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All Posts by nate1980

All Posts by nate1980

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Originally posted by Torgrim

We have all seen the threads on how this game sucks or this game are the best since UO, and everything in the between.

We who have played MMOs for  10-15 years always have fond memories when we played in the "old" days and we are all looking for the next big thing that will take us back to that forgotten era, but when a new MMO comes along, we find faults in it.

So my question is this why are we and you never content with the MMOs that comes along every year? I mean for all you old farts next gen game should be in the holodeck but even then I doubt  you would find rest and a home, you will find something to complain about.

So why has it come to this?

 

 

I can't speak for other people, but I'm not looking for a game to take me back to how things were 12 years ago when I first started playing MMORPG's. Once upon a time, I did want that, but nowadays I don't have time for that. So what I'm looking for now in a MMORPG is casual friendliness while still offering depth in character customization, challenging group content, and a high level of polish. 

Games aren't releasing that way. They're either restrictive in some ways, is mostly a solo quest grind, or are a buggy mess.

I'll point to COH on what I'm looking for. COH had great customization, was well polished, and you could jump in and find a group to tackle some challenging content within minutes of logging in. DDO was the same way.

Originally posted by Derivative
Originally posted by nate1980

I think this is a great idea, and something like this is what I probably need for me to get back into the game. I never did lvl 60 or 70 raids, and it'd be cool to finally be able to participate in those raids at the level appropriate range. There are some things that are keeping me from taking the plunge though.

1. I'm in management and work wed-sat night-shift, around 11 hours a day. 2 hours of travel time as well. So I'm exhausted when I come home and won't play. So that leaves at MOST, Sunday, Monday, and Tuesday for playing. With that said, I also have a life and that life takes place on Sunday, Monday, and Tuesdays. For instance, every Tuesday night I play in a beer pong tourny at a local bar with some friends, so I couldn't raid that night. That leaves Sunday and Monday. Of course, on Sunday or Monday, I may want to spend time with family or other friends. In other words, I could play around 10 hours tops a week and those 5-10 hours would be on a Sunday or Monday. I seriously doubt I'll be able to keep up with levels, much less make the raids if they aren't on a Sunday or Monday, preferably Mondays. 

2. What days and times do you plan on raiding? Since the whole premise of your guild is to group up and raid together, it'd help to know before we waste our money and time on the game if we're even going to be able to participate in serious group content with the guild.

3. You already have 60+ members, but the raid content ranges from 10 man to 40 man, and that's not even at all level tiers. So how will you determine who gets to participate in the 10, 20,  and 40 man raids? Early in the thread, you more or less mentioned that if you give a clear and concise goal/direction for the guild, then the people who apply are assumed to be in align with those goals and direction. Working under that assumption, you're going to exclude and piss off anywhere from 50+ to 20+ members who want to raid with you, but will be unable to due to the size limits of raid parties. Once again, this is information that is needed before wasting time and money on a game.

So while you have a great idea, and I'd love to participate, reality is rearing it's ugly head and forcing me to use wisdom to determine if joining the game will be a waste of time or not, and only you can answer that since you're the one who will set the pace for leveling, raids, and pick who gets to raid and who doesn't.

Thanks for the kind words, Nate. On to your points.

 

1. I don't think I can really do much for you here, it seems like you have a chalk full schedule, with even the days your free your not *really* free, the best I could offer here, is there are 83 Re-Rollers thus far, maybe a few people would not be saved to run with you?

 

2. I haven't made a set raid schedule yet, mainly because we have a TON of Re-Rollers and if even HALF of these people commit to the Re-Roll we will be running AT LEAST 2 groups. As far as WoD raid schedules, I have not made this an item of interest yet mainly because we are a Re-Roll guild first and foremost for now, with many people joining to do Legacy raids, I don't want to have a "set" schedule for Legacy raids because they can be completed with a smaller than intended amount of people and if needed can be run by guild mates on off hours.

 

3. I believe I covered this in the 2nd point a bit. There will be multiple groups if and when it is needed. I have a couple of close friends in the guild that I know are competent enough to run a group of people through these raids and I also have a lot of people interested in Raid Leader positions in the guild, and this would basically be my test for these inquiries.

 

To end, you do have a VERY tight schedule, and I don't want to claim for a minute that I will be able to work around it and make things happen for you. However, I do intend to keep recruiting for the guild when we are at locked levels for Legacy raids, so you should have time to catch up and a constant influx of people to run the older content with, it just may require a little planning on your part.

I didn't use to think so, but 2 out of 7 days dedicated to a video game as an adult is still quite a commitment. However, I remember when I was in my 20's and could dedicate 8 hours a day everyday to a video game. I wish I had the time to do so again, because this idea sounds like a lot of fun. Hey, maybe I'll still resub at some point and just find a casual raiding guild. I've been a part of a few in the past. I LOVE group content. I began playing MMO's with DAoC and SWG. All I did was group and I'm displeased that the genre has changed so much. Thanks for answering my questions.

I think this is a great idea, and something like this is what I probably need for me to get back into the game. I never did lvl 60 or 70 raids, and it'd be cool to finally be able to participate in those raids at the level appropriate range. There are some things that are keeping me from taking the plunge though.

1. I'm in management and work wed-sat night-shift, around 11 hours a day. 2 hours of travel time as well. So I'm exhausted when I come home and won't play. So that leaves at MOST, Sunday, Monday, and Tuesday for playing. With that said, I also have a life and that life takes place on Sunday, Monday, and Tuesdays. For instance, every Tuesday night I play in a beer pong tourny at a local bar with some friends, so I couldn't raid that night. That leaves Sunday and Monday. Of course, on Sunday or Monday, I may want to spend time with family or other friends. In other words, I could play around 10 hours tops a week and those 5-10 hours would be on a Sunday or Monday. I seriously doubt I'll be able to keep up with levels, much less make the raids if they aren't on a Sunday or Monday, preferably Mondays. 

2. What days and times do you plan on raiding? Since the whole premise of your guild is to group up and raid together, it'd help to know before we waste our money and time on the game if we're even going to be able to participate in serious group content with the guild.

3. You already have 60+ members, but the raid content ranges from 10 man to 40 man, and that's not even at all level tiers. So how will you determine who gets to participate in the 10, 20,  and 40 man raids? Early in the thread, you more or less mentioned that if you give a clear and concise goal/direction for the guild, then the people who apply are assumed to be in align with those goals and direction. Working under that assumption, you're going to exclude and piss off anywhere from 50+ to 20+ members who want to raid with you, but will be unable to due to the size limits of raid parties. Once again, this is information that is needed before wasting time and money on a game.

So while you have a great idea, and I'd love to participate, reality is rearing it's ugly head and forcing me to use wisdom to determine if joining the game will be a waste of time or not, and only you can answer that since you're the one who will set the pace for leveling, raids, and pick who gets to raid and who doesn't.

The expansion setting doesn't appeal to me. I could care less about Orcs, except stabbing them. The cinematic was just about the Orcs. I'm a Human, NE, and BE kind of guy. Lore that concerns them is what interests me.

With that said, even if the expansion did appeal to me, I still couldn't play it. I resubscribed and bought the last two expansions, but because I'd have to regrind Outlands and Northrend, I kept quitting soon after. I can't stomach redoing the same string of solo quests that I've done before, but picking up where I left off on a max level character really isn't an option either for numerous reasons. 

 

What turns me off about this game is the restrictive class system. I like to play hybrid type characters, such as battlemages and paladins. If I can't do that in a game, I won't play it, because what I enjoy most is leveling up and developing a character. Maybe one day they'll chance that and I'll give the game a shot.

Thanks for the post! 

I read through it and I'm actually sad about it. For the past day I've been waiting for news on what they were going to change with the game, because I've been toying around with resubscribing to it. 

I had a few reasons for leaving. One had to do with the inability to create a fleshed out character due to the way the skills were made and the limited amount allowed on your hot bar. The spell animations also were not aesthetically pleasing, which is extremely important to me. The way my character looks, the skills he uses, and the way those skills look and the complexity allowed in developing my character is of utmost importance to me, just as is a reason to play in the game world is and a variety of activities. 

The last thing is the veteran ranks. I like the idea of veteran ranks, because I enjoyed similar systems in EQ2 and DAoC. The difference is that those games didn't force you to play through the enemy factions content to gain those ranks and hold cool content behind them, such as the Trials. I won't give Zenimax anymore of my money until they fix these issues for me. 

 

A similar thing happened to me. 

They charged me for my first month of subscription a few days ago, and then today they suspended my account due to exploitive behavior. I haven't played in over a week due to business, so there's no reason for it. I work at Amazon. If I told my employees to close an account due to suspicious activity without first performing an investigation and getting in touch with the customer, I'd probably lose a customer for life. You should always perform a seek-to-understand with a customer before suspending their account.

Needless to say, I submitted a ticket with their support team expressing my displeasure and then asking for a refund for the subscription I paid, and then telling them to keep my account closed due to their bad business practices.

After reading the OP I'd have to say that this game isn't for you. You basically have issues with most of the features in the game. I'd rather you save yourself the trouble, than to give you a guest pass, and then have you bash the game for all the features you just said you don't like.

I mean, multiple people are telling you the game is fun, but most of it is solo play, quest based, and action-based combat. There are mobs splattered everywhere that require at least 2 people to beat; there are Group +2 -+5 quests littered throughout the zone; there is 1 open world 20 man raid boss per zone (did my first at lvl 8); and there are adventures starting at lvl 15 and dungeons starting at lvl 20. 

If you have 1 - 3 people to play with, you could complete all the quests as a group and just kill the elite mobs that are sprinkled in each camp. BUT, you already said you don't like quest hub games, action combat games, and that you want to group level up to cap. 

This just isn't the game for you, and I say that with regret because I actually enjoy the game because it's difficult. BTW, my first MMO was DAoC. I remember the oldschool games and I happen to like Wildstar.

Originally posted by unclemo

I was never a Wow player; grew up with DAoC.  I thought I would love ESO due to the similarities with DAoC.  So far Wildstar is better in every way.

It's way polished and I'm having so much more fun than I did in ESO.

Worth a punt IMO if you liked WoW.

 

Same here. DAoC was my first MMO and then SWG. ESO was a mess, and I wasn't going to buy Wildstar due to the artistic direction the developers took. BUT...

I haven't had this much fun in a game since WoW WoTLK. 

OP,

Races - Plenty of races with a variety of aesthetic choices. All with rich history in the game world of Nexus.

Classes - Several classes, covering all major archetypes. Trinity based system, taking away the "can do more than one thing as each class" that WoW started doing after Wrath. You can customize your class by choosing skills from your Assault, Utility, and Support trees. You can buy all of the abilities from each one of those trees, but you can only slot 8 skills. You get Trait points to level up those skills to give them more damage and effects. You also get AMPs, which are akin to talent points. 

Gameworld - Although I didn't like the graphics style at first, because the rest of the game is well polished, it allowed me to get used to the graphics. The world (buildings, flora, sky, terrain etc.), much like WoW, is built with love. They pay attention to the details.

Quests - The quests are similar to WoTLK and beyond style quests. Some of the tasks aren't very deep, but you have a Regional Story, a Zone Story, and a World Story. Then you have the Path system. It's well done and keeps me engaged for hours at a time.

Group Content - Elite mobs roaming around even in the first zone, and world  bosses. I tackled my first world boss at level 8. The world boss I tackled is a 20 man raid boss. It took about 15-20 minutes to gather that many people, but due to the Scientist Path skill "group summon" we were on our way in short order. The fight was difficult and that was the first world boss, lol.

I haven't done any of the other group content, other that the Group 2 and Group 5 quests, so I'll let others explain that stuff.

All in all it's a well polished great game. Definitely surprised me. I thought ESO was going to be the game I'd play, but it turns out Wildstar gets my subscription for now.

I just bought the game a few hours ago and I cant even log in due to the last bullet point on the list. Already regretting buying so soon.
Ganked !!!!
General Discussion « ArcheAge
5/09/14 3:04:18 AM
Originally posted by cyberpunkhobo
Originally posted by Thodra
I do not understand why people enjoy something like that...

Imagine wandering across a vast, virtual terrain--enjoying the sights and sounds as you venture over hills and through forests--yet simultaneously fearing unexpected interaction with others at every turn. It's just a totally different experience when you play a game with an active, heightened sense of awareness as opposed to passively pressing buttons and watching otherwise meaningless stuff happen. One can argue that it's about immersion too, as much as it is about the adrenaline rush. It's not your character that gets ganked, it's you.

What the OP experienced was a thrill in his eyes, not a waste of time as others might surmise. But you're right, if he's found himself a pastime that can give him that rush then all the more power to him.

I've gotten that from PvE games too. When PvE encounters are hard enough, you tread carefully. Some single-player RPG's still offer this, whereas very few MMO games do. It's probably why dungeon crawling and raiding are what PvE players rush towards. It's the same kind of rush. 

Originally posted by Xion1985

I know that I've only played in one beta weekend, and I realize that an MMO shouldn't usually be judged by a short time investment.  Wildstar seems to have everything feature wise you would expect a modern mmo to have.  The world even seems to have some life to it.  However the entire time I played it this last weekend I just felt there was something missing, there was nothing really pulling me in to keep playing.  

It's obviously just my opinion, and maybe if I give it more time I will find my reason to keep logging on and give it the time an MMO needs in order to really sink it's teeth into you.  I'm just curious for those who really like Wildstar what is driving them to keep playing?  Or is my lack of initial interest has been a common theme?

An RPG is and RPG is an RPG, whether that be a MMORPG or a Single Player RPG. So most RPG's are going to be pretty similar, and once you've played the genre long enough, you need more than some cool features to suck you in. I've learned that the over-arching story and setting is what pulls a player in. Now not all stories and settings appeal to every person, just as not every fantasy lover will like all fantasy novels ever written.

If you're not being sucked into the game, the setting and/or story probably isn't your taste.

Yeah, I'm in the same boat as are many, hence why they've acknowledged the issue and said they're working on it. 

This is the first time I've played the game and I didn't expect to have a positive impression, yet after creating a character and playing for about 20 minutes, I was like "wow, this game is actually pretty cool and well polished," and the I disconnected. I've disconnected 4 times in the hour I've played the game. 

Before I disconnected the first time, I was actually impressed enough with the game to consider pre-ordering it. Now I'm probably going to wait until after launch when the reviews start pouring in before buying it, IF I buy it at all. Summer time is fast approaching, plus I still have a plethora of very good and highly rated single player RPG's to play.


Originally posted by Vapors








Originally posted by Golelorn







Just a very expensive, depthless solo game.








Too much time is spent running around doing pointless quest. No community whatsoever. 








This game will be f2p very shortly. Too much is lacking from this game. No viable way to level except the boring quest. No grouping. No socializing. 








Very fun?? Not even close. Its fun for about 40 hours. 















 








So 49 $ for a new released game (solo game) is expensive? There are games you play 9 hours story mode and they are over, where you pay 69$, thats expensive. Even though even 40 hours for 49$ is even over the average gametime of games in that price region.











 




 


I paid ~$70 for mine, because I bought the Imperial Edition. Now, $70 for the content released with the box is a fair deal, however, because it's a subscription based game and due to how long it takes to level in the game, plus my forced casual play and Zenimax's multiple per week downtimes, I won't complete the content in the box for 5-6 months. So instead of it being $70 for the content in the box, the game is now nearing $200 JUST to get through the content offered with the box. With the low amount of polish this game has, that's no where near worth it.


The scoring system if a bit off based. You're rating things based on a scale of 1-10, where 1 is terrible, 5 is average, and 10 is perfect. Yet you're giving scores in certain categories that are hardly believable. You gave polish a slightly above average score, I mean WTF?! You gave aesthetics a near perfect 9?! While I think the game looks good, it's no where near this generations graphics. I'm not going to tear down this review piece by piece, but wow, I need to stop reading these reviews. The scores are just worthless, even if the review itself has some merit. 


This review just sounds biased, not heavily biased, but biased towards positive. I prefer neutrality in the review. 


Originally posted by masterdtox
Originally posted by nate1980
Originally posted by masterdtox

i was saying this also when i hit vr1 and started the grind till i reached vr4 (10 days played time in game) and i could not take it anymore the insane boring grind and so i quit the game. I am glad i did, because i was just becoming a quest grind zombie..

I have posted at the official forums about the grind and at this forums and i can tell u players will flame u about it and say to u that this game is then not for u because quest grinding is so much fun ofc ><..

Further on u are right and i can truly say that it was a bad design decision from zanimax to make this such extreme grind and boring with no variation at all. Go do dungeon's people will say, go do pvp.. well all that won;t help and will be much much slower. Imo dungeons are only worth it the first time for the quest XP.

And those players that are VR10 MOST of them abused the bugged game mechanics, because who can blame them when zanimax is ok with that all. Players have been VR10 within the first week of the release how come i wonder....

And very very few players have actually reached it buy just doing the quest grind and having NO LIFE, else it is impossible to reach VR 10 within the first 3-4 weeks (for normal players that have RL), u must play like 15h a day to come close to that, if u play the honest way*, to reach it within that time period. But as i said many players just abused the game mechanics because it was kinda given to them by zanimax, and it just happened that those players where actively looking for the SHORT CUT and found it.

Now u know how they reached VR10 that fast it is having no life or abusing some game mechanics to reach vr10. Everyone that tells u it can be done a normal way within the given time example above, but then just playing like 3-6H a day is a F lier. 

 

You're just ranting right now about how some people took advantage of an exploit to reach VR10. It seems to me that if you're a fan of the game, then you need to trust Zenimax to bring justice to those people. Meanwhile, you should focus on yourself and your own enjoyment. I don't know why you need to rush to max level. 

Before you say you're not rushing to max level, let me put things in perspective for you. MMORPG's used to take months to years to reach max level. When you realize that MMORPG's are meant to be played for years, you stop feeling the need to reach VR10 ASAP, which means you don't feel like you need to quest everyday. You can PvP if that's your thing, or you could do whatever else there is to do while you have some free time. Only do some quests when you're in the mood to do them. 

My point is, if you're having fun doing whatever you're doing, then "when" you reach max level doesn't matter anymore, because the purpose of games is to have fun.

Let me put it to you another way. DAOC was my first MMORPG and I started playing that in 2002. It took me until 2005 to get my first lvl 50. That's not to say I was in the game every day, because back then I had military deployments, but anyways. I would try out and play many different classes, find groups and grind dungeons and mob camps in the world. I would play through the battlegrounds for a while, and continue my Epic quest lines. In other words, because I had fun just playing the game, I didn't care about reaching max level, because everything I could do at max level I could do at any level. I could PvP, do some public dungeons, quest, and explore the world at anytime. Most of the time though, I'd be grinding for hours with a group...laughing, talking, and having great times.

Let me put it this way this is not 1999 - 2004 anymore, a old XP grind model won't work anymore in 2014 or even way before that .. It is only for the very very extreme hardcore players. And as company u can not afford doing such insane decisions if u would like that many players experience your game and ENJOY it, what is the most important thing.

I can handle some grind but not at the scale within this game it is just to much and 90% will say this to u also..

You missed the point. 

My post isn't about the method used to reach max level. You're so focused on getting max level asap that you missed my point entirely in my post. My point is that once you STOP trying to reach max level, and instead just participate in the game activities that bring you enjoyment, then you'll be much happier. If you don't enjoy doing any of the games activities, then this game isn't meant for you, just as it isn't meant for me.

I ask you this, why are you playing ESO? Quests? PvP? Dungeons? Adventure Zones?

 

Originally posted by bcbully

Check the AMA on reddit they did today. It might make you feel better. It made me feel better about the exact same issue. In fact I made a thread about it on another forum.

 

They want people to have options and they are buffing vet XP in other areas. As soon as next patch, 1-2 weeks.

http://dulfy.net/2014/05/01/eso-may-1-reddit-ama-transcript/

I'm not speaking for myself, since I quit for other reasons, but it's probably too little too late.

Like almost every MMO developer since the genre has become saturated, Zenimax only gets one chance with most people. 

Their goal: To prove to the masses that their game was worth playing, worth the box price, and worth the subscription fee. Naturally, they wanted to retain as many players as possible after the first month.

Since Zenimax wants to retain their players, hense their business model, they should of aimed for a polished release. Instead of learning from the many companies that failed in this genre, Zenimax released their game too early. There were serious bugs, dupes, and design flaws that beta testers repeatedly reported and Zenimax ignored. 

So here we are. Zenimax has been playing "catch up" since headstart and the end of the first month is upon us. Will they succeed in retaining their customers or will they learn the hard way? I think the latter.

Originally posted by masterdtox

i was saying this also when i hit vr1 and started the grind till i reached vr4 (10 days played time in game) and i could not take it anymore the insane boring grind and so i quit the game. I am glad i did, because i was just becoming a quest grind zombie..

I have posted at the official forums about the grind and at this forums and i can tell u players will flame u about it and say to u that this game is then not for u because quest grinding is so much fun ofc ><..

Further on u are right and i can truly say that it was a bad design decision from zanimax to make this such extreme grind and boring with no variation at all. Go do dungeon's people will say, go do pvp.. well all that won;t help and will be much much slower. Imo dungeons are only worth it the first time for the quest XP.

And those players that are VR10 MOST of them abused the bugged game mechanics, because who can blame them when zanimax is ok with that all. Players have been VR10 within the first week of the release how come i wonder....

And very very few players have actually reached it buy just doing the quest grind and having NO LIFE, else it is impossible to reach VR 10 within the first 3-4 weeks (for normal players that have RL), u must play like 15h a day to come close to that, if u play the honest way*, to reach it within that time period. But as i said many players just abused the game mechanics because it was kinda given to them by zanimax, and it just happened that those players where actively looking for the SHORT CUT and found it.

Now u know how they reached VR10 that fast it is having no life or abusing some game mechanics to reach vr10. Everyone that tells u it can be done a normal way within the given time example above, but then just playing like 3-6H a day is a F lier. 

 

You're just ranting right now about how some people took advantage of an exploit to reach VR10. It seems to me that if you're a fan of the game, then you need to trust Zenimax to bring justice to those people. Meanwhile, you should focus on yourself and your own enjoyment. I don't know why you need to rush to max level. 

Before you say you're not rushing to max level, let me put things in perspective for you. MMORPG's used to take months to years to reach max level. When you realize that MMORPG's are meant to be played for years, you stop feeling the need to reach VR10 ASAP, which means you don't feel like you need to quest everyday. You can PvP if that's your thing, or you could do whatever else there is to do while you have some free time. Only do some quests when you're in the mood to do them. 

My point is, if you're having fun doing whatever you're doing, then "when" you reach max level doesn't matter anymore, because the purpose of games is to have fun.

Let me put it to you another way. DAOC was my first MMORPG and I started playing that in 2002. It took me until 2005 to get my first lvl 50. That's not to say I was in the game every day, because back then I had military deployments, but anyways. I would try out and play many different classes, find groups and grind dungeons and mob camps in the world. I would play through the battlegrounds for a while, and continue my Epic quest lines. In other words, because I had fun just playing the game, I didn't care about reaching max level, because everything I could do at max level I could do at any level. I could PvP, do some public dungeons, quest, and explore the world at anytime. Most of the time though, I'd be grinding for hours with a group...laughing, talking, and having great times.

Originally posted by Myria
Originally posted by Voqar

WildStar is a well executed WoW clone.

I honestly don't get how anyone could claim Wildstar is a WoW clone. I suppose there's a very, very, extremely vague similarity in the art style, but otherwise? They're not even remotely alike in actual gameplay.

 

Wildstar is a lot closer to a Ratchet and Clank clone -- high praise as far as I'm concerned -- than a Wow Clone, IMHO.

I'm pretty sure he doesn't mean that due to the art style. He's probably talking about the game-play. Meaning, you solo quest the majority of your leveling experience, with a smattering of dungeons, raiding at the end game, with instanced PvP. All things that WoW streamlined and made so popular that almost every MMORPG since WoW's released has copied. 

People say that in contrast to games that aren't quest-centric solo experiences to max level. Albeit the alternative used to be gathering a group and choosing somewhere to grind mobs for hours. Of course, exploring the world with said group usually preceded the hours long camping of mobs, but ultimately that was the end goal to maximize xp gain per hour.

Originally posted by drakaena

I will address character customization first. There is about as much in WS as there is in Rift - as in not much at all. Players see all these choices and think "cool, I can truly build a setup to suit my play-style". While true in theory it doesn't jive with end-game reality. Classes will be pigeonholed into pre-set builds with pre-determined rotations. WS is even more extreme than wow in this regard due to the limited action set. Classes will be forced to play a certain way depending on the boss fight. You will be expected to take X and Y build in Z dungeon because it is the optimal way in which to down said boss. If you don't, gtfo.
(Think TSW nightmare mode dungeons in which players need to switch builds from fight to fight in order to complete the dungeon.)


Paths and questing are just mind numbingly boring. I realize this opinion is subjective, but it seems to be the overwhelming opinion of the gaming community. So you kind of lost me after adding these two to the 'pros' list.

There's nothing stopping you from creating or finding a guild that doesn't require all of that from its members. I'm sure you're not the only one who feels that way, as I feel that way too. I'm sure there's at least 40 people that would love to raid without any character build restrictions. 

When I watched the game-play video in this thread, my thoughts were the same as yours towards questing. It just looks so similar to most MMORPG's post-WoW. Run around and grab quests, do quests, and then turn in quests. Rinse and repeat until you get a quest that leads you to the next area. I'd just rather play nothing at all than play a game where you spend your leveling experience doing that, especially when the art style is not to my taste, and the graphics are below par.

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