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All Posts by Wizardry

All Posts by Wizardry

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Originally posted by Xzen

It makes the world feel organic.

Making a mob/boss magically appear out of thin air just because some trigger was met is better?

What GW2 is calling an event is not even close to being an event,they are doing an amazing job of bs'ing this game into more than it really is.

A DYnamic event is some thing a dev and it's employees run from time to time,like a christmas event or an easter event.Or in a much weaker sense a double xp weekend would be a sort of event.These are events that are not always coded into the game waiting to happen,the devs decide when they will happen.Using real life to compare the analogy would be like an annual easter egg hunt event.A church or club puts this event on every year,the way GW2 would do it is like that easter egg hunt is there year round just waiting for some child to trigger it.Another analogy is like having a chirstimas tree year round and all the child needs to do is trigger a new present under that tree,it no longer becomes an event anymore it is just a trigger waiting to happen.

What GW2 is doing is they have already created the content for the game,that is nothing new every game creates content,but they are waiting to "trigger" it back in.This is no different than walking into Varsoons in EQ2 killing 3 waves of mobs to spawn the boss or walking intro Nektropos castle filling some triggers then again kill certain mobs then Everling spawns.

Scaling is again nothing new but the way GW2 is doing it sounds very weak and very unrealistic.To call it scaling would be like a level 1 player fighting a mob ,the mob scales down to a level 1 ability,but then Gw2 is still going to allow ANY level to be fighting that same mob,it is just dumb.

When i fight a boss in a game ,i like to recognize that boss as having a certain level of skill.I don't want to feel like the boss is a level 1 then depending who he is fighting he might be a level 25 or level 50 again this is unrealistic.THis idea would be like taking a level 90 raid zone and turning it into a level 5 raid zone,see how dumb it becomes?

When all a game does is make new zones,that is aprt of that LAZY design we are talking about.

I want REAL content otuside of what normally makes up a game,we expect zones and we expect mobs.

When NDP used to publish numbers that were somewhat questionable,Ea was asked about the numbers and they said they had no clue.Ea in that   article i read acted like NDP knew better abvout their sales than anyone,including EA themselves.

EA actually would have almost no clue whatsoever on pre order sales,because they will supply outlets by the millions.Of those millions of boxes they sell outlets they have no clue how many are preorders,only the outlets would know that.The Npd group used to have the most diverse coverage of sales as they covered about 75% of possible sales,but nobody has a complete resource to give any kind of accurate numbers.

If that link/site somehow had access to the Npd,who btw no longer publish publicly their numbers,then i would say it is 75% accurate.However that site posted no source at all,so i doubt it is anything more than a fanbois at that site trying to gather more fanbois hype.

I made my own prediction of easily a couple million games will be sold,prolly 3-5 million,what does that matter to me?I buy a game I want to play ,nothing anyone could say or any numbers posted will ever change that.

I will tell you what comes to my mind first is >>>>CHEAP.I see games like Eve for example that after so many years still can't deliver a moving avatar for players it is a real pathetic effort.

So if i see anything that remotely resembles those 2d mini 30x30 empire games or any other obvious cheap design effort,that game will not garner 1 minute of my time.

Don't let the HD video fool you the graphics are not better than FFXI.The combat looks boring nothing more than a bit of kung fu.Gpotatoe =no way and cash shop means i wouldn't touch it with your money.

I have made a stance to never again support any game that tries to "pretend" to be free to play with cash shops.

The buildings look like typical Silkroad,i bet there is not one single working door or mover in any of those buildings,so very cheap fast,lazy design.These f2p games by Gpotatoe usually run around 2-5 million tops,very cheap games.

I wouldn't play this even if it was truly free.

Gpotatoe has published a lot of games,they do not care of the quality,only that they get a cut on cash shops.

They level 90 raid because what else are they going to do?Yo uwant to play a new class?Make a new player and do those same quests all over again.Nobody likes to just drop their level 90 they spent so much time to build up,so they login on thaqt same player everyday.Level 90 yo uare done,sop why people devote so much time to attain loot for a player that is done,.is baffling,it is as i mentioned,they can't let go of their 90 toon.

Maybe instead of making new zones another 500 boring quests ,a dungeon finder,work on making some real content.Repeating the same old same old with new levels is not fun gaming.What's next for SOE?level 95?level 100?new maps?REAL content is what i want to see,or hire someone who can make it for you idk,Smedley needs to go BIGTIME.

You need some C++ code for starters,a free to use editor/game engine like the Unreal engine.You don't really need experience in mapping/modelling/textures but it will take you quite some time to learn and master it.There is programs out there to help do a masterful job ,but again  you need to learn to use that prgram for example 3ds studio max or Adobe or photoshop there is tons of programs out there to do each thing.

You could make a playable game in about 2 years with maybe 5 or so skilled people,but it would be a lot of work,can't do it holding a real life job on top of it.Then IF and when you get the game done,then you have to purchase a license to be able to use that game egnine and sell your product.If you make your own game engine,then you are talking a full time job with a lot of coding skill.There is a reason engines like the Unreal demand such a huge price for a single license.

There are some real cheap packaged rpg maker programs out there,but yo uwil lend up wit ha crap looking game and not one thjat can do much,so imo is a waste of time.If you want to go real cheap and make a 2d concept that imo is a better option,one with almsot no graphics as well...examples could be looked at by Hunted Cow studios,i think that was the developers name.This all you would need is a ready to go cheap engine,some c++ and ability to make your own icons.

That opening statement to the question was laughable.

I played FFXI for 8 years and if they didn't make such a huge flip flop of the game ,i would stil lbe playing it.I have played UT99 for 12 years and still enjoy it.

So when you said that just because you are bored of Wow doesn't mean you are bored of the design is contradicting yourself.

If you are bored of Wow then you are bored it is that simple,a new skin shouldn't change that unless you are just  enjoying the new skin and not really the game or it's concept.

A good game concept/design imo lasts almost forever it will never grow old,otherwise it was not as great as you made it out to be.

How many people still play and enjoy monopoly?You know how old that game is?umm poker,euchre ever heard of them?

Geesh i still absolutely love playing a very old Sega console game called Langrisser 2,i like the design/concept.All that it would need is a modern version with graphics i'd be thoroughly enjoying myself.I love MTGO,i don't play it not because i am bored of it,i don't play it because HAsbro/Wizards of coast are money hungry crooks.I still however love the design and concept,so you see sir ,great game design lasts forever.

I play ut99 for me best pvp experience.Honestly MMO and pvp don't mix,i mean how many people can you fight at the same time?Well for starters you can't fight more than one with the best of skill.

The best pvp can ever offer is to have equal starts,with varied game play.

You can't fight more than 1 person at a tiem anyhow,you can try bounce between a couple but it loses it's overall skill that way.

If i took someone through a UT99 map and showed tyhem why it has so much skill,i think they would be VERY surprised.I have shown some decently good players things,they never knew existed.\

I will explain why UT99 is so far above other pvp games.Ok starters the balance,yes latency is a huge factor,but that can also be agreed upon unlike gaming in a MMORPG.

Ok yo ustart pretty much no weapon,so it is yoru thinking and choice as tyo where to go for your first weapon.However being skileld with ALL weapons means you SHOULD go for the closest one.However a killful player will soon realize waht the opponent favors for weapon and play style,this is where you try to out think your opponent,this does not exist in MMORPG's.

Varied weapons are huge UT99 offers short range,mid range,long range,splash damage,prediction[shock combo],goo gun has many good aspects to it,like it can one shot kill a fuil armoured player and can be used as a lame lay down tactic.

Maps are a big reason,they offer more cover,they have a certain way to move them skillfully again dpeending on your opponent,maps NEVER play a part in MMORPG pvp.Z axis in a MMorpg where?almost non existant,but in a good UT99 map it is there almsot always somewhere.Strategical positions,this is again part of map design and moving it properly and knowing where to setup camp as many like to call it.

MMORPG's are so thin when comes to skill it is really a non factor,simple aim and shoot is about 10% of what goes into skill.Then we have level unbalance,gear unbalance,really skill shouldn't even be used in the same sentence in a mmorpg pvp .

 

 

 

I am glad the OP explained what he meant by "hardcore"because i doubt there is any acceptance to what that actually means.

Not wanting things handed to them was FFXI in it's best days 2003-2007.I guarantee any noob walks into that game and does NOT look for internet help,would find the game over whelmingly hardcore.

To show how bad the game has changed from a hardcore to a modern WOw clone,it took months to LEARN and do things,now you can just attain level 90 in 3 days if you wanted to.

I am playing EQ2 and i take it slow to do al lthe content,but even still things are reall yhanded to you.Legendary rewards for very simple quests,there is notihng that is rare,too many chests and always great loot drops make everything common.

The fact that FFXI the only true hardcore game out there went the simplistic route shows devs are more about money/numbers.There is just too many producers out there that all came from the same clone type gaming,so as they move  around to new game studios ,they just impose that same design al lover again.

Tanaka was that one guy who made that FFXI,probably such a great design because it was ALL him,no outside intereference or other copy cat people to influence him.Problem is ,i do not see any more producers like him,even the NEW generation are people who played or still play Wow,so really what kind of game are the ygoing to design?

Look at a simple example,Torchlight a game made by former Blizzard execs,geesh could the game be anymore obvious than another clone?

We need NEW faces that can think on their own and a developer that will allow them to think on their own,perhaps it is too much to ask for.What i see now is developers "bragging" about having a whole team get in on the design.I don't like it because that just means you are going to in MANY cases get that same old same old clone type design.We need another Tanaka or Carmack to burst on the scene.

First of all i have not played one minute of SWTOR so i base what i have to say on the OP,who says he has played both Wow and SWTOR.

The op talks about a lesser version of Wow and a game that basically plays like Wow.Ok fair enoguh i can't argue and it is quite possible however.......

The op only played a very small amount of the game,actually far less than what i have played in Wow.I have played several classes in several zones always to about level 30 or so,that is a decent amount of various gameplay.

What i noticed was extremely shallow combat design,i am talking eat a sandwich and literally spam the hotbar without a care of what icon i am even spamming.OK perhaps the quests will be the same go kill 10 rats,i am not doubting that simplicity as devs are just lazy and cheap.However to say SWTOR's combat will be weaker than Wow's i find pretty much impossible to beleive,how could it get any more shallow?

What i have seen of SWTOR's combat is not a whole lot,i did manage to see a very in depth narrated BOSS fight which showed me a lot more combat structure than Wow has,i mean a LOT more.If SWTOR can carry that type of combat throught out the game and not just on BOSS or instance battles,then it is imo a better combat game than Wow.

BTW my gaming experience starts from level 1,from the first minute i step into a game,so please don't try to defend Wow's weak combat system by telling me about some Raid you were in at level 70 or something.The same will go for SWTOR,if it cannot deliver the same structure i saw in that video,then it will fail at providing a fun combat experience as i am not about to wait long periods in between to find a good fight.

I thought FFXI was the only game,but if dcuo is also,hats off to them.

I feel it is very much doable,the problem is extra cost.GW2 is not designed at present to continually make more money,so they would have no where to draw from,other than the soon to be current cash flow of sales.

I guess we would have to see and know the size of the zones to know if it possible.I mean no way VG would work as a console game.Do i think it is a good thing to look into?Well only A-net knows this as they would weigh in their cost to port and pay for each consoles gaming libraries,licenses.

 I feel Square Enix is still ahead of these other MMORPG devs in that they actually designed their game engine to run multi platform.Other devs such as A-net would have to do it differently[unless this game engine supports mulit platform] with a few choices and would take a heck of a lot more work.Square's problem was not success of the game or porting,it was a couple other limitations they ran into on the consoles,be it memory and total bandwidth and ability to maintain playable frame rates.Most console games i have ever played that tried to incorporate high end graphics are usally shallow,narrow,smaller maps.Luckily GW2 is imo not a high end graphical game,so imo it is again doable,it will just cost them a fair bit of money.

 

My take is i expect a content rich game from release,i don't want developers to tell mne it's coming down the road.All that means is they released an unfinished product .They are banking on making more money by giving you the content that SHOULD have been there  on release.

I am by no means picking on GW2 here,i expect this from all game.What i have seen is a ton of lazy efforts by developers across the board.FFXI is one game i always gave praise to because it was designed for a console system that was pretty much at capacity from day 1.They made that game as content rich as was possible and hoped to reecover the costs later.

I doubt we will ever see this again as proof by Square's lame attempt in FFXIV.Now developers are making very shallow game play and rely on recovering costs instantly,again not just GW2 but all games.

There might be some excuses for hidden costs or added costs down the road,but as for myself i don't like it one bit.The reason is simple,if i am a well paid producer suppose to design a COMPLETE rpg experience,i would plan my game out  right to the end.This does not mean after thoughts or future cash shop items or maybe we will add this or that later.

MY last real good experience and value from a game was UT99.It gave me everything i could expect a complete game engine/editor,online  pvp full of action.Even the PVE part of the game was great,so it lacked almost nothing ,therefore it was a FPS released fully complete as a fps.The only after additions were to update the code/net code to make it perform better,that i can live with as an after release fix.

One last thing, and again this is not to pick on GW2,but i not onl;y want a complete RPG experience full of content on release ,i want it to be in depth,not some shallow shell of what it could be or should be.The thing is this is a business so devs are doing what makes them money,there is no other option ...period.With this in mind can anyone truly say they are playing a GOOD game and not one just desigined to make money?UT99 and FFXI have been about the only two games that gave me the feel of game first ,profit later.

There is some good points,but saying "i would never box the players into a set role" is a huge mistake,this is a RPG or is it not?Your dream is to join the game with no goal or role just join as a nobody?That doesn't sound like some amazing role i would like to play in a game.

Also point and click is not really the best design for pvp,it is in real life,but this isn't real life there are too many factors involved and missing.

Even the perfect fps shooter with awesome map design will still fail due to latency,so trying to mimmick realsitic combat but with many more problems involved is a bad  thing.

 

Originally posted by CalmOceans

http://www.youtube.com/watch?v=mLuOtGwLnzQ&feature=related

they are now just as bad as Epic games with their stupid console ports

thank God we still have Runic Games and Ubisoft

I assume you are talking about the delayed draw rate,which isn't too bad.We are looking at MUCH better detailed graphics than an average game,so really you have to expect a little.

Just watch any low poly game and you can see the same things,the only reason you don't notice it as much is because most games have a lot of empty space.However just look at the fauna and you can see the draw in rates and hoe they vary game to game.

We are not going to see any developer release tons of bandwidth to allow super large view distances in full psectrum graphics.It eats up their proifts and will most likely lag 90% of the gamers PC's.

 

Originally posted by Ad-am

Yes, MMO's have been losing the social aspect for the last few years.

You can log into any given mmo and a lot of them are zoned, instanced, broken chat, read about political discussions, racial epitaphs, legalize pot discussions, poor guild management options and most of all RPers are bashed into oblivion.

All i have to add to this is .....Would you like to group up? "No thanx i'm going to solo" .

Originally posted by ArEf

I'll give you the sole reason for a game getting good previews (and then, sometimes, good reviews) when the game itself is mediocre-ish: If the previewer doesn't give a good preview, he doesn't get to play pre-release. Therefore, no review. Therefore, revenue loss for the previewer's site etc. It's the same with the review aspect of it, but that only effects the next release cycle (or past, at times).

This is the reason you've seen a lot of medium-size sites give excellent previews, smaller ones give ones that say "eh" and the REALLY big boys (Kotaku etc) just outright state "it's boring". The big boys have clout and will be along to any event regardless of what sort of preview they put out (even if it is merely to see OTHER games), the small ones just don't give a shit and the medium ones are trying to claw their way up to being big boys.

It's not really an issue with the sites themselves, more an issue with the game reviewing industry as a whole. There's no regulating body that can say, "Stop being dicks, companies, and release review code to these sites / magazines."

But, yeah, this is why you're seeing such massively mixed previews on this.

I agree some what ,it is why reviews are not worth a grain of salt.

There is ONLY one review that matters and that is YOUR own opinion of a game.All another persons opinion does is give people something to discuss in forums,it is not something anyone should use to determine buying that product.

They sold the hero engine to some company that will most likly never make a mmo game,they just got some property rigths at a bargain price.I think they most likely jumped on this bargain because of the SWTOR game.I have no idea how the contract was designed,perhaps it is based on SWTOR's success,so hanging onto this property could pay out some decent cash in the long run.

IMO developers with little money can never produce a complete solid prioect.The best effort to date has been Vanguard,which is truly amazing for the budget they had however they imo just copied EQ2 with a few tweaks.

The next best game to watch and is also carrying a huge budget is Mr.Schilling's 38 studio game.What makes this game interesting is that Curt is a huge gamer himself,so you know it is being designed by a true mmorpg gamer.

Curt put up 60 million of his own money and they quickly swallowed that up.They then brought in several new investors,so this game imo will top 100 million for sure.

There are other factors ,big names working on it,Curt has a vision to go beyond this game and it has already been worked on for several years,so it is not being rushed.

 

No bigger Final  Fantasy fan than myself and i wont touch the game  ,probably ever again.Actually i would bet on it because i am not about to try and enter a game that already has the market broken and the player base has already done everything i would hope to do.

Square Enix has been making crap for a couple years now,i even bought some console games and they all just looked cheap,crap and not fun to play.

The only thing Sqaure was always good at and still are amongst the best is amazing cutscenes,but that alone won't get me to play a game.

NOPE !

I have 2 accounts in eq2 and soon i will have none as SOE has really done an amazing job of turning me away.

Most people i feel just waltz through gaming trying to attain levels as fast as they can that they never really pay attention to what they are playing.Well i do pay attention and what i see is a lot of laziness and cheap attitudes by not  only SOE but other devs as well.

I have not seen one single content addition in my entire time in EQ2,it is just maps and more zones and more mobs,nothing ever changes.All SOE has done is try to streamline their games into an even simpler mode,so looking to the future,i see no future for SOE.

Smedley has already confirmed cash shop for the future so this alone means i wouldn't touch a SOE game even if it was the best game on the planet.I do not like a developer especially Semdley purposely trying to gouge more money than it's worth.IMO this shows absolutely no respect to the customer who is putting food on their tables and literally making them rich.

What io have seen from  SOE in EQ2 tells me the NEXT game will be nothing more than the same old same old with a different skin.

If word came out that Semdley had nothing to do with NEXT and it was perhaps the naughty dog division making it AND it had no cash shop ,i might give it a whirl.What makes cash shop even worse from a SOE game is that you will not only have a cash shop as F2p games have,but i am sure they will also attempt a sub fee as well.

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