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All Posts by Wizardry

All Posts by Wizardry

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6416 posts found

What has ruined military combat games for me since the first COD has been the presence of RADAR in these games.I hate radar,we used to call radar a cheat in fps games,now it is a staple in most every game.

It is not FUN if you know where everyone is and there should be friendly fire damage as well.I want there to be lots of cover also,i hate ANY pvp game that just pits players standing out in the open or even in a tank out in the open.

As to trying for the most possible realism,nah that is not fun,because you don't fight wars anymore like that,you fight them with computers and technology now.

Everyone seems in a rush now a days in gaming.I would rather see some fun strategy like your team gets to spend 10 minutes laying out mines and traps on the map the opponents have to infiltrate.

I think a tank game could be really fun if done right.One of my fave games as a kid was Battle tank.However as i mentioned,soon i see any kind of radar,then i'm not into it at all.

I have never seen the option to setup a controller properly for an entire game,a few areas of game play yes but not the entire game.

As for WASD no way in hell am i playing that setup,i ALWAYS fumble hitting the keys and end up frustrated beyond belief that i would just quit the game and delete.

UI is just so important for me,i have seen decent games just ruined by the UI.A perfect example is Dragon's Prophet,i just can't handle that setup.TERA is another one,i had to quit the game before i even got barely into it.

Another are of concern is camera it is just easier to setup and play Key+mouse.On a controller you have to often times,switch the paddles to go into camera versus simple movement,whereby with a mouse you simply hold right button.

Automated game play is NOT role playing,i don't think i should have to elaborate any further than that.

It would be acceptable if perhaps you could hire npc's to work for you,but then you would have to feed them and pay them to keep it plausible.However i want to SEE those NPC's,i hate invisible code doing the work,that is just lazy,cheap game design.I also want to see the farm if growing crops and see npc's mining,i guess sort of like a newer version of Age of Empires where npc's go out foraging but you can see them walking back n forth.

They did such a good job with the game world,that is how i like it to be done.However the game is just not quite what i like,i can't get into these single player games anymore.I even watched several streamers trying to get a feel and create some kind of hope i might like the game to buy it,but i never got that feeling.

None the less,i can and have given MOST games a complete failing grade,looking more like junk freeware,but this game shines of at least quality if nothing else.

Originally posted by Rasiem
   So I havent seen anyone mention this and im wondering why? There are going to be a ton of races like orcs dwarves and many more.

I'll say two things.

This site does games more harm than good because their bias is over the top and just completely turns people away from those games.

The second is that,although i like a lot of what Albion is doing,the graphics are just so bad,it looks like a free ware game engine.I know i can play games with low end graphics,but theirs for some reason look bad,sort of the way Wow turned me off with it's graphics,same as did Wildstar and likely Crowfall as well.

You won't sell me a used car that is pink and full  of scratches,same goes for gaming,i can't buy into a bad looking paint job.

 

I actually gave this game two thumbs up as EASILY the best looking zombie survival game out there.

The problem is that it doesn't do enough to capture me as a player.I want/need content not just a sandbox.By content i do NOT mean 5000 linear quests to follow.

None the less this genre seems to be hanging around a bit longer than i figured.latest gimmick is trying to go on the Dinosaur theme.If i had a choice and wanted to play one of these survival games,this one would be it ,hands down without any other thought.

I have no idea what the cards do,i have watched koreans using them and could not figure it out.

It does sort of look like they might be similar to Runes of Magic,however i doubt has the depth of ROM.Basically it just looks like you combine cards,lose those cards to buff up that one card,as i said very similar to Runes of Magic and their tiered gems.

There are some real old school ideas,the "bad ones".They still using that aged old need to hit up/pay  a trainer to gain a level.Also the usual yellow markers over npc heads,totally linear game play.I assume questing is the most viable way to level.The overhead locked camera is just such a game breaker,i have no idea how people enjoy Moba's and Diablo like games with that camera view or lack of view.

Fake buildings,yep it has that as well,those npc's just stand out front like you see in all Asian f2p games.

I have watched videos and a couple streamers on Twitch,all i have seen is those Diablo like small lanes,linear game/maps with low end graphics.Even with low end graphics,they fog out the view at a very short distance,add that to the camera view and you have lost all immersion with the game world.

To me it looks like a cheap game made for browser.Hey Blizzard made millions on Diablo,why not another bandwagon to jump on.

Animation in combat is way too fast and spammy and there are also those unrealistic dodge moves where you slide across map 20 squares to avoid an attack.IMO Just your typical same old Korean game copying Diablo/POE with a touch of Runes of magic tiering.

Don't like gambling at all,it is a disease.

I want gaming to remain a fun activity,not something we hear about in the news how some kid stole his mom's credit card and spent  10k on a game.

At one time we didn't even want casinos in Canada,now it is creeping into video gaming,not cool.This might be a UK thing,but i am sure it will be all over the place soon enough.No way should governments allow it,knowing gaming is a past time for kids.

Open ended  is a vague term to try and nail it down.

I like FFXI because i have a free will,yes several options to instance but imo likely has more open world bosses/named/notorious monsters than any other game on the market.

Most games,not all but most only have one zone for each tier,that is the problem with linear game play.In FFXI i have the example of MANY different areas to kill stuff.The drawback is the game was changed to make leveling very fast,however it does fall under that solo and grouping thing the OP mentions.

I would still argue that in a design changed towards a lot of soloing,it still has the most challenging content out there if done at the proper level.The problem is they opened up the cap limits on content,so i guess you can say it is a totally open game now.

I feel the problem is many will still look at open as meaning a seamless world ...LMAO.A world is meaningless,a game is meaningless if it is just a seamless generated map.It is how the game plays that matters.

For every bright vision we see,what gets ignored are all the failures.So many developers trying to mimic a success story,losing their shirt but it keeps that trend alive  for several years.Eventually investors and developers realize their stupidity and begin to aim for some new idea.Then we get the same rinse and repeat,a couple success stories and thousands of devs trying to cash in on the same idea.

 

 

I had a hard time following what Chris was going on about.

To me it just sounds like any normal operation having various server machines handling various content.It also just sounded to me like instance after instance,then calls it a persistent world lol.

I would normally say just more stalling to continue soaking up that cash shop but in all honesty,they have not spent nearly enough time on this game to call any portion of it finished or in his terms "first iteration".

I don't get the whole "MODULE" talk,that is one of my biggest peeves in games like MOBA's everything is just a module instead of looking like a game world.I never like to feel like i am at an Arcade where i put my 50 cents in to play on that machine,then 50 cents to hop onto another machine and sop on and so on,i like the game to feel like one entity.Think along the lines of H1Z1,the only thing people play is BR a 15 minute instance,,removed from the rest of the game world.

What it really sounds like is this game is going to operate like GW1,a lobby,full of instances,none of the "modules" are together in the game but instead separated through instances.

I am by no means saying this type of game is easy to pull of,imo it is the toughest game to pull off.However all the small detail that goes into trying to pull this off cost effectively brings out a worse product.Everything from boarding a ship "instance" to landing "instance".i expect even the story and everything else to always feel instanced and separated from the game world.Hangar's...yep instanced,all of the design just ruins any quality and fun it would be to have a real quality game such as this one.

I feel the end result is going to give me the same feel as SWTOR did,just a game that "could have been" but never felt like an EPIC space game,instead just Wing  Commander with updated graphics.

I feel like when my parents grandparents were scoffing at my era but what i see in today's society is laughable.

All these so called SOCIAL hangouts are anything but ,they are just some wave of kids wanting in on everything FB or Twitter,Snapchat or any other platform that carries a friends list.Since i got to watch all the era's of change,this reminds me of when Credit Cards became popular,people started collecting them like baseball cards lol.Now the kids are collecting all these media friend list options,some people with thousands on their FB friend lists.Yes must be a ton fo really good friends if you have a thousand on your list lmao.

I would assume outdoor activities are dying out and sports,well kids rather sit there fiddling on an iphone than get involved in athletics and REAL social activities.

I can only imagine where gaming and social ideas go in another 20 years,it could be frightening.

How can anyone say it is not like Diablo,it is EXACTLY like Diablo.These are basically larger versions of Moba's.The positive is they claim the camera can be changed to feel more like a real game ,would have to wait and see,all i have seen is that same MOBA/Diablo locked camera in every video i watched.

 

All i have seen in videos are these narrow paths .NOT an open world.Also the combat is super fast spam,exactly like Diablo or POE.

 

I watched a group play video,there is seriously no grouping here,the spam is so fast,the group part just seems fake.

 

The graphics are very much like Diablo and the powerup system is an old school idea done many times before in Korean games.

Basically everything stereotypical of Korean games is right here in this game,be that good or bad depending on opinion.

 

This entire game can be ruined by cash shop because it is so fast and spammy,i can see pots being sold in drones to allow for non stop combat spam also removing any cost restrictions.Will have to see the cash shop implementation,i guess that is always a negative because cash shop can change everyday,players won't know what to expect form it ,one day to the next.Buy a mount for it's buff then  find out next day a better mount buff is sold on CS,see where that goes?

 

 

I do not for one minute believe they were trying to confuse people because it is just too obvious,not like there is any choice in this matter,you buy the one option or you don't ,so why even mention the term confusion?You get confused if you have OPTIONS and there simply are not any lol,i think the author was simply trying too hard to find a way to butter this up for Anet."They were sincere" lmao seriously the author thought that,c'mon now,you only make it look worse for GW2 and your credibility.

What EVERY other game has been doing,including f2p games is just sell the xpack and offer the whole game for free.This is what EQ2 has been doing for awhile now and guess what you don't even have to buy the main game as you do in GW2.I recently bought an FFXI expansion the newest one FOUR bucks lol,it was 29.99 brand new.There was the OPTION,you buy just the expack or the entire game for 39.99,still cheaper than what Arena.net is pulling here.

 

 

 

Yes it is very bad and for many reasons,the most important being immersion.I could use a lot of analogies to show why.

The ONLY reason for scaling is to suit YOUR needs,that alone is not a good reason,nothing in the world changes to suit you,the only plausible solution is that you make the changes.Lore,EVERY game should have LORE and the inhabitants should always make sense,they should not look and feel like computer code that just switches whenever a player wants it to.

Now imagine you have a Corvette,you want it to suit your needs,so you change the motor to a 4 cylinder,you want better seating space so you change it to be bigger,you want it ti handle like an off road vehicle so you change it's suspension,wheel size etc etc,you no longer have a Corvette.The same thing goes for any mob in a game,once you change it,there is no longer any identification with that mob,it is just computer code.

Also using this game,they were waving a flag on realism,about how the dynamic content changed the world,well why go for plausible realism then turn around and defy it with scaling,it is like your team's thought process was going in different directions.

SOE "EQ2" was imo the first to try it with it's one expansion "Splitpaw Saga" and never went back to it again,i think they learned that it is just a bad idea.I now see the same idea used in Square Enix FFXi and FFXIV,imo that is just being cheap because instead of creating variable content to suit the needs of variables levels,they just scale the same content to be repeatable,cheap,lazy  and not cool.

This falls under the same Item Level idea we are seeing games do,it is scaling content to your weapon/gear,that is again a lame idea trying to cut corners on development.Bottom line is developers are always looking for EASIER ways for them to make content,i prefer to see the effort.

Only one but sort of tainted.

FFXIV went from sub to free for about 2-3 months,then back to sub again.

 

I didn't enjoy EQ1 world that much,EQ2 i felt was really good.

I don't agree though,aside from my usual pet peeve of 2D structures versus 3D,i usually look closest at the character/racial and combat system/depth.

A perfect example is i really love the FFXIV world but the combat and class structure is just not good enough,so i don't play it.

Well i can tell you how i perceive Chris and yo ucan decide weather than is a good front man.

When i think Chris ,i think of a scammer,dwindling as much money he can from naive spenders.When he started this project he had literally NOTHING and when he finally did pan off those couple videos,they were the work of what takes 2 people a couple days top pull off.It just sends up tons of red flags that you should not trust any of this operation,you SHOULD be skeptical and strive to make the game better,do not just accept their marketing speeches.

Even if you want to be naive,i can look at my personal feeling towards a similar type guy,Brad McQuaid.I like the guy,i have some faith in him,but i do not trust him to run an entire operation.

As for Squadron42,his brother Erin might be the lead director at that plant, i think it is Austin?None the less,they have hired several firms to do various projects for this game,so not like this is a one or two man operation.

I feel we just need to WAIT and see the released product.So far i have seen nothing that impresses me as Triple A work but then i know what i am looking at more so than the average person.Even still i can hold off on too much criticism because Chris in no way what  so ever has told anyone this is a finished product or even close to being finished.

Originally posted by Arskaaa

oh dont worry. when new expansion comes every one buy it and say its best expansion ever... and quit after few month.

blizzard we knew and loved is dead, its now activision-blizzard.

Oh i believe this 100%.Players expend so much time and money over the years,they cannot ignore the game,so no matter what Blizzard sells them,they buy it.That is not to say weather the content is good or bad,just that they are buying it anyhow.

I can say this,it is not about the learning curve but more about the interface.I found the interface extremely cumbersome making the learning curve way harder than it should be.

I will use one example from early game,gathering your wood or Yewlogs or something then clicking the shed door.

I am perfectly ok with no hand holding but clicking a shed door is not something would think of in a game that really does not utilize 3D structures,every building i saw was just a 2D structure.Ok no problem,it is right there,we have not explored that much yet,so we might all click the door.

Now it clearly stated something about clicking the middle or something,then your recipe will show in the top left corner....ummm nope,so such recipe involving that  Yew logs or whatever they were.Matter of fact you can click any of the like 5-6 screens within that interface and none of them give you any answers to what the heck you are suppose to do.

The game basically reminds me a lot of FFXIV on release day,it needs a lot more work on the interface and text guides.A lot of times they are perfectly fine but sometimes,your just like what the heck are they talking about,especially when using non common terminology.

Think of it like ummm a Linkshell in FFXI,nobody outside of the game would know wtf you are talking about,everyone thinks GUILDS.Or like everyone in game knows what a Chocobo is,you don't expect any new player from Wow to know,so you need to explain it a BIT.I just used those examples from another game because i could not remember the examples from within PO,my point is it falls under the same premise.

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