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All Posts by Wizardry

All Posts by Wizardry

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Originally posted by Viper482

All the "don't bother" posts are silly for a free game. Why not bother? It is free. Just expect an action game and not an MMO and you will be fine. If you don't like it what did you lose?

I am an MMO purists and I am enjoying the game for what it is. I think maybe it doesn't try to be an MMO too much so it is easier for me to enjoy.

I should make note that it does cost your time,something you will find more relevant when you get older :(.

Like any game we have to spend a bit of time trying the game out to get a grasp for it.That is time we will never have back.Luckily i have enough gaming experience i can tell if a game is any good within the first hour or two.

I usually have a distinct criteria i am looking for before i even enter a game,the problem is with reading websites and reviews they are ALWAYS tainted with bull to sell the product and not give you the real inside stuff we want to know.

I NEVER want to hear the selling point because i want that to be a surprise,it is exciting that way, all i want to know from reviews and websites are the bad points,then i will know if i should not waste my time even trying the game.

There are literally THOUSANDS of games out there to try,add up that x2-4 hours and that is a LOT of wasted time if they all suck.

I don't want a simple hack n sash i want scripted content the very idea that devs seem to be removing from games because it is too much work for them.

What i expected was something amazing with Star Wars SWTOR but what i got was an identical Wow clone with linear questing,terribly boring classes and some silly ideas like red and green rooms.

Bioware likely could have cut their budget in half if they just spent all their time doing scripted content.What i had hoped to see was giant invasions by various outer world civilizations then the players would be joined by npc's battling them in the giant cities or out in the game world.They could have had such invasions by each different race allowing for diversified fun.

Even within the hack n slash idea i need to see good crafting along with a large diversity of CHOICE in both weapons and type of damage.

I found it amazing for example that SWTOR  cost them so much and all i see is a shell of a game,the very basics with little effort in any one area.So developers are either really bad at spending money or we just have too many producers /Directors that are not good at their job.

Not sure what bad games you guys been playing but in FFXI you never spam heal or you would be dead.

As to conditional fights yes sometimes a certain class might look good because it has an ability that is useful in that fight.Point is this game like so many "pretends" to be a mmo but really is just a single player game.

Perhaps that Lightbender kept the Cryo alive,i don't doubt that since i played Cryo and it  is imo a crap class.However again eluding to my previous statement,tehre might be a time in game when it is better suited to a certain fight but imo this game does not take any skill to play,it is a spam game and you can only use your combo once the meter is recharged outside of that recharge window it is all spam spam.

Sure even as a Cryo i can toss down a ghost image or whatever it was called but that is why games like this suck because it is a trade off,i toss that ghost image but then i don't do any combo damage so ya a trade off accomplishing nothing.

I would much rather see auto attack because i find zero enjoyment spamming my left/r mouse buttons none at all.Geesh it was one of my peeves in MOBA's you can even watch them play and all you hear is the mouse button spam clicks.

Now it might be better on other classes the game was so boring i never got to that point but even my combos felt meaningless in fights.Every single fight imo is 100% identical spam spam look for the healing twisters then go back to spamming again.

I wonder what happens if artificial lag is added to the cheats game to avoid sending the proper information in a timely fashion.So in that case they might be able to glitch cheat before the server can send back the proper physic results.

Also in that video they are running from the same server location so basically 0 ping,so the server response will be pretty much instant.It is early morning so i cant really wrap my head around this fully to understand if this is fool proof or not.

I assume the premise is that no matter what the cheat is sending to the server the other players will see the proper movement and position.However how much of the graphics along with the physics are handled server side.

It appears only gravity and collision are used server side,so not sure if this can stop POS cheating and warping.

I think the only law that exists is they need to label their product rated R or whatever the Adult rating is.

However that would make it illegal if they are offering a rated R product download with no verification .However seeing that rated R products and sites and even TV can easily be accessed with nothing more than a warning screen popup,then i assume laws are just real slack now a days.

I watched kids get around the filter in W101,using tons of profane language and saying other very odd stuff including hate speech.ANY GM taking about 15 minutes a day to pop in and check out the game when it is busy hours would have seen it and how they avoid the filter.

Developers really do not care,all they do is the minimum to get around the law and avoid legal issues.

Asking  for a Triple A game has been very unrealistic.Every developer just wants to sell us utter crap,browser game,unfinished share ware games,mobas basically games that take so little effort and no risk if it fails.

Gear levels is the worst blemish on this genre ,i cannot stand that idea what so ever.

FFXI already proved levels are fine IF you do it right.Having 20 classes and a sub class system means that as long as you don't dumb down leveling the noob zones would be busy for many years.Even in the poorly designed games,it is not levels that segregate players it is the constant push to a different zone.

Developers are ALWAYS looking for the dollar and because of that they ruin game designs.They know they can't simply add new content in the same zone and sell it as new content,so they always aim for new zones.

You don't need to farm gold ever,farming should be for resources to craft items for the game.A perfect example is crafting arrows as an archer.I can't tell you how much it bothers me seeing these super crap game designs where players have unlimited arrows and no arrows in their inventory.

All you need is that sub class,several classes,reason to farm and your noob zones will remain viable for many years and nobody will think twice about levels.

The real problem is every single developer turns out assembly line game design,automated world,linear quests,xp from quests ,end game looting thanks for playing.

There are a lot of areas gamer's seem to be missing here.

YES it is a good idea to discuss concepts 2 years away,you don't think ANY dev is going  into Beta and making game changes do you?


On realism,i think they likely mean PLAUSIBLE realism,you cannot have total realism in a video game so no sense jumping all over them for using that term.Example we don't want players jumping 50 feet in the air and coming down crushing 50 foes with one blow,that would just be silly.


As to permadeath,imo the best way to do it is during the same phase of combat.Example you get ko'd but can get back up with less abilities and less hp however the enemy remains as it was for about 10 seconds unless you engage it again.


So perhaps if you die after the second KO or third KO you are permanently dead.I don't mind the death by aging however i think we need to look at a better system than a buff but i do like the thought process i would not complain either way and yes i would play game.


I missed the podcast,these things always popup after the fact.

I can say this,i don't know a lot about either and even less about CU.

What i do know is Crowfall is trying to be a pvp game and that does not interest me at all.I have also seen Todd's idea of cash shop in the past and i don't like that either.

If i was leaning interest to either game it would definitely be CU.

Originally posted by Gorwe

Outdated gameplay, mediocre looks, idiotic lore, mafia at the charge of the game and a HUGE AMOUNT of restrictions! Some are INSANE and not even swtor dared to try them! Get these kicks:


...what a horrible scam! How can they even call this "free" to play??? It's free to play if you like being beat with an ugly stick or eating copious amounts of buffalo dung! SOE / DBG assholes!

Well i agree some of the restrictions are BS especially when you CLAIM >>>>FREE to play.

However at the same time there is room to exploitation by using multiple accounts for free.

Last i played i was able to trade the only restriction was on the Auction house and amount of gold you could carry.

I felt the entire system was FAIR up until the point of deliberate changing of gear so that freemium players could not wear it.They changed gear that i would call vendor trash and still made it so players could not wear it.They also made sure gear you could wear is 90% of the time covered with unrealistic stats.So it was a definite aim at trying to change the game for freemium players.

This is where i stand on the subject of FREE and using that to sell your product.F2p does NOT make a game better,the game is what it is.The ONLY reason i accept f2p moniker is if a developer is trying to make their game world populated because without enough players even the paying ones will leave.However when that line is crossed and ends up looking like a FAKE/lying moniker that is so restricted it removes players,then it is not doing it's job keeping players to make the world look populated.

Bottom line is if a developer tries too hard to deceive gamer's they will simply shoot themselves in the foot and everyone will leave.

I have my own take on longevity and it does not pertain just to WOW.

It is called "investment".When gamer's invest a lot of time and have a lot of loot,they feel afraid to "let go".They might see another game but then they realize it will be the exact same journey all over again,grinding quests and attaining loot.SO they figure why bother going through that entire grind again when i already have that done in this game.

The best way to test my theory is erase every player and remove pvp and loot.That way players are not racing to be the best pvp and they are not racing to get the best loot.

I bet nobody finds the game FUN anymore,very few would rejoin and play it.My point is it is not about the GAME or the FUN but all about the rewards for playing a long time.


Originally posted by Thupli
I like the part about"we can only show you a little bit". Lmao. Way to hide your product that you don't have!

Actually it is part of their gaming expos,they want to have something new to show for that.There is no such thing as BETA anymore,most realize that they are only a pre-order gimmick.So release day either pertains to the day they figure they have the last content finished or they have a distinct day that follows up after their advertising gaming expos.

Also if you TRULY were passionate about your product and "testing it" ALL your players should have access to it.That is why developers sometimes do and should be running TEST servers.There is no need for labeling it as a BETA phase lol,simply allows them to advertise for gaming expos and offers a bonus to pre-orders.

This has actually been a huge trend of people leaving what is deemed as the most successful business out there,makes you wonder why.I have a very good idea as to these people expect to see a raise every year and likely are underpaid so they finally have to give up working for a success story.You see the employee likes to feel some sort of success as well and being paid is that avenue of success.

To me when you have such a massive success story,everyone should be tickling pink with happiness,employees should be paid well,everyone should feel relaxed and comfortable within their jobs.

I always find it odd when i hear stuff like "who knows where this will bring me"i find it hard to believe he is just leaving on a whim with no plans for the future.SO it almost tells me he was perhaps told he was going to be replaced or has been replaced.


Wow already has an alternate leveling system.No more levels well i could see that.

Graphics update,most certainly but not going to happen,Blizzard is as cheap as the  next guy,.they built a low poly game for a reason.

The way you improve a game is the same for E VERY game,scripted content and an eco system.You give players scripted content that is fun and no that does not mean simple cheap pvp ideas.You also should be trying to bring your world to life as every game has a static world,eco systems are imo the FIRST thing every game should create before doing anything else but again,same reason for lack of housing guild halls every other "lack of" >>>

Finally a personal change one that again would mean Blizzard has to do too much work and that is remove questing xp,progression should not be from doing quests,those should ONLY be done for favor with those npc or faction.There is anotehr area....faction/Lore.

Now that i think about it WOW lacks a LOT,just a shallow game of linear questing and end game raiding,it needs a LOT of work on NON linear systems.

There is an underlying problem with every single game>>>money/cost.

It is one thing to have these apps but imo every developer is going to utilize a forum that is most cost effective.Also when comes to guild platforms again cost effective adding an app such as this is merely adding an added cost and devs are just notoriously cheap.

I can tell the second poster that i am one of those that hates visiting guild websites.I realize the person who set them up did some work and wants people to use them but WHY?Everyone wastes too much time of their day already in games and other things,they don't want to visit yet more forums.

The EASIEST and imo by far the best way to handle information is the way FFXI does it,a simple MOTD.When people log into the guild they see the message,in there will should be the pertinent information.If you cannot be there everyday to post the message then you have 1-2 others with the right to post motd for the guild.

I absolutely detest Moba's but to be fair i have not tried HOTS.I hear some people claim iot is different,i find that to likely be a very exaggerated statement.

However none the less,i am a bit bored,i will check it out and see where the game can improve.

Maybe i am just older and wiser,i realized this was nothing more than a boring grind in  the first hour i played.

Also the Ascension Atlas is the worst design i have seen when compared to every other game doing the same thing.

It is like if i gave FFX or POE an 8/10 for their Atlas,this game's would be a 1/10.

Itemization...where?A severe lack of gear/weapons there is just little to get excited about.

I don't get excited about a grind to unlock some class,i also don't mind if a game does it but it has to be for some greater purpose to which this game does not have that.Simple purpose grind>unlock thanks for playing.At least attaining level 30 in FFXI to unlock advanced classes had a purpose,those same classes offered versatility as a sub class,so they were never a waste of time.In this game i see players unlocking a new class then forget about the old one forever.


What happened is simple,if people are willing to spend money foolishly then developers are more than willing to take it.

I remember when we scoffed at f2p and cash shops,everyone pointed the finger at the Asian games.

The sad reality is that all those stereotypes and hatred towards Asian games is exactly what people are supporting now a days.

Wow is a copy cat design of f2p Asian games,SOE started the wave of cash shop in  NA games.

I said as many others did as well,once you open the door on so called "fluff items" it would get worse and worse.Just look at the prices some of these games are charging for  packs and the games are not even finished or close to Triple A quality.Some games are charging 1/2/5 even 10 thousand dollars,it is retarded.It really shows there are a lot of people with more money than brains.

Gaming has turned into nothing more than virtual stores,release a very shotty game but make tons of money from the cash shop.

What ever happened to the high majority of people that said they would ONLY support games with fluff items?Were they all talking BS...lies?

Well i am not the kissy kissy type,i say things exactly as they are on my mind.Why,well obviously because i have a lot of passion for game design,i know what developers can and can't do.

I have ONLY one perception of these games now a days,they are simply after a double take on the cash grab.Once for the crowd funding  and then again a cash shop that usually shows more effort than the games themselves.


I think  i have received about 30 emails from SC and every single one of them are headlined with a new ship for sale.../sigh.I am not stupid,i watched Chris talk about his problems and kudos to him he actually went on video and showed us but what i see is a poor game engine and a bad way of doing things with his hull and item occlusions and falling through the ship.


It is one thing to ask for free money to get started but adding in cash shops really gets me perturbed.I want to see 100% of that time  spent with gamer's money on the THE GAME,NOT the cash shop.

This doesn't mean i want this or any game to fail,i NEVER think that,i simply want to see these businesses run fair, treat the gamer with respect instead of trying to ripoff every naive gamer out there.

Anyhow peace out,i do hope the game survives and gets to a Triple A state.


Well sadly rules SHOULD be LEGAL ones and ones with clear cut definitions,but MOST forums like to make rules that are completely vague and void of any merit,for their own personal agenda.

Examples...Protecting valued customers,developers,advertising.So in other words to make it simple to understand ,rules are often biased and not complementary to the most important people,the users.

In all my years of experience,it is the f2p Asian games that have the worst moderation and by a long shot.Simple reason,they have a LOT to hide.If every bit of bad information leaked out to all those naive,blind gamer's the game and developer would be carrying a bad reputation.

I can say straight up that Frogster had the worst reputation of them all,go figure they decided to change their name ..lmao,you can run but you can't hide.

Bottom line is use your best judgement,if a developer  or website is being unfair,do NOT support them,if you can see some reasoning in the rules then of course cut them some slack.Sadly you would THINK they understand that the ONLY reason they even have a job is because of the gamer,but that feeling of power often clouds people's judgment.


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