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All Posts by doragon86

All Posts by doragon86

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569 posts found
Originally posted by Destai
No, it's time for Bethesda to make an Elder Scrolls 6 that's all of Tamriel with a multiplayer mode. That's what many people want - Skyrim/Oblivion/etc. with friends, not a DAOC style game. 

I would've much preferred this. Don't forget to throw in mod support. 

Hmm? Where did it say that there were no levels? The vibe I got from the game was that you only have to level up a character once. Said character can switch roles as they see fit without having to level up again. So pretty much like they said in a video, tired of playing a paladin, can switch to a gunner and still be of the same level. https://www.youtube.com/watch?v=u1Mq2mvAyyM

I disagree. While I enjoyed the combat more or less, it wasn't ground breaking in my opinion. Honestly, the combat is rather similar to that of Guild Wars 2, except the combat was more restrictive due to less hotkeys. Also, the combat wasn't as smooth as GW2.

The only MMO I've seen that had combat I felt move the genre forward a bit was Vindictus. The game has action combat and it's very smooth. What it lacked though was a larger variety of abilities and hotkeys. TERA was quite close, but I wasn't fond of the animation locking.

This is partly why I'm looking so closely at Black Dessert cause it has exactly what I'd like to see in an MMO, and I hope it gets picked up by an NA/EU publisher ASAP. Anyways, the combat in ESO is not the best in the market, in my opinion anyways. 

I'm a backer of the game, and honestly I've been very meh with what I've seen so far. Google some videos of the alpha client and you'll have an idea what I'm talking about. 
A bit of A, and a bit of B honestly.
Nothing in particular  about this game interested me. As for whether it'll fail or not, depends on a variety of things. Just cause I don't like it, that doesn't mean it'll fail. It's simply not my cup of tea or yours OP, but clearly there are others who enjoy it. 
It didn't click with me, I  honestly just want something different overall. 

Here's an interesting article regarding those aspects of the game:

http://www.mmocast.com/black-desert-journey-cbt2-part-3/

I wonder what other features they'll be throwing into this game. 

Check out some twitch streams. If you see yourself playing this game for a number of months, then yea the $150 pack will be worth it. The alpha will run you $30 dollars. You'll have 3 months of patron status, and plenty of credits to buy a few more months of it as needed. 

 

On the other hand if you have no idea how long you'll be playing but want the head start so you can get some decent land for your house/farm, then the silver pack should suffice. 

 

Next, if you could care less where you're house/farm will be, just ignore the founders packs and just pick up a patron pass for $15/month when the game launches. 

 

Lastly, if you are broke, you can still play and be productive, but you won't be able to own land. However, the patron passes can be traded so you can pay in-game gold and buy them from another player. 

 

So pretty much, decide where you land and go from there.

 

If you're too hungry to play and lack the funds, just go mess around in the Russian version. There are plenty of guides around, just don't get too invested. 

 

Oh, and enough whining at how others spend their money. It's their money, and they'll do what they want. 

What company started the trend of paying for beta access? I can't for the life of me remember. It has become so too much of the norm. 

 

Anyways, the $150 dollar pack isn't bad if you intend to become quite invested in the game and play for a while. However, if you are uncertain, it honestly isn't worth it as you may lose out on money if you should decide to stop playing. 

I simply bought the basic one. No idea how long I'll be playing, so I rather not get too invested. 

So much fanboyism... can't folks just look at a game objectively.

"It's not ESO, so this game fail." 

"It's not Aion, so this game sucks."

"It's not wildstar, so this game is garbage." 

Good grief, your favorites games are all the prettiest. Give it a rest. If the game isn't your cup of tea, then simply move on. ESO got boring for me so what do you know? I moved on. Aion eventually got old, so I moved on. Wildstar has no features that interest me, so I've moved on. I'm trying out ArcheAge, and if I'm not feeling, then guess what? I'll move on. 

Nope. The game has interesting quests and fun PvP. However, there are many bugs, and it's plagued with issues that have already been solved by previous MMOs. It seems as though they set out to make an MMO, but didn't look at past MMOs. Through this they would've learned from their predecessor's mistakes and solutions, and overall created a far better MMO. It feels as though they were struggling between making a single player game, and making an MMO. In time, I believe they'll resolve these issues, but it'll be a while. 

Originally posted by Waylark

I just want to share my experience so far at TESO. I'm already level 50 and veteran lvl 6, please don't think there is a huge difference at VR10, there is not.

GFX, Production level & Perfomance

This must be the most powerfull MMO in terms of GOOD graphics and awesome perfomance. I mean, when you're playing along 100 people on your side, you know you're in a well optimized game so far.  I can't say the same about design art, really. There's an impressive areas, with very good use of lighting and such effects, but in terms of artistic design, the game is pretty boring and unvaried.

The world seems static, nothing really moves, nothing is alive. NPCs are boring, acting like robots, I mean obviously they don't have life, but it lacks personality. Sincerely I don't care about their lives and his problems.

There are really impressive things like Dark Anchors, but after seeing them for 4 or 5 times, fail to impress me. They are all the same except for the enemies you find... but there are not many variety If have to tell you.

Disagree. There is plenty of good looking scenery and what not. However, when it came to solo dungeons and public dungeons, some designs were clearly reused quite often. The world didn't feel at all that static to me. NPCs were talking among themselves, some were wandering around. I've even seen mobs that I'm sneaking up on talk to each other. 

Leveling & VR content

Leveling is really fun when you touch it for the first time, so far the first zone, then you get to the second and it's exactly the same, then the third and the fourth straight lose interest except for the main quest. 

All areas are equal: minizones with quest hubs that are only 2 or 3 chain quests that direct you to another minizone. Around them there public dungeons, skyshards and bosses for 3 or 4 people, nothing relevant or exciting after having done for 10 times.

And that's another annoying thing, in terms of replayability the game does not offer so much. Oh yeah, now you're 50 and have to climb 10 veteran levels, but they feels like another extra 10 levels more but demanding more experience per level, they are not anything special and you not feel more powerful with them.

Veteran content just consist on playing "new areas" without the main quest missions or guild missions, ie, the best quests. It's like you're just playing the boring parts of the game. Sorry to saying, but main quest and guild quests are very well done it, but the rest are just a meh.

Disagree. There are a variety of quest stories that are pretty interesting. Every now and then I'd run into a somewhat boring one, but overall the quests have been interesting. This includes the quests I've encountered in the veteran zones, aka, the Daggerfall Covenant and Aldmeri Dominion zones. Anyways, I read every quest. 

Dungeons

Some of them are extremely short, which is not a bad thing, but they are not anything special. Many of them feels like filler content. A small area with 3 or 4 bosses super-easy to do. I do not understand why people claims that they are hard or rewarding... I'm doing Veteran dungeons with my group of friends, and are really EASY to do. Please, even the first dungeon in Wildstar is 10 times more difficult than this.

About the rewards, oh boy, the design is moving actually in the wrong way. What a complete mess, the loot have to be obtained by chests, because bosses usually drops nothing but trash. It's quite normal to finish the dungeon without any item, I meant gear items. 

The problem with chests is that anyone can open them, but who design this system? It's horrible to play with pugs, really.

Disagree. The veteran dungeons vary in difficulty. For example, a dungeon could have 4 bosses, 3 of them could be incredibly easy, while 1 rather difficult. Difficulty can randomly spike in those dungeons even on simple trash pulls. The dungeons can be even more difficult if you're not one to pay attention to boss mechanics. It makes me question if you actually did any veteran dungeons. 

PVP

I will not say much else about that PVP, since I'm not a fan of this kind of PVP. Do not understand how people like to play with groups of 100 people, destroying people on the road that has no choice and conquering holdings while one group and another fight from a distance, and no one dares to approach because they die. (insta-die)

For me it is boring, but I have to admit that sieges looks technically impressive, are a joy to watch. But in terms of fun, not my cup of tea. Yeah I know you can carry a small group to roam, but it's not so much better. YEP, I'm more an Arenas, BGs and open world PVP, but not that "open world pvp".

Nothing to say, respect for those who like, really, just not designed for me.

Basically, if you enjoy siege type open world style pvp, then you'll enjoy the pvp in ESO. Otherwise, you'll probably dislike it. 

UI & Guild Stores

This should probably be the worst UI I've seen in a long time, I mean, why if something works well, you change it to be tedious and uncomfortable? There are things that are really annoying, ugly menus and uncomfortable to use it, like inventory system, so much skyrim alike... not works well for a MMO. Don't trying to tell me is "different", it's not, just a poor UI design.

About the Guild Stores, oh boy, I remember when they announced that game would not allow auction houses like others MMO, what a false statement. Actually there are auction houses that are designed only for clans, and each clan can only allow a maximum of 500 players.

There is no search engine for the AH, it's just horrible. You put "mats" and let you out, you can not even organize them.

Agreed. The UI is very lacking and uninformative. There were addons that helped in this regard, but their functions are quite limited due to the locked down API. To be honest, as I've played through game, I think they locked down the API to hide a slew of character related bugs in the game. Also because the UI was designed with a focus on consoles you have limited amount of active skills, and inventory management is very annoying. The guild stores are horrendous... the filtering options don't work. I personally feel it was a lazy way of avoiding an auction house implementation. On top of that item sorting in across the bored is terrible. 

BUGS

Finally my favorite section. Yes, there are bunch of people who saying that have not been experienced any bug, the game is 10, good for them, but for the rest of us we have experienced a huge amount of bugs.

Stop summoning your mount, floor breaking and absorb your character to infinity and beyond, NPC disappeare and never come back, NPC that stop working, quest items that become non-interactive,quest bugged missions that break your progress (and there are people who can not climb veteran levels for a week because ZeniMax has not fixed yet), graphic effects that stay permanent in your character, items that disappear from your inventory and rollbacks that randomly affect a group of people and returns them to 20 minutes in the past.

And this is only a small of them, trust me. Me and friends of mine, such people around the game experienced more than that.

This game is far from be "release candidate", there are too uncomfortable problems, and it's very sad to see how other games in recent years have come out in a much better way. Well polished, something that TESO lacks a lot.

Agreed. A rather large quantity of bugs. I feel that something must have been rushing them. There have been a few bugs that have honestly made me alt f4 the game and do something else. 

High End Content

Disappointing. Everything is based on up to 50 and then up 10 plus extra levels do not really add anything new. Content is nonexistent, set up with gear and go throght Cyrodiil. PVE is nothing but adventure zones, and they are not in the game atm. So you do nothing but pvp.

No more to say, really. Content is not exist atm as well, is more of the same without a purpose or goal, just like GW2 but with vertical advance. Yup, there is a carrot, but a bad one.

After veteran zones, not much to do aside from farm/craft gear, run veteran dungeons, or PvP. Next month craglorn will be added though I question their reasoning for raising the veteran level cap for it. 

Finals words

I don't understand the hype for this game, it seems mediocre at best. I sincerely believe that as today there are better games to play on the market or most interesting and not too distant future release.

Yep, you gonna burn me out, but truste me when I say I'm not a hater. if I'm a one of them then I dropped this game long before. I taking some fun, but I will droped as soon as Wildstar set down in the store.

Please respect my points, jus't dont come and say: Go back to WoW, go back to something, "can I have your stuff?". Please be mature. 

I don't understand your love of Wildstar. It's a game I feel that should've been released years ago. Anyways, ESO tries to be an MMO, but it's lacking much in the ways of an MMO. They would've been far better off making it a 4 person cooperative game of some sort with full api support. That way, serious bugs can be fixed by the community, and also content can be generated by the community as well. I don't see myself playing beyond the included month. I'm currently a nightblade, VR 5. I work full-time, and have a family, so please spare me the no-life comments. I have this thing called vacation time. 

That was pretty interesting. May the game get a NA/EU publisher soon. 
You're not the only one. Occasionally, the mouse and hotbar randomly become unresponsive mid combat. I have to quickly toggle cursor mode to fix it. However, more often than not, it leads to my death. 
Originally posted by Dreycraft
Speed botters, heh I KNEW it. The guy/girl who supposedly got to cap in a day was DEFINITELY hacking. Leif from IGN who's reviewing the game took him 100 hours of gameplay to get to level 50, and he said he leveled as fast as possible, "for the sake of the review". Leveling is not by any means fast in this game, and I'm ecstatic to hear ZOS is on the ball with these asswipes.

Nope. The fellow who got to 50 in a day did it legit. Getting to cap via simply questing can take around 100 hrs give or take. However, grinding fast spawning mob camps is much faster. However, there are some who used methods to reach the cap that go against the TOS.

Are you bored and have spare income? Then sure, buy ESO. I enjoy the game, but if there was something better on the market right now I honestly would've passed. It felt as though they tried to go half elder scrolls game and half mmo, and thus they're lacking in both aspects in my opinion. I honestly feel the game would've been better off as a sort of 4 player co-operative game. In other words, Skyrim but with multi-player functionality. Then throw in some mod freedom, to allow players to add their own content, and voilà.
As long as the gameplay is top notch, I can live with gender locks. 
You know what... I don't even care much who publishes so long as someone picks it up in a timely manner, and releases it in a timely manner. Someone reputable would be nice though. 
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