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All Posts by Wizardry

All Posts by Wizardry

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Maybe i am just older and wiser,i realized this was nothing more than a boring grind in  the first hour i played.

Also the Ascension Atlas is the worst design i have seen when compared to every other game doing the same thing.

It is like if i gave FFX or POE an 8/10 for their Atlas,this game's would be a 1/10.

Itemization...where?A severe lack of gear/weapons there is just little to get excited about.

I don't get excited about a grind to unlock some class,i also don't mind if a game does it but it has to be for some greater purpose to which this game does not have that.Simple purpose grind>unlock thanks for playing.At least attaining level 30 in FFXI to unlock advanced classes had a purpose,those same classes offered versatility as a sub class,so they were never a waste of time.In this game i see players unlocking a new class then forget about the old one forever.

 

What happened is simple,if people are willing to spend money foolishly then developers are more than willing to take it.

I remember when we scoffed at f2p and cash shops,everyone pointed the finger at the Asian games.

The sad reality is that all those stereotypes and hatred towards Asian games is exactly what people are supporting now a days.

Wow is a copy cat design of f2p Asian games,SOE started the wave of cash shop in  NA games.

I said as many others did as well,once you open the door on so called "fluff items" it would get worse and worse.Just look at the prices some of these games are charging for  packs and the games are not even finished or close to Triple A quality.Some games are charging 1/2/5 even 10 thousand dollars,it is retarded.It really shows there are a lot of people with more money than brains.

Gaming has turned into nothing more than virtual stores,release a very shotty game but make tons of money from the cash shop.

What ever happened to the high majority of people that said they would ONLY support games with fluff items?Were they all talking BS...lies?

Well i am not the kissy kissy type,i say things exactly as they are on my mind.Why,well obviously because i have a lot of passion for game design,i know what developers can and can't do.

I have ONLY one perception of these games now a days,they are simply after a double take on the cash grab.Once for the crowd funding  and then again a cash shop that usually shows more effort than the games themselves.

 

I think  i have received about 30 emails from SC and every single one of them are headlined with a new ship for sale.../sigh.I am not stupid,i watched Chris talk about his problems and kudos to him he actually went on video and showed us but what i see is a poor game engine and a bad way of doing things with his hull and item occlusions and falling through the ship.

 

It is one thing to ask for free money to get started but adding in cash shops really gets me perturbed.I want to see 100% of that time  spent with gamer's money on the THE GAME,NOT the cash shop.

This doesn't mean i want this or any game to fail,i NEVER think that,i simply want to see these businesses run fair, treat the gamer with respect instead of trying to ripoff every naive gamer out there.

Anyhow peace out,i do hope the game survives and gets to a Triple A state.

 

Well sadly rules SHOULD be LEGAL ones and ones with clear cut definitions,but MOST forums like to make rules that are completely vague and void of any merit,for their own personal agenda.

Examples...Protecting valued customers,developers,advertising.So in other words to make it simple to understand ,rules are often biased and not complementary to the most important people,the users.

In all my years of experience,it is the f2p Asian games that have the worst moderation and by a long shot.Simple reason,they have a LOT to hide.If every bit of bad information leaked out to all those naive,blind gamer's the game and developer would be carrying a bad reputation.

I can say straight up that Frogster had the worst reputation of them all,go figure they decided to change their name ..lmao,you can run but you can't hide.

Bottom line is use your best judgement,if a developer  or website is being unfair,do NOT support them,if you can see some reasoning in the rules then of course cut them some slack.Sadly you would THINK they understand that the ONLY reason they even have a job is because of the gamer,but that feeling of power often clouds people's judgment.

 

So much news on this game with this tavern brawl and expansion,i have to say they finally are going in the right direction and it makes me happy.

Anyone knows me i am usually not too happy with game designs ,so you know Blizzard is doing something right this time around.

As to MTG.in general they made too many o/p cards and combos,that  is what ruined the game,tribes can be a lot of fun.Example the the two decks i had the most fun ever playing tcg was in mtg with Goblins and Tog's.As long as a developer gives lots of options it works out fine,the only time i detest designs si when there are lock downs,example the other player can't play and just watches the game  unfold.

As to Inspire,sadly copied form both MTG and Hex ,none the less this idea is imo going to make a huge change to this game,we will see lots of new decks.Also some of the cards are helping to shore up problem areas,example i see Shaman "finally" getting a decent boost and aggro hunter should be solid after this expansion.

 

Overall there is still something lacking and that is more taunts and aoe's.However imo the most important aspect missing from this game besides multiplayer is interruption.I can't tell you how much it turns me off watching Miracle Rogue and now Patron Warrior,they are non interactive decks.one guy watches and the other guy plays out an unstoppable o/p combination.

 

That is why we need instant cards,well thought out ones of course not counters like from mtg.No way one player should be able to run off so many combos that the game can barely keep up with the animations,without the player having some say in the events.

 

This is SUPPOSE to pvp,not one player plays and the other watches.If Blizzard fixed this one LACK OF problem,i would be happier than pigs in ...well you know what. :D

No matter what i still wait for in this game,they are doing some good things because thay brought me back to the game after a 5 month hiatus,i am having some fun again.

I don't like labels but after seeing so much of these game designs they really are all games "on rails" "connect the dots".

What really turns me off is seeing how developers try to manipulate their audience and mislead them with their content and PR marketing.To me it all looks like a mess just quickly tossed together to call it a game...here now buy it,give us your money.

I know i will rustle some jimmies but i need to make a point.

Look at a game like GW2.They create some super mario world looking map,seriously wtf does that have to do with the LORE of the game?How about some jump map/timed map seriously again wtf does that have to do with LORE?

You see game developers are just tossing any kind of nonsense into our games and have the gall to call it content.When i see stuff like that it tells me right away,they did NOT plan the game out at all and are just winging it as they go.We can again point to GW2 "Living Story" in other words they never had the LORE or story planned but just want to wing it as they go...."well hey it's a living story" ya ok you got me fooled  .../sigh.

I  could write a darn novel on every game where it looks like nothing but tossed in mobs,tie in some quests and call it a day,everywhere i look it is VERY lazy work by developers.There excuse....too costly,well then don't make games if you can't afford to do them justice,i don't want assembly line games,i want to play a game that was made with passion,a game the developer should be proud of.

 

Well if we have not already figured it out .....

Developers LIE,they tell you about massive updates and they will continue to grow the game but truth is MONEY is the real issue talk is just talk.

This game lost all it's players,i would say AOC is a splitting image of WS,had great early success then lost it all.

I actually enjoyed my time in AOC until it became a ghost town,i had AOC rated as a top 5 mmorpg of all time.Yes it had some ideas i did not like,yes it was pretty much a single player game with added co-op play just like all the rest fo the games,but i saw some good stuff in the game.

Point is right now,there is no money,likely not even a full time team not GM support,just a make shift crew to look at the game when needed.

IMO they have given up and only hang onto whatever last dollar they can get from the game,it is sad really,so many developers just give up rather than risk a revamp.

Results speak for themselves,he put SOE into the ground,now he is stepping down and managed to piss off a lot of people over the past several years,more so than any CEO i have ever seen.

 

To be disappointing means you had high expectations then were let down.

Example i had super high expectations for FFXIV but was let down,i had really high expectations for SWTOR but was let down again.

As to 2015 there is not one single game that i can say i had high expectations for to be let down,so in reality none of them are disappointing,i expected them to be poor quality games and they are.

The only named game i have not tried was TESO ,so i really have no comment there but again ,i never expected that to be great so even if i got in and it was bad,i can't say i would be disappointed not surprised.

 

You see the red and green highlight around the npc's,that is the kind of stuff that really turns me off,that is immersion ruining 101.It is right up there with see a thousand name plates over players heads,i hate stuff like that.

None the less what it comes down to with this game and any is depth of combat/class systems.

Combat  is pretty much 90% of these games,if it is done boring like ,players don't make any decisions,everything feels automated, then it gets too boring to play.It really is that important,at least to me,they can build tons of features great graphics but if combat is bland i won't play it.Perfect example is FFXIV,i love almost everything about the game but combat was so bad i had to quit.Of course combat is not just dmg/def there are a lot of systems that should go into combat.

Well i have to repeat once again that numbers are never close to any accurate statement because who you ask can make a huge difference.Ask the underpaid staff and likely you get a no good response,ask the highly skilled that are relaxed and never pressured because they are so highly skilled and you get positive results.

However in saying that i am not the least surprised to see Epic as number 1,they are imo and have been every since they arrived the number one operation out there.They house tons of highly skilled technical people,as i stated those type of people always feel comfortable because they are likely paid well and treated well.

 

Very surprised to see Square Enix down the list,they retain most of their staff unlike other businesses that lose their people in drones.I also remember Square stating they wanted their new game engine to be compliant with the old one so they didn't have to re train their employees all over again.Perhaps it is working under the condition of so many earthquakes that has their jimmies rustled :P

How many  on that list are qualified to judge a games quality?What kind of criteria was used other than simply asking a bland question?It is like asking a bunch of old people about government,likely 90% are happy ,then ask the average working class person and likely 90% are unhappy,then ask both who the President is and likely 90% don't know.

Hence why numbers NEVER mean anything,just like reviews ,unless you know that  the person knows what they are looking at and is not related financially in any way to the project,then you will never have accurate answers to any question.

You can ask Chris himself and that would give about the same result.

Personally i ALWAYS go by what i  see not by what i don't see and i see nothing of promise ...yet.That doesn't mean there won't be,i have never said that ever,that doesn't mean we might not see a Triple A result,however as of right now,i see an Indie developer with a game that looks Indie with a VERY profound cash shop.

Originally posted by Hariken
Seems like a lot of mmo players are desperate for anything to keep the genre alive. For me not one kickstarter mmo seems worth my time.

Believe that,i have not seen a game that looks like SOME effort was put into it since FFXIV "TESO aside,never played it" and before that VERY few games.The genre is simply flooded with thousands of developers out to make some money,they really do not care one bit about the quality of their product.

Everyone or at least developers keep crying foul on cost of making games,well obviously the barrier is not that steep since we have thousands of games flooding the genre that should never be in the market.

 

Well have a bigger issue with KS,it has NO GUIDELINES or standards,basically ANYONE can start up a kickstarter.Then unless there are some severe complaints KS couldn't care less what is going on inside each operation.

Player models are not just because of KS but more a case of ANY developer and MANY developers are cutting corners on development.The problem is not enough people understand what they are even looking at and i guess many just don't care.

Even  in the best games i still see totally cheap models.There are a lot of factors that go into like polygons and being able to run a game at a very cheap cost by not needing any bandwidth to speak of.I still see model parts with the bare minimum vertices like at most an elbow joint and knee joint.Most have no neck movement,facial are usually static and no ankle joints either.

Then on top of the model i like to see separation in the gear or perhaps attached items,this is again very seldom seen or hit n miss in games,so the effort is not always there.Developers like to make excuses about oh it is unrealistic to expect all the detail,we would never get a game done.

Well my answer to developers is this,WHY are you making the game then,is it not about passion for game design or is it simply to make a buck?The answer is rather obvious,we see it in our games.

Not quite what i am after but some devs should take note ...2 man team  no 85 million or 300 men needed.

Yes a lot looks Indie but it still takes some effort to make all the assets,i think that  is all people ask for is to see some effort even if your team is not a multi million dollar operation.

I think i would give it a whirl but not at 20 bucks,i just tossed away 20 bucks on Skyforge that i played for about 4 hours.I would at least need a free trial.

Originally posted by Daikuru

http://www.gamestar.de/videos/previews,18/line-of-defense,83885.html

This video is in german, but maybe you get the point...

After 5 years of development and 1 year early access this game is still a piece of crap.

He said in his blog that his game is fully working and not a vaporware like star citizen.

I think Derek Smart is a big troll and maybe he is just jealous of Chris Roberts. He totally screwed up by building his own game and now he is talking bad about his "competitor" to get some attention.

You know that if Blizzard released that same game it would likely have at least 500k players?

Also if that is a working game,then it most certainly is more than SC can say.

It really doesn't matter if if he never made a game ever,he can still understand the business side of things.He is still right about wanting accountability from this business operation.If this was some 100k or something,it really wouldn't matter much but 85+ million is like whoa people kill for that kind of money,it brings out the worst in people.

You don't just hand someone 85 million and say "we trust you go ahead,take it".

Yes i saw the idea behind dying in game would take years or time off your life but that also carries a possible bad point.

 

As the design is,we likely see players dying on purpose to  get that death buff.It all depends on how it is weighted.None the less we likely see dying as a faster way to get to that end game buff than grinding through that whole year,basically players will decipher what is the best option.

 

Example you may need 2 months of grinding before any mass on purpose dying would benefit your player,then players decide is another 10 months of grinding worth more to me than simply dying over and over to get to that next life buff.

 

As i said this is a very interesting game,will be nice to see how it actually works.

I think pointing the finger at PO is a bit much,the game is not THAT BAD,it is just not that good either.

I have seen games on Twitch Tv that people are buying and playing that i would rather have teeth pulled than play those games.There a bus load of games far worse than Pathfinder Online.

I can even go one further,if i had a choice from stepping into Star Citizen or PO RIGHT NOW,it is a no brainer,i play PO in heartbeat as SC is not even worth my time.Now that does not mean that SC might not surpass it with flying colors but if we are talking about games RIGHT NOW,far more are worse than PO.

It does really make me sad,i wanted the Everquest series to remain huge,i enjoyed my time in both EQ1 and EQ2.

I believe they simply do not have enough employees to be a triple A game designer.That  is why Smed started to close games down.

Then they decided to fire all those employees because they could not afford to work on EQ NExt at that time.

What really boggles my mind is how did they build such a grand game for EQ2,they didn't fire that many people,idk perhaps they outsourced a lot of work?Knowing how big EQ2 is i somehow still thougth that even with an undersized operation they could pull something off.

However after seeing the TCG and Freerealms shut down i saw some very obvious changes in their infrastructure.Then it was one terrible effort after another from EQ2 expansions,to what i saw as a very cheap unfinished PS2 game,extremely unfinsished H1Z1,Landmark unfinished the trend was obvious,.they are no longer a TRIPLE A developer.

Originally posted by Brenics

LOL reading what Brad and a few others have said about Smed brought me almost to tears laughing. If these people can talk up Smed like they have then lets see them step up and give him a job. I will bet a lot they don't because every game he has been associated with after EQ has pretty much bombed.

To me Smed got exactly what he deserved and the longer he is gone from the MMO scene the better it will get.

Well the "bombed" part i can live with because there are a LOT of factors that relate to success and quality of game is VERY low on the WHY scale.

I can pop out some examples.

Vivendi once tried to sell Blizzard,NOBODY wanted it even at below market value.Look where Blizzard is now?

I am sure you heard of the UFC?Well the Fertita's almost folded the whole operation,they lost 20 million in the first year,they told Dana this was a bad idea we need to sell.HE asked for a second chance and look where the UFC is today?

FFXIV,i am sure everyone knows that story?Square Enix lost their shirt just trying to get the game to market let alone once it got there and failed.They did not give up they bounced back and are doing quite well now.

See the trend?These were not QUITTERS,they didn't give up they bounced back with new ideas and change and turned it around abruptly.

I can even point to SOE's TCG,that game was actually a MILLION times better than Hearthstone,however with Smedley in charge it was doomed right away.He released too many bugs,ignored the community completely and rather than change the cash shop system ,just remained steadfast and shut the doors.Hearthstone remained viable because it kept the entry level FAIR and did not try to grind as much money out of people as possible.You have to be FAIR in this business or lose everything.

 

 

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