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What happened to the best class system ever..
General Discussion « Final Fantasy XIV: A Realm Reborn
3/02/10 10:50:31 AM
LOl YES i have heard of DAILIES,that is something Blizzard had to have because of a failed game design.For one Square did not build a quest leveling game,so there was no need for dailies,i find it hard to believe they would follow the same mistake creating a flawed system then trying to fix it with dailies lol.People are sick of boring quests already,having players repeat the same quests over and over shows no common sense in creating a game i am going to believe Square is much smarter than Blizzard,because they have already proven this to me.
Square Enix was totally unique in their game mechanics,design when they made and continued to add onto FFXI,i see no indication YET,that all of a sudden they are going to be a copy cat game designer.They already beat Blizzard to the BG design,that is basically what FFXI pvp was,only it didn't go instance,other players could actually watch it.
What happened to the best class system ever..
General Discussion « Final Fantasy XIV: A Realm Reborn
3/02/10 10:41:36 AM
I am glad many of you see the error of creating the dumb WOW quest system.I am afraid even with some added stuff like the right/left hand techniques we are going to be playing a quest game now instead of a combat game.Sure there will still be combat but you now get to run back and forth to a post or your guild hall, however they decide to hand out quests.
They made it clear that you will be able to grab more than one quest ,so a little less running back and forth.The design is VERY touchy,we all realize you need a different set of quests for each class,otherwise when you play a different class,you have to redo the exact same quests.I get the feeling Square is not as dumb as Blizzard,i think this Guildleve idea is merely lengthened quest lines to be able to use a certain skill/ability,so they would of course be different for each.I would compare it to be the same as going to unlock say your G.Katana weapon skill,but with an entire quest line.
As for the game having some Leves that are centered around the guild for whatever reason,these might be the problem ones that might be repeated over and over.You know Square has to create a time sink somewhere,so either real long quest lines or very slow skill ups.
I do commend them for realizing how bad a complete f2p model is,you really have no control over players,they will spam chat and totally ruin the community,what little it has.Alganon is stuck though,they will not gain enough subs,and most likely will not gain anything worthwhile from a cash shop.
If Alganon was a decent game it could maintain what it is trying to do,but imo it HAS to go free download with item mall,it may very well sink the game with horrid chat and unruly players,but it is their ONLY chance.
Final Fantasy XI: VanaFest '10: New Scenarios Announced; Level Cap Increased
News & Features Discussion « General Discussion
3/01/10 6:52:51 PM
Originally posted by Loops
Yes they said they would never raise the cap because it allowed some abilities to be reached tha twould offset the balance of the game.Square has changed the direction of the company a lot over the last few years,probably a combination of money greed and from working with other developers they gain some bad ideas.Square is now working with cash shop developers,so don't be surprised to see them down that road before too long.
All the recent expansions are really nothing more than new maps,does that warrant paying for 3 xpacs now 3 more?All they did this time was add in the AF3 and level cap,really that takes no effort to implement,unless they made whole sale changes to offset the levels,witch they are not.
IMO developers everywhere should ALWAYS implement at least 1-2 new class into each xpac,this creates a new wave of players into the noob zones again,this creates a good atmosphere for new players that want to get into the game.Since Square made the expansion that rehashed old maps now 6 straight cheap xpacs,they have not put any effort into their development.Something tells me Square must have set time limits on development,they decided Campaign would take a bit of effort/time,so they rehashed old maps to offset the time.Of course the last 3+the new 3 packs will have no new classes,these are all imo incomplete expansion packs,especially since asked to pay for them,it is not free updates.
Whats the next 3 Biggest Hyped upcoming F2P MMORPG?
The Pub at MMORPG.COM « General Discussion
3/01/10 6:30:38 PM
There is no such thing as hyped F2P because they all come from over seas ,mainly Korea the gaming mecca of the world,where you can make a Yahtzee online game and get a million players.If you have ever watched adds on this site ,every single one of the f2p claim to have a bazillion players and are the best game in the world.The only HYPE is from the developers themselves,nobody else hypes these cash shop games.Since that type of hype is extremely biased it holds no weight at all.
Originally posted by WhiteLantern
So.....he likes the game, must be something wrong with him. As has been stated about every other review, all reviews are biased. This guy just happens to like the game. And since I like the game, I must have some nefarious ulterior motive as well, right?
He did say: Star Trek Online, like many an MMOG before it, is not complete. Things that need to be addressed the soonest to appease the masses would be more PvE content for the Klingon Empire, the ability to join fleet actions as a fleet, the ability to know at a glance what skills affect what, more ship customization, and (like every other game in the world) more content. So it's not like he's trying to hide the fact that he found the game lacking. He also gave a warning: The hardcore MMOG player that is hoping Star Trek Online will be that game that allows them to live the adventure of a lifetime for 4 to 8 hours a day is going to be sorely disappointed. Seems to me, he's not exactly pulling punches.
Did he score it rather high IMO? Yes. Although I somewhat agreed with his scoring breakdowns, I personally don't rate the overall score very high due to it being rushed and unfinished at launch. But that's my opinion.
Edit: And being the community lead for STO on the Ten Ton Hammer site means what, exactly? It means he is in charge of STO information on a third party web site. The linkedin profile doesn't show what you think it does.
Liking a game is NOT a review,that is why he says BIASED.I think so far in all the reviews i ever read they are either biased positive and negative never truth.I can give an example of a review unbiased,my favorite game in MMORPG is FFXI, i could write a book on it's flaws,i am not some little immature child who needs to lie about a game i play,i can face reality,the truth.I could tell you the economy design was the worst design i ever seen,the graphics are low poly,customer support is bad and they do not care about the NA player base,they are homies to the JPN player base ect ect.
I don't even care if other people play a game i like,well outside the fact you do need players to group with,i am not going to lie about a game,to get people to play it,i will just tell the facts as i saw in the game.I have yet to read a review where at least a couple points are outright lies OR they don't talk about specifics,just vague bla bla that is easy to lie about.An example of bla bla is a reviewer telling us the game is FUN lmao,ya no kidding wonder how many times we have heard that before?Or they talk about how massive the game world is ,yet don't mention it is near empty.
Tera's western publishing company - En Masse Entertainment
General Discussion « TERA
3/01/10 3:40:42 PM
There is one very big flaw with a publishing company.They claim to run customer support,i have seen this customer support before from publishers,it is a large fail.The reason is that no matter what they want,the owner of the game Bluehole makes ALL decisions.If you have any problems,it is their job to decide if it warrants being sent on to Bluehole.From my past experience in many games like this,MOST do not get past on,it takes a large proportion of the players to have the same issues before they act.
Another thing you can expect is that Publishers usually sign some form of Event contract,however they will only meet the fact that they actually run an event,the actual event will be something that takes 5 minutes to prepare and be as fun as going to the dentist.It really is a bad picture i am painting but i have been in all these types of games and this is based on F2P where the Publisher might have some incentive to keep customers happy.This will be a P2P game,so the publisher will do only the minimum their contract calls for.They will run a forum,expect tons of bans,they will operate a support ticket,but never follow up on tickets,except to send an automated confirmation to your email,and the boring events,expect lots of frustrated players trying to deal with a publisher.
I really am looking forward to this game,but if and when we find problems,don't expect any changes or fixes.
What will keep me from buying this game, what about you?
General Discussion « Guild Wars 2
3/01/10 3:24:09 PM
Geesh how can Arena net be taken seriously when the story line has "RIFT" all over it,it sounds nothing more than another NCSOFT game,and let me guess?PVP is RvR only two realms correct?that is like making 1/4 of a game,i am sorry but pvp should involve SEVERAL races all warring,not 2 groups meeting up at some rift point.
Please tell me it will be something different?I need a backup plan for a game if FFXIV fails,i won't touch another PVP copy cat RvR dumb idea,i want an open world game that feels like a MMO not a one zone rippoff that forces players to meet up to pvp.It is suppose to be a world ,instances are NOT a world,they are but mini zones,i thought GW2 was changing to a world setup?
I guess that answers the question,it if it is another GW1,no chance i am playing it.If it is an open world that PLAYS like an open world,i will give it a shot.
June Version Update ~ lvl 99 cap begins by 8 w/ each Abyssea!
The Airship (General) « Final Fantasy XI
3/01/10 1:55:09 PM
IMO it is a sad lame gimmick to get players to buy all three packs.They most likely had horrible sales on the last 3 packs,they were awful.They have ruined the game with every single xpack,they added some nice new classes along the way,but ideas have ruined it like,bonus xp was a dumb idea,eliminated players playing in old zones,birds too easy but alienate BLM players.They should never alienate players who do not want to buy the xpacs.
Instead of concentrating their efforts on forcing players to buy xpacs,they should stick to developing content to keep players playing,not force them to buy or leave.This has been their trend for quite some time,if they follow this same marketing approach for FFXIV,they are going to piss off a lot of people.We might just see Guildwars benefit from Square Enix mistakes,i think both games may release close to the same time,GW's probably a couple months later.
General: It's About Having Fun
News & Features Discussion « General Discussion
3/01/10 1:21:38 PM
There is a HUGE fine line between FUN and ridiculous/unrealistic ideas.The key phrase would be "common sense".
common sense tells us that one player cannot have 5 bears gnaw at his flesh and come out unscathed killing all 5,then go right back to killing 50 more in a matter of 2 minutes.
This is why people often argue/complain/discuss game mechanics or design,some people want common sense out of the game,some do not .This would be no different than trying to convince a teenager that you do not need alcohol to have fun,they are not going to listen.
Sports as used in the Hockey example are fun,not only because they are fun to play,but it is the challenge that makes them fun,this is true in pretty much all matters of fun.I don't care if you are playing checkers,you want the other guy to try and beat you,you do not want an auto win,the FUN factor is lost.There is people that find it FUN going to the racetrack to bet on the ponies,the FUN is in the challenge,they like the challenge of trying to predict the winner against the odds.Two people playing Yahtzee,it is the same thing all over again,fun yet you like the challenge.
Now of course we will always hear of people who think FUN is just winning ,even if the other guy let you win,people using common sense soon realize it is just dumb and all fun is lost once the challenge is gone.
Once you introduce dumb/unrealistic ideas in games,the FUN is lost,because those scenarios do not use common sense,no a hockey game should not be 20-20 after the first period,just because you think it would be fun to score 15 goals in a period.No a 100 lb female character should not be wielding a 200 lb steel sword like it is made of paper.No you should not die and respawn instantly like nothing ever happened,when common sense is not used,then of course you cannot see past the reasoning,of why it is not FUN.It is no different than a team mate asking me if it would be fun to take my adult hockey team and beat up on some 10 year old kids,NO it is not fun,it is as simple as common sense.
Gaming is EXACTLY the same as sports,we play them both for fun,but it is the challenge that makes it fun.
You know if the game had a lot more content and some more mobs around the world,basically more PVE content,then i would even play the game.No WOW is not more complex lol,unless you find it complex to move from one npc to the next grabbing quests.DF has quests too that is not the complex part,the hard part is combat,complex is a bad word ,it is harder is a better phrase.
Wow is a baby game,you can be a god as a noob,take your level 10 and never die to a level 1 mob,not so in df ,you can play for several days and still die to the noob goblins,they hunt in packs lol and they react like a mob would in a real world,not like a static mob moving around blind..You want that loot,you might find 2-3 more pegging you off with arrows or magic ,the actually see you and attack,mobs in wow don't see you in attack.FFXi had a few mobs that would,we called it true sight.
To be honest,even as shallow as DF is for content,i would leave the game because wandering around for 30 minutes was too boring,but i still had the itch to get back in there lol.I like Av's approach to making a game they believe in,not one they hope gets millions of subs,maybe it;s the Greek in them ,betting on that long shot pony at the track lol.None the less,all AV needs to do is add pve content,breed some more life into the world and i bet the game could flourish with a decent subscription rate.
Originally posted by tyrrin
First of all,i have to tell you i am in no way a DF fanbois,but i try to look at what the developer is trying to do.
Remember you the OP and myself and MANY others share the exact same displeasure,but again try to look at what the developer is trying to do.They are trying to start you off as a complete noob,witch is fair because you are suppose to be a noob correct?I mean games like WOW that start you off as an instant killer,walloping through mobs of higher level,is just unrealistic and not right,it is nothing more than feeding children who can't handle a little effort.I am not saying you the op are one of these types of people,i am merely pointing out the difference from a realistic setup and one of cheap/auto win.Blizzard's approach is "we give them auto win" they will keep coming back.
Now the travel i also found very boring and slow,but again be fair,you are SUPPOSE to be a noob,you can't walk/run/swim too good,you are slow.You will eventually get faster,have more stamina and eventually have a mount.Once again you can pull what many games are doing giving auto win,here sign up with us and get a free mount,this is unrealistic and cheap marketing just to get subs.
As far as switching the interface ,it was extremely annoying at first,but didn't take long to get used to it.I would still say after getting used to it ,it is an unnecessary proponent of the game,however it is doable.It is suppose to be realistic remember?How could you possibly loot all that stuff with your hands full?where would you put it all?in a bag of course,they are just trying to keep it realistic.
Graphics?They are no way EQ1 ,they are actually not that bad at all.
Combat boring?again it is not auto kill 10 mobs in 20 seconds,that might be fun for some,but unrealistic,nothing more than ancient penny arcade game play,these guys are trying to keep it real.You have to aim,having to actually aim means challenging,this is not auto win aiming.
The only part that i really did not like was the empty world,the towns need a ton more action and i literally walked for 30 minutes a time seeing absolutely nothing.SO they also need more mobs,more wildlife,outposts and towns with mobs to fight.After i walked around for 30 minutes doing nothing ,i felt like logging out.
Originally posted by dhayes68
EVE is no different than any other game. It is just as I stated. When another game does it better it will pull the players away slowly and after about a year EVE will have a small population.
Nonetheless you're avoiding answering the question. What you've said is equal to saying "it ends when it ends".
Of course it'll end when someone does it better. The point of the debate is, considering all the things EvE does well, combined with all the things they don't do well (curse those small fonts!!!) combined with your opinion of the efforts of recent MMO's, just when you think somone will do it better, and not just do it better, but do it better by a large enough margin to make EvE end?
I can honestly say you totally lost me lol.
I thought the other guy was easy to understand because he is right,Eve will end when another game does it better.Right now Eve has ZERO competition,if it had competition it may not have survived the first few months .
IMO NOBODY right now not even my beloved Square Enix or the giant SOE could make a proper SCI/space game like Eve could be,it takes too much work,witch is why CCP even with 5oo employees still has TONS of room to improve and has taken so long to get where it is now.
In comparison,however,IF and of course only an IF,but IF a giant like SOE wanted to compete or even Blizzard with it's fanbois base wanted to compete or again Square Enix,they could all do a much better version of the game given 7 years and 500 employees.Well to be fair i think they said 300 are involved with Eve,even still that is like SOE or Square Enix doing 4 large projects at once,that is a TON of material.Most of Eve is empty space ,so with that manpower they can easily create zones and sell xpacs every six months.Again to be fair to Eve they are RECENTLY making good xpacs,finally updating the game,but i guarantee planet exploration will be minimal,I'm sure they said stations,not real planet exploration and still they have no ship hull so they still have a lot of work to do.
SO if you paid attention to what i said,and get back to the question,does anyone right now think another developer wants to devote 300 employees to a single project and HOPE the player base sticks around 7 years?It doesn't make sense,so imo Eve CAN survive,nobody is foolish enough to attempt the same thing again,it is too costly and standards amongst gamers are much higher now.Higher standards means a developer would not have the luxury of a 20 million dollar project to get where Eve is after 7 years.It is mathematically not even possible 20-30 million to match 7 years work?SO Eve survives based on zero competition,and competition will not come for a long time if ever.
Also CCP was smart enough to make a totally different game like DUST and call it an Eve add on.lol it is not really but nice move it gets the same player base to buy yet another xpac while attempting to get more players.They might be slow on developing but smart on PR/marketing.
Allods Online: Open Beta Impressions
News & Features Discussion « General Discussion
2/28/10 12:10:44 PM
One aspect that was not mentioned in a preview,was how bad the initial graphics are.I almost deleted the game instantly,the graphics start out one grade above pixels,then improves to the lowest standards you expect from all F2P models.Character models are unique in some cases,i can see people getting giddy over that,it wore off on me rather quickly,played the Gibberlings[3 little guys].Also the game starts and plays extremely linear,exactly like a single player game.These are the preview things that stick out.
When you actually get into the world ,nothing changes much exactly the same npc>npc questing to see how fast you can make your level number rise,if i remember right,you had to return to a npc to actually get your level rise?.You need to finish certain quests to be able to move on,so yes linear continues.Make a couple jumps to ship off the bounce pad,and that is about as unique as the game gets.The game early on at low levels already has the feel of being a hard driven cash shop game.I do not care about levels usually as i prefer game play over watching a level number rise,but when the game offers little to enjoy,you hope that maybe a new level area might bring something unique.The game felt like it was going to be a slow leveling game,not because of content but to drive that cash shop.
Next-gen Arche Age Developed by Lineage Creator Launches Teaser Site
The Pub at MMORPG.COM « General Discussion
2/28/10 1:19:30 AM
looks ok,but you can notice the graphics are dithered badly,the trees not too far in the background just look like fog patches.Also it is hard to judge any Korean game as of right now because they have never delivered content in their games.
They deliver over sized weapons,spikey/goth armor static buildings that never have interiors,static NPC's that do nothing but offer those boring quests we are used to.IMO Korean gaming is just now starting to up their graphics,they seem to move slowly for such a gaming mecca.I can accept these graphics they are decent,but they really need some game play above and beyond the typical NPC>NPC questing,i care about more than just gaining levels.
Originally posted by hybridfury
I think you and MANY others miss the point of PVP?I will use myself as an example.
When i played a lot of Quake and UT99 the best pvp games ever,my Fun satisfaction was in outwitting my opponent/s,the speed to witch i could react and think was invigorating.There was no loot,there was no severe penalty for my opponent.
What i am gathering ,is that people need to see others suffer to have their fun?makes little sense,a sort of barbaric attitude really,even in real WAR ,i doubt the military after a victory,think of it as being FUN.FUN is SUPPOSE to be what YOU can gather from it,not what other players can suffer from it.When you think realistically,these are games,what more can you actually gather from a PVP kill,other than you win?Remember this is gaming,we can't deploy a military to defend a city 24/7,people want to move about a game freely and enjoy the game,if you create too much meaning,then it is not a game anymore,it is like being deployed in the military..sir yes sir !.
I think the OP is being a little unfair,take a look at Eve the game of the year [lol].
Eve does not even have but a few animations in the entire game,so that takes how much effort after 7 years?Empty space takes VERY little effort to fill when compared to a game like AOC that is full of graphics/animation and meshes.Eve you do NOT even have a player ,after 7 years no player?all you have is an Avatar,so no effort into making player models or their animations/skinning ect ect.AOC has to create player models,create their animations,texture them.
Game gear,In EVE [GOTY remember]your ship gear is static again no animations ,other than the firing modes,where as in AOC you have to create the animation of the weapons,then blood splats,death animations,climbing animations,swinging of weapons it all takes work.A game like AOC has to make massive PVP work under MUCH tougher conditions,because you can have 20-30 players in a VERY Small high poly area all with a lot of animation going on,where a game like Eve has spread out combat and literally no animation.
Aoc you have to create all the gear and texture it all,it has to look good when you fit it onto the player,in Eve a module just has to virtually fit into a slot based on set stats,it does not matter how it looks,you'll never see it other than seeing your mining weapon or the guns,still there is a LOT less effort into making Eve components when compared to AOC.
In AOC you have to fit buildings with interiors,Eve does not have interiors so again AOC takes more effort.
I used these two games as comparison to give a REALISTIC comparison of expectations.Aoc is a LOT younger yet you expect MORE than a game considered goty? .Aoc has about 1/8th the staff working on AOC and again you expect more?Aoc takes a TON more work to design ,yet you expect more than the game of the year,i think a tad unfair?
IMO other than Vanguard a great looking game with a lot of effort,what other developer has put in the same effort as Aoc,outside of the top 5 games?Wow /FFXI huge games but cheap effort on the graphics[ffxi has an excuse ,made for Ps2].Everquest is a giant game with decent graphics but SOE is a giant .The OP needs to remember that AOC TRIES to deliver the entire package,they might fail a bit on content or a bit in gear or a bit in PVP,my point is you can't expect perfection from AOC when nobody else is delivering it.I feel AOC has been unfairly labeled as a game that MUST be perfect to play,sure it fails to meet expectations in certain areas,but i feel they have tried to continually improve the game,it takes more effort to improve AOC than Eve takes and has had less years to do it.
Originally posted by UnsungToo
I couldn't believe ,i just played SUN and it reminded me totally of GW's,linear game play ,lots of instances,same type of graphics.Difference is you can play SUN totally for free,never tried Huxley,i actually thought SUN would have better graphics,but it doesn't they mimmickWarhammer's graphics and GW's graphics to a tee.
IMO it sounds like the OP should still be playing WOW,difference being that WOW may be big,but ugly graphics does not make for much excitement in exploration.Eve is NOT exploration,unless you think exploring FAKE planet meshes and tons of empty space is exciting,i doubt many do.
IMO if the OP is tired of WOW,but still wants WOW lol,then just go play F2P games,play each for a month or two then try another,90% of the games out there play 100% identical to WOW.That is NPC quest>NPC quest,boring to me but whatever,if that is your cup of tea,i'm not going to stop you,instead save your money,don't spend anything on this most over used game design,just play F2P.
Originally posted by Domesto
I just played through Mortal Online Beta and Darkfall last day and a half,i would say Darkfall is a better game ,sad to say i know ,but it is my opinion.
DF does some things bad,but at least the combat is challenging,even after skilling up for more than a day,the first mobs are still dangerous and challenging.The graphics are quite ok and give real good framerates,albeit i think the server hiccups bad at all zones,not really sure what it is.
Mo and Df are similar in that both games are far too empty not enough content.So the way i look at it,is if both games are sort of boring,does one at least give me anything?answer is yes ,challenging combat in DF.
The problem about twitch combat is that you really cannot trust players at all,they do and will look for ways to cheat.I actually stumbled onto a cheat engine site ,players were all gung ho trying to find the hex codes for HP and stuff.The cool thing about DF is that the mobs will stagger step,so even an aimbot can miss them for ranged attacks,melee nope nothing to stop cheats from exploiting melee.
Eve makes LOTS of money,that is why they hired 500 employees to deliver almost nothing.Eve has made them tons.the game is so low end cheap and one server,it really runs on pennies.
What i have seen on MMORPG of some of the ratings for Eve,it is beyond laughable,it is obvious bias people needing to reassure themselves their niche game is at the top.
I play games and i know what games are put together with effort,i do NOT NEED to place any votes to convince myself or others.
I don't even need to get into specifics,there is too many,Eve shuns an entire demographic,the Female players,I guess at MMORPG and the other sites that rated Eve at the top,have no respect for the female player opinion?Since they don't want to play it at all,the lowest female player base probably of any game,it is a given than the game is not very good at all,not even worth a top 50% in the game ratings.You eliminate 50% of the demographic,it eliminates the game from ANY chance at any consideration for top game honors,biased opinions run rampant here,i give game rankings no respect at all,biased opinions should be ignored.
IMO the way Eve was released it should have never made it out of the first year.After 7 years and CCP carrying 500 people this game has been moving at an utter snails pace to get the game to where it should be.I know i read the improvements coming in the future xpac,it DOES sound good for Eve,but even then the game will only be about 85% of what it should have been 7 years ago.So many supporting a below grade effort for 7 years is just wrong,but no matter ,it's their time and money they could do whatever,it's not my money,that is all that matters to me.