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All Posts by Nadia

All Posts by Nadia

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9408 posts found
Originally posted by nariusseldon

Why does it have to be a MMO?

Incredible Adv of Van Helsing is a great steam punk ARPG with character. I doubt a MMO will make something like that better.

i miss the 80s and 90s when there were many singleplayer RPGs being made

and not run of the mill fantasy


like Planetscape Torment


Arcanum  (released in 2001 but may as well been the 90s)


seems like devs would rather focus on online gaming now

or maybe the "digital only" indies have taken over

Originally posted by Azrile

if one of the llead devs at Blizzard told the art director he wanted to have playable dragons and 4 legged centaurs, he would tell them to take a hike.

i agree the $500.00 funding reward is lame


regarding mmos with players as dragons -- it has been done before


Isitaria  (2003)  - formerly called Horizons
Originally posted by Blazenfury
It's untrue that these videos show new progress. Everything including the character models has been there since the original team. You could log in and interact months ago in the original builds. All this shows is that they used some new unity bought assets and added them to a zone.

on the pantheon fb page - theres 3 videos


from April

and 2 from this week


Originally posted by iixviiiix
unless you throw some alien in , there are no wild west MMOs

loose association

this boardgame is being released this fall - cannot wait for it


great news - thanks for posting

this video reminds me of EQ1 and I am interested in seeing the progress

but no interest in funding it

Update Notes: Tuesday June 17, 2014


  • House actors are mannequins that can be customized to have a player race appearance. Once the appearance has been selected, the actor can be set to play an action in your home or guildhall!
  • House Actors are created via a carpenter recipe that can be purchased from the loyalty merchant. This recipe requires a unique component that may be obtained from top tier harvest nodes.
  • Editor’s Note: Check out Niami Denmother’s excellent write up on House Actors.
goto EQ2 Traders link for full info

That's right, folks. House actors are here! (They went live on June 17, 2014))

What, exactly, is a house actor, though, and why would you want one?

Initially, they look just like a generic mannequin when placed, however, you can then:

  • Set race to any player race (permanent once chosen)
  • Set clothing appearance
  • Set gender
  • Set every aspect of character appearance (hair, eyes, height, etc.)
  • Set them to perform an emote action when approached, or choose to have them repeatedly loop it
  • Set their name
  • Set a greeting message for them to say when approached


  • House actors are crafted by level 95 carpenters from a tradeable recipe, "House Actor Crate" that is sold for 5 loyalty tokens on the loyalty merchant and in the loyalty section of the Marketplace.
  • Note that while the recipe is only sold to members, the recipe is tradeable.
  • The crates are fully tradeable, and unpack into an Heirloom House Actor
  • This actor can be placed in any house, guild hall or dungeon where you have trustee access.
  • The recipe requires 1 etherwood lumber, 3 swamp ash lumber, 2 rhenium ore, 2 thick bear pelt, 10 effulgent sandpaper.
  • You cannot hail the actors, their text fires off when you get within range of them. You cannot set the distance radius for their speech.
  • When you dress an actor, it is *just* like dressing a mannequin - it takes the appearance, but you keep the clothing.
Originally posted by Zeblade

Wildstar is of those mmos you have to get past 20.  If  you really paid $60 and only went to 12 ..

Op was on a guestpass and did not pay anything


the game did not appeal to him -- to each their own

Originally posted by SBFord

Read more of Terry O'Brien's Lichdom E3 2014 Preview.

FPS/RPG hybrid, that immediately struck us as a spiritual successor to the old-school games Heretic and Hexen

I remember Hexen from 20 years ago - haven't heard that name in ages

Originally posted by wuhsin88

whether you've played 10 hours or 100 hours, you're not allowed to say this game is boring.

ESO aside

this is great commentary regarding critics/fans of mmos

Originally posted by MurlockDance

This is definitely not a WoW in the making in my point of view (in the sense of numbers of players). This is coming from someone who overall loves the game and hopes to stay around for a good long while.

i agree with you

i'm expecting WS to be more popular than RIFT but who knows ?


RIFT sold 1 million after 4 months  (not to be confused w subs)


Originally posted by Azrile
Originally posted by Azoth

The first time I heard about it was last year with the first kickstarter, before that it could easily have been on ice and was only concepts on paper.

Didn't it take 10 years to make diablo 3 ? With all of blizzard ressources...

They had a lot of hype back around 2005, then near the end of 2006 they said the game was suspended indefinitely because they didn´t have any money to make it.  At that point, there was nothing ever shown of the actual game, just a lot of talk from the dev about what he had planned.  I don´t think they even had screenshots.

D3 was supposedly playable inhouse back in 2005


Originally posted by umcorian

We talked while we were resting and wound up /friending each other and adventuring for an hour together. 

Remember when MMOs were like that? 

i played EQ for 5 years when it launched - i remember the social interaction

DAOC was like that too


I never had that feeling with WOW tho - without being part of a guild

Originally posted by Rattenmann

WoW still has more social interaction then most other MMOs on the market.

Social interaction is what makes a MMO interesting.

can apply this to ANY mmo


play any mmo without belonging to a guild or playing with friends -- it will play like a solo bore fest

including WOW

Originally posted by Fdzzaigl

I personally suspect a lot of kickstarters are doing the same. Not necesarily out of ill intent. But just because they're fairly naieve about what the actual process costs and entails.

i have seen questionable kickstarters but they often don't get the funds they desire


i've personally pledged to almost 300 KS projects in the last 12 months -- most of them boardgames

half of them successfully funded and i havent been burned by any of them yet


kickstarter scams do exist but i've been lucky so far 



Pantheon was among them but i never trusted Brads mmo

i only pledged 1.00 so i could see the project updates

Originally posted by Tbau

There is zero data that points to online gaming being popular pre 2003. Even in Japan where Final Fantasy was immensely popular, FF11 sold more in America. If you look at non-western MMORPGs, South Korea was only place they were popular and even NCSoft and Nexon credit the popularity of Battlenet for the explosion of internet popularity in the country and the reason for their business becoming what it did.

you are overlooking Lineage

Lineage had poor sales in the west but millions of subscribers in the east

Lineage2 had larger numbers worldwide than WOW until WOW launched in China


L1 and L2,  Q1 2005

Subscriber counts:
1,994,693 (down from 2,085,385)
7,623 in US (down from 7,634)

Lineage II
2,107,348 (up from 2,065,187)
65,644 in US (up from 61,835)


WOW announces 1.5 million worldwide w Europe launch, April 2005

WOW hit 2 million June 2005

Originally posted by Fdzzaigl

Honestly, this whole kickstarter / crowdfunding business calls for some serious investigation both by legal experts and the press.

Brad never got any money from kickstarter


the kickstarter project failed to meet its financial goal

  - none of the KS pledges were charged


when the kickstarter failed,

Pantheon collected funding at their website

We are now moving onto the next phase of crowdfunding: setting up our own website with all of the info we’ve put together thus far and enabling people to fund us directly.


regarding other shady kickstarters, there's some hope

Kickstarter fraud: Washington files first consumer protection lawsuit involving crowdfunding

i doubt EQN will be a group intensive game like EQ1 but i do not know
Originally posted by Uhwop
Originally posted by mbd1968
Originally posted by Ridelynn


Originally posted by Crownregent

At this point after Release World of Warcraft had sorted most of their lag issues.


Not by a long shot.

I joined WoW about 3 months after release and as far as I remember  they had no lag issues and the game was a very playable and fun (at that time - can't speak about now). They did get in the habit of having bad lag and server crashes after patches but this may have been after TBC launched - I have slept since then,

Some servers were tied to the test server and every time they tested a new patch it would lag the hell out of those servers.  I played half my time on elder thalas, and it took several years for them to get that server to function properly when the test server was up and running; it was a known issue for many years.  

it effected a few servers.  Aside from that I rarely ever had lag in wow and I started a week after launch, on a heavily populated server that would have long queues.  

agree - depended what server you were playing on

the Wetlands boat was dropping players into deep sea to die via fatigue on Whisperwind server


Blizzard temporarily disabled the Wetlands boat for months

After the retail launch, a glitch in the normal operation of the Menethil Harbor-Auberdine boat path prompted Blizzard to reinstate Captain Placeholder until a fix was included in an April 2005 patch.

In the mean time, Captain Placeholder quickly became quite popular among players due to his ability to instantly teleport players to the other continent at their own leisure, instead of waiting for the boat to arrive. He was a popular source of jokes for players, so when Blizzard removed him, some "fans" of the NPC petitioned Blizzard to bring him back in some form, and others created a song called the Lament of Captain Placeholder.

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