs could gang up and take you out easily,witch imo is more realsitic than a 2 year vet owning 10 noobs all  at the same time.

The only design that may be over used but is not really done properly is the tank n Spank.

This is because 99% of the games are solo,how can you say a game utilizes a certain aspect if it is just solo players running around?There is ONLY one game right now that promotes the TRUE Tank and spank theory and that is FFXI.All the other games only call for it in their cheap instance designs.One thing about FFXI however is the tank n spank is not locked in,to the creative players ,the game does allow for various combination of game play,it is just best suited to using the Tank N spank,because it utilizes a SUPPORT role design,rather than a ME ME design.

Also what FFXI does different is the go fetch 10 rats design of questing.It is all done utilizing a favor system,or a rank system is a better term.You do not go fetch 10 rats for some ridiculously lame XP reward,nor will you get 10 shiny gold pieces,so although the game might ask the same of you it is not for the same reasons.

I have no problem with Fantasy,because that is what it is,you cannot go around expecting to change definitions of genres.It would be like saying i am tired of hockey sticks in Hockey,or tired of baseball bats in Baseball,it is what it is and should not be changed.

Levels

Yes this part has been done the same in all games,i have no problem with levels IF they were treated like AGE,witch is actually the way it is designed but not implemented.Levels were meant to be a measuring stick on age,but players do not age,they just get new spells and abilities,this again is done poorly,players should always EARN abilities.I mean when you learn something in real life,you don't learn it just because you had a new birthday lol,otherwise we would all be Einstein's at the age of 40.SO yes i agree levels is way over used and improperly,and guess what?Square is going to remove them from FFXIV,so again Square shows they think a little smarter or outside the bubble than the rest of the SOE followers.

I don't like it,it is an exact copy of Aion.

RvR is a very bad design especially when only two realms,i cannot believe how much they copied Aion including the 3rd useless realm[Atlantis].The design is too simplistic,try to be the demigod and others try to steal it?i mean geesh that is not what people have been asking for ,witch is an OPEN ended game,people want to create the REASON be it PVP or PVE.

They did get the minimum of 6 races in play ,but i would have rather seen 6 realms with 1-2 race each,or skip the RvR totally and go with 6 races that are free to go as they please.Using the freedom direction,you can still create hot spots for players to want to be,but at least they have choice of how they want to play the game.

Once you introduce a PVP oriented game,you are beat for creativity right out of the hoop,because players WANT and NEED balance.If you create a PVE oriented game,players will get to enjoy whatever race they want because it is about each unique characteristic of each race ,rather than worry about having the best PVP class/race.In  PVE setup you do not have to worry about balance,witch is why the PVE system has always used the Tank/healer/dps setup,it doesn't matter who is stronger,you work as a team.

Right now there is two horrible design trends that developers are doing because it allows cheap and easy game design.The two trends are RvR PVP and END game instance raiding.Once the naive quit asking for this junk,we can get some developers to start being creative with class designs and their game.This is the problem,rather than come up with creative ideas,they just take the entire player base,split in two and say go kill each other,not very creative at all.

Originally posted by awia

seriously, a 263mb patch has taken me 4 hours to load now, only 78% finished. is it just me?

I already mentioned what the game does but i guess people don't pay attention.

It uses PANDO an exact copy/ ripoff of any other TORRENT software,it uses the players bandwidth.Now if you have for some reason an IP that blocks those ports,they may have in place settings that lower your speed,as this is the way torrents usually operate,you don't support you get lower speeds.

Torrents are only as fast as seeders and leechers allow it to be,so it is hit and miss,i D/L it fairly quickly,i think around 250-380 kb/s witch is pretty much the going rate for most D/L's unless of course Microsoft or Fileplanet.

This was the part that made me think,these guys are true amateurs,they could have EASILY uploaded the file to Fileplanet,instead of relying on a Torrent program.BTW i cannot stand Pando as it also ends up staying on your PC,and i actually had it flagged by a virus scan once as  malware.

Originally posted by Zippy

It is called Everquest Next and probably one of  the primary reasons SOE never funded or developed Vanguard as they likely plan to steal as much from Vanguard as possible for EQnext.  Certainly copying VG's crafting, diplomacy, classes and combat mechanics would be a huge upgrade over EQ2.

You are correct,where do you think they got the Tinkering idea from?

There is no way VG should have failed ,it is a great game,it is the EQ 2 1/2.

I just hope SOE makes a much better engine,as great as EQ2 is ,there is a ton of improvements to be made.I also wish they would stick to design and not bend at the first wave of complaints,otherwise we will just have another WOW .

EQ2 has really been dumbed down badly to meet the WOW fanbase standards,sad really ,i prefer a challenge in a game.

I would also like to see something more creative in combat than the same old we have seen too often,something closer to FFXI combat structure.Sub classes only needing one player,better aggro features like sound/scent/and sight similar to FFXI,instead of everything being a proximity aggro.

I also hope they do not repeat the over lapping classes,every single class in the game is copied with a different name.

Also hire ME lol,we need someone to take CRAFTING and questing to a new realm,everyone is tired of the same old.

Unlike Blizzard SOE houses a ton of talent,i would love to see them involve the Naughty dog studio guys,SOE has too much talent working in the console division.

Originally posted by donaldduck

I never have and never will spend a penny in those F2P item shops, I think its because I come at F2P games with a different mindset.

With F2P I start playing them with no commitments and a take it or leave it attitude, so in that way my game experience is never as 'deep' as if I'd invested £9 at the start of a month with a P2P game.

Even if I get quite far into a F2P game that feeling of not wanting to spend anything on it never leaves me, maybe I know that the devs of a F2P can change anything at any time in a bid to get more money off players and its this I don't trust. Whereas with P2P the devs have to (usually) be very careful with what they do because they need you to keep subbing.

The moment I buy an item from a F2P shop will be the moment I know those devs have beaten me.

You sir are a smart man,stick to your guns and do not support these god awful game designs.These F2P developers are whipping out several games a year and rely on throwing tons of games at the public ,quantity over quality.

There is not one F2P game that can brag about their effort,they are all cheap.

 

 

Originally posted by Slimfrog

Sigh....

 

New Intellectual Property.

Link : http://www.massively.com/2009/05/13/first-official-confirmation-that-new-blizzard-mmo-is-original-ip/

The funny thing is the PR bull in that nice little speech.

This is why i painted the large picture of how Blizzard operates,because they are not skillful in any way.

They talk about track record for artwork,well Wow used Warcraft artwork lol,so no working from scratch is NOT in their track record.

Also ,Blizzard is being a little misleading when talking about their track record.Ok maybe their released products have been what people enjoy,not everyone but lots,ok fine,but what they won't mention is that they have hired incompetent devs to do work for them.So they had to scrap those efforts many times before they can release it.

Why would Blizzard such a large dev hire a small incapable dev to make SC:Ghost?Because Blizzard does not have the ability or skilled people to advance past their ancient Warcraft engine.Then they turn around and hire ANOTHER dev ,who was also incapable and had to go out and hire a game engineer lol,why would Blizzard not do the homework BEFORE they hire someone to do the work for them?Answer is obvious,they are that desperate,they do not have the skilled people.

btw No that engine license did not have anything to do with Cataclysm lol, WOW is still using the same engine,they could upgrade it ,but they haven't even done that.

Also Paul Sams the CEO a year ago,claimed "A" game was already temp running on guess?The Warcraft engine lmao.This is why Blizzard was hiring 26 people to try and convert it.They at the time only hired 3 people for an unnamed project,this could very well be this secret game or something else to do with their hiring of the POPCAP games guy,maybe something along the same lines,a different market to attack.

Here is the link that gives reason to why everyone thinks it is going to be a space game..www.incgamers.com/News/20037/blizzard-hiring-for-next-gen-fantasysci-fi-mmo

Blizzard hiring someone SPECIFIC to sci fi experience is pretty much a dead giveaway.

 

 

Originally posted by banthis
Originally posted by Ekibiogami
Originally posted by banthis
Originally posted by jdnewell

In Conquest it is 10v10, you may have 6 groups of 10 in different  zones. But in reality it is still 10 v 10.


 

Man rofl Global Agenda sucks


 

Oh lookie a troll....


 

oh loookie someone doesnt' know what a troll is. Someone asked a question and I attempted to answer. Another person posta after me to clarify with information I hadn't seen so I stated my opinion whichi s GA Sucks. Sorry a game that only supports up to 10 vs 10 in this day and age is just retarded especially considering what we know games are capable of.

[Mod edit]

 

Well i totally disagree,because i played competitive TDM and imo anything more than 4 on 4 is no longer a "TEAM",it is just a bunch of spamming solo players.

What GA needs to do is create MUCH better maps,not only better looking but with more strategic points.The worst idea that totally turned me off and the reason i cannot play it ,is the jetpacks,that removes skillful zaxis fighting,it just allows players to go where ever they feel w/o earning their place to the strategic spots.GA also needs more weapons with more diversity,basically it is only the makings of a FPS MMO ,it needs a ton more work.

So although many find it fun or whatever,i find the combat to fail for a true FPS atmosphere.Those that want massive battles like 20-20 or more do not want skillful combat ,they just want to be able to have it easy mode to be able to hit something,i mean if you can't find something to hit when there is 50 opponents ,you really do suck.

I just wasted my time trying another F2P game[Aika],i think i need to throw up now.I do not even consider these games,is there a single Asian game that has an actual moving door?I mean i get the horribly low end graphics,to save bandwidth and i get the horrible view distance because of the low bandwidth,i get the F2P because nobody would play them otherwise,but i don't get the lack of moving doors?

I mean geesh even a total amateur knows how to create an empty space within a building/structure and how to make a moving door to enter that structure,it is like every single Asian developer is from the 1980's.I have actually seen teenagers with better coding and creation skills.

There is no wonder these developers can whip out a dozen games in two years,because the content and quality is embarrassing.There is also no way i could ever support these games they do not deserve any praise what so ever,for trying to attach an item mall to these is ridiculous,nobody should spend a dime on these F2P games.

I have NEVER seen a Korean developer utilize any RP features what so ever,as a matter of fact,SOE is about the ONLY developer that does.

If you are truly interested in RP'ing then w/o question EQ2 is your game,no other game comes close.

 

Originally posted by Reklaw

Any gamer that might feel screwed will talk with his wallet. No idea how you get the idea of posters wanting to get screwed. Every crossed your mind that some might simple enjoy the things you try to pretend are scams?

And nope not defending anything, as that is what you probebly will see something like this just like you see scams from ALL company's, perhaps you need to relaxe and simply as said talk with the wallet as in not paying a dime to something YOU might feel is a scam, but then that seems to be very hard to do for certain type of people, hence topics like this appear.

Currently playing Fallen Earth, taken years since a MMORPG has grabbed me like FE bet you might find something that might be a scam in your view or you might call things in it unfinished, atleast thats the idea of thought you seem to spread.

I also know it's popular these day's to either call out Scams, Fail, bash and what ever.

 

Oh yes ,there is no question,however i call it blind faith.It is no different than wondering why MILLIONS support these 700 club religious shams we see on TV,many  think you must be an idiot,but guess what,there they are ,making millions off of desperate people.

So i like to use the phrase"people supporting a product"weather or not they are enjoying it or having fun is not really the truth.As a matter of fact many days/months/years later, people soon come to realize they made a mistake or have no idea why they supported that game,many are just plain bored.It just takes some people longer than others to realize their mistakes and some people have no idea why they are blind followers.

You would have to be totally blind if you have not at least once in a game or forum seen people asking others"how to play THEIR player"...how should i build it,what is the best class to play,it is like people cannot think for themselves at all,and there is a ton of those people out there.In MANY cases people are just insecure,they would rather join the masses or the "IN" thing than be called a fool for playing such and such game or playing a class they might WANT to play,but is shunned by the masses,example..."IS the Coercer class wanted in end game ?"

Look no further than the Farming game trend,those games are the lowest grade of quality,they have no depth no design,just a simplistic cheap approach to turn out a buck,yet millions fall prey to this because it is a TREND the "IN" thing.Joe Blow could turn around and totally 100% copy one of the successful farming games,he will not make it big like they did,they already have the followers and the "IN" crowd following them.

Yes i agree with the others,you SHOULD speak out against these lame cheap ass developers,but it is every bit the fault of the consumer that supports these products.If you sit back and say nothing,then expect developers to assume everything is great,because many of them are as clueless as the followers are,they will look at that farming game and think,yep that is the design,lets make all out games like that from now on.

 

 

 

 

 

 

 

I think they are going to wait and see what kind of profit this game turns out.No question in my mind,they will be losing money from a 360 version,but if they turn a high enough product they will do it for the heck of it.Or they might just be banking on Microsoft to loosen their purse strings,if the game is huge,then Microsoft will want on board.

My personal opinion is that it won't be that huge,it is not a game that caters to what the current trend wants,it has no levels to speed level,it has no PVP or ganking lol,it is not geared towards end game PVP or end game instancing,so i can't see that WOW generation of gamer getting on board.Combat is slowish,no super huge glowing swords so the Asian/Korean community won't be on board either,this will continue to be as FFXI was, a niche crowd of TRUE RPG'rs.

SO i think unlike Square takes a ton of heat from THEIR local media like Famatsu and big gaming orgs ,they are not going to make a 360.

Originally posted by dfan

Still using 3d in games causes so huge performance hit that you can't play any newer games with decent settings without top end computer. 

This is why games SHOULD be using the PHYS X engine,it takes a ton of load off the cpu and GPU and is MUCH faster in computing physics.

Nvidia is the money bags,if there is anything out there that they can't do they will probably buy the company or license their program/engine.This is exactly what Epic does with the Unreal engine,they have brought on board all sorts of developers to further enhance their engine.

Epic has proven that you can have VERY high end graphics but not the load that goes with them,and add in the phys x engine you should be able to produce one hell of a game.Plus unlike the old days of EQ2 there is better compression witch allows you to maintain a good looking texture and lessen the load.

If a game is written using Dx10 and using the proper engine/software  there is no reason we can't have a movie like production for a game.The problem after that is getting the developers to spend the time to create sequences and animations,they are too cheap and set goals to make a profit,they do not set goals to make great games.

I thought with all the horrible games out there ,i needed to remind people of the game that SHOULD have been.

I often label VG as the EQ 2 1/2 it does everything virtually the same but a little better and adding more content.

You will see the flying mounts,the vast dungeons,lots of races,player housing where you want it to be,building ships to sail off to islands,dungeons that are not instanced and you can logout and rejoin in the same place the next day,so you are not forced to spend all day to finish it.

VG basically has every single thing you will see in any other game and more.it is really sad to see such a great piece of work,on the bottom end of subscriptions,while pieces of junk flourish.

Imagine what this game could be today if it had a couple million subscribers,there would be tons more content,heck it would be miles above all other games,if Sigil had the money that Blizzard has.

VANGUARD Saga of Heroes.

 

 

Well if you played and liked WOW,EQ2 is what WOW copied,it does everything a tad bit better but is petty much what you are used to playing so,your transition would be small.

Personally i have no interest in PVP either,unless it was done well,where i felt i could fight off anyone anytime with skill and not gear or levels.You could enter a EQ2 PVP server,i think there is only 1 or 2 PVP servers ,i did notice the one beside Anotonia Bayle is always full at peak times,so it would have lots of players.I am only assuming it would not have the gank PVP that DF has,as i again assume it uses the same setup as eq2 PVE and would have guards and stuff to keep players in line lol.

Pretty much every single PVP game is going to have teenagers that get all giddy ganking some noob,so you are not going to escape it unless you play a game with restrictions.After all these are SUPPOSE to be  RPG's not a fps gankfest.

BTW there is a free 14 day trial,so you could try it and lose nothing.

I don't want to put any undo pressure on RED5 :D however ....

I was snooping around,found the OFFSET engine that the game will be using and found the PROJECT offset game.

Now i know this is a scripted video,but that sure is a cool video and if the engine can utilize PHYSx and destructive surfaces,you have the possibility of a real cool game,of course the effort has to go into it,just having the possibility means nothing.

Anyhoot...here is a cool video of a game using the same OFFSET engine,i believe it is the game engine owners who are making this game,so they of course know their game engine well.

Offset engine

click the GDC 09 METEOR video.Windowed video is fast load,the HD download takes quite a while to d/l.

I mentioned in a post about 2 weeks ago that probably the top 10% of players all cheated at one time or another.The problem is to prove it,and relying on the player base handing over videos,is a poor way to catch them.It might provide solid proof,but you are going to catch about 3% of the cheats using that method.The game needs flags,setup to monitor certain in game actions.

I guarantee there is a ton of aimbotters,that is one hard cheat to catch in this game,i doubt AV is capable of catching them.

Good to see a cheat get banned,albeit took a player to catch them,witch sadly is usually the case.

Well....
General Discussion « Mortal Online
2/02/10 7:28:13 AM
Originally posted by Zaeluce

hello all i was able to just log in for about 5 minutes then crashed and unable to login now from what i see it needs some polish however it looks like alot of effort was put in i wouldnt give up on this title i think it has potential and yes i saw someone harvesting and well some animations need alot of work lol overall for the 5 minutes i was in there i felt like i was in a huge open world

I will say that the graphics ,they did turn them way down as mentioned in the update,i have no idea why as this is suppsoe to be a sort of stress test,but i guess they wanted to escape the constant lag whining lol.

As for effort,nope..

It is a 2 year project and it looks like a small dev putting in 2 years,it needs another full year and a half to be top notch.As others have mentioned ,the game needs some tool tips or information to give players direction.

I think SV should have followed an even cheaper route AKA Aion,and just make a few cities for starters.Then try to put a ton of content into those areas.These guys appear to be inexperienced at this and bit off more than they could chew.

I still get the feeling that game probably could and will grow to better standards,these guys are probably out of money and need help.The problem is that you would have to be a severe die hard to stick it out.

I have no idea how they are going to turn a profit with one server and probably 2500-4000 max subs.I think maybe they came to that same conclusion and are going to try and recover as much of their investment as they can.I think the good news is that i believe the majority of investment was their own money,so they won't owe banks and creditors a ton of cash.If they had of borrowed all the cash,thy would spend forever just paying the debt,never turning a profit.

I wish SV luck,i really don't think they are trying to rip anyone off,they just don't have the resources.

Originally posted by disownation

Vanguard, by far, is still one of thee best mmorpgs out there today. None of these newer theme park crap games have even come close to it.  I find it hard to believe that no developer has tried to come along and use its format in a new updated game.

Happy birthday Vanguard.

You know why?Former SOE employees,EQ2 one of the best,EQ one of the best,WOW a copy of EQ,if not for SOE there would be a ton of garbage games out there.The only other top notch developer is Square Enix,NCSOFT and FUNCOM come close but they are only middle of the road devs.

People can hate SOE all they want,but they are the ones who make all this possible,Smed made EQ because he wanted a good game,not because it was a money maker,heck they struggled to get approval,nobody thought it would make money.These other devs are just whipping out games to make money ,with near zero quality.

As a matter of fact it was SOE who helped keep the Final Fantasy series alive until FFVII turned the franchise around.

Even right now SOE houses the best console game developers on the planet,It is real sad to see how inept all these other developers really are.

It was good news to hear SOE will be making an EQ3,this is where you can expect quality gaming.Anyhoot good luck to VG it truly was an EPIC effort,probably the best effort in a game to date,just too bad it could not garner the player base it needed  to grow even further.

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