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All Posts by Wizardry

All Posts by Wizardry

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5862 posts found

This idea is already being done in various fields,apparently 17 super data companies are in works.

Personally it all sounds like big nerd talk that can sound really cool on paper and make some people lots of money but imo will do almost nothing except look good in presentations and on paper.We already have research teams all over the world looking into ways to improve everything we do in life,simply adding a "super data" terminology in front of the research is to me vague and just a fancy money grab.

As far as the US government awarding the contract,call me skeptical but all the other "outside" stuff is candy coating,the REAL truth has more to do with there so called "National Security" .The US government has been in paranoia stage for many years now and using the term "national security" as more an excuse for spending money than anything concrete.This also sounds like this so called security will be nothing more than a super data system to monitor people from all over the world and be able to gather research information on them very quickly.However you can't justify all this wasted spending just on paranoia ,so they have to add all the "other" benefits this new super data systems will bring.

It is called ECO system and nobody is doing it because it takes more system resources to handle the added AI and also takes a whole new menu system and more added work.

Far easier for developers to just follow the very simple WOW route,add low end graphics,cheap models,a ton of linear quests,toss in some pvp flags and dungeon grinds and call it a MMORPG.Then spend more on advertising and fancy marketing videos than  was spent on any of the content and it seems to spell success.

I don't need HUGE worlds but large yes because if it gets too big it is like having a 10k sq ft house but nothing to put in it.Also every game is just drawing the assets in front of your face as you move,it is not like you can view off into the distance and see hq graphics.

When i see ugly textures,i think why on earth would i want vast landscape full of ugly rock textures that barely look like rock or tree bark that looks more like a mush of color than bark or anything else ugly like that.

It is pretty simple,i want a game world that i can interact in and feel a part of,i don't like backdrops that are meaningless.I know how games are made,as soon as i enter a game world i am looking all around to see how they did it and see tons of repeating tree models and grass/rock textures stretched across the ground.

Absolutely not and never because they require totally different designs of which neither compliment either.If you make a real good pvp side of the game not with what i like but with ALL aspects it will not work well with PVE.

For one pvp most certainly needs manual aim and PVE does not need it at all.Pvp requires a certain map design of which PVE does not.Pvp requires yourself to try and outwit your opponent while NPC's cannot be outwitted as they have no real brain

In essence PVE requires you to learn and remember while pvp requires you to think on the fly.Yes PVE can require you to think on the fly as well but with limited thought,you basically know and learn the few basic AI moves a npc will perform but a real opponent can play with a pattern the good ones are totally unpredictable.

You 100% cannot create an AI that is as good or can think like a real player,so in essence pvp is the more skillful of the two.However PVE can be quite skillful and can be equally as satisfying if done in a group setting that works like a group.

Yes grouping can and is done in pvp but make no mistake,YOUR survival matters most but not the case in a great PVE game.FFXI the perfect example ,everyone in the group matters,healer dies,your tank dies and if dps is lost the fight takes too long,therefore the healer runs out of mp.

It is a good idea on paper OP however,the site has an agenda to fulfill and Mr.Murphy is apart of that team that follows guidelines.What i feel would end up happening is just the same as game developers do when they say they listen.

What happens is when an agenda or idea fits what they want to write an article on anyhow,they will pretend to use your idea but in reality,the idea they were going to write on anyhow.That is why i say it is like developers,if you have a couple hundred or thousand ideas,YOUR agenda is bound to stumble onto one of those or many of those,then you can say "see we listen to our player base or fan base".

Their agenda is to already try to cover as many games as possible in hopes of positive feedback or support from those developers.They also ask their writers to make articles to follow up support from developers.So what would really help is to simply bring up ideas that are not covered but we already sort of do that anyhow.

Like the OBVIOUS first up is going to be the WOW expansion,do we really need to get people to start asking for it ,when it will happen anyway?

I play it OP and is the only game i enjoy right now.

The graphics are actually not that bad,we just don't see a lot of assets because it is a VERY small team handling this with very little money.

If you max out the settings they are definitely better than EQ1 and more in line with every game except a few like FFXIV of course  is higher end .

It does everything the way i like ,except it is missing one aspect.The main guy in charge is trying to push more grouping but A not enough players yet and B there is no player to player combos,it is like every other game still a solo player within a group.  it is solo minded aside from healing others if you have that skill on and it seems some skills just passively hit others that are close by when you use them.

But i can't express enough how much a breathe of fresh air it is to NOT see those lame yellow markers over npc heads,that alone brings a smile to my face.

If you want EQ1 you can join me in playing a VERY low budget game that is sort of like EQ1 in Project Gorgon.

The graphics are actually not bad,the lighting perhaps is a bit bad but not if you can play on highest settings  it actually looks good.

Where the game is lacking is of course it is not finished nor even in Beta but it lacks in assets,this is a VERY small team with very little money.

What it offers is lots of skills to be learned,some unique ideas ZERO hand holding,sub class "meaning can play any two classes together as a combo,well almost any,some combo classes cannot be combined for various reasons.It is a non linear game,meaning you are free to go where ever you want,kill something do a quest whatever.The NPC's all thrive off of favor of which you must gain favor with them.

Totally free to play during this lengthened Alpha phase no strings attached at all,example no need for a Facebook account or any other lame  stuff i see developers doing,just totally free to try out and offer feedback.The main dev actually wants feedback and ideas.

First of all FFXI is the biggest mmorpg not Wow and secondly,nobody writes off a game because it is a clone or Wow,they write it off because not  many people want to play a new game exactly like Wow but with a different face,it is called being bored of the same old same old.

It really should be no surprise either,it really has nothing to do with Wow,it is like not wanting to wear the same shirt or pants everyday,or eating the same food everyday,we like change.

I am not even sure we can say the TOP OF,more like just say "here we have yet another linear questing game".I don't see how you can have a top of when comes to linear questing,seriously you click a NPC that has a yellow marker over his head,then run the errand rinse and repeat.

What i have actually seen is a Wow clone but done better than WOW in Runes of Magic.it offered the exact same linear questing and some tough dungeons but it offered yet more.It also used or tried to copy the FFXI idea of sub class although did not do it so well but at least it tried to one up Wow and be more than just a linear questing game.

No it does not but it does matter,heck the entire game design matters,you can't simply say game play is great ,let's play.All of those new pixelated looking low end graphic games i have seen flooding the market of late,you know all those Minecraft wannabe games,i can't stand the lazy effort put into the graphics and would not play those games.
Originally posted by sketocafe
Um yeaaaahh.... this isn't a AAA game. How the fuck do you even get the idea into your head that it ever would be? The sad thing here is that I may enjoy the game if it's any good, but the delusional people who overhype it into something it'll never be will be the ones on this forum whining about how it wasn't everything they expected.

What justifies AAA?

I can easily say Wow is not triple A because it lacks housing for example and uses free to play graphics.Size of a game has nothing to do with triple A either.

If a game puts a lot of effort into it's systems and covers most expected areas then it would be triple A.In the year 2014/15 graphics would be expected to be decent not looking like 2003.

I like to always use the word "effort" because i have seen games people call triple A yet they don't even have doors on their buildings and in many cases the buildings don't even have insides,so ya a real lazy effort,basically similar to what you expect to see from Asian free to play games.

I found it boring as well,i was expecting tweaks and improvements on FFXI but instead it was streamlined and much more bland.Combat is one the main reasons i did not stick with the game,the way content is presented was the other.Everything else in the game is pretty good but those two areas were enough to turn me away.

I do realize the way combat is done end sup being similar to any other game,it just does it a tad different and imo makes it looks boring.Example you might kill a mob in 10 secs or so which might be the same in any other equal challenge in any other game and imo 10 secs is deff not too slow but it is how it is accomplished that matters.Example in FFXI it actually took a bit longer but that game uses spike damage and more skills/abilities spells to get there,so it comes off as more fun.In FFXIV it felt like every single class was the same,just press hotbar icon 1/2/3 or 4 or whatever and you were always doing the same damage ,somewhere around 150 potency.That Potency idea is imo a real dumb idea and similar to SOE's idea in combat and never liked it there either.

You take a base dmg on a weapon say 10 or whatever then it's the same for each weapon and the Potency is the same,so ya boring.The way you make good intuitive combat is to bring accuracy and avoidance and elemental properties with resistances ,FFXIV like all other games just designed a system that makes it VERY easy to control for the developer.I also feel the biggest mistake ever was perhaps they were thinking long term pvp in which case you need balance and that is never good for PVE.

EQ2 housing is the best,older games graphics were so bad i couldn't even stand to play them.It was not until FFXI/EQ2 could i start to enjoy the graphics/settings but no question EQ2 had nice housing.

I really enjoyed the challenge and grouping in early EQ2 but the changes and endless quests made it boring for me.SOE has never created content  outside questing and dungeon running,that is where they fail as a team big time,they have no creativity.

To show how bad they need content creation ,i actually found the city festivals a relief from the constant quest grinding and those offered me really only one idea i liked,the timed flying races.

All we need to know is that the developer has decided to differentiate players by how much they spend and that is not acceptable in my books and will never support such a system.

You SHOULD have to 100% earn your ships,it is exactly like playing a Fantasy game,you earn your crafts,your gear you don't just go ahead and buy whatever you want.

Originally posted by siuko_uk

Well my guess is that it is a smaller developer...

So most people probably aren't classing it as a AAA game :D

The game is on my radar but I'm just going to wait until more details / reviews come through

This is soo true,if for example Blizzard had their name on this,millions would be gobbling it up without even looking at the game.

Personally i am not big on sci-fi it is a setting that needs too much effort to make it look great and do the game justice.A perfect example is SWTOR,they spent a ton of money on that game but after the initial honeymoon,the game began to look bland and the textures sort of ugly and low end.

Perhaps the most important part of gaming for me is the combat,which makes sense since it is the staple of both PVE and PVP and the reason you have a player.I mention this because what Sci-Fi ends up for combat is ALWAYS pew pew,probably why i still like Unreal Tournament after all these years,the weaponry is cool and the shock combo the coolest idea ever.

Miniguns and pew pew lasers always turn me off,sort of why i lost interest in Tabula Rasa very quickly,i guess i just like the effects and various ideas that Fantasy settings can come up with that Sci-Fi cannot.

I guess if they could create some cool combo effects from the weaponry ,it would interest me a lot more.I would also like to see a huge in depth crafting system,nothing automated or limited like SWTOR had which was a really lazy effort.

Originally posted by marcio519
if it's fun I do not care to be or not to be part of the titan ... its just a name ...

I agree with you 100% all that matters on paper is if a game is fun "for you" to play,however there is some ethics involved in supporting a misleading developer if we can use the word misleading.Until we know the full truth we can only say misleading but would not surprise me the least if they are not flat out lying.

Originally posted by bcbully
Are you saying they really didn't scrap it and they are still working on under a different name?

Only Blizzard knows that for fact but it sure looks like that to me.Even worse is that i believe they are RUSHING this product out before Christmas which fits Blizzard's tendencies 100%.Point is that i believe this is Titan but a streamlined version,basically saying an unfinished Titan product.

As to the notion of lying to investors,who said that?They can always be honest with their investors,after all it is they who are actually making the decisions and still lie to the gamer's.

This smells of the timing with the Panda ordeal that blizzard and other's tried to cover up but was so insanely obvious to the average person.Can we use that same excuse then,they were covering up the Panda ordeal from investors?No of course not,we as an outside source have to use our own judgement because developers are NEVER going to be 100% honest with us.

Point is ,of course they scrapped Titan,the name that is.

If you believe Blizzard is so honest then look at their VERY obvious voice overs,they are 99% copies of Warcraft,so how can they be claiming this is a NEW franchise yet copy the voice overs?

Kind of a meaningless interview no?What was the purpose of this?

I don't know if this is the same lady that i am thinking of that joined around that 2011 time who was brought in primarily for the crafting game.I did not like the streamlining this game has taken in all it's systems.

What really looked obvious to me was SOE changed design just to make it really easy to add new content.It makes sense since SOE is also looking to do the same with Storybricks which imo is just an easy menu system.

Everything and i mean everything SOE did to EQ2 made the game worse,yes even the free to play and the mentoring and the crafting and especially the very cheap to lame xpacs.

After i purchased back to back xpacs i was appalled at how bad they were,should have been freeware not something you charge for.Baxically bought one for a pack pony and the other for a few crafts that were obviously designed to encourage buying the xpac even thought it was not worth it.

I have since quit supporting SOE and it will take a lot to get me back.What i want to hear from any interview is something meaningful that gives me hope the team has changed their ways as i already quit FFXI as well.So many devs are becoming cheaper and cheaper and i will stop supporting them because of it.

SOE has a ton of community work to do to rebuild confidence from us gamer's.

I would be willing to try it out but at this point i already can play a game i like during Alpha with no strings attached,no using Facebook or paying money or buying ships no strings attached and that is how i like it.

I like hearing the word "modding" but to what degree is it effective is what matters.Example on paper what Nwn was doing sounded great but when in game it was just imo really weak and not worth my time to take part in the quest making.

You need a really good engine and tools and you need a way to make modding useful in game.As i could imagine it adding stuff to game would have to be continually d/l and most likely in instances.

Originally posted by Distopia

Title pretty much asks the question I want to ask..

I'm mostly thinking on the subject of Pay to Win.... yet there are other examples of it I'm sure.

An Idiom is a common descriptor with a figurative meaning, not a literal one.

When people say something is P2W or someone is paying to win, they don't mean they are winning anything. It means a person is using their wallet rather than earning their place in a game, they don't need to attain the best of, they don't need to win anything, it's no different than calling a cheater a cheater in anything else. They're bypassing the rudimentary rules of play by paying with out of game means.

 

I don't like to really discuss pay to win but i instead like to go straight to the point.

Any game,developer,business with a non fair across the board pay system is not one i want to support.I don't care the arguments for his or that or whatever,i want a system that gives everyone the entire game and everyone pays the exact same cost.

Anything that deters from a linear system is just asking for complaints,misleading players and causing a lot of anger over time.Imagine you buy a cash shop item that you think is awesome the best,then a week later the developer one ups it leaving you with second rate and not so happy anymore.

The whole premise of free to play is to seriously mislead customers,there is no such thing as free business,they need to make money and pay their employees,so the bottom line is they want your money and will try many different ways to get it.

If a game is not good enough to sub,then imo it is not good enough.However in saying that our 15 buck sub fees are more than a dev needs,so we are in essence funding more than the game we play,that is the one argument i have against sub fees.Since developers are charging us for expansions that we have actually funded with our sub fees,subs should be more in line at around 5-7 bucks not 15.

 

Can we really use the term "Polish" when they utilize the very low end graphics and at least in the normal start-up there is absolutely nothing that needed to be even tested to polish.

However in stating that they did have very broken quests which i am sure have been fixed by now but claiming the "most polished" i guess is fair at this point but not in reality based on when the content was released.

I will admit there were a few really good quests but so happens those very best were the exact ones that were broken when i played,so kind of ruins the experience when your best is botched badly and knowing that they have a test server to iron out the prominent bugs before release.

The most polished is actually FFXI,i played it on release and never after 10 years did i ever experience a bug,no way could Blizzard ever make that claim.Also at the time FFXI had no test server either,but then again why test content ,in case of Blizzard if you are just going to release your best content bugged anyhow?

There is literally no excitement to the start of playing Wow,it actually encourages one ,a vet mind you to forget the game and move on to a more exciting start because simply walking up to a yellow ! is quite boring.However what Blizzard did do was make the game very simple to an introductory gamer,simple to grasp,simple to play the combat,you can literally play with your eyes closed and just hit hotbar 1 2 or 3 for quite some time.

I just find it extremely odd that a player that played mostly Blizzard games never played Wow ,i find it extremely unbelievable.The timing of this article on Wow a very old game,coinciding with mass Blizzard advertising right now feels a bit more as to the why.

It looks lame by Blizzard to almost copy exactly voice over one liners from Warcraft when this is CLAIMED to be a NEW franchise.I am not even a big Warcraft fan but i recognized almost every voice over as being rehashed with very slight tweaks but using the same tonal voice over.

I can see it being fun for some,i guess no different than say Wow but it looks too kiddie for me which is typical of how Blizzard makes their games.There is some fun looking gimmicks for the hero's and i did see some maps have buildings to enter how many and how much a factor they are to game play is unknown unless i play it.

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