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And I was proud I learnd they use Han characters. Not surprised a site uses its country's own characters and not Roman Alphabet ones though.
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Neverwinter: Community Q&A #2 -- Give Us Your Questions!
News & Features Discussion « General Discussion 11/02/12 2:03:06 PM
Originally posted by Asm0deus Awwwz! Can I haz Lockbox Key? Okay, Can I Haz Lockbox Smilie then? NOT! Okay, my questions:
Thank you very much!
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Neverwinter: Community Q&A #2 -- Give Us Your Questions!
News & Features Discussion « General Discussion 11/02/12 1:27:24 PM
Many of these have been answered so let's see if we can get those done. Multi Qote only did two, so hope this posts OK when I did it by hand.
Originally posted by Ozmodan
Like before, read In this article from above.
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[Interview] Neverwinter: Community Q&A with Andy Velasquez
News & Features Discussion « General Discussion 10/31/12 3:26:29 PM
Wow, everything in the editor and forum here but multi-quote. Let me answer some things:
I have no idea what you're talking about. Not only was the game already funded by PWE over a year ago, it got additional funding it did so well with awards at convention after convention while in a pre-Alpha state!
If you meant something else (beside doom saying of course,) please clarify. Also, it's been mentioned (including exploit worries doing a 1-second quest for a lot of XP based on other quests "finished") and those who want to skip individual; episodes of an entire quest series (that was just mentioned here, hello...), that one module's outcome cannot influence another module and they are self- sufficient. However, you can group missions in a foundry series, and I saw the quests included in the group ranked in whatever order (or re-order) you wish.
Just a few links that are posted on their own forum news site:
PAX Prime Awards from MMOHut and OnRPG September 7, 2012
I know they will have this. It will be awesome!
Originally posted by adam_nox
Actually, player housing has nothing to do with the Foundry. The Foundry (while it does have access to components you can design games with such as: rooms, details like furniture, etc.) is for game module making in an instanced environment. It neither allows nor does it post in a open world location or persistent instanced world where player and guild housing is. If you go over to the Neverwinter forums, they have mentioned this is on their future wish list though (the seventh post of this thread.)
Originally posted by bezado
I've seen the Foundry test world when they preview it in the videos. All those NPC's don't have that annoying blue light behind them, thank the game gods. Hope this helped!
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[Preview] Neverwinter: PAX 2012 Best in Show - Here's Why
News & Features Discussion « General Discussion 9/07/12 6:40:17 AM
Long story short, it's using an updated Foundry that is heads and shoulders above the current STO Foundry. It uses in-game only monsters and treasures so no exploiting is done. This means you play the game in the MMO world so no private servers either. While the games are currently instanced, the wishlist of having public missions is being looked into for the Foundry in NW.
However, the aspects of supporting multiple linked missions (Campaigns,) branching/looping dialog trees, seamlessly connected rooms and other features that used to take hours in Aurora that now can be done in minutes by drag and drop and auto populate, (before advanced features are even used) is a great offering for novice and expert modders.
And in conclusion, a lot of the "fails" that Cryptic gets is actually due to Atari's cheap and fast forced mandates. Look at DDO and AoC to see their fingerprints on massive mistakes at launches, and how they almost did it again by the forced Co-op. Let Cryptic learn from its mistakes and failure on its own and give them a shot to show what PWE is allowing them to do with support from a real publisher.
And if they do the same things as before, then they will earn what they give. But if they shine in innovation released from prior shackles and narrow-minded thinking, then they will be innovators once again.
And sorry gillrmn for me using the A-word |
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Neverwinter: Post-PAX Interview
News & Features Discussion « General Discussion 5/12/12 12:11:37 AM
Long posting short, don't blame Cryptic for what Arari actually did and made other companies do (look at Age of Conan with Funcom and Turbine with DDO.) When PWE took over after Atari "Settled" their lawsuit with Wizards, I learned it was they who forced the simplified version of the game why they called it a "co-op" over an MMORPG. PWE has stated they are letting Cryptic fully develop a game as a multiplayer feature, not some solo game that has some multi-options. All that posted, Cryptic is exceptionally tight-lipped in releasing information to their community at the moment, and while I may have some potential optimisim, I'm very disappointed at the lack of reaching out to the community. But at least it was explicitly made clear cosmetics, xp boosts and pets are the cash shop only items; no content and foundry costs are being incurred at the moment, thanks to Cryptic's other titles learning it doesn't work, and the DDO "freemium" is somewhat limiting (even if it revitalized their game from their dying sub model.) |
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Dungeons & Dragons Online: DDO Early Game Review
News & Features Discussion « General Discussion 2/21/09 6:32:56 AM
Korthos:
Yes you can skip the tutorial once ONE PC on the server finishes the quest. And YES, that means you could just run the required quests solo and leave, and all future PC's could skip that tutorial.
No, it's not multiserver, just like favor rewards.
And for the love of DDO, the "finished Misery's Peak" vs the "Not finished Misery's Peak" unable to group together REALLY needs to be fixed...how are NEW players supposed to understand the progress of village quests/island quests/Misery's Peak finale quest progression differentation?! Try explaining to them what "Sunny Korthos Village vs Snowy Korthos Village" means when they can't join with another player and some LFM's are greyed out while others aren't for the tutorial line. |
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Dungeons & Dragons Online: DDO Early Game Review
News & Features Discussion « General Discussion 2/21/09 2:41:43 AM
I can't offer constructive criticism to an ignorant person about the subject. A few days on Korthos does not a full review make.
I bet you didn't even ask for help.
Thanks Stradden at least catching the "re-review" issue, but DO have reviewers who are technical enough to know a computer issue from a game issue, and spend a MINIMUM number of days offered by a game's trial period. Although for the sake of full access, do arrange a full (not trial) accoount.
Oh, folks, to make sure I list my credentials over this (since rarely do I sign up just to post in a forum) I have been playing D&D for 31 years now, about 2 years "official" DDO playtime [longer since release on many a trial abandoned account,] and have about 18 years playing massive multiplayer games LONG before Everquest existed.
The login name I have is quite accurate. I've played a multitude of online and tabletop games over the decades..as well as those console and Diablo-type ones as well.
But fear not. While I have posted in many a forum, I'll wait more than a month before considering posting for a review, make sure my computer is good for the game as well as working vs the game not working, and spend a fair amount of time and ASK for information from the playerbase.
Sorry, must be the many years of being a Sr tech support/supervisor/tech writer after my many years of creative writing Character roleplay and philosophy for this kind of thoroughness.
And sorry for any misspellings...every known option for their editor but no spellchecker?
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