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All Posts by Wizardry

All Posts by Wizardry

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He has some great ideas in his game but it lacks the team needed to pull it off without having to wait a long time.

I also don't like the combat design,i am not saying it is bad,just not the way i would like it to be.I can't really even explain it without writing a book.

IMO he should have kept building and improving the first zone before moving on to a second or third zone.Even some of the first zone dungeons are buggy and laggy,you need to get everything in order before moving on.

None the less lots of classes,lots of nice ideas ,i could see  a lot of people actually liking the game.The biggest positive is that it is not simply another Wow/EQ2 clone,it has it's own identity.

The game is far from empty and the dungeon que problem has been there a long time,it was thee when i played.

Simple reason is anything that is not end game will only be done by new players or old ones making new accounts.18 months later you can't expect ANY game to have lots of NEW players on every serve ready to do old content.You mention WOW?I can tell you last time i played Wow the starting zones were completely barren,i still remember the exact number of players i saw in a week of playing >>>>7.At least one of those 7 was a high level just wandering through noob zones on a horse asking for new guild members.So ya Wow is completely dead unless end game.

If you want to do a dungeon you will need to get in a Linkshell,that is what i had to do,otherwise also what i had to do was just que and wait,it might take 2-3 days but not like you can't do other stuff while waiting.Yes this is a problem with EVERY game,players rush away from old content as fast as possible.

As to lock on severs,i simply don't know,when i joined even 4 months after the re-release it was booming and there was no server lock,only the choice between Legacy or not.

If you want a REAL game experience and different than the rest,play FFXI,you can solo almost everything except end game now and has more ideas and content than Wow+FFXIV put together.Big difference FFXI is lots of work but still casual meaning you can do whatever on your time.

Originally posted by Jean-Luc_Picard

Maybe you should post a video of the "much more advanced" version then... because that January video, result of 3 years of work, is... quite sad, honestly. I feel like seeing the video of a game that would have been decent if it had been in alpha a dozen years ago.

EDIT: posted while you were typing. Yeah, better show that "advanced" version.

This said, if it's not a hoax, I admire your courage... trying to make a MMO nowadays with such funds is like Don Quichotte fighting the windmills. Problem is, people aren't charity, and they will want better than that before they feel like funding such a project in masses.

Has anyone seen the game H1Z1?

It looks awful ,ONE player model,VERY average textures ,ONE MAP and all done by a BIG company who has also already made millions off of it.

Ever see the game Hearthstone?it is a simple 2D card/board game,there are INDIE devs with better interactive card games with more animation and graphics,yet Blizzard is making multi millions from a CHEAP effort.

point is remember SMALL studios deserve every bit the slack we allow giant studios to get away with.

3 years is not that long for a small studio,another VERY small team like 1-3 guys was/is still working on  Gorgon,also a Unity engine game for a few years now,perhaps 4 and several have liked the game.

You cannot expect an Indie team to put out triple a games when even the multi million dollar operations are not doing it.

We had FFXIV ,Square Enix is a GIANT with lots of money and we had TESO but they were given 300 million by investors ,so not like they invested much into their own game.I mentioned those two because they are two of the better looking games to come out and neitehr are Indie.

I am still waiting for what over 20 years for blizzard to make a game that LOOKS triple A,they are always a step behind in tech and graphics and they have NO EXCUSE.

Originally posted by Gaendric

What the others said.

It's up to you as donator to evaluate if the project can be trusted with your money.


Realizing that i myself as well i am sure MANY others have seen people backstab their own family or friend to secure their job position.I have seen it on MANY occasions, even had one  boss tell me my family was weird for not backstabbing each other,he considered it normal human behavior.

Knowing what we know about how people treat each other,do you honestly think you can trust a BUSINESS that seriously will do whatever it takes to get your money?Of course there are a few individuals likely in every business we can semi trust but not often when comes to $$$.

Well having a ton of Indie devs slap the title of MMO on their game,does not make them an actual MMO and MORE importantly does not mean they play like an MMO should.

Imo a Triple A MMO is definitely on stand still mode,we won't see many if ANY quality mmo's for awhile.

Blizzard has just resurrected Sierra Online for the mere sake of making Indie games.I think judging by the quality i have seen,Indie is just another term for budget game design.Blizzard is a business in the market of making money,kick starters and free handouts is the IN THING so Blizzard wants in on it.By allowing anything that looks like a free handout or budget game to go under Sierra instead of Blizzard allows them to sort of escape bad press.

I have seen nothing but really bad unfinished games coming out of the Indie market.Now the whole idea has become so lame,every single developer will use the term "Alpha Access".They will also ALL OF THEM be charging you the same money we used to ONLY pay for finished products.Somehow the community has allowed this debacle to happen,mi assume because they were so bored with every game that came out,now they just buy anything and everything,allowing a terrible bad market to thrive.

I LOVE combos but NOT when they are all solo and reinforce the need to NOT interact with other players.I have absolutely no problem with tab targeting,i actually WANT it ,IF done right.

I love  the idea of having to think about the type of damage versus certain mobs but i also saw zero interaction with the Mage class.Basically EASY mode gaming,the mobs never touch the Mage.That is ok in a group setting because you are basically EARNING  it,you have a tank who does his job to keep the hate off and the Mage a paper class does it's job to NOT spam and draw hate.

However in this design,it is basically spam your heart away,no healer to worry about,no tank to worry about,no hate meters to worry about,nobody to worry about because the mobs are not even hitting you.This is the perfect scenario to show that unless you want EASY mode combat,a group will always offer better and more challenging combat because you have options to think about instead of just spam away and circle strafe IF it even gets to the point of having to move.

Basically i see some good positive thought behind the ideas but is ruined by the overall design.

Originally posted by Arawulf

Nothing wrong with wanting to see male and female of every archetype. What I do think is terribly wrong is to call the decision "lazy". I find it a bit irresponsible to accuse a design team of being lazy just because one doesn't agree with their design decision. No need for the name calling when what's really going on is a difference in priorities. Even in the final paragraph, there are some very nice things said but it's negated by the over-the-top slander toward the beginning of the piece.

Edit: Here's a visual breakdown on Crowfall's Archetypes for those who might not be familiar: 


It's also relevant to note that the Female Centaur was recently added. The Minotaur won't technically be included in the core module until the KS reaches $1.5M.

I can tell you that i often use the term LAZY as well but i don't really mean it.It is actually a nicer way of saying ..."QUIT BEING CHEAP".We all know the employee does what they are told,it has nothing to do with them being lazy,heck we don't know if ANY of the employees are lazy,it is just a term of speech not really meant.

It is the same as using the term "prioritize",it is just another way of saying CHEAP,corner cutting.


Of course there are priorities,but this is a business,a game business and if your building a ROLE PLAYING game,guess what you need to offer the ROLE that the player wants be it male or female.That is actually just the simple starting point a game should strive to achieve,not something that is prioritized.

I mean could you use that excuse for everything then,like oh no map,they are not lazy or cheap,they are prioritizing.Or hey no weapons or armor,they are just prioritizing.

The ONLY reason it would be accepted is because there are SOME female models,if there were none then it would be some serious cheap  game design.....ahem pointing at you SOE  "H1Z1".

You see the problem here?I am sure ANYONE could find a massive amount of things in these games that did NOT NEED to be prioritized ahead of player models."role playing"<<<<<keyword,MODELS are like the FIRST thing you build or plan to build.

Originally posted by delete5230
Originally posted by smacklol

hello i am just looking for a mmorpg who recently opend a new server, so that i wont fall to much behind. 

Played a lot of different mmorpgs, so im open for anything ::) 


I think I know what your looking for.  An mmo where everyone is learning at the same pace.

Well, I've been in many open batas for brand new releases and its amazing how everyone seems to already know the mmo inside and out, then everyone is power leveling, MOST EVERYONE !.........Everyone is flying across the screen getting there kills and gone.

I belonged to a professional guild for FF14.  Opening day of bata we were all on voice chat and the Captions were instantly commanding everyone to do dynamic events to power level.  It was so irritating that I logged off voice, only to get comments like "why don't you like us ?".

Several were already crafting high level equipment by evening.

If your looking for an mmo where everyone is on the same pace your probably are not gonna find it.

I agree dude,this is the sad reality of gamer's.

We always hear the phrase "i don't care about graphics because it is about the game and FUN".Truth is it is all about how fast you can gain a level or a new skill for that Diablo type game.The faster the kills the better,bonus xp weekends ..YAY,nobody is playing these games for FUN,they all take it way too serious.

Then it gets worse,they are all aiming for some end game,to try and prove "Hey i did it,i have the elite gear,i am the best".

The chances of finding a group of gamer's to hang with and just have fun is VERY VERY low.

Then of course 99% of every game makes it impossible to have fun with other's because the design is based to solo 90% of the time.

So there is a LOT of negatives in game design right now and in the way players are playing the games...FUN?Pfft i have not seen a player play for FUN in a long time,but watching i see a lot of cursing and swearing and anger.

Sadly the only game in that list BD was one i was interested in but not took awhile to find some information on it,but imo it is ONLY graphics and very weak as a game.

I do not see any good MMO's coming out,at one time i had this slim hope for EQNext but not since i have seen what has become of SOE,a VERY small studio tossing out  terribly unfinished work,like selling barely ALPHA builds.

It seems EVERY developer now is riding the same wave,go for gamer's money,no risk small games and release them unfinished.

So many games out there that i was thinking POE,wait i have already played this  game.Perhaps they did pick this title on purpose to pull off of Path of Exiles searches.

Even still i NEED a video to at least get a grasp for the game.No video here and i am not about to buy into anything a paid writer is going to say about a game.Give me a video then explain it,i might at least listen.

So i went to Obsidian site and hit MEDIA.The ONLY video is omg bad,NOTHING on the game, the entire video is about how much money they raised and the kickstarter etc etc.

So i  assume this is nothing more than another Diablo clone?The fun is not in the game but more so in making builds?The combat i also assume being like Diablo/POE is trying to 1-2 shot everything ,so a no brainer no thinking after your build is made.

Some people mention story,well since even Obsidian is not showing me anything how good can it  be?Well i can tell you,notice dude in the video says "it looks like you guys are just making up stuff as you go,nothing was thought out,and he says yep that is exactly what we been doing.

So the original game design/concept was not planned or designed at all,they simply tossed out ideas to get people to throw money at their kick starter.This woudl also mean the story is definitely not planned,thought out nor any good.

Originally posted by Erillion

You do not have to pay any real world money.

Backers just got 5000 REC in game virtual currency for free to try out the new equipment. You can get more just by playtesting.

Important note ... if you use gimbal mounts, you can only use a weapon one size smaller than the size of the hardpoint. So if you are a better pilot that does not need gimbal mounts, you pack more of a punch.


Have fun

However you have NO control over them adding more and more and more  which they have been doing.Since we have already seen how UNFAIR they are in these costs,do you really think they are going to just allow you as a backer to now have a free ride,honestly?This rmt cash shop will NEVER stop and once they have everyone hooked in,they have you for even more.

I see almost nobody saying "ok i spent 200 now 300 now 500,this is retarded,i quit".

I saw this type of gimmick first hand playing some of those old 2D games by Hunted Cow for example,people become so locked in they spend in the thousands,multi thousands and it never ends.

At 180 bucks a month tops,not including discount pricing, in sub fees i can play a game that is designed FAIR for 6+ years before i spend 1000 bucks.You can rest assured that some players will have spent over a thousand dollars before the game is even released.

Originally posted by Viper482
I am going to actively attempt for a refund, I have had enough of this crap. I don't even want to play the game at this point I am so disgusted with it. Day 1 I am going to see 1000 people flying around in these badass ships it should take months to acquire just because they shelled out hundreds of dollars in this greed scheme scam call "crowdfunding." This game already made a record amount of money, the fact they are selling these ships as pledges is absurd.

YA i checked my email and sure enough ...Aegis Vanguard right at the top of the list.

Really sad they put out that much effort into the cash shop and not the game.When they gave us that free weekend to try it out,it was less effort than maybe 2 of these ships,so their effort has been god awful.You can easily see they are riding this gimmick ,relying on careless spenders right until the end.

This is such a foolish gimmick for gamer's to fall for because there is absolutely no limitations,they can change the value of each new ship into a forced p2w game.

Not only that  ,we know the mind set of gamer's,EVERYONE hates to lose.SO what happens is everyone that struggles with their ships they bought,will go out and try other ships costing them even more.

Players are already spending  more than 5+ years of a subscription where at least the game play would be FAIR and not buy to win.Even if you are NAIVE enough to believe it is not b2win,you have no control over other players and spenders.If this game keeps adding better ships and those others want to spend money to get them,what are you going to do about it?That's right nothing you can do.

What has also been happening in games is  once players get locked into spending money,a lot tend to feel compelled to keep spending to remain competitive.Players will not just say "ok i have spent too much already,i am ok with having an inferior ship".This horrible money grab is a gimmick that leads  down a VERY dark path and sad part is,they already have 75 million,and will have lots more before players realize the fail of this,so they are sipping Pina Colades all the way to the bank.

Originally posted by will75

Something lost in all of this today... CSE had Cohh announce that Nvidia Turf Effects will be used in this game. It'll be the first game to implement it, You can see what they look like here :\




I have not given the possibilities a lot of thought i will admit but i struggle to see how using this with this rpg setting will do anything.You know they will need to use the lowest settings for quality,not that matters much really as it will still accomplish the idea and look decent.

We already have snow/ice having sliding properties for many years now, as for turf physics i still cannot see how it can make the game any better.

How many turf properties do we have?grass,bushes,trees and that's about it?You can already hide behind a tree,what more can be done with a tree?You should already be able to hide in a bush,again what more?SO we are left with the demo of grass and you will need tall grass to make any difference,so ya unless someone can come up with some useful ideas ,i don't see the value here.

There is actually another problem i have seen in MANY games.Games tend to draw players at any distance as a black object  rendered against terrain it makes you stick out like a sore thumb,losing most of the terrain effects or blending in.

I know COD tried something funky to make players blend in at a distance but it looked fake,they were pretty much invisible.I guess the problem is how games do the draw distance and rendering at distances.

Well Carnage seemed to have got that speech from the developer and read it right off the paper.None the less the focus is the video.

There was nothing there that got me excited,but then again,i do not like pvp in my rpg's.Simply having a bunch of players attack each other is too boring for me.Sure if it is an Arena setting where it is 2 players using all the strategy and deception they can muster ,it is great.However running through some open field spamming attacks is nothing that offers the challenge and skill i would want form pvp.

I have no idea how they are firing at such a distance those flame attacks,not like any of them should hit.That is why pvp is just better under different settings like a fps because you have the varied weapons,like sniper for long distance,rockets or some other mid range weapon and closer melee type attacks.

Problem with a rpg is you need TAB targeting or it just doesn't work with these settings,but then tab targeting ruins pvp,so it is a lose lose design for pvp.There is simply not enough variables,yes i see the creation of stone blocks to act as a defense but it is not enough to add variable to the game play.Yes i see the players up top for some zaxis but not like the opponents have and choice of zaxis fighting since they are running through a field.

I am sure if all you want from your rpg is pvp ,many people will like this but not me,i want a lot of depth in any type of game design PVE or PVP or FPS.


Originally posted by DMKano
OP - crowdfunding is awesome if you do your research. Also I think that major Dev studios supporting their alpha dev via pack sales is also a great deal - example Trove never had a KS or anything similar but Trion did have alpha pack sales. Was my money well spent on Trove? 1000% hell yes, I love the game and I keep supporting it.

My research has shown that i would not want to spend money into ANY of these crowd funding games.

I could go for crowd funding ,if it were perhaps a few dudes out of college but NOT towards known industry leaders who are already rich and have the avenues to get their own funding.This is simply a money grab ,this is EASIER for the developer to get rich and with ZERO downside,as with an investor they have someone to answer to as well as possible lawsuits.

I can simply point to the Naughty Dog team,a known giant  developer now,started as a few kids out of college.If they could do it without crowd funding,certainly an industry leader could do it.However why should they even try if they see a ton of suckers willing to give them free money and with nobody to answer to.

Originally posted by Nevulus
do u know the difference between publishers & developers? Seems like u don't.

They can be the same entity example SOE ,SQUARE ENIX,Blizzard need i say more?

What does publisher/developer have to do with accountability?

NO matter who makes it or publish's the game,there still should be some form of accountability.There should NEVER be a system where you take a person's money and just say thanks.

Developer's  HIRE internal testers,pay THEM money,so why should gamer's pay THEM to test THEIR products?

Also why should a developer get 70 million FREE money,get some good lawyers,defer it into quarters and likely pay  VERY little tax and not have some accountability for YOUR money.There is a whole list of games on Steam that had a nice idea and a nice early access,so called ALPHA game,then disappear,no more content,it is like the developer died.

There should be disclosed expenditures,i bet Robert's has his wife,family,relatives all under the payroll of YOUR money that is suppose to be going to the game.

In real life,if you invest money to someone or an entity,you expect something in return that involves money or some thing similar,NOT a game,"here you can play my game now"  lmao..This is why this new wave of money grabbing is so popular,it is a no lose for the developer,tons of downside for the people handing over money.

Most obviously did not read it because it was NOT a long rant.It was more or less a long story of what he found fun and great about both the game of AC and it's community,with an illegal touch on selling accounts (

I played AC ,i did not find it that good.I find as this player did ,too many gamer's are simply finding satisfaction in a level number and attaining loot.There needs to be more to a ROLE PLAYING game than just a level and loot.

a level number actually has nothing to do with role playing,it is simply a cheesy mechanic for advancement.Loot should be rare unless say farming skins from some bear.

I never did any kind of raiding in AC,i just stuck to myself,however ,if it is another WOWesque type game where your only fun is doing a Boss,then it has failed as a game.It does sound like the OP had a lot of fun playing with other players,which is a very good thing,however it sounds more like he was interested in the power leveling that it offered than the actual community and friendship.

I really got the impression that the OP is not a true gamer but more a power leveler,more interested in multiple maxxed out toons that what a game can offer for FUN and community and real;ism to the aspect of ROLE playing.


Originally posted by Lobotomist

Obviously Magic. But I am not sure they managed to make complete jump to digital yet.

And Hex ( ) , which is done by people that worked on magic , and is in development even before heartstone.

Its supposed to be far more complex , even more than Magic. But they obviously not Blizzard and have slower and harder development time.

That being said Heartstone is actually pretty serious. And many pro TCG players are quite into it.

MTG had a great game design but ruined it with o/p combos and some o/p cards.Watching a player draw 10+ cards is just dumb,or watching a player throw out a lock with tons of wizards and counters.Now Goblin decks,they were fun,Psychatog decks were fun,Soldier decks fun,Angel decks fun,token decks fun,undead fun.

Originally posted by PWN_FACE

I've been having a lot of fun with Hearthstone and it's got me to wondering about other trading card games. Maybe Hearthstone can be that gateway game for TCGs just like WoW has been that for people getting into mmorpgs post 2004.


Downloaded Infinity Wars, which is f2p and has a lot of really positive reviews. Has anyone here played it?


Like I said, I'm enjoying Hearthstone, but I wonder what else is out there, particularly on Steam. Any recommendations?

It is a sort of gateway to NEW players but vets have played many before Blizzard's rendition.

I have noticed that Blizzard simply has a ton of followers that buy everything they sell.HS is an easy game to get into,tough to master but imo NOT a good game design once you get to the competitive side of game play.

Both MTG and SOE's rendition were better for competitive gaming.The problem i have with HS is a lack of versatile themes.Like right now you have mechs and you have umm.....mechs..ya sad design there Blizz.

The reason is VERY simple,there is ZERO interaction from turn to turn.You simply get turn 9 play your combo or dbl combo with innervate and easily turn in 14>30+ damage,while your opponent can do nothing about it.This is the true meaning of CASUAL game play,your turn is uncontested,however as i mentioned,it is not good for competitive play.

It is these uncontested combos that ruin the game,there is no way a player can keep your board clear all the time,so sooner or later that uncontested combo is going to wreck havoc,if even the Rogue  poison/tinkers blade flurry combos,perhaps even adding in prep Evisc as well.

In MTG,yes you could roll off multiple plays in a turn,but in the end your opponent could always contest your plays and that is the way it SHOULD be.I cannot think of one single sport ever that does not allow you to contest your opponent,except maybe Billiards but pool is not a sport anyhow.

What the HS design does is allow RNG to play a MUCH bigger role.Sure a casual or weak player might like the chance of a lucky win,but the competitive scene would not.

Also other games have sort of mini tournaments every day run by the developer or it's program,Blizzard has NOTHING,all the tournaments are run by outside advertising that usually caters to big names and sponsors to bring in more money.The Blizzard system of design does NOT allow all players a fair shake at tournament play,again a poor design.

Originally posted by Telondariel

EQ2 has great dungeon design.  Granted, it was better 5+ years ago, but it is still a game that did it right.


I think a compiled list from this thread should be given to ANET to help improve what GW2 offers:  the worst dungeon design I've ever seen.  Not that they would listen to the community on anything truly relevant, but it's always a feel good move to try.

I 100% disagree, SOE makes dungeons to FORCE mobs in your path,so you have no choice of how to play,you basically just start killing every creature in the dungeon.That imo is a super lazy design.Also they had everything linking,like even through walls,it always looked bad/fake whatever,pretty much only because their game engine was crap and their coding was crap and they didn't care to fix bugs.

SOE and pretty much EVERY game forces a path then at the end of that path ,......the BOSS,pretty much a kid out of secondary school could design that.Mobs should free form,move about and NOT have 20 mobs all standing in the first area of the map,like why would there be 20 mobs just standing there,with no reason,no food nothing to fight,just staring at walls.Now SOE did do some things right,example of what i just said,they would have mobs mining in the tunnels or working on something,it looked more realistic,however those tunnels were usually TOO SMALL so you aggro'd everything.

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