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All Posts by Wizardry

All Posts by Wizardry

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5862 posts found

I expect EVERY game to offer the same effort that Tanaka put into FFXI...why?

It was one of the first mmorpg's coming in right about the time 56k was almost extinct.

FFXI was also made for the PS2,so if a developer cannot put at least that type of effort,they are imo really slacking on effort.Why would i support a developer with "money" if they are trying to sell me a half ass effort?Sure i will support with my attitude a developer trying to improve or release a decent product but not one that is already taking money from the naive/innocent minded.

If that is being picky, then i guess i am ,but i call it "expectations".If the developer does not respect me/us as a consumer,again why would i support them?


Posting some %%%% have NOTHING to do with persuading people you are some what correct even though you did use the term "IMO".

When you bring up such a topic as this you NEED to tell us WHY and prove they are doing something above and beyond what even the smallest of game devs are doing and proving to us they do it better.

I know exactly how all this intellectual propaganda came about.I was one the the VERY few that had the luxury of playing MMORPG's BEFORE Wow.I can even include having played the IDENTICAL game in EQ2 before Wow.

I bring this up[ because having already been there done that NOTHING Wow did was exciting,fresh or new,so it came off as low budget to me,lower end graphics ,same old same old following yellow markers around,ya pretty much a boring game design.

However,that was not the case for the millions of NEW online gamer's,Wow was their first time ever seeing it so it came off as exciting,new fresh and this is how they will remember Wow always.It really si that simple,i remember my buddies reaction the first time he went form cheap console gaming to FFXI,he was absolutely dumb founded amazed at the game.Yep it was because it was NEW and fresh to him,never seen anything like it before.

Point?Simple,to those of us around long before and already been there done it,Wow is really not even remotely that good to us or at least many of us.I have tried the game about 4-5x it has never captured any excitement for me past the first day or two as i slowly become extremely bored and why?Simple been there done it already.

Gorgon is sort of like this,no levels just classes and skills.There is also no reason to race to some pretend NEW GAME like Blizzard claims with Wow.

There is ONLY one reason Blizzard did that and that was to encourage the sale of their latest xpacs,Square Enix was the first to do that in FFXI and i never approved of it then either.

The problem with progression without levels is that 99% of these games are not progression based they are simply QUEST based.You do not even need levels in a game like Wow,just follow the yellow markers doing all the quests and that is it,there is your game in a nutshell.

If you build a game that you brag about and are confident in,you SHOULD expect people to WANT to play it.However selling instant 90 level is telling people you expect many to NOT like your game,in that case why support it at all?The logic is actually VERY simple,if you don't think i want to play your 1-90 why would i trust the rest of your game?

Really the main reason of levels is it is EASY to show your progress,however it has nothing to do with role playing.It really tells us the level of competence in developers to THINK when creating a role playing game.

What we actually have is just "A GAME" of linear questing and chalking up level numbers, definitely not role playing games.


This is directed at all the NAIVE and fanbois...

Has Chris ever i mean ever laid out the EXACT precise game plan for the design or is it all vague statements and "just sell them more ships" they will buy them no matter what?

When FFXIV went on the revamp,they posted an entire year worth of incoming design content,this SHOULD be the case for ANY reputable developer.If they cannot lay out the exact design plans,they should never be trusted.

I am perfectly fine on secrecy if the developers NOT taking money from simple gamer's.If they are claiming the NEED the gamer's money then they should be able to spell out EXACTLY what that need is without vague statements that really say nothing.


The idea sounded great with NWN but in reality it was real weak.I won't judge this game based on my NWN experience but i am very skeptical.I will most likely give this a try because the concept is good.

I last left FFXIV because i had hoped it was more than just a Wow clone but it is not.I left FFXI before that because they totally changed the game  in a direction i do not like.I guess it is clear Square Enix no longer designs games with passion but copies ideas they think will sell the most.

I guess the good note is Square once held my attention for a very long time,other developers cannot do the same.

I now reside in Gorgon,it is ok but lacks a few things i think may never happen like actual grouping design above simply making a mob tougher unless you have a group.

I am not sure why developers cannot think a little outside the simplistic designs they are giving us,i guess they don't like the idea of having to code difficult systems.Perhaps also why we see so many clones is they are just simple to design amounting costs are only because of inefficient management and over spending and lack of design concept.

Originally posted by MMOExposed

We usually talk about Skill based progression being opposite of Level base progression system.

but in a skill based MMO system, what becomes the progression system once you max out skills?

Look no further than the best combat /class design ever >>>FFXI.

You progress by adding more classes and spells and abilities and weapons to your player.That ONLY matters if the actual minions/mobs and your combat system are in depth and any good.

MOST every single game out there has a really sad combat design,you can almost ALWAYS use ANY weapon and it does the same damage no matter what you fight.FFXI was not this way,you had CHOCIE in class setup,sub class and weapon/spell choices depending on what you were fighting.

Another example using FFXI "early design of course"was TANKING choice.You could not simply skillup one Tank and be good in every aspect of the game,Ninja and Paladin would get you there.

The actual time frame to do EVERYTHING FFXi "vanilla" was years,so you really would not have to worry about maxxing everything out,unless you could play 7 -10 years 8 hours a day.

You also need to be a true RPG player,that means more than just a superficial dungeon/gear grinder.Example crafting,gardening,housing farming ect ect,as well as other challenging content.

A game also needs to LOSE the linear questing because those games skills don't matter,you simply follwo the yellow markers around and your max level in no time.So you need longevity in your game,make levels last so your efforts are not wasted in fly by leveling.

Long story short,you need a GOOD quality game design,most games do not fit that bill.

F2p is not dying off,it will be strong for a long time,not that i think it is a good idea.

What has happened is far too many developers are using the gimmick,that was once thought to be a misleading idea to persuade gamer's to play less than Triple A games based on cost alone.Their true full intention was to make every bit as much money as sub games were but using the FREE moniker figured to mislead players to their game.Now that 99% are using this gimmick it is no longer a  choice but in fact a pile of low quality games now once again competing on the same payment plan.

Lon g story short,they have just slid low budget sub games over to f2p,the better games will usually do well no matter the gimmick.IMO Blizzard is the ONLY developer that can sell anything be it real bad or mediocre,payment plan does not matter in that market based on NAME and marketing.

Originally posted by Zezda
Yeah, let's just ignore the fact that they have 230+ people working on the game and that these ships need to be put into the game anyway.

They can create those ships in no more than 3 days IF they put some thought and effort into each ship.A modeler can actually do the work in less than 1 day,but needs textures and the idea first.

As for the amount,i already mentioned that it is possible they could utilize ONE ship for all of the code interaction but have the various looks.Basically meaning the effort need only be ONCE then make a ton of ships to sell ,which i already mentioned does not take that much effort.

There have been many tutorials over the years of skilled artists making animated models in a matter of 2-3 hours,these ships are not even animated.This Chris guy is definitely pulling off the steal of the century,grabbing tons of money,MULTI millions in fact for very little effort.

As to the game,there is a somewhat working game so that part is false,just no game to the public of course however watching it made me sort of laugh as to the expectations people are expecting.

The huds are not even an upgrade from the already very low budget effort Eve,ships are decent quality but they are really a 2d ship with a different instance look,so again the effort is slack.If we see a finished product where by you can land a ship in an open map concept and yourself and others can walk right into it without an instance loading,then the effort will be at least better and what i would EXPECT in the least.


This is what happens when you support such a shallow design like Wow and every game like Wow,it gives developers like Square Enix and impression that is what the majority want.

Square Enix was never like this,i believe they actually were clueless as to why all the negative feedback in the beginning,they refused to believe it was their RUSHED effort.So when they hired Yoshi to take over the lead,he went on a mission sending employees to other high success games and took from them those ideas.It had NOTHING to do with not being like Wow,people scoffed the original release because it was a streamline shallower version of FFXI,going directly towards a Wow design.

Well if you consider Wow once held 65% of the market and other WOWesque copies most likely another 20-25% you soon realize how easily influenced a developer would be.

I don't play FFXIV because it is imo exactly a WOW copy and that is also imo the worst possible design for a MMO and has little to do with ROLE playing.The Square Enix fans never asked for this,we wanted a FFXI with updated graphics and some tweaks to make the game better.Instead Square said it couldn't be done,too costly,so they set out to make a new game because that would warrant a full sale price.Problem is they invested Soooooooooo much money and time into the new game engine and configuring it to make it work,they had to rush FFXIV.

Long story short,they needed or felt they needed to cater to the biggest market and in doing so gave away their trademark which is creativity and lost a lot of faithful FF fans.

However in saying that,there is NOTHING aside from a VERY small handful of games that are not Wowesque linear games out there and the majority are supporting that.So take it or leave it,the big difference is that in FFXIV you are imo getting the best possible linear Wowesque copy with the best graphics,so why would anyone support a cheaper design such as Wow or the many other copies.

Originally posted by Kyzii

I played different types of game like video games, RPG, MMORPG, Console, MMO and more. And now I want to concentrate on one particular game genre which is MOBILE GAMES. Can you suggest me a game? I’m looking for an adventure game. Thank you!

Here is a link to the 93 best IOS games.I was surprised to see some pretty good games in there including the ancient Baldur's gate series and as mentioned here the Final Fantasy genre of games.

IOS link


What the heck??

There isn't a Dupe bug ...BUT some have got more than they were supposed to and we don't know how or why but we are investigating,suspended accounts and cleaning it up.

That sure sounds to me like a Dupe bug,like 100% a bug,well the term "bug" is always misused,it is a coding error.If the code was written properly,this would not be happening,as simple as that.

I am not sure what this article was trying to achieve but it sort of gave me nothing.

I have actually watched what limited game play some select few have been allowed inside of Twitch streaming and all that matters is what i see and what i have seen looks really weak.

You argue whatever,it's not near finished,not even open Beta or Alpha or like i said whatever excuse,it still looks very weak.

It actually looks exactly what my gut told me it would look like even as a finished product.

I am not sure how this game ever got the hype or support it got but then again i still can't fathom supporting Eve either.I guess it comes down to a VERY weak market segment that many are dying to play ,so the competition is almost null and void.

Personally i never fall for a game just because,it still has to do what i want from a video game be it pvp,PVE,sci-fi/space RPG whatever it still has to be good at what i want.

I very honestly could support a game such as this ,a Sci-fi or Space game but it has to be good and i have seen absolutely nothing in those markets that i would even consider playing.

Originally posted by Forgrimm
I'm actually really interested in this game, it looks like it has some good potential. The only thing that I've seen so far that I didn't like are those big targeting boxes around everything that you either fight or interact with.

Yes i know what you are talking about,it actually seems more like a flaw in the engine or something.They are not really that visible and not all the time.

Imo it is far worse when i have played MANY of the top ranked games and there is this colored hue around your target,it stands right out and makes it looks worse,as i said i don't think that slightly visible box is meant to be seen.


Originally posted by MMOExposed

Not sure how this game will appeal today.

But its still new and still being built.


What engine is this game being built on?

and how will PvP be handled?

Unity which i don't really like and see lots of flaws in it but it meets their budget.BTW lots of games have used the Unity engine including Blizzard's Hearthstone and Shroud of the Avatar.


Originally posted by Thebeasttt
Classic EQ is the best game I've ever played to this date so I tried Project Gorgon. This project is the biggest waste of time ever, I saw zero potential and it somehow looks worse then EQ. Please stop peddling this garbage, sandbox players still have standards and this game won't even approach old EQ let alone exceed it..

zero potential? lol i play this game and it is imo the ONLY game worth playing that of course fits my style of game design.

It is not a hand holding Wow copy ,not in the least and that is how i like it.It actually does not look as bad as many feel,turn your settings up and aside from shaders and HQ graphics it looks good,it just lacks the size and scope in assets that a large team could produce.

If you are looking for fancy cut-scenes and dialogue this is not it,it is an old school feel with skills ,classes and some unique ideas.

This game is about the game/play although i will admit it needs more design in the grouping aspect and no that does not mean group content but "group design".

I will assume this person did  not give it a fair try or simply did not understand what he was doing because was used to the WOWesque copies out there.

This is a LOT closer to what a RPG is suppose to be,hand holding and chasing yellow markers is not even 1% what a ROLE play game is meant to be.It is my opinion that far too many of that new wave of gamer 10-12 years ago have ONLY experienced WOWesque games.

Anyone that knows me ,knows i am very fussy and i have chosen Gorgon when i never really accepted EQ.It is simply about the game design and game play,all the FLUFF is not here but i am ok with that because with such a limited budget,you ALWAYS have to choose game play over Fluff.


Blame all the people who supported cash shop gaming and blame SOE as the ones who really tried to push this.

People expect to be treated fairly in games,when you design the payment plan so it is not the case you are doomed for failure,except don't tell Chris Roberts that.That game however is getting away with it because it doesn't actually have a game open to the public,so it can continue to RMT it's game to no end.

It is almost like nobody sees the truth,it started when SOE could not compete with Blizzard's Wow,so they thought by marketing F2P ..aka RMT/cash shop they could win back the crowd,Then this design snowballed with everyone else that failed to Blizzard trying the exact same thing.EVERY single one of these games made a ton of money in the first 1-2 months then everyone of them fell off the cliff,it is a PROVEN failed decision to go f2p.

The ONLY game that has actually rebounded and maintained a high populace with sub fees is FFXIV,all the rest would completely fold up shop if they tried to go sub fees because the yare designed to be FREE/cash shop games, which are poorly and quickly designed.


Originally posted by Ryvella

This is only going to release in Europe. Dev posted about it on the official forums:

Why? No idea, but that's the verdict.

I think i know the answer because i went through it when i first purchased the game.Well this was the case several months ago.

Square Enix does not actually run their own store,it is operated by a European company,which is imo really sad and sneaky because they wash their hands of any money dealings and any staff to look after it.

Square although a big proponent in the North American Market for some time still does not know how to deal with NA community needs and anything involving a relaxing registration process,they are still archaic in these ways.

On the flip[ side i remember going into EB games just browsing for PC games and saw the entire shelf stocked with WOW products but NOTHING else except some old Windows rehashed games.You can't expect to do your best when you limit your company so badly,this si why we see Blizzard make so much money,they are in your face and spamming their products everywhere.

Originally posted by atticusbc
I hate it when companies advertise free updates as perks of whatever new edition of whatever product they're hawking. It's disingenuous at best. "House! Now without asbestos!" Well yeah. Duh. Don't try and push it like it's special.
EDIT: That said, I was really hoping this was about Heavensward preorders. :P

Well i agree MOST of the time developers are devious  but seriously 90 days is NOT the normal by ANY developer,now is it?

Also weather you like the game or not,they already put in a ton of content and a lot of effort in the game/assets,textures/music/models ect ect.

I am not playing this game but i have purchased similar from Square before and it was good enough to warrant buying another copy so i expect the same here.The 90 days is good enough imo,basically giving he game for FREE because of it.

I don't see it as selling Asbestos at all,simply an incredible bargain price to those who may have been on the fence.

I have long been an advocate of trials,they are imo the way to go,except i have seen the downside in FF games,you open the door to tons of cheating and RMT offering anything for free,so this is imo a much better option.



The reason it is so boring is because your ONLY purpose for playing is to gain a level,which imo is an incredible superficial reason for playing a MMO.Yes i realize that skills are levels but it gives you MORE to look forward to .Also the sub class system started by Final Fantasy also gives you MORE because you don't lose everything you worked for by starting alt after alt.

Combat leveling also does a lot more than simply chasing yellow markers and besides your multiple classes and skills,it also allows 

grouping" go figure in a mmo,whoda thunk it.Inside of that grouping the combat is MUCH more or SHOULD be more versatile than solo combat,which again creates more fun.

You also NEED "content" in your game,no quests are not enough content,that is why those games get so boring,it is usually the ONLY content.Sure i have seen some games add in other ideas but usually they are really cheap ideas like jump puzzles or timed options/missions.You need ideas that allow you to level your skills and fun combat within a group and there are TONS of ideas that can be done.

The problem is cost and time,devs see questing as an easy menu system that needs nothing more than an objective,a trigger then return for reward.I have seen devs get even lazier by auto triggering rewards which is totally unrealistic and dumb.

Bottom line is we have seen really poor game producers creating really poor game is liek they put no thought into it at all,just start creating assets,textures,music,sounds,models and give the game a fancy title then market the heck out of it.

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