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Originally posted by marcust I second that. |
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General: U.S. Gamers Spent $3.8bil on MMOs in '09
News Discussion « General Discussion 3/12/10 12:05:27 AM
What happened to the Asian-Pacific population? I missed this article a few days back. Eh, life on lifes terms. But going over it it gives a good perspective on the US Domestic market. It also gave good insight into the UK market and PARTS of the EU. I was really hoping to see Asia. It also didn't specify how it got that information. I would love to get my hands on a copy of the report itself. |
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Good journalism Jon. What I came away with was some simple math. (EVE + FPS) x (F2P + MMO) = BP Am I in the right neck of the "woods" here? |
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General: Five Things the Warhammer 40K MMO Needs to Get Right
News Discussion « General Discussion 3/08/10 11:45:09 AM
If someone has the ability to just jump into a predator and start blasting away will drive me nuts. It has to have a progression factor, but I do agree that these vehicles should be part of the game. So should the myriad of spacecraft and interplanetary travel. But what about ingame economy? |
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Originally posted by Einherjar_LC
Same here.
Got a friend a key the day they gave them away. It took her one day to call me back and say that she loved it and will be subbing past her initial 30 days.
What zombehs? I play FE also, I want to kill some zombeeee's! |
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Was a great time for me! I logged on to check some mail, read a blog and BAM! There was the free CLIENT key for Fallen Earth. I haven't played the game since bleeding beta stage so I logged onto my account, used the key and downloaded the game for FREE. F..R...E.....E..... Free is for me and anytime I can get something free, its a good time. I checked the keys no later than two and a half hours later and they were goners. They gave me a free (30 diggery days of free playtime) month for a trial and I can play FE for a month and then log out, cancel my account if I want to. Risk FREE! Isn't FFXIII console only? So I would have to buy a PS3 or XBAWX to play it. Then drop $60+ for the (linear game) disk. Ok, lets recap: FREE > cost Thanks. |
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Ok, Good post and I will try to field these questions in order. 1) Yes, I would accept a higher monthly fee for a game. I have incidentally payed higher than the traditional $15 fee a few times. Whether it be from a cash shop or monthly fee plus some services, I rarely just pay $15 a month for the entire lifespan of my relationship to the game. If you factor in buying expansions for certain games (wow) it averages out to more than 15 bucks. But not many look at it that way. 2) Yes, I would and normally do. I rarely feel the pinch of lack of content. Granted, if I started playing a game with NO CONTENT such as been the case with Mortal Online, it would bore me. But if I liked the game itself I would give the devs a chance to "gel" I understand there are many challenges of being a new mmorpg developer. Not everyone is going to be 100%, 100% of the time. I'm willing to overlook some things, and some things I just won't. Lack of customer service is one of the BIG dealbreakers for me. 3) Yes, as I stated above I would give them time to grow into lets say a "CCP". Most times I just tend to sit back and wait to see how they handle the growth process, making changes to the game as they go along. Sometimes I don't watch the game as much as the company. For example: Funcom. They have some such a long way and made such strides to improve AoC. I do not like AoC, its not the game I like to play. But it doesn't mean I didn't like Anarchy or I'm not going to play Secret World. I am pulling for them because I have seen a great effort from them in improvements. They have a good grasp on community matters and good customer service. I can see that over the years working in the industry they have "gelled" but haven't seen the success that some other co's have had. So to sum this all up. If The Secret World was released, hypothetically it was a sandbox game with a realistic economy. It had EVE's time based skillpoint system or Darkfalls repetitive use skill system. It had all the things I want in an MMO, because the list is longer and getting longer every day. I would pay WELL OVER 15 smackaroos to play it and have the ultimate MMO experience "FOR ME". I know I'm long winded, but it was a topic that stirred some thought. |
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Originally posted by Kyleran I agree with you Kyle. And I think I know that $8,000 player. We had a knight in our guild named Azurans and he spend an unGodly amount of money on his gear. He was the #1 tank on the server with the most HP. Crazy. If your a RoM vet like I am you probably know the bag/bank mechanic they used to make you buy daimonds. That was the biggest turnoff to me. When I have to spend over $12 bucks a month just to keep my space open then its not worth it, nor is it free to play anymore. I was thinking about a new approach that these F2P developers can take. Hold a Closed and Open beta as free to play. Make all the cash shop items avail in the beta and make them all cosmetic. So upon release there is no surprises. On release charge beta players $9.95 for the client and newer players $14.95 for the client. Yep, just 15 bucks. Then the monthly fee would be another 9.95 a month and just sell cosmetic items through the item shop. THATS IT, just cosmetic items. I'm sure paying 9.95 monthly when most games charge 14.95 as the norm will encourage people to spend that extra $5. They feel as if they are saving. No gimmicks, no BS, all honest and upfront. Here's the catch: It will have to be a darn good game. If its good and cheaper than average no telling how many people will sign up. PS. I am a MMOG snob. You will never catch me playing farmville, fishville or any of that farcebook carp. Real MMORPG ONRY thanks! |
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Originally posted by r3zs1ckn3ss No Secret World? Nevermind, Its slated for 2012. Stupid me. |
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Allods Online: Item Mall Opened, Prices Stir Uproar
News Discussion « General Discussion 2/20/10 2:45:10 PM
Originally posted by Magnum2103
Perfumes last 30 minutes, not 10 hours. That's why it's $13.50 for 10 hours. Oh thats terrible! That explains the problem. Thank you so much for clearing that up for me. |
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Allods Online: Item Mall Opened, Prices Stir Uproar
News Discussion « General Discussion 2/20/10 11:36:13 AM
HOLD ON! I looked at the perfumes. I saw that a stack of 20 was $13.50 So that would make it .78 cents each for 1 perfume that gave you 10 hours of raid time. That would break it down to .075 cents and hour. Unless you die and then the buff goes away? Maybe not, because I play a If it wasn't something that you lost upon death its worth it then. Can someone clarify if it disappears after death? |
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Cash shop is open and Gpotato has just showed... *Updated*
General Discussion « Allods Online 2/19/10 11:06:52 AM
Point of clarity on perfumes. A stack of 20 perfumes for $13.50, not 1 for $13.50. Finding this out made me feel a little better about it. |
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Cash shop is open and Gpotato has just showed... *Updated*
General Discussion « Allods Online 2/19/10 10:40:13 AM
Originally posted by vmoped Your right but also take it in consideration they are Walmart is making a bundle on low prices because they pay almost nothing for it being made in China.
Keep in mind too that gpotato spends no more than their operating costs to make any of the CS items. Their value is purely subjective and involve a controlled overhead. Therefore they have even more 'wiggle' room with regards to cost. Cheers! So they are making a bundle off of players by charging a high markup. Thats so nice of them. I realize that it cost them millions to make this game and they didn't make a dime off of the box sales since their wasn't any. So having an overpriced cash shop is their way of repatriating some of their expenses? |
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Cash shop is open and Gpotato has just showed... *Updated*
General Discussion « Allods Online 2/19/10 10:23:11 AM
Originally posted by vmoped
Walmart has proven that lower pricing with a slimmer profit will generate more net profit than higher pricing with a larger profit due to the variance in sales volume. IE more sales at lower profit tends to generate more revenue. $20 to increase your carry capacity by 6 per toon is a bit ridiculous imo, and many others on their official boards. Especially considering the amount of garbage you are required to carry in the game in order to complete quests and advance. We dont mind spending money for ingame items. We just dont want to be fleeced in the pricing. Cheers! Your right but also take it in consideration they are Walmart is making a bundle on low prices because they pay almost nothing for it being made in China. |
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Dude, I can't wait to see what they have planned for this game.
Good interview! |
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Originally posted by Sovrath
It's not really an official launch. Besides, it's not the first time a game went live and there were issues. It seems this is just what happens when a popular game starts up. In any case, I'm spamming the play button and it keeps flipping me off. go figure. True, I was just being obnoxious. |
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stellar launch...just stellar. |
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Webb, I understand your frustration with metacritic and it I am a user of the service. Although, I don't follow it to the letter of the law. I do use it as a guideline useful to gather information from various sources. One thing I did look at is the user reviews that seem to vary wildly. If you take a look at champions online it swings between 8's and 3's, there is even a 0 in there. Out of 176 user votes it scored a 6.3. Granted, not every game is for everyone. But if you put your ear to the ground you can usually get a vibe from the community about mmo's. Sometimes just good ole viral marketing is the best way to get a feel to what the community thinks. I read forums, nurmerous blogs and listen to some podcasts to get a feel for the overall vibe. And from what I gather about champs online is true. It's really not that great of a game. It might be the end all, be all for some players but not the overall. I also believe in the increasing law of averages, if someone likes something they will tell one. If they hate it they tell 10, that 10 try it and tell 100. It works against most MMO's except for Darkfall. It has had so much negative press that it makes it interesting. INB4: any talk of sheep or lemmings, let me tell you. I usually will try it out for myself, even if it gets bad reviews. If I want to play it, I play it. If it stinks I tell someone and keep it moving. The problem in comparing that to lets say World of Warcraft: wrath expansion. They are rating an endgame focused expansion to a brand new game at level 1. This runs into the starter area problem as you said in your post. Could they rate Champions endgame content. No, because Champions was notoriously lacking in endgame content. So you really can't compare. At the end of the day, I don't think metacritic is the law. But it does keep many game publshers/designers honest. For how many years have we put down cold hard cash hoping for the daimond, only to find coal in our stockings. We just don't want to get duped anymore and if this means that game companies have to be wary of the almight meta, then that might make them more apt to make a better game. In that case everyone wins. |
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The Secret World: Interview with Ragnar Tørnquist
News Discussion « General Discussion 2/15/10 2:21:38 PM
Originally posted by jiveturkey12 me too |
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