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All Posts by tom_gore

All Posts by tom_gore

56 Pages 1 2 3 4 5 6 7 » Last
1119 posts found
Now if we only could get more WwW maps. Wasn't the plan to make each of the borderlands different?
Originally posted by ShakyMo

I'm playing ps2, out of my guild of 50, we have 3 women.

A simmilar sized wow guild would probably have say 15 women.


 

Not a chance.

In LotrO, MAYBE, but probably not.

 

CCP has a way of making great visions and trailers...

 

... which they never realize.

At the same time, the sales of custom built gaming PCs and components continues to increase year after year. Might take a short dip when the new consoles come out, but probably will start increasing in a couple of years again.

All the declining PC sales tell us is that people are using alternate methods for their everyday surfing needs and office work. PC gaming is still growing and I don't think it's going away anytime soon.

 

Minecraft is a helluva lot more MMO than 90% of the lobby crap that's on this site. Just because you've never played Minecraft on a 500 player RPG server doesn't mean it's not capable of that.

 

Well this is one project I will not back up, because it's all talk and no show at this point. Having great ideas is good and all, but more important (and more difficult) is to have the team to make it happen.

 

Originally posted by ringdany

the whole exercise stinks of marketing glam. mark jacobs using his name and fast talking skills to scam off a whole lot of rich kids :(

 

i wud much prefer to put the money towards devs who are committed to less glam and glitz and more hard technical facts on what mkes a good game. 99% of what mark jacobs is talking about is non-essential to a great RvR PvP game, and this to me indicates he is saying all of it just to suck more money in.

I think MJ has a lot of good ideas. Unfortunately it seems they have jack to show about this project at this point. Execution is completely unknown as of yet.

That's the reason I'm not putting my money down unless they have something to show when the KS launches.

 

Originally posted by Hokibukisa

like its such a privilege to play an unfinished mmo.

Welcome to the 21st century.

 

Originally posted by taziar
You are assuming he is only creating the game for UO players.  There were NINE single player games in the Ultima series.  

Well if only he would be catering to either UO or the single player game fans. Instead, it seems to be some kind of hybrid with the boredom of MMOs and the social aspects of a facebook game.

 

For a game that's supposed to be around for years, it's always smarter to go for a strong, distinctive style than photorealism. "Realistic" graphics age much faster. Look at WoW. Lots of players criticized it's cartoony style, but let's be honest how many realistic looking games from 2005 still look good today?

First person and full world exploration?

Well this game might have some hope after all...

I guess this will be quite taxing on your hardware. Time to crank up the OC on my CPU and GPU...

Looks ok enough to me, although animations will decide a lot. Also, would like to see some shots with bright lighting on (with all the shadows and "blooms").

Originally posted by expresso
He's just going to launch some kickstarter compaign for some 'old school' MMO.

If he can bring Raph Koster onboard, I'm backing for sure, even if the game is about pink fluffy bunnies.

Originally posted by Icewhite
Originally posted by Sengi

@ icewhite, squeak69

The problem with the role-playing is also that the games do nothing to support it...any more

Sure, easier and cheaper to slap an "RP" tag on a PVE server, then proceed to ignore everything that happens on it.

Just part of the Wonder of Minimal Customer Experience Cost that is a modern MMO theory.

Or like GW2, don't even label servers as RP, because why split the community, right?

Originally posted by Squeak69
Originally posted by Icewhite
Originally posted by tom_gore

If you think about Ultima Online, it wasn't much of a chore to max out your character's skills and stats, but still people kept playing because there was so much to do and the game offered great tools for actual roleplaying. Making your own events, waging your own wars, building a village of player owned homes, etc.

All that has been reduced to level to max, raid for gear, wait for next content patch, rinse and repeat.

I used to tell people that roleplay was the secret to getting years out of a game, long after everyone else was bored and surfing the market again.

But--99% of the gaming world rejects roleplay. They outnumber me (at least) 99:1 now. My answer is not a valid answer for very many people. I get that.

Some large percentage (X) doesn't want to associate with other people, doesn't care about 'community' or any of the other things that we used to play games for. The min/maxer, two-percenter that we used to make fun of? Just about all there is in the market now.

I choose not to try point a gun at someone's head, "Play the way I say is Right (capital R)." If the industry finds it easier and cheaper to collect their dollars (as, apparently, it does) than mine...well, I'm told I post too much anyway.

i agree Roleplayning is what bring about longevity to MMOs and is often the most fun part of mMOs, but sadly most MMOs these days actually make it difficult to RP, and more often then not people dont wanna RP but POWER RP which basicly = i am all powerful and all others should fear me ( i swore off RP fighting years ago)

but on the other hand i enjoy good rp and such will chose a bad mmo with a good rp group and decent mechanics to make life easyier on a RPer then a more advanced pretty game that makes RP difficult or has no real rp community

P.S. ERP dose not = RP, i dont kick those who enjoy it but i dislike non RPers saying all RP is ERP

Indeed. There is only a handful of games that have adequate roleplaying tools available to players (UO is one, LotrO is another). The rest of them have no tools for roleplaying or building an in-game community. Ironically, even WoW has more roleplaying tools than most games that have come out in the recent years.

And I think the reason most people don't roleplay is because they have not tried it and their prejudices are telling them it's about cybering and dressing funny.

 

Originally posted by Ezhae
Originally posted by Robokapp
Originally posted by Aethaeryn

already a thread on this. 

Richard Gariot can not do UO2. . he only owns Lord British. . sold the rights to the rest to EA

 

http://www.portalarium.com/index.php/products/ultimate-rpg

He views games going like this

Era 1 - single player

Era 2 - MMO

The Third Grand Era of Games – Social & Mobile gaming

I expect nothing other than RPGville although I hope it is more. 

he's not wrong...the fact that those games are crap doesnt mean they HAVE TO be crap. :)

To a point. Depends what you are looking for. Sure you can make fun RPG for Android/iOS but int he end, there is only so much you can do with it. It's nowhere near what you can do with PC MMO, let alone singleplayer game, and while it's always nice ot have options, I'd rather see something that will last for longer than 2-3 hours. 

There is nothing that would prevent a game like UO to be created for mobile devices. The game was originally designed for '97 PCs running at 640x480 SVGA resolution. Modern tablets have many times the processing power, memory capacity and screen resolution compared to the PCs of '97.

The reason we don't see AAA MMOs on tablets yet is because someone has yet to prove that a big budget game for a tablet can be successful.

 

To be fair, a game like classic UO could easily be run as a facebook game. I would play it for sure and even pay for it.

 

Originally posted by Icewhite
Originally posted by Sengi

@ Amathe and others:

 Wait a minute! This thread is not about level based character progression versus skill based progression. We talked about no character progression at all, including gear progression.

Does someone know if there ever was a game that had this, and how it turned out?

"This" meaning "Skill based progression"? Sure, there have been several of them (DF springs to mind). Hardly a new idea, it goes back at least as far as GURPs, Call of Cthulu.

"This" meaning "Skill based non-progression, as described by op"? Nothing springs to mind, except pure Roleplaying systems like LARPing, maybe some Steve Jackson games. Paranoia, maybe?

To be fair, both GURPS and CoC both have very little in practical character progression. Every game session you're lucky to get 4-5 points in GURPS and 3-10% in skills in CoC. Given how lethal both game systems are, most characters will never advance that much before dying.

But as said in this thread already. Mass market today requires instant gratification and fast leveling. And I cannot blame them, as leveling and stat/gear progression is pretty much all there is to modern MMOs.

If you think about Ultima Online, it wasn't much of a chore to max out your character's skills and stats, but still people kept playing because there was so much to do and the game offered great tools for actual roleplaying. Making your own events, waging your own wars, building a village of player owned homes, etc.

All that has been reduced to level to max, raid for gear, wait for next content patch, rinse and repeat.

 

Originally posted by Loktofeit
Originally posted by Sengi
Originally posted by Benedikt
Originally posted by Sengi
 

i dont think you understood what OP ment - he ment no progression at all, only way to take on stronger mobs would be band with other players, you would not get stronger "over time"

No, that was what I was talking about too. What I meant was that if you level up in an conventional mmo the only thing that really happens is that you go to a differed zone and kill differed coloured und bigger scaled mobs. So as I said a lv 1 mob is to a lv 1 player the same as a lv 80 mob to a lv 80 player. It just looks differend and there are higher numbers displayed.

So for that matter one could just leave behind the whole levelling stuff.

But is that how or even why people play these games? Isn't there a certain reward for progressing in power past a certain enemy or in finding it easier to overcome an obstacle? 

Take for example, Dungeon Runner. One of the issues that became evident with dungeon scalling was that it diminished the feeling of advancement/progression. Whileit's true that a level 1 to a lvel 1 is the same as a level 80 to a level 80, I don't believe it's true that players solely take on even-matched challenges. The purpose of level 2 isn't to give you something to fight at level 2, but to give you something to advance to, defeat and surpass... so on to max level.

I'm no fan of level-based systems, but their purpose and reward is definitely greater than just the tiers the content exists in.

Unfortunately in most "RPGs" today the leveling itself is the only reward you get, and perhaps the ability to see more of the world. As he said, the power gain is just an illusion, as the monsters become tougher too and in many cases, you're fighting the same enemy model in the later levels, with only higher stats.

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