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All Posts by Gameveteran

All Posts by Gameveteran

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8 posts found
And I was proud I learnd they use Han characters. Not surprised a site uses its country's own characters and not Roman Alphabet ones though.
Originally posted by Asm0deus
The foundry is suppose to be 100%free to use Ozmodan, dunno about the PW item shop yet, hopefully they won't add in those damnanable lockbox type things
 
 
 
Awwwz! Can I haz Lockbox Key? Okay, Can I Haz Lockbox Smilie then?   NOT!
Okay, my questions:
 
 
  1. How does crafting work? You said you had it, but nothing more!
  2. Same question for PvP setup?
  3. Do you have henchmen? I saw something about companions like pets, but do you have hirelings like henchmen not pets?
  4. What will be the next race you release not on your FAQ page? Will it be before or after launch?  Same for class? What about Sub Races like in the Neverwinter Campaign Book?
  5. You said you will not charge for classes. Will you charge for races like STO?
  6. How many character slots will we get before we gotta pay for them. Star Trek online only gives one for each faction and that's harsh!
  7. Can we choose our treasure in end chests from a lot of things...Andy said something like Chinese Menu choices (?) in this video?
  8. Will we get Fourth Edition Themes? Or just stuff like flavor text?
  9. Also want to know about Rituals?
  10. Can we have custom smilies based on the game like some other forum sites do?
Thank you very much!
 
 
 
 
 
 
 
 

 

Many of these have been answered so let's see if we can get those done. Multi Qote only did two, so hope this posts OK when I did it by hand.

Originally posted by bcbully

 

Big D&D fan here, so I was naturally interested. I then heard there would be no pvp. I sadly took Neverwinter of my list. Today I heard there will be pvp at launch.

Could you please confirm? If so, can you give a little more insight as to what Neverwinter's pvp will offer?

Yes, the game was delayed for PvP why it didn’t come out this fall, that and that “Polish” thing. If I’m told people are “polishing their stuff” I can’t post what I think that means here LOL!

But all they said about PvP is “It will be robust.” Whee.  So Cryptic or PWE, whatever you call your people now, can you tell us SOMETHING MORE about PvP?

Originally posted by achesoma

 

All the known classes so far have adjectives attached to their titles. Does this imply there will be more variations of the same class? Will players be able to be other kinds of rogues, wizards, and fighters?

How important will class diversity be for group content? Will more difficult and end-game content require a specific make up of classes.

Yeah, they all use Builds and the company will mave multiple ones to choose from for each class, like Guardian and Greatweapon Fighter.

The Devs said you don’t have to have a balaced group, but it will be a lot harderand require a lot more strategy.

Originally posted by Zorbane

 

How does monster scaling work in the Foundry when multiple people are playing together? Do the monsters get stronger? More numerous?

Thanks.

They get tougher. They can’t make more ‘cause that would mess up their scaling powers.

Originally posted by Osmanthus

 

My question is about Foundry authoring.

May we please have the ability to create 'cookies' that persist across modules that can be used in triggers and dialogs?

Something similar to browser cookies, these could implemented as inert inventory items.

This will allow us to add much more depth to our modules. Players will be able to exit and enter our modules with a feeling of a solid persistent world by allowing NPCs to recognize player's past achievements, instead of forgetting who they are talking to everytime the module is played

They said over and over you can’t have one quest “affect the outcome of another.” I think they worried about cheating..

Originally posted by gandles

 

when is this game being released

D00d RU SEREUS?

http://nw.perfectworld.com/about/faq

Q: When is Neverwinter's release date?

Neverwinter is scheduled to be released in Early 2013. Make sure to Register and sign up for the official Neverwinter newsletter to be among the first to know the exact release date!

 

 

 

Originally posted by Alber_gamer
Will there be some kind of "challenging content"? Not necessarely raids - more like if we can expect some content with a higher grade of difficulty to complete with our friends for higher than average rewards. If so, would this be implemented in the Fundry so that we can create content intended for players that enjoy diferent levels of dificulty in their game?

 

Originally posted by Alber_gamer
One of the traiditional assets of Dungeons and Dragons settings is their rich and vast lore, with the hundreds of diferent creatures that inhabit it. However, one issue in encounter in the latest mmo's is that enemies soon become redundant or "reskinned" versions of earlier level monsters. So speaking of that, will Neverwinter attempt to include every possible type of monster from the DnD Monster Manual 4th Edition?

Originally posted by Alber_gamer
Many of us love the what Neverwinter is offering us, and have done things such as preordering other games just to get a Neverwinter Beta Key. And although we'd love to see Neverwinter's business model succeed (it would be great news to all gamers), there are some concerns as to how can PWE keep a healthy income without charging for box price, sub, and without making the cash shop P2W. The biggest worry here is that the game would end up being more P2W than it claims to be. Is it possible to shed some light in this aspect?

Alber, they already answered this on their own News page. I'd say go to iamtruthseeker's link on the Neverwinter News Forum area where he painstakingly (or OCD hehe)  listed every news blog article Cryptic ever released and classified it by subject from most recent event to least descending. Let's see, the Dev Blog lists Events: Dev Blog: Events September 27, 2012 And for lore and monsters, I'll just copy paste it:

Neverwinter Lore:


The Lore of Helm's Hold October 12, 2012
The Lore of Blackdagger Ruins September 20, 2012
New Trailer: The Lore of Ebon Downs August 15, 2012
The Lore of Ebon Downs July 30, 2012
Vellosk Lore Trailer June 5, 2012

Monster Manual:


Monster Manual: Devils October 12, 2012
Monster Manual: The Ashmadai October 5, 2012
The Monsters of Ebon Downs July 27, 2012

I think they are not done rolling out stuff, so it looks like they are being true to D&D and these conference call things to WOTC.

And truth mentioned the end of a section event called a Delve more in his FAQ here. Oh, it's a long one...second post, 13-14'th question down about a quarter of the way down the post. Hehe, it links an MMORPG Interview, too. Again, D00d gets a bit OCD but he's cool. If an answer's out there, he finds it!

 

 

But no, the users can't do those Events or Delves in the Foundry.

Originally posted by Purutzil


What will the cash shop offer the player and will it give unfair advantages?

In terms of social options, will there be things Such as a friends list and guilds? If so, what will you be able to do with them(check online status, party up, eat.)

 

Oh, Microtransacions? This was answered like yesterday. In this article (sorry MMORPG not you but GameInformer this time.)

Yeah, they mentioned this a lot in a bunch of videos, but they aren’t saying what guilds do.  Haven’t seen food or drink though. The rest are there if you look at that “Loading Page”

Those other questions (Custom animation and latency/LD) not sure so I didn’t post them here you may still want to ask PWE.

 
 
Originally posted by Ozmodan

The big question is, not game play, it is how they are going to fund it.  Will it be a typical PW item shop with constant gambling for powerups to make over powered equipment ?  Also will there be item shop charges to use their foundry tool or for others to play foundry generated scenarios?
 
 
Like before, read In this article from above.
 

Well, let's see if we can come up with stuff not talked about too or get to it where we ask new stuff from old questions!

 

 

 Wow, everything in the editor and forum here but multi-quote. Let me answer some things:

 

Originally posted by Ozmodan

So you just sent them foundry questions? That is all well and good, but you might have mixed it up a bit. The big question of course was never asked, how is the game going to be funded? If it is funded as a typical PW game forget it.

When he said you cannot control the quest chain in a foundry game that was a real turn off. Seems like the foundry is going to be very limited. You just use the pieces and parts they give you, not what you design.

I have no idea what you're talking about. Not only was the game already funded by PWE over a year ago, it got additional funding it did so well with awards at convention after convention while in a pre-Alpha state! 

 

If you meant something else (beside doom saying of course,) please clarify.

Also, it's been mentioned (including exploit worries doing a 1-second quest  for a lot of XP based on other quests "finished") and those who want to skip individual; episodes of an entire quest series (that was just mentioned here, hello...), that one module's outcome cannot influence another module and they are self- sufficient. However, you can group missions in a foundry series, and I saw the quests included in the group ranked in whatever order (or re-order) you wish.

 

Just a few links that are posted on their own forum news site:

 

 

PAX Prime Awards from MMOHut and OnRPG September 7, 2012
PAX Game of Show From MMORPG September 4, 2012
ONRPG/MMOhut?s Award for Neverwinter September 4, 2012
Neverwinter earns ?Best MMORPG? at Gamescom! August 30, 2012
MMOBomb Awards for Neverwinter August 24, 2012
Neverwinter An International Hit July 19, 2012
E3 Wrap Up June 18, 2012
PAX Best of Show on MMORPG! April 24, 2012
PAX Gameplay Trailer April 24, 2012
Neverwinter Dazzles TTH April 23, 2012

  

 

Orginally posted by Kuinn

 

 

Originally posted by Betaguy
 

 

here you go in case you all missed this

http://www.youtube.com/watch?v=7pn7iU4EwTc

25 min vid all about this, in more depth than the couple questions spock asked....

 

Damn! That looks really great. I spent countless hours on NWN1 making my own "missions" and I cant wait to get my hands on this stuff. I just hope the advanced side of mission making isnt too simple, it does not have to be unrealistically complex taking into account this is an MMO, but I hope I get enough sort of unique details in, like making really dark horror maps etc.

 

 

I know they will have this. It will be awesome!

 

 

 

 

 

 

 

 

Originally posted by adam_nox


Surprised there's no housing, you'd think with the foundry in place, much of the same technology could be employed to design your own place.

 

 

Actually, player housing has nothing to do with the Foundry. The Foundry (while it does have access to components you can design games with such as: rooms, details like furniture, etc.) is for game module making in an instanced environment. It neither allows nor does it post in a open world location or persistent instanced world where player and guild housing is.   If you go over to the Neverwinter forums, they have mentioned this is on  their future wish list though (the seventh post of this thread.) 

 

 

Originally posted by bezado


I hope they allow us in the options to turn off NPC highlighting, because if you notice in other videos the crosshair when you move your mouse over any NPC will take on a blue hue or aura around them for interactions. I hate to run through a city and every NPC highlights blue as you move past them, takes away immersion for me.

 

I've seen the Foundry test world when they preview it in the videos. All those NPC's don't have that annoying blue light behind them, thank the game gods.

Hope this helped!

 

Long story short, it's using an updated Foundry that is heads and shoulders above the current STO Foundry. It uses in-game only monsters and treasures so no exploiting is done. This means you play the game in the MMO world so no private servers either. While the games are currently instanced, the wishlist of having public missions is being looked into for the Foundry in NW.

 

 

However, the aspects of supporting multiple linked missions (Campaigns,) branching/looping dialog trees, seamlessly connected rooms and other features that used to take hours in Aurora that now can be done in minutes by drag and drop and auto populate, (before advanced features are even used) is a great offering for novice and expert modders.

 

And in conclusion, a lot of the "fails" that Cryptic gets is actually due to Atari's cheap and fast forced mandates. Look at DDO and AoC to see their fingerprints on massive mistakes at launches, and how they almost did it again by the forced Co-op. Let Cryptic learn from its mistakes and failure on its own and give them a shot to show what PWE is allowing them to do with support from a real publisher.

 

 

And if they do the same things as before, then they will earn what they give. But if they shine in innovation released from prior shackles and narrow-minded thinking, then they will be innovators once again.

 

And sorry gillrmn for me using the A-word

 

Long posting short, don't blame Cryptic for what Arari actually did and made other companies do (look at Age of Conan with Funcom and Turbine with DDO.) When PWE took over after Atari "Settled" their lawsuit with Wizards, I learned it was they who forced the simplified version of the game why they called it a "co-op" over an MMORPG. PWE has stated they are letting Cryptic fully develop a game as a multiplayer feature, not some solo game that has some multi-options. 




All that posted, Cryptic is exceptionally tight-lipped in releasing information to their community at the moment, and while I may have some potential optimisim, I'm very disappointed at the lack of reaching out to the community. But at least it was explicitly made clear cosmetics, xp boosts and pets are the cash shop only items; no content and foundry costs are being incurred at the moment, thanks to Cryptic's other titles learning it doesn't work, and the DDO "freemium" is somewhat limiting (even if it revitalized their game from their dying sub model.) 





 

Korthos:

 

 

Yes you can skip the tutorial once ONE PC on the server finishes the quest. And YES, that means you could just run the required quests solo and leave, and all future PC's could skip that tutorial.

 

No, it's not multiserver, just like favor rewards.

 

And for the love of DDO, the "finished Misery's Peak" vs the "Not finished Misery's Peak" unable to group together REALLY needs to be fixed...how are NEW players supposed to understand the progress of village quests/island quests/Misery's Peak finale quest progression differentation?! Try explaining to them what "Sunny Korthos Village vs Snowy Korthos Village" means when they can't join with another player and some LFM's are greyed out while others aren't for the tutorial line.

I can't offer constructive criticism to an ignorant person about the subject.

A few days on Korthos does not a full review make.

 

I bet you didn't even ask for help.

 

Thanks Stradden at least catching the "re-review" issue, but DO have reviewers who are technical enough to know a computer issue from a game issue, and spend a MINIMUM number of days offered by a game's trial period. Although for the sake of full access, do arrange a full (not trial) accoount.

 

Oh, folks, to make sure I list my credentials over this (since rarely do I sign up just to post in a forum) I have been playing D&D for 31 years now, about  2 years "official" DDO playtime [longer since release on many a trial abandoned account,] and have about 18 years playing massive multiplayer games LONG before Everquest existed.

 

The login name I have is quite accurate. I've played a multitude of online and tabletop games over the decades..as well as those console and Diablo-type ones as well.

 

But fear not. While I have posted in many a forum, I'll wait more than a month before considering posting for a review, make sure my computer is good for the game as well as working vs the game not working, and spend a fair amount of time and ASK for information from the playerbase.

 

Sorry, must be the many years of being a Sr tech support/supervisor/tech writer after my many years of creative writing Character roleplay and philosophy for this kind of thoroughness.

 

And sorry for any misspellings...every known option for their editor but no spellchecker?

 

 

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