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All Posts by Wizardry

All Posts by Wizardry

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This sort of sounds a lot like a couple of those REAL LIFE type games,not really my cup of teams i prefer the unique and excitement of seeing what a Fantasy game can create.

Yes i like a lot of the ideas in this game and transportation but a boat hmm idk can be ok i guess but too much like real life.Sort of like that Detective idea,again not really that intriguing or exciting as having a Fantasy player and you have no idea what it unlocks or what unique idea it brings,where as a Detective yes we pretty much know what to expect.

The funny thing is my list is sort of weird lol.

I actually want to seethe REAL sequels i THOUGHT i was going to see.


1 Where is the REAL sequel to FFXI?

2 Where is the real sequel to EQ1?

3 Where is the REAL sequel to Star Wars?

4 I would like to see a sequel to Ultima Online

5 Then last but not least a real effort into Tabula Rasa



LOl i am not a kiss ass i ONLY tell the truth with my heart.

So i will say this,i appreciate the work all the staff does WHEN it is positive but not when it is a negative.We all know the TRUTH rules NEVER abide to employees ONLY users who are the real supporters here.We also KNOW there are times of misleading information here and often times an agenda however when things and ideas here are REAL i fully support them and commend the employees hard work.

PS2 is a VERY cheap model/object game,it is the type of game that could pull off large numbers because it is such a low poly game.I would not want to sacrifice the game experience for just numbers.

Also when i play pvp i can't stand large numbers,matter of fact i just left a fps game i was winning because too many players joined it and made it spammy and not enjoyable at all.

I prefer CONTROLLED combat and knowing what is coming or about to come,i don't like players to my back to my sides and not know a single thing about what's coming.IMO it is sloppy game play,not something i want in any type of game i play.

The funny thing is i actually heard an argument to which i never thought anyone could think of one but they said.....

Why do you like to play like that and i told her.She responded with well Fu.. that nobody plays with strategy anymore it is all about fun.I just lol'd well to me strategy is fun,anyone can just spam away even with their eyes closed if there is 50 players all around me.

Originally posted by ChairmanAD2460

When signing up in the game you agree to  the game rules.

That you actively sign up and play with 5 accounts is a breach of those game rules.

We we find that out we need to take action -  in your case we closed 4 out of your 5 accounts.

We do not make rules for fun - we make and enforce the rules to secure a better game for those playing by our rules

I agree RULES are always needed however let's be honest,to simply state you agree is not factual at all,EVERYONE hits the agree button while never reading a single thing.Also just because it is a rule does not make it law,the law is the ONLY law.

In this case however i do totally agree,the user was exploiting badly and deserved a ban at the same time could be handled better.

Haha i feel for you OP,i also live in Southern Ontario,we have no competition in the market that is why they get away with murder.Every region has only one choice of each,Cable or telephone lines and they make sure to not cut throat too much to keep the costs high.We get big time ripped off here,i pay 100 bucks a month for 160 gb's space which i had to do because of Apple TV was eating up far too much with the HD movies being downloaded.

What many GOOD ore smart devs have been doing is have downloading in the background while playing the game.So all you need is a bare minimum to actually get started,i think that is the smartest idea to date.

Zenimax is brand new to the MMO field and sort of the reason i hesitate to touch their game.This is  because every single developer i felt did not understand the difference from MMO>Single player gaming has not understood it,so my gut has always been right and i feel that way about this game.

It may freedom SORT of ,Sandbox it is not because it offers so very little sand and so very choice to choose from.

First of all FORCED alliance to do certain zones would sound ok in a PVE game doing a boss,but it is not ok if just farming.However even said what farming?Mine ?

Ships and animation and effects are very low end,so where is the eye candy or the fun?You are stuck in a cockpit with an ugly hud.

You know what the average likes the houses,mounts,weapons,gear combat.The mounts are replaced by ships however ships have no animation they are a boring 2D structure.

To be a GOOD Sandbox game you need a lot of tools to work in that Sandbox,Eve does not deliver that.

I know there are a lot of boring gamer's out there who simply have fun playing a market but let's be realistic,that is not something you build a game around,that is something that happens on it's own.

This game was built solely around pvp and nothing more,even the skills are simple check boxes,not like you have to actually use those skills to level them up.

CCP entered a market that had literally zero competition in the MMO place,they entered with a VERY limited budget,there was no way in hell they were going to deliver a Triple A product,yet lot's of players still joined in.I think that proves that they were simply filling a void that would attract players based on that void,NOT on quality.

I followed the game from day 1,i was mildly interested,however they struggled to get the game out the door,right away i knew it was going to be a meek effort.Still i cut them some slack for a long time,you know maybe they have a vision but not the cash  flow.

However when they started tossing around tons of money and hired 650 employees ,i knew they had a boat load of money.That means they no longer get cut any slack and yet their game has still not improved even 5%.You might argue oh but we have added pvp ideas to make it better,yes but the CORE of the game is still stagnant,the same it ever was,CCP has done nothing effective to improve the game for a PVE or average gamer.I might also add that adding or changing statistical ideas costs them NOTHING,so imo a VERY poor effort.

There are acceptable ways to pull off the little they have accomplished and that would not take a lot of cost or effort,yet they still after many years have not done it.They could create housing within space Stations even if they don't want to put the effort into planets.They could have a full 3D Stations to fully see and work on your ship so you can actually have nice visuals for your ship's components.The list of those LITTLE things is massive,yet they have done nothing,so i give CCP a big time failing grade because doing little things that take a small effort and little cost and over 8 years is pretty darn slack.


The instant no would be any kind of focus on pvp.Seriously how do you even focus on pvp,you flag players for pvp?

The best pvp is in an arena with specifically designed maps,you are not going to get that in a rpg type game.Your left with two options circle strafing until you get dizzy and vomit or stand in front of each other and spam your hotbar.Did i mention no thanks?

Another instant no?I have many:Cartoon graphics like Wow or WS,NPC's with markers over their heads,i am not 5 years old i don't need to follow a rope around the world.Structures with no insides,everything in world is instanced including the world itself,no thanks.An entire game designed around solo game play,no thanks why bother having internet and other players if i just play solo.

Oh yes yet even more that says instant no:SOLO combos,such a dumb idea you have other players in a MMO USE THEM.Super lazy combat design as in 200 attack-100 armor-100 thanks, you can do MUCH better than that.Crafting cannot be a hand holding affair neither,EVERY recipe should need to be discovered with a thorough in depth crafting system.

Yes that is a lot of demands,but i have got all of those in just a single game before so i EXPECT it and more now a days.

That is the lamest way to make a buck and they know it and i hope MOST gamer's know it.

Sadly i think my fave game FFXI was the first to do this and it really angered not only me but a LOT of gamer's.FFXI is a very old game and a very hard game or it was,so to entice NEW players and try to sell them level 75 content was an IMPOSSIBLE chore.So what they did is change the game so that players could level super fast,what took years of work and effort was dumbed down to mere days and that was really sad.

Then the stupidity really sinks in when a NEW class is introduced to games.Since the INSTANT  leveling experience makes levels so fast,the experience and enjoyment of playing the character  is totally lost or done in a matter of days,how fun is that ../not.

Scaling was an idea SOE started with EQ2 at least i am sure of it.It looked great on paper but was a terrible idea.This of course was obvious as SOE abandoned that idea in the future.It completely removes the immersion of the game.Oh your group was able to beat said BOSS?Oh yes we scaled it to level 1 and killed in 20 seconds was real easy,we didn't even have a full party.

That kind of stuff makes me shutter at how lame a developer can be to totally ruin a game and it's assets for sake of a quick buck.What bothers me just as much is that  even after such a lame move,players will continue to support said game because the usual,we already invested time in this game ,we don't want to throw it away.

The SMART gamer speaks with actions,leave the game send a message,empty servers and no money coming in sends a loud message.


I don't agree with games being feature packed matter of fact most are not.Housing Guild halls where?Some games don't even have mounts.

Now i will use an example on the magic trick wearing off because we know too much.When i was following the pre phase of FFXIV i was probably the gamer with the most anticipation for the game.I scoured the internet for anything i could learn about the game.Now the reason i lost interest in the game was NOT because i learned more and more it was because WHAT i learned turned me right off.

I saw that the design was a rushed lazy effort and i think judging by the original release i was right.Now for NExt i have seen what looks on paper to be a few nice touches however for game play and design,i believe they still don't get it.

Everything about this game smells of cheap and cutting corners but mostly cutting corners.When i see a lot of lazy and corner cutting ,it tells me right away to not expect the DEPTH i want in my game.

Something i have been longing for is a game with a GOOD ECO system,not happening here.I also want a lot of depth in my character not FAKE ideas that have me put numbers into areas that in the end really do nothing to change my character and play style.I also want to see a lot of depth in the crafting,economy and combat design.Then i want to see depth in weapons and gear.

SO it does SOE a LOT more good to HIDE information if it doesn't really offer anything,look no further than L:andmark, a barren game with a Voxel farm license.It is improving albeit very slowly.However since they have already released it and are taking money within the game ,WHY would they not put in a lot more effort to encourage MORE players therefore MORE spending.

The answer is simple,small team,lack of money aka lack of effort ,don't expect TRIPLE A gaming ,expect another  copy cat shell of a game.I expect more in line with EQ2's last 3 xpacs,all of which were  terribly cheap and just bad.

some sites numbers might not tell you what you want to know.Having more players but all playing JUST isntances with the same few friends won't  help the op one bit.

You have ONLY one solution just make a player on different servers until you find one that has an active player base of noobs or low level players.

I have gone back to this game so many times,prolly like 7  or 8 imo it really does not matter the population because it is all SOLO game play aside  from the instances.Sure it feels a tad better just seeing other players but if i am just playing by myself it gets boring real fast.Then the game doesn't help with it's solo minded personal stories,everything about the game smells of hangout by yourself.

The next mmorpg i play will have to be 100% a grouping game or i won't be playing anything.

To me an EPIC game  has to stand out for a reason and not just because it has a lot of players.

I have an opinion of those games along the time line.

First it was Wolfenstein,a fps back in the DOS days.Ultima Online the first real notable mmorpg.

Super Mario Bros possibly the game that set console gaming on fire.The rpg side of that was possibly Zelda.

FFVII Possibly the biggest FIRST on the SEGA console systems  and  many feel is the best rpg on console at that time.The cost to make FFVII was more than some mmorpg's of today.

DOOM another FPS game that was far above Wolfenstein in design.Quake the next installment of FPS's and a big step up in that genre.Unreal the FIRST game to give players the game engine and tools to do modding.The Unreal engine is still to this day considered one of the best.

EQ/EQ2 the first real 3D great graphics MMORPG

Call of Duty ..Another FPS but a huge advancement in warfare type gaming with great graphics.

As you can see not a whole lot of epic jumps in the gaming industry.Yes some of these games were top on the money list but i did not pick them because  of numbers ONLY because of advancements in the industry.

It is soooooooo costly to do gaming right now,i cannot see ANYONE advancing the genres for a long time unless some OIL mafia rich guy comes along and wants to make a game.


The problem is MOST likely 99% believe the "Next big thing " is ONLY determined by numbers.

If you simplify logic like that ,there is no logic.It would be like saying every time a new car is the best seller of the year it is automatically the BEST car in the market.

I base my judgment on WHAT a game delivers.Does it give us something creative AND unique and not just ONE idea but several?BTW i do not fall for developers that like to tell us they have a unique game or they are the best because 99% of the developers tell us that,i actually despise those devs and use my own judgement.Now of course i should not be saying "devs" it is the one or two spokesperson for the developer that are feeding us bs.

A trap i don't want to see even though i said UNIQUE is a simplified version of unique.I mention this because i see possibly a trend to go the VR route.That is all fine and dandy IF it is done on a grande scale,it is nothing to talk about if simply implemented for the sake of implementing it.

MY personal gut feeling as to what will be the next?I honestly don't know ,i do not see any of the big developers that can pull of the BIG THING because they are all doing copy cat game designs and even worse is they are trying for ways to cut costs and limit game development.So far we have seen large inductees from VERY cheap game designs like the MOBA's for example.

The three top games streaming right now are all cheap game designs,from CS a simple HL mod to the MOBA's ,then to Hearthstone a cheap card game.Point is developers are looking for quick gimmicks that might catch on,they are NOT aiming for EPIC game development.

My point is the next big thing may be from an Indie developer and come out of nowhere but they will still need a lot of funding from somewhere.It doesn't look good,the next BIG is likely several years away.

First of all those are not definitions of Elitist,those are uses of the term as a Noun and as an adjective.

An Elitist is one who believes they are better than everyone else.It can of course be broken down even further.

As to use it in terms of this discussion...

A person who REFUSES to listen to another person and ONLY agrees when it agrees with his logic.There is a big difference from an opinion from a person who responds with "you don't know anything,your just a noob"OR any similar type of comment.I  guess you can almost call an elitist an immature person because they WILL often respond exactly like that.

Now to comment on it in terms of f2p versus cash shop

1 Dev goes f2p because it KNOWS it's product cannot compete in a sub based system.This may or may not be true but is HIGHLY plausible.An elitist will think it is the ONLY possible answer when clearly it is not.

What is the argument?They went f2p to get more money,highly plausible.Now looking at both which is more volatile if say ANY number of players?100k players with a sub base system you have a guarantee cash flow that you KNOW what you have to work with in keeping employees and how you make your content updates.Highly plausible.

OR 100k players and you have no idea how much they will spend,leaving a volatile environment and giving the developer no idea at all of how many employees to keep on or how much they can invest into future content.I would say highly plausible.

SO imo this is one for sub based is a better system at least for the developer and if you look at the why it is good for them,it also equates to  at least POSSIBLY being good for the gamer.

I believe the average person refuses to see the logic because they base it on seeing games that were sub based they did not like.The problem with that is ANY game can still be either bad or not to your liking no matter what system they use.The fact still remains,it is at least a BETTER chance of better gaming from a sub based system.We will never have control over a developer putting back what they earn into the game.Just look at Blizzard,they have made hundreds of millions off of Wow,does it look like a BILLION dollar game,of course not,it looks like a game from 10 years ago.

I can use Elitist from a gaming stand point as well.

I have actually seen this scenario MANY times.An Elitist will NOT be patient,will not make sure the party is prepared because he/she believes they are so good it doesn't matter what the rest of the group is doing.Another scenario is after your party dies say 5x in an hour,they still won't listen to any reasoning,they believe nothing is wrong because they are above everyone else.Common sense would dictate that 5 deaths in an hour would say  that at least something should be considered.



A game is just code it has no emotion ,it is all about the developer for me.I consider the developer scum and dubious,can't be trusted therefore i would not support them.

The last straw trusting developers was SOE,when they closed that card game ,similar to Hearthstone down i got really pissed.We invested time and money and NEVER did i get the feeling SOE cared,they were simply using us as bait to test if they could get rich off a cheap idea.

It is really funny too because i have ALWAYS considered Blizzard as a second rate developer,their products look cheap like an Indie developer,HOWEVER  they remain one of the FEW big name developers i still trust,they have done nothing to ever piss me off.I guess the worst thing Blizzard ever done was that desktop spy program they embedded into Wow and tried to keep it a secret from player.s,that was dubious,so it shows you pretty much can't trust anyone.

I can go on,Facebook released information to the FBI  for a long time and tried to spin the words by claiming they did not do it "Intentionally",ya right.

Hasbro a gaming giant is pretty much in courts everyday filing lawsuits and filing for copyrights and patents with their entourage of very high profile lawyers.They tried to price fix their products and got caught by the USA government and sued.In hopes it never came out in the media they made a deal to give tons of games to charity and sadly the government agreed,they should have gone to jail.

EA cheated their employees out of mega overtime hours and would have NEVER been taken to court if not for some nice lawyers that read the plea in some reddit or something like that.They were sued but of course a settlement was reached and never paid what truly should have been paid to the workers.

It goes on and on many stories leak out of corruption,how about lord British having to sue NCSOFT to get his money and of course he won the lawsuit and got his money but his brother did not get his  rightful part of the deal.

Point is be careful before you support a corrupt business, think about morals,it is like buying a stolen TV from a thief,it is wrong.

I considered Gorgon a pretty decent effort when you consider how few people work  on it.It also has some creative and unique ideas that other games do not have.I was actually enjoying and playing Gorgon whilst ignoring all other mmorpg's until the lead Eric made a few changes imo in the wrong direction,so i left the game.

Basically he was contradicting himself,one moment everything had to be plausible/real but then started to go against that in his design.His reasoning for decisions started to be for all the wrong reasons so ya i gave up on it.However the core design is solid ,he needs a lot of money and manpower to fully make the dream come true.

They remove the MMO factor and the rpg factor.You are suppose to be role playing among other people,inside  an instance you are doing neither.An instance is merely a cheap way a developer can both make content and operate the game for a lot cheaper.Some games have their population on different shards of the same game which is sort of like being in your own instance.

Instances are cheap lazy content,they pretty much do not need to be tested because they only handle a handful of players where an open full map might have to hold hundreds of players.Hence also the term culling,you need to really put the effort into testing and designing a map so that it can handle lot's of players and animation and mobs and their AI.Also instances tend to have VERY few assets,again cheaper and easier for the developer.


Well if looking at what the dev did in the past,i would not like it.Example i am playing POE and i would normally NEVER play a game like that,i don't like fixed cameras especially small view points.

There is two criteria that are a must for me that are not character or mechanic related,it is the camera views and key mapping.Both of which usually have me not even give the game the time of day.

Runescape controls are terrible,it was the sole reason i had to quit playing it.

It really is simple give the gamer options,different camera angles and key mapping,everyone happy.If you look at W101 ,there is neither,no camera no key mapping not even mouse adjustments,nothing,just a very simple cheap UI.Is that what we want for our games in 2015/16,i hope not.This team needs to step it up to be an accepted game for main stream gamer's however he went on record as stating the game is not for everyone,i wonder what that really means?

Originally posted by burdock2

I must say this games graphics continue to impress, espcially with what they are pusing the  UNITY engine to do! 

Personally I feel the graphics (enviromental, not so much character) is better than some AAA MMOS out there, (Maybe not ESO) but certainly I feel on par if not better than ArcheAge. 

The forest scenes and sunlight god rays with the little touches like birds flying make the world come alive and that the UNITY engine can produce vibrant colors! 

Bravo! The game continues to improve, and we are not even technically at Alpha stage yet! I have high hopes for when this enters BETA then launch - a true successor to UO and could be considered UO2 and Ultima X all rolled into one!

Well let's be careful here,do you actually consider yourself quite knowledgeable on all aspects of graphics?

I have seen a little bit of the game,it looks ok in some areas,good in others and very rough in other's.However i have not stepped into the game nor have i seen enough of it to pass judgement.

Aside from that i really only have two main concerns,well i guess i have a LOT lmao but two that usually irk me.

1 I can't stand cheap textures,they do not have to be HD but they have to look like a professional did them and not some little kid playing around with dad's software.I guess i tend to over use the term "cartoon" graphics but it sort of usually is a true statement when talking cheap ugly graphics.Cartoon graphics tend to have single palette colors with VERY little detail within the texture,usually NO detail at all just a single color pasted on the sleeve or shirt or whatever.

2 I can't stand cheap developers that create buildings with no insides,no doors,that spells cheap 101 and immediately tells me the kind of effort to expect in the rest of the game.It also completely ruins immersion in the game,i do NOT want to see a npc standing in front of a 2d structure.

Other than those two there is a lot more but usually i can handle the little things.

umm sorry there is one more :P

Models,if i see one model i want to quit the game right away,i can see when the same model is used and just stretched with a different face on it and a few tattoos or facial hair.I tend to expect at least 4-5 models and that is for each gender,so 4-5 male and 4-5 female.Three mmm  idk if i could live with that,maybe if i knew they were adding a couple more in a month or two.

The way a LEGIT dev tests their product is they run side by side servers allowing anyone who wants to test the product to go there and test it.This is done by MANY developers and there has NEVER been a problem doing it,for example TOO MANY players,it has never been a problem.

What developers are doing of late is nothing more than dubious and immoral ,they are simply stealing from naive gamer's.

The way this whole ordeal has somehow been accepted "not by me" is their spin on words.

Example the phrase "EARLY ACCESS" SHOULD be a term used for a FINISHED product.If you are still TESTING a product,you do NOT pay for that as fact developers have in house employees doing it that GET PAID by the developer.So why on earth are you PAYING/employing testers but feel it is right to CHARGE outside testers?

Testing is SUPPOSE to be so you ensure your game is fit and ready for consumer's that are going to be giving you a LOT of money,likely MILLIONS,it is NOT suppose to be an exploitation tool to steal from your supporters.

My comments are not aimed at just this developer but ALL devs.

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