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All Posts by Persephassa

All Posts by Persephassa

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211 posts found

Doesn't sound like what I would consider an expansion. It's more like a massive patch :/ fixing the many problems and things the game lacks.

Originally posted by eshi

 anyone know if star wars the old republic will be anything like precu?  i know its a mix of class and skill based, or thats what people say, so will it be the return we've all been waiting for?


 

Sadly, it won't be anything like SWG or any sandbox game. It's just going to be more of the same (WoW/NGE-esque classes, levels, talent specs, items will be rewards from quests rather than entirely a part of the player-crafter economy). The only addition Bioware is making is an emphasis on story - so it will probably end up being a mix of typical MMO features and Bioware(kotor, mass effect, jade empire, neverwinter nights) quality story quests.

I think bioware comes up with some decent stories but I wonder what is the point of having an MMO game where every is doing the exact same story quests. Is that really going to make players feel unique?

SWG launch to NGE vet here. I left about a month after the NGE hit and all of my friends had already left.

I've been trying the free month but I find the Legacy quest/exp grind is too time consuming and not interesting at all. I miss being able to grind a new profession template using terminal missions on Dantooine - it took far less time than these unbelievable dull Legacy quests. I'm sure some people enjoy the quests but I don't. :(

Other than that, Starsider seems like the place to be if you want to find players to do raiding or pvp. (Although in my opinion, you're better off playing WoW, AoC, or EQ II for a more polished raiding system).

I'm probably going to keep playing off and on until the free time is up but I have a hard time justifying grinding and questing in a game I know I'm not going to pay for or continue to play, and I'm hoping to get into the Mortal Online beta to keep me busy until it's released :D

No girl deserves to put up with someone like you so my recommendation is to split up. You'd be doing her a huge favor.

I don't think I've ever seen so many articles covering the same insignificant amount of info. It would have been a lot easier if they just did a public demonstration and let the fans analyze it rather than leave it to these 'press' writers. :P Some of them sound clueless.

Entertainer. Although a mix of entertainer & melee would be nice. In SWG I was Dancer/Tera Kasi most of the time.

 Seeing that they're really going for iconic star wars saga classes I think the reasoning for the classes is plain to see.

- Smuggler (Han Solo)

- Bounty Hunter (Boba Fett, Jango Fett)

- Trooper (Commander Cody, Dash Rendar, various mercenaries from Star Wars games)

- Unknown Jedi Class (Obi-Wan, Qui-gon, Luke)

- Unknown Sith Class (Maul, Vader, Dooku)

 

Possible additions:

 

- Republic Noble (Leia, Amidala, Senator Bail Organa) *This class could focus on light ranged weapons, and have the ability to inspire/buff their companions. A noble might even have the benefit of an extra companion or two; to be considered bodyguards.

- Sith Moff (Tarkin, etc)

 

Originally posted by Windstryder

They havent been secret about that..the game IS story driven in that EACH players class has a complete storyline that has more choices adn content than all the choices in previous KOTOR games combined. That wasnt a secret...it was in teh dev dairy video. And the storyline advances like any other...by completing quests, you can group with friends and help with each others story lines.

And yes I believe they said something to the effect that your choices will have an impact on your alignment and you can go from good to bad as well has having your npc companions turn on you and attack.

Try going to their website and watch the trailer videos..pretty much everything you asked about they answered on them..its called research. Plus they show some images from in the game that look pretty damn good already

Did you even read the OP's post? He's complaining about the lack of information about the game worlds' design. Zoned/Instanced versus Open World. 'Story' tends to suppose a single-player like adventure which are usually in very linear and zoned environments. 

Originally posted by LynxJSA

Each element, from the type of rims and tires available to players to how the cars behave on the track, is designed to be authentic to capture the spirit of actually racing a car on a track.

 

I'm sold. :)

 

How the cars 'BEHAVE'? Wow I hope mine doesn't have a bad attitude.

 Bioware makes games with stories that are nice for a single play-through but I haven't played a Bioware game since NWN1 that had any kind of replay value. Blizzard's games have amazing replay value - I'm still playing Starcraft now & then after 11 years.

 

I'm worried if Bioware will really be able to create a lot of replay-value in SWTOR. Successful MMOs need players that continue to subscribe for years and they'll burn through content/story much faster than Bioware can create it.

 I liked how they showed some cooperation between the different classes. Like how the bounty hunter was working with the sith.

 Good Batman game presentation. I wish they had shown gameplay of Old Republic and talked about it like this guy is doing.

 I'm listening to it and wondering when I'm going to hear something new. This is a waste of time. Are these two bozzos trying to sell this game to players or to more investors? All I'm getting from the Bioware speakers in this interview is "We understand Star Wars, we rock, our MMO will kill other MMOs". Typical arrogant MMO developers spewing out nonsense and false hopes. Let us see the actual game FFS..

I played late in beta and at launch. It was a lot of fun but the content never really progressed and the game kind of stagnated. The MxO radio stations, parties, and faction roleplay was a blast though. 

There's too much testosterone e-peening that goes on in Eve. That and being stuck in a ship 100% of the time. I tried the game again for the 3rd or 4th time but I'm letting my subscription end this month.

Originally posted by ParkCarsHere

I see the OP's complaint everywhere...

I don't understand why you guys burn yourselves out of games by constantly doing the same content over and over again with a zerg mentality of trying to get "the best of the best" gear. What happens after you get that gear? Do you even know how to have fun in the game when you aren't trying to get your Epic Hat of Win?

WoW, as well as most other successful MMORPGs, has a ton of stuff to do. You don't need to rush through to level 80 a day after the expansion comes out, and you don't need to rush through Naxx the day after. I can't possibly see how any of this would be fun.

There are other things to do, other FUN things, that do NOT rely solely on grinding levels, only to begin grinding for gear. When you guys ("you guys", meaning the ones who are saying they are burnt out on the repetition of "end game")start to realize that, you'll begin having more fun with your MMOs.

End game is a state of mind, not an inevitiability of most successful MMOs.

 

The problem is there isn't a lot to do in WoW. And all guilds are interested in right now are raids. Leveling from 1-80 is where all the content is.

 The endgame repetition isn't worth staying for but I can tell you what made Wrath of the Lich King worthwhile for me.

 

The answer is: the journey through Northrend. Of all the theme-park&grind t ype MMOs I have had  the most fun simply questing and exploring new areas in WOTLK. When I reached level 80 and realized all there was to do was pvp instances and raids was when I realized the game could be better if it had more sandbox elements to it. More freedom to do your own thing and not have to resort to endless grinding for gear that lets you endlessly grind better.

 

 

 I would be excited about it and I think Blizzard would be able to pull it off. I'm a huge fan of sandbox-esque MMOs (I played SWG for 3 years, UO freeshards, Shadowbane, Second Life) but I've also always enjoys Blizzard's Starcraft & Diablo franchises and their business style. They're proof that big business doesn't have to be self-defeating and communicate poorly with their customer base.

Whatever their next MMO is it'll be great; but hopefully nothing that will detract subscribers from World of Warcraft. I don't see how that would be profitable.

No offense to him but he should probably be spending less time playing video games and more time with a speech therapist..

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