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Will Tribes: Ascend usurp Tribes: Universe
General Discussion « Tribes Universe 4/03/11 7:14:50 PM
All people would prefer a match game over a persistant game? That sounds a tad ridiculous. I may not even pick up Ascend, but I will definity give Universe a shot. |
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Originally posted by Blackhound That's great they have a lore reason, but that doesn't change the fact that they have abandoned the very awesome origins of the series. |
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Will Tribes: Ascend usurp Tribes: Universe
General Discussion « Tribes Universe 3/30/11 10:25:31 AM
Why would a match based online shooter usurp an MMOFPS? |
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Originally posted by Macksum I've run WoW on crappy school computer lab computers with integrated graphics. The other games you mention are actually quite a bit more intensive than Wow, you should give it a shot. |
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Star Wars: The Old Republic: Gotta Go Sell
News & Features Discussion « General Discussion 3/02/11 7:11:34 AM
Originally posted by Jimmy562 You missed the point entirely. Why not just hand out that extra money upon the death of the mob?
Actually, I have an answer. The reason for grey items lies in the psychology being used by game companies to keep you addicted. MMO's, like slot machines, use a variable ratio reward schedule. On average, every Xth time you do the action you are being trained to do (kill a mob/ insert coin and pull lever), you get a reward. The variability means you that always think that the next time could be the big one. The grey items are there to keep going in between the rarer rewards. They give you just enough so that you feel you're getting something out of the activity because if you go too long without a reward, the behavior gets extinguished. Also, a more consistent reward helps to get you addicted in the first place. But why don't cash rewards serve that role? They're too easy to ignore; it's just a sound effect and a counter being incremented. Having to pick up and then sell the item forces you to acknowledge it as a reward. |
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If MMO gamers crave innovation and something different so much, then why do the innovative MMO's fail?
The Pub at MMORPG.COM « General Discussion 2/25/11 8:10:37 AM
I don't know what else has been said, but your answer is this: New is hard. Innovating means building something from scratch and that means it could be systematically broken. The reason there are so many copy cats (in MMO's as well as other genres) is that it's so much easier to polish someone else's gameplay. It's safe, and it's how we get our polished yet un-innovative titles like Call of Duty. |
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Things you'd like to see in the game
General Discussion « Warhammer 40K: Dark Millennium Online 2/24/11 5:51:50 PM
Originally posted by Rax112 Hmm, I must be missing something then. I am pretty new to war40k lore, but from what I've seen Necrons are just robo zombies and Tyranids are your classic space bug. What about them do you find interesting? Could you suggest some good reading? |
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Originally posted by Quizzical i7 has a triple as well. 6 GB is fine. http://www.ninjalane.com/articles/general_information/dualvtriple |
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General: Darkspore Pre-Beta Event #2 Giveaway
News & Features Discussion « General Discussion 2/18/11 11:06:21 AM
I would love a key. Thank you for the opportunity. |
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I too miss HERCs. I still think of "Tribes" as the Earthsiege universe as my first game in the series was Earthsiege II, the game that came before Starsiege. Sadly, I don't think there's a very good chance we'll be seeing HERCs. Tribes seems to have abandoned the mech origins of the series. But that's just the nostalgia talking. The game won't be good or bad solely based on whether or not HERCs are in the game. |
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Lightsabres and Star Wars games
General Discussion « Star Wars: The Old Republic 2/18/11 8:02:21 AM
Honestly I prefer games set in the universe of the original trilogy, and I would prefer if jedi were left out altogether. |
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Originally posted by nickman1993 I can't speak for Xsyon, but it looks pretty bad from what I've seen. Do they even have combat working yet? As for ER: 1) You can also grind crafting modules... Supposedly, territory warfare will be in next month. 2) Escaping is very easy, just type /unstuck and hit enter or log out. Not sure how much longer that will be in game. If that gets taken out, it's all about who has the lead in the foot race, or whether or not someone gets off a lucky snare or stun. In a few weeks you might actually start seeing people with increased stam gear, but your run speed is still the same. Vehicles should be in game in 2 months, but no one knows how they work exactly. 3) You have to be able to aim (and hit bunny hoppers while lagging...), but gear makes a big difference. 4) I've recently stopped playing and all of the exploits I was aware of should be fixed except for /unstuck and logging off. Both of those are very widely used exploits. 1) All MMO's are like this to a degree, the real question is how long til you max out in a certain area and can thus compete with someone who is also doing that. In Eve that can be anywhere between a few months or a few years depending on what you're trying to do (flying high end frigates versus high end battleships or even titans). In ER you could probably max all skills in a few weeks if they leave certain mob spawns in, a few months if they take them out. Gear is another matter, and will be entirely determined by how many crafter friends you have. My advice is to avoid both games like the plague. |
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A polished AAA sandbox would get 50% of the market and dominate alongside WOW.
The Pub at MMORPG.COM « General Discussion 2/15/11 6:56:37 AM
How did this thread not end with the mention of Eve, a polished sandbox MMO? If that's all it took to take 50% of the market then Eve would have it. |
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Originally posted by Joshua69 Huh, I guess things have changed a lot since I played WoW. |
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Go to the area west of blasted lands (where south legion HQ is) and try to get through the hatchery. If you can clear that place out, then you can claim you've done the end game of what is in game. |
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Originally posted by M4ko You calling me thick? That's rich. If the game had done well you would have slunk off to your next troll target instead of being here. Most of the trollish complaints you've made have aboslutely nothing to do with what actually went wrong. It's like hating on a sports team by calling them truly less skilled and then yelling you were right when another team poaches their best players away. Call me a fanboy if you want, but my views on the game were based on fact, while yours were just ignorant trolling. Masthead dropped the ball in end game, that's all. |
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No one gives a damn about this game, they're trying to copy WoW...
General Discussion « Warhammer 40K: Dark Millennium Online 2/13/11 12:23:49 PM
Originally posted by Cannyone Any ideas on how to talk to them since there are no official forums for the game? |
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I have no idea about Joker, and as far as I know Kole is still playing. As for me, I stopped posting on the pre-release official forums after someone leaked screens of me in the beta build. I didn't want people hanging on every word I said. Then I was mostly posting on the beta forums. I stopped posting there when they handed out keys to everyone and their mother because they became a sesspool of whining. I made a few posts on the post-release forums, but have now stopped posting there as well. The trash talk forums (both it's officially endorsed existence and its content) is especially depressing. To be frank, the community used to awesome and now it sucks. And honestly, that isn't helped by the game itself. Besides grinding (mobs or crafting parts...) the only thing to do is gank people. Even that feels pointless most of the time because so many people just run around the in the newbie gear that doesn't drop. I'm also upset at the pace of Masthead's patches. A duping bug that gave free mats just for getting a failure proc in crafting was reported in beta but was still around for a few days in release. Let me say that again, a bug that gave you effectively infinite crafting materials for doing nothing other than crafting normally was reported in beta and not fixed by release. They didn't remove /unstuck which is a get out of gank free button. Performance, desync issues, and server stability has, if anything, gotten worse since beta. Trying to get a group organized to do something other than grind was made nearly impossible because the servers seemed to be watching for such activity so that they can crash to keep you from it. The game has promise; in my head, Earthrise is an amazing game. But what's actually been released is something else entirely. So yes, I have "jumped ship". |
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Originally posted by MrNecron Or that was a troll, as is clearly pointed out by subsequent posters... |
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My Earthrise beta impressions (6 months playtime)
General Discussion « Earthrise 2/04/11 1:21:21 PM
Originally posted by M4ko Whining about pre-release marketing is pretty silly. The game is bad because they didn't do much hype? What are you smoking? Besides, they did not claim to be in beta for two years, and I was in beta from the 2nd wave they sent out, and no leaks occurred for a few months. The game was running silent, but was alive. |
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