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All Posts by Stzza

All Posts by Stzza

2 Pages 1 2 »
23 posts found
Great post, and sadly this doesn't just apply to MMORPGs for me.  Most games do not really seem to care about immersion anymore.   It is not nostalgia.

The only reason they would have to make a "WoW 2" is to completely overhaul the aging engine of the entire game.   Entirely revamped world, characters, animations, etc.  

WoW has gone in cycles since WOTLK.  The population dwindles (In wow terms being 6 million ppl hah) they release the expansion and it explodes again. rinse repeat.  


I mean what else is there really to do unless they completely went in an entirely new direction with the Warcraft story and it would be on another world.  Which could and has been done in their expansions.

Originally posted by Bigdaddyx
Originally posted by Stzza

Officially put our guild to bed the other night for the time being.  Couldn't keep people interested to log in for raids.   Did all the attunements, fielding 40 ppl, having some success.  There is simply no point and at first it was fun, but got old insanely fast.   People stopped logging in.  Think we had around 60 active members out of 100+ on the roster, as well as 25 core ppl that have been gaming together for 10 years who all know each other.   We had 3 ppl log in over the past 2 weeks.  Lots of messages saying sub expires today etc etc.  I cant really say I blame them, I enjoyed the game for a while.

I mean what the hell are you supposed to do once you get past the raid wall it seems a lot of people hit.  Where the difficulty meets being to get 40 people into a raid.   I found myself logging in, doing dailies and standing around in Thayd in my gear.   Thats pretty much it.

Sadly days of 40 men dungeons are gone now. If they wasted so much resources at end game to appease  a minority and even that isn't working for them. they should honestly scrap the whole 40 men raid and dailies, i believe that majority of players are really exhausted by this kind of gameplay.

Couldn't agree more.  A lot of friends and guildies quitting said they would stick it out if 25 mans were an option.  Dailies are gross and lazy filler in my opinion.

Its struggling because its boring and recycled.  and my guild has been doing genesis for a while now.  People stopped logging in at all.  I had 5 other gms of other guilds losing ppl asking for a merge just to be able to make raid times. 

Itemization stinks, even the raid gear.

Nothing to do but stand around in Thayd

Doing things with random pugs usually results in failure.

Leveling an alt is like getting punched in the nuts over and over

Officially put our guild to bed the other night for the time being.  Couldn't keep people interested to log in for raids.   Did all the attunements, fielding 40 ppl, having some success.  There is simply no point and at first it was fun, but got old insanely fast.   People stopped logging in.  Think we had around 60 active members out of 100+ on the roster, as well as 25 core ppl that have been gaming together for 10 years who all know each other.   We had 3 ppl log in over the past 2 weeks.  Lots of messages saying sub expires today etc etc.  I cant really say I blame them, I enjoyed the game for a while.

I mean what the hell are you supposed to do once you get past the raid wall it seems a lot of people hit.  Where the difficulty meets being to get 40 people into a raid.   I found myself logging in, doing dailies and standing around in Thayd in my gear.   Thats pretty much it.

Spent a lot of time in the last few tests.  Cannot argue, the animations / abilities absolutely have to be addressed.  It feels very clunky and sometimes unresponsive. Almost like AoC when it launched though not as bad.  (I dunno what it is like now)

Bad story, uninteresting world

90% useless skills on every class. No room for creativity at all

My entire guild seems to have quit...hah

Lag, run the game easily, yet sometimes my character feels noticeably behind my keystrokes.  

UI still stinks, even with addons that take forever to set up. 

Lots of bugs / botters / etc

I do enjoy the difficulty, I know a lot of people do not.  The endgame stuff is indeed very challenging, but not very rewarding.  The top end gear really is not exciting at all.

I enjoyed WoW for years.  Few games I have played can say that.  While I doubt I will be returning to it even though I like the direction the story is going and the changes, I am very interested to see what the Undead will look like with the overhaul.  

Seriously one of my biggest gripes at release was that UD looked like marshmallow men crammed into armor.

That being said, the only thing that will ever destroy WoW is WoW 2. in my opinion.

Find it funny and kinda sad that the most fun I have had in gaming in the last 3 years are from games resembling ones I played when I was growing up.   The big titles with the high end engines just havn't done it for me lately.  

I loved WoW from 04-08.  Started going downhill for me after WoTLK.  It had a story I adored playing the RTS games growing up.  The questing and leveling 1-60 was long sure, but I had a lot of fun.  The servers felt like real communities. You knew the enemy and they knew you, and I made a lot of friends I still game with today during that time.

I hit 50 in WS.  I don't think I will last another few weeks.  Most of my friends have already dropped out.  The leveling is absolutely brutal unless you team up with people.  For the most part I wouold say the community on Widow is mostly positive and helpful.  However,  the story is terrible and feels more like filler.  I made the mistake of rolling an Esper, I had a lot of fun up to the 30's in beta. I wish I knew my only viable option would be healing at 50.

The thought of re rolling another character is not going to happen.  I cannot go through that process again.  Which is odd. A lot of MMOs I have played in the past I enjoyed starting fresh.

Not saying I havn't enjoyed WS at all, I just hit a wall or something where logging in already feels like a chore.

WoW had a great back story and lore for an MMORPG.  Most of the people who bought that game at release were fans of the series.  Leveling and questing, even though very long was fun for me.  I enjoyed seeing places I remembered from the RTS games growing up.  This was before the WoW Endgame craze, where people rush as fast as possible to farm purples.  And that Endgame madness has spread to every MMO ever since 2007.  The actual game itself is just filler.  And that's Wildstar.  I am 50, I am doing dungeons and what not, it is not that much fun even getting golds.  Its missing something or I am just getting older I dunno.

A lot of MMOs now do not care about creating an immersive world.  They know that the majority of people just want the endgame stuff.  So they do that.  The game starts at Endgame has become almost synonymous with MMOs.  And that is a shame.

Bad story

Tedious quests

Boring world, no synergy or feeling of being on multiple planets / continents.  Feels like just floating zones.

Dull classes / abilities / extreme cookie cutter for every class.  Do not roll an Esper unless you wanna heal. Fair warning.

Aiming system is cool.

enjoyed the combat system, felt responsive and like I was hitting something.  thats about it though.


Total fast travel hub world, feels too linear to be called an MMORPG

Uninterested quests

Mute community, or the usual overused insults.

Definately not the only one who feels this way about the genre right now man.   Theres about fifteen guys who I've been gaming with for the last ten years, mostly MMOs, and I don't think a single one of us is playing one right now.  The last one we all tried out was GW2.    I think we spent more time in Terraria than that.
Mechwarrior online is open beta and is pretty cool, if you can manage to stay interested and get enough creds to buy a decent Mech.  They are running a cadet bonus for your first 25 games atm so you can accumulate creds and xp like a premium member for a bit.  The trial mechs right now are weak, they change weekly though and the community is pushing for better builds for the trial mechs so people will stay interested.  Not an MMO but a decent time sink for me atm.
Originally posted by Iselin
Originally posted by nariusseldon
Originally posted by Iselin
Originally posted by nariusseldon
Originally posted by Gnarv
The question You all should be asking is how to make ways to avoid these apes, I realize I, making this claim, insult the spicies of apes, and for this I am truely sorry and apologize to all apes. I hold no grudge against apes. We do however need efficient tools to wrid our games of these aggressive primates once and for all. Only with the backing of the devs these lesser beings can be singled out and punished properly. I am tired of having to seek out my happy place while bending for the soap, turning the other cheek, or trying by acting kind to reinforce good behaviour. I believe it is time for using the axe, sticks are overrated.

Or you can just quit.

I hear that works in real life as well.

nah ... we are talking about games.

it is not that hard to hit the "quit" button when you have a bad group.

But even in games there are different levels of "quit." There is group quit, guild quit and game quit. Just like there is job quit, friend quit and life quit. And there's always the "why should I quit? you quit" option.

But back on topic... the group member kick option in WOW has been around for a long time. A couple of months back when I went back to WOW for a quick visit, I found that it's being used, in my own unscientific estimation, in about 50% of PUGs I was in... this is much more often than I remember. I've also seen the deliberate wipe followed by "hahahaha I wiped you!" used much more often than I remember... things are different.

That is because there are no consequences in games like that anymore for acting like a asshole.  Especially in a huge game like WoW you are playing with people on servers you probably never heard of.  Support tickets go unanswered for days or weeks.   If you randomly queue the chances of running into any of those people again are slim.  Players can just pay a bit and change their name, character, and server before anything could be done.  There have always been people like this, but the server knew about them and avoided them at all costs or did things to grief them back if the chance arose.  And finally there weren't millions of them! 

I watched my brother play PUGs in Pandaria and it was absolutely nauseating.  Everyone is an asshole, everyone is the greatest player ever not to mention that a 6 year old could play that game now, and as soon as its over everyone just leaves immediately.  It just seemed so shallow and not what I remember an MMO being.

WoW destroyed MMOs


Since 2007,  its all shit and catered to whining brats.


I miss when a game would actually launch, you buy it, you pay the 10-15 month and whoa there are updates.  This F2P, DLC etc nonsense is ridiculous and this whole thing now about paying to play Alphas and five different names for a beta is a joke.   Finish the game, release it, and stop nickle and diming the player base.   


Dont care if you disagree I don't know how if you've played MMO's since the late 90's and before you could even debate this.   The quality and substance of this genre is gone right now.


This model of game creates the massive anti social attitude that is in every game now,  its a race to the finish and fuck everyone else.  And than you click a button and your doing endgame dungeons.




regardless of all of this, the game that they are charging people money for, flat out sucks.


-"Combat" system is laughable

-Cannot swim!!!???  MMO's arnt supposed to be linear with no choice but to try and walk down the freeway if there is water anywhere.

-Small hills can kill you.

-Stamina runs out too quickly, most of my time was spent walking slower than a zombie to some place marked on my map.  There is nothing to explore, seems anything worth going to is labeled on the map.

-Sneaking is pointless, sense bars just move randomly

-Horribly rendered graphics and animations

-Microtransanctions in an Alpha that go away if you die! hah

Stay away from this piece of shit.

I could not agree more with this article.  I havnt played SWTOR for this very reason.  ALot of my buddies are playin it and they are all complaining about this very issue.  Getting to max level should BE the endgame of a just launched MMO.  Their should be entry level dungeons to get you ready for what will be coming up.   And if your saying getting to 60 is original WoW didnt take you long or wasnt somewhat challenging your full of shit.  Especially on a PvP server you could lose days of leveling because you were constantly fighting eachother.  Which was fucking awesome.


This is the bullshit bratty new MMO crowd that wants their purples now and doesnt wanna do anything to earn it.  And of course the devs will cater to them because they represent the vast majority of the player base and their sub fees.   What a shame.


thats all

They fixed what wasnt broken and made it suck, sooooo a new game

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