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All Posts by Wizardry

All Posts by Wizardry

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some sites numbers might not tell you what you want to know.Having more players but all playing JUST isntances with the same few friends won't  help the op one bit.

You have ONLY one solution just make a player on different servers until you find one that has an active player base of noobs or low level players.

I have gone back to this game so many times,prolly like 7  or 8 imo it really does not matter the population because it is all SOLO game play aside  from the instances.Sure it feels a tad better just seeing other players but if i am just playing by myself it gets boring real fast.Then the game doesn't help with it's solo minded personal stories,everything about the game smells of hangout by yourself.

The next mmorpg i play will have to be 100% a grouping game or i won't be playing anything.

To me an EPIC game  has to stand out for a reason and not just because it has a lot of players.

I have an opinion of those games along the time line.

First it was Wolfenstein,a fps back in the DOS days.Ultima Online the first real notable mmorpg.

Super Mario Bros possibly the game that set console gaming on fire.The rpg side of that was possibly Zelda.

FFVII Possibly the biggest FIRST on the SEGA console systems  and  many feel is the best rpg on console at that time.The cost to make FFVII was more than some mmorpg's of today.

DOOM another FPS game that was far above Wolfenstein in design.Quake the next installment of FPS's and a big step up in that genre.Unreal the FIRST game to give players the game engine and tools to do modding.The Unreal engine is still to this day considered one of the best.

EQ/EQ2 the first real 3D great graphics MMORPG

Call of Duty ..Another FPS but a huge advancement in warfare type gaming with great graphics.

As you can see not a whole lot of epic jumps in the gaming industry.Yes some of these games were top on the money list but i did not pick them because  of numbers ONLY because of advancements in the industry.

It is soooooooo costly to do gaming right now,i cannot see ANYONE advancing the genres for a long time unless some OIL mafia rich guy comes along and wants to make a game.


The problem is MOST likely 99% believe the "Next big thing " is ONLY determined by numbers.

If you simplify logic like that ,there is no logic.It would be like saying every time a new car is the best seller of the year it is automatically the BEST car in the market.

I base my judgment on WHAT a game delivers.Does it give us something creative AND unique and not just ONE idea but several?BTW i do not fall for developers that like to tell us they have a unique game or they are the best because 99% of the developers tell us that,i actually despise those devs and use my own judgement.Now of course i should not be saying "devs" it is the one or two spokesperson for the developer that are feeding us bs.

A trap i don't want to see even though i said UNIQUE is a simplified version of unique.I mention this because i see possibly a trend to go the VR route.That is all fine and dandy IF it is done on a grande scale,it is nothing to talk about if simply implemented for the sake of implementing it.

MY personal gut feeling as to what will be the next?I honestly don't know ,i do not see any of the big developers that can pull of the BIG THING because they are all doing copy cat game designs and even worse is they are trying for ways to cut costs and limit game development.So far we have seen large inductees from VERY cheap game designs like the MOBA's for example.

The three top games streaming right now are all cheap game designs,from CS a simple HL mod to the MOBA's ,then to Hearthstone a cheap card game.Point is developers are looking for quick gimmicks that might catch on,they are NOT aiming for EPIC game development.

My point is the next big thing may be from an Indie developer and come out of nowhere but they will still need a lot of funding from somewhere.It doesn't look good,the next BIG is likely several years away.

First of all those are not definitions of Elitist,those are uses of the term as a Noun and as an adjective.

An Elitist is one who believes they are better than everyone else.It can of course be broken down even further.

As to use it in terms of this discussion...

A person who REFUSES to listen to another person and ONLY agrees when it agrees with his logic.There is a big difference from an opinion from a person who responds with "you don't know anything,your just a noob"OR any similar type of comment.I  guess you can almost call an elitist an immature person because they WILL often respond exactly like that.

Now to comment on it in terms of f2p versus cash shop

1 Dev goes f2p because it KNOWS it's product cannot compete in a sub based system.This may or may not be true but is HIGHLY plausible.An elitist will think it is the ONLY possible answer when clearly it is not.

What is the argument?They went f2p to get more money,highly plausible.Now looking at both which is more volatile if say ANY number of players?100k players with a sub base system you have a guarantee cash flow that you KNOW what you have to work with in keeping employees and how you make your content updates.Highly plausible.

OR 100k players and you have no idea how much they will spend,leaving a volatile environment and giving the developer no idea at all of how many employees to keep on or how much they can invest into future content.I would say highly plausible.

SO imo this is one for sub based is a better system at least for the developer and if you look at the why it is good for them,it also equates to  at least POSSIBLY being good for the gamer.

I believe the average person refuses to see the logic because they base it on seeing games that were sub based they did not like.The problem with that is ANY game can still be either bad or not to your liking no matter what system they use.The fact still remains,it is at least a BETTER chance of better gaming from a sub based system.We will never have control over a developer putting back what they earn into the game.Just look at Blizzard,they have made hundreds of millions off of Wow,does it look like a BILLION dollar game,of course not,it looks like a game from 10 years ago.

I can use Elitist from a gaming stand point as well.

I have actually seen this scenario MANY times.An Elitist will NOT be patient,will not make sure the party is prepared because he/she believes they are so good it doesn't matter what the rest of the group is doing.Another scenario is after your party dies say 5x in an hour,they still won't listen to any reasoning,they believe nothing is wrong because they are above everyone else.Common sense would dictate that 5 deaths in an hour would say  that at least something should be considered.



A game is just code it has no emotion ,it is all about the developer for me.I consider the developer scum and dubious,can't be trusted therefore i would not support them.

The last straw trusting developers was SOE,when they closed that card game ,similar to Hearthstone down i got really pissed.We invested time and money and NEVER did i get the feeling SOE cared,they were simply using us as bait to test if they could get rich off a cheap idea.

It is really funny too because i have ALWAYS considered Blizzard as a second rate developer,their products look cheap like an Indie developer,HOWEVER  they remain one of the FEW big name developers i still trust,they have done nothing to ever piss me off.I guess the worst thing Blizzard ever done was that desktop spy program they embedded into Wow and tried to keep it a secret from player.s,that was dubious,so it shows you pretty much can't trust anyone.

I can go on,Facebook released information to the FBI  for a long time and tried to spin the words by claiming they did not do it "Intentionally",ya right.

Hasbro a gaming giant is pretty much in courts everyday filing lawsuits and filing for copyrights and patents with their entourage of very high profile lawyers.They tried to price fix their products and got caught by the USA government and sued.In hopes it never came out in the media they made a deal to give tons of games to charity and sadly the government agreed,they should have gone to jail.

EA cheated their employees out of mega overtime hours and would have NEVER been taken to court if not for some nice lawyers that read the plea in some reddit or something like that.They were sued but of course a settlement was reached and never paid what truly should have been paid to the workers.

It goes on and on many stories leak out of corruption,how about lord British having to sue NCSOFT to get his money and of course he won the lawsuit and got his money but his brother did not get his  rightful part of the deal.

Point is be careful before you support a corrupt business, think about morals,it is like buying a stolen TV from a thief,it is wrong.

I considered Gorgon a pretty decent effort when you consider how few people work  on it.It also has some creative and unique ideas that other games do not have.I was actually enjoying and playing Gorgon whilst ignoring all other mmorpg's until the lead Eric made a few changes imo in the wrong direction,so i left the game.

Basically he was contradicting himself,one moment everything had to be plausible/real but then started to go against that in his design.His reasoning for decisions started to be for all the wrong reasons so ya i gave up on it.However the core design is solid ,he needs a lot of money and manpower to fully make the dream come true.

They remove the MMO factor and the rpg factor.You are suppose to be role playing among other people,inside  an instance you are doing neither.An instance is merely a cheap way a developer can both make content and operate the game for a lot cheaper.Some games have their population on different shards of the same game which is sort of like being in your own instance.

Instances are cheap lazy content,they pretty much do not need to be tested because they only handle a handful of players where an open full map might have to hold hundreds of players.Hence also the term culling,you need to really put the effort into testing and designing a map so that it can handle lot's of players and animation and mobs and their AI.Also instances tend to have VERY few assets,again cheaper and easier for the developer.


Well if looking at what the dev did in the past,i would not like it.Example i am playing POE and i would normally NEVER play a game like that,i don't like fixed cameras especially small view points.

There is two criteria that are a must for me that are not character or mechanic related,it is the camera views and key mapping.Both of which usually have me not even give the game the time of day.

Runescape controls are terrible,it was the sole reason i had to quit playing it.

It really is simple give the gamer options,different camera angles and key mapping,everyone happy.If you look at W101 ,there is neither,no camera no key mapping not even mouse adjustments,nothing,just a very simple cheap UI.Is that what we want for our games in 2015/16,i hope not.This team needs to step it up to be an accepted game for main stream gamer's however he went on record as stating the game is not for everyone,i wonder what that really means?

Originally posted by burdock2

I must say this games graphics continue to impress, espcially with what they are pusing the  UNITY engine to do! 

Personally I feel the graphics (enviromental, not so much character) is better than some AAA MMOS out there, (Maybe not ESO) but certainly I feel on par if not better than ArcheAge. 

The forest scenes and sunlight god rays with the little touches like birds flying make the world come alive and that the UNITY engine can produce vibrant colors! 

Bravo! The game continues to improve, and we are not even technically at Alpha stage yet! I have high hopes for when this enters BETA then launch - a true successor to UO and could be considered UO2 and Ultima X all rolled into one!

Well let's be careful here,do you actually consider yourself quite knowledgeable on all aspects of graphics?

I have seen a little bit of the game,it looks ok in some areas,good in others and very rough in other's.However i have not stepped into the game nor have i seen enough of it to pass judgement.

Aside from that i really only have two main concerns,well i guess i have a LOT lmao but two that usually irk me.

1 I can't stand cheap textures,they do not have to be HD but they have to look like a professional did them and not some little kid playing around with dad's software.I guess i tend to over use the term "cartoon" graphics but it sort of usually is a true statement when talking cheap ugly graphics.Cartoon graphics tend to have single palette colors with VERY little detail within the texture,usually NO detail at all just a single color pasted on the sleeve or shirt or whatever.

2 I can't stand cheap developers that create buildings with no insides,no doors,that spells cheap 101 and immediately tells me the kind of effort to expect in the rest of the game.It also completely ruins immersion in the game,i do NOT want to see a npc standing in front of a 2d structure.

Other than those two there is a lot more but usually i can handle the little things.

umm sorry there is one more :P

Models,if i see one model i want to quit the game right away,i can see when the same model is used and just stretched with a different face on it and a few tattoos or facial hair.I tend to expect at least 4-5 models and that is for each gender,so 4-5 male and 4-5 female.Three mmm  idk if i could live with that,maybe if i knew they were adding a couple more in a month or two.

The way a LEGIT dev tests their product is they run side by side servers allowing anyone who wants to test the product to go there and test it.This is done by MANY developers and there has NEVER been a problem doing it,for example TOO MANY players,it has never been a problem.

What developers are doing of late is nothing more than dubious and immoral ,they are simply stealing from naive gamer's.

The way this whole ordeal has somehow been accepted "not by me" is their spin on words.

Example the phrase "EARLY ACCESS" SHOULD be a term used for a FINISHED product.If you are still TESTING a product,you do NOT pay for that as fact developers have in house employees doing it that GET PAID by the developer.So why on earth are you PAYING/employing testers but feel it is right to CHARGE outside testers?

Testing is SUPPOSE to be so you ensure your game is fit and ready for consumer's that are going to be giving you a LOT of money,likely MILLIONS,it is NOT suppose to be an exploitation tool to steal from your supporters.

My comments are not aimed at just this developer but ALL devs.

To the last poster...

The whole "REASONING" is because SOE is a VERY large operation with a LOT of overhead.They cannot simply take time to polish a game anymore,they also do not have the cash flow they once had,matter of fact they have been on a steady decline for a long time.

I know a LOT of onlookers NEED cold hard in writing facts but really if you pay attention to the Industry at all you should be able to read between the lines.

I believe the real reason behind dude leaving was because SOE no longer wanted to spend resources and time sharing ideas with the public,they want to just  move straight ahead any way they see fit to stay within their budget.

I also believe their reasoning to change mid stream was because of Voxels.They saw a NEW trend in gaming and wanted in on it.Then to pay for the added license they decided to just release an empty world have gamer's pay for their license in that empty world and PRETEND it was all a plan to have a player created world.

Yes i do believe 100% that SOE is constantly looking for quick cash grabs to fund EQNext,i do not believe for one second that Next is being fully funded outside these other games.It is being funded BY these other games.They also created that lol ALL ACCESS pass as another gimmick to add more cash.

The LUCKY thing for SOE is this rubbish effort of a game called H1Z1 is going to make them far more money than i or them could have ever imagined.SO just like Blizzard cashing in on KungFUPanda ,SOE is cashing in on the Karl Poppa Undead TV series.

It does not look like SOE can be very creative so my query as to weather they could become more creative has been tossed out the window.Voxels nor the Zombie idea are creative,they simply jump on the bandwagon.It is like expecting Blizzard to make a TCG game W/O Warcraft ,or a MOBA w/o Warcraft lol.

My favorite type class has always been Ranger/Archer but Ranger in GW2 made me quit in the first few days.So i think my opinion is an easy one play Necro :P.


Originally posted by observer

" the four pillars on which SWTOR is built: combat, progression, exploration, and story"... exploration was a pillar?  If so, that pillar was never built.  It's good to see they are bringing back more choices for the story though.

"You're going to see a unified story with themes that unite our eight classes."

Does this mean the classes are all being homogenized into one story?  It seems like it.  I don't really blame them though, since it's probably too costly to develop for 4 class stories (it's not really 8).

Ya exploration was not even a factor at all because your entire game play revolved around following markers over npc heads and on a map.So you were basically hand held to each new area,that is not exploration nor discovery.I mentioned this several times now ...a SINGLE player game design,it never has the feel of YOUR personal game.

The single player game design is what MOST developers suffer from,they simply cannot think outside that old school box they grew up on playing single player games.What is that came in the jungle setting..hmm Marvel comics game...bah can't remember ,i think some Swedish guys made it.Anyhow it suffered the exact same problem,the entire design was based on single player and not multiplayer.

If you want to know what SWTOR SHOULD have been like ....EPIC gameplay

This was created for a very old console game FFXI.That is what t SWTOR should have done,create invasions on the cities,then have the military join in as well as real players for some great epic fun.

Except one MAJOR fact,it is not your personal story,it is one THEY designed.They made the dialogue,they decide when you can enter a room,it is exactly like a single player game design.

Your personal story would be one that you create as you play through the game ,hopefully with others.Personally after about halfway through ,i got tired of THEIR stories because they were always the exact same conspiracy theory idea and on BOTH sides good and evil,so not even creative there.

What the game really NEEDS is a totally updated new combat design and class changes to make it fun.I actually felt like i was playing Wiz 101 just waddling back n forth quest to quest with no  reason other than a push to get levels and it never felt fun.

If they allowed the mobs in game to roam and not be tied to groups of 1- 3 all the time and create a better AI that allows them to move about more realistic ,it would go along way.

I would like to see a LOT more areas with room to setup a party for SINGLE encounters that are very tough and need a party.The problem is the small party size hardly feels like a party.I think there lies the problem,the entire game is created too much like a single player game and yet to play it we login to the internet and online servers,why when only 2% of the game cater to that?

I really i mean REALLY wanted to like this game, i go way back as a Star wars fan,heck i watched the original in the family station wagon lol.The game just does not have that EPIC feeling not even close it plays too generic.I did however enjoy some of the areas in cities and some of the open assets as well,even still it has the look that it was going for an EPIC feel then got rushed to cut down costs.

Oh and thr crafting again feels cheap and rushed,i do not like automated game play EVER in my games,i want full 100% control of what i or my npc buddy does.Example in FFXI i could raise a nPC buddy but i also sort of controlled her,she was by my side.However in Crafting in SWTOR you just magically send her off somewhere and you really never do anything,it is just automated it is a real lazy design approach.

I have up till now not seen why i would use these at all,i already have enough on my hotbar to boggle my mind lmao.

I have just recently got a choice for a reward from i think was the Library npc.It says it activates supported curses on hit.So is this how we make use of Corrupted items from various skills like these?It would make sense sense we don't actually use the VAAL skill at all the hit activates it,meaning it stays full/loaded all the time or at least i think it stays full of souls?

haha so much to boggle the mind.

On a side note,is this how player's eventually move up to tougher leagues,when all their gem skills reach very high levels or does everything reset each season?

Hmm i seem to be lost again lmao.

Thanks for the answers btw.

I finished what seems like the last fight,the credits came up and seemed to convey end of game lol.What happens now?

I really have no idea how the other difficulties work,i can;t imagine if they are tougher how we would handle them with the same items  ,i guess we get better gear in other leagues?I will just make another player and try it out.

On the resistances part,i did not see a lot of areas to buff that  up however i had quite a bit just from gear.I had resistances for each elements only Chaos being the tough one,but i have flasks that added 35% they seemed to at least work on the final boss.

All my gear+items i think was adding quite a lot % had to be around 100% 58% or so on rings,another 20+ on amulet ,couple items of gear had another 10+ %  or so then the flasks were again quite high around 35%,so actually i think more than 100%.

I found all the bosses rather easy i could almost just stand still in front of them with all my resist items on but the final guy was tough because i only had that 35% chaos flask.I do however believe you when saying it gets a lot harder in other leagues.


Am i to understand that if you die even once in other leagues you get dropped down?



Hmm i think you are correct ,,i actually forgot i bought the 6 pack,so you are correct it is only 4.Oh well i dont think cost me much,if i like the game i look at as a 1 month sub fee.

As to the bag space,you cannot buy more there is no such item for sale in CS.I am actually not sure why they limit  the bag space so much because there is nothing in CS to support the WHY.Well i do have one theory,they wanted to make it harder to trade stuff to another account,which makes sense because you would be exploiting the whole system.

AS to customizing a player and cost you are being misleading because as i mentioned that would be if you played a long time and  felt it was worth it.

You cannot  customize to your hearts content in Wow unless you CONTINUE to pay 15 bucks EVERY month and forever otherwise you won't even have access to your player at all.In POE you can still play forever after that  purchase to add fluff to your player but it most certainly is not needed.

Also that type of fluff adding effects is not in any other game,so it is an added fluff above what other games are doing.

Bottom line is you really do not need to buy anything at all.I did not even need the added 6 slots,as i said you can just trade to anther  account it is merely for convenience.

I am not going to pretend this game is the TRIPLE A  game of all time because it is not ,it has several flaws,but i feel the CS system is the best i have seen and VERY fair.

Since you don't actually own anything and since you receive nothing in return and this is SUPPOSE to be a DONATION to fund the making of a game,why are users that are already being exploited asked to pay further tax?

You bet this guy has got lawyers and is filing this under charitable donations,all funds go to game nothing to Space industries.Likely also has a few corporations and keeps only a minimal bank account under the game company title.

probably a good time since he has the equivalent of  several lottery winnings, to start demanding some paper work?

I watched a video from Eurogamer.

The textures look sometimes very good ,example i saw stone roads that actually looked like stones.

The builds are  i guess open,i am not really a fan of that however it sort of uses a FFXI idea that if you build a heavy armored character you are likely to fizz more often with spells.

As to the combat,...OUCH..seeing that  strafing alone is the perfect reason i ONLY want tab targeting.Simply put i would not play that continuous strafing ,it would drive me nuts.

I don't like name plates on everything,example over the SHEEP is a name plate stating that it is indeed a SHEEP !!! DOH.Now i do like there are no markers however that positive is removed with all those name plates.

Back to the combat,you see him fighting several mobs and it just looks silly.Not only that why would players bother to group if you can fight several mobs solo,i never liked that idea.

I would say they are quite correct in that it has the Ultima Online look and feel just updated to a more modern look.

On paper the idea of SELECTIVE multiplayer sounds good but it is not.The reason is you have that SOLO design already built in,so it cannot get any better if wanting to go into the grouping mode only easier.Scaling does not work either,you can't say solo mobs have 25% of their stats and grouping they have 100% of their stats.

Point is i doubt they will have different designs for each mode,they are just simply modes.






Well they designed the game around what,20 million if that?At that time he was bantering around greatness,so with 3x that amount, i assume GOD is now making this game.

Truth be told ,this guy has no magical wand,it is a business nothing more.

I am sure those that will buy anything in this genre will and have bought into it and will enjoy it like a loyal Blizzard follower,however the game will not appeal of those that are not already fanbois,i am sure of it.

it is very simple reasoning,some of us look at  a game objectively look at what the developer is doing and decide if there is any merit to even giving it a look.When we see the huge cash grab and the immoral standards this dev is setting by taking advantage of those naive fanbois,we don't like it.

I realize that crowd founding games sort of have to operate like this ,but ask these simple questions...

Has this guy been a known entity in the gaming business?YES.

Ok so he should have no problem at all to build a game with support from investors,IF he and  IF they truly believe in his efforts.

Obviously nobody believed in him,however that won't stop him from continually grabbing UNJUST money for nothing more than speculations and the picture of a ship.

The standards have already been set VERY low because gamer's have already given the game money without a game.So to those it will obviously be great because they already have a pre notion it is already great.However to the average person looking at it,it sure seems like a side show and a money laundering gimmick.

With no law governing this,who is to know where the money is going?How do we know he has not already made 100 million and avoiding taxes?Nobody knows anything for sure,which makes it all the more skeptical and dubious.Nobody should be investing in these ventures unless your getting shares and that is the ONLY logical idea that makes sense.Why should Chris be the ONLY one to profit from YOUR money?

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