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All Posts by Nadia

All Posts by Nadia

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9353 posts found
Originally posted by Rynet

I've been reading that it takes 1 hour of non-stop grinding to get 1% towards level 101.. Ouch!!

there's a scaling exp bug when grouping with other players 101+

that's being fixed in a patch

https://forums.station.sony.com/eq/index.php?threads/update-bugs-10-28-14.214685/page-13#post-3146074

Originally posted by indef
Originally posted by expresso

I parked my toon on top of the portal yesterday and spend half an hour talking to half a dozen others who were doing the same, we throw down a keg got drunk, throw out all out toys and even convinced one of them to join the other guys guild.

It's really sad when people have lost their grasp on reality, thinking that a video game is real life.

this is the same flack that dungeons and dragons has gotten for the last 40 years...

to each their own for recreational fun

Originally posted by Pepeq

 you can select the quest NPCs THROUGH players/mounts in WoD.

nice

seen at eq2wire

http://eq2wire.com/2014/11/12/podcast-eq2wire-interviews-eq2-lead-designer-kander-for-altar-of-malice/

EQ2Wire was fortunate enough to interview EQ2 Lead Designer Kyle “Kander“ Vallée for today’s Altar of Malice expansion launch to talk about a broad spectrum of topics including:

  • The building blocks of MMORPG content design and how collaboration between artists, animators, musicians, and designers makes it possible for a cohesive expansion with a strong theme and storyline.
  • The new Altar of Malice zones as they fit into Solo, Adv Solo, Heroic, Event Heroic, and Raid playstyles
  • How Altar of Malice builds on the Itemization bedrock laid by Tears of Veeshan
  • A hint of what we can expect in next year’s content-focused updates.

Download the EQ2Wire Altar of Malice Kander Interview [50:27]

Originally posted by Battlerock
Not sure if I would have released this head to head with WoD. I suppose there are numbers to support launching now as well.

there's not much competition

both EQ1 and EQ2 do annual expansions in the fall

-- something that Blizzard may also do someday

Originally posted by ArChWind

Well as many a bugs as there are in Beta, Like I'm AA and holding out now myself. As for the new race being a cash grab, with some of us having 10,000 SC from AA it is not really a issue.

agree about the SC

i have plenty of SC from back when SOE did x2 and x3 promotions on SC

but i have little interest in the new race.. races are largely cosmetic

 

I'm not 95 yet for expansion content  (made level 92 last night)

but working on catching up

Getting to the new lands

https://forums.station.sony.com/eq2/index.php?threads/how-to-get-to-the-new-lands.553413/

Adventurers must start the sig quest to be able to quest in new zones.

Good-aligned start with: Rosalinda Goodfallow, outside the Mermaid's Lure, on the Qeynos Harbor dock.

Evil-aligned start with: Vimminy Crix, Next to the world bell, outside Seafarer's Roost on the Freeport dock.

 

expansion faq

http://eq2wire.com/2014/11/11/altar-of-malice-frequently-asked-questions/

the cash shop race is a cash grab

 

the expansion being given early access to subs seems more like an experiment

 

this is the first expansion where there were no preorders 

it wasnt on sale when i posted patch notes but it is available now

https://www.everquest2.com/expansion-content

and the first expansion where early access was given to subs only

 

expansion trailer

https://www.youtube.com/watch?v=fdrH7kgntGw

 

patch notes     (goto link for full notes)

http://eq2wire.com/2014/11/11/update-notes-tuesday-november-11-2014-altar-of-malice/

GENERAL

  • Free members now have access to Chains of Eternity content.
  • Experience rewards for all quests, including collections, level 95 or higher have been increased.
  • Reduced the amount of experience required to level from 90 to 95.
  • The Channeler class may now be purchased separately through the Marketplace.
  • You can now sort items on a merchant by name, price or level by clicking at the top.
  • A new option to disable automatic auto-attacks has been added to the Auto Attack Mode section of the Options menu in the Character window.
  • Corrected an issue where the numbers displayed in the spell examine information for wards were not receiving the full benefits of ability modifier.
  • Added texture quality options to the patcher’s “Game Configuration” program.
  • Extended chest looting range to 5 meters (up from 2 meters).

EQUIPMENT SETS

Equipment Sets are a new feature intended to simplify equipment management and remove the need for clunky equipment swapping macros.

Players may access Equipment Sets via the new Sets tab in the Equipment and Appearance sections of the Character window. A maximum of 20 Equipment Sets (10 Adventure/Tradeskill, 10 Appearance) can be created. Creating a new set will copy your existing gear to it. Equipment Sets can then be equipped via the “Equip” button in the Equipment Sets window or with the slash command /equip_equipment_set [0|1] “[Set Name]“, where 0 is an adventure/tradeskill set and 1 is an appearance set.
Examples:
/equip_equipment_set 1 “Pretty in Pink” would equip an appearance set “Pretty in Pink” (and you know you are!).
/equip_equipment_Set 0 “Max DPS” would equip an adventure/tradeskill set named “Max DPS.”

Items that are a part of an equipment set will display tooltip information indicating such and also have a background color to help prevent accidental obliteration.

HOUSING

Characters on an account now have trustee access to other houses on that account. This requires no action to take advantage of and the other characters will not appear in the access list.

POPULATION / ZONE PROGRESSION

General
Experience rewards in many contested dungeons will be reduced for players over the intended level.
Originally posted by Mensur

Nadia.. :D is your avatar squirrel drinknig ale..og coca cola? :P

honestly - i dont know

Originally posted by Mensur
First .....DOTA2....and the WoW...and now EQ...man when will they start to think for them selfs instead of Copy everything they see. sad...the marketing teams in those companies seriously need to be more creative!

no one is copying

SOE did this 5 years ago - during their EQ1 tenth anniversary in 2009

 

EverCracked

https://www.youtube.com/watch?v=mHnDSr-b02Q

 

 

seems to be PC only

http://www.rockpapershotgun.com/2014/11/07/overwatch-blizzcon-2014/

21:47: Since there’s no campaign, is there any in-game story? Metzen says not really, the individual stories of matches won’t be a larger narrative. Kaplan says the characters will show some amount of backstory in game through their chatter. While what happens on them won’t be, maps themselves will be part of the story and reference events in the world.

21:51: “Consoles?” “That’d be awesome, but right now we’re only announcing for PC”

SOE trailer for 10 year documentary

https://www.youtube.com/watch?v=nB7EiNlSJak

passing along wiki

http://www.wowwiki.com/Orgrim_Doomhammer

Orgrim Doomhammer will be making an appearance in the fifth expansion to World of Warcraft, Warlords of Draenor, where he will appear as a member of the Blackrock clan under the rule of Blackhand the Destroyer.

Originally posted by Pepeq

the best place to find out stuff about WoD is MMO-Champion.com

i agree

http://www.mmo-champion.com/content/

Crowd control dramatically reduced

http://eu.battle.net/wow/en/blog/15682579/#character_stats

Another big takeaway from Mists of Pandaria is that there was simply too much crowd control (CC) in the game. To solve that, we knew that we needed an across-the-board disarmament. Here's a summary of the player-cast CC changes:

    Removed Silence effects from all Interrupts. Silences still exist, but are never attached to an Interrupt.
    Removed all Disarms.
    Reduced the number of Diminishing Returns (DR) categories.
        All Roots now share the same DR category.
            Exception: Roots on 'Charge' types of abilities have no DR category, but have a very short duration instead.
        All Stuns now share the same DR category.
        All Incapacitate ("Mesmerize") effects now share the same DR category, and have been merged with the Horror DR category.
    Removed the ability to make crowd-control spells with cast-times into instant-cast with a cooldown.
    Removed many crowd-control spells entirely, and increased the cooldowns and restrictions on others.
        Pet-cast CC is more limited and often removed.
        Cyclone can now be dispelled by Immunity effects and Mass Dispel.
        PvP trinkets now grant immunity to reapplication of an effect from the same spell cast when they break abilities with persistent effects like Solar Beam.
        Long fears are now shorter in PvP, to account for the target also needing to run back afterward.

Originally posted by syntax42
Are they changing anything to the core gameplay or improving the end-game?

I'm not playing but i thought getting rid of a dailies is a great step

http://wow.joystiq.com/2013/11/27/the-demise-of-the-daily-quest-in-warlords-of-draenor/

Originally posted by hallucigenocide

if he boosts a 60+ character he will get maxed professions

worth repeating

related -- from September

http://kotaku.com/heres-what-blizzards-titan-actually-was-1638632121

All of the people who described the game to me made a lot of Team Fortress comparisons both in terms of aesthetics and gameplay. Three people who saw the game have compared the aesthetics to Team Fortress 2, with one source describing it as a cross between StarCraft II's in-game cinematics and Pixar's The Incredibles. Your perspective would switch between first- and third-person based on whether you were heading into combat or hanging out in a city, according to two sources—not unlike Bungie's Destiny.

 

The fact that Jeff Kaplan is the lead developer for both games also ties them together

 

otherwise, i agree, I don't think they renamed Titan to Overwatch

but borrowed heavily from the existing game assets

 

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