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All Posts by Wizardry

All Posts by Wizardry

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5809 posts found

Hmm took me about 15 minutes to start making relish,no need for 3 hours.I found out i could go into combat mode and by some magical means i was still crafting while fighting,...LAME.

Was in my first combat mode within 15 minutes while harvesting nodes.So i got to witness the boring combat system.The movement in combat was very clunky,not smooth or realistic at all.

I got to see the wide open dead space from town to town while motoring around on my free ATV,within the first hour.

Geesh by time 3 hours were up,i was pretty much a hardcore player,there was VERY little left to learn from the game.I have no interest in PVP at all,I was not into spending hours moving through 6 different towns to craft another ATV.The game was wasting too much of my time,just trying to figure out how to craft fuel.

Then since there was literally nothing left to interest me,i figured scoot around on my ATV.I go to see 3 other towns that all had the exact same generic build as each other,i was turned off.By time a few hours were up ,i already had my entire inventory full[including my ATV inv] and could barely craft anything,kind of ridiculous,well i could craft relish lol.So i got off my ATV stood there for about 5 minutes and logged off.

I tried to play the game another 7 days ,but every time i was in the game, i wanted to logout more than play,not hard since there was nothing to interest me at all.Point is,on the very first day,i had seen more than enough of FE to form a very good opinion in the first 3 hours.


I will try to explain how retarded questing is done in games,by showing exactly what they do.

You are out leveling for xp.You find a camp,you don't have to waste anymore time running around to another camp or NPC.Ok say you kill 50 bears.

Now the option is to go do a quest instead.Say that quest needs 10 bear pelts and takes those same 50 bears to get those 10 pelts.All the games are doing is ,making you grind those exact same mobs ,but just because you ran back n forth to some static useless NPC,they figure you deserve bonus XP?LMAO,just the thought of it is laughable.

The next time you run an errand for your parents,i bet you come back home and think "Man i feel a lot more experienced now"I should get bonus brain cells,for running that errand.

If games are that lame,and just want to hand out free xp,don't waste my time or test my intelligence by disguising it by making me an errand boy to some virtual NPC.Instead just give everyone 75% bonus XP for just logging into the game,it is the exact same thing.

I guess when i hear so many people commend games like EVE for allowing free skills for doing nothing but put a check mark into a box,i can see why there is so many people that adore such lame game mechanics as questing for XP,amongst many other dumb ideas i have seen.


Funny there is a post on this,because this is exactly what was going through my mind as i sit and wait for news on this game.

I noticed over the last couple of years,that Square is starting to get a bit money greedy,and trying to implement ways to make more cash .

Examples....last two MAJOR expansions were released before they were finished.

Pay for extra security and bribed with more mog space.There is no such thing as extra security,either your game is safe or it is not.

The pay 1$ extra was also a nickle and dime idea ,heck i had 5 mules,that makes the sub fee more than any other game on the market.This was all because of a totally different crafting system and lack of space.Heck playing Ranger in the early years ,would take up every single space.Sure this was from the beginning,but it is still nickle and dime tactics.

The latest 3 expansions would not equal one good expansion if all 3 were added together.They instead sell each individually to make more money.Imo all three were so poor they should have been free,but of course they throw that bribe in their again by having some new gear that you can only get if you buy.

What i fear is that this new game is going to have some sneaky methods to draw out once again more money.The obvious one that pops into my head is lack of space.If they are going to implement a jack of all trades design,then they had better have the space allotment,so we can actually carry the gear to make on the fly changes in class.

When i hear things like "MANY people want a item mall" that shows complete stupidity,good for the developer to make again more cash,but for gaming purposes,it is ridiculous to even consider it.If Square turns there franchise into another Asian F2P clone and that is exactly what item malls do,that will be it for them,downhill from there on.


I can sum it up rather quickly.

To make fun ideas in a game means different code every time they introduce something new.Developers have all taken the lazy/cheap easy approach by coding their games to all feed from one or two sub programs.Example quests all simply coded to be all the same,npc>mob>npc >PC[reward]very simple triggered quests.This one example shows you do not need to add anything other than a trigger command off the npc that triggers if you update the quest or not or if you have already done it.

So all types of content require large coded programs,that developers are trying to get away from.They don't seem to want to put in the effort.Without being a fanbois of any game,i can honestly say,every single game i have wandered around in,has tons of lazy design work.

To make things fun,some times takes more time as well,and players tend to be VERY impatient.Example,i always had fun doing chain skills in FFXI,but players rather than have fun with it,were more worried about speed leveling [solo weapon skills]and ignoring,magic bursts and  all the fun.So players should take a lot of the blame,it is extremely weird to figure players are more interested in level numbers than actually having FUN.I ALWAYS here players claiming their game is fun,i call BS,they are total liars and do not care about fun,at least from what i see in their game play.

I have seen games add tons of content,and it is rarely used,players are looking for ONLY 2 things from games and FUN is distant falling way down the list.The two things they look for are speed leveling and item rewards ,NOTHING more.


I agree wit hSte2000,the upgrade they made ,would have been the least of my concerns for the game.It really makes me wonder who is influencing some of these weird decisions.If anyone is a stickler for graphics i am that person,but the graphics in FE were not to the point of bothering me,i would have spent zero cost/time/resources in that area,and get some people working on animations and world interaction.

Originally posted by johnmatthais

 Just curious what everyone thinks. I just started up on Vanguard recently and am really enjoying it. However, I am looking into the Station Pass so that I could possibly foray into other games if I ever needed a break and it would be pretty easily to do so with a Station Pass, I'd think.

Yeah, just wondering if anyone here really thinks it's worth it.

This what i forgot about until the other day,it caught my eye.

I think this is a very good reason why they added a great game like Vanguard,it makes the station pass very reasonable ,if you have a lot of time to play.What i would suggest is taking the trial first of a game,because they tend to give you several expacs for free,plus you'll get the free 14 or 30 days what ever the trial is.Then upgrade to station pass and you'll get to  keep the expacs.

Personally i like EQ2 and VG a lot ,but i am playing EQ2 for now and it is so time consuming that i could never play both at the same time.

I would like to see RFO revived but by a good developer.The game has a ton of potential and i know there is quite a few active players on private servers,so the game definitely has a following.With better graphics,more content,a little better combat design the game would be a sure hit.Keyword>>GOOD developer would be needed,preferably a North American dev.



Looked pretty bad and i am a proponent to slow combat.That was not slow that was like the game was searching for code to complete the animation lmao.The axe was going right through the player no blood splat  nothing to look realistic.If the axe went right through the player,he should have been cut in half/dead lol.

Now even the most optimistic DEV would not be proud of that horrid looking animation,so i am guessing that this is VERY old material and not the state of game right now?

As far as invisible walls and floating objects ,that sounds like two problems.the problem sounds like RUSHED development and the other sounds like quite possible SPeedtree or some other form of generating content has caused zone issues or mechanic/gravity issues,witch can again be zone property issues.

Over all it sounds like the game,has been extremely rushed,it does not sound like the developer is checking their own work at all.It sounds more like they are going to rely on testers /players to point out the mistakes for them.

I remember the first posting of this game,they said it was going to be a 150 million dollar project,of course i laughed and am still laughing.It was their parent or some subsidiary that was in control of this game,Bethesda is just a publishing name,i forget witch corp name they are putting the title under,got to have some form of credit loopholes in their some how,that is how big business does it.

I think ti may be at least worth checking out,Elder Scrolls was a decent game,albeit the cheap stick people are long outdated.The problem i see is that ,if they try to recreate an Elder Scrolls with just better graphics it will not be good enough,the game was not that great.Back in those days there was limited mechanics and limitations on what you could do in games,so they all played and looked the same,that just won't slide anymore.Now that MANY more people know what game developers CAN do,anything less is just poor effort and an attempt to get anything out fast to start churning out a profit.

Guess i have to get back to playing EQ2,my hopes lie with FFXIV ,if that game fails,idk i may have to start watching C rated movies :(.,well or just keep playing EQ2 :).

WOW ! 9/10 for ALLODS? are you serious?

The graphics are the lowest graphics you can get w/o getting into jagged edges and pixels,NO it is not WOW-WAR they are much lower end.

I lasted about 3 days in ALLODS then the generic game play got me bored,i had enough,deleted game.I almost deleted the game in the first few minutes because the graphics were so low end,i couldn't believe this was hyped to be the best Russian game,man they are like in the stone ages still for game production.


I never played it but it sounds exactly like a jetpack game we had about 8-10 years ago that failed big time.You cannot have a PVP game with only 3 weapons lol,and sorry to the DF fans but they only use about 3 forms of combat as well[ranged magic/ranged arrows and melee swipe /swipe].You need maps designed perfectly for thoughtful PVP you need all sorts of weapons with multiple  functions,primary and secondary fire modes,combo weapons,melee/mid range and long range,with at least 2-3 options for each.From the way the OP describes this game ,it sounds extremely rushed with very few options for game play and thought,just something  to jetpack around,sort of like logging into AION to fly around,that sort of thing does not impress me,i look to game play first,actually that is 90% of what i look for.


I posted the link to the game engine in some other post.

All i can say is the game engine is pretty good,how much of an effort Blizzard puts into the game however is another story.One thing for sure is with a very good game engine,it must be a large product,if it was something small they would have just rehashed the same old junk they have been doing in SC/WOW and Diablo.

I am positive they know competing with WOW would be utterly stupid,so it will have to be some other form of genre.I still have not heard one single word on the reason they purchased Redneck Rampage so i still think this is it.They may be creating some goofy shooter type game with Redneck Rampage artwork.

What i found out is that Vivendi/Blizzard actually worked on the RR series long ago and have always had some kind of stake in the series,so i am positive,this is the game.I know many were hoping for some amazing title,but rest assure this is it.

You think i am alone on this thought?check for your self a GOOGLE for Redneck Rampage/Blizzard and you will see how many websites have investigated these same ideas....MANY.

What makes it even more believable is the fact that Blizzard has lost tons of top employees,yet still have the same guys who worked with Redneck Rampage games,so it all makes sense.

This all makes perfect sense and totally follows what Blizzard is famous for.NO creativity and cheap production by rehashing old artwork.What makes me laugh ,of course IF it urns out to be true,is why on earth are they licensing a very good game engine for something like" Redneck Rampage Returns" lol. or...Redneck Rampcraft? lol.

Originally posted by grunty

Not too good apparently.  $1,000,000,000.00 in sales.

I will never buy or play their rubbish ever again.I have never seen such a poor job of  supervising a product.

Cheating is rampant,Neither publisher or Infinity Ward or Steam give a care at all,just keep the money rolling and their all happy sipping Pina Colada's.

The series will not die,because as seen over the years the amount of immature people that love to cheat in games is astronomical.So they will have tons of those immature people buying up their games.For me it is just like the game WOW,tons of immature players,i am glad they are all in the same game bothering each other and not me.

What bothers me  is not only the cheating but Infinity Ward has not a clue how to make a realistic war game,i saw so many ridiculous ideas it was laughable.However when you have millions of players that just go in and cheat and do not really care about anything realistic,just winning at a game,then i guess nobody really cares about the product.

When i mention how stupid and unrealistic the melee combat is, i get responses like "I don't care,it works great for me so i love it".So in other words  poor game mechanics don't matter as long as they  allow me to win...sad..

One word >>HASBRO

That means no way no how.

Hasbro is maybe one of the most crooked game publishers on the planet.They will not make a MMORPG because it would cost too much,they are all about high profit margin with little cost to market.Heck the company that runs MTGO for Hasbro fired the developer that made the game[LeapingLizards],because they were too dam cheap to pay them anymore.Since that time the game has NEVER been w/o bugs,there is always some bug or another 24/7.

I was an original MTGO player,i was there from day 1,i saw how a nice smooth operating game went to the dumps,because they were so dam cheap.This alone tells me between the owner HASBRO and the managing firm Wizards of the Coast,there is no way either would fork out the money needed.

The only way i could see it done is if they figured they could make one for 5-10 million and somebody guarantees them WOW like numbers.So no it is not going to happen.

I have to be honest here,i applaud the question,it is a very interesting one,however....

I could never read any dev response,because i know full well what the answers will be w/o reading them,and i could never trust them to give an honest answer,no developer is going to incriminate themselves ...ever.I will stick to using my own judgment by what i see in the games themselves.

I see games releasing 2 factions in a faction based PVP game?lmao,that is SUPER cheap,SUPER cost effective,not quality.

I see games releasing 3 races,again super lazy and cheap.I see games releasing super cheap quests,because they don't want to spend item and effort on animations and triggers,it is MUCH easier to just link a quest to a mob and a NPC and that is it.You code that into the game,and you can make a million quests w/o any new code,VERY cheap design.

I see games that know full well,you can have BOTH hi res and low res textures ,but they choose ONLY low res,again cheap.I see games making tons of Instances,that is the cheapest form of content you can make,i could make instances myself w/o any help,very cheap design.

Bottom line is they are all cheap,they are all in it for the money,the days of quality and heart and soul are long gone by the garage developers like Open GL man John Carmack and many other old retired developers.

I have seen a good solid success story from a few young guys[Naughty Dog Studios]they created a famous Sega rpg the biggest game ever on a sega system [Rings Of Power].They went on to  join SOE after creating Crash Bandicoot,then went on to make Jax and Dexter,the UNCHARTED series.However even they started way back in 1986,so it has been a very long time since the days of a few guys in their garage making games.

FFXI uses skills for everything.You are totally useless unless your skills are raised up.So you have choices of several weapons but if you change to a weapon you have never used,you will be very lucky to get a hit in.

The same for spells,your spells will miss a lot ,your enfeebs won't stick,again like weapons,you will be totally useless with low skills.Everyone has skills in the game,Ninja has their set of skills,Summoners,Mages,Melee everyone.Not only does the game use skills but it uses elemental facts like weather,resistances,and certain weapons do better on certain mobs,witch is the resistance part.

That is what makes FFXI combat system so great,not only do you have a sub class and a skill system but it also uses every other aspect that other games use,so it misses nothing.I also highly doubt there is any game that comes as close to ffxi for having VERY complicated formulas,both normal and weapon skills.They do not use  straight up easy to figure formulas,they use curves,ranges,the skills,level,att/def/STR/STA ect ect tons of things are factored in.

I thought a lot of games would pick up on FFXI's amazing start,it still has lots of room for improvement,instead what i have seen is more simplistic cheap designs,developers are becoming real lazy.

My opinion is that STO AND EVE fall miles short of what the game SHOULD be.

None of these small time developers should be attempting such a game,it is imo a VERY hard game to master.

I feel SOE would be the best developer suited to making a game of this magnitude and even then it would be extremely costly and time consuming.

A game such as this would be like trying to make 2 or 3 games at the same time,it is just too much work for a small budget,so what you are left with is inferior products.

I can't really knock CCP or Cryptic,because if you asked me what i would expect before they even started production,i would not have expected any better,these developers are not capable of making these space ship type games.Something is going to lack either the ship or the combat,graphics/animations or everything else outside the ship,if there is any content in that area.




The problem with Korean gaming is not money,it is creativity.They are famous for putting all effort[if you want to  call it effort] into the players and mobs,nothing into the game or content.

Before a korean game gets released i already know exactly what the animations and game play will be like.It is not hard since they have NEVER changed their ways,they are really sold on their methods.

The reason why they do not change is probably demographics.Korea has a massive amount of gamers,they probably feel their methods are successful because of design,but imo it is just huge numbers that make everything appear successful.

Their design imo does not bode well to NA gamers,but they probably feel they don't need to change to cater to us,they will make tons of money w/o us.

What TERA will have going for it,will be good looks and a few new ideas into combat,weather that is enough,is too early to tell.You can only perform as a First Person Shooter for so long,PVP gets tiresome and so does a game with no content,so i hope they have done their homework and realize ,over here we NEED content.

The reason we need content is because we have seen all that and done all that ,we are bored of the same old same old.Over sized weapons that are 3x larger than players,spinning flips 50 feet in the air killing 10 mobs in one swoop,is imo kiddie ARCADE gaming,i hope to god we are not going to see more of that in TERA.What i saw in their videos ,APPEARS to look like they are trying to create some thought provoking combat,i hope it is in  depth enough to play out as challenging and not cheap.

Most agree with me on a C,number wise i would say everything is a 6 or 7,nothing too horrible but nothing too good either.Personally i was aching to get out of the game,it offered nothing for me,but i would still give it 6's and 7's even though for me it is a 3.

I have no idea what all this beta babble is about,i saw nothing that made me think Beta,it is just a game that does not suit me,i see nothing changing past beta,that is your game you will see come launch.I did not see any flaws other than it's design witch does not meet my standards or suit me,witch ever way you wan to take it.

Originally posted by teaincup

I haven't had spam in months. As soon as I signed up for Earth Eternal (profiled here on ) my email inbox has been assauted by porn spam immediately, several times an hour, and it won't stop.

You know what?MANY do,i see the same thing,i get brand new spam every time i sign up to sites,go figure that is why they DEMAND you to sign up.They do not need us to sign up to forums or anything,they have our IP,if they need to ban us they can ban our IP,banning a name means nothing anyhow.

What is worse ,is they try to pretend by leaving you a box that clearly says no sharing with affiliates,but obviously they lie.

Nobody could possibly know witch one is going to be fun,but fanbois of whatever game they choose always say their game is fun even if they do nothing in the game but level up.

So no i do not know what game will be fun ,until i try them,however ,i can without conviction state that FFXIV WILL be your best bet for a  polished game.The one thing that disappoints me over the last couple years,is that Square has followed the same route as everyone else,and that is releasing content before it is fully completed or ready.Game developers have become increasingly greedy,they will throw out their products unfinished,people will claim polished,because they are blind to the facts.

Releasing half of the intended content to avoid problems is not releasing a polished product that is releasing unfinished products,this is what developers have been doing a lot of lately.Worst case i have seen for releasing unfinished content in the last 5 years??Runes of Magic,sorry but you win the lame release award on more than one occasion.

 All because of the current trends over the last few years FFXIV may be the game for Square that is released unpolished  we will see,if so then you can count on never seeing a properly finished game again.Square Enix is your last hope.....from the book of ELI.


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