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All Posts by AllNewMMOSuk

All Posts by AllNewMMOSuk

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239 posts found

Private test server is where they put up content before it is released to let selected players play through it and give feedback.


The graphics are older, it would entirely depend on your tastes, but they do have a 14 day free trial is you want to see them.

Originally posted by LynxJSA
Originally posted by orlac

Prior to 9/11, pretty much all MMOs were PVE other than UO. After that, PvP took off oddly enough. As it stands, most MMOs now make the bulk of their revenue from PvPers, hence the attention given.


Legends of Kesmai - PVP (although they had low tolerance for random PKing)

Ultima Online - YARRR! :) 

Motor City Online - race muscle cars against other drivers

Asheron's Call  - was originally going to be all PvP then changed to optional PvP on all servers except for Darktide, the full PvP server

Meridian 59 - PvP

The 4th Coming - PvP

Lineage - large scale  PvP core gameplay from the start


Were you just looking for an excuse to type "9/11" on a web board?

Should also point out that shortly after release EQ made the RvR servers. It also made an attempt at monster play early on.


So ya all of the initial graphic MMOs had PvP incorporated in them, it's not that MMOs suddenly decided to add PvP, it is that suddenly a bunch of people started playing MMOs that were afraid of PvP.

People already do this, it's called buying characters from other people.

Figured I'd put this out for any players who don't normally check the official AC forums, they are currently accepting new people for their private test server and have an application all setup.

Originally posted by Smikis
Originally posted by JonMichael

Might want to research a bit more before you go posting.... the subscription will still be available for anyone who doesn't want to use the shop:

5. What is a DDO VIP?
Sounds important, right? Well, it is. DDO VIPs are players who want unlimited access to all of the content DDO has to offer. This newly optional subscription program also allows its gamers to enjoy a number of other exclusive benefits, such as a monthly grant of Turbine Points, priority access to servers, the ability to play all classes and races, additional character slots, a shared bank slot, and much more. The cost of becoming a DDO VIP is only $14.99 per month.

Trolling unsuccessful.



i dunno how you say that vip isnt required when it restrict access to half game.. im not sure how important is that stormreach or hows that main city called, but its vip only, , so are all expansions, half classes, and another half stuff, so ur pretty much need vip for real game. and then its item shop..


not that i playing or planing.. but you must be blind , not to see that this is one of the worst cash games awaible..


What your missing is they're saying that with VIP you get all the content (dungeons races classes) plus you get x amount of free points to use in the store each month for extra potions etc. It's not what you are suggesting in you go VIP and then have to buy things, it's exactly the opposite: You go VIP so you do NOT have to buy things.


As a free user if you come across a dungeon you want to access then you just buy that dungeon for a buck or whatever and enjoy it forever after.


They are giving you the choice to play for free (and you still can level up but there are some areas you can never access if you never spend a dime if I am correct on my information) and then occasionally pick up a new dungeon when you want to try something new. Or you choose VIP, get full access, get extra characters, and get free points to use in the store each month for any bonuses you'd like to have.


I'm curious if the points carry over, I'm guessing they don't (use it or lose it style each month) because then you could save up points and go f2p then buy back everything and not have to pay anything ever again.

A lot of your information in this post is severely off. Also I believe they said the people who currently pay get automatically converted into their subscriber model in the new model. That subscriber model gets everything as opposed to having to buy different things, so the game play won't seem to change too much for them.


Also the level break tokens can be found in game, you don't have to buy them.

Isn't that IP the one that had emo goth kids dressed up in all black and run around on college campuses pretending to be vampires? Sounds great....

Originally posted by geldonyetich

Personally, I have great reservations about playing the game based off of the name alone.

Crime -- Oh, great, lets hype up criminal behavior, that's the kind of attention games need.

Craft -- Oh, great, lets pretend we're WoW (a game a lot of players are bored of) even though we have nothing to do with WoW. 

The game itself could be awesome, but the name sounds like they're trying to skim off the worst parts of barren chat and give them a playground of ill-advised behavior to shoot eachothers brains out all day.


WoW doesn't own the word craft, and it was used well before WoW was around. So to think that way is well just kind of stupid.


You're offended by a game marketed around crime? Where have you been for the past decade? GTA is one of the best selling series in the history of games, clearly people enjoy being able to do something they can't do in the real world just like the people who are interested in being in medieval times killing other players and creatures. Just because it's fantasy in a modern setting doesn't all of a sudden make it bad. Seriously get a grip on that part.


But overall the name is fairly weak, I think All Points Bulletin was a much better title choice for a crime game.

Originally posted by Kyleran

Darkfall is just much more interesting to talk about than WOW, which is so 2004. 

But then again, talking about DF is so 2008, Aion is the game people really want to gush over/bash here in the summer of 2009.



You forgot about SW:tOR, you know the game that has all the fat 30 year olds living in mom's basement with their fake lightsabers getting a hardon over paying a monthly fee or RMT for a single player game.

Originally posted by Mardy

F2P isn't all that it's jazzed up to be, be careful what you ask for.  Try some free to play games first, play them for awhile, and see if you really want to see that happen with the Asheron's Call franchise.  Once you go f2p, there's no turning back.


I'd much rather see Turbine put some resources they got ($$$) from LOTR Online and revitalize the Asheron's Call franchise, be it a new AC game, upgrade its engine (which takes probably as long as making a new game), or release another expansion for AC1.

They don't release expansions anymore, what they do is on certain occasions just give an extra big patch for free. Since they're still patching monthly anyways you get more content then you ever would with just expansions. Last year they added a new loot tier, new spell tier, societies, new islands. And for the upcoming tenth anniversary they've already said at least one new skill is coming, and there have been hints at quest panel, updated UI and some other things. In any other game new skills (or where applicable new class) updated interface and new content would be considered an expansion that they would charge you $50 for. AC just gives it to you for free.

Originally posted by arenasb

If what they are doing isn't innovative than what is?


Nothing has been truly innovative yet, but along the way most games have introduced one new step over the old games.

First there were MUDs.


Then The Realm created a 2d side scrolling graphical version.


UO created isometric and a much more open world then the Realm and took out screen loading and instanced combat. Probably the most innovative overall.

EQ added 3D and focused more on quests. Used the D&D class system as it's base.

AC (devoloped at same time as EQ and released within a couple months of it) used 3D and a seamless world, expanded on the skill system of UO. It took out the safe zone of cities for PvP that UO had.

AC2 added the current interface and game layout you see used in almost all modern MMOs.

DAoC added Realm vs Realm and battlegrounds.

WoW added the quick leveling/focus on end game.

EQ2 added character voices.

DDO added built in VOIP.

LotRO added Monster Play in a workable form (yes EQ had it but it didn't work out too well).

On their own none of them were innovative, they took what worked and reused it, then they tried adding something new. The next game in the series kept the new if it worked and then added it's own new.


This is why it is so ridiculous everytime someone quotes the new game coming out as truly innovative. SW:tOR sees what works and is taking all the parts that work and putting them in one game. They are also seeing that currently a lot of people like to solo so they are focusing their game on the solo experience. But there isn't anything they're doing that is actually innovative.


It may turn out good it may not, but the over-eager need to get a grip on what it actually is.

Originally posted by Mathrym

I agree with OP. I really dislike seeing people flame a game that isn't out yet without giving it a chance. And not only that, they are flaming Bioware who has virtually flawless history of games.

A good storyline is essential to a RPG, may it be single player or MMO. So what that it is possible to solo the whole game, it's also possible to do it with groups. And they did say that the game will incorporate most elements of current MMORPGs(I'm thinking of PvP, achievements and hopefully RvR). I'm not the biggest Star Wars fan, but I can see that this game has lots of potential to be very successful and will most likely give it a try once it gets out.


I see the opposite of that. I hate people who fall in love with a game that no real details have been released on, and then they turn around and call the game (which has no details out on it, let alone even beta tested or played it) innovative and will change MMOs. You see these same people pop up everytime before a game is released, getting pissed and attacking everyone who has the sense to realize nothing will be innovative or different.


But then again everytime a game is released those people mysteriously disappear and don't post anymore because they now realize the game isn't innovative, and often times isn't even good. So they don't want to be around when everyone is pointing out how they got their panties all bunched up when other people tried to explain it all before hand.


The fanboys are the ones who do more flaming then anyone else on the boards, bring on the next flame at me for pointing this out now.

Originally posted by Meleagar


Originally posted by AllNewMMOSuk

Ya the 11 million people playing WoW alone for it's raid model is clearly getting in their way. The only thing actually getting in their way is the loads of money piling up.

Musicals also made a lot of money.  The point I'm making isn't that the raid/group model isn't successful, but that focusing on it as the guiding principle in making MMOGs might be unnecesarily limiting the potential success of the MMOG industry.  In the days of early musicals, you were laughed out of the studio if you pitched an idea that didn't have song and dance numbers. If you were an actor or actress, you had to be able to sing and dance, or else someone would be dubbing over you.

What happened to musicals?  Where are they now?  Here's the thing; the concept that movies had to have song and dance numbers limited many things about movies.  Everything - from hiring actors to developing plots and scores - had to accomodate the musical format.  My point is that a similar assumptive structuring has gripped MMOG development since EQ first came out.  For instance, let's look at class and subclass or talent development; the developer must design such things keeping in mind the "role" the character will be able to fulfill in groups and raids.   End product of class structures, of gear lines, of abilities and stats must be "balanced" in regard to being able to fulfill an end-game role.  Every part of the game is defined in terms of stats and efficiency - dps, crowd control, armor, health, healing ability - in terms of what is most efficient for end game raiding and grouping.

What could be developed in terms of an MMOG if developers cast off these "end game" balancing constraints?

Well, that's for another part of my analysis.


Musicals are where they always have been, on stage making loads of cash. Because despite that you hate musicals (and I hate musicals) there are lots of people with lots of money that still to this day love musicals. So the model hasn't disappeared.

What is incorrect is your thought that all original movies were musicals, never was the case so that analogy breaks down. But still to this day they do also make musical movies, that Across the Universe that was based on beatles music, and the one that was recently out based on Abba music. Both movies did really well because once again there are lots of people that still like musicals.


But to get some facts right, there was theatre before there was musicals. There continues to be non musical theatre. There were movies before there were musical movies, and there continues to be both non musical and musical movies.


People like different things, you don't like raids and they make MMOs that don't involve any raids of any kind (Asheron's Call is one of them). There are people who do like raids and continue to play games that have raids, and they always will.


You are trying to say the whole market should change because of your particular interests combined with your very flawed analogies. There are several newer MMOs, and older MMOs, that do not require raiding. Of the original big 3 MMOs (UO, EQ, AC) 1 required groups to get things done and 2 didn't. Of all the MMOs out now, raiding is the minority of MMOs but at the same time the most populated MMOs have raiding. So clearly there are people that like it.


Just stick to non raid MMOs and you won't have to worry about it.

Originally posted by andmiller
Originally posted by madeux
Originally posted by Vrazule

Yet the nay sayers can't seem to give Bioware any benefit of the doubt.  Why is that?  As far as I can tell, it's soley due to Bioware's statements about a solo game play focus.  You don't like soloing, fine, go play some other game.  Stop trashing the type of game I have been waiting for since UO came out.  I'm really getting frakking tired of it and I'll be beyond irritated if all the bitching and whining from a handful of group fanatics influences Bioware to change their stance.

When you consider what Bioware actually said about solo vs group, it just highlights how rediculous the arguments are.  This game CAN be solo'd.  But it can also be done in a group.  They've specifically mentioned the benefits to having someone from another class with you while doing quests that are clearly designed for your specific class.  But they see the word "solo" and start freaking out.

It's a sad trend that is rampant around here.   People just shit on anything new.  If it's not exactly what they wanted, then it sucks, and the developers suck, and anyone who likes the game sucks.

Bioware has an amazing reputation and has a track record for delivering great games.  So unless you're an absolute fucking moron who thinks that all new MMO's suck, then you should be smart enough to hold off and reserve judgement until we actually know more about the game.


/agree 100%

I just realized I have been responding to and arguing with someone who actually has this as his forum name......

*punches self in head*


Your defense to all my arguements is that I'm speculating (which most of it is not, it was showing you that all of your speculated innovation has been done before and is not innovation).


So in short it is ok for fanboys to speculate that it will be the most innovative and amazing MMO ever in the history of the universe, and even god himself would play it because it is so uber awesome. But it is not ok for a realist to come in and show that the game is not innovative, because to say so would be speculation. Enjoy that high horse you're on, or maybe you're just high.

Originally posted by -Jaguar-


Originally posted by AllNewMMOSuk
I think as usual you underestimate the amount of time it would take to convert AC into these systems. If you look at DDO, they were quietly working on the game for at least a year, that is a game with many modern systems already in place to help the process. Just because you look at it and go, oh they click on something and it brings up a web page to buy something, doesn't mean the behind the scenes coding is simple or easy. That just means they did a good job with the interface by making it look easy.


Actually I have a good idea of what it would take. I program PHP for a living. They need to be able to connect to the game database from the web page. Then the trick would be to send the character ID to the web page some how when the store is opened. I don't know how their database is contsructed but I'm sure you could determine the total number of pack slots available and if they are full. The information is all in the database. The hardest part for me would be making the store look good since design is not my strong point.

The reason it would be a difficult task is because they would have to divert time form developing new content. Also I don't know if they actually have a PHP or ASP developer.


 The web store isn't the hard part which is what you're missing. The hard part is changing the game code, the networking code and the SQL code, all of which are much more involved, difficult, and can also cause major problems if errors get in. As I said before I think you are severely underestimating all the aspects that go into the f2p change over, the store is the smallest part.

Originally posted by andmiller
Originally posted by AllNewMMOSuk

Just because you go with voice over text does not mean that you now have story, or good story. It means you have a huge install. Did WoW do story? No not at all. Did AC that came long before WoW do a continuingly unfolding and progressing story for 10 years now? Yes. Did LotRO do well crafted story? Yes. So no it's not the first MMO to do story.

Did EQ2 do some voice? Yup. Did DDO do voice in a cool way with dungeon master voice overs on entering dungeons? Yup. Did AoC start doing voice then give up on it? Yup. So once again doing voice overs is not innovative.


Do a lot of people dislike the fact that more and more MMOs are shifting to solo play? Yup. Is SW:tOR the first game to allow itself to be fully soloable? Nope, so once again not innovative.


Did DDO allow full VOiP for groups, through the game with full streaming quality? Yup, guess SW:tOR isn't innovative there.


Was there an MMO made on the Star Wars universe? Yup, not innovative there.


Maybe people who say they want innovation, actually want there to be innovation. Not a let's pretend all of this hasn't been done before and call it innovation.


So you're a fan of SW:tOR, great. But because you're a fan assuming that everyone who points out flaws is just being ridiculous or out of line is crossing the line into fanboy.


I couldn't have proven my point about the story posts any better if I had linked this post into the original.  The people who are excited about this game are making the assumption, yes the assumption, that the story telling in TOR will be on par with KOTOR, ME, Baldur's Gate, etc.  You are then comparing the story telling in those games to AC & LOTRO?  I don't think I need to say any more, that pretty much sums up my point.

You also pulled voice out and focused on it.  Full voice, cut scenes, a progressing are saying that isn't innovative in an MMO because EQ2 has it in a handful of places and DDO has that annoying background voice in dungeons.....?  No MMO has done it like they are trying to do it, not even close.  Whether they pull it off or not is another story, and not the point of my post in any way. 

Your comparisons for what they say they are going to do are found lacking.  Badly.

AC2 had voice and cut scenes, what it would do is when you went to a guy for a quest it could show you a video of what happened to cause him to need your help (so a video of bandits coming in and taking his family for an example).


The real issue is you're so wrapped up in what you think this game will be, you'd rather ignore credible criticism. There is a reason why other games didn't do voice for every single character in a game, people don't want their game to be huge due to 10,000 sound files added in.


If you really think SW:tOR is innovative, which if your fanboy glasses came off you'd realize it isn't in the least, and you think that the story is going to be like running a single player rpg, then you are sadly mistaken. There is a reason why MMOs don't follow the single player rpg story format. The illusion that you are actually changing the world is instantly destroyed by the fact that a character ahead of you in the game already did that quest, he already killed the guy you're going in to kill, already saved the person you're going in to save. It's not the same. The only way to ever do that would be that every quest in the game can only ever be done once, by one person, and that is impossible. The story will not be any more robust then LotRO, or AC (which I know you haven't even played).

AC did monthly updates for almost 10 years now (october I think is the 10 year anniversary) with only a handfull of months missed in the entire time. (Near the beginning of year 9 last year they did their 100th update). Through out all those updates storylines were created, progressed and finished. With the average major storyline lasting 4-6 months. That is a truly changing and progressing world. These storylines sometimes destroyed entire towns that players called home, completly altered landscape and how the world worked. These truly changed the game dynamics, the game world, and the player experience.

However you want to write that off because 1) you never played it and 2) you want SW:tOR to be revolutionary in telling a story. They won't have monthly updates, I'm sure they'll do the current standard of WoW which is an expansion every 1-2 years which opens some more places. That isn't some amazing story, it's typical.


Even LotRO does book updates every few months that progress parts of the story, allowing it to evolve and change. But because you didn't like the book quests in LotRO suddenly they didn't tell a story?


You are insane in thinking this is something new, and that it will be so much different.

Just because you go with voice over text does not mean that you now have story, or good story. It means you have a huge install. Did WoW do story? No not at all. Did AC that came long before WoW do a continuingly unfolding and progressing story for 10 years now? Yes. Did LotRO do well crafted story? Yes. So no it's not the first MMO to do story.

Did EQ2 do some voice? Yup. Did DDO do voice in a cool way with dungeon master voice overs on entering dungeons? Yup. Did AoC start doing voice then give up on it? Yup. So once again doing voice overs is not innovative.


Do a lot of people dislike the fact that more and more MMOs are shifting to solo play? Yup. Is SW:tOR the first game to allow itself to be fully soloable? Nope, so once again not innovative.


Did DDO allow full VOiP for groups, through the game with full streaming quality? Yup, guess SW:tOR isn't innovative there.


Was there an MMO made on the Star Wars universe? Yup, not innovative there.


Maybe people who say they want innovation, actually want there to be innovation. Not a let's pretend all of this hasn't been done before and call it innovation.


So you're a fan of SW:tOR, great. But because you're a fan assuming that everyone who points out flaws is just being ridiculous or out of line is crossing the line into fanboy.

"or CC (crowd control)?? is their some MMO somewhere that does not have forms of CC? "

"You stop swinging when moving but WoW does that too"


Well WoW is a terrible example of a PvP game, so that connection helps prove how sad Aion will be.


UO(at least in the beginning I don't know about now) and Asheron's Call have no form of CC. You fight while constantly moving and attacking, it's very action paced.


In Asheron's Call it has the added benefit that arrows and magic spells don't track, so you can dodge jump in and strike a player.


D&D although not really PvP based game, at least has dynamic combat where you swing and attack while moving.


So for a new released game to fall into the lame EQ style of CC everything and you can only attack while standing still, is fairly pathetic. People want a more robust combat system that involves moving around your target and real time fights. Not the same decade old technology with slightly better graphics slapped on it.


When this gets released in the west it will be much below all the hype and a lot of numbers will fall of quickly like the last couple major MMOs to be released and then everyone will stop talking about. Same as WAR and AoC.

As people have said it's pretty easy to get to the level cap solo, either through killing or questing.


There are some book quests that require groups that are interesting and fun, so you might want to find a pick up group for those.


One nice thing is there are a lot of group quests that you can do once you're a few levels above the quest, you won't get xp for it at that point but you can experience the content still.


And contrary to the post above me, there are good populations across all level ranges, and not just alts. I have always found it very easy to find a pick up group when I needed one for a quest. Judging by his post it is probably his personality that prevents him from getting groups and not the game.

Originally posted by Lobotomist

Indeed. Interesting post.

But let me quote Paul Barnett , at this year E3.

This is what he said to question about where he sees MMO's heading in next years:

"We are not going to see MMOs as we know them today. Instead it will just be games with multiplayer connectivity.
in fact term MMO will become thing of the past."


He is on to something.


Most of upcomming MMOs are in fact this.

RPG games, or Shooters. Where developers said:

"We know MMO games sell more , and earn more. Let just create internet server structure in our games!"


Basically , they are Multiplayer Enabled games - not Massively Multiplayer games



And I am just waiting for SWTOR to be a final example of this trend. And flagbearer of this sad trend


Anyone that quotes Paul Barnett (an utter fool and idiot) is just losing credibility for anything else they type. That guy knows nothing about games and there is a reason why WAR has been on a constant downslide from the moment it was released.

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