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MMORPG.com Discussion Forums

All Posts by Nadia

All Posts by Nadia

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9399 posts found
Originally posted by Rattenmann

WoW still has more social interaction then most other MMOs on the market.

Social interaction is what makes a MMO interesting.

can apply this to ANY mmo

 

play any mmo without belonging to a guild or playing with friends -- it will play like a solo bore fest

including WOW

Originally posted by Fdzzaigl

I personally suspect a lot of kickstarters are doing the same. Not necesarily out of ill intent. But just because they're fairly naieve about what the actual process costs and entails.

i have seen questionable kickstarters but they often don't get the funds they desire

 

i've personally pledged to almost 300 KS projects in the last 12 months -- most of them boardgames

half of them successfully funded and i havent been burned by any of them yet

 

kickstarter scams do exist but i've been lucky so far 

 

edit:

Pantheon was among them but i never trusted Brads mmo

i only pledged 1.00 so i could see the project updates

Originally posted by Tbau

There is zero data that points to online gaming being popular pre 2003. Even in Japan where Final Fantasy was immensely popular, FF11 sold more in America. If you look at non-western MMORPGs, South Korea was only place they were popular and even NCSoft and Nexon credit the popularity of Battlenet for the explosion of internet popularity in the country and the reason for their business becoming what it did.

you are overlooking Lineage

Lineage had poor sales in the west but millions of subscribers in the east

Lineage2 had larger numbers worldwide than WOW until WOW launched in China

 

L1 and L2,  Q1 2005

http://www.cesspit.net/drupal/node/704

Subscriber counts:
Lineage
1,994,693 (down from 2,085,385)
7,623 in US (down from 7,634)

Lineage II
2,107,348 (up from 2,065,187)
65,644 in US (up from 61,835)

 

WOW announces 1.5 million worldwide w Europe launch, April 2005

http://www.gamershell.com/companies/blizzard_entertainment/219363.html

WOW hit 2 million June 2005

http://www.gamasutra.com/php-bin/news_index.php?story=5696#.UJEWi4aM-yo

Originally posted by Fdzzaigl

Honestly, this whole kickstarter / crowdfunding business calls for some serious investigation both by legal experts and the press.

Brad never got any money from kickstarter

 

the kickstarter project failed to meet its financial goal

http://www.polygon.com/2014/2/22/5437134/pantheon-rise-of-the-fallen-fails-to-meet-kickstarter-goal

  - none of the KS pledges were charged

 

when the kickstarter failed,

Pantheon collected funding at their website

https://www.pantheonrotf.com/blogs/355/28/site-launch-letter-from-brad

We are now moving onto the next phase of crowdfunding: setting up our own website with all of the info we’ve put together thus far and enabling people to fund us directly.

 

regarding other shady kickstarters, there's some hope

Kickstarter fraud: Washington files first consumer protection lawsuit involving crowdfunding

http://www.geekwire.com/2014/attorney-general-asylum-playing-cards-crowdfunded-project/

i doubt EQN will be a group intensive game like EQ1 but i do not know
Originally posted by Uhwop
Originally posted by mbd1968
Originally posted by Ridelynn

 


Originally posted by Crownregent

At this point after Release World of Warcraft had sorted most of their lag issues.


 

Not by a long shot.

I joined WoW about 3 months after release and as far as I remember  they had no lag issues and the game was a very playable and fun (at that time - can't speak about now). They did get in the habit of having bad lag and server crashes after patches but this may have been after TBC launched - I have slept since then,

Some servers were tied to the test server and every time they tested a new patch it would lag the hell out of those servers.  I played half my time on elder thalas, and it took several years for them to get that server to function properly when the test server was up and running; it was a known issue for many years.  

it effected a few servers.  Aside from that I rarely ever had lag in wow and I started a week after launch, on a heavily populated server that would have long queues.  

agree - depended what server you were playing on

the Wetlands boat was dropping players into deep sea to die via fatigue on Whisperwind server

 

Blizzard temporarily disabled the Wetlands boat for months

http://wowpedia.org/Captain_Placeholder

After the retail launch, a glitch in the normal operation of the Menethil Harbor-Auberdine boat path prompted Blizzard to reinstate Captain Placeholder until a fix was included in an April 2005 patch.

In the mean time, Captain Placeholder quickly became quite popular among players due to his ability to instantly teleport players to the other continent at their own leisure, instead of waiting for the boat to arrive. He was a popular source of jokes for players, so when Blizzard removed him, some "fans" of the NPC petitioned Blizzard to bring him back in some form, and others created a song called the Lament of Captain Placeholder.

Originally posted by kikosforever
Originally posted by Nadia

COMING 6/30
DEVSPEAK

ON PATCH DAY
PATCH NOTES

Dates are all in June not July.

the patch day is on or after 06/30

  -- implying early July for patch day

seems like a teaser page for a future july update

COMING 6/18
FLICK

COMING 6/24
LOCATIONS
    BLIGHTHAVEN
    NORTHERN WASTES

COMING 6/26
HOUSING
    PLUGS

CUSTOMIZATION
    COSTUME
    DYES
    EMOTE
    HOVERBOARD
    MOUNT

COMING 6/30
DEVSPEAK

ON PATCH DAY
PATCH NOTES

Originally posted by BurntCabbage

i dont know if this is a rumor or not but i heard that DELL is making the system..DUDE YOUR GETTING A DELL! lmao ..if so i pass and keep passing

rumor probably was alienware unit mentioned in Ops link

 

At E3 2014, Alienware revealed the $550 Alienware Alpha, which is identical to its Steam Machine prototype, except it runs Windows 8.1, and uses a custom made UI instead of SteamOS.

Originally posted by Reizla

Sadly no replacement indeed. VG was one of it's kind and it's real sad that $O€ kinda screwed it up like they did. This was the title they should have made F2P right after EQ2 went F2P and not convert it last and shut down half a year later...

Vanguard went f2p Aug 2012

 Vanguard was f2p for 2 years before it was shut down

 

for context,  EQ2 went fully ftp  Dec 2011

EQ went f2p March 2012,  6 months earlier than VG

 

 

thanks for posting this info

my post is only about the popularity of blizzard prewow

there are many reasons WOW crushed EQ2

 

Blizzard was the most popular game developer a decade ago (maybe they still are?)

Blizzard deserves their rep - they are world known for making fun polished games

 

for almost 20 years,  Blizzard has broken sales records with their PC games

 

Blizzards press timeline

http://us.blizzard.com/en-us/company/about/b20/timeline.html

 

2002, Warcraft 3,  4.5 million store orders, before the game even went on sale

http://amo.net/NT/06-20-02WAR3.html

 

2002, Warcraft 3 becomes the fastest selling PC game in history

http://us.blizzard.com/en-us/company/about/b20/timeline.html

 

2004, WOW breaks Warcraft 3 record for PC game sales

fastest pc game -- not just mmo

http://www.digitaltrends.com/gaming/world-of-warcraft-shatters-sales-record/#!Zykxp

sold through to over 240,000 customers at retailers in North America on Tuesday, November23, selling more in its first 24 hours than any other PC game in history.

Gamers are more likely to be social and well educated

http://www.zmescience.com/science/gamers-education-10062014/#!YTHpR

As for the jobless stay with his parents gamer stereotype, you might as well wipe that from your brain.

“Gamers are slightly more likely to be employed full-time than non-gamers (42% vs. 39%). They’re also more likely to say that they’re working in the career that they want to be in (45% vs. 37%).”


 
 

on PC,  Frostmarch expansion released

http://store.steampowered.com/app/267772/

The Frostmarch expansion offers players 4 new characters, 84 Adventure Cards, 20 Spell Cards 24 Warlock Quest Cards, and 3 Alternative Ending Cards - including a final climactic battle with the Ice Queen!

New Characters -

Necromancer
Leprechaun
Warlock
Ogre Chieftain

Originally posted by Azrile

 it is absolutely silly to think that because someone paid $20 for a kickstarter campaign that they are any better at game design than the average player who posts a suggestion on the WOW forums.  

Go read those WOW forums and tell me how fun ´their game´ would be to play.

heh - i agree

Originally posted by Lord.Bachus

they are using the ingame mailsystem

and they are using the arena PvP team invitations..

posted 2 days ago

https://twitter.com/WildStar/status/476724396326150144

We're working on stopping Gold Sellers using Arena/Friend invites to advertise. Like the Lannister's cousin we will crush them. KUH KUH KUH!

Originally posted by Panther2103
The only concern that is stopping me from even attempting to get into this game would be the fact that SOE has no cash shop or anything for it. It is literally bringing them 0 dollars now. So what incentive do they have to keep it up? They brought down Wizardry, Vanguard and countless others that were still bringing at least some money in.

EQ Mac lasted almost 2 years as ftp with no cash shop

from Feb 2012 until Nov 2013

Originally posted by Aeonblades
As long as the level scaling is optional like it is in Rift, I don't have a problem with it. Level scaling in GW2 just made the game a chore a lot of the time.

I love scaling but i agree - it should be optional

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