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All Posts by Wizardry

All Posts by Wizardry

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Originally posted by Robdc84

I have never done a life-sub. But if SE can make this game awesome I will consider it. I like the Final fantasy series a lot played it back in the day on NES; I am playing FF13 right now which is awesome. FF11 was good but too much grouping I mean a lot of grouping maybe if they making fewer groups and little more solo just balance out the groups and solo it would be AWESOME! Plus they need to add a jump but that’s minor :)

 

They already had tons of balance,you could hop on a Summoner or better yet a BST.You could do Campaigns/Beseiged Solo,they had the other quests they added later to add to solo xp.If you get anymore solo,then it just turns into another Wow,and REALLY gets boring.Even if not solo,you could easily duo/trio as well.

As for FFXIII lol,i am not liking it too much,super korny/cheesey dialogue,and incredibly linear,i never sway more than 5 blocks left/right.The character design is also badly linear,not like you have a career choice,i have had tons of CP to completely fill all the class roles the game GIVES you for each player.Weapon advancement?lol i used up all my assets on one weapon,and if they think i am going to farm months on end ,just to advance a few weapons,they are out to lunch.I like cutscenes but it seems i fight two battles then i am watching another cheesey custscene.

FFXIII actually scares me a lot ,if FFXIV copies any of FFXIII,it will be a crap game,especially for a MMO.So judging by Square's last 6 xpacs for FFXI,The Last Remnant and now FFXIII,i would not even consider a lifetime subscription,Square needs to get back to whoever made all the intelligent decisions 5+ years ago.

 

To the OP,why would you equate a pre order with PR talk?Talk is cheap all the PR spokesmen do it.

When you decide on a pre order ,it should have little to do with the game at all.The reason you pre order is to get something extra but more important than any virtual gimmick item is if you figure the game will be sold out.

IMO NOBODY should be supporting developers with pre orders EVER.You are giving them money to work with before you even get a product.Worse than that  ,there is a VERY good chance you will use up your 30 day grace period for a refund.I might also add,no game is likely to ever be sold out again ,all developers offer some form of digital download,but if it is the box copy you desire and feel it will be limited,then i guess that might be a decent excuse.

Even if you want the box copy and get some virtual item gimmick,if you login and hate the game in the first day,what then?That virtual item is not going to get your money back,i would say ONLY pre order,if you feel you have money to waste.

 

Originally posted by Mad+Dog

Is this game going to be tab target?

If it is I will be a bit pissed tbh. Feel as though tab target is a bit 90's now if you know what I mean. I would prefer a cross hair or point in the general direction to hit someone game play, you know something that takes a bit of co-order-nation.

 

Cheers

There is nothing wrong with tab target,i don't see your concern with that area of gaming?

Combat will be different in that you will see pew pew lasers lol,probably light swords,one is fantasy and one is Sci Fi,but outside of demographics,it'll be the same.

IMO there is VERY little chance it will be any different than WOW in it's structure.I base this off pretty simple facts,of all the games in the MMO scene how many don't copy the quest>quest make up?Answer is ONE,even   Eve is the same,run mission to mission,pvp is different that is not a game design,any game can add pvp takes no effort at all.

When i talk quest>quest ,i am talking advancement,and i might add,it is an extremely LINEAR advancement course.They know how much xp their quests offer and how to create unrealistic time sinks along with it.The ONLY game that is outside that bubble is FFXI,you do not get xp for doing quests and rare do you ever get currency either,so the choice is yours,you can level here or there where ever you want.I don't think i have seen more than maybe 1-3 quests ever offer a choice to what you fight or bring back.Go fight ten bears and bring back 10 bear fur  :(.

Also,most EVERYONE likes to dabble or play a different class,doing that the WOW/EQ way is again 99.9% the norm,re roll another player and yep follow those same quests all over again lmao sad gaming.Yes ONLY one game changes that mold,FFXI.

So really it takes no thought what so ever to realize Bioware will COPY the Wow or i might add Everquest design ,both in advancement and character control.Welcome to the day and age of lazy developers with no thought into game design.

Originally posted by Blazeyer

 I started FFXI on may 1st, 2004. (yes its weird that I even remember the date, but I do) I have 2 characters, so my monthly sub fee is $13.99. 6 years next month sooo 71 months of paid game time. 71x13.99= $993.29! Wow I'm even surprised to see that. So for people who get in at the start and play for many years on end this will be well worth it. If there is such a subscription, I would be the dumbest person ever if I didn't purchase it.

 

...I need to re-evaluate my spending apparently lol. 

You only had one account,i had 2 active at all times and up to 6 active alts,my sub a month was around 40 bucks,don't remember exactly how much.What is odd is that Square never offered us any bargains ever,and that is a long time for a game to go on ,never offering it's customers a bargain.So i would say,no chance Square is going to offer any bargains this time around either ,if anything they seem more reluctant to money gouge.

People used to complain about the time period Square used for sign ups and how they were actually ripping people off,then Square acted like they did everyone a favor by making it standard with all other developers.

Square is a real oddity,they possess some great minds for making games and content,but they really have little clue when comes to marketing and customer support.

 

NPD ONLY includes USA numbers,no digital sales and nothing from retailers that are not signed on with them.

There is some fairly large retailers that are not releasing information to NPD.

Here is the thing,companies have to pay a LOT of money to get information from NPD and be a part of their marketing monopoly.So NPD pretty much HAS to release something and manufacture some kind of numbers.Usually it is just a list with no real numbers,and the fact still remains,they are just guessing,a decent educated guess yes,but still a guess.

I found it odd that an EA spokesman was asked about SPORE when it was number 1,said they rely more on NPD's numbers as he didn't even know actual sales numbers.A marketing firm to witch EA/Activision/SOE/Vivendi all are paying tons of money to know less about their own product than NPD? lmao ya right.More like they don't want to accidentally release any information that may undercut what NPD posts,they prefer the marketing hype to be higher.

Originally posted by Dasterdly

 I have just returned to EQ2 as well.  I have not see any problems getting groups.  You could look for a guild, there are often new players and re-roll guilds like mine looking for new faces to group and explore with.

We just "raided" a heritage quest that could have easily been soloed by any member of the group.  Things are infinitely more fun with friends though.

The game is all top end,even in large guilds,you will not ever see a full group of players your level.IDK what they did to the game but mentoring is a joke now,a level 80 mentored down to a 20-25 can EASILY wipe a crown 20+++ SOLO,where as i would get 2 shot in MC gear.

I paid for 3 months of EQ2 sub and only played 3 weeks and not logged on in the last 3 weeks.I forgot how much i hate games designed to move from quest to quest,AKA Wow and at this point in gaming Wow and Eq are like brother and sister,even the chat is incredibly bad ,every single day several people will start up some abusive or annoying chat.When i see constant EVERYDAY immature chat,it tells me the game is god awful boring ,otherwise players would be out playing and not chatting.

I played FFXI off/on for what 5+ years?Not once in all my game play did chat ever bother me,there was no immature garbage.In EQ2 21 straight days EVERYDAY immature chat and most of it is VETS,so a VERY sad community,although some vets have voiced their displeasure with these idiots,but it has not helped,they will just start arguing with them then.

Really sad that a game i once played for 2 years from launch,now makes me not want to login after only 3 weeks.It does not look like i will get any of the other 2 months i paid for.

The whole instance argument has gone on forever.

Myself it is an obvious choice,and depends on weather the developer has any brains.

An instance SHOULD ONLY be a gimmick/mechanic when you have some  form or REASON to EARN your way to that zone.Without the EARN factor,then anyone can go in,so why bother to make it an instance at all?No you do NOT need instances for sake of "don't bother me and my boss" or LAG or whatever, a GOOD solid developer can make it all work no problem at all.

The reason you need the EARN status for an instance ,is IF you attach some rarity to items dropped in there OR it is needed to fulfill some mission/Quest.If anyone can just click their mouse button and enter,that is really making a cheap ass game and removes the RARE effect of any item in the game.

An example of a good idea was many of course done by you guessed it the master of content >>>FFXI.

They had forms of earning GIL to buy your way into an instance,earning SEALS [Beastmen/kindred]the infamous LEVEL lock,FFXI even managed to LOCK levels to JUST that level,no 75 allowed into a 50 instance.There is also other unique ideas like earning keys,or fighting your way up levels,instead of just a one way ticket to the boss.FFXI had their Quest/Mission system that opened up new zones witch are the same thing as an instance BTW,in case anyone at this day in age is not aware of how games are made.You might also need to fight certain mobs to earn a DROP that allows access,you can have lock out timers so players cannot over play the RARITY factor again,tons of ways to make instancing reasonable besides just clicking your mouse to enter.

 

IMO your "SKILL" aspect of Wow was one of noob status,it was a NEW game for all,especially since 90% were totally new MMO players,it gave that IMPRESSION of being skilled.After players got a year or two in,they began to realize the game is really nothing and just as linear as the rest of the them.

SWG actually had a much more diverse game ,but as the OP said,he did enjoy that until...bla bla NGE.

The state of gaming is weak for two reasons,the industry sees what WOW did subscription wise and cost of developing games.

For myself gaming has only gone downhill since i had the honor of playing FFXI.I was there both in EQ/EQ2 >>Wow days and i actually thought Wow was sooo bad ,i never imagined it would have that many subs.I did however see the CHAIN reaction of followers,when i was in the EB stores ,line ups of new MMO players buying Wow and not one had any reason for buying the game when asked by the clerk,other than to say,"all my friends are playing it"so ya it was a follow the leader for all the NEW mmo players.

Even though i thought EQ2 was a pretty good game and much better than Wow,it was FFXI that really opened my eyes.FFXI had the most diverse race/class system i had ever seen in ANY game.You could play every single class on the same player,RACE choice made a HUGE impact on your player.Then i got to witness the sub class system,something i didn't even know was in the game ,until another player asked me why i did not have a sub at level 18.Once i got that up and going,i was like,man this is way too cool, blows the doors off the other games,and i was sold for good.

What else bothers me about the TREND of games aside from PVP,witch i have no use for in a MMORPG,is the constant design to have players run a totally linear path of NPC>Quest>NPC.Then to top that off,reward them with XP for running around lmao,ya right ,not realistic at all.FFXI did not do this,it was YOUR choice where you wanted to level,you did not HAVE to follow those NPC quests or DAILIES .If i wanted to try another class,i had to make a totally new player and do those same BORING quests ALL over again,i could not stand another minute in that atmosphere,be it Wow or all the rest that copy that formula.

So in essence i have been totally spoiled by FFXI,unless another game comes along and does a GREAT job with a sub class system and something similar to TP gauges and Renkai system, i will not be impressed at all.It is basically like driving a Lamborghini ,how could i possibly feel comfortable in these Chevette games?The ONLY thing any new game has offered me is better graphics,i need a little more than that to go on,actually a LOT more.

 

To tell the truth MO is a VERY average game on the market,i am BORED to death that i have seen soooooooooooooooooooooooooooo many MO threads,it's not like the public really cares much about the game,those that are looking for a niche game as DF was ,will look for it,nothing more.

I am sure there is probably millions more that can't stand Wow or what Blizzard stands for but i rarely see a thread devoted to it at least far less than MO threads.

IMO i hope the MO threads die out,it has been quite boring for me to come into MMORPG and just see boring MO threads everyday,albeit many other boring threads lol,but still.

 [Mod Edit]

I will have to disagree on this one,SWG already gathered the trekky fans and although i don't like WOW,it is the game that got all these new MMO players ,that imo are not really mmo players.

STO imo did absolutely nothing,and the opening choice of picking between the 3 sidekicks/captains or whatever they are ,offered nothing to a newbie,as a matter of fact i am no newb and it was more confusing than offering any steadfast direction for choice.

Wow on the other hand is like a hand fed game,you don't have to have much intelligence to play it,login,pick any race nothing really matters.Run to a NPC and he will tell you what to do.Both Wow and STO have quite linear beginnings,so in that respect,ya a newb is not going to get lost in either game.

In Wow your choice of player looks a lot different from one to the next,in STO i was appalled to see that EVERY race uses the exact same model,so i am sure a newb would be turned off by that for sure.I am personally don't care much about LOOKS of my player,but i know a lot of the NEWB MMO generation think more about their player looks than the actual game,case in point >AION,so STO fails here badly.

 

The reason i believe is sheer laziness.There is probably millions of active accounts in games that players are not actively playing,they just want the OPTION to be able to login ,if they feel the urge to play,they find it easier than setting up a subscription every time they want to play,so they just keep it open.

Well i hate to bring another game into this but WORSE happened in Eve where the GM,employee was abusing his power,and i bet this happens a lot in MOST games.I know of several where GM's abused their power including also FFXI a male GM for a female player and it was all over the chat waves for quite awhile,everyone asked the GM be fired and never was.In Eve's case they "claim" the employee was fired but of course not right away only after public pressure,and if he ever was,there is no proof anywhere.As a matter of fact FFXI has/had maybe the WORST GM i have ever heard of in any game,he is a total smart ass and admits to banning people because he just doesn't like you ,your a noob or he had a bad day.People used to praise the idiot who also ran a weekly blog ,bloating his immature accolades for banning noobs.

In this AV case,it shows how their "policy" can be totally lame,they say nothing they can do ,because it is policy,well BS on policy,you make a mistake ANYWHERE in life,it is EXPECTED to be fixed.That is like saying i a can steal money off your CC because it is our policy to do so lmao,BS,policy is another way of saying we are covering our ass for mistakes and screw the customer.In this case it is hard to tell if the GM was being a jerk or made a mistake,i really don't know why he teleport the guy,but no matter AV should fix it,and fix their lame POLICY.

The PROPER thing to do is EVERYONE cancel their accounts and AV WILL 100% guarantee get their act together,but you cannot count on your fellow gamer,they will screw you over before they help you[at least MOST],that is the sad reality of people.One day people might wake up and realize ,we DON"T need their games,moral issues are MUCH more important.

Originally posted by Stellos

Well I don't mind a game that has one story/quest to it.  In fact I hate having to juggle multiple quests and tasks!  However, I don't like to feel like I'm on one of those old NES games where you can't go back once the screen pans to the right, you know what I mean?

Most of the time you cannot go back.Witch i also did not like.I can also see why so many early complaints about LINEAR game play,so far it is incredibly linear.I am spending 99% of the time wandering long narrow paths that are no more than 5 blocks wide.

The graphics although hi end are not that impressive,everything is repeated.There is a TON of animation in the game,this alone takes a lot of work.

Healing is cheap,as long you have potions,you can pop them anytime and heal all your party with one potion.

I don't really like the combat ,gives me a bit of a headache lol.The whole purpose is to see how fast yo ucan kill,nothing strategic what so ever.99% of the time you will just be using auto combat,the game does it all for you ,sad really.

With the cheesy storyline "everyone is out to sacrifice themselves to save the world mentality"a lil love affair here and there ,witch can get quite korny the way they talk sometimes,it gives the whole game a sort of VERY young feel.A little too simple like it was made for 10-18 year olds.

The chocobo is kind of cute but why they decided to put him in dude's affro head i have no idea at all and so far he serves no purpose outside of looking cute :(.

Some interesting stuff in the video,some good some just PR hype.

I like the seamless world as most probably do.I don't like how they hype up dodging and aiming then try to tell me group play will be diversified or skilled.Obviously using a Tank,you are not going to be dodging witch would allow the boss or enemy to get at your other players.

Also with a tank locked into the enemy,the others will never need dodging and aiming will be pretty easy,since there will be no need for all others to move around.

Imo the system is sort of a two style game,one setup for soloing one for grouping,but at the same time ,the mechanics really offer noting to group play at all.It really looks like a typical solo fest ,only reason to group is to hit instance boss/s,really no different than what we have seen a ton of lately,so no the combat structure will not be innovative.It will ONLY be different in solo mode,witch by what i have seen so far will be 99% of the game.Also the dodging animation takes so long,it really only looks useful as long as the enemy be it a mob or a player can only attack slowly ,otherwise you are just dodging and never attacking because you have no time for both.

Originally posted by Rockgod99

Yeah so what happens if the Dust players decided to not bother with Eve player created contracts? What if Eve players decided to ingore the linking feature with Dust?

How well will these games linking features hold up without one another?

I for one hope PI in eve isnt totally made useless if Dust goes belly up and Dust isn't boring with nothing to do if eve players dont create content for them.

 

My opinion is that DUST SHOULD have been done a bit different,or maybe it is being done right, and i just don't know it YET.

What i would do with DUST is make it so it is NOT dependent on EVE at all,but players DO have the CHOICE of making it an interactive part of Eve.This keeps in line with CCP's plan for Dust ,witch was to sell it to all existing Eve players and HOPE for new players.If they make it a standalone product [no need for Eve if so desire]it will have a MUCH better chance at creating a NEW player base for CCP.If DUST is dependent on Eve,they will fail badly in creating a new player base.

Personally CCP is making a wise choice to work with Epic games,they are the best imo and have tons of licensed software developers working with them to make sure they can honor all licenses fully.Part of their contracts are to work with the developers to meet their demands,so having all these partners makes it more possible.Anything CCP wants to achieve with DUST will be doable working with Epic,no question at all.I would really like to see destructive physics,that would set Dust  as a top notch game in the market.

Originally posted by kadepsyson

I found it very interesting that such a small part of the population could cause such a large strain on the servers CPU.  Glad to see the real money traders being banned, as doing so apparently makes the game perform better for legitimate players.

There is a HUGE [problem with their theories.All one has  to do is login  and head to noobie chat,where most noobs NEED to go to get the information they desire.Well that chat is almost non usable,since it is spammed 24/7 by RMT ,might i add with GM's in there at all times,so do they really care?

You can't even ask a question in noob chat ,because it will just fly by 20 lines later from RMT spam,and even if a GM or someone trying to help sees it,you won't see the response because of the fly by RMT spam.

So they definitely do not care enough about the problem to remove spammers,all they REALLY care about is competition to their OWN RMT racketeering,witch is why people should not support it.

I know SOE is doing the same thing,one big difference however,SOE was all over RMT long before their own RMT operations.I know because when RMT sent me spam mail,SOE was monitoring it and warned me not to respond to any and report all RMT to them,so they definitely were PROACTIVE and did care.

I also realize it is more so the problem of the PLAYER BASE,since no buyers means no RMT,so obviously tons of EVE players ARE buying,but for CCP to act like they really care?It is only to save their own RMT nothing more.

You want to see how it is done properly,look at the way Square Enix does it.One obvious method i would employ is to remove any TRIAL player in EVE from accessing chat,sure it removes noob chat,but not like it is useful anyhow with rmt spamming it.Square Enix has made it so hard for RMT to keep gil ,that it is selling at incredibly high prices,so if Eve ISK was super high priced to buy from RMT,then the majority if not 99% would stop buying it.

FFXI gil the cheapest i found was $30  for a million,and this is a game on the way out,replaced by FFXIV.

Eve ISK lmao you can buy a million at 4 cents !yes sounds like CCP is all over the situation...pfft.

I hear it is mostly linear,but Square claims there is some areas that are open ended.They intended it to be story driven therefore linear,and it really is a single player game ,meant to drive you in a direction,it is not a mmo so i think people have the wrong expectations from it.

FFX was pretty much the same,eventually you got an Airship and could go anywhere but in reality it was a story of getting back to Spira and meeting his dad Jecht ,Yuna fulfilling her pilgrimage ect ect.

I would buy FFXIII in a heart beat ,if i actually owned a PS3 but i don't ,because i don't like consoles nor do i like controllers.I basically don't liek anythign that may involve lots of button mashing on a controller,so i only buy one if for a slowish game or a Fantasy such as FFX or FFXII.I may still go out and buy a PS3 if i decide to play FFXIV on a PS3,in that case i willbuy FFXIII.

Thing is this,even if Square's games don't quite meet your expectations,it will still be a very good game and easily playable,i know some games from other developers have been so bad,i bought them and filed them after 15 minutes.I ALWAYS feel like completing a FF game.

My view of GM's is not even close to being a good one,not now or ever,and i have been around a long time.

What i have seen is lots of GM"s trying to act cool,and lots of ass kissers willing to make them look cool.You will ALWAYS have these little teenage geeks that want a GM friend to stick up for their arguments or want something free or special treatment,it is a sad use of GM's.

What a GM SHOULD be and usually is are two different things.A GM should have the ability in game to go in fly by mode,invisible,god mode for the sheer purpose of making sure the players are not cheating.Sure there is GM events i have never seen a good one in my life,i don't care what anyone tries to tell me,i have seen people praise the most idiotic events ,so i am not listening.

I don't want ANY of those dumb GM events,just make sure there is no botting and no cheating,if you can't handle that,then don't be a GM just to look "COOL".

You can't even have GM's stand in the noob starting areas,because you will have 100 players and 1-2 GM to ask questions,so that doesn't work either,unless you want to wait in line to ask a question every 20 minutes.Everything sounds good on paper,let's have GM's they can answer questions,run FUN events,well it does not happen with substance,so don't waste my time sending out a GM for those reasons.

Originally posted by iinweed

 

Instancing for bosses = good. Hated the way other people could get to a 4 day respawn boss just because they camped out there with a stopwatch. I play these games for FUN, not irritation.

Low/no real death penalty, cos I don't have all the time and patience in the world to waste an evening's play because I got killed.

I REALLY don't want to find the game changing on me all the time. I expect the quest givers to give the same quests out and to be there when I get back. Having said that, some kind of additional random quest giver would be a nice addition, but not for storyline quests.

Stop the Gold / EXP / Credit sellers

And last, but not least.. NO JUMPING!!!! drives me nuts!

You do realize the whole premise of a BOSS was to utilize them for RARE loot.If EVERYOEN has super easy access to rare loot,then i guess it is not so rare anymore right?That makes loot worthless and the game a little less intriguing.It also makes for less of a marketplace,since nobody needs to buy what is easily had.Instancing is a total fail imo.

The most sought after loot in many games also has some instancing,but they put timers on entrance,or yo uhave to EARN your way in either by savign up large sums of currency or earning it some other way example Beastmen/Kindred seals in FFXI.

RMT is not here to stay if games do something about it and make sure the design does not favor it.

Also if the entire or majority of the player base speaks out on forums,something will eventually get done.It took 5 years for something to finally get done in FFXI,but they turned it around big time.

The next problem is ,you have to ask for example why FFXI took so long?Every game has inside employees playing ,probably even devs or family members of the devs,so they obviously know of the issues with RMT,so why so long?Well i am a firm believer that the employees and inside people cheat just as much as the player base does.

I believe that after 5 years all the employees and inside staff cheated ,actually 6-7 years for JPN players they had more than enough gil built up and macro cheated all their buffs/summoners ,so they decided now was good time for change.They all had their fishing maxed,lu shang's botted ,so good timing on the changes.

So you have to also trust your developer,any developer that cannot see what is happening inside of their own game within the FIRST year,is either totally blind,does not give two cahoots about their game or the player base,or they are cheating /RMT as well.

 

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