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MMORPG.com Discussion Forums

All Posts by Rajani_Isa

All Posts by Rajani_Isa

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9 posts found
Originally posted by peridyn


Hey, that's great! I wish I could play the game, but I, like several others, have been permanently banned after 6 years of play from all accounts for no reason, and no response for 10 days now. 

 

One bad thing about NCSoft's support system - it auto-closes tickets after three days as "resolved" - so you need to bug them every 2-3 days if you want it back. There is also a phone number you can call.

 

One note about the article - "zowies" are, specifically, the glowing mission objects in the regular zones - zone + glowie = zowie.

Originally posted by VirusDancer

 I still cannot make the character that I would like to make.  The costumes still have nothing to do with the character.

 
I don't see them ever making the costume affect your abilities - that would be ridiculously limiting, especially in a "Super Hero" MMO.
 And what is this character you wanted to make - why couldn't you make him?
Originally posted by Babylon9000

Not much point in trying to farm anymore.

Depends what you were farming for.

 

Tthe AE farm - namely the cherry-picked LT or Boss farm - IS gone, but the standard farm is still there.

 

Can't bridge like you used to anymore, but that really only matters to powerleveling type farmers.

Originally posted by Kelador

Normaly Double xp weekend is like every 6 months and well its not been that long since the last one.

 

Last one had some hardware issues, thus this "bonus" DXP weekend.


Originally posted by Axeion

um wasnt their a rumor of level increase or alt advance ssytem in going rouge?



 
As I recall, there has been no official announcement of any kind of AA system being in Going Rogue. Speculation, yes, because the main feature of Going Rogue (Side-switching) was in a marketing survey that also mentioned several things including a "10 universal enhancement system" that would (apparently) be done as an AA system.

Other than the initial jump to fifty, pretty much any talk of increasing the level cap from the devs has been of the "NO!" variety - for the kind of game City of is set up as, gear-less and without Fireball I, II, III, etc, it would cause more issues than it would solve, and most of what it would solve it wouldn't solve long.


Originally posted by Jammaslam

Im curious, how did i16 make AE harder to farm?   Cant a person just set the group size to 8 now, and alter the difficulty and not have to ask others to join?  Im not a farmer (or even playing the game at the moment) so would like to get the scoop.



 
They worked to get rid of the exploitative/abusive farming that could only happen in the AE - boss farms, etc (if your group is not set up to spawn all three basic categories of enemies, it takes a XP hit. Exception made for the "Named Boss" encounters.). It will also help prevent scenarios like the Comm officer or bubble farms.

If you run the mission like a standard dev mission (spawns the normal rankings, etc) nothing really changed, other than you can set it to spawn for more.

What a bunch of games do is have the first stage or two of "open" (non-selected) beta be for people who have pre-ordered, but it often doesn't last long. 

Originally posted by damian7

it's... interesting.

 

you're not going to be able to put a ton of story, variation (ambush, rescue, destructible object, etc) and customizable foes into a story and get much more than one mission into your arc.

 

it caps you off at like 100kb.  it looks like each customized mob takes 5 or 6% of that.  so, with a few customized mobs, a little bit of story, and a few variables -- you've used up your allocated space for the arc, on the first mish.

 

that hasn't stopped me from making the Old Lady Jenkins' Pies series however!

 

 

They cap it at 100-110k because of the amount of people in game. It adds up - however, using existing mobs takes almost no space (just text to call that mob) and you can still fit a lot in with a few custom creatures  (3/2/1/1 on minions/lts/bosses/elite or AV seems to work well for most) and there are tricks to minimize how much room (basically use custom creature groups for each arc so they have only the mobs you want) the custom npcs take up.

 

Memphis_Bill has a good series of tutorials/guides in the Players Guides section on the main boards.

P.S. the cyborg pack gives a power with a 5 min cd and i wouldnt even bother unless i planned to make an account full of brutes or tankers,

 

It's 10 second countdown (once you click and it starts, the power has already calculated to-hit and damage, so even if you die it goes off) and a 1 hour recharge.

 

Of course, with dual builds, you can make that more like a fifteen minute recharge.

 

And it's worth it unless your style is Super-Cautious-Slow-Safe - I've used it on my Mastermind, on Scrappers, Controllers, Blasters, Corrupters, etc. I hit it when it gets to the point I know I am going to die in a hit or two.

 

One thing though - once you use it, you cannot be targeted as your body has been "destroyed". This prevents trading, and most rezzes. However, Howling Twilight is non-targetd, and self-rezzes and awakens (gotta have it or enough other inspirations to make one first, though - no trading) work.

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