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All Posts by Harabeck

All Posts by Harabeck

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599 posts found

All people would prefer a match game over a persistant game? That sounds a tad ridiculous. I may not even pick up Ascend, but I will definity give Universe a shot.

Originally posted by Blackhound

We didn't see HERCs in Tribes because of how far removed they were from Earth. Stuff was bad, way bad, and they were all stealing gear from eachother just to survive.

That's great they have a lore reason, but that doesn't change the fact that they have abandoned the very awesome origins of the series.

Why would a match based online shooter usurp an MMOFPS?

Originally posted by Macksum

I couldn't even get Counter Strike 1.6, San Andreas or Morrowind to run on it so I really doubt I could get WoW or GW to run on it..  Although that'd be awesome if it could.

I've run WoW on crappy school computer lab computers with integrated graphics. The other games you mention are actually quite a bit more intensive than Wow, you should give it a shot.

Originally posted by Jimmy562

A little extra money doesn't hurt, even if its a pathetic amount. It all adds up and since in TOR you don't have to break stride to do so, I really don't mind it. Doing it yourself does get annoying though.

For all we no those grey useless items might actually be worth decent amounts in bulk for TOR.

You missed the point entirely. Why not just hand out that extra money upon the death of the mob?

 

Actually, I have an answer. The reason for grey items lies in the psychology being used by game companies to keep you addicted. MMO's, like slot machines, use a variable ratio reward schedule. On average, every Xth time you do the action you are being trained to do (kill a mob/ insert coin and pull lever), you get a reward. The variability means you that always think that the next time could be the big one. The grey items are there to keep going in between the rarer rewards. They give you just enough so that you feel you're getting something out of the activity because if you go too long without a reward, the behavior gets extinguished. Also, a more consistent reward helps to get you addicted in the first place.

But why don't cash rewards serve that role? They're too easy to ignore; it's just a sound effect and a counter being incremented. Having to pick up and then sell the item forces you to acknowledge it as a reward.

I don't know what else has been said, but your answer is this: New is hard. Innovating means building something from scratch and that means it could be systematically broken. The reason there are so many copy cats (in MMO's as well as other genres) is that it's so much easier to polish someone else's gameplay. It's safe, and it's how we get our polished yet un-innovative titles like Call of Duty.

Originally posted by Rax112
Originally posted by Unicornicus
Originally posted by Rax112
Originally posted by garrett
Originally posted by Rax112
Originally posted by garrett

Multiple Space Marine Chapters....

I just wanna play a damn Space Wolf.

Also I am willing to bet that Nids will not be a playable race, but you never know.

This game has such potential if they build in some kind of crazy customization system for the factions.

For Example. You can play Imperium...but....you can customize your character to an inner faction.

Also, rumors point to a two faction game..

It would sertainly be fun to play one, but I don't see how it can be made possible without adding a third faction.. I don't think the Tyranids would ever ally with another race.. they'd probably all out zerg any other race currently on the same planet. Same goes for Necrons, which are my favourites, and I'd be screaming like a girl if I could play one... sadly, they don't fit as a playable race either..

Hey Rax,

At least Necrons are getting some new models soon....

Really? Was a long time ago since I played the game or painted models etc.. but are there any links to sites displaying these models? :)

New stuff from GW means they absolutely want it in the game.. so hopefully we at least get to see necrons as NPCs!

I think it would be strange if they didnt include at least some necron and some tyranid content as NPCs. But as always... we will have to wait and see

Agreed.. Tyranids and Necrons are some of the most interesting races and to not have them in the game would be... bad, to say the least.

Hmm, I must be missing something then. I am pretty new to war40k lore, but from what I've seen Necrons are just robo zombies and Tyranids are your classic space bug. What about them do you find interesting? Could you suggest some good reading?

pc build
Hardware « General Discussion
2/20/11 6:12:51 PM
Originally posted by Quizzical

Sandy Bridge has a dual channel memory controller, so you should get 2 memory modules, not 3.  Make it either 4 GB or 8 GB, not 6 GB.

i7 has a triple as well. 6 GB is fine.

http://www.ninjalane.com/articles/general_information/dualvtriple

I would love a key. Thank you for the opportunity.

I too miss HERCs. I still think of "Tribes" as the Earthsiege universe as my first game in the series was Earthsiege II, the game that came before Starsiege. Sadly, I don't think there's a very good chance we'll be seeing HERCs. Tribes seems to have abandoned the mech origins of the series. But that's just the nostalgia talking. The game won't be good or bad solely based on whether or not HERCs are in the game.

Honestly I prefer games set in the universe of the original trilogy, and I would prefer if jedi were left out altogether.

Originally posted by nickman1993

Alright, here's the deal. I'm torn by two games atm. One being Earthrise, the other being Xsyon. I have done my research and each are appealing to me, but I don't have the $$$ to get both

Please, convince me on why one is better than the other and for what reason!

Earthrise Concerns ***Tech problems are NOT a concern for me***
1) Nothing to do except grind mobs....

2) Endless PK'ing/camping. Is there an easy way to escape from people?

3) In PvP - does aiming (skill) play a big part in who wins or is it whoever has the better gear?

4) How many exploiters are there?

1) Are these games "Play longer and you ALWAYS win" -- The problem I had in Eve was catching up to the vets. Only because they had played longer they were better than I was. Not because of skill or anything like that. no. play time > ALL

I can't speak for Xsyon, but it looks pretty bad from what I've seen. Do they even have combat working yet?

As for ER:

1) You can also grind crafting modules... Supposedly, territory warfare will be in next month.

2) Escaping is very easy, just type /unstuck and hit enter or log out. Not sure how much longer that will be in game. If that gets taken out, it's all about who has the lead in the foot race, or whether or not someone gets off a lucky snare or stun. In a few weeks you might actually start seeing people with increased stam gear, but your run speed is still the same. Vehicles should be in game in 2 months, but no one knows how they work exactly.

3) You have to be able to aim (and hit bunny hoppers while lagging...), but gear makes a big difference.

4) I've recently stopped playing and all of the exploits I was aware of should be fixed except for /unstuck and logging off. Both of those are very widely used exploits.

1) All MMO's are like this to a degree, the real question is how long til you max out in a certain area and can thus compete with someone who is also doing that. In Eve that can be anywhere between a few months or a few years depending on what you're trying to do (flying high end frigates versus high end battleships or even titans). In ER you could probably max all skills in a few weeks if they leave certain mob spawns in, a few months if they take them out. Gear is another matter, and will be entirely determined by how many crafter friends you have.

My advice is to avoid both games like the plague.

How did this thread not end with the mention of Eve, a polished sandbox MMO? If that's all it took to take 50% of the market then Eve would have it.

Originally posted by Joshua69

srsly, in WoW, Whorde alwyas out number Alliance. 

Huh, I guess things have changed a lot since I played WoW.

Go to the area west of blasted lands (where south legion HQ is) and try to get through the hatchery. If you can clear that place out, then you can claim you've done the end game of what is in game.

Originally posted by M4ko
Originally posted by Harabeck
 

Harabeck you really are thick, arent you? And you get angry at me when i point out problems with the game and ER fans like you.  Youve doubted this game before you got into beta, but once they give you carrot you start to defend them, and now your back to your broken dreams, are you still going to yell "Troll" and "ER is super awesome"? i mean you deserve all the dirt i said about the game and fans. 

 

You calling me thick? That's rich. If the game had done well you would have slunk off to your next troll target instead of being here. Most of the trollish complaints you've made have aboslutely nothing to do with what actually went wrong. It's like hating on a sports team by calling them truly less skilled and then yelling you were right when another team poaches their best players away. Call me a fanboy if you want, but my views on the game were based on fact, while yours were just ignorant trolling. Masthead dropped the ball in end game, that's all.

Originally posted by Cannyone

Ok, so yeah I don't trust THQ any further than I could throw a Mac truck...  But I don't care if some jerk off says they want to pull 1 million WoW subs to their game.  WoW isn't the be all, and end all.  Still it did allot of things right for a long time.  So its only natural for some "management type" to use WoW as target to emulate.  They don't understand the reality of how players feel.  And if you want to change that they you have to attempt to communicate.

 

Just coming on a forum like this and QQing about how they are messing things up does no good at all.  Well I guess it might make you feel better... However, if you really love the Warhammer 40k IP then you owe it to yourself to try and communicate with the Devs and let them know what you think is important.  Plus it seems to me that this one is far enough out that lots of things are going to be open to change.

Any ideas on how to talk to them since there are no official forums for the game?

I have no idea about Joker, and as far as I know Kole is still playing.

As for me, I stopped posting on the pre-release official forums after someone leaked screens of me in the beta build. I didn't want people hanging on every word I said. Then I was mostly posting on the beta forums. I stopped posting there when they handed out keys to everyone and their mother because they became a sesspool of whining. I made a few posts on the post-release forums, but have now stopped posting there as well. The trash talk forums (both it's officially endorsed existence and its content) is especially depressing.

To be frank, the community used to awesome and now it sucks. And honestly, that isn't helped by the game itself. Besides grinding (mobs or crafting parts...) the only thing to do is gank people. Even that feels pointless most of the time because so many people just run around the in the newbie gear that doesn't drop. I'm also upset at the pace of Masthead's patches. A duping bug that gave free mats just for getting a failure proc in crafting was reported in beta but was still around for a few days in release. Let me say that again, a bug that gave you effectively infinite crafting materials for doing nothing other than crafting normally was reported in beta and not fixed by release. They didn't remove /unstuck which is a get out of gank free button. Performance, desync issues, and server stability has, if anything, gotten worse since beta. Trying to get a group organized to do something other than grind was made nearly impossible because the servers seemed to be watching for such activity so that they can crash to keep you from it. The game has promise; in my head, Earthrise is an amazing game. But what's actually been released is something else entirely. So yes, I have "jumped ship".

Originally posted by MrNecron

Oh wow look at that, JGE agrees to sell code and rights to korean based 'Hangames'.

 

http://us.jumpgateevolution.com/forums/read.php?5,4551,page=1

 

Either I'm pyschic or some people are just gullible. Honestly people,

VAPORWARE

Now get on with your lives.

Or that was a troll, as is clearly pointed out by subsequent posters...

Originally posted by M4ko
Originally posted by Raxeon
Originally posted by ConjureOne
Originally posted by M4ko
 

you agree that the game is in alpha stage, but believe that with time bugs will be fixed and content added. You are investing your own money to start the 2 months beta test, after which, you think that the game should be complete.

 

In my opinion, even if in 2 months it turns out to be what you expect it to be, i still dont see it making it because of some very poor designs which can not be improved unless totally redone.

1 Current combat system--minus the lag and fps drops--is very "disconnected", you dont get a felling that your hitting something or being hit.

2 In addition to that, character control is very uncomfortable, it feels stiff. 

Put these two together and you get very dissatisfying PVP/PVE.  Yes, im sure you dont see it as a problem but many others do. And I believe that there are many other issues that will send this project in the wrong direction.

this tbh, THOUGH I have to give a heads up for Harabeck for making a good point - check the game in 2 months, CONSIDERING they'll be giving out free trials, otherwise nothanks...

in 2 months, maybe a year, it will be clear if the game has a slightest chance of survining. As it is today it is utter failure, not because it is in spoor state before release, but because it is in a poor alpha state after SEVEN years of development...

 it has been 5 and most of that time was making the engine

and the last 2 years theyve been lying about the game being already in closed beta with most features being implemented.  Why did we not see any FlyBy videos, why just couple of screenshots a month, why so long to remake a combat video? - Cuz they never had anything tangible to show.

Whining about pre-release marketing is pretty silly. The game is bad because they didn't do much hype? What are you smoking? Besides, they did not claim to be in beta for two years, and I was in beta from the 2nd wave they sent out, and  no leaks occurred for a few months. The game was running silent, but was alive.

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