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All Posts by Nellus

All Posts by Nellus

7 Pages 1 2 3 4 5 6 7 »
133 posts found
Originally posted by Nightbringe1
Quantity is not equal to quality. While Quality may be subjective, there are two facts that are not.
  1. Older games never had population crashes: they may have experienced slowly declining populations as the games aged, but baring a radical change to the core game (SWG), none have ever had a population crash.
  2. Newer games routinely have a population crash 2-3 months after launch as they fail to engage the players.

Your second point isn't fact, due to adding "as they fail to engage the players" - unless boredom has been proven as the sole contributing factor. Content locusts are certainly engaged for a short period of time. Others move when their guild/group moves, others due to the "grass is always greener" idea, etc.

It's important to note that quantity could potentially have a large part. One could easily argue the lack of choice is what kept players in older games, and the current plethora of options is what keeps people jumping around.

I'm not up for doing any research or polling, so I won't attempt to prove that point. Plus I'm not getting paid. Still, it should be fairly logical that perceived "quality" and having more options BOTH impact the length of time players stay in one game.

Originally posted by Kaladin
So you would dislike something simply because it is popular?  Like fans of certain bands who say "they got too big, so I no longer like them".  I don't understand the problem with bigger if the vision of a particular game remains the same.  Granted, it is more difficult to do the bigger a game gets.

I'm not sure I'll be replying to what gave you that impression, but the answer to your question is no. Just because the MMO industry is bigger now doesn't make it worse, I was pointing out the quantity of titles, overall players, and variation doesn't necessarily make it better. Not knocking the OP, but the question - if it was question - is rather vague. If personal enjoyment is the only qualifying factor the answers are all subjective. The good news? That means everyone can be right.

Originally posted by BadSpock

... let's see.

More players playing than ever? Check.

More games available than ever? Check.

More variety in setting and style? Check.

More options in payment model? Check.

More platforms to choose to play MMOs on? Check.


Yup, sounds terrible.

That actually does sound terrible to me. If you exclude the payment model point then each can be taken as quantity over quality. I'm not saying that's true when comparing the games now to those a decade (or so) ago, simply that's how I read the post. Truthfully I think there are several good games out there, and if they were our only options - much like the late 90's/early 2000's - it wouldn't seem like the genre had changed much.

As for payment model.. I don't care. Charge me $15/month or $50/month, charge for cash shops I'll never even look at, require a pint of blood per three months played. Whatever. If I enjoy the game I would do any of those. Actually, I'm down for a blood + Cash shop model. Hardcore.

Both pictures are completely unappealing to me.
Originally posted by Dracogeek
Most people haven't heard of it, let alone played it...Wish would be the game I'd resurrect.

WISH for me as well, but we may also have to reverse time for me to enjoy it as much as I did then. It never had it's day, and it'd be nice to see it released.

One of the better posts I've seen on this site. A statement of the (fairly) obvious? Yes, but that doesn't lessen it in any way.

I have nothing to add. It's just nice to decide to post in a thread simply because it's good, rather than declining to post because it's no use debating anything with people who aren't interested in the opinions of others.

The zombie population is set to increase in the next week or two, for those who are bored by the current number. Which should be everyone. Took a bit longer than I thought it would, but they were clear from the start (from what I read) that things were going to begin on super easy mode to address other needs first. 

I never have. If WISH had released, a decade ago (or so?) I would have either switched shifts to get launch day off.. or specifically asked my boss to schedule me two days off back to back, rather than Wednesday/Sunday (at the time) which were my regular off days.

I've been making my own schedule for seven years, and have the flexibility to "work from home" some days. That helps keep my number at "0".

Originally posted by Enbysra

And I would like to just point out here... When posters such as Axehilt (and a few others) and Myself are coming to agreements on a subject such as this... It becomes time to pay attention to what WE are stating. As WE usually disagree in damn nearly every single aspect of MMORPG subjects, particularly when it comes to designing and features needed in MMORPGs. 

When two people who normally disagree happen to agree on a subject that means they warrant the attention of others? Interesting. Illogical, but interesting.

I'm glad I saw this, even though I usually skip right over your posts. Once you play the insider "I know things. I can't tell you these things, or how I know these things, or verify that I'm a person that may know these things.. but take my word for it!" card on a board.. yeah, credibility is gone. Most people who saw that have already written you off. 

I disagree with having mounts in cash shops. Pets that do no damage or clothing? Doesn't bother me. In fact, it helps me filter out people I have no interest in helping or grouping with. In PVP it helps me identify targets for slaughter. Those neon pants you're wearing may just get you killed..
Originally posted by waynejr2
Originally posted by paulytheb
Originally posted by sunandshadow
OP, have you ever watched the anime Angelic Layer?

No. I don't really get into anime. I'm in my 40's. I guess some older folks might like anime, but I can't imagine it is real common.


Older folks?  I thought it was the  young kids who read anime! :P

It is. That's what he was saying. Age as a reason for not liking it, noting there are probably people his age or older that do. Outliers to a generally accurate age-based stereotype.

Originally posted by General-Zod
Originally posted by Ehliya
Originally posted by Nellus
A commercial starring Kate Upton.


You must mean Kate Mulgrew.   This game needs moar Flemeth.

I vote Kate Bosworth for Flemeth.

My actual "Kate" preference would be Kate Mara. For anything, really. Not an attractiveness thing, I just find her awesome in general. Which is odd, since I can't stand the NY Giants. (Sports on a MMO board, flame me.) - she would make a great Everquest elf, though.

Just answering the OP's question..

When I was a hardcore gamer who played on a desktop I hated tab targeting. Now I'm semi-casual (with spans of hardcore) and I play on an old laptop which seems to run games that should turn it into a flaming mass of plastic. At this point.. tab targeting is nothing more than a shortcut to make things easier, and I'm cool with it or without it.

Honestly, every aspect of a game doesn't have to be molded to my specific preference in order for me to get behind it and enjoy it. Combat mechanics neither help or hurt a game in terms of appealing to me. Give me a solid game that feels a bit old school and doesn't hold my hand, and I couldn't care less how you handle combat. It could be Dragon Warrior style, with just a picture of the mob. I really don't care.

A commercial starring Kate Upton.
Had to stop reading after the OP stated the sale of SOE must mean the IP isn't worth much. There's just no point trying to reason with someone who draws a conclusion to support his point of view. Always better to craft an opinion around conclusions, rather than vice versa.
Originally posted by DMKano

When other game companies went through this (like Trion did back in 2013) - the entire exec staff + CEO were replaced

I am pretty surprised that the same thing wasn't done here honestly 

So my conclusion is that some of the higher ups here have golden parachute clauses preventing them from being replaced for some time (like 6-12 months) - but IMO the change up top is inevitable, maybe they haven't found the replacement yet.

This discounts the possibility that CN was sold on SOE after talking to someone high on the food chain. Perhaps said person had grown tired of answering to Sony overlords. Sometimes people make a deal with the devil to get some unfettered control, fully understanding overhead must be slashed initially.

Not saying this happened, or that CN is the devil.. but most people seem to think the second thing already. 

I've killed ~70 zombies if I had to guess, and 3 deer. I've seen far more zombies, too. But I do agree there need to be more, especially in formerly populated areas. Hell, I'd love to see a section basically walled off with zombies. We need more things like that to keep PVP from being 99% Kill On Sight, and get players to actually attempt to work together.
Originally posted by DAS1337

To answer the OP, currently, you make a name and get a generic avatar.  You have no control over gender, skin color, hair, build, etc.  I see no reason why the game can't have a moderate character builder.  I don't mean slides galore, but some options would be nice.  I'd have to imagine that this will get addressed at some points.  I haven't read anything on it yet though.

Mostly guessing here, but I think the lack of a creator right now has more to do with the priority of female character models (which aren't complete yet) than it does with the priority of the creator itself. Would make sense to wait on releasing one until gender becomes an option.

Hating the 10% bonuses with sub, but glad it isn't F2P.

I'd actually been considering playing lately but bought another game instead. I'm glad I didn't renew and jump back in. Not necessarily because I never will, but because there's no reason to do it now rather than a couple months from now.

According to the patch notes they squashed one of the exploits. Still one or two floating around it would appear.

I won't say the duping isn't important, but.. I don't seem to care as much about it here. Partially because it's alpha, and partially because once those players do die we're square again.

Once we're further in I'd like to see a point given to PvE gameplay. I haven't done a lot of PVP - waiting for a few issues to be cleared up - but given they only put in PVE servers because they felt they had to.. I'm worried that choice will come with no real goals. Survive, kill some zombies.. that's it. You reach a point (fairly quickly) where death isn't much of a threat in this game as it stands. But hey, alpha - so I have hope.

Edit: "Path notes" is not a thing. Damn typos.

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