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All Posts by Wizardry

All Posts by Wizardry

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It is very funny because i was reading all sorts of articles  on this topic just yesterday.

I decided to Whitelist this site because i trust them 100% with cookies.I am sure they are happy as well :P.

As for reviews,yes i read that information yesterday as well.I noticed the stance on how mmorpg works with advertisers seems ok in my books HOWEVER.MMORP's stance and what the hired writers believe is acceptable are two totally different things,There were also some nice wording that seems to steer away from the facts that really matter.

I do trust a few people,like Boogie man Francis,Total Biscuit is mostly hit and only slightly miss so he is rather trustworthy.Omegasin,i trust.

Here is one of those giants i do NOT trust...EA

Alpha Omega heavy language warning

There is another video following that one that again points at EA.

To put it into perspective,i trust game reviews about as much as i trust i can get into the emergency ward before a 2-6 hour wait.

We know that there are discussions on how far the site can go and a contract is signed.If the site fails  on the contract it is only a small amount however the possibility is thereto be far worse.If it was up to the developers,they would write the article and have the reviewer post it as their review.

In the end ,game developers are not simply handing out free money,if they don't like the way you review,they won't do business with you again.

It is not tough at all to CLAIM you are ethical if you only talk about areas of a game that are meaningless and can't possibly have anything negative to say.I do not trust Ripper reviews/previews,not one bit and i did not trust Pokket either who used to work here for a short time.

Obviously some reviewers are as transparent as glass while others are like looking through a painted window.

"We just happened to stop in to the bla bla booth and got to sit down and talk with so and so".Umm ya no appointment or pre rehearsed material just a straight up,we just "happened by".

When you pay money to send someone out for a review or a Q/A,it is all planned.

I can't find Francis Boogie's video,but he gives a truthful and honest description about the WHY it is happening.

I believe i just used the phrase within the last two days >>>If you allow them to take an inch,they will take a mile.

I look at several criteria,one we already pay a LOT for internet services,my bill at home is around 180 a month and can be much higher close to 300.

Then we have  to figure value/worth,at 15 bucks that is only 50 cents a day,sounds like a deal to me.Then we have to factor in how much is that costing the developer and how much is pockets or put back into the game.I guess basically comes down to ,how much you trust your developer and how lenient of a spender you are.I see gamer's totally happy spending 30 bucks plus on a game they play no more than one month or less.

if a game can give you a solid game right out of the box and charged you to buy it and a sub fee but also delivers a solid ongoing product,then it is obviously worth a bit more to a serious gamer than say a fly by night free to play game with disposable content.

Well it is still something i never like in any game.I used to get extremely frustrated when my FFXI was datamined by other players.

It  can be a HUGE factor in ruining the game,especially when comes to AH trading or monetary exchanges in games.It allows players to find things not meant to be found,how is that ever defended,yet some people will try to defend it.

I remember being one of those players that always watched the auction house for something to trade and make profits in.Well one day i noticed a huge spike in a few certain items,i was like wtf,why?Well turns out a week later after new content went live,players that data mined found out what was going to be valuable before anyone else and already have tons to go up on the ah before anyone else.

So YES most certainly,sloppy handling of files is quite often a really bad thing for gaming.Sure it can have a lesser effect in games that don't really do anything,like a straight out pvp game with no other factors,but not like we care about a game with no depth anyhow.

A lot of people in this thread have ideas i like,it all adds more depth to a game which i am always in for.

There is however some leniency needed from realism.Example perma-death is one of the biggest arguments ever in gaming.

It would be VERY unrealistic that a player would be out in battle with more than say 3 weapons and even that would be clumsy,but not like we are going to limit bag space to 3 items.

Gear swapping is also another huge topic of debate ,some games allow it some don't but imo often the ones don't was simply from lazy game design and not reason.I have seen how it can add a lot of depth to a game and by not allowing gear swapping yo u remove some of that depth,so again a trade off some realism for more depth.

I had a really hard time trying to find one that would not have Paradox as part of the video.Even when i did ,it was just a copy of a Paradox released video.

Anyhow,i watched and was not impressed.That is why i moved from single player gaming and don't really like it anymore.I don't like SMALL LINEAR maps and lane ways.It is why i never liked Diablo or Moba's type game designs.Sure you can find a bit of fun in any game design,but that fun runs dry really quick for me when maps are designed like in the case of Pillar's or even MUCH worse,like in the new BloodBorne that imo looks really cheap and really bad although again i have seen much worse as well.

There are a lot of games i would give a 1/10,however being better than a 1/10 does not make a good game.Without having played Pillars the design alone makes it a 5/10,meaning i would struggle to find a reason to play it,doesn't mean i would not but doesn't mean i would either.

I would have to say physics although graphics moving from 2d >to looking more 3D is also a huge step.Also Destructible surfaces,that took a ton of work in it's infancy.

Concurrent players is not an advancement,you simply utilize VERY low end graphics ,like a space texture that covers the entire surface of all 4 walls and almost no animation nor objects or models in the game.So basically toss a bunch of inanimate objects into one box is not an advancement.

If we are adding in game ideas,then the most fun i ever had was because of a tech advancement that imo was not too possible in prior years with Besieged in FFXI.Tons of players,tons of bosses/mobs,TONS of animations all going off  at the same time all in the same area with the local town npc's joining a fight,that is what i call EPIC gaming.Then to imagine this was done on XBOX and PC and Playstation is again ahead of it's time.

Another idea i have NEVER seen in ANY other game?A built in language translator,again FFXi.

hmmmm,more tech?Skyboxes for the sky?Used to just be a flat ceiling with a texture pasted onto it.

Particle effects in games,it adds weather and more realism to a few areas in games.

Shaders,multilayering.

i think the biggest advancement is from Microsoft's DirectX libraries,without them,we would have a lot less and a lot slower gaming advancement,although Carmack did pretty good trying to avoid Microsoft.

Well i have been saying for a long time that games are trying to get away with using the same models.I am pretty sure it is near impossible to make a female and male counterpart of each class using the same model,so i can see how it pertains to budget.

It could be MUCH worse,you can have H1Z1 that only has 1 model period,not even a female model in the game.

IMO it is not the end of all of a game ,i can point to MANY more issues that bother me a lot more.Sure i would want both sexes on every model but budget is going to be a factor in EVERY game,so we better get used to some corner cutting.Like i said IF this was my biggest peeve,i would happy to play this game but it is not even close to a major factor in the game being good or bad based on my opinion,which is the game looks rather weak anyhow.

I happen to like cut-scenes,it gives a sense that the developer put a little more effort into the game.

player Drama well not so sure i liked the drama ever but was funny to see players running for zone lines with a huge train behind them.Not so funny when they hit the zone then the train comes back and starts killing everyone.

How about rushing home from work to meet your group's time schedule,rushing out to some far away zone,then realizing you forgot your weapon in your house and have to tell the group you will need another 20 minutes.

Other Drama i never liked was taking that extra time to form the group you want ,then 1-2 players sneak off with some fake excuse because they see a global event just started up...."i have to pickup my GF" or "i feel sick" then do a /search for player and see them at the event :(.Would have been a lot better if they didn't lie.

I guess if i was bored i might give it a try.

When you aim at a distant player it lights him up and shows his name,making it too easy to spot and identify players,i guess so you don't kill your friends lol.I prefer that it was VERY hard to spot and identify players making pvp viable and not just a zergfest.

Did i see wrong or was it raining inside the building?

Whoever made the player breathing animation must have Asthma because nobody breathes like that with arms moving out sideways.

Personally i am not into pvp games unless they are Arena based,with great weapon selection,z-axis and a low number of players.If it had a good viable PVE mode i might be more interested.

I waited a LONG time and have given up being that i see nothing on the horizon.So i went back and am now playing my fave game of old.

There are a few games outside the mmorpg realm but mostly single player games or fps games.I really like the look and direction of that new Tom Clancy game,although yes basically an instance outside of pvp,so yes a single player game.

Some people are looking forward to Bloodborne,personally unless i see some new information,it looks over rated.Some i am sure are waiting for that Asian mmorpg Black Desert but own't be here for about a year and again after i found out more about the game,it looks really weak past it's graphics.

I was extremely excited to hear a new UnrealTournament was being made to bring back the old school feel but all it ends up being is Quake with a UT skin/maps.Yes i love Quake but imo it was never as good as UT in MP mode and sadly now that Carmack is working for Zeni ,i doubt we will see any more Quake games.

Batman Arkham and Uncharted 4 look pretty good and Halo is still kicking out games.Ori and the .......wait i didn't just say that ..lol not worth my time let alone any money.

Other than that you have several kickstarter games waiting for your money lol.

I would not say MMO's are dying at all,there is just an easier careless spending mode among consumers.

Crave a quality game?Well it does have a two part answer.

1 To those who want a certain type game>>>Grouping,no hand holding,big time in need of that CHOICE.

2 There is already a thousand of the other choice,so for those who accept that type of design,they do not need another game and they could find a new one to play everyday.

Overall we are in big need of CREATIVITY,a DIFFERENT choice than solo linear questing.The various genres within the MMO category do not even change up the CHOICE,they are still based on soloing and likely quest/missions whatever you want to call them.

So game design has become basically cookie cutter game designs and ALL of them are aiming for the cheapest way to pull it off.

Can you get any cheaper than going early access and selling an big time unfinished product?Well i  guess if you go crowd funding and use gamer's money.

Bragging about 1 million sales of a product that is SUPPOSE to not be finished yet is pretty ballsy,like a slap in the face of consumers.

Here is what you get,1 play mode that anyone cares about,1 player model,1 map an empty map at that as no zombies are present in BR nor any bears nor any wolves.The buildings in that 1 map are a lot of copy paste.Really only 2 weapons that anyone cares about ,the AR and the Shotgun.3 bows all using the same model all meaningless to BR.You get 3 vehicles a Jeep,a cop car and a pickup truck.

It is basically Deathmatch with less weapons than other games 2 viable ones.

Worth 30 bucks +now incorporating cash shop to play that one viable DM mode?Definitely not.

You know what keeps games like this viable,streamers and their large player base of followers.It gives an identity to the community,otherwise imo the game would have never got anywhere.

You do realize that this is how ALL of these ideas operate.You get NOTHING,no guaranteed promises,not even a say in how the game gets designed.

You should realize what your getting into when you hand out free money.

Now here are the two problems i have.....

There is already law that states no business can KNOWINGLY sell an unfit product or service.The problem is gaming has got around the law by making claims of early access and giving out warnings of an unfinished product and that your money is NOT for a purchase of the game but instead allowance of early access.

Of course we NEVER see this site trying to aid the gamer but are all in on anything goes as long as developers are paying us for advertisements.the WWW has the power to make sure gamer's are not ripped off and treated fairly and to call out developer's for trying to operate under VERY shotty business practices.The problem is advertising websites won't call out ANY developer for shotty business practices,they are feeding off of the same dinner plate.

 

 

These are both becoming more and more difficult to find on your PC and to FULLY get rid of.

I have seen some of the best programs completely miss out on hidden files that seem to keep re-opening deleted malware/virus files.

A little trick i found when i ran into problems was to try and download the Adblockplus extension or heck almost any extension from the Google store for Chrome.IF you get an error talking about NET-Failed  then you almost certain have some form of elaborate malware and/or virus that is blocking anything to do with malware protection.

There is also a Microsoft malicious software removal tool you can find,again be careful of FAKE links.This download again will get blocked if you have some malicious files on board.

It gets even worse,what i have found is they are now making FAKE sites so that when people do searches to find out all the stuff they need to remove,they are infected once again.

There is a totally CLEAN free program called Adwcleaner by Xplode that works great for finding all those hidden nooks of registry files and such associated with adware.This program runs straight from the .exe,at least i am sure it never loads itself into any file location.It does not have any additional sneaky stuff attached to it.Be VERY careful searching for it,there are so many garbage sites out there claiming to have files.Make sure you see that it is by XPLODE and be careful before clicking any links.

Another VERY useful program i have been using for like idk  like over 10 years is Trend Housecall.Another free program that runs directly from it's .exe,so perhaps download BOTH files Housecall+Xplode's Adwcleaner" to your desktop in case any virus tries to stop you from accessing files.

 

Well 3 are just very old games,so it is expected that just time alone would have them phase out.

AOC not really sure what happened.Well i do have a few theories,the most prominent is that every new game sees the game hoppers jump on board then falls to sleep after only a few months.I thought AOC was ok and worth sticking with but once players started to exit,everyone followed.

Champions?Not interested in that cheap kind of design at all.I need a LOT more than simply making a chepa world and plopping down some Heros in it.I guess in reality,it is no different than MOBA's another design i have zero interest in.

Besides the obvious MMO banter,what i don't like about these games is the same thing i see over and over.The cities are nothing but meaningless fake backdrops.That kind of development is lazy and rushed and not something i want to play.

At the VERY least,i would expect instance entering these shops and stores but instead they are just textures painted on the face of a cheap model,and turns me right off.I think after Square made FFXI and realized how much work,cost and time to recover the investment,they decided to not do that ever again.

It is not just Square of course i see it in all games,everything looks copy/paste or assembly line game development.I guess an easier way to say it is,i do not see heart and passion in game designs,i see businesses rushing out products to make money.

Originally posted by Ozmodan

It is an absolute crime to degrade what is still a decent MMORPG with a trashy mobile add on.  

I swear more and more studio's are ruining their products in a hunt for more cash.  Horrible decisions.

This i 100% agree with.I just finished watching several hour stream of the FFXV demo and was not impressed at all.It really loks like they are just cashing in on the FF IP.

I saw some real cheap game design.Example instead of walking through a city with painted on textures on the sides/backdrop,they now have you walking in a super linear line with trees and rocks on the sides.I noticed the models look extremely the same as older FF games,i then realized why no female model in the threesome.They have rehashed the exact same models and animations and just pasted on a new skin/texture/face.Avoiding a female model in the threesome cuts design costs down a lot and avoids making another model.All 3 of the males are the same model.Weapons magically appearing out of thin air instead of a constant visual,this does not sound like Square Enix anymore but a developer trying to rush out games for a quick buck.

I have heard them talk about investors before,i suspect mainly talking about stock holders,perhaps it is greed from outside the employees that is causing this new cheaper idea in game design.Yes even FFXIV was extremely rushed and still now you can see it in the game design and why i quit playing.

This new Mobile idea is already coming out WAY too fast,so again i suspect a real cheap FFXI version.My gut feels you might see that infamous cheap overhead camera lock with  extremely skewed vision.That would allow them to procedurally draw right outside your vision ,which would look ugly as heck in a full view game,but you won't see that loading.

 

 

Originally posted by nbtscan

If after all is said and done and FFXI ends up going F2P, I might go back to it for a while to try to finish up all the story content I never got around to.  Hearing that Nexon is getting their hands on the mobile version doesn't leave me with the warm and fuzzies though.

I wouldn't mind trying out the standalone mobile game either, but it will probably be a long time before it gets localized for the West.  When and if SE decides to have their mobile games localized, it usually takes a year for it to happen.

I thought about this and right away realized,no way would they rely on this new source of income and ever change FFXI to a f2p game.

I really have no idea using common sense in trying to figure out their final direction.It would not be fair to just leave the game running with zero effort back into the game and just collect sub money.The notion of f2p also makes no sense ,so then what,shut down the game eventually,i can't see that either unless the subs drop off dramatically.

My  simple math says they are rolling in about 24+ million from this game a year,although not gigantic numbers,it is still a steady income that could probably single handed fund all of Square's overhead,aside from foolish over spending in marketing.

It costs money to stream on Phone based systems,so i imagine they might form some sort of deal,kickback from the services.Nexon is a full on cash shop operation so perhaps they are getting all of their ideas including funding from Nexon,so a cash shop is highly likely.

They hired Nexon for a reason,this will not be a simple port of FFXI,it will be a vastly different game.I know they did say it would be 120% more interesting than FFXI is right now,which i find to be a grossly over exaggerated statement to live up to,but we will see.

Originally posted by munsil42
Originally posted by fenrisblue
$300 for a ship in a game that hasn't been released yet ? that sends up a few red flags for me, mind you i have dropped hundreds of dollars in mmos , but never just on one thing, and NEVER in a game that hasn't been released, i went on youtube to see what the reviews are like of course most of them have been by backers, so its really hard to get an idea of how it is really doing, and after all if something isnt working you can just say " well it is still in alpha" and that's about what DaGaimez says , and that was on february  27, i am sure this game is on the up and up, but i have been burned on one too many kick starter/greenlight/crowdfunded games to just jump right in just because someone that has payed 200 dollars(angryjoe)  told me to, the "frankenstein walking animation"(DaGaimez) is enough to give me great pause,and the subpar review for the Gladius($105) from BoredGamer a week ago really doesn't inspire me to want to go out and spend the cash, at least i can say that it doesnt seem to be pay to win,but that is only from the info i could dig up in a half hour,from backers, in conclusion, I have no solid information on this game ,and i am staying away from it till launch,actual launch, like when they say"the game is out of every alpha and beta"launch

After all this ranting you end with, "I have no solid information on this game." Seriously?

I have been a backer since the beginning with only spending $80 (not $300 like you are crying about). I got a ship, Alpha/Beta access, some credits, and whatever fluff stuff they gave me as well. It's been awesome watching the development of the game from the beginning till now. No regrets here...

His references were to the KNOWLEDGE base which is cost of ships.not on the actual game which NOBODY has information on because there is no game,just some simple flying around and EVERYTHING can be changed by launch.So the only real hardcore knowledge is they are charging TOO MUCH for a ship in a game.

I watched a streamer 3 days ago playing  Elite Dangerous,guess what he has a ship and can play and did not have to buy his ship.

As to watching a game develop,we can  do that without spending any money,and of course have no regrets about not spending any money.

To say you have no regrets before the game is even out,is just a blind statement,you don't say you have no  regrets until .AFTER you see what you got for your money,not before lol.That is like saying,i have no regrets buying this pizza that has not yet been delivered,then after you open the box,find out it is burnt and freak out.

Don't get caught up in this terrible gimmick because you know the cash shop will never end having players spend 50+ every month,like 4+ subscriptions.Being a testing phase there is no way there should be anything more expensive than 15 bucks and even that is too costly because paying a subscription for a game that is not even 25% done is way out of hand.

I see this whole game snowballing way out of control because over time they will be finding new gimmicks to keep players buying new ships or likely new ship add-ons that is even easier to create.Well 70+ million on a game not nearly ready to be fully critiqued is already n snowball effect.

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