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All Posts by mmoguy43

All Posts by mmoguy43

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2321 posts found
I see they still have a few bugs to work out but it's a great video.
A Medium-Close distance is usually the most natural way to play in 3rd person. Zoomed far out is mostly useful when you need a tactical viewpoint.
Every F2P Dev probably should at least have an economist consultant on speed dial.

I fully support guilds that only select others of similar interests...


But alas, it's another one of those threads with the OP enforcing a disagreeably negative opinion on others and leaves.

In the first year everyone knew Landmark wouldn't grow enough to be more than a voxel builder's sandbox. The weak reaction to the combat update sort of guaranteed that there wouldn't be enough of a 'game' to be played and EQN was going to be that game.

IMO the Landmark community doesn't get enough credit for the amazing things they have and continue to build. They have created far more than DGC could ever have. But now I question if there will be enough interest for the community to build the rest of EQN's voxel content.

Originally posted by grimal
Originally posted by mmoguy43
In the year 2015, journalists get paid to write "I quit" articles.

I think it's more that this website is losing popularity and relevance.  More and more people are flocking to Reddit.  I know I am.  Fast loading times, cross-platform apps to easily and quickly read messages....MMORPG better start catching up before they become obsolete.  Have you tried navigating this website on a mobile phone recently?  It's a headache.  It defaults to mobile view and 75% of the time when I click full website view, it ignores my request.  Not to mention the excessive load times.

Good idea. Have a link?

It's also terrible to view on tablets. An update to the forums and maybe the whole website was supposed to happen. I guess not.

In the year 2015, journalists get paid to write "I quit" articles.

Here is another good video overview that is a bit longer but contains a lot of the newest info and gameplay videos.

Originally posted by Torval
Originally posted by mmoguy43
Originally posted by GolbezTheLion

That didn't take long.

Also, none of the mod makers were actually making any cash, they were being "paid" in steam wallet credit. The only people who would have actually profited from this little endeavor would have been Valve and Bethesda.

Where did you hear they paid in steam credit? I'm fairly certain it said in the faq they would pay to your bank account the month after.

The amount of outright lies and misinformation spread in this thread and by protesters in general has been astounding. They couldn't get their way on truth or by allowing others to game as they wish so they lied and waged a propaganda war.

They'll lose in the end though. There are people willing to pay for good mods. A better system will evolve. There is money to be made.

I see what you mean but its coming from posters(like the OP) with a record of the same types of posts.

This vocal minority aside, I think the majority of people do want an option for a quality selection of mods at a cost. This first implementation failed. It doesn't mean it couldn't be done well and done right by the community but it's going to take a lot more effort to have a good system in place for this to happen.

If only a handful of mods can make 10k in a few days, think about how much a large list of the highest quality mods could make.

I have no problem with a future where DLC is something modders make and can earn a profit from.

News Flash: They Really Don't!
Originally posted by GolbezTheLion

That didn't take long.

Also, none of the mod makers were actually making any cash, they were being "paid" in steam wallet credit. The only people who would have actually profited from this little endeavor would have been Valve and Bethesda.

Where did you hear they paid in steam credit? I'm fairly certain it said in the faq they would pay to your bank account the month after. that it is this bad, can it get any worse?


/crawls under rock

It appears Value decided not to have paid workshop mods after all. It has been taken down, mods removed and refunded.


Removing Payment Feature From Skyrim Workshop

We're going to remove the payment feature from the Skyrim workshop. For anyone who spent money on a mod, we'll be refunding you the complete amount. We talked to the team at Bethesda and they agree. 

We've done this because it's clear we didn't understand exactly what we were doing. We've been shipping many features over the years aimed at allowing community creators to receive a share of the rewards, and in the past, they've been received well. It's obvious now that this case is different. 

To help you understand why we thought this was a good idea, our main goals were to allow mod makers the opportunity to work on their mods full time if they wanted to, and to encourage developers to provide better support to their mod communities. We thought this would result in better mods for everyone, both free & paid. We wanted more great mods becoming great products, like Dota, Counter-strike, DayZ, and Killing Floor, and we wanted that to happen organically for any mod maker who wanted to take a shot at it. 

But we underestimated the differences between our previously successful revenue sharing models, and the addition of paid mods to Skyrim's workshop. We understand our own game's communities pretty well, but stepping into an established, years old modding community in Skyrim was probably not the right place to start iterating. We think this made us miss the mark pretty badly, even though we believe there's a useful feature somewhere here. 

Now that you've backed a dump truck of feedback onto our inboxes, we'll be chewing through that, but if you have any further thoughts let us know.


Valve and Bethesda could have saved a lot of heart ache had they started an open discussion with their mod community and put this through a test phase. Sadly, I doubt that would ever happen.

I could be speaking on deaf ears here but maybe it is actually ZeniMax, the parent publisher, that wants to monetize the mods. Crazy thought I know.

Good post, Brabbit.

2 also give up your rights on your content to Valve..

This is really serious. I don't know of any non-dev made content revenue partnership set up this way. DBG doesn't take your rights away from your own content. Its disturbing Valve does AND takes a larger cut. Make a new weapon model for Skyrim work$hop? It's legally not yours anymore.


5 Support is a big issue.

Actually there is a consequence. Mods would have to be run as a continued service and keeping it updated means keeping money trickling in. People that did buy it and suddenly the mod doesn't work anymore will be reviewing and warning everyone not to buy it. It wouldn't stop that broken mod from selling but it would dampen it.


Another thing to note is how their reviewing system works. If you buy the mod you can review it. There will be a lack of reviews on a lot of potentially bad or never updated mods. All those first time purchases aren't going to be good.

Originally posted by Axehilt

If people want to charge for their mods, that's great!  They deserve to be able to sell their work.

If Valve wants to take a cut for facilitating it, that's great!  As the marketplace, they deserve that.

But Apple and Google take 30% in their respective app stores.  So if it's true that Steam is taking a 75% cut, that's not great.  Seems quite brutal to mod makers.


I doubt many will take up modding for a measly 25%. That is much too low. All of this is only somewhat rewarding to existing or soon to be finish Skyrim mods. Also with all the free and possibly better mods out there this won't bring much profit in to anyone.


I got onboard with Landmark playerstudio and even at 40% is was barely worth it. The life to date sales for the items have only been a few hundred at most. The guy that pretty much domiated the market reported that over the quarter he only made about 500 but in the process spent well over 200 in listing fees and I'm sure it took hundreds of hours of time to make all that stuff. Shortly after, he quit. But also take into consideration that from the beginning SOE was reluctant to share the sales data because they have been very low.

back OT:

As a donation system, sure it's nice to allow players to chip in for creator content. Any more than that, as in, modders treating this as a side job won't work for the majority as long as Valve remains this greedy. Maybe this is just Value testing the system and will make chances based on the outcome of phase1:Skyrim.

I think it is OK in its alpha state. You would probably have more fun sticking to watching videos of people playing (lot of funny ones out there) and waiting until closer to beta.
Yeah, its like after the KS gets funded *poof* all that disappears and you never really know where it goes. You'd think by now some developers would try to get more trust by outlining where all that money is going. For stretch goals it is a bit more clear but sometimes the amount doesn't match what the cost of what is added.
I feel really dumb for making that post now...
Originally posted by JamesP

Yes it was from January... But Yesterday's release IS far more advanced... And yeah I wish I had seen much of that $90k considering GM has basically been my life for the last 3 years... But sadly I've hardly seen any of it.

Originally posted by JamesP


And something else for the record I am Volunteer... I have Seen VERY little of the KickStarter money. I am working on GM Full Time Volunteer because I believe in the Game and Vision we are trying to build and I believe in our Community and all of our KickStarter backers and I WANT more then anything to give them the game they deserve and bought into. 


You've spent 3 years developing a game for someone and you haven't received nearly any pay for it?

James, Leave. Working like that for that long isn't living. And for what? Some obligation to backers? That is on whoever started GM. The person that was supposed to be running GM as a profitable business. But it isn't.

I have nothing against you, GM, or anyone associated with GM. It just sounds like a bad situation and are being taken advantage of. I have been in a situation like that before and there was never going to be a stage where it was finished and I'd see any return on my effort. The best thing to do is take your experience learned from Unity and join a development team that Will be Profitable.

Please don't take this the wrong way. Just think about your exit strategy. Every Developer needs one.

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