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All Posts by Bama1267

All Posts by Bama1267

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General Discussion « TERA
2/11/12 10:46:29 AM
Originally posted by Jesterftk
Originally posted by Dameonk
Originally posted by Jesterftk

@fony OKAY this didnt happen realy did it ?!?!

The minute i would see a LINE infornt of a mob i would just jump in and try to get a 1st shot at it. Holy shit i would NEVER wait in a freaking LINE in a game for a quest mob *smack head* this screen must have been posed.

...

My wife just droped laughing at this Pic, realy so hillarious to wait in a line for Veken.

/sigh

If you form a group everyone gets credit for killing quest mobs in TERA.

The picture and your comment both are a disappointing reminder of the current attitude of MMO gamers.  While the picture is going to one extreme of the solo-MMO gamer (so set in their ways they would rather wait in a line than group with other people);  your statement goes to the other extreme, the douchebag solo-gamer who doesn't take any other player's time into consideration and is all about finishing their own quest as quickly as possible because MMO-god forbid you actually stop to help another player.  That would cost you precious minutes in your race to max level.

I can only guess you never played EQ.


btw i am pretty much the best beta tester that you can get, show me some shiny new mmo and i will try to break it in the worst way possible. gernal rule of thumb : People do not what they SHOULD do but what they CAN do.

Based on what you have written, you probably aren't. Just on what you wrote ...you would be the type of gamer to keep anything like that to yourself to use once the game hit release.

Originally posted by xxcomaxx

This game is undeniably broken, meaningless and garbage after hitting 50. The so called PvP planet "Illum" is broken and is constantly being exploited by both factions farming each other for valor in the center of the map on a daily basis. Now to top it all off, they've just announced a nerf to "Battlemaster" gear so that it's (and quote) "not very far off from the normal level 50 gear." lol ... This game is a complete and total failure, and in my opinion isn't ever going to be much of anything.

I'm sure they'll most likely maintain a 300-400k pop for awhile, merely due to the Star Wars fanatics and WoW-rejects but seriously, if you're expecting anything fun out of this game after reaching level 50 then don't waste your time.

In regard to the 1.7 million subs. I'll say this. First off, it was 1.7 million subs on Dec. 31st. Which means that's how many people were playing "BEFORE" the pay period started after the "free month." EA is full of shit, and the next quarters ratings will prove that.

<<>> Also, our guild did a server wide calculation just last week. We all logged in, flew to every planet on the server and recorded the number of players and these numbers were this past Friday at 7:00pm PST. Total number of players at that time was 422 Imperial and 311 Republic, and for the record, our server read "Moderate" on the server list. 3 hours later, at 10:00pm PST we did it again. Below are the numbers.

Conclusion anyone?

733 total players at peak times = Moderate

583 total players at 10:00pm PST = Light

What's considered "Heavy?" By these numbers it would be somewhere between 950-1100 total players. That's spread out amongst 2 factions and 12 planets. 42% of those numbers were in Imperial and Republic Fleets alone. So where does that leave the 12 planets? 200-400 people divided by 12? ....

So my question is, if SWTOR has 1.7 MILLION subs. Where the "EFF" are they at? I'll tell you, they've all either quit or they are just logging in now to complete daily's/weeklys and logging back out. Why? Because there's nothing else for them to do, and from the looks of it, there never will be.

 Me and my fiance felt the same way after getting to 50. The storyline was very enjoyable, other than that I was bored or pissed off after hitting 50. 2 cancellations

Originally posted by jackman1118

Confession: I like swtor's carrot on the stick (if that disqualifies me from liking this game too then so be it)

 

But without pvp gear, what keeps me pvping in guild wars 2?

Not sure how GW2 will do it, but back in the day ...... meaningful objectives and winning used to be a novel way of keeping people interested. Today obviously winning a WZ or BG means jack and hence the carrot on a stick crap thats much easier to design.

 I knew this game wasnt goign to be much different than WoW , so I kept my expectations low. The storyline is really fun ...enjoyed it a ton. Took my time getting to 50 ...then wish I never had. I know the game wasnt made for pvp ... but I thought It would at least be fun ...Illum is a joke, the WZ's at 50 are a joke and I didnt think this would be the game that did it, but I'm done with theme parks ...

 I don't know how it took so long but I just don't get how people actually love the end game carrot on a stick BS that this genre has become. These MMO's used to be so much more and how I ever got sucked in to playing this shit type of system is beyond me ...

SWG and EQ2 to some extent. Shortly after release and seeing the success of WoW, EQ2 eased up on the difficulty of leveling.

Originally posted by 4bsolute

You never bite the hand that feeds you.

Go on insulting tanks and healers in your current MMO, and I can guarantee you, you will have a bad, bad time.

But one have to figure out for himself, isnt it so...

Very true. However, how does this relate to the current discussion?

 Higher death penalty only makes players take less chances. More or less death penalty, If you use the same dumb tactics in either, you are either losing gear or running back to your corpse repeatedly ...who does that? In either , you still have to adjust or keep dieing ...

bumps

Originally posted by HofmeisterM

Really? WoW Clone? Did anyone every think of how stupid that is? WoW was not the first to do the 'typical' mmorpg layout. There were a few games that were successful that came before it., aka Everquest for example. Man people are so dumb.

WoW made mmorpgs massively popular and accessable. Tons of MMORPGS have came out since WoW more or less cloned because of it's success hence the WoW term. Most people are highly aware WoW wasnt the first made or even teh first to create it's current style ....FFS

Originally posted by Fadedbomb

As a long standing player of MMORPG's, and a veteran of the "Overhyped MMO" era. I can honestly say that SWTOR is just another over-hyped singleplayer StarWars game with COOP elements.

 

Game is ACTUALLY a 6.4

 Strange, Ive been able to do missions with other people in every zone I've been in. I've even seen other people in my zone running around doing missions with others as well. After , I went to the city where I saw a bunch of people using the galactic exchange. Once I was done listing my things to sell, I took a speeder over to the spaceport and went to the Imperial Fleet where ...you guessed it ... I saw a TON of more people. From there I went up to do a flashpoint where several people were standingaround waiting to do the same thing. We hooked up and "coop"d a flashpoint. After I was done, I went back to my single player game and hunted holocrons with friends ....

Perhaps it is legit. But from my experience It is highly doubtful. Not to mention, most big time companies do nto explain why you were banned in the first place ...they send you a generic mail saying you violated policy so and so and enjoy your ban!

Originally posted by noxiel

Hope to get a days extension to my subscription.

I'm tired of defending TOR when this is the second time they mess up.

First with the suspense over the pre-launch time and day.

Now a 6hrs turned to 8hrs server maint.

Try to get to their forums sory no can't. If can no can't post.

There are small things that helps quell the frustration but Bio and EA don't want to help on that.

I'm tired of defending the game when they don't organize themselves and don't comunicate to their gamers.

What is the trouble of saying, "sory we had an unexpected problem, triying to solve it ASP"

"We are eating at this moment come back at _:_ _ "

C'mon how difficult it is to just say Sory (this happened)

Keep it up and this game will be out as good as it came

 Really? This wouldnt be the first game to run into downtiem that took longer than it was supposed to espcially  just after a launch. Facebook had a status update about the longer than expected downtime. Im sure the forums did as well, If you could get on there. But meh, If your going to complain about that , there is probably nto much I can say ...

Originally posted by Gylfi
Originally posted by Sikhander
What you are saying is that you have a preference for sand-box type MMOs? I respect that. However, it does not make SWtoR less of an MMO. It just makes it an MMO that you do not have a preference for. When it comes to SWtoR, what I do like is the abundance of group quests from very early on. WoW does not dare them anymore since they would...force people to collaborate!

abundance??? in Beta i got to Coruscant by myself, did all side-quests, read everything. What abundance of group?

I'm just saying that to call TOR an MMO, and a good one, is like saying that pizza is good because it tastes like hot dog.

Again ...that makes absolutely no sense. You should quit with analogy's.

Originally posted by Gylfi
Originally posted by Bama1267
Originally posted by Gylfi
Originally posted by Bama1267
Originally posted by Gylfi
Originally posted by Sikhander
Originally posted by Gylfi

i think most of the people will play it solo. And even those who don't, most of their /played IS solo.

Majority wins. TOR is not actually a  MMO, it's a MMO only on papers.

 

However, you are pointing out the reason for WoW's success - that you can play it as a solo game with a chat room and AH. Personally, I do not like that but it is obvious that it qualifies as a key success factor for an MMO today.

Yep, doesn't that proove that the genre is sick? Because it's turning single player, instead of embracing absolute virtuality?

doesn't the presence of instanced spaces and other "symptoms" proove that the actual MMO parts are disappearing more and more?

I mean how can you tell that a game which best parts are infact single player-related SIGNIFY the HEALTH of the genre that's based on being massively online?

I love virtual worlds just as much as the next guy but these games arent designed for you or me, they are designed for masses and I'm not pissed, It's jsut a different game for people with different tastes.

that's fair but it's like saying "this bird is a great bird because it walks well", not because it can fly.

That sounds fancy but No, Not really. There are different types of games ...and not all birds fly. You are going stricly on what your definition of an MMO should be and unfortuantely for us, most do not agree anymore nor is it the true defintion of what an MMO is.

I see what you mean, but i can respect others' definitions until they are in EVIDENT contradiction with terms. Sooner or later you must face facts. TOR has an entertaining story but its multiplayer aspects are rarified. This is true with most themeparks and TOR took the genre to its culminating point.

You are clinging on a few aspects that still make it massive multiplayer but it's a fact that those aspects are scarce. You are asking me to respect people's delusive subjectivity, but you're not respecting empyrical facts.

 I'm not asking you to respect anything, your opinion is your own. Im telling you that it IS an MMO regardless of what you say. You can crusade as much as you want about certain aspects that are not in the game, but you flat out say it is NOT an MMO, you are dead wrong ...because that is yor OWN definition of an MMO and not what an MMO truely is. As much as you want to dress it up with fancy words or a fancy quote does not change that FACT that it IS an MMO. The rest of the game and it's aspects however is highly debatable up to and including how good the game really is.

Originally posted by Gylfi
Originally posted by Bama1267
Originally posted by Gylfi
Originally posted by Sikhander
Originally posted by Gylfi

i think most of the people will play it solo. And even those who don't, most of their /played IS solo.

Majority wins. TOR is not actually a  MMO, it's a MMO only on papers.

 

However, you are pointing out the reason for WoW's success - that you can play it as a solo game with a chat room and AH. Personally, I do not like that but it is obvious that it qualifies as a key success factor for an MMO today.

Yep, doesn't that proove that the genre is sick? Because it's turning single player, instead of embracing absolute virtuality?

doesn't the presence of instanced spaces and other "symptoms" proove that the actual MMO parts are disappearing more and more?

I mean how can you tell that a game which best parts are infact single player-related SIGNIFY the HEALTH of the genre that's based on being massively online?

I love virtual worlds just as much as the next guy but these games arent designed for you or me, they are designed for masses and I'm not pissed, It's jsut a different game for people with different tastes.

that's fair but it's like saying "this bird is a great bird because it walks well", not because it can fly.

That sounds fancy but No, Not really. There are different types of games ...and not all birds fly. You are going stricly on what your definition of an MMO should be and unfortuantely for us, most do not agree anymore nor is it the true defintion of what an MMO is.

Originally posted by Gylfi
Originally posted by Sikhander
Originally posted by Gylfi

i think most of the people will play it solo. And even those who don't, most of their /played IS solo.

Majority wins. TOR is not actually a  MMO, it's a MMO only on papers.

 

However, you are pointing out the reason for WoW's success - that you can play it as a solo game with a chat room and AH. Personally, I do not like that but it is obvious that it qualifies as a key success factor for an MMO today.

Yep, doesn't that proove that the genre is sick? Because it's turning single player, instead of embracing absolute virtuality?

doesn't the presence of instanced spaces and other "symptoms" proove that the actual MMO parts are disappearing more and more?

I mean how can you tell that a game which best parts are infact single player-related SIGNIFY the HEALTH of the genre that's based on being massively online?

I love virtual worlds just as much as the next guy but these games arent designed for you or me, they are designed for masses and I'm not pissed, It's jsut a different game for people with different tastes.

Originally posted by Terranah

I found two annoying bugs.  

 

First one...when you get stuck and you go to the support page and hit unstick...it didn't work.  I was stuck and hit it like 5 times.  It would be great to have a suicide option.  My character appeared to be running all the time so I couldn't use skills.  Logged off/on, quit the game and came back.  Finally when I restarted my game I was still in the hole but atleast I was running continually and i was able to hearth to a settlement.

 

Solution:  better unstick key or give me the ability to atleast kill myself so I can hearth back to whereever.

 

Problem 2...the guild members page is not working correctly.  Guild members will be on but are not being displayed.  Others in the guild are also seeing this.  For example, we are talking to the guild leader, but she is not showing up as on.  One day there were five people on and no one was showing up online.

 

Problem 3...sell back feature.  This isn't really a bug, but when you get lag and you click to buy something and nothing happens...so you click it again and next thing you know you have 2 of something.  Another problem a lot of people are having is when you go to preview something...log of people accidentally buying it instead.  This isn't so much a bug as a bad design issue.  There's a post several pages long where people have made this mistake.

 

They made a lot of money already.  Where's the money going?  Where are the gms when there is a problem.  Customer support seems to be lacking.  

 

Is Bioware the new SOE?

As long as I log into teh game tomorrow adn the combat system is the same, they have nothing on SOE.

Originally posted by Gylfi
Originally posted by Bama1267
Originally posted by xion12121

          But it is not an mmo its more of a single player RPG with some chat thrown in.

If you do't like it, fine . But just because you are playing it solo when it can be played with people doesnt make it any less of an MMO. That statement was ludicrous at best.

i think most of the people will play it solo. And even those who don't, most of their /played IS solo.

Majority wins. TOR is not actually a  MMO, it's a MMO only on papers.

 That isnt even an opinion because It is a fact that TOR is an MMO. I get that you don't like the game , but don't try to call an apple an orange. Do people play it solo ...sure. Do they have to? No. Ive solo'd in plenty of MMO's and can do so all the way to end game If I so chose to. Could It have elements of the game like you mentioned in other posts that encourage community and grouping, like politics etc etc? Sure IT could, but just because It doesnt have them does not make it any less of an MMO ... but rather just something you do not like.

/bumps

Originally posted by xion12121

          But it is not an mmo its more of a single player RPG with some chat thrown in.

If you do't like it, fine . But just because you are playing it solo when it can be played with people doesnt make it any less of an MMO. That statement was ludicrous at best.

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