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Originally posted by Grailer You won't get to 50 until near the end of the second play through. Because they are exactly what they set out be. They aren't a perpetual work in progress like MMOs are which often are never a complete game experience.
Oh and golden key codes will ruin the fun of finding good loot. Enjoy.
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Describe your dream-MMO with one picture
The Pub at MMORPG.COM « General Discussion 5/20/13 7:00:48 PM
In other words, more epic than possible. |
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Ingredients to a successful mmorpg:
The Pub at MMORPG.COM « General Discussion 5/20/13 6:28:40 PM
I thought project management, stable funding, and being very good at identifing your audience were the ingredients to a successful MMORPG.
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I don't know why but the article reads like:
Hey, I'm innocent! You still have your game of "levels". It only isn't the one with a giant number over your head. :p If you want players to get past the concept of levels = content then make levels not define content. I don't judge a game by it's levels at all. I judge what happens in between them. The levels should build on it making it more enjoyable. Otherwise it is a shallow game with levels. In the general sense I feel most MMOs that stick to the traditional model but have a few "twists" are still doomed. Only way out is for some very different and unique concepts. Traditional character levels are ridiculously overused. Currently I'm obsessed with the game Don't Starve as I shove any F2P MMO available to the side to play this. There are no levels. The learned experience you gain goes to further improving your chances of survival. That is the experience that actually feels more rewarding than any DING or stat distribution. So like I said, MMOs are often too ordinary and the best way to get out of this rut is make something very different. Something that requires a lot of learning as if it were a completely different game. Maybe even a very different character level system. |
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Do you read quest text or just click accept?
The Pub at MMORPG.COM « General Discussion 5/15/13 4:02:28 PM
I'll read the first 10 or so quests and if it isn't interesting or concise then I will probably skip the majority of the rest of them. Once you've read some fantasy quest text, you've read them all and generally is a waste of time. I have to absolutely love the game lore to go out of my way to read it. Example-Skyrim I've read a lot of the various books in the game before building a library for them. Often quest text are uninteresting because of the format. NPC: BLAHBLAHBLAHYAMMERYAMMERYAMMER PC:ok... ok.. ok... Give me the job. But when it is a conversation with multiple dialog choices (Neocron) or even fully voiced (SWTOR) I'm more likely to read/listen to it all...well atleast the first time through. |
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Do Sandboxes Overwhelm You With Choices?
The Pub at MMORPG.COM « General Discussion 5/10/13 1:10:16 PM
I'm going to have to go ahead and agree that the "Do sandboxes overwhelm you with choices?" question is wrong, also that the majority are saying No reinforces this. The journalist used the question with examples that don't support it. Gltich, being too foreign of a concept, has nothing to do with a sandbox with too many choices but more so a lack of direction. And Skyrim, "someone quit because he'd finished the main questline and thought it was over", also has nothing to do with sandbox or choices. If the opening question was, "Does a lack of direction push you away from sandboxes?" would have been a little better.
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Aiming on a target to heal can be frusterating but there is some pride to be had if you are really skilled at this. It is good when you don't need to constantly be healing and a soft lock-on to targets is nice to have. Select to heal can be fun as a main healer with various types of heals or with only few heals mixed with attacks or other abilities. The first is better for faster paced combat and the other for slower
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What's with the "I hope this game fails" crowd?
The Pub at MMORPG.COM « General Discussion 5/06/13 5:17:55 PM
Originally posted by Lord.Bachus This. It is a disappointing thing to see fellow gamers do. |
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The concept sounds pretty good and promising on it's own but I don't know how well it work in an MMO. Does it even need to be "massive"? You create all of your 18 creatures from the start? That sounds like a lot of work to set up for a new player. I'd imaging a new player start with 3-6 standard creature types and is at little risk of loosing them until the player gets used to how the game works first. Then as they continue to play the warband size will increase and they can aquire/loose more. 18 creatures and each can have weapons and armor? Sounds like a lot to manage. I'd think 8-12 would be plenty if you are going to have to equip them too. Once you get so many creatures you simply won't care if you loose them. With so many of them they will be viewed as disposable cards instead of 'your' creatures. Maybe that is what you are reaching for, I do not know.
I like that you atleast have essences that can change your strategy some. I just hope you can have enough variety in tactics or playstyles. "Here's my tank cards and here's my damage dealer cards" would be very boring. What I love about TCGs is that the cards have not just the special atributes (protector, frenzy, flanking) but that they have unique effects which you can identify to the card by name. And such effects like: +10 defense for each enemy exceeding your creatures, +20 attack for each 10 points of damage, If damage was recieve when attacking -10 defence but if recieved when defending +30 attack, and so on, they need to be created and tailored to that creature. I know most players won't be able to or want to come up with such interesting effects. I also think letting all of your players make your (and their own) content will result in less interesting content. Definately need to have atleast 50 creatures premade or have a lot of templates to work from. |
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Do Sandboxes Overwhelm You With Choices?
The Pub at MMORPG.COM « General Discussion 5/04/13 11:59:14 AM
Originally posted by Axehilt If you count the mods, which is more player authorship that usual (a lot more than other games with mods), then you have clearly defined Skyrim as both themepark and sandbox. The dev tools being outside of the game instead of inside but result it greater freedom of artistic expression. Words fail, especially the word sandbox. Time to start using freedombox... |
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Do Sandboxes Overwhelm You With Choices?
The Pub at MMORPG.COM « General Discussion 5/03/13 3:21:29 PM
Often, no, because the choices presented are clear enough that I can understand what they mean and if it is something I would enjoy. However, sometimes such choices have no clear presentation nor a tutorial or willing player to guide me. If I have to go too far out of my way to learn what they mean then the game isn't doing a very good job with those choices. There isn't such a thing as too many choices for me but too many bad choices can be viewed as very few good choices. Still though, deciding on a choice that I both like and that works more effectively in a playstyle or is less ideal to present a greater challenge, is it own meta game. Such an example would be the opportunity to create your own character build when choosing from a large list of skills. If 20% of the skills are broken and 60% are clearly not as good as the rest would be a bad use of adding more choices. But that is getting a bit off topic... |
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PlanetSide 2: Largest Game Update Since Launch Deployed
News & Features Discussion « General Discussion 5/02/13 6:13:42 PM
Haven't played in a while but really really want to get back into this game and with each big update it is kind of hard to not to. Did anyone know that they added the virtual training sim area to test all the new weapons? And coming soon is outfit progression and another map? Can't wait.
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State of the industry: Buy full B2P MMO for price of one subscription from year ago.
The Pub at MMORPG.COM « General Discussion 5/01/13 1:06:35 PM
IMO it is a good thing. Fewer MMOs are shutting down. It shows that developers are more willing to change to survive than to try and fail with their restricted decisions. |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/01/13 12:43:20 PM
Originally posted by Popori Probably because I started by using a non-F2P example to make a different point in a F2P thread. You just can'T get away from all these F2P threads. |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/01/13 11:39:40 AM
Originally posted by nariusseldon What if I play for grouping, pvp, and the community? It could be imporant in that regard. Yes, I always need to start at atleast the average even if merely play for fun. |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/01/13 11:20:51 AM
Mtibbs1989, we aren't on the same page. You: "You can never can be better than the big spender" Me: "You are never even be at the average because of not spending more" |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/01/13 11:04:47 AM
Originally posted by Mtibbs1989 No, really? Of course there can aways be someone that is better. I'm not talking about that,[mod edit] |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/01/13 10:48:05 AM
Originally posted by Mtibbs1989 You are completely avoiding that if it is the norm, ie. nearly everyone but not you has the advantage, then you are at a disadvantage most of the time. Not talking about "winning". Not talking about "enjoying". |
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"Free to play" really just means "we're not going to tell you how much we intend to make you pay or how you'll be crippled if you don't."
The Pub at MMORPG.COM « General Discussion 5/01/13 10:39:49 AM
Originally posted by Disdena Is it? (It is a bit different when talking about MMOs where you/your character is compared to others.) Just wait til the alternate way becomes the norm. How many people that play EVE have two or more accounts so they can run more profitable operations solo? Well, most people I know do. So if I don't then I am crippled and unable to make enough credits so effortlessly to buy PLEX. My income gets crippled for not paying more. No F2P but still an advantage can be bought. |
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F2P is making more than TWICE as much money as P2P in the US
The Pub at MMORPG.COM « General Discussion 4/30/13 6:52:25 PM
Considering the fact that F2P's biggest funders are the whales that dump a lot more cash than time into the games, it isn't surprising. How much of that money is recycled into making more cash shop stuff compared to improving the rest of the game? |
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