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All Posts by Wizardry

All Posts by Wizardry

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I'll make it clear,i despise real time combat in a REAL MMO,Witcher  is not a real MMO so it could perhaps work there.However my long time experience and one who looks for depth in systems,knows it cannot work as well as non action based or manual aiming for that matter.

On topic of Moral systems,i can't argue that they do add something toa game however like ALL game systems i want it to be done right and not half ass.Example SWTOR did it half ass,it became a KNOWN fact that every time you went into those CS's you be picking from a + - or neutral choice and became too predictable and imo boring.I need to see more than a simple stat judging morality.

I still saw a ton of non interactive environments,basically walk through corridors killing stuff,as lazy a design as EQ dungeons were.I want to have to think and make choices on routes etc etc,not just run through here and kill everything,my brain can work a tad beyond that.

IMO The Witcher is just another over hyped game with the money/clout behind it to mass market it.These giants could do well to put more money into the games than into marketing.Ask this question "why not just make an all out MMO,the way we expect it?"Answer because it wouldn't work or they wanted to cut corners by making a more single player design.

Well devs are not really mixed up they are just catering to what seems to be a dumb market that buys every new game that comes out.So rather than make large games catering for longevity,just make a fast game,cut the cost and make a ton of sales and move on to the next project.

NOBODY is ever going to make another FFXI where it is catered to recovering it's cost over many years.Now a days EVERY single developer is not only going for instant success,they are aiming to release unfinished products and make their riches before they deserve it.

How can so many devs be making money from unfinished work?A dumb market that's how.I mean i never knew how bad the community is in gaming until i saw retarded people handing over free donations to Twitch streamers in the 500...1000's.I even see streamers that don't want money and people are still begging to give them some,it is like brains got put on hold when gaming.

Point is that EVERY game seems to be niche and popular at the same time,difference is that "popular" dies off real fast unlike the old days when a game was popular it remained that way for several years.

Originally posted by Alders
I personally don't get progression servers. It's like starting all over with 15 years of knowledge and knowing all the most efficient ways of doing everything. All the danger and excitement is essentially gone and the experience relies too heavily on nostalgia.  

You SHOULD get it,like 100% should get it,it is nothing more than a cash grab.Over MANY years we have seen this strategy work because 99% of the gamer's are playing like it is a race,so it is like a new race they lost last time and want to prove they can win this time.

Personally i would not support EQ1 at all,i can get a MUCH better FFXI which i am currently playing,that is bigger,better in every way and looks better.Also has more content ideas which imo is the tipping stone,as i cannot simply do the same thing over and over,i like some options to different game play.Yes there is likely going to be a LOT of players in EQ1 that do nothing but raid over and over and over and do nothing else.

Nostalgia can NEVER be like it was because in the beginning there are a lot of solo players who have not yet formed guilds or friends,so they form groups with random players and make friends.An idea like this is just going to get established groups going in to raid 99% of the time,no interaction with anyone else,making it a pointless idea other than to the developer making money.

@op...

I believe you were mislead a bit on the 60 bucks because if i remember right,i thought something similar but no money was actually needed.

It is the sneaky way they presented that free alpha beta whatever they called it ,i don't remember.I was pissed just the same but then kept looking and eventually i found how  to actually get in game free.

You din't miss anything at all,imo it was actually a bad decision to allow a free look at basically nothing.You got to load into a hangar,a decent looking hangar but nothing elaborate.Then outside the space and movement of your ship was lol,if i remember right,most of the stuff had no textures yet.I thought how can you spend 4-6 months and want to show off what you have accomplished to potential future players and be missing textures?You SHOULD especially with the kind of money they have,a TEAM that means various people all working on various aspects of the game.

Even the landing pads or whatever they are were copy/pasted so they only made one and it was a VERY simple pad that would take 1 person at most one day to make,likely only 2 hours.SO  imo the hangar took the most work ,overall it looked like a small group of people prepared that Alpha and with less than 1 month of work.

So again imo these guys are milking money from naive gamer's.They have spent 90+% of their resources making PICTURES of ships,NOT completed ships,just pictures and selling them.Space can EASILY be auto generated,the few assets to put into space are again easy work,not much investment there,so yes they are just running a cash shop more than making a game.Expect them to milk the picture sales for a very long time.You also need to realize that these ships are instanced loaded,so yes you are still buying pictures and then an instance cockpit/hull.

 

I have to give it at least one thumbs up and from me that is solid.

Funny how we hear nothing and this game is already ahead of SOE's lazy attempts.

I somehow feel there won't be enough PVE,similar to that Greek game but it looks good enough to play for sure.

The only draw back is that i am just not into pvp.I know pvp takes nothing to incorporate into a game,i just rather see a slow and steady progression in PVE than see a 50/50 effort on pvp and PVE.

If these guys understand the little things that keep players interested like  loot,crafting and reason to keep playing they will do ok.You 100% need a sub class system because it keeps players busy building their player instead of alts.

I'll see i might take a gander in this game,definitely not as bad as 99% of what i have seen of late.

Originally posted by strawhat0981
Originally posted by Rhoklaw
Originally posted by Braindome

Cause I made a Wood Elf and started in Greater Faydark and there are corpses everywhere...lol. People keep falling out of the trees, it's hilarious and if nothing else worth resubbing just to see, bwahaha. 

Actually  it's quite populated and really cool, enjoying it very much and luckily Gloomingdeep isn't even an option, you gotta start the old school way, funny/fun stuff is amiss here peeps, worth checking out for the lawls at least.

 

Is there a cash shop associated with Ragefire? I'm hoping not.

I bet Crowfall has a cash shop.

I would bet 99.9% that Crowfall has cash shop.

I still don't know why anyone would join a EQ1 server when EQ2 is a far better game that looks far better.I heard a lot fo insulting and crying from EQ1 vets when EQ2 was released,personally i had no problem at all moving to EQ2,i thought it was a no brainer,EQ1 is just too dated.

They can compare them,it is fine to me.I never liked Skyrim either.'

The sick feeling with Skyrim was far worse because i bought a PS3 just for that game.I literally forced myself to try and like it,i tried everyday for a week but everyday i wanted to exit the game badly.It has collected dust ever since.

I decided to watch streamers on Twitch play Witcher3 and boy was i glad i never fell for any hype,the game look boring to me.

I never fell for Destiny either,i see far too many hyping up very average games,idk why that is,i guess maybe they don't expect triple A anymore so just hype up any average game.It is actually far worse,i see many buying games that are god awful,let alone average,it is like gamer's are just bored and tired of waiting so they buy anything and everything.

To me game development is on a terrible low,nothing looks like a complete effort,every game looks like it is on assembly line mode and rushed out.

 

To me EQ2 was and still is the best because you could make it look amazing.

Yes instanced and didn't really do anything but still it looked nice.The ability to have lots of choice in furniture was also nice.Yes they could have done better,everything SOE did/does always looked  rushed but it was still pretty good.

SWG just looked bad,sort of like the way Wow looks to me,too dated for my liking.Wow had no excuse they simply went for cheaper ugly textures.

Really sad that we wait so long for equal housing,developers are more willing to make excuses for LACK OF in their games while willing to hype up ideas that are simple and cost effective.I never got to enjoy FFXIV housing because they obviously made it so you couldn't get it,which i thought was VERY lame,so i quit the game among other reasons.

 

OP....

I know it is easy to believe what looks good on paper but as for NEXT and SOE,do not believe for one minute they are doing anything to help the genre.They are doing what works best for them,what makes for a less costly game to make and operate.

I can't give any real input on PO because,well it's not a game yet and i have not played it,nor have i dealt with that team for a long period of time to understand how they operate.

Yes Theme parks are a brutal design,it is like they create content that will never have friends on the same content unless they play at the exact same times.Then to mask one mistake in game design they make it solo content,so it is the anti mmo design,just bad game design all around.

Without going into every single detail and topic,just one makes no sense.

Lets just say by example you are a Warrior,why on earth would you become a better Warrior overtime just because you crafted or made some improvements to your homestead?If anything that would be a sort of carpentry skill or building skill or market skill or crafting skill,in no way you would become a more experienced Warrior.

That idea alone makes me cringe ,thinking of such bad game designers,it reminds me of how some games hand out free xp just because you stepped on a new pixel of ground,it is retarded and that is putting it mildly.

Bottom line is you NEVER fix one mistake or bad design by creating another bad design.Yes you can say "at least they recognize the problems and trying to address them",however you still have to do it right.

I am not knocking on PO<i really don't know it that well,i just see so many bad ideas crop into games that makes me shake my head..what was that guy thinking.

 

Originally posted by fivoroth
I was suprised it took Sony so long to sell this company. They were pissing on the Sony brand. Other Sony products are great but this company was just a joke for a very long time and still is.

I think Smed owned a large contract,likely even a lot of shares,he was basically in control of SOE gaming.So he ventured this deal alongside Sony and of course made sure to secure himself another large contract.

Yes i agree it has been a joke for a long time.We  myself included have to admit Smed is smart when comes to business,he makes more money than he deserves ,but he also deserves credit for turning a triple AAA operation into the trash can.

Moral of the story,Smed...you can't have your cake and eat it too,you sunk this ship and you alone.I would bet SOE has the worst name in the  gaming industry over anyone else.Started back with SWG ,he tossed a heavy anchor into that ship and it still sits at the bottom of the ocean along with the now defunk SOE,the card game,the kids game,VG among others.

It is like comedy hour for me,waiting to see what next bs con job Smed has in store.I have lemons for sale,trust me these lemons are early access lemons,they get better over time,i have all 3 of my guys working on improving those lemons.BTW it only costs you 30 bucks to early access to these lemons,they taste great and for only 10 bucks more i'll sell you the sugar to sweeten them up

Originally posted by scorpex-x

I'm really quite surprised how harsh people are being on this company.

 

Everquest 1 is an ancient game, this is not some huge money maker for them.  They release an old style server and still update the game and people are complaimning about 3 days downtime?

 

Most games of this age get closed down or put into retirement.

It is true  it is not a big moneymaker,but your not looking at several factors here.

If it is not a huge money maker then WHY did they deem it viable to make a new server?

You also need to look at the big picture ,they have been closing games immediately AFTER they started that all access,pretty lame no?Now they are releasing total trash games and claiming early access to make an excuse for unfinished work.You Can NOT charge for a game when you know it is not nearly a finished game,they get around law claiming the early access bull shit.

These guys are after quick cash grabs,look at Landmark,there was no such thing as LM,that was a quick cash grab to start making money from EQNext ,except they had nothing done on Next.Remember when they said they made a change in direction,that WAS NEXT turned into a cash grab called Landmark.

That is what bothers me most about Smed "he makes the final decisions"he has no care at all if he lies or rips off gamer's he is just after the $$$.Then his new INC DB likely to avoid taxes or money owed,lawsuits,who really knows lays off community staff,lots have been released over the last year and tells us the gamer's they are all about community.They even shut down online and telephone support,does that sound like they are all about community?

A bunch of lying bs'rs they don't deserve any support at all,far i am concerned.SOE went from AAA>AA>A to Indie to a total trash operation.

 

 

I don't have a problem when a game uses npc marketing as long as  it is not always the same and exploited via the internet.They should have each npc a random stock holder.Then it is up to the player to visit npc's and discover who wants what and the value system.

If it is always the same and exploited the net,then it is just a weak design as everyone will be doing it.That makes it not a game anymore,just people exploiting code and not even random code.

FFXI accomplished this in a bit of a bad way,by making npc prices way out of hand to buy as well as npc items rarely had any bonus stats.

The real problem is drops,no game is ever going to remove drops and in most cases,they make drops the best items in games.I feel groups/races of npc's should cater to their one crafting idea,example perhaps Orcs only make clubs and leather loin cloths.What happens then is if you die to say an Orc,he takes your weapon,so now he may yield a powerful sword or some spear.Technology should advance over time,so perhaps every 3 months,each race gains a new tech field to advance gear/crafts/addons/items etc etc.

That way crafting and drops can coexist with one not outweighing the other.It could end up your barbarian race makes some powerful swords and shields,you die to a Giant,then next thing you know that Giant is wielding your sword and Shield.Then some player comes along kills that giant and now has your old gear.

Same thing again for say arrows.Perhaps your race can only make wooden shafts but poisoned tip bone arrowheads.Well perhaps some race of Giants can make bone shafts or a human race can make steel shafts ,you would go around killing various races to attain various mats.Your goal as a crafter would to be able to craft the mats,this would take a lot of tries to be able to achieve it once then master it with stats.

 

 

Originally posted by ZombieKen

As an MMO player, I do my own thing off in my own little corner of the universe.  So I don't really know what's going on in the big picture.

 

Here's a list of game elements that I've seen or heard of (most of them old).

 

In todays market, which of these are important (trending, popular, etc)?  Which of these are now unpopular or less popular than before?

 

1. Exploration Discovery :  Entering into the game world with no idea what's out there, then manually traveling (exploring) regions, locations, and local details in search of peril and reward for the fun of doing so.Of course everyone likes discovery,my only problem is handing out free xp for it.

2. XP Grind:  Going into a heavily populated area of monsters / wild-life / mobs that are relatively unchallenging in combat, and repeatedly killing as a mechanism to gain XP, and coin, body part, and random drops.

Xp IF it pertains to your skill as say a Warrior,SHOUDL be a grind.Just like anything in life you do not become exponentially better in a matter of one day,everything takes time to master and some people NEVER master their skill,yet we don't try to mimic that in our games.

3. Task-style Questing:  The process of completing menial tasks for NPCs for XP reward along with minimally significant coin, material, gear, etc. reward.  Thinly veiled in storyline text, but storyline is not a significant element in such questing.This again i have no problem with questing,just the part of giving xp for it.XP has ONLY been serving one person,to give an indication of your class skill,so why the heck is questing making you a more skillful Warrior?

4. Storyline-style Questing:  Interactive novel style progression, where NPCs provide tasks that are strongly related to storyline, and completion of such tasks advances storyline (often displayed as cut-scenes), and drives character progression.We called this missions in FFXI and i have no problem with story telling quests.This again should NOT give xp,it is merely an adventure to unlock the story and have some fun,it is not a design to raise your skill as a Warrior.

5. Random PK encounters:  Discovery, grind, and either style questing is made more exciting and unpredictable by the presence of Player-Characters (factionless or opposing faction) who have intent of killing (PK) your character.Serves no purpose in the mmorpg ,other than to be disruptive,so why woudl a develoepr incorporate a disruptive idea with no recourse or equality in a game?Example a level 50 can just go around killing a level 5 with no recourse would be totally dumb as in real life he would be jailed or maybe even killed,beheaded,depending where you live.

6. Guild Castle Fortress Attack and Defense:  Large guilds form, claim territory (real world or instanced), and use member resources to finance building of a castle or fortress.  Other guilds come in and try to destroy the castle/fortress for the fun of it, perhaps with the intent of gaining reward (progression, materials, wealth, etc).Not a bad concept however ALWAYS one super cheap,so imo why bother?You don't actually destroy the guild,you stand out in the front on the open grass and just spam each other,terrible crap design.There is the odd game that might have you attack the actual walls but likely does anyone actually enter and fight inside.ROM had one the better setups but because of cash shop was a p2w .

7. Support characters:  The process of playing a character that provides support services (buffs, crafting, enchanting, transportation, etc) for other player-characters, for the fun of interaction with others.Nothing worng with this idea however devs are getting lazier as are players,now wanting all those same servies on EVERY player and including instant travel options.

8. Roleplay:  Similar to support character, however can be a character of any function (combat, crafting, village idiot, etc.) where the players gameplay revolves around interaction with other players as opposed to being solely motivated by progression.I have no problem here either,a very good concept in general.This is one area i would actually like to see a developer handout Role play xp and some way to reinforce it.It would be tough to pull off and i would expect it done cheap and lazy like most aspects in games are done,but still would be cool.

Thgere is actually tons of important aspects missing,sadly most can only relate to a few games.We still do not have an ECO system and should be imo the FIRST idea designed for a game.We still lack player>player combat interaction,almost everything is done SOLO.Still waiting for the first AAA game where EVERYTHING is crafted,no starting weapon,no buiildings,however the NPC's are also forging into the game,i guess similar to a AOE "Age of Emnpires" type game would be cool.

 

 

...

 

TL/DR;  What is hot (and not hot) in todays market?

 

Thanks for looking.  I appreciate the help.

 

 

There is not one Triple A game on the horizon and as far as i know,not even one just getting started,so sadly we are 5-10 years from a Triple A mmorpg.

The reason is "trends" and right now the trend is to go cheap with some gimmick while cutting tons of corners in game design.There are games that claim crafting,but it is done badly or again real cheap.It should be easy for any gamer to realize what took no effort at all to implement.We should ALL realize by now that almost 100% of game environments are all auto generated,so don't think that took them any effort at all,besides making the assets.

Next a game often talked about,did absolutely nothing,generated an empty world,Paid for a voxel farm license and decided they could make money from it right away by selling it as Landmark.So this is the type of robbery and lack of effort devs are looking for to rip us off.Then if some very naive people refused to believe it,H1Z1 release should have really sunk home as a terribly lazy release effort and asked almost 30 bucks to play it  lol.

I cannot even predict who will attempt the next triple A mmorpg,i do know a few who could pull it off but they are not into rpg's so the future does not look bright,unless you like Moba's and cheap games that look like some teenagers made them with their allowance.

Originally posted by Howbadisbad

Almost every MMO has 'end game PVP'

You should really be more specific

This would explain why almost every game is crap.There is such an easy rush to end game levels with no other focus or gaming quality that devs are just saying "here you hit max level,we have flagged you for pvp" pfftt.These games should put a flag up .."Look at how much work we put into this game,we are able to flag players for pvp...lol".

If you feel the NEED to play these shallow games,i would say look for one that has pvp intervals,it is more likely to be a fair pvp fight than end game where some players may already be loaded with superior gear.There are a few out there,i know Aeria has 1-2 games that have pvp at intervals like 15/30/50 or something like that.I have seen them out there,i just don't remeber the names of them all because imo ANY game that pretends to be a rpg,will have crap pvp,not worth my time.

There has only been one good one in the last 15 years,FFXI and even that game went south.Tons and tons of linear questing games we definitely don't need another game of chasing yellow markers and every player following the same path.

An online mmorpg is meant to accomplish two things,to present an online world that interacts with ALL players,NOT instances.It is also designed to create YOUR OWN role playing path,not one laid out by following yellow markers over npc heads.That nonsense becomes a game of unlocking yellow markers and NOT Role playing,quest driven xp games are imo the ANTI mmorpg.

So we see tons of hand holding,tons of mechanics togain levels EASILY ,making them meaningless.SO the whole focus of this genre has been pvp and end game,neither of which have anything to do with MMO or RPG,sad lazy ass noob designs.We have so many of these,they might as well all be made in Asian on a printing press,just add in a different title name.

How long to wait?Wow a VERY long time since Square has proven it no longer wants to follow the path of vanilla FFXI.You might think ok,it's been 15 years,maybe someone is DUE to pop out with a solid in depth non linear game,i highly doubt as all i see  is cheaper and cheaper games ,like Moba's,card games,cheap browser games,early access,zombie susrvival,Kerbal Space program type projects,just a lot of crap,NOBODY is aiming for Triple A development.

There is a billion zombie survival games out there,no need to pay licensing fees when you can just jump on the wagon and make yet another.It has really died out now,i wonder what movie or tv show is going to inspire the next round of cheap games.
Originally posted by Howbadisbad

They don't go into detail about cheating bans because that would help the people who make the cheats in the long run by letting them know what triggered the detection.

LOL now you sound like the guy who wrote the response  /sigh.

Saying you caught someone for aimbotting or warping does NOT give away HOW or the specifics used in determining it.That is the problem i have,the support  guy made it sound like if he tells you were warping ,it will give away their detection lol.

I have some news for this support guy,if they think he was really cheating,which they do,he knows EXACTLY WHAT he was caught for,so how is that for giving away detection?

Btw i just been trying to contact support for last 2 months,they don't have anything,you have to use the online FAQ version of support,so imo NO SUPPORT.I have never seen a phone number to call them.I cancelled my last SOE subscription account and will not give them another dime.I refunded H1Z1 back when it released,their team is just real bad..Russel Peters ,somebody gonna get a hurt real type of BAD.

Here my final say QUIT SUPPORTING SOE/DBG they went from what i called the best support team in the industry 5 years ago,to now one of the worst.

I don't like the term end-game at all,it bothers me like all the kids tossing around the term TROLL or l33t or hardcore gamer.

What should begin at level, 1 is YOUR adventure that YOU decide.What we have seen is nothing of the sort it is always a linear path of meaningless quests,well more like chasing yellow markers over npc heads than anything EPIC.It has definitely NOT been YOUR adventure.

 

 

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