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All Posts by Wizardry

All Posts by Wizardry

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I don't get the design of this game,it sounds like nothing more than a fps,but then why make a Fantasy type open world?Pvp combat works way better in an arena setting because you don't need tons of players to fill an entire world in and arena maps are actually laid out for pvp while a Fantasy world has absolutely no layout to support pvp.

I mean there is like battlegrounds and modules and capture the flag,it sounds exactly like an odd version of Unreal Tournament meets Wow,  but  not done with any real design purpose that supports it.

A Fantasy world supports exploration and players playing out a role,whilst pvp is the anti role,it carries one purpose that detracts from everything else in a game.So no matter what else the game might offer the focus will still be pvp.

As far as a Gankfest,it sure sounds like that to me as well however i don't know the rules of engagement so who really knows.When it mentions Faction Warfare,i guess that is the nail right there,imagine 20 faction members psotting 1-2 opposite faction players,nice 20-2 gankfest and NOT promoting FUN,unless you consider 20 on 2 to be fun.

Also what sort of differentiation is there between players,like is there levels  or gear that can badly separate two players,again lopsided battles are super non fun.It might be like a 300 ping player trying to compete versus a 30 ping player,i don't mean exactly that but i am referring to possible separation .

This si basically why i don't like pvp settings ever  unless it is a PERFECTLY balanced Arena setting where then of course ONLY ping separates players.

I still play UT99 for good reason it is the best designed game for pvp out there.Zaxis,spotted weapons and health packs that create hot points and maps some of them ,that offer good layouts for defensive and offensive play as well as being a multi weapon map rather than just a sniper map.

I have played everything out there and nothing brings the skill set that UT99 does.

What else i don't like about modern games is lighting,sure it adds realism but it also makes it too hard to see in certain areas of maps.

looking forward to?? Well i hope the NEW Unreal Tournament brings back that old school feel because the series went horribly worse with each addition.Double jumps and vials to load up invisible and weak sauce stuff like that i don't like.

I really don't like the kiddy stuff like power ups,i look for  the pure form of pvp,my thinking or lack of versus the other player/s.

I might add that poor frame rates is just a bad game design.A good game engine will allow the designer to build hidden zones within the game lowering the bandwidth/system lag.Also we have heard the term Culling before,basically meaning nothing you can't see gets drawn into the scene.

With the systems of now days every single game should run smoothly,they are just whipping these games out too fast.I have full confidence that being a Beta test will change nothing at launch.

Epic games as well as a couple other's i have seen floating around,have shown videos on how a good tool/software set within the engine can take HD graphics/physics and dumb it down big time while not sacrificing the quality of the look.

HD on Mobile by Epic Games

This is what separates the big boys from the little guys.

The archer animation is bad in several areas.I don't like that ugly crouched position she was always standing in.The firing animation is also bad,looks typical of Asian super fast animation,meaning they were too cheapo and lazy to put more frames into the animation.I do at least like that it looks like she actually loads an arrow.

I can't stress this enough Character customization needs to go FAR past looks as looks means nothing since the ONLY thing you will see is the head.Customization needs to see things like traits and various ways to manipulate the starting stats and starting areas ect ect.

Hmm let me think there was a good thing in there,trying to remember what that was now,oh ya i applaud the map uncover idea,that is how it should be in every game.

I also do not see anything in the video describing the depth of combat,the op just says stuff like "it is unique or different" that means nothing to me,explain how.

Combat depth This is the kind of depth is have long been yearning for in game design and NOBODY is going this far.Then there is Elemental properties with the mobs as well as weapon type of damage playing a very large part.

I have yet to see anything in Black Desert that makes we look forward to it,that is not to say there might be some depth and creativity in there,i have just not seen in yet.

I have the same problem geesh i must have a ton of station cash in my account but there is nothing i want to play from SOE anymore.That's is why i sort of lol@ there notion it was a deal to buy their full access program since it was nothing but a win win for SOE.

I think there  is a long line up of players waiting to see what Next offers,i am on that list as well.However what i expect  to see is nothing different than every other game,exact same game play but if it 's garners a popularity contest,it will remain stable.Then of course as soon as a small group start the exodus a wave if started,people just tend to follow the popular game around and around,it is like "gotta have the new cell phone" or"the new fashion in clothes",then ditch first chance of the new popular item.

It is not just your niche market that is missing OP it is missing for a large amount fo players.No matter how any developer likes to play it up ,it still comes down to one basic design that we are seeing over and over and over.Linear questing,seems EASY for a developer to make and maintain and design,so they keep doing it.The other problem i have is hand holding and grouping being ignored by designs.

99% of these MMORPG's are designed identical,the ONLY difference is weather a game is designed around PVE or PVP.SO that leaves VERY little choice when comes to what games we can play.As i mentioned there is literally nothing out there that fits my bill of no hand holding,full grouping design and NO linear questing for xp and i don't like pvp.

It makes me sad when i see a developer delve into a sort of untapped genre but still design the game identical to every other genre,so it ends up nothing more than a fresh face same game.

The argument is ALWAYS there in the f2p design,the developer NEEDS a certain amount of money per player ,per month,so every decision will be based on that.In this case they are probably figuring that if the ONLY purchase some players might make is on the skin ,it is not enough money to support the system.I personally don't disagree with any decisions on cash shop design because they NEED cash flow and they need to make the decisions they feel will keep the cash coming.

A perfect reason is because imagine if 99% of cash shop was used up in the first year,perhaps around a total of 200 bucks,that would not support the system past the first year and both they and the player want the game to go on.

The real scary part of this whole ordeal is the longevity,imo BOTH XL an the publisher should have been up front with the consumer on the contract and how long Trion agreed to be the publisher.Seeing all the strife that has gone on in the game,i would be very surprised to see Trion go past the contract dead line as well as surprised any new publisher would take it over.

The real issue should be with the whole f2p gimmick that really imo SOE is the one who pushed it hard here in NA.I have NEVER and will never support the idea of cash shop,i always want a subscription in any game i play for MANY reasons.

@Panther,you are pretty much correct on the power of the starting hands and draws.I mentioned it to RDU when he was winning and he kind of got mad,like don't you dare down play my wins.Then he proceded to lose like 5 in a row and was whining about rng luck and how they had all the answers.He then went on to complain about his opponents luck and having answers all night because he was at rank 5 Legend and ended up losing more than 50% of his games over 10 hours and ended up i think 37.

Point is that this game is as i mentioned on Mike's disappointment in Rogue cards,not so much really about the cards.The whole design allows players to play their combos uncontested,so it becomes all about the RNG luck of getting your answers and combos and less about player skill and choice.

I find it funny watching the supposed pros b rag on "Zoo" is the best deck because it is the most consistent,then lose 5 in a row and quit playing Zoo and try 20 different decks all with the same result,comes down to RNG luck.

The down side of most of those games is the center focus is on PVP,something that has NOT been a favorite of rpg gamers,so why many going in that direction is mind baffling.

Shards  and possibly a long shot on Next and Desert,however the more i know about Next and Desert turns me away.Shards seems to be the game with some chance with me so ill have to wait and see.

It is perfectly fine to congratulate a fellow industry developer,however i am a but skeptic on his motives.

When you grats someone it is NOT about YOU,you dont slip in a plug for your own game in every second sentence.It is like dude giving grats to some guy at his wedding  but also says ...btw i used to sleep with your wife.I just dont much care for this Chris dude,i feel his morals are way out to lunch if he has any.

 

Originally posted by Razeekster
Are they really charging an AAA+ price tag for a game that was already released, with graphics that still look like they belong on the PS2? I really feel bad for Final Fantasy fans... Square Enix treats them like crap.

I see some bad areas in the graphic department but i know SE struggled badly to bring us HD on the PS3 so i am sure they are avoiding the many pitfalls of high end gaming.

Honestly most people dont know what they are looking at when talking graphics,so they are often wrong.There is a total gpu bandwidth most devs ar looking for,it can be used up quickly if decently detaield weapons and effects for example,multiple layered textures slash Shaders.

I have not personally ever played this game but i know SE is really great with effects.Geesh i go way back to FFXI effects and stil to this day they were better done than pretty much every game out there and that wasnt HD graphics either.

IMO unless your name is EPIC games NOBODY is going to bring us great solid graphics and game play all huddled into long view distance scenes,it is not going to happen.There are a LOT of little things to look for when looking at graphics,one real easy one to notice is lighting or an overall hue to the textures and lighting so they all look the same color,that greatly reduces the scene bandwidth.If you have HD weapons and effects and players and lots of animation with lots of shaders and layered effects your system will really struggle,then the developer has to struggle to make it work.

What i look for personally is decent graphics with great combat and great game depth.Still to this day and NOTHING has come close for me but FFX is the greatest console game i have ever played.I have to go WAY back to sammy games Might NMagic on Nintendo to see game depth,other than that i have seen a lot of weak console gaming and why i always regret buying a console.

Originally posted by saker
screw "the facebook" and that smarmy-p.o.s the zuckerberg-creature.

Yep sadly i no can do,i am not going to support Facebook and its FBI ties and its whole giant operation of marketing and money.I still remember when Facebook would not let me delete my account,i vowed to never touch FB again.Sure you can now or can you really,they still store your information and anyone else who was tied into your facebook.

I do agree a lot on Rogue suffering outside the Miracle Rogue deck,it has seen some good times outside of that deck.

Backspace Rogue is one of the more famous decks,built basically as a speed deck.

SO happens just today i was goofing around as i play to have fun ,i play the decks i consider FUN.I happen to play a Rogue that was not Miracle and had a super long game.I actually had two games today that  went into fatigue,one of course was versus a Priest but the Rogue game stood out because i have never had a non Miracle Rogue match that went into Fatigue.

I think i won the game ,lol i played about 10 games and cant remember exactly what went down in every game.Point however is not that i won or lost it was a real fun match,i was playing Day9 Echo mage versus this Rogue.The Rogue was very patient,more so than i expected,i guess because they need to wait for a reaction play to combo.

I believe the real problem with the game is not so much the cards but the HERO power.The reason is simple most ideas you can do are better with certain classes.Example why play a rush or Zoo type deck outside of Warlocks very powerful card draw.SO what happens is players start adding Oracle or Jeeves for card draw,it takes up a valuable space in the deck that a Warlock does not need to add.

This is Day9 video of his Panda Rogue deck.This dude is a great person for the community of gaming,he is funny and above all else,he plays to have FUN and yo ucan see it in his face,he really does have fun.

 

I can actually fathom enjoy ANY kind of scenario,it is the actual game designs that have been so shallow that has me not wanting to play   the games.

There is actually a TON of untapped resources even in the simplest Fantasy settings,developers are either not smart enough,told what to design from investors or simply following the status quo on game design.

It really struck a chord when i read that article that was about FFXIV after its failed launch.It basically was their heirarchy telling their staff in memos to NOT be creative anymore and instead look to COPY all the supposed best ideas from other successful games.It struck a chord because it shows how shallow their thinking was,FFXIV never failed because of creativity,it failed because it was an extremely rushed product that was also dumbed down from FFXI standards just to rush it out.

I have no doubt what so ever that creativity is still the BEST design out there,a simple FRESH face is not the answer.What a fresh face does it give all the players that honeymoon feeling,itll look great for about a month then everyone will get bored and start filing out the game.That is actually what has been happening to 99% of the games over the last 10+ years.

SO it comes down to a couple things,REALLY bad management,lack of funding and bad producers.However producers are of course on time lines and budgets ,so ya it really comes down to management and investors who are ruing the creativity and QUALITY of our recent games.

 

Originally posted by laserit
Originally posted by DeserttFoxx
I look at this.. then i look at black desert. Then i laugh at this.

Looks are'nt everything

Well it means a lot to me based on the timing of a game release.Like i love the looks of EQ2 and FFXI both much older games but that was fine back then.

Also  i THINK that what i see statement really meant was the whole scope of the game,Landmark is VERY far from a complete mmorpg experience,it is as of this point still a Minecraft 2.0.

I consider Landmark a really really cheap way for SOE to get something out there and as a testing ground for Next to help fund Next.I strongly believe that SOE wishes they went the crowd funding direction but chose this decision for various reasons of which we dont know them all.

That whole idea Georgeson is talking about is really nothing more than proving why they got the Storybricks  program into their agenda.All it does is allow them to link multiple directions for advancement,in this case talking about achievements ,which to me is just more linear questing.It also completely removes the grouping idea because each individual will be on their OWN separate agenda.I dont like anti community ideas.

Also as we have heard before,that individual loot system is just another single player design why even bother with a mmo then.Individual loot also removes any plausible realistic scenario of taking down a boss,it actually turns the game into nothing but a individual loot table.Also  based on past Everquest SOE gives TOO much loot,i spent so many wasted hours clearing out loot,it actually made me log out of the games several times.That is because i felt like i was wasting my time away spending 2-3 hours a day JUST clearing out unwanted loot.

 

Originally posted by Xiaoki
There's a stickied topic for "Group play vs Solo play" discussion.

You should post your little rant there instead.

It can simply be a topic of discussion AND carry some fact or opinion,it only becomes a rant when immature people get all ancy over a topic.It is up to each individual to determine how they want to look at it,if you see it as a rant,i assume that means you have nothing to offer to the discussion because you have already made up your mind to just insult it and not discuss it.

ANY and EVERY topic can go in multiple directions of discussion,there is no need to LIMIT them to one area of group versus solo  because that topic alone branches out in to SEVERAL topics such as game design ,community,combat.mechanics,instancing TONS of designs engulf a developers agenda.

A perfect  example is i want community interaction ,i want player to player combat skills and combos.We can even look at say a game like Eve or the new Chrsi Roberts game,people want ships they can utilize multiplayer into them.So it makes perfect sense they can argue that designing solo is NOT a good thing because it covers SEVERAL aspects of game discussion that are NOT simply lumped into solo versus group.

Originally posted by DMKano
Expect lots of changes and tuning - the current iteration is pretty weak IMO, but it is like combat prototype. But no updates to combat at this time.

The problem is a game needs to be well thought before design even begins.If we believe they have a large active team working on this,they would have already designed mobs and the entire game around that combat system.Point being you cant simply make changes without having to go back and rethink the game and its combat design now.

Personally i have no problems with cool downs but they need to be combined with solid skills and abillities,.A perfect example of BAD game design is when i see meaningless CDs like everything on a hotbar is a 0.5-3 second cool down,that is a weak effort on game design.

A good well though out design has a large array of delays,also allowing for spike damage and powerful abilities to make it fun for players.I could think of a million ideas utilizing long delays ,the simple 0.5-3 delay means you will get nothing powerful,nothing fun.

I personally never liked the way SOE did EQ or EQ2 combat it felt very restricted and generic,thats why several classes felt the same.I fear this because i do not see SOE changing their thought process even though this design is similar to FFXIV.As seen by MANY posts,not many like FFXIV combat,i know i dont and i wanted to like ffxiv so badly.

I dont like any idea that revolves around a stat that restricts an entire design,such as Potency or anything similar.It was far better when SOE was using multiple stats for EVERY class,then they decided it was EASIER for them to remove them and go with a stat that can MISLEAD players.That si when you see dumb stuff like +200 or +50 and yet it seems to do absolutely nothing to change the combat,which is why i said mislead the players into thinking they have this great gear seis

 

It could have been a great game mainly because it has its Blizzard fanbase  but more so if a good developer made it.It is still missing team play and this is like idk about the 15th season if include Beta,so ya Blizzard is real slow on proper ideas that make sense.

The design is actually a really bad design but i can see how many would like it because it allows you to play untouched.Personally i find that weak design, like most Blizzard games,you SHOULD be challenged on EVERY card play not after a full turn.Hence why mtg is the best design utilizing a stack,then every play you want to make gets contested,as SHOULD  be in a pvp game.

I think of it like any sports game,you dont play hockey by skating down the ice uncontested,you have to EARN your space,however in HS you can simply play anything you want.It only works because so can the other player play anything he wants,it is still a weak design for pvp.

Yes i realize MTG had faults,mainly in greed and some far too op cards but Blizz is no different,they make op cards then nerf them and miss out on the obvious nerfs.Right now Muster+Quartermaster is too strong and can be played uncontested.

No i dont know the perfect answer because we saw how counter spells completely ruined MTG but perhaps a different kind of counter ,at least SOME way to contest your opponents plays.

The ranking system is REAL bad,you can be a total noob and still run into tried and proven pro decks,yes even at rank 25.Also giving Legends players a free pass in the rank ladder was supposed to keep them away from noobs but in fact it gives them a MUCH faster route to legend.The proof is that they give you bonus stars,so ya there intention was to make it easier for higher rank to avoid working through the ranks.IMo EVERY season should start brand new and use the Arena system,you lose you get bunched in with the other players who lost and vice versa,it is a better system than the one now.So i guess they got the Arena matching system right but i feel for another reason which was to allow most losers to get at least 1 win to bait them into spending more on Arena.Simple design really,pit two losers against each other someone gets a win,match winners against each other and lower the total number of big runs to avoid giving out more rewards,their intention imo was to have everyone around 2-4 wins.

Did they actually say why?

IMO and having known every Blizzard release is they are tired of players finding glitch's in maps.Blizzard is maybe the worst out there for releasing  tons of glitched maps,Soe is th eking of bugs but Blizzard has a weak mapping team.I don't mind flying to some degree,did as a form of travel in EQ2 however i have seen it's ugly downside in Aion.

If i had a choice i don't think i could sway either way,i rather leave it up to the developer,however if it left the game as was in Aion i would definitely say NO.

I don't see many of those making any regular game play so their rating to me is 0.

I am tired and can't think of them all nor do i feel like loading up the game to look but i'll rate those mentioned.

Iron Juggernaut: "I would not use this card"I noticed a lot of these have been kept out of the BGH range however his VALUE is very random and lucky,you'll need a matchup that takes it into the very late game to hope for a mine to come out.

 

Malorne:"Would not use"Awful card,BGH target,no side value aside from going back into deck.Most of these are not SLOW 9 mana but even a 7 mana drop does not leave you much to use after,3 mana is likely used to armor up and 1 mana wasted,point is that will be your only card put on board.If playing a late game with Warrior or maybe priest he might see some very small value in that you won't mana burn.

 

Neptulon:"mild  consideration".....I have had this played against me,but as in most game ,powerful cards are not the factor,the game is likely already won or lost.In the one game i saw this card played,i had horrible rng luck on draws and was way behind on board control anyhow,this card just sealed it the following turn with the charge legend murloc.However i had no way to remove the Neptulon either so it could have been 4 1/1 murlocs and would have made no difference on the game.

 

Gahzrilla: "Would not use"Imo a bad slow card,Hunter is generally in the current meta better as a rush deck.This card is imo only in the game as a LUCK draw from another card.WHat i don't like is seeing a lot of Priests,they can wipe your 7 cost card with a simple 3 cost card and it hurts.There is only the Savanah highmane as a legit target for hard removal ,so this card is likely to get frozen from the many parts cards or killed.

 

Voljin: "I would use" Actually a very good card because he has immediate impact.His swap of health can allow a 1-2 drop already on board to kill another fatty.What i don't like is he is only a Priest card,Priest did not need another solid card with it's vast array of spells.Simple scenario is Auchenai already on board,dude plays a taunted Molten or even aq Doomguard,drop Voljin use hero power to kill fatty for only 2 cost.

 

Gallywinx:"mild consideration".Blizzard is so lol transparent.They nerf the gadgetzan"barely a nerf" but then added cards to make it easier again for him to draw cards.It is just a slow moving meta right now as everyone has jumped on the same mech bandwagon,however i see Miracle Rogue making a comeback when someone figures it out.Example tons of parts cards cost only 1,making for tons of card draw,they even added another 0 cost card to aid Gadgetzan.

 

Malgannis:"mild consideration" IMO only good for a Demon lock and having tried that deck a lot,i don't find it to be too reliable.This card i never personally tested,looks to buy yourself one more turn if needed.Definitely it's only or best value is if used off of a Voidcaller,i might actually try him out as i did give up on the Demonlock decks.

 

Bolvar Fordragon:"not bad" IMO an under rated card,if you get him early and see your Muster/ combo backfire.Imo that is his combo,he synergizes with the Muster play,if your recruits get aoe killed,Bolvar just gets bigger ,faster.An option that many might not realize is to use some way of switching him,like an Alchemixt,because once silenced your opponent might get complacent and ignore him,then flip him to a 7-1 and watch your opponent cringe.IMO his 5 cost is perfect as well,it still allows you to play Quartermaster say on turn 10 and pop him out at the same time.

 

Flame Leviathan:"would not use"He is imo not that good because most every mage deck i have seen is running the fast rush version with mechs and spare parts.Where i see a sneaky play is if you play and load up a lot of Enrage cards,all you have to do is draw him in your hand and he will enrage everything on board,including that 2/7 card .

 

One card not mentioned ...Dr.Boom:He is seeing some play time and for good reason,his 2x 1/1 bombs can take out some pesky minions or even soften up a fatty.

 
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